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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "IntensityDistribution.h"
#include "Light.h"
namespace ospray {
/*! a SpotLight is a singular light emitting from a point uniformly into a
* cone of directions bounded by halfAngle */
struct OSPRAY_SDK_INTERFACE SpotLight : public Light
{
SpotLight(api::ISPCDevice &device) : Light(device, FFO_LIGHT_SPOT) {}
virtual ~SpotLight() override = default;
virtual ispc::Light *createSh(
uint32_t, const ispc::Instance *instance = nullptr) const override;
virtual std::string toString() const override;
virtual void commit() override;
private:
void processIntensityQuantityType(const float openingAngle);
vec3f position{0.f};
vec3f direction{0.f, 0.f, 1.f};
vec3f radiance{1.f};
vec3f radIntensity{0.f};
float radius{0.f};
float innerRadius{0.f};
float cosAngleMax{1.f};
float cosAngleScale{1.f};
IntensityDistribution intensityDistribution;
};
} // namespace ospray
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