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Description: This patch has been created by dpkg-source during the conversion
to format "3.0 (quilt)".
Author: Hugo Torres de Lima <hugotorres@protonmail.com>
Last-Update: 2021-12-11
===========================================================
--- pacman-10.orig/Imakefile
+++ pacman-10/Imakefile
@@ -18,12 +18,14 @@ OBJS = arg.o blank.o board.o bonus.o bon
t180.o t270.o t90.o timing.o usrinter.o vertwall.o \
walls.o
-CURSES = -lcurses -ltermcap
+CURSES = -lcurses
/* most X11 screens are rather large, you might wisht to use "double" mode */
-/* CXXEXTRA_DEFINES = -DDOUBLE */
+CXXEXTRA_DEFINES = -DDOUBLE -fno-rtti -fno-exceptions -fPIC
+CCLINK = g++
NormalProgramTarget(pacman,$(OBJS),$(DEPXLIB),$(CURSES),$(XLIB))
InstallProgram(pacman,$(BINDIR))
InstallManPage(pacman,$(MANDIR))
+AllTarget(pacman)
DependTarget()
--- pacman-10.orig/board.cc
+++ pacman-10/board.cc
@@ -119,7 +119,7 @@ u->waitsync(); //don't return until ev
oldtemp=oldlist;
while (oldtemp) { //delete elements in the now previous sprite list
oldnext=oldtemp->next;
- delete oldnext;
+ delete oldtemp;
oldtemp=oldnext;
}
if (zero && oldlist) { //personal thingie used for debug, not useful
--- pacman-10.orig/corner1.cc
+++ pacman-10/corner1.cc
@@ -3,6 +3,6 @@
Corner1::Corner1() {
consfn();
-pix(&pixmap,corner1_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)corner1_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/corner2.cc
+++ pacman-10/corner2.cc
@@ -3,6 +3,6 @@
Corner2::Corner2() {
consfn();
-pix(&pixmap,corner2_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)corner2_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/corner3.cc
+++ pacman-10/corner3.cc
@@ -3,6 +3,6 @@
Corner3::Corner3() {
consfn();
-pix(&pixmap,corner3_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)corner3_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/corner4.cc
+++ pacman-10/corner4.cc
@@ -3,6 +3,6 @@
Corner4::Corner4() {
consfn();
-pix(&pixmap,corner4_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)corner4_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/cross.cc
+++ pacman-10/cross.cc
@@ -3,7 +3,7 @@
Cross::Cross() {
consfn();
-pix(&pixmap,cross_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)cross_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/e0.cc
+++ pacman-10/e0.cc
@@ -3,6 +3,6 @@
E0::E0() {
consfn();
-pix(&pixmap,e0_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)e0_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/e180.cc
+++ pacman-10/e180.cc
@@ -3,6 +3,6 @@
E180::E180() {
consfn();
-pix(&pixmap,e180_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)e180_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/e270.cc
+++ pacman-10/e270.cc
@@ -3,6 +3,6 @@
E270::E270() {
consfn();
-pix(&pixmap,e270_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)e270_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/e90.cc
+++ pacman-10/e90.cc
@@ -3,5 +3,5 @@
E90::E90() {
consfn();
-pix(&pixmap,e90_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)e90_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/gamedata.cc
+++ pacman-10/gamedata.cc
@@ -1,3 +1,4 @@
+#include <stdlib.h>
#include"gamedata.h"
#include"board.h"
#include"pac.h"
--- pacman-10.orig/gblank.cc
+++ pacman-10/gblank.cc
@@ -3,7 +3,7 @@
G_Blank::G_Blank() {
consfn();
-pix(&pixmap,blank_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)blank_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/gbonlife.cc
+++ pacman-10/gbonlife.cc
@@ -3,7 +3,7 @@
G_BonusLife::G_BonusLife() {
consfn();
-pix(&pixmap,bonuslife_bits,Colour::BONUSLIFECOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)bonuslife_bits,Colour::BONUSLIFECOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/gbonpnt.cc
+++ pacman-10/gbonpnt.cc
@@ -3,7 +3,7 @@
G_BonusPoint::G_BonusPoint() {
consfn();
-pix(&pixmap,bonuspoint_bits,Colour::BONUSPOINTCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)bonuspoint_bits,Colour::BONUSPOINTCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/gfood.cc
+++ pacman-10/gfood.cc
@@ -3,7 +3,7 @@
G_Food::G_Food() {
consfn();
-pix(&pixmap,food_bits,Colour::FOODCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)food_bits,Colour::FOODCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/gghost.cc
+++ pacman-10/gghost.cc
@@ -3,8 +3,8 @@
G_Ghost::G_Ghost(COLOURTYPE farge) {
consfn();
-pix(&pixmapn,ghost_bits,farge,Colour::MYBACKGROUND);
-pix(&pixmapr,ghost_bits,Colour::RUNGHOSTCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmapn,(char*)ghost_bits,farge,Colour::MYBACKGROUND);
+pix(&pixmapr,(char*)ghost_bits,Colour::RUNGHOSTCOLOUR,Colour::MYBACKGROUND);
pixmap=pixmapn;
};
--- pacman-10.orig/ghost.cc
+++ pacman-10/ghost.cc
@@ -165,7 +165,7 @@ if (i) { //if found
}
}
-Ghost::go(Pacman *pac) { //go for pacman: do ghost code
+int Ghost::go(Pacman *pac) { //go for pacman: do ghost code
typ w; //what type is at next coordinates
int i=1; //moved or not?
