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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "render/bsdfs/BSDF.ih"
#include "common/FeatureFlags.ih"
#include "render/materials/Alloy.ih"
#include "render/materials/CarPaint.ih"
#include "render/materials/Glass.ih"
#include "render/materials/Luminous.ih"
#include "render/materials/Metal.ih"
#include "render/materials/MetallicPaint.ih"
#include "render/materials/Mix.ih"
#include "render/materials/OBJ.ih"
#include "render/materials/Plastic.ih"
#include "render/materials/Principled.ih"
#include "render/materials/ThinGlass.ih"
#include "render/materials/Velvet.ih"
OSPRAY_BEGIN_ISPC_NAMESPACE
SYCL_EXTERNAL BSDF_EvalRes BSDF_dispatch_eval(const varying BSDF *uniform self,
const vec3f &wo,
const vec3f &wi,
const uniform FeatureFlagsHandler &ffh)
{
const uniform FeatureFlagsOther ffo = getFeatureFlagsOther(ffh);
if ((self->bsdfType == BSDF_TYPE_OBJ) && (ffo & FFO_MATERIAL_OBJ)) {
return OBJ_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_ALLOY_ROUGH)
&& (ffo & FFO_MATERIAL_ALLOY)) {
return AlloyRough_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_METAL_ROUGH)
&& (ffo & FFO_MATERIAL_METAL)) {
return MetalRough_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_METALLICPAINT)
&& (ffo & FFO_MATERIAL_METALLICPAINT)) {
return MetallicPaint_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_CARPAINT)
&& (ffo & FFO_MATERIAL_CARPAINT)) {
return CarPaint_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_PRINCIPLED)
&& (ffo & FFO_MATERIAL_PRINCIPLED)) {
return Principled_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_PLASTIC)
&& (ffo & FFO_MATERIAL_PLASTIC)) {
return Plastic_BSDF_eval(self, wo, wi);
} else if ((self->bsdfType == BSDF_TYPE_VELVET)
&& (ffo & FFO_MATERIAL_VELVET)) {
return Velvet_BSDF_eval(self, wo, wi);
}
#ifndef OSPRAY_TARGET_SYCL
else if ((self->bsdfType == BSDF_TYPE_MIX) && (ffo & FFO_MATERIAL_MIX)) {
return Mix_BSDF_eval(self, wo, wi);
}
#endif
return make_BSDF_EvalRes_zero();
}
SYCL_EXTERNAL BSDF_SampleRes BSDF_dispatch_sample(
const varying BSDF *uniform self,
const vec3f &wo,
const vec2f &s,
float ss,
const uniform FeatureFlagsHandler &ffh)
{
const uniform FeatureFlagsOther ffo = getFeatureFlagsOther(ffh);
if ((self->bsdfType == BSDF_TYPE_OBJ) && (ffo & FFO_MATERIAL_OBJ)) {
return OBJ_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_THINGLASS)
&& (ffo & FFO_MATERIAL_THINGLASS)) {
return ThinGlass_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_GLASS)
&& (ffo & FFO_MATERIAL_GLASS)) {
return Glass_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_LUMINOUS)
&& (ffo & FFO_MATERIAL_LUMINOUS)) {
return Luminous_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_ALLOY)
&& (ffo & FFO_MATERIAL_ALLOY)) {
return Alloy_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_ALLOY_ROUGH)
&& (ffo & FFO_MATERIAL_ALLOY)) {
return AlloyRough_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_METAL)
&& (ffo & FFO_MATERIAL_METAL)) {
return Metal_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_METAL_ROUGH)
&& (ffo & FFO_MATERIAL_METAL)) {
return MetalRough_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_METALLICPAINT)
&& (ffo & FFO_MATERIAL_METALLICPAINT)) {
return MetallicPaint_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_CARPAINT)
&& (ffo & FFO_MATERIAL_CARPAINT)) {
return CarPaint_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_PRINCIPLED)
&& (ffo & FFO_MATERIAL_PRINCIPLED)) {
return Principled_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_PLASTIC)
&& (ffo & FFO_MATERIAL_PLASTIC)) {
return Plastic_BSDF_sample(self, wo, s, ss);
} else if ((self->bsdfType == BSDF_TYPE_VELVET)
&& (ffo & FFO_MATERIAL_VELVET)) {
return Velvet_BSDF_sample(self, wo, s, ss);
}
#ifndef OSPRAY_TARGET_SYCL
else if ((self->bsdfType == BSDF_TYPE_MIX) && (ffo & FFO_MATERIAL_MIX)) {
return Mix_BSDF_sample(self, wo, s, ss);
}
#endif
return make_BSDF_SampleRes_zero();
}
OSPRAY_END_ISPC_NAMESPACE
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