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/*
* Purpose: A simple software MIDI synthesizer program.
* Copyright (C) 4Front Technologies, 2002-2004. Released in public domain.
*
* Description:
* This is a pretty simple program that demonstrates how to do MIDI input at
* the same time with audio playback (using select). It also demonstrates how
* to use the MIDI loopback devices of OSS 4.0 (and later).
* Please note that this program is nothing but a programming example. It's
* "output quality" equals to $10 (or cheaper) toy organs. However it's very
* amazing how great some songs (MIDI files) sound even 90% of the MIDI
* information is simply ignored.
*
* What this program actually does is that it listen's to the MIDI input port
* and interprets the incoming MIDI stream (using the midiparser routines
* included in the OSSlib library).
*
* For simplicity reasons this program does nothing else but plays simple
* sine waves at the right note frequencies. Percussive sounds (MIDI
* channel 10) are simply ignored because playing them as sine waves doesn't
* make any sense. All MIDI controllers, pitch bend as well as all the other
* MIDI features are ignored too. However the all notes off control change
* message is handled because otherwise hanging notes will be left if the
* client (player) application gets killed abnormally.
*
* There is simple fixed envelope handling (actually just attack and decay)
* and primitive handling of note on velocity. These features appeared to be
* necessary because otherwise nobody can listen the output.
*
* This program is not too usefull as a synthesizer. It's not intended to be
* any super "modular synthesizer". However it demonstrates how simple it is
* to implement any kind of software MIDI synthesizer using the OSS API.
* You don't need to know how to use some 450 audio related calls or 300
* MIDI/sequencer related calls. As you will see practically everything will
* be handled automagically by OSS. So you can spend all your time on
* writing the application itself. This program was written, and debugged
* in less than 5 hours from scratch (including MIDI input, audio output
* and the actual synthesis). In fact it took longer time to write these
* comments than the application itself.
*
* The major benefit of this super simple design is that it cannot fail.
* Provided that you don't try to set the buffer size to a too small value
* the application logic is fully nuke proof. It will work unmodified with
* every sound card in the world (past, current and future).
*
* The MIDI parser code was taken from some earlier work but we have included
* if in the OSSlib library for you (under LGPL). Please feel free to use it
* in your own OSS MIDI applications.
*
* To use this program you will need to install the "4Front MIDI loopback"
* driver using the "Add new card/device" function of soundconf.
* Then start this program in background (the audio and MIDI device names
* can be given as command line arguments. For example
*
* softsynth /dev/dsp /dev/midi01
*
* You can find out the loopback MIDI device number by looking for the
* "MIDI loopback server side" devices using the {!xlink ossinfo} -m
* command. Btw, nothing prevents using any "real" physical MIDI port as the
* input.
*
* When the synthesizer server is running you can play any MIDI file using
* some OSS based MIDI sequencer/player such as {!xlink ossmplay}.
*/
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <math.h>
#include <sys/select.h>
#include <sys/soundcard.h>
#include <midiparser.h>
midiparser_common_t *parser = NULL;
int audio_fd;
int midi_fd;
int sample_rate = 48000;
/*
* The open_audio_device routine opens the audio device and initializes it
* for the required mode. This code was borrowed directly from the
* {!nlink singen.c} sample program. However since the buffer size
* is inportant with this kind of application we have added a call that
* sets the fragment and buffer sizes.
*/
static int
open_audio_device (char *name, int mode)
{
int tmp, fd;
if ((fd = open (name, mode, 0)) == -1)
{
perror (name);
exit (-1);
}
/*
* Setup the audio buffering policy so that reasonably small latencies
* can be obtained.
*
* 4 fragments of 256 samples (512 bytes) might be good. 256 samples
* will give timing granularity of 256/sample_rate seconds (5.33 msec)
* which is fairly adequate. The effect of the granularity (fragment size) in
* this type of applications is timing jitter (or choking). Every event that
* occurs withing the 5.33 msec period (fragment time) will get executed
* in the beginning of the next period. If the fragment size is decreased
* then the granularity will decrease too. However this will cause slight
* increase in the CPU consumption of the application.
*
* The total buffer size (number_of_fragments*fragment_time) will define the
* maximum latency between the event (note on/off) and the actual change in the
* audio output. The average latency will be something like
* (number_of_fragments-0.5)*fragment_time). The theoretical average latency
* caused by this application is (4-0.5)*5.33 msec = ~19 msec).
*
* In musical terms 5.33 msec granularity equals to 1/750 note at 60 bpm
* and 19 msecs equals to 1/214. This should be pretty adequate.
