1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392
|
// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "Texture2D.ih"
#include "Texture2DUtil.ih"
OSPRAY_BEGIN_ISPC_NAMESPACE
// TODO tiling
// Texture coordinate utilities
//////////////////////////////////////////////////////////////////////////////
inline float wrap_coord(
const uniform uint32 wrapMode, const float halfTexel, const float p)
{
float tc = 0.f;
switch (wrapMode) {
case OSP_TEXTURE_WRAP_REPEAT:
tc = frac(p - halfTexel) + halfTexel;
tc = max(tc, 0.f); // filter out inf/NaN
break;
case OSP_TEXTURE_WRAP_MIRRORED_REPEAT: {
tc = 2.f * frac(p * 0.5f);
if (tc >= 1.f)
tc = 2.f - tc;
tc = clamp(tc, halfTexel, 1.f - halfTexel);
break;
}
case OSP_TEXTURE_WRAP_CLAMP_TO_EDGE:
tc = clamp(p, halfTexel, 1.f - halfTexel);
}
return tc;
}
inline vec2i nearest_coords(
const vec2f p, const uniform vec2ui wrapMode, const vec2i size)
{
vec2f tc;
tc.x = wrap_coord(wrapMode.x, 0.f, p.x);
tc.y = wrap_coord(wrapMode.y, 0.f, p.y);
// scale by texture size and clamp
const vec2i tci = min(make_vec2i(tc * make_vec2f(size.x, size.y)), size - 1);
return tci;
}
struct BilinCoords
{
vec2i st0;
vec2i st1;
vec2f frac;
};
inline BilinCoords bilinear_coords(
const vec2f p, const uniform vec2ui wrapMode, const vec2i size)
{
BilinCoords coords;
vec2f tc;
const vec2f sizef = make_vec2f(size.x, size.y);
const vec2f halfTexel = rcp(sizef) * 0.5f;
tc.x = wrap_coord(wrapMode.x, halfTexel.x, p.x);
tc.y = wrap_coord(wrapMode.y, halfTexel.y, p.y);
tc = tc - halfTexel; // lower sample shifted by half a texel
tc = tc * sizef;
coords.frac = frac(tc);
coords.st0 = min(make_vec2i(tc), size - 1);
coords.st1 = coords.st0 + 1;
// handle border cases as REPEAT
if (coords.st1.x >= size.x)
coords.st1.x = 0;
if (coords.st1.y >= size.y)
coords.st1.y = 0;
return coords;
}
inline vec4f bilerp(const vec2f frac,
const vec4f c00,
const vec4f c01,
const vec4f c10,
const vec4f c11)
{
return lerp(frac.y, lerp(frac.x, c00, c01), lerp(frac.x, c10, c11));
}
inline vec2i sizeAtLevel(const vec2i size, const int level)
{
return make_vec2i(max(size.x >> level, 1), max(size.y >> level, 1));
}
#define __define_tex_get(FMT) \
\
static vec4f Texture2D_nearest_l_##FMT(const Texture2D *uniform self, \
const DifferentialGeometry &dg, \
const int level) \
{ \
const vec2i size = sizeAtLevel(self->size, level); \
const vec2i i = nearest_coords(dg.st, self->wrapMode, size); \
const uint32 idx = i.y * size.x + i.x; \
return getTexel_##FMT(self->data[level], idx); \
} \
\
static vec4f Texture2D_bilinear_l_##FMT(const Texture2D *uniform self, \
const DifferentialGeometry &dg, \
const int level) \
{ \
const vec2i size = sizeAtLevel(self->size, level); \
const BilinCoords cs = bilinear_coords(dg.st, self->wrapMode, size); \
const void *data = self->data[level]; \
\
const vec4f c00 = getTexel_##FMT(data, cs.st0.y * size.x + cs.st0.x); \
const vec4f c01 = getTexel_##FMT(data, cs.st0.y * size.x + cs.st1.x); \
const vec4f c10 = getTexel_##FMT(data, cs.st1.y * size.x + cs.st0.x); \
const vec4f c11 = getTexel_##FMT(data, cs.st1.y * size.x + cs.st1.x); \
\
return bilerp(cs.frac, c00, c01, c10, c11); \
} \
\
static vec4f Texture2D_##FMT(const Texture2D *uniform self, \
const DifferentialGeometry &dg, \
const int level, \
const float frac, \
const bool filter_nearest) \
{ \
vec4f t0 = filter_nearest ? Texture2D_nearest_l_##FMT(self, dg, level) \
: Texture2D_bilinear_l_##FMT(self, dg, level); \
if (frac == 0.f) \
return t0; \
\
