1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
package openstack
import (
"fmt"
"io/ioutil"
"log"
"github.com/mitchellh/multistep"
"github.com/mitchellh/packer/packer"
"github.com/rackspace/gophercloud/openstack/compute/v2/extensions/keypairs"
"github.com/rackspace/gophercloud/openstack/compute/v2/servers"
)
type StepRunSourceServer struct {
Name string
SourceImage string
SourceImageName string
SecurityGroups []string
Networks []string
AvailabilityZone string
UserData string
UserDataFile string
ConfigDrive bool
server *servers.Server
}
func (s *StepRunSourceServer) Run(state multistep.StateBag) multistep.StepAction {
config := state.Get("config").(Config)
flavor := state.Get("flavor_id").(string)
keyName := state.Get("keyPair").(string)
ui := state.Get("ui").(packer.Ui)
// We need the v2 compute client
computeClient, err := config.computeV2Client()
if err != nil {
err = fmt.Errorf("Error initializing compute client: %s", err)
state.Put("error", err)
return multistep.ActionHalt
}
networks := make([]servers.Network, len(s.Networks))
for i, networkUuid := range s.Networks {
networks[i].UUID = networkUuid
}
userData := []byte(s.UserData)
if s.UserDataFile != "" {
userData, err = ioutil.ReadFile(s.UserDataFile)
if err != nil {
err = fmt.Errorf("Error reading user data file: %s", err)
state.Put("error", err)
return multistep.ActionHalt
}
}
ui.Say("Launching server...")
s.server, err = servers.Create(computeClient, keypairs.CreateOptsExt{
CreateOptsBuilder: servers.CreateOpts{
Name: s.Name,
ImageRef: s.SourceImage,
ImageName: s.SourceImageName,
FlavorRef: flavor,
SecurityGroups: s.SecurityGroups,
Networks: networks,
AvailabilityZone: s.AvailabilityZone,
UserData: userData,
ConfigDrive: s.ConfigDrive,
},
KeyName: keyName,
}).Extract()
if err != nil {
err := fmt.Errorf("Error launching source server: %s", err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
ui.Message(fmt.Sprintf("Server ID: %s", s.server.ID))
log.Printf("server id: %s", s.server.ID)
ui.Say("Waiting for server to become ready...")
stateChange := StateChangeConf{
Pending: []string{"BUILD"},
Target: []string{"ACTIVE"},
Refresh: ServerStateRefreshFunc(computeClient, s.server),
StepState: state,
}
latestServer, err := WaitForState(&stateChange)
if err != nil {
err := fmt.Errorf("Error waiting for server (%s) to become ready: %s", s.server.ID, err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
s.server = latestServer.(*servers.Server)
state.Put("server", s.server)
return multistep.ActionContinue
}
func (s *StepRunSourceServer) Cleanup(state multistep.StateBag) {
if s.server == nil {
return
}
config := state.Get("config").(Config)
ui := state.Get("ui").(packer.Ui)
// We need the v2 compute client
computeClient, err := config.computeV2Client()
if err != nil {
ui.Error(fmt.Sprintf("Error terminating server, may still be around: %s", err))
return
}
ui.Say(fmt.Sprintf("Terminating the source server: %s ...", s.server.ID))
if err := servers.Delete(computeClient, s.server.ID).ExtractErr(); err != nil {
ui.Error(fmt.Sprintf("Error terminating server, may still be around: %s", err))
return
}
stateChange := StateChangeConf{
Pending: []string{"ACTIVE", "BUILD", "REBUILD", "SUSPENDED", "SHUTOFF", "STOPPED"},
Refresh: ServerStateRefreshFunc(computeClient, s.server),
Target: []string{"DELETED"},
}
WaitForState(&stateChange)
}
|