*
* The latency can be decreased by limiting the number of fragments and/or the
* fragment size. However the after the buffer size drops close to the
* capabilities of the system (delays caused by the other applications) the
* audio output will start breaking. This can cured only by tuning the
* hardware and the software environments (tuning some kernel parameters and
* by killing all the other applications). However this is in no way an OSS
* issue.
*
* With these parameters it was possible to compile Linux kernel in another
* terminal window without any hiccup (fairly entry level 2.4 GHz P4 system
* running Linux 2.6.x).
*/
tmp = 0x00040009;
if (ioctl (fd, SNDCTL_DSP_SETFRAGMENT, &tmp) == -1)
{
perror ("SNDCTL_DSP_SETFRAGMENT");
}
/*
* Setup the device. Note that it's important to set the
* sample format, number of channels and sample rate exactly in this order.
* Some devices depend on the order.
*/
/*
* Set the sample format
*/
tmp = AFMT_S16_NE; /* Native 16 bits */
if (ioctl (fd, SNDCTL_DSP_SETFMT, &tmp) == -1)
{
perror ("SNDCTL_DSP_SETFMT");
exit (-1);
}
if (tmp != AFMT_S16_NE)
{
fprintf (stderr,
"The device doesn't support the 16 bit sample format.\n");
exit (-1);
}
/*
* Set the number of channels (mono)
*/
tmp = 1;
if (ioctl (fd, SNDCTL_DSP_CHANNELS, &tmp) == -1)
{
perror ("SNDCTL_DSP_CHANNELS");
exit (-1);
}
if (tmp != 1)
{
fprintf (stderr, "The device doesn't support mono mode.\n");
exit (-1);
}
/*
* Set the sample rate
*/
sample_rate = 48000;
if (ioctl (fd, SNDCTL_DSP_SPEED, &sample_rate) == -1)
{
perror ("SNDCTL_DSP_SPEED");
exit (-1);
}
/*
* No need for rate checking because we will automatically adjust the
* signal based on the actual sample rate. However most application must
* check the value of sample_rate and compare it to the requested rate.
*
* Small differences between the rates (10% or less) are normal and the
* applications should usually tolerate them. However larger differences may
* cause annoying pitch problems (Mickey Mouse).
*/
return fd;
}
static int
open_midi_device (char *name, int mode)
{
int tmp, fd;
/*
* This is pretty much all we nbeed.
*/
if ((fd = open (name, mode, 0)) == -1)
{
perror (name);
exit (-1);
}
return fd;
}
#define MAX_VOICES 256
typedef struct
{
int active; /* ON/OFF */
int chn, note, velocity; /* MIDI note parameters */
float phase, step; /* Sine frequency generator */
float volume; /* Note volume */
float envelope, envelopestep; /* Envelope generator */
int envelopedir; /* 0=fixed level, 1=attack, -1=decay */
} voice_t;
static voice_t voices[MAX_VOICES] = { 0 };
static int
note_to_freq (int note_num)
{
/*
* This routine converts a midi note to a frequency (multiplied by 1000)
* Notice! This routine was copied from the OSS sequencer code.
*/
int note, octave, note_freq;
static int notes[] = {
261632, 277189, 293671, 311132, 329632, 349232,
369998, 391998, 415306, 440000, 466162, 493880
};
#define BASE_OCTAVE 5
octave = note_num / 12;
note = note_num % 12;
note_freq = notes[note];
if (octave < BASE_OCTAVE)
note_freq >>= (BASE_OCTAVE - octave);
else if (octave > BASE_OCTAVE)
note_freq <<= (octave - BASE_OCTAVE);
return note_freq;
}
/*
* The note_on() routine initializes a voice with the right
* frequency, volume and envelope parameters.
*/
static void
note_on (int ch, int note, int velocity)
{
int i;
for (i = 0; i < MAX_VOICES; i++)
if (!voices[i].active)
{
voice_t *v = &voices[i];
int freq;
float step;
/*
* Record the MIDI note on message parameters (just in case)
*/
v->chn = ch;
v->note = note;
v->velocity = velocity;
/*
* Convert the note number to the actual frequency (multiplied by 1000).
* Then compute the step to be added to the phase angle to get the right
* frequency.
*/
freq = note_to_freq (note);
step = 1000.0 * (float) sample_rate / (float) freq; /* Samples/cycle */
v->step = 2.0 * M_PI / step;
if (v->step > M_PI) /* Nyqvist was here */
return;
v->phase = 0.0;
/*
* Compute the note volume based on the velocity. Use linear scale which
* maps velocity=0 to the 25% volume level. Proper synthesizers will use more
* advanced methods (such as logarithmic scales) but this is good for our
* purposes.
