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/*
* Copyright (C) 2005-2020 Centre National d'Etudes Spatiales (CNES)
*
* This file is part of Orfeo Toolbox
*
* https://www.orfeo-toolbox.org/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef otb_MinimalShader_h
#define otb_MinimalShader_h
#include <itkObjectFactory.h>
#include "otbShader.h"
#include <string>
namespace otb
{
class OTBIce_EXPORT MinimalShader
: public Shader
{
public:
typedef MinimalShader Self;
typedef Shader Superclass;
typedef itk::SmartPointer<Self> Pointer;
typedef itk::SmartPointer<const Self> ConstPointer;
typedef itk::Point<float,2> PointType;
void SetupShader() override;
itkNewMacro(Self);
void SetColor(const double *rgb, const double *a);
protected:
MinimalShader();
~MinimalShader() override;
std::string GetVertexSource() const override;
std::string GetFragmentSource() const override;
std::string GetName() const override;
private:
// prevent implementation
MinimalShader(const Self&);
void operator=(const Self&);
const double *m_ColorRGB;
const double *m_ColorA;
struct UniformLocs
{
int proj;
int modelview;
int color;
};
UniformLocs m_Loc;
}; // End class MinimalShader
} // End namespace otb
#endif
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