File: VectorImage.cxx

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/*
 * Copyright (C) 1999-2011 Insight Software Consortium
 * Copyright (C) 2005-2022 Centre National d'Etudes Spatiales (CNES)
 *
 * This file is part of Orfeo Toolbox
 *
 *     https://www.orfeo-toolbox.org/
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


// Many image processing tasks require images of non-scalar pixel type. A
// typical example is a multispectral image.  The following code illustrates
// how to instantiate and use an image whose pixels are of vector type.
//
// We could use the \doxygen{itk}{Vector} class to define the pixel
// type.  The Vector class is intended to represent a geometrical vector in
// space. It is not intended to be used as an array container like the
// \href{http://www.sgi.com/tech/stl/Vector.html}{\code{std::vector}} in
// \href{http://www.sgi.com/tech/stl/}{STL}.  If you are interested in
// containers, the \doxygen{itk}{VectorContainer} class may provide the
// functionality you want.
//
// \index{itk::Vector}
// \index{itk::Vector!header}
//
// However, the \doxygen{itk}{Vector} is a fixed size array and it
// assumes that the number of channels of the image is known at
// compile time. Therefore, we prefer to use the
// \doxygen{otb}{VectorImage} class which allows choosing the number
// of channels of the image at runtime. The pixels will be of type
// \doxygen{itk}{VariableLengthVector}.
//
// The first step is to include the header file of the VectorImage class.

#include "otbVectorImage.h"

int main(int, char* [])
{
  // The VectorImage class is templated over the type used to represent
  // the coordinate in space and over the dimension of the space.  In
  // this example,
  // we want to represent Pl\'eiades images which have 4 bands.
  //
  // \index{otb::VectorImage!Instantiation}

  using PixelType = unsigned char;
  using ImageType = otb::VectorImage<PixelType, 2>;

  // Then the image object can be created
  ImageType::Pointer image = ImageType::New();

  // The image region should be initialized
  ImageType::IndexType start;
  ImageType::SizeType  size;

  size[0] = 200; // size along X
  size[1] = 200; // size along Y

  start[0] = 0; // first index on X
  start[1] = 0; // first index on Y

  ImageType::RegionType region;
  region.SetSize(size);
  region.SetIndex(start);

  // Pixel data is allocated
  image->SetRegions(region);

  // Since the pixel dimensionality is chosen at runtime, one has to
  // pass this parameter to the image before memory allocation.

  image->SetNumberOfComponentsPerPixel(4);
  image->Allocate();

  ImageType::IndexType pixelIndex;

  pixelIndex[0] = 27; // x position
  pixelIndex[1] = 29; // y position

  // The VariableLengthVector class overloads the operator
  // \code{[]}. This makes it possible to access the
  // Vector's components using index notation. The user must not
  // forget to allocate the memory for each individual pixel by using
  // the \code{Reserve} method.

  ImageType::PixelType pixelValue;
  pixelValue.Reserve(4);

  pixelValue[0] = 1;   // Blue component
  pixelValue[1] = 6;   // Green component
  pixelValue[2] = 100; // Red component
  pixelValue[3] = 100; // NIR component

  // We can now store this vector in one of the image pixels by defining an
  // index and invoking the \code{SetPixel()} method.

  image->SetPixel(pixelIndex, pixelValue);


  // The GetPixel method can also be used to read Vectors
  // pixels from the image

  ImageType::PixelType value = image->GetPixel(pixelIndex);

  // Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are
  // inefficient and should only be used for debugging purposes or for
  // implementing interactions with a graphical user interface such as
  // querying pixel value by clicking with the mouse.

  return EXIT_SUCCESS;
}