*/
v->volume = 0.25 + ((float) velocity / 127.0) * 0.75;
/*
* Initialize the envelope engine to start from zero level and to add
* some fixed amount to the envelope level after each sample.
*/
v->envelope = 0.0;
v->envelopedir = 1;
v->envelopestep = 0.01;
/*
* Fire the voice. However nothing will happen before the next audio
* period (fragment) gets computed. This means that all the voices started
* during the ending period will be rounded to start at the same moment.
*/
v->active = 1;
break;
}
}
/*
* The note_off() routine finds all the voices that have matching channel and
* note numbers. Then it starts the envelope decay phase (10 times slower
* than the attack phase.
*/
static void
note_off (int ch, int note, int velocity)
{
int i;
for (i = 0; i < MAX_VOICES; i++)
if (voices[i].active && voices[i].chn == ch)
if (voices[i].note = note)
{
voice_t *v = &voices[i];
v->envelopedir = -1;
v->envelopestep = -0.001;
}
}
/*
* all_notes_off() is a version of note_off() that checks only the channel
* number. Used for the All Notes Off MIDI controller (123).
*/
static void
all_notes_off (int ch)
{
int i;
for (i = 0; i < MAX_VOICES; i++)
if (voices[i].active && voices[i].chn == ch)
{
voice_t *v = &voices[i];
v->envelopedir = -1;
v->envelopestep = -0.01;
}
}
/*
* Compute voice computes few samples (nloops) and sums them to the
* buffer (that contains the sum of all previously computed voices).
*
* In real world applications it may be necessary to convert this routine to
* use floating point buffers (-1.0 to 1.0 range) and do the conversion
* to fixed point only in the final output stage. Another change you may
* want to do is using multiple output buffers (for stereo or multiple
* channels) instead of the current mono scheme.
*
* For clarity reasons we have not done that.
*/
static void
compute_voice (voice_t * v, short *buf, int nloops)
{
int i;
for (i = 0; i < nloops; i++)
{
float val;
/*
* First compute the sine wave (-1.0 to 1.0) and scale it to the right
* level. Finally sum the sample with the earlier voices in the buffer.
*/
val = sin (v->phase) * 1024.0 * v->envelope * v->volume;
buf[i] += (short) val;
/*
* Increase the phase angle for the next sample.
*/
v->phase += v->step;
/*
* Handle envelope attack or decay
*/
switch (v->envelopedir)
{
case 1:
v->envelope += v->envelopestep;
if (v->envelope >= 1.0) /* Full level ? */
{
v->envelope = 1.0;
v->envelopestep = 0.0;
v->envelopedir = 0;
}
break;
case -1:
v->envelope += v->envelopestep;
if (v->envelope <= 0.0) /* Decay done */
{
v->envelope = 0.0;
v->envelopestep = 0.0;
v->envelopedir = 0;
v->active = 0; /* Shut up */
}
break;
}
}
}
/*
* The midi_callback() function is called by the midi parser library when
* a complete MIDI message is seen in the input. The MIDI message number
* (lowest 4 bits usually set to zero), the channel (0-15), as well as the
* remaining bytes will be passed in the parameters.
*
* The MIDI parser library will handle oddities (like running status
* or use of note on with velocity of 0 as note off) so the application
* doesn't need to care about such nasty things.
*
* Note that the MIDI percussion channel 10 (9 as passed in the ch parameter)
* will be ignored. All other MIDI messages other than note on, note off
* and the "all notes off" controller are simply ignored.
*
* Macros like MIDI_NOTEON and MIDI_NOTEOFF are defined in soundcard.h.
*/
static void
midi_callback (void *context, int category, unsigned char msg,
unsigned char ch, unsigned char *parms, int len)
{
switch (msg)
{
case MIDI_NOTEON:
if (ch != 9) /* Avoid percussions */
note_on (ch, parms[0], parms[1]);
break;
case MIDI_NOTEOFF:
if (ch != 9) /* Avoid percussions */
note_off (ch, parms[0], parms[1]);
break;
case MIDI_CTL_CHANGE:
if (parms[0] == 123)
all_notes_off (ch);
break;
}
}
/*
* The handle_midi_input() routine reads all the MIDI input bytes
* that have been received by OSS since the last read. Note that
* this read will not block.
*
* Finally the received buffer is sent to the midi parser library which in turn
* calls midi_callback (see above) to handle the actual events.