vec4f t1 = filter_nearest \
? Texture2D_nearest_l_##FMT(self, dg, level + 1) \
: Texture2D_bilinear_l_##FMT(self, dg, level + 1); \
return lerp(frac, t0, t1); \
} \
struct swallow_semicolon
__foreach_fetcher(__define_tex_get);
#define __define_tex_getN(FMT, C) \
static vec3f Texture2D_N_##FMT(const Texture2D *uniform self, \
const DifferentialGeometry &dg, \
const int level, \
const float frac, \
const bool filter_nearest) \
{ \
return make_vec3f(Texture2D_##FMT(self, dg, level, frac, filter_nearest)) \
* C \
- 1.f; \
} \
struct swallow_semicolon
#define __define_tex_case(NAME, FMT) \
case OSP_TEXTURE_##FMT: \
return (void *uniform) & NAME##_##FMT
#define __define_tex_call_tex_case(FMT) __define_call_tex_case(Texture2D, FMT)
#define __define_tex_callN_tex_case(FMT) \
__define_call_tex_case(Texture2D_N, FMT)
#define __define_tex_get_case(FMT) __define_tex_case(Texture2D, FMT)
#define __define_tex_getN_case(FMT) __define_tex_case(Texture2D_N, FMT)
#define __define_call_tex_case(NAME, FMT) \
case OSP_TEXTURE_##FMT: \
return NAME##_##FMT(self, dg, mipLevel, frac, filter_nearest)
export void *uniform Texture2D_get_addr(const uniform uint32 type)
{
switch (type) {
__foreach_fetcher(__define_tex_get_case);
default:
break;
}
return NULL;
};
inline float calcLambda(const float pixelFootprint,
const vec2i size,
const uniform bool filter_nearest)
{
float t0 = pixelFootprint * max(size.x, size.y);
if (!filter_nearest)
t0 *= 0.5f; // bilinear filtering increases filter width by 2: compensate
return log(t0) / log(2.f);
}
SYCL_EXTERNAL vec4f Texture2D_get(
const Texture *uniform _self, const DifferentialGeometry &dg)
{
const Texture2D *uniform self = (const Texture2D *uniform)_self;
int mipLevel = 0;
float frac = 0.f;
const uniform bool filter_nearest = self->filter & OSP_TEXTURE_FILTER_NEAREST;
if (self->maxLevel) {
const float lambda =
max(0.f, calcLambda(dg.pixelFootprint, self->size, filter_nearest));
mipLevel = min((int)lambda, self->maxLevel - 1);
frac = min(lambda - mipLevel, 1.f);
}
switch (self->format) {
__foreach_fetcher(__define_tex_call_tex_case);
default:
break;
}
return make_vec4f(0.f, 0.f, 0.f, 1.f);
}
static vec3f Texture2D_Normal_neutral(
const Texture2D *uniform, const DifferentialGeometry &)
{
return make_vec3f(0.f, 0.f, 1.f);
}
__define_tex_getN(RGB8, (255.f / 127.f));
__define_tex_getN(RGBA8, (255.f / 127.f));
__define_tex_getN(RGB32F, 2.f);
__define_tex_getN(RGBA32F, 2.f);
__define_tex_getN(RGB16F, 2.f);
__define_tex_getN(RGBA16F, 2.f);
__define_tex_getN(RGB16, (65535.f / 32767.f));
__define_tex_getN(RGBA16, (65535.f / 32767.f));
export void *uniform Texture2D_getN_addr(const uniform uint32 type)
{
switch (type) {
case OSP_TEXTURE_SRGBA: /* fallthrough, sRGB ignored for normals */
__define_tex_getN_case(RGBA8);
case OSP_TEXTURE_SRGB: /* fallthrough, sRGB ignored for normals */
__define_tex_getN_case(RGB8);
__define_tex_getN_case(RGBA32F);
__define_tex_getN_case(RGB32F);
__define_tex_getN_case(RGBA16F);
__define_tex_getN_case(RGB16F);
__define_tex_getN_case(RGBA16);
__define_tex_getN_case(RGB16);
default:
break;
}
return (void *uniform) & Texture2D_Normal_neutral;
};
SYCL_EXTERNAL vec3f Texture2D_getNormal(
const Texture *uniform _self, const DifferentialGeometry &dg)
{
const Texture2D *uniform self = (const Texture2D *uniform)_self;
int mipLevel = 0;
float frac = 0.f;
const uniform bool filter_nearest = self->filter & OSP_TEXTURE_FILTER_NEAREST;
if (self->maxLevel) {
const float lambda =
