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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "PointLight.h"
#ifndef OSPRAY_TARGET_SYCL
#include "lights/PointLight_ispc.h"
#else
namespace ispc {
void PointLight_Transform(const void *self, const void *xfm, void *dyn);
void *PointLight_sample_addr();
void *PointLight_sample_instanced_addr();
void *PointLight_eval_addr();
void *PointLight_eval_instanced_addr();
} // namespace ispc
#endif
#include "PointLightShared.h"
#include "common/InstanceShared.h"
namespace ospray {
ispc::Light *PointLight::createSh(
uint32_t, const ispc::Instance *instance) const
{
ispc::PointLight *sh =
StructSharedCreate<ispc::PointLight>(getISPCDevice().getDRTDevice());
sh->super.isVisible = visible;
sh->super.instance = instance;
#ifndef OSPRAY_TARGET_SYCL
sh->super.sample =
reinterpret_cast<ispc::Light_SampleFunc>(ispc::PointLight_sample_addr());
sh->super.eval =
reinterpret_cast<ispc::Light_EvalFunc>(ispc::PointLight_eval_addr());
#endif
sh->radiance = radiance;
sh->intensity = radIntensity;
sh->radius = radius;
sh->pre.position = position;
sh->pre.direction = normalize(direction);
intensityDistribution.setSh(sh->intensityDistribution);
// Enable dynamic runtime instancing or apply static transformation
if (instance) {
sh->pre.c0 = intensityDistribution.c0;
if (instance->motionBlur) {
#ifndef OSPRAY_TARGET_SYCL
sh->super.sample = reinterpret_cast<ispc::Light_SampleFunc>(
ispc::PointLight_sample_instanced_addr());
sh->super.eval = reinterpret_cast<ispc::Light_EvalFunc>(
ispc::PointLight_eval_instanced_addr());
#endif
} else
ispc::PointLight_Transform(sh, instance->xfm, &sh->pre);
} else {
sh->pre.c90 = normalize(cross(intensityDistribution.c0, sh->pre.direction));
sh->pre.c0 = cross(sh->pre.direction, sh->pre.c90);
}
return &sh->super;
}
std::string PointLight::toString() const
{
return "ospray::PointLight";
}
void PointLight::commit()
{
Light::commit();
position = getParam<vec3f>("position", vec3f(0.f));
radius = getParam<float>("radius", 0.f);
// per default perpendicular to direction
direction = getParam<vec3f>("direction", vec3f(0.f, 0.f, 1.f));
intensityDistribution.c0 = std::abs(direction.x) < std::abs(direction.y)
? vec3f(0.0f, direction.z, direction.y)
: vec3f(direction.z, 0.0f, direction.x);
intensityDistribution.readParams(*this);
queryIntensityQuantityType(intensityDistribution
? OSP_INTENSITY_QUANTITY_SCALE
: OSP_INTENSITY_QUANTITY_INTENSITY);
processIntensityQuantityType();
}
void PointLight::processIntensityQuantityType()
{
radIntensity = 0.0f;
radiance = 0.0f;
const float sphereArea = 4.0f * M_PI * radius * radius;
// converting from the chosen intensity quantity type to radiance
// (for r > 0) or radiative intensity (r = 0)
if (intensityDistribution
? intensityQuantity == OSP_INTENSITY_QUANTITY_SCALE
: intensityQuantity == OSP_INTENSITY_QUANTITY_INTENSITY) {
radIntensity = coloredIntensity;
if (radius > 0.0f) {
// the visible surface are of a sphere in one direction is equal
// to the surface area of a disk oriented to this direction
radiance = coloredIntensity / (sphereArea / 4.0f);
}
return;
}
if (!intensityDistribution) {
if (intensityQuantity == OSP_INTENSITY_QUANTITY_POWER) {
radIntensity = coloredIntensity / (4.0f * M_PI);
if (radius > 0.0f)
radiance = coloredIntensity / (M_PI * sphereArea);
return;
}
if (intensityQuantity == OSP_INTENSITY_QUANTITY_RADIANCE) {
// a virtual point light has no surface area therefore
// radIntensity stays zero
if (radius > 0.0f)
radiance = coloredIntensity;
return;
}
}
postStatusMsg(OSP_LOG_WARNING)
<< toString() << " unsupported 'intensityQuantity' value";
}
} // namespace ospray
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