File: Principled.cpp

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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#include "Principled.h"
#ifndef OSPRAY_TARGET_SYCL
// ispc
#include "render/materials/Principled_ispc.h"
#endif

namespace ospray {
namespace pathtracer {

Principled::Principled(api::ISPCDevice &device)
    : AddStructShared(device.getDRTDevice(), device, FFO_MATERIAL_PRINCIPLED)
{
#ifndef OSPRAY_TARGET_SYCL
  getSh()->super.getBSDF = reinterpret_cast<ispc::Material_GetBSDFFunc>(
      ispc::Principled_getBSDF_addr());
  getSh()->super.getTransparency =
      reinterpret_cast<ispc::Material_GetTransparencyFunc>(
          ispc::Principled_getTransparency_addr());
  getSh()->super.selectNextMedium =
      reinterpret_cast<ispc::Material_SelectNextMediumFunc>(
          ispc::Principled_selectNextMedium_addr());
  getSh()->super.getEmission = reinterpret_cast<ispc::Material_GetEmissionFunc>(
      ispc::Principled_getEmission_addr());
#endif
}

std::string Principled::toString() const
{
  return "ospray::pathtracer::Principled";
}

void Principled::commit()
{
  baseColor = getMaterialParam3f("baseColor", vec3f(0.8f));
  edgeColor = getMaterialParam3f("edgeColor", vec3f(1.f));
  metallic = getMaterialParam1f("metallic", 0.f);
  diffuse = getMaterialParam1f("diffuse", 1.f);
  specular = getMaterialParam1f("specular", 1.f);
  ior = getMaterialParam1f("ior", 1.f);
  transmission = getMaterialParam1f("transmission", 0.f);
  transmissionColor = getMaterialParam3f("transmissionColor", vec3f(1.f));
  transmissionDepth = getMaterialParam1f("transmissionDepth", 1.f);
  roughness = getMaterialParam1f("roughness", 0.f);
  anisotropy = getMaterialParam1f("anisotropy", 0.f);
  rotation = getMaterialParam1f("rotation", 0.f);
  normal = getMaterialParam1f("normal", 1.f);
  baseNormal = getMaterialParam1f("baseNormal", 1.f);

  coat = getMaterialParam1f("coat", 0.f);
  coatIor = getMaterialParam1f("coatIor", 1.5f);
  coatColor = getMaterialParam3f("coatColor", vec3f(1.f));
  coatThickness = getMaterialParam1f("coatThickness", 1.f);
  coatRoughness = getMaterialParam1f("coatRoughness", 0.f);
  coatNormal = getMaterialParam1f("coatNormal", 1.f);

  sheen = getMaterialParam1f("sheen", 0.f);
  sheenColor = getMaterialParam3f("sheenColor", vec3f(1.f));
  sheenTint = getMaterialParam1f("sheenTint", 0.f);
  sheenRoughness = getMaterialParam1f("sheenRoughness", 0.2f);

  opacity = getMaterialParam1f("opacity", 1.f);

  bool thin = getParam<bool>("thin", false);
  backlight = getMaterialParam1f("backlight", 0.f);
  thickness = getMaterialParam1f("thickness", 1.f);

  float outsideIor = getParam<float>("outsideIor", 1.f);
  vec3f outsideTransmissionColor =
      getParam<vec3f>("outsideTransmissionColor", vec3f(1.f));
  float outsideTransmissionDepth =
      getParam<float>("outsideTransmissionDepth", 1.f);

  emissiveColor = getMaterialParam3f("emissiveColor", vec3f(0.f));
  // intensity is an additional constant factor to emission
  emissiveColor.factor *= getParam<float>("intensity", 1.f);
  getSh()->emission = emissiveColor.factor;
  getSh()->emissionMap = emissiveColor.tex;

  getSh()->baseColor = baseColor.factor;
  getSh()->baseColorMap = baseColor.tex;
  getSh()->edgeColor = edgeColor.factor;
  getSh()->edgeColorMap = edgeColor.tex;
  getSh()->metallic = metallic.factor;
  getSh()->metallicMap = metallic.tex;
  getSh()->diffuse = diffuse.factor;
  getSh()->diffuseMap = diffuse.tex;
  getSh()->specular = specular.factor;
  getSh()->specularMap = specular.tex;
  getSh()->ior = ior.factor;
  getSh()->iorMap = ior.tex;
  getSh()->transmission = transmission.factor;
  getSh()->transmissionMap = transmission.tex;
  getSh()->transmissionColor = transmissionColor.factor;
  getSh()->transmissionColorMap = transmissionColor.tex;
  getSh()->transmissionDepth = transmissionDepth.factor;
  getSh()->transmissionDepthMap = transmissionDepth.tex;
  getSh()->roughness = roughness.factor;
  getSh()->roughnessMap = roughness.tex;
  getSh()->anisotropy = anisotropy.factor;
  getSh()->anisotropyMap = anisotropy.tex;
  getSh()->rotation = rotation.factor;
  getSh()->rotationMap = rotation.tex;
  getSh()->normal = normal.factor;
  getSh()->normalMap = normal.tex;
  getSh()->normalRot = normal.rot;
  getSh()->baseNormal = baseNormal.factor;
  getSh()->baseNormalMap = baseNormal.tex;
  getSh()->baseNormalRot = baseNormal.rot;
  getSh()->coat = coat.factor;
  getSh()->coatMap = coat.tex;
  getSh()->coatIor = coatIor.factor;
  getSh()->coatIorMap = coatIor.tex;
  getSh()->coatColor = coatColor.factor;
  getSh()->coatColorMap = coatColor.tex;
  getSh()->coatThickness = coatThickness.factor;
  getSh()->coatThicknessMap = coatThickness.tex;
  getSh()->coatRoughness = coatRoughness.factor;
  getSh()->coatRoughnessMap = coatRoughness.tex;
  getSh()->coatNormal = coatNormal.factor;
  getSh()->coatNormalMap = coatNormal.tex;
  getSh()->coatNormalRot = coatNormal.rot;
  getSh()->sheen = sheen.factor;
  getSh()->sheenMap = sheen.tex;
  getSh()->sheenColor = sheenColor.factor;
  getSh()->sheenColorMap = sheenColor.tex;
  getSh()->sheenTint = sheenTint.factor;
  getSh()->sheenTintMap = sheenTint.tex;
  getSh()->sheenRoughness = sheenRoughness.factor;
  getSh()->sheenRoughnessMap = sheenRoughness.tex;
  getSh()->opacity = opacity.factor;
  getSh()->opacityMap = opacity.tex;
  getSh()->thin = thin;
  getSh()->backlight = backlight.factor;
  getSh()->backlightMap = backlight.tex;
  getSh()->thickness = thickness.factor;
  getSh()->thicknessMap = thickness.tex;
  getSh()->outsideMedium.ior = outsideIor >= 1.f ? outsideIor : rcp(outsideIor);
  vec3f otc = vec3f(log(outsideTransmissionColor.x),
      log(outsideTransmissionColor.y),
      log(outsideTransmissionColor.z));
  getSh()->outsideMedium.attenuation = otc / outsideTransmissionDepth;
  getSh()->super.isEmissive = isEmissive();
}

} // namespace pathtracer
} // namespace ospray