*/
static void
handle_midi_input (void)
{
unsigned char buffer[256];
int l, i;
if ((l = read (midi_fd, buffer, sizeof (buffer))) == -1)
{
perror ("MIDI read");
exit (-1);
}
if (l > 0)
midiparser_input_buf (parser, buffer, l);
}
/*
* handle_audio_output() computes a new block of audio and writes it to the
* audio device. As you see there is no checking for blocking or available
* buffer space because it's simply not necessary with OSS 4.0 any more.
* If there is any blocking then the time below our "tolerances".
*/
static void
handle_audio_output (void)
{
/*
* Ideally the buffer size equals to the fragment size (in samples).
* Using different sizes is not a big mistake but the granularity is
* defined by the buffer size or the fragment size (depending on which
* one is larger),
*/
short buf[256];
int i;
memset (buf, 0, sizeof (buf));
/* Loop all the active voices */
for (i = 0; i < MAX_VOICES; i++)
if (voices[i].active)
compute_voice (&voices[i], buf, sizeof (buf) / sizeof (*buf));
if (write (audio_fd, buf, sizeof (buf)) == -1)
{
perror ("Audio write");
exit (-1);
}
}
int
main (int argc, char *argv[])
{
fd_set readfds, writefds;
/*
* Use /dev/dsp as the default device because the system administrator
* may select the device using the {!xlink ossctl} program or some other
* methods
*/
char *audiodev_name;
char *mididev_name;
/*
* It's recommended to provide some method for selecting some other
* device than the default. We use command line argument but in some cases
* an environment variable or some configuration file setting may be better.
*/
if (argc != 3)
{
fprintf (stderr, "Usage: %s audio_device midi_device\n", argv[0]);
exit (-1);
}
audiodev_name = argv[1];
mididev_name = argv[2];
/*
* It's mandatory to use O_WRONLY in programs that do only playback. Other
* modes may cause increased resource (memory) usage in the driver. It may
* also prevent other applications from using the same device for
* recording at the same time.
*/
audio_fd = open_audio_device (audiodev_name, O_WRONLY);
/*
* Open the MIDI device for read access (only).
*/
midi_fd = open_midi_device (mididev_name, O_RDONLY);
/*
* Init the MIDI input parser (from OSSlib)
*/
if ((parser = midiparser_create (midi_callback, NULL)) == NULL)
{
fprintf (stderr, "Creating a MIDI parser failed\n");
exit (-1);
}
/*
* Then the select loop. This program uses select instead of poll. However
* you can use select if you like (it should not matter).
*
* The logic is very simple. Wait for MIDI input and audio output events.
* If there is any MIDI input then handle it (by modifying the voices[]
* array.
*
* When there is space to write more audio data then we simply compute one
* block of output and write it to the device.
*/
while (1) /* Infinite loop */
{
int i, n;
FD_ZERO (&readfds);
FD_ZERO (&writefds);
FD_SET (audio_fd, &writefds);
FD_SET (midi_fd, &readfds);
if ((n = select (midi_fd + 1, &readfds, &writefds, NULL, NULL)) == -1)
{
perror ("select");
exit (-1);
}
if (n > 0)
{
if (FD_ISSET (midi_fd, &readfds))
handle_midi_input ();
if (FD_ISSET (audio_fd, &writefds))
handle_audio_output ();
}
}
/*
* You may wonder what do we do between the songs. The answer is nothing.
* The note off messages (or the all notes off controller) takes care of
* shutting up the voices. When there are no voices playing the application
* will just output silent audio (until it's killed). So there is no need to
* know if a song has ended.
*
* However the MIDI loopback devices will retgurn a MIDI stop (0xfc) message
* when the client side is closed and a MIDI start (0xfa) message when some
* application starts playing. The server side application (synth) can
* use these events for it's purposes.
*/
/*
* That's all folks!
*
* This is pretty much all of it. This program can be easily improced by
* using some more advanced synthesis algorithm (wave table, sample playback,
* physical modelling or whatever else) and by interpreting all the MIDI
* messages. You can also add a nice GUI. You have complete freedom to
* modify this program and distribute it as your own work (under GPL, BSD
* proprietary or whatever license you can imagine) but only AS LONG AS YOU
* DON*T DO ANY STUPID CHANGES THAT BREAK THE RELIABILITY AND ROBUSTNESS.
*
* The point is that regardless of what you do there is no need to touch the
* audio/MIDI device related parts. They are already "state of the art".
* So you can spend all your time to work on the "payload" code. What you
* can do is changing the compute_voice() and midi_callback() routines and
* everything called by them.
*/
exit (0);
}
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