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#include"board.h"
#include"pac.h"
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
Board* Board::_instance=0; //initializers
liststruct* Board::list=0;
liststruct* Board::oldlist=0;
Element* Board::board[BOARDWIDTH][BOARDHEIGHT]=initen;
G_Board* Board::gboard=0;
UserInterface* Board::u=0;
Board* Board::instance() { //returns the pointer to the instance
if (_instance==0)
_instance=new Board;
return _instance;
}
Board::Board() { //constructor
gboard=G_Board::instance(); //get instances of what we need
u=UserInterface::instance();
if (!u) { pacexit("no userinterface"); }
list=0; //initializers to null
int i,j;
for(j=0;j<BOARDHEIGHT;j++)
for(i=0;i<BOARDWIDTH;i++)
board[i][j]=0;
}
void Board::start(int level) { //initialize board for a given level
int i,j; //counters
Element *g; //pointer to the presently traversed element
char t; //what code for Element is it
for(j=0;j<BOARDHEIGHT;j++) //traverse all
for(i=0;i<BOARDWIDTH;i++) {
switch (t=boards[level-1][j][i]) { //cases for the code
case ' ':g=new Blank; break;
case 'O':g=new Walls; break;
case '.':g=new Food; break;
case 'o':g=new SuperFood; break;
case '_':g=new SpecialWall; break;
default: { g=new Blank; pacwarning("unrecognized");} break;
}
//get pattern translated to graphic element
g->gset(gboard->graphele(boards[level-1],i,j));
if (board[i][j]) delete board[i][j];
board[i][j]=g;
}
}
void Board::replace(Element*e) {}
int i,j;
Board::~Board() { //destructor
delete gboard;
for(j=0;j<BOARDHEIGHT;j++)
for(i=0;i<BOARDWIDTH;i++)
delete board[i][j];
}
void Board::draw(void) { //draw entire board
int i,j;
for(j=0;j<BOARDHEIGHT;j++)
for(i=0;i<BOARDWIDTH;i++)
board[i][j]->draw(i,j);
list=oldlist=0; //reset spritelists
u->waitsync(); //don't return until everything is drawn
}
void Board::delta_draw(void) { //draw changes of the board
int xx,yy; //coordinates
int zero;
liststruct *next, *oldnext, *temp, *oldtemp; //pointers to liststruct/element, current and to be displayed, and belonging temporaries
oldtemp=oldlist;
while (oldtemp) { //traverse the list of last sprites displayed
xx=oldtemp->x; //get coordinates of current element
yy=oldtemp->y;
temp=list;
// traverse the list of sprites to be display and check coordinates
while (temp && (xx!=temp->x || yy!=temp->y)) temp=temp->next;
zero=(xx==0 && yy==0); //if coordinates are both zero
if (!temp) board[xx][yy]->draw(xx,yy); //if temp==0, that is, if there is no
//new sprite to be displayed where
//a sprite now is display, then
//redraw the element from the board
oldtemp=oldtemp->next;
}
temp=list;
while (temp) { //traverse the list of sprites to be displayed
xx=temp->x; //get coordinates of current element
yy=temp->y;
oldtemp=oldlist;
// traverse the list of sprites currently display and check coordinates and if equal if the current and new grafical ids are the equal
while (oldtemp && (xx!=oldtemp->x || yy!=oldtemp->y || temp->gid!=oldtemp->gid))
oldtemp=oldtemp->next;
//if (oldtemp) printf("xxx%d %d %d\n",oldtemp->g,oldtemp->x,oldtemp->y);
if (!oldtemp) temp->g->draw();//if old temp==0, that
//is, if there is no identical
//new sprite to be displayed where
//a sprite now is display, then
//display the new sprite
temp=temp->next;
}
oldtemp=oldlist;
while (oldtemp) { //delete elements in the now previous sprite list
oldnext=oldtemp->next;
delete oldtemp;
oldtemp=oldnext;
}
if (zero && oldlist) { //personal thingie used for debug, not useful
oldtemp=oldlist;
while (oldtemp) {
pacwarning("zero");
// printf("%d %d %d ",oldtemp->gid,oldtemp->x,oldtemp->y);
oldtemp=oldtemp->next;
} // printf("\n");
temp=list;
while (temp) {
pacwarning("zero");
// printf("%d %d %d ",temp->gid,temp->x,temp->y);
temp=temp->next;
} // printf("\n\n");
}
oldlist=list;
list=0;
//printf("here4\n");
u->waitsync(); //don't return until everything is drawn
}
typ Board::what_is(int xx,int yy) {//what "class" element at coordinates is
return board[xx][yy]->is_a(); //return what kind of element is at xx,yy
}
void Board::eat(int xx,int yy) { //removes whats at coordinates
if (board[xx][yy]) delete board[xx][yy];//delete the element
board[xx][yy]=new Blank;//get a new one
board[xx][yy]->gset(gboard->graphele(' '));//set it to space=blank
}
void Board::sprite(DynamicElement *g) { //let dynamicelement be a sprite
liststruct *temp=0,*last=0; //resets to null
liststruct *ny=new liststruct; //get a new liststruct
ny->g=g; //get pointer to element
ny->gid=g->getgid(); //get it's grafical id
g->getxy(&ny->x,&ny->y); //and coordinates
temp=list;
while (temp && (temp->x!=ny->x || temp->y!=ny->y)) {//try to find next last
last=temp;
temp=temp->next;
}
//insert at last place
if (!temp) { //if the list was null it must be first
ny->next=temp;
if (temp==list)
list=ny;
else //put at back
last->next=ny;
}
/*
ny->next=list;
list=ny;
*/
/*
temp=list;
while (temp) {
printf("%d %d\n",temp,temp->g);
// temp->g->draw();
printf("%d %d\n",temp->x,temp->y);
printf("hehere\n");
temp=temp->next;
}
printf("\n\n");
*/
}
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