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/*
* Purpose: A sample program for using mmap()
* Copyright (C) 4Front Technologies, 2002-2004. Released under GPLv2/CDDL.
*
* Description:
* This is a simple program which demonstrates use of mmapped DMA buffer
* of the sound driver directly from application program.
*
* This program tries to open a file called "smpl" in the current directory and
* play it. If present this file must be a "raw" audio file recorded with
* the same sample rate and format as this program uses. There is no checking
* for the format in this program.
*
* {!notice This program needs some fine tuning. At this moment it doesn't
* perform adequate error checkings.}
*
*/
#define VERBOSE
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/mman.h>
#include <soundcard.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#ifndef MAP_FILE
#define MAP_FILE 0
#endif
static int sinebuf[48] = {
0, 4276, 8480, 12539, 16383, 19947, 23169, 25995,
28377, 30272, 31650, 32486, 32767, 32486, 31650, 30272,
28377, 25995, 23169, 19947, 16383, 12539, 8480, 4276,
0, -4276, -8480, -12539, -16383, -19947, -23169, -25995,
-28377, -30272, -31650, -32486, -32767, -32486, -31650, -30272,
-28377, -25995, -23169, -19947, -16383, -12539, -8480, -4276
};
static int sinep = 0;
static void
produce_output (short *op, int offs, int len)
{
int i;
op += offs * 2;
for (i = 0; i < len; i++)
{
int v = sinebuf[sinep];
sinep = (sinep + 1) % 48;
*op++ = v; /* Left channel */
*op++ = v; /* Right channel */
}
}
int
main (int argc, char *argv[])
{
int fd, tmp;
int sz, fsz, num_samples;
int caps;
struct audio_buf_info info;
count_info ci;
caddr_t buf;
oss_audioinfo ai;
unsigned char *op;
int device_p, app_p;
/*
* This program must use O_RDWR in some operating systems like Linux.
* However in some other operating systems it may need to be O_WRONLY.
*
* {!code /dev/dsp_mmap} is the default device for mmap applications.
*/
if ((fd = open ("/dev/dsp_mmap", O_RDWR, 0)) == -1)
{
perror ("/dev/dsp_mmap");
exit (-1);
}
ai.dev = -1;
if (ioctl (fd, SNDCTL_ENGINEINFO, &ai) != -1)
{
printf ("Using audio device %s (engine %d)\n", ai.name, ai.dev);
}
/*
* Disable cooked mode to permit mmap() with some devices.
* Don't do any error checking since usually this call will fail.
* There is no need to care about the return value.
*
* Cooked mode must be disabled before setting the sample rate and format.
*/
tmp = 0;
ioctl (fd, SNDCTL_DSP_COOKEDMODE, &tmp); /* Don't check the error return */
/*
* Set up the sample format. We will use AFMT_S16_LE because it's the most
* common audio file format. AFMT_S16_NE is better in programs that
* generate the audio signal themselves.
*/
tmp = AFMT_S16_LE;
if (ioctl (fd, SNDCTL_DSP_SETFMT, &tmp) == -1)
{
perror ("SNDCTL_DSP_SETFMT");
exit (-1);
}
/*
* Check the format returned by the driver.
*
* This program will simply refuse to work if it doesn't get the format it
* supports. Playing with incompatible formats will cause terrible noise so
* it must be avoided.
*/
if (tmp != AFMT_S16_LE)
{
fprintf (stderr,
"Error: The device doesn't support the requested sample format\n");
exit (-1);
}
/*
* Set the number of channels and the sample rate. We do not care about the
* returned values. They will just be reported to the user.
*
* {!notice Real applications must be prepared to support sampling rates
* between 8 kHz and 192 kHz (at least). Equally well the number of channels
* may be between 1 and 16 (or even more).}
*
* Two channels and 48 kHz is the most likely combination that works.
