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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "FrameBufferShared.h"
#ifdef __cplusplus
namespace ispc {
#endif // __cplusplus
// a Local FrameBuffer that stores all pixel values (color, depth,
// accum) in a plain 2D array of pixels (one array per component)
struct LocalFB
{
FrameBuffer super; // superclass that we inherit from
vec4f *colorBuffer;
vec4f *varianceBuffer; // accumulates every other sample, for variance
// estimation / stopping
float *depthBuffer;
vec3f *normalBuffer;
vec3f *albedoBuffer;
vec2i numRenderTasks;
uint32 *primitiveIDBuffer;
uint32 *objectIDBuffer;
uint32 *instanceIDBuffer;
#ifdef __cplusplus
LocalFB()
: colorBuffer(nullptr),
varianceBuffer(nullptr),
depthBuffer(nullptr),
normalBuffer(nullptr),
albedoBuffer(nullptr),
numRenderTasks(0),
primitiveIDBuffer(nullptr),
objectIDBuffer(nullptr),
instanceIDBuffer(nullptr)
{
super.type = FRAMEBUFFER_TYPE_LOCAL;
}
};
} // namespace ispc
#else
};
#endif // __cplusplus
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