int xx,yy; //coordinates
--- pacman-10.orig/ghost.h
+++ pacman-10/ghost.h
@@ -31,7 +31,7 @@ public:
Ghost(COLOURTYPE,int,int); //constructor with coordinates
~Ghost(); //destructor
void draw(void); //draw the ghost
-go(Pacman*); //go for pacman: do ghost code
+int go(Pacman*); //go for pacman: do ghost code
typ is_a(void) {return classGhost;}
void eat(void); //when pacman eats ghost
void getxy(int*,int*);
--- pacman-10.orig/gpacman.cc
+++ pacman-10/gpacman.cc
@@ -4,11 +4,11 @@
G_Pacman::G_Pacman() {
consfn();
-pix(&pix0,pacman0_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
-pix(&pixl,pacmanleft_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
-pix(&pixr,pacmanright_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
-pix(&pixu,pacmanup_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
-pix(&pixd,pacmandown_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
+pix(&pix0,(char*)pacman0_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
+pix(&pixl,(char*)pacmanleft_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
+pix(&pixr,(char*)pacmanright_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
+pix(&pixu,(char*)pacmanup_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
+pix(&pixd,(char*)pacmandown_bits,Colour::PACMANCOLOUR,Colour::MYBACKGROUND);
pixmap=pixr;
look=right;
mouth=1;
--- pacman-10.orig/gspecwal.cc
+++ pacman-10/gspecwal.cc
@@ -3,7 +3,7 @@
G_SpecialWall::G_SpecialWall() {
consfn();
-pix(&pixmap,specwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)specwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/gsupfood.cc
+++ pacman-10/gsupfood.cc
@@ -3,7 +3,7 @@
G_SuperFood::G_SuperFood() {
consfn();
-pix(&pixmap,superfood_bits,Colour::SUPERFOODCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)superfood_bits,Colour::SUPERFOODCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/horiwall.cc
+++ pacman-10/horiwall.cc
@@ -4,5 +4,5 @@
HorizontalWall::HorizontalWall() {
consfn();
-pix(&pixmap,horiwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)horiwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
--- pacman-10.orig/pac.cc
+++ pacman-10/pac.cc
@@ -107,7 +107,7 @@ gh[1]= new Ghost(Colour::GHOSTCOLOUR2,GH
gh[2]= new Ghost(Colour::GHOSTCOLOUR3,GHOST3X,GHOST3Y); //initializing ghost 3
gh[3]= new Ghost(Colour::GHOSTCOLOUR4,GHOST4X,GHOST4Y); //initializing ghost 4
-inp=u->getinput(); //gets whether the game is done
+// inp=u->getinput(); //gets whether the game is done
writetext();
--- pacman-10.orig/pacman.man
+++ pacman-10/pacman.man
@@ -3,9 +3,9 @@
.\" This program is free software. See the file COPYING for a list
.\" of conditions.
.\"
-.TH PACMAN 1
+.TH PACMAN 6
.SH NAME
-pacman - the game of pacman
+pacman \- the game of pacman
.SH SYNOPSIS
.B "pacman"
[grey]
--- pacman-10.orig/point.cc
+++ pacman-10/point.cc
@@ -1,7 +1,7 @@
#include"point.h"
Point::Point(int xx=0,int yy=0) { x=xx; y=yy; };
-Point::val_x() { return x; };
-Point::val_y() { return y; };
+int Point::val_x() { return x; };
+int Point::val_y() { return y; };
void Point::set_x(int xx) { x=xx; };
void Point::set_y(int yy) { y=yy; };
void Point::set_xy(int xx,int yy) { x=xx; y=yy; };
--- pacman-10.orig/shapes.h
+++ pacman-10/shapes.h
@@ -60,55 +60,55 @@ static SHAPETYPE t180_bits[]={0x3c,0x7e,
static SHAPETYPE t90_bits[]={0x3c,0x7c,0xfc,0xfc,0xfc,0xfc,0x7c,0x3c};
#else
-static SHAPETYPE pacman0_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE pacmanleft_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x3c, 0xc0, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xff, 0x00, 0xff, 0xc0, 0x3f, 0xc0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE pacmanright_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0x3c, 0x03, 0x3c, 0x03, 0xff, 0x00, 0xff, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0xff, 0x00, 0xff, 0x00, 0xfc, 0x03, 0xfc, 0x03, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE pacmanup_bits[]= {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xc0, 0x03, 0xc0, 0x0f, 0xf0, 0x0f, 0xf0, 0x33, 0xfc, 0x33, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE pacmandown_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x33, 0xfc, 0x33, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x03, 0xc0, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE pacman0_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE pacmanleft_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x3c, 0xc0, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xff, 0x00, 0xff, 0xc0, 0x3f, 0xc0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE pacmanright_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0x3c, 0x03, 0x3c, 0x03, 0xff, 0x00, 0xff, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0xff, 0x00, 0xff, 0x00, 0xfc, 0x03, 0xfc, 0x03, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE pacmanup_bits[]= {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xc0, 0x03, 0xc0, 0x0f, 0xf0, 0x0f, 0xf0, 0x33, 0xfc, 0x33, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE pacmandown_bits[]= {0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x33, 0xfc, 0x33, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x03, 0xc0, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE vertwall_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE vertwall_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE horiwall_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE horiwall_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static SHAPETYPE blank_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE cross_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE cross_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE food_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE food_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE superfood_bits[]={0x00, 0x00, 0x00, 0x00, 0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE superfood_bits[]={0x00, 0x00, 0x00, 0x00, 0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE ghost_bits[]={0xc0, 0x03, 0xc0, 0x03, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0xcf, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x33, 0xcc, 0x33, 0xcc};
