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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
// ospray
#include "ISPCDeviceObject.h"
#include "common/Data.h"
#include "common/FeatureFlagsEnum.h"
#include "fb/ImageOp.h"
#include "ospray/ospray.h"
#include "rkcommon/utility/ArrayView.h"
// ispc shared
#include "FrameBufferShared.h"
#include <atomic>
#include <random>
namespace ospray {
struct Camera;
struct FrameBufferView;
// abstract frame buffer class
struct OSPRAY_SDK_INTERFACE FrameBuffer
: public AddStructShared<ISPCDeviceObject, ispc::FrameBuffer>
{
// app-mappable format of the color buffer. make sure that this
// matches the definition on the ISPC side
using ColorBufferFormat = OSPFrameBufferFormat;
FrameBuffer(api::ISPCDevice &device,
const vec2i &size,
ColorBufferFormat colorBufferFormat,
const uint32 channels,
const FeatureFlagsOther ffo);
virtual ~FrameBuffer() override = default;
virtual void commit() override;
virtual const void *mapBuffer(OSPFrameBufferChannel channel) = 0;
virtual void unmap(const void *mappedMem) = 0;
// clear (the specified channels of) this frame buffer
virtual void clear();
// Get number of pixels per render task, in x and y direction
vec2i getRenderTaskSize() const;
// Return the number of render tasks in the x and y direction
// This is the kernel launch dims to render the image
virtual vec2i getNumRenderTasks() const = 0;
virtual uint32_t getTotalRenderTasks() const = 0;
// Get the device-side render task IDs
virtual utility::ArrayView<uint32_t> getRenderTaskIDs(
const float errorThreshold, const uint32_t spp) = 0;
vec2i getNumPixels() const;
ColorBufferFormat getColorBufferFormat() const;
virtual float getVariance() const;
virtual float taskError(const uint32_t taskID) const = 0;
virtual void beginFrame();
// Invoke post-processing by calling all FrameOps
virtual devicert::AsyncEvent postProcess() = 0;
// common function to help printf-debugging, every derived class should
// override this
virtual std::string toString() const override;
void setCompletedEvent(OSPSyncEvent event);
OSPSyncEvent getLatestCompleteEvent() const;
void waitForEvent(OSPSyncEvent event) const;
virtual float getCurrentProgress() const;
virtual void cancelFrame();
bool frameCancelled() const;
bool hasColorBuf() const;
bool hasVarianceBuf() const;
bool hasNormalBuf() const;
bool hasAlbedoBuf() const;
bool hasPrimitiveIDBuf() const;
bool hasObjectIDBuf() const;
bool hasInstanceIDBuf() const;
bool doAccumulation() const;
uint32 getChannelFlags() const;
int32_t getFrameID() const;
void setFrameID(int32_t id);
FeatureFlags getFeatureFlags() const;
#ifdef OSPRAY_TARGET_SYCL
sycl::nd_range<3> getDispatchRange(const size_t numTasks) const;
#endif
protected:
const vec2i size;
ColorBufferFormat colorBufferFormat;
// Frame buffer optional buffers
bool hasColorBuffer;
bool hasDepthBuffer;
bool hasVarianceBuffer;
bool hasNormalBuffer;
bool hasAlbedoBuffer;
bool hasPrimitiveIDBuffer;
bool hasObjectIDBuffer;
bool hasInstanceIDBuffer;
// indicates whether the app requested this frame buffer to do accumulation
bool doAccum;
float frameVariance{inf};
std::atomic<bool> cancelRender{false};
std::atomic<OSPSyncEvent> stagesCompleted{OSP_FRAME_FINISHED};
Ref<const DataT<ImageOp *>> imageOpData;
FeatureFlagsOther featureFlags{FFO_NONE};
int32_t minimumAdaptiveFrames(const uint32_t spp) const;
bool accumulationFinished() const;
private:
// for consistent reproducibility of variance accumulation
constexpr static uint32_t mtSeed = 43;
std::mt19937 mtGen{mtSeed};
bool pickOdd{false};
};
OSPTYPEFOR_SPECIALIZATION(FrameBuffer *, OSP_FRAMEBUFFER);
inline vec2i FrameBuffer::getNumPixels() const
{
return size;
}
inline FrameBuffer::ColorBufferFormat FrameBuffer::getColorBufferFormat() const
{
return colorBufferFormat;
}
inline bool FrameBuffer::hasColorBuf() const
{
return hasColorBuffer;
}
inline bool FrameBuffer::hasVarianceBuf() const
{
return hasVarianceBuffer;
}
inline bool FrameBuffer::hasNormalBuf() const
{
return hasNormalBuffer;
}
inline bool FrameBuffer::hasAlbedoBuf() const
{
return hasAlbedoBuffer;
}
inline bool FrameBuffer::hasPrimitiveIDBuf() const
{
return hasPrimitiveIDBuffer;
}
inline bool FrameBuffer::hasObjectIDBuf() const
{
return hasObjectIDBuffer;
}
inline bool FrameBuffer::hasInstanceIDBuf() const
{
return hasInstanceIDBuffer;
}
inline bool FrameBuffer::doAccumulation() const
{
return doAccum;
}
inline int32_t FrameBuffer::getFrameID() const
{
return getSh()->frameID;
}
inline void FrameBuffer::setFrameID(int32_t id)
{
getSh()->frameID = id;
}
inline FeatureFlags FrameBuffer::getFeatureFlags() const
{
FeatureFlags ff;
ff.other = featureFlags;
return ff;
}
#ifdef OSPRAY_TARGET_SYCL
inline sycl::nd_range<3> FrameBuffer::getDispatchRange(
const size_t numTasks) const
{
const vec2i ts = getRenderTaskSize();
return sycl::nd_range<3>({numTasks, ts.y, ts.x}, {1, ts.y, ts.x});
}
#endif
inline int32_t FrameBuffer::minimumAdaptiveFrames(const uint32_t spp) const
{
return std::max(2u, 16 / spp);
}
inline bool FrameBuffer::accumulationFinished() const
{
return getSh()->targetFrames && getFrameID() >= getSh()->targetFrames;
}
} // namespace ospray
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