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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "common/DifferentialGeometry.ih"
#include "common/FeatureFlags.ih"
#include "rkcommon/math/AffineSpace.ih"
#include "texture/TextureParam.ih"
// c++ shared
#include "MaterialShared.h"
OSPRAY_BEGIN_ISPC_NAMESPACE
#define define_texture_get_ff(fn, map, dg, val, ffh) \
((getFeatureFlagsOther(ffh) & FFO_TEXTURE_IN_MATERIAL) ? fn(map, dg, val) \
: val)
#define get1f_ff(map, dg, val, ff) \
define_texture_get_ff(get1f, map, dg, val, ff)
#define get3f_ff(map, dg, val, ff) \
define_texture_get_ff(get3f, map, dg, val, ff)
#define get4f_ff(map, dg, val, ff) \
define_texture_get_ff(get4f, map, dg, val, ff)
inline linear3f makeShadingFrame(const DifferentialGeometry &dg)
{
vec3f N = dg.Ns;
vec3f U = normalize(dg.dPds);
vec3f V = cross(N, U);
if (dot(V, V) > 0.f) {
V = normalize(V);
U = cross(V, N);
return make_LinearSpace3f(U, V, N);
} else {
return frame(N);
}
}
inline linear3f makeShadingFrame(const linear3f &f, const vec3f &localN)
{
// in general f is not ortho-normal, thus need to re-normalize
vec3f N = normalize(f * localN); // transform normal to world space
vec3f U = f.vx;
vec3f V = cross(N, U);
if (dot(V, V) > 0.f) {
V = normalize(V);
U = cross(V, N);
return make_LinearSpace3f(U, V, N);
} else {
return frame(N);
}
}
inline linear3f makeShadingFrame(
const DifferentialGeometry &dg, const vec3f &localN)
{
linear3f f = makeShadingFrame(dg);
return makeShadingFrame(f, localN);
}
inline linear3f makeShadingFrame(const DifferentialGeometry &dg,
const uniform TextureParam &normalMap,
const uniform linear2f &normalRot,
uniform float normalScale = 1.f)
{
if (valid(normalMap)) {
linear3f f =
make_LinearSpace3f(normalize(dg.dPds), normalize(dg.dPdt), dg.Ns);
// get normal from texture
vec3f localN =
getNormal(normalMap, dg) * make_vec3f(normalScale, normalScale, 1.f);
// rotate in 2D (tangent space) to account for tc transformations
vec2f rotN = normalRot * make_vec2f(localN.x, localN.y);
localN.x = rotN.x;
localN.y = rotN.y;
return makeShadingFrame(f, localN);
} else {
return makeShadingFrame(dg);
}
}
inline linear3f makeShadingFrame_ff(const DifferentialGeometry &dg,
const uniform TextureParam &normalMap,
const uniform linear2f &normalRot,
const uniform FeatureFlagsHandler &ffh)
{
return (getFeatureFlagsOther(ffh) & FFO_TEXTURE_IN_MATERIAL)
? makeShadingFrame(dg, normalMap, normalRot)
: makeShadingFrame(dg);
}
SYCL_EXTERNAL vec3f Material_getTransparency(
const uniform Material *uniform self,
const DifferentialGeometry &dg,
const Ray &ray,
const Medium ¤tMedium,
const uniform FeatureFlagsHandler &ffh);
SYCL_EXTERNAL void Material_selectNextMedium(
const uniform Material *uniform self,
const DifferentialGeometry &dg,
Medium ¤tMedium);
SYCL_EXTERNAL vec3f Material_getEmission(const Material *uniform self,
const varying DifferentialGeometry &dg,
const uniform FeatureFlagsHandler &ffh);
OSPRAY_END_ISPC_NAMESPACE
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