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// Global variables:
extern struct gamestruct game;
extern struct playerstruct player [NO_PLAYERS];
extern struct actorstruct actor [NO_ACTORS];
extern struct bulletstruct bullet [NO_BULLETS];
extern struct cloudstruct cloud [NO_CLOUDS];
extern struct starstruct star [NO_STARS];
extern unsigned char counter;
extern struct armoury weapons [NO_WEAPONS];
extern struct arenastruct arena;
extern struct enemystruct enemy [NO_ENEMIES];
extern struct enemy_classification eclass [NO_ENEMY_TYPES];
extern struct pickupstruct pickup [NO_PICKUPS];
// --- end global variables
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