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//////////////////////////////////////////////////////////////////////////////
// oxygenanimationconfigwidget.cpp
// animation configuration widget
// -------------------
//
// SPDX-FileCopyrightText: 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// SPDX-License-Identifier: MIT
//////////////////////////////////////////////////////////////////////////////
#include "oxygenbaseanimationconfigwidget.h"
#include "oxygenanimationconfigitem.h"
#include "ui_oxygenanimationconfigwidget.h"
#include <QButtonGroup>
#include <QHoverEvent>
#include <QTextStream>
namespace Oxygen
{
//_______________________________________________
BaseAnimationConfigWidget::BaseAnimationConfigWidget(QWidget *parent)
: QWidget(parent)
, ui(new Ui_AnimationConfigWidget())
, _row(0)
, _changed(false)
{
ui->setupUi(this);
QGridLayout *layout(qobject_cast<QGridLayout *>(BaseAnimationConfigWidget::layout()));
_row = layout->rowCount();
}
//_______________________________________________
BaseAnimationConfigWidget::~BaseAnimationConfigWidget(void)
{
delete ui;
}
//_______________________________________________
void BaseAnimationConfigWidget::updateItems(bool state)
{
if (!state)
return;
const auto children = findChildren<AnimationConfigItem *>();
for (AnimationConfigItem *item : children) {
if (item->configurationWidget()->isVisible())
item->configurationButton()->setChecked(false);
}
}
//_______________________________________________
QCheckBox *BaseAnimationConfigWidget::animationsEnabled(void) const
{
return ui->animationsEnabled;
}
//_______________________________________________
void BaseAnimationConfigWidget::setupItem(QGridLayout *layout, AnimationConfigItem *item)
{
layout->addWidget(item, _row, 0, 1, 2);
++_row;
connect(item->configurationButton(), SIGNAL(toggled(bool)), SLOT(updateItems(bool)));
item->initializeConfigurationWidget(this);
layout->addWidget(item->configurationWidget(), _row, 1, 1, 1);
++_row;
item->configurationWidget()->setVisible(false);
connect(item->configurationButton(), SIGNAL(toggled(bool)), SIGNAL(layoutChanged()));
connect(item, SIGNAL(changed()), SLOT(updateChanged()));
}
}
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