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// Copyright 2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "render/MaterialShared.h"
#include "texture/TextureParamShared.h"
#ifdef __cplusplus
namespace ispc {
#endif // __cplusplus
struct MetallicPaint
{
Material super;
vec3f baseColor;
TextureParam baseColorMap;
float flakeAmount;
vec3f flakeColor;
float flakeSpread;
float eta;
#ifdef __cplusplus
MetallicPaint()
: baseColor(.25f),
flakeAmount(.5f),
flakeColor(flakeAmount * vec3f(RGB_AL_COLOR)),
flakeSpread(0.5f),
eta(1.f / 1.6f)
{
super.type = ispc::MATERIAL_TYPE_METALLICPAINT;
}
};
} // namespace ispc
#else
};
#endif // __cplusplus
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