+static unsigned SHAPETYPE ghost_bits[]={0xc0, 0x03, 0xc0, 0x03, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0xcf, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x33, 0xcc, 0x33, 0xcc};
-static SHAPETYPE corner2_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x03, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE corner2_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x03, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE corner3_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x03, 0xff, 0x03, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE corner3_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x03, 0xff, 0x03, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE corner4_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xc0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE corner4_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xc0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE corner1_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE corner1_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE specwall_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE specwall_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE bonuspoint_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0c, 0x30, 0x0c, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0x30, 0x0c, 0x30, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE bonuspoint_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0c, 0x30, 0x0c, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0x30, 0x0c, 0x30, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE bonuslife_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x03, 0xf0, 0x03, 0xc0, 0x0f, 0xc0, 0x0f, 0xc0, 0x0f, 0xc0, 0x0f, 0xf0, 0x03, 0xf0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE bonuslife_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x03, 0xf0, 0x03, 0xc0, 0x0f, 0xc0, 0x0f, 0xc0, 0x0f, 0xc0, 0x0f, 0xf0, 0x03, 0xf0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE e180_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xc0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE e180_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xc0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE e90_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE e90_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE e0_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x03, 0xff, 0x03, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x03, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE e0_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x03, 0xff, 0x03, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x03, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE e270_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE e270_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE t0_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE t0_bits[]={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xfc, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE t270_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE t270_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xff, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xf0, 0x0f, 0xf0, 0x0f};
-static SHAPETYPE t180_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static unsigned SHAPETYPE t180_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xfc, 0x3f, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
-static SHAPETYPE t90_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
+static unsigned SHAPETYPE t90_bits[]={0xf0, 0x0f, 0xf0, 0x0f, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0x3f, 0xf0, 0x3f, 0xf0, 0x0f, 0xf0, 0x0f};
#endif
--- pacman-10.orig/t0.cc
+++ pacman-10/t0.cc
@@ -3,6 +3,6 @@
T0::T0() {
consfn();
-pix(&pixmap,t0_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)t0_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/t180.cc
+++ pacman-10/t180.cc
@@ -3,6 +3,6 @@
T180::T180() {
consfn();
-pix(&pixmap,t180_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)t180_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/t270.cc
+++ pacman-10/t270.cc
@@ -3,6 +3,6 @@
T270::T270() {
consfn();
-pix(&pixmap,t270_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)t270_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/t90.cc
+++ pacman-10/t90.cc
@@ -3,7 +3,7 @@
T90::T90() {
consfn();
-pix(&pixmap,t90_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)t90_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
}
--- pacman-10.orig/timing.cc
+++ pacman-10/timing.cc
@@ -10,6 +10,7 @@
static double tot_tid; //time diffenence
static clock_t cl; //clock time
static int toTid; //time
+ static struct timespec remain;
#elif defined MSWIN
static DWORD *tp1,*tp2; //current and previous time
@@ -18,6 +19,7 @@
#ifdef UNIX
#include<unistd.h>
+#include<time.h>
//write a such struct
void printtp(struct timeval tp) {
@@ -92,7 +94,8 @@ do {
tot_tid=difftime(*tp2,*tp1); //compute difference between moments
if (tot_tid<(0.25/super)) //if time interval not yet used up
#ifdef UNIX
- sleep(0); //sleep
+ remain.tv_sec = 0; remain.tv_nsec = ((0.25/super) - tot_tid) * 1000000000;
+ nanosleep(&remain, NULL); //sleep
#elif MSWIN
MSG msg;
if (PeekMessage(&msg, NULL, NULL, NULL,PM_NOREMOVE)) //if there is msg
--- pacman-10.orig/vertwall.cc
+++ pacman-10/vertwall.cc
@@ -4,5 +4,5 @@
VerticalWall::VerticalWall() {
consfn();
-pix(&pixmap,vertwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
+pix(&pixmap,(char*)vertwall_bits,Colour::WALLCOLOUR,Colour::MYBACKGROUND);
};
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