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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "ObjectHandle.h"
#include <map>
#include <stack>
namespace ospray {
static std::map<int64, memory::RefCount *> objectByHandle;
static std::stack<int64> freedHandles;
//! next unassigned ID on this node
/*! we start numbering with 1 to make sure that "0:0" is an
invalid handle (so we can typecast between (64-bit) handles
and (64-bit)OSPWhatEver pointers */
static int32 nextFreeLocalID = 1;
void ObjectHandle::free()
{
freedHandles.push((int64) * this);
}
ObjectHandle::ObjectHandle() : i64(NULL_HANDLE) {}
ObjectHandle::ObjectHandle(int64 i) : i64(i) {}
ObjectHandle::ObjectHandle(const ObjectHandle &other) : i64(other.i64) {}
ObjectHandle &ObjectHandle::operator=(const ObjectHandle &other)
{
if (this != &other)
i64 = other.i64;
return *this;
}
/*! define the given handle to refer to given object */
void ObjectHandle::assign(const ObjectHandle &handle, memory::RefCount *object)
{
objectByHandle[handle] = object;
}
void ObjectHandle::assign(memory::RefCount *object) const
{
objectByHandle[i64] = object;
}
void ObjectHandle::freeObject() const
{
auto it = objectByHandle.find(i64);
if (it != objectByHandle.end()) {
// let internal device handle this -> it->second->refDec();
objectByHandle.erase(it);
}
}
int32 ObjectHandle::ownerRank() const
{
return i32.owner;
}
int32 ObjectHandle::objID() const
{
return i32.ID;
}
ospray::ObjectHandle::operator int64() const
{
return i64;
}
bool ObjectHandle::defined() const
{
return objectByHandle.find(i64) != objectByHandle.end();
}
ObjectHandle ObjectHandle::allocateLocalHandle()
{
ObjectHandle handle;
if (freedHandles.empty()) {
handle.i32.ID = nextFreeLocalID++;
handle.i32.owner = 0;
} else {
handle.i64 = freedHandles.top();
freedHandles.pop();
}
return handle;
}
memory::RefCount *ObjectHandle::lookup() const
{
if (i64 == 0)
return nullptr;
auto it = objectByHandle.find(i64);
if (it == objectByHandle.end()) {
#ifndef NDEBUG
// iw - made this into a warning only; the original code had
// this throw an actual exceptoin, but that may be overkill
std::cout << "#osp: WARNING: ospray is trying to look up object handle "
+ std::to_string(i64) + " that isn't defined!"
<< std::endl;
#endif
return nullptr;
}
return it->second;
}
ObjectHandle ObjectHandle::lookup(memory::RefCount *object)
{
for (auto it = objectByHandle.begin(); it != objectByHandle.end(); it++) {
if (it->second == object)
return (ObjectHandle(it->first));
}
return (nullHandle);
}
const ObjectHandle nullHandle(0);
} // namespace ospray
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