*/
tmp = 2; /* Stereo */
if (ioctl (fd, SNDCTL_DSP_CHANNELS, &tmp) == -1)
{
perror ("SNDCTL_DSP_CHANNELS");
exit (-1);
}
printf ("Number of channels is %d\n", tmp);
tmp = 44100; /* 48000 is the most recommended rate */
if (ioctl (fd, SNDCTL_DSP_SPEED, &tmp) == -1)
{
perror ("SNDCTL_DSP_SPEED");
exit (-1);
}
printf ("Sample rate set to %d\n", tmp);
if (ioctl (fd, SNDCTL_DSP_GETCAPS, &caps) == -1)
{
perror ("/dev/dsp");
fprintf (stderr, "Sorry but your sound driver is too old\n");
exit (-1);
}
if (!(caps & PCM_CAP_TRIGGER))
{
fprintf (stderr, "Sorry but your soundcard can't do this (TRIGGER)\n");
exit (-1);
}
if (!(caps & PCM_CAP_MMAP))
{
fprintf (stderr, "Sorry but your soundcard can't do this (MMAP)\n");
exit (-1);
}
/*
* Compute total size of the buffer. It's important to use this value
* in mmap() call.
*/
if (ioctl (fd, SNDCTL_DSP_GETOSPACE, &info) == -1)
{
perror ("GETOSPACE");
exit (-1);
}
sz = info.fragstotal * info.fragsize;
fsz = info.fragsize;
/*
* Call mmap().
*
* IMPORTANT NOTE!!!!!!!!!!!
*
* Full duplex audio devices have separate input and output buffers.
* It is not possible to map both of them at the same mmap() call. The buffer
* is selected based on the prot argument in the following way:
*
* - PROT_READ (alone) selects the input buffer.
* - PROT_WRITE (alone) selects the output buffer.
* - PROT_WRITE|PROT_READ together select the output buffer. This combination
* is required in BSD to make the buffer accessible. With just PROT_WRITE
* every attempt to access the returned buffer will result in segmentation/bus
* error. PROT_READ|PROT_WRITE is also permitted in Linux with OSS version
* 3.8-beta16 and later (earlier versions don't accept it).
*
* Non duplex devices have just one buffer. When an application wants to do both
* input and output it's recommended that the device is closed and re-opened when
* switching between modes. PROT_READ|PROT_WRITE can be used to open the buffer
* for both input and output (with OSS 3.8-beta16 and later) but the result may be
* unpredictable.
*/
if ((buf =
mmap (NULL, sz, PROT_WRITE, MAP_FILE | MAP_SHARED, fd,
0)) == (caddr_t) - 1)
{
perror ("mmap (write)");
exit (-1);
}
printf ("mmap (out) returned %08lx\n", (long) buf);
op = buf;
/*
* op contains now a pointer to the DMA buffer. Preload some audio data.
*/
num_samples = sz / 4;
produce_output ((short *) op, 0, num_samples);
app_p = 0;
/*
* Then it's time to start the engine. The driver doesn't allow read() and/or
* write() when the buffer is mapped. So the only way to start operation is
* to togle device's enable bits. First set them off. Setting them on enables
* recording and/or playback.
*/
tmp = 0;
ioctl (fd, SNDCTL_DSP_SETTRIGGER, &tmp);
printf ("Trigger set to %08x\n", tmp);
/*
* It might be usefull to write some data to the buffer before starting.
*/
tmp = PCM_ENABLE_OUTPUT;
ioctl (fd, SNDCTL_DSP_SETTRIGGER, &tmp);
printf ("Trigger set to %08x\n", tmp);
/*
* The machine is up and running now. Use SNDCTL_DSP_GETOPTR to get the
* buffer status.
*
* NOTE! The driver empties each buffer fragmen after they have been
* played. This prevents looping sound if there are some performance problems
* in the application side. For similar reasons it recommended that the
* application uses some amout of play ahead. It can rewrite the unplayed
* data later if necessary.
*/
while (1)
{
usleep (50 * 1000);
if (ioctl (fd, SNDCTL_DSP_GETOPTR, &ci) == -1)
{
perror ("SNDCTL_DSP_GETOPTR");
exit (-1);
}
device_p = ci.ptr / 4;
if (device_p < app_p)
{
produce_output ((short *) op, app_p, num_samples - app_p);
app_p = 0;
}
if (device_p > app_p)
{
produce_output ((short *) op, app_p, device_p - app_p);
app_p = device_p;
}
}
exit (0);
}
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