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#include<stdio.h>
#include"colour.h"
#include<stdlib.h>
#include<string.h>
#include"arg.h"
#include"pac.h"
COLOURTYPE Colour::MYFOREGROUND=0; //initializers
COLOURTYPE Colour::MYBACKGROUND=0;
COLOURTYPE Colour::WALLCOLOUR=0;
COLOURTYPE Colour::PACMANCOLOUR=0;
COLOURTYPE Colour::GHOSTCOLOUR1=0;
COLOURTYPE Colour::GHOSTCOLOUR2=0;
COLOURTYPE Colour::GHOSTCOLOUR3=0;
COLOURTYPE Colour::GHOSTCOLOUR4=0;
COLOURTYPE Colour::RUNGHOSTCOLOUR=0;
COLOURTYPE Colour::FOODCOLOUR=0;
COLOURTYPE Colour::SUPERFOODCOLOUR=0;
COLOURTYPE Colour::BONUSPOINTCOLOUR=0;
COLOURTYPE Colour::BONUSLIFECOLOUR=0;
//plain colour names
static COLOURNAME black,white,cyan,lightblue,yellow,red,violetred,violet,orangered,deepskyblue,gold,lightyellow,grey,lightgrey,dimgrey,slategrey,darkslategrey,lightslategrey;
Colour::Colour(UserInterface* u) { //constructor
static int starts=0; //to make sure only one construction
#ifdef XWIN //X-Win only
Window window; //our window
int screen; //our screen
#endif
if (starts) { //make sure it is initialized just once
pacwarning("Colour is just initialized once\n");
return;
}
starts=1; //to make sure only one construction
#ifdef XWIN
display=u->getdisplay(); //get pointer to display connection
screen=u->getscreen(); //get the screen
Visual *vis=DefaultVisual(display,screen); //get the visual type class
int colour=0; //colour?
//if it is not grayish then it is colour (only maybe)
if (Argument::argc==1 && vis->c_class!=GrayScale && vis->c_class!=StaticGray) colour=1;
//the following picks the first argument matching grey or colour
//in none given, no colour is assumed
if (Argument::argc>1) { //if there are arguments
char** temp=Argument::args; //initial pointer to strings
char* s; //argument string
while(s=*temp) { //while there is still an argument left
if (!strcmp(s,"grey")) //if argument is grey then no colours
{colour=0; break; }
if (!strcmp(s,"colour")) //if argument is colour then colours
{colour=1; break; }
temp++; //increment to next string
}
}
if (colour) { //if colour chosen
cmap=DefaultColormap(display,DefaultScreen(display)); //get colourmap
//the colour initializing is almost straightforward, you set the RGB
//mark flags according to what attribute members were set
//then you allocate the colour, which you get with ?????.pixel
cyan.red=0;
cyan.green=65535;
cyan.blue=65535;
cyan.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&cyan)==0) pacexit("Colour initialization error");
black.red=0;
black.green=0;
black.blue=0;
black.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&black)==0) pacexit("Colour initialization error");
white.red=65535;
white.green=65535;
white.blue=65535;
white.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&white)==0) pacexit("Colour initialization error");
lightblue.red=173*256;
lightblue.green=216*256;
lightblue.blue=230*256;
lightblue.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&lightblue)==0) pacexit("Colour initialization error");
yellow.red=65535;
yellow.green=65535;
yellow.blue=0;
yellow.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&yellow)==0) pacexit("Colour initialization error");
red.red=65535;
red.green=0;
red.blue=0;
red.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&red)==0) pacexit("Colour initialization error");
orangered.red=65535;
orangered.green=69*256;
orangered.blue=0;
orangered.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&orangered)==0) pacexit("Colour initialization error");
violetred.red=208*256;
violetred.green=32*256;
violetred.blue=144*256;
violetred.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&violetred)==0) pacexit("Colour initialization error");
violet.red=238*256;
violet.green=130*256;
violet.blue=238*256;
violet.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&violet)==0) pacexit("Colour initialization error");
deepskyblue.red=0;
deepskyblue.green=192*256-1;
deepskyblue.blue=65535;
deepskyblue.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&deepskyblue)==0) pacexit("Colour initialization error");
gold.red=65535;
gold.green=216*256-1;
gold.blue=0;
gold.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&gold)==0) pacexit("Colour initialization error");
lightyellow.red=65535;
lightyellow.green=65535;
lightyellow.blue=0;
lightyellow.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&lightyellow)==0) pacexit("Colour initialization error");
MYFOREGROUND =cyan.pixel;
MYBACKGROUND =black.pixel;
WALLCOLOUR =deepskyblue.pixel;
PACMANCOLOUR =yellow.pixel;
GHOSTCOLOUR1 =red.pixel;
GHOSTCOLOUR2 =violetred.pixel;
GHOSTCOLOUR3 =violet.pixel;
GHOSTCOLOUR4 =orangered.pixel;
RUNGHOSTCOLOUR =lightblue.pixel;
FOODCOLOUR =lightyellow.pixel;
SUPERFOODCOLOUR =gold.pixel;
BONUSPOINTCOLOUR =gold.pixel;
BONUSLIFECOLOUR =gold.pixel;
/*
#define MYFOREGROUND cyan.pixel
#define MYBACKGROUND black.pixel
#define WALLCOLOUR deepskyblue.pixel
#define PACMANCOLOUR yellow.pixel
#define GHOSTCOLOUR1 red.pixel
#define GHOSTCOLOUR2 violetred.pixel
#define GHOSTCOLOUR3 violet.pixel
#define GHOSTCOLOUR4 orangered.pixel
#define RUNGHOSTCOLOUR lightblue.pixel
#define FOODCOLOUR lightyellow.pixel
#define SUPERFOODCOLOUR gold.pixel
#define BONUSPOINTCOLOUR gold.pixel
#define BONUSLIFECOLOUR gold.pixel
*/
} else { //if no colours chosen
cmap=DefaultColormap(display,DefaultScreen(display));
grey.red=192*256;
grey.green=192*256;
grey.blue=192*256;
grey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&grey)==0) pacexit("Colour initialization error");
dimgrey.red=105*256;
dimgrey.green=105*256;
dimgrey.blue=105*256;
dimgrey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&dimgrey)==0) pacexit("Colