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#ifndef __gamedata_h_
#define __gamedata_h_
#include"object.h"
class Gamedata : public Object {
static Gamedata* _instance;
static long int hiscore,score,bonus;
static int level,boardlevel,lives,eats;
/* static */ void setboardlevel();
protected:
Gamedata();
public:
static Gamedata* instance();
/* static */ void start(void); //initializing of gamedata before game starts
/* static */ void start2(void); //initializing of gamedata after completed level
/* static */ void scorepluss(int); //the rest if simple
/* static */ void bondwn();
/* static */ void levelup();
/* static */ void livesdwn();
/* static */ void livesup();
/* static */ void foodeat();
/* static */ long int getscore();
/* static */ long int gethiscore();
/* static */ long int getbonus();
/* static */ int getlevel();
/* static */ int getboardlevel();
/* static */ int getlives();
/* static */ int eatenall();
/* static */ void resetscore();
/* static */ void reseteats();
/* static */ void setbonus(long int);
/* static */ void setlevel(int);
/* static */ void setlives(int);
};
#endif
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