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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "common/Ray.ih"
#include "common/RayCone.ih"
#include "rkcommon/math/vec.ih"
OSPRAY_BEGIN_ISPC_NAMESPACE
struct ScreenSample
{
// input values to 'renderSample'
vec3i sampleID; // x/y=pixelID, z=accumID/sampleID
vec2f pos; // normalized screen coord, center of pixel, for backplate sampling
Ray ray; // the primary ray generated by the camera
RayCone rayCone;
// return values from 'renderSample'
vec3f rgb;
float alpha;
float z;
vec3f normal;
vec3f albedo;
// IDs of primary ray hits. Invalid: unsigned RTC_INVALID_GEOMETRY_ID, 0xffff
unsigned int primID;
unsigned int geomID;
unsigned int instID;
};
OSPRAY_END_ISPC_NAMESPACE
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