File: SparseFB.ih

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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "fb/Tile.ih"
// c++ shared
#include "SparseFBShared.h"

OSPRAY_BEGIN_ISPC_NAMESPACE

SYCL_EXTERNAL uniform RenderTaskDesc SparseFB_getRenderTaskDesc(
    FrameBuffer *uniform _fb, const uniform uint32 taskID);

SYCL_EXTERNAL void SparseFB_accumulateSample(FrameBuffer *uniform _fb,
    const varying ScreenSample &screenSample,
    uniform RenderTaskDesc &taskDesc);

SYCL_EXTERNAL void SparseFB_completeTask(
    FrameBuffer *uniform _fb, const uniform RenderTaskDesc &taskDesc);

inline uniform uint32 SparseFB_getTileIndexForTask(
    const SparseFB *uniform fb, const uniform uint32 taskID)
{
  // Find which tile this task falls into
  const uniform vec2i tileDims = make_vec2i(TILE_SIZE);
  const uniform vec2i tasksPerTile = tileDims / fb->super.renderTaskSize;
  const uniform int nTasksPerTile = tasksPerTile.x * tasksPerTile.y;
  // tileIdx -> index in the SparseFB's list of tiles
  return taskID / nTasksPerTile;
}
OSPRAY_END_ISPC_NAMESPACE