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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "common/Data.h"
namespace ispc {
struct IntensityDistribution;
}
namespace ospray {
struct OSPRAY_SDK_INTERFACE IntensityDistribution
{
void readParams(ISPCDeviceObject &);
operator bool() const
{
return lid;
}
void setSh(ispc::IntensityDistribution &sh) const;
vec2i size{0};
vec3f c0{1.f, 0.f, 0.f};
private:
Ref<const DataT<float, 2>> lid; // luminous intensity distribution
};
} // namespace ospray
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