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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#ifdef __cplusplus
namespace ispc {
#endif // __cplusplus
struct Texture2D;
struct Material;
struct PixelFilter;
struct Renderer
{
int32 spp;
vec4f bgColor; // background color and alpha
Texture2D *backplate;
Texture2D *maxDepthTexture; // optional maximum depth texture used for early
// ray termination
uint32 maxDepth;
float minContribution;
int32 numMaterials;
Material **material;
PixelFilter *pixelFilter;
float mipBiasFactor;
#ifdef __cplusplus
Renderer()
: spp(1),
bgColor(0.f),
backplate(nullptr),
maxDepthTexture(nullptr),
maxDepth(20),
minContribution(0.001f),
numMaterials(0),
material(nullptr),
pixelFilter(nullptr),
mipBiasFactor(1.f)
{}
};
} // namespace ispc
#else
};
#endif // __cplusplus
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