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// QuantumDecoder.h
#ifndef __COMPRESS_QUANTUM_DECODER_H
#define __COMPRESS_QUANTUM_DECODER_H
#include "../../Common/MyCom.h"
#include "../ICoder.h"
#include "../Common/InBuffer.h"
#include "LzOutWindow.h"
namespace NCompress {
namespace NQuantum {
class CStreamBitDecoder
{
UInt32 Value;
CInBuffer Stream;
public:
bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }
void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); }
void ReleaseStream() { Stream.ReleaseStream(); }
void Finish() { Value = 0x10000; }
void Init()
{
Stream.Init();
Value = 0x10000;
}
UInt64 GetProcessedSize() const { return Stream.GetProcessedSize(); }
bool WasFinished() const { return Stream.WasFinished(); }
UInt32 ReadBit()
{
if (Value >= 0x10000)
Value = 0x100 | Stream.ReadByte();
UInt32 res = (Value >> 7) & 1;
Value <<= 1;
return res;
}
UInt32 ReadBits(int numBits) // numBits > 0
{
UInt32 res = 0;
do
res = (res << 1) | ReadBit();
while (--numBits != 0);
return res;
}
};
const unsigned kNumLitSelectorBits = 2;
const unsigned kNumLitSelectors = (1 << kNumLitSelectorBits);
const unsigned kNumLitSymbols = 1 << (8 - kNumLitSelectorBits);
const unsigned kNumMatchSelectors = 3;
const unsigned kNumSelectors = kNumLitSelectors + kNumMatchSelectors;
const unsigned kNumSymbolsMax = kNumLitSymbols; // 64
namespace NRangeCoder {
class CDecoder
{
UInt32 Low;
UInt32 Range;
UInt32 Code;
public:
CStreamBitDecoder Stream;
bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }
void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); }
void ReleaseStream() { Stream.ReleaseStream(); }
void Init()
{
Stream.Init();
Low = 0;
Range = 0x10000;
Code = Stream.ReadBits(16);
}
void Finish()
{
// we need these extra two Bit_reads
Stream.ReadBit();
Stream.ReadBit();
Stream.Finish();
}
UInt64 GetProcessedSize() const { return Stream.GetProcessedSize(); }
UInt32 GetThreshold(UInt32 total) const
{
return ((Code + 1) * total - 1) / Range; // & 0xFFFF is not required;
}
void Decode(UInt32 start, UInt32 end, UInt32 total)
{
UInt32 high = Low + end * Range / total - 1;
UInt32 offset = start * Range / total;
Code -= offset;
Low += offset;
for (;;)
{
if ((Low & 0x8000) != (high & 0x8000))
{
if ((Low & 0x4000) == 0 || (high & 0x4000) != 0)
break;
Low &= 0x3FFF;
high |= 0x4000;
}
Low = (Low << 1) & 0xFFFF;
high = ((high << 1) | 1) & 0xFFFF;
Code = ((Code << 1) | Stream.ReadBit());
}
Range = high - Low + 1;
}
};
const UInt16 kUpdateStep = 8;
const UInt16 kFreqSumMax = 3800;
const UInt16 kReorderCountStart = 4;
const UInt16 kReorderCount = 50;
class CModelDecoder
{
unsigned NumItems;
unsigned ReorderCount;
UInt16 Freqs[kNumSymbolsMax + 1];
Byte Values[kNumSymbolsMax];
public:
void Init(unsigned numItems)
{
NumItems = numItems;
ReorderCount = kReorderCountStart;
for (unsigned i = 0; i < numItems; i++)
{
Freqs[i] = (UInt16)(numItems - i);
Values[i] = (Byte)i;
}
Freqs[numItems] = 0;
}
unsigned Decode(CDecoder *rangeDecoder)
{
UInt32 threshold = rangeDecoder->GetThreshold(Freqs[0]);
unsigned i;
for (i = 1; Freqs[i] > threshold; i++);
rangeDecoder->Decode(Freqs[i], Freqs[i - 1], Freqs[0]);
unsigned res = Values[--i];
do
Freqs[i] += kUpdateStep;
while (i-- != 0);
if (Freqs[0] > kFreqSumMax)
{
if (--ReorderCount == 0)
{
ReorderCount = kReorderCount;
for (i = 0; i < NumItems; i++)
Freqs[i] = (UInt16)(((Freqs[i] - Freqs[i + 1]) + 1) >> 1);
for (i = 0; i < NumItems - 1; i++)
for (unsigned j = i + 1; j < NumItems; j++)
if (Freqs[i] < Freqs[j])
{
UInt16 tmpFreq = Freqs[i];
Byte tmpVal = Values[i];
Freqs[i] = Freqs[j];
Values[i] = Values[j];
Freqs[j] = tmpFreq;
Values[j] = tmpVal;
}
do
Freqs[i] = (UInt16)(Freqs[i] + Freqs[i + 1]);
while (i-- != 0);
}
else
{
i = NumItems - 1;
do
{
Freqs[i] >>= 1;
if (Freqs[i] <= Freqs[i + 1])
Freqs[i] = (UInt16)(Freqs[i + 1] + 1);
}
while (i-- != 0);
}
}
return res;
}
};
}
class CDecoder:
public ICompressCoder,
public ICompressSetInStream,
public ICompressSetOutStreamSize,
public CMyUnknownImp
{
CLzOutWindow _outWindowStream;
NRangeCoder::CDecoder _rangeDecoder;
UInt64 _outSize;
int _remainLen; // -1 means end of stream. // -2 means need Init
UInt32 _rep0;
int _numDictBits;
bool _keepHistory;
NRangeCoder::CModelDecoder m_Selector;
NRangeCoder::CModelDecoder m_Literals[kNumLitSelectors];
NRangeCoder::CModelDecoder m_PosSlot[kNumMatchSelectors];
NRangeCoder::CModelDecoder m_LenSlot;
void Init();
HRESULT CodeSpec(UInt32 size);
public:
MY_UNKNOWN_IMP2(
ICompressSetInStream,
ICompressSetOutStreamSize)
void ReleaseStreams()
{
_outWindowStream.ReleaseStream();
ReleaseInStream();
}
class CDecoderFlusher
{
CDecoder *_decoder;
public:
bool NeedFlush;
CDecoderFlusher(CDecoder *decoder): _decoder(decoder), NeedFlush(true) {}
~CDecoderFlusher()
{
if (NeedFlush)
_decoder->Flush();
_decoder->ReleaseStreams();
}
};
HRESULT Flush() { return _outWindowStream.Flush(); }
HRESULT CodeReal(ISequentialInStream *inStream, ISequentialOutStream *outStream,
const UInt64 *inSize, const UInt64 *outSize, ICompressProgressInfo *progress);
STDMETHOD(Code)(ISequentialInStream *inStream, ISequentialOutStream *outStream,
const UInt64 *inSize, const UInt64 *outSize, ICompressProgressInfo *progress);
STDMETHOD(SetInStream)(ISequentialInStream *inStream);
STDMETHOD(ReleaseInStream)();
STDMETHOD(SetOutStreamSize)(const UInt64 *outSize);
void SetParams(int numDictBits) { _numDictBits = numDictBits; }
void SetKeepHistory(bool keepHistory) { _keepHistory = keepHistory; }
CDecoder(): _keepHistory(false) {}
virtual ~CDecoder() {}
};
}}
#endif
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