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<div class= "title">
<h2> The Open, Scalable, and Portable Ray Tracing Engine </h2>
</div>
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<h3>Render massive scenes interactively</h3>
<p>Disney's Moana Island Scene: over 15 billion instanced primitives+volume at interactive rates</p>
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<h3>Photorealism</h3>
<p>Physically-based shading and lighting</p>
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<h3>Feature rich, large-scale volume visualization</h3>
<p>Richtmyer–meshkov volume shown with shadows and ambient occlusion</p>
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<img src="images/teaser_hdospray.jpg">
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<h3>USD Hydra Integration</h3>
<p>Gramophone rendered in Pixar's usdview</p>
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<img src="images/teaser_clouds.jpg">
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<h3>Integrations in VTK, ParaView, VisIt, and more</h3>
<p>DKRZ weather data rendered with shadows inside ParaView</p>
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<img src="images/teaser_cosmos.jpg">
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<h3>Directly render unstructured and AMR volumes</h3>
<p>AMR volume rendered without resampling inside ParaView</p>
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<h2> Interactive Rendering on CPU or GPU</h2>
<p>OSPRay features scalable CPU and GPU rendering capabilities geared toward
Scientific Visualization applications. Advanced shading effects such as
ambient occlusion, shadows, and transparency can be rendered interactively to
enable new insights into huge data.</p>
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<h2> Global Illumination </h2>
<p>
OSPRay includes a path tracer capable of interactively rendering
photorealistic global illumination with phyiscally-based materials.
</p>
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<h2> Volume Rendering </h2>
<p>
OSPRay supports high-fidelity, interactive direct volume rendering with a
number of state of the art visualization features.
</p>
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<h2> MPI Distributed </h2>
<p>
Run on large scale distributed-memory systems with high-performance MPI
backends to both decrease render time and increase total scene size.
</p>
</div>
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<div class="feature">
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<h2> Industry Adoption </h2>
<p>
OSPRay is directly integrated into ParaView 5.x. Implementations for
VisIt, VMD, and other popular tools have also freely available.
</p>
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<h2> Open Source </h2>
<p>
OSPRay is Open Sourced under the Apache 2.0 license.
</p>
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