File: Texture2D.h

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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "Texture.h"
#include "common/Data.h"
#include "texture/MipMapCache.h"
// ispc shared
#include "Texture2DShared.h"

namespace ospray {

// A Texture defined through a 2D Image
struct OSPRAY_SDK_INTERFACE Texture2D
    : public AddStructShared<Texture, ispc::Texture2D>
{
  Texture2D(api::ISPCDevice &device)
      : AddStructShared(device.getDRTDevice(), device)
  {}
  ~Texture2D() override;

  std::string toString() const override;

  void commit() override;

  OSPTextureFormat format{OSP_TEXTURE_FORMAT_INVALID};
  OSPTextureFilter filter{OSP_TEXTURE_FILTER_LINEAR};
  vec2ui wrapMode{OSP_TEXTURE_WRAP_REPEAT};

 protected:
  Ref<const Data> texData;
  MipMapCache::BufferPtr mipMapData;
};

} // namespace ospray