File: MaterialDispatch.ih

package info (click to toggle)
ospray 3.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 10,040 kB
  • sloc: cpp: 80,569; ansic: 951; sh: 805; makefile: 171; python: 69
file content (43 lines) | stat: -rw-r--r-- 1,416 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "common/FeatureFlags.ih"
#include "rkcommon/math/vec.ih"

OSPRAY_BEGIN_ISPC_NAMESPACE

SYCL_EXTERNAL __noinline const varying BSDF *uniform Material_dispatch_getBSDF(
    const uniform Material *uniform self,
    uniform ShadingContext *uniform ctx,
    // The point to shade on a surface.
    const DifferentialGeometry &dg,
    // The ray arriving at the point to shade.
    const Ray &ray,
    // The medium this ray travels inside.
    const Medium &currentMedium,
    const uniform FeatureFlagsHandler &ffh);

SYCL_EXTERNAL __noinline vec3f Material_dispatch_getTransparency(
    const uniform Material *uniform self,
    // The point to shade on a surface.
    const DifferentialGeometry &dg,
    // The ray arriving at the point to shade.
    const Ray &ray,
    // The medium this ray travels inside.
    const Medium &currentMedium,
    const uniform FeatureFlagsHandler &ffh);

SYCL_EXTERNAL __noinline void Material_dispatch_selectNextMedium(
    const uniform Material *uniform self,
    const DifferentialGeometry &dg,
    Medium &currentMedium,
    const uniform FeatureFlagsHandler &ffh);

SYCL_EXTERNAL __noinline vec3f Material_dispatch_getEmission(
    const Material *uniform self,
    const varying DifferentialGeometry &dg,
    const uniform FeatureFlagsHandler &ffh);

OSPRAY_END_ISPC_NAMESPACE