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// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "render/bsdfs/BSDF.ih"
#include "rkcommon/math/vec.ih"
OSPRAY_BEGIN_ISPC_NAMESPACE
struct Material;
struct ShadingContext;
struct DifferentialGeometry;
struct Ray;
struct Medium;
SYCL_EXTERNAL const varying BSDF *uniform Principled_getBSDF(
const uniform Material *uniform super,
uniform ShadingContext *uniform ctx,
const DifferentialGeometry &dg,
const Ray &ray,
const Medium ¤tMedium,
const uniform FeatureFlagsHandler &ffh);
SYCL_EXTERNAL vec3f Principled_getTransparency(
const uniform Material *uniform super,
const DifferentialGeometry &dg,
const Ray &ray,
const Medium ¤tMedium,
const uniform FeatureFlagsHandler &ffh);
SYCL_EXTERNAL void Principled_selectNextMedium(
const uniform Material *uniform super,
const DifferentialGeometry &dg,
Medium ¤tMedium);
SYCL_EXTERNAL BSDF_EvalRes Principled_BSDF_eval(
const varying BSDF *uniform super, const vec3f &wo, const vec3f &wi);
SYCL_EXTERNAL BSDF_SampleRes Principled_BSDF_sample(
const varying BSDF *uniform super,
const vec3f &wo,
const vec2f &s,
float ss);
SYCL_EXTERNAL vec3f Principled_getEmission(const Material *uniform super,
const varying DifferentialGeometry &dg,
const uniform FeatureFlagsHandler &ffh);
OSPRAY_END_ISPC_NAMESPACE
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