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// Common/TextConfig.cpp
#include "StdAfx.h"
#include "TextConfig.h"
#include "Defs.h"
#include "UTFConvert.h"
static bool IsDelimitChar(char c)
{
return (c == ' ' || c == 0x0A || c == 0x0D ||
c == '\0' || c == '\t');
}
static AString GetIDString(const char *string, int &finishPos)
{
AString result;
for (finishPos = 0; ; finishPos++)
{
char c = string[finishPos];
if (IsDelimitChar(c) || c == '=')
break;
result += c;
}
return result;
}
static bool WaitNextLine(const AString &string, int &pos)
{
for (;pos < string.Length(); pos++)
if (string[pos] == 0x0A)
return true;
return false;
}
static bool SkipSpaces(const AString &string, int &pos)
{
for (;pos < string.Length(); pos++)
{
char c = string[pos];
if (!IsDelimitChar(c))
{
if (c != ';')
return true;
if (!WaitNextLine(string, pos))
return false;
}
}
return false;
}
bool GetTextConfig(const AString &string, CObjectVector<CTextConfigPair> &pairs)
{
pairs.Clear();
int pos = 0;
/////////////////////
// read strings
for (;;)
{
if (!SkipSpaces(string, pos))
break;
CTextConfigPair pair;
int finishPos;
AString temp = GetIDString(((const char *)string) + pos, finishPos);
if (!ConvertUTF8ToUnicode(temp, pair.ID))
return false;
if (finishPos == 0)
return false;
pos += finishPos;
if (!SkipSpaces(string, pos))
return false;
if (string[pos] != '=')
return false;
pos++;
if (!SkipSpaces(string, pos))
return false;
if (string[pos] != '\"')
return false;
pos++;
AString message;
for (;;)
{
if (pos >= string.Length())
return false;
char c = string[pos++];
if (c == '\"')
break;
if (c == '\\') // FIXME ?
{
char c = string[pos++];
switch(c)
{
case 'n':
message += '\n';
break;
case 't':
message += '\t';
break;
case '\\': // FIXME ?
message += '\\';
break;
case '\"':
message += '\"';
break;
default:
message += '\\'; // FIXME ?
message += c;
break;
}
}
else
message += c;
}
if (!ConvertUTF8ToUnicode(message, pair.String))
return false;
pairs.Add(pair);
}
return true;
}
int FindTextConfigItem(const CObjectVector<CTextConfigPair> &pairs, const UString &id)
{
for (int i = 0; i < pairs.Size(); i++)
if (pairs[i].ID.Compare(id) == 0)
return i;
return -1;
}
UString GetTextConfigValue(const CObjectVector<CTextConfigPair> &pairs, const UString &id)
{
int index = FindTextConfigItem(pairs, id);
if (index < 0)
return UString();
return pairs[index].String;
}
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