max(0.f, calcLambda(dg.pixelFootprint, self->size, filter_nearest));
mipLevel = min((int)lambda, self->maxLevel - 1);
frac = min(lambda - mipLevel, 1.f);
}
switch (self->format) {
case OSP_TEXTURE_SRGBA: /* fallthrough, sRGB ignored for normals */
__define_tex_callN_tex_case(RGBA8);
case OSP_TEXTURE_SRGB: /* fallthrough, sRGB ignored for normals */
__define_tex_callN_tex_case(RGB8);
__define_tex_callN_tex_case(RGBA32F);
__define_tex_callN_tex_case(RGB32F);
__define_tex_callN_tex_case(RGBA16F);
__define_tex_callN_tex_case(RGB16F);
__define_tex_callN_tex_case(RGBA16);
__define_tex_callN_tex_case(RGB16);
default:
break;
}
return Texture2D_Normal_neutral(self, dg);
}
// Poor mans unit tests
//////////////////////////////////////////////////////////////////////////////
#ifdef OSPRAY_UNITTEST
uniform size_t channels(OSPTextureFormat format)
{
switch (format) {
case OSP_TEXTURE_RGBA8:
case OSP_TEXTURE_SRGBA:
case OSP_TEXTURE_RGBA32F:
case OSP_TEXTURE_RGBA16:
case OSP_TEXTURE_RGBA16F:
return 4;
case OSP_TEXTURE_RGB8:
case OSP_TEXTURE_SRGB:
case OSP_TEXTURE_RGB32F:
case OSP_TEXTURE_RGB16:
case OSP_TEXTURE_RGB16F:
return 3;
case OSP_TEXTURE_RA32F:
case OSP_TEXTURE_RA8:
case OSP_TEXTURE_LA8:
case OSP_TEXTURE_RA16:
case OSP_TEXTURE_RA16F:
return 2;
case OSP_TEXTURE_R8:
case OSP_TEXTURE_L8:
case OSP_TEXTURE_R32F:
case OSP_TEXTURE_R16:
case OSP_TEXTURE_R16F:
return 1;
default:
return 0;
}
}
uniform bool hdr(OSPTextureFormat format)
{
switch (format) {
case OSP_TEXTURE_RGBA32F:
case OSP_TEXTURE_RGBA16F:
case OSP_TEXTURE_RGB32F:
case OSP_TEXTURE_RGB16F:
case OSP_TEXTURE_RA32F:
case OSP_TEXTURE_RA16F:
case OSP_TEXTURE_R32F:
case OSP_TEXTURE_R16F:
return true;
default:
return false;
}
}
#define define_texAccessor_consistency(FMT) \
{ \
setTexel_##FMT(&data, programIndex, testIn); \
const vec4f testOut = getTexel_##FMT(&data, programIndex); \
const uniform int ch = channels(OSP_TEXTURE_##FMT); \
const uniform bool alpha = ch == 2 || ch == 4; \
const uniform bool hd = hdr(OSP_TEXTURE_##FMT); \
const uniform bool lm = OSP_TEXTURE_##FMT == OSP_TEXTURE_LA8 \
|| OSP_TEXTURE_##FMT == OSP_TEXTURE_L8; \
if (ch == 0) \
print("Invalid format " #FMT "\n"); \
if (abs(testIn.x - testOut.x) > 1e-2f && (hd || testOut.x != 1.0f)) { \
print("Failed ch 1 and format " #FMT " % %\n", testIn.x, testOut.x); \
success = false; \
} \
if (abs(testIn.y - testOut.y) > 1e-2f && (hd || testOut.y != 1.0f) \
&& (ch > 2 || testOut.y != 0.0f) && (!lm || testOut.y != testOut.x)) { \
print("Failed ch 2 and format " #FMT " % %\n", testIn.y, testOut.y); \
success = false; \
} \
if (abs(testIn.z - testOut.z) > 1e-2f && (hd || testOut.z != 1.0f) \
&& (ch > 2 || testOut.z != 0.0f) && (!lm || testOut.z != testOut.x)) { \
print("Failed ch 3 and format " #FMT " % %\n", testIn.z, testOut.z); \
success = false; \
} \
if (abs(testIn.w - testOut.w) > 1e-2f \
&& (hd && alpha || testOut.w != 1.0f)) { \
print("Failed ch 4 and format " #FMT " % %\n", testIn.w, testOut.w); \
success = false; \
} \
} \
struct swallow_semicolon
bool checkTexAcc(const vec4f testIn)
{
bool success = true;
vec4f data; // largest format
__foreach_fetcher(define_texAccessor_consistency);
return success;
}
export uniform bool checkTextureAccessorConsistency()
{
bool success = true;
success &= checkTexAcc(make_vec4f(programIndex * 0.15f));
success &= checkTexAcc(make_vec4f(0.4f + programIndex * 0.027f));
success &= checkTexAcc(make_vec4f(0.01f, 0.91f, 0.37f, 0.5f));
return all(success);
}
#endif
OSPRAY_END_ISPC_NAMESPACE
|