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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "LightShared.h"
#ifdef __cplusplus
namespace ispc {
#endif // __cplusplus
// state that changes under transformations
struct CylinderLightDynamic
{
vec3f position0;
vec3f position1;
#ifdef __cplusplus
CylinderLightDynamic() : position0(0.f), position1(0.f, 0.f, 1.f) {}
#endif
};
struct CylinderLight
{
Light super;
vec3f radiance;
float radius;
CylinderLightDynamic pre; // un- or pre-transformed state
#ifdef __cplusplus
CylinderLight() : radiance(1.f), radius(1.f)
{
super.type = LIGHT_TYPE_CYLINDER;
}
};
} // namespace ispc
#else
};
#endif // __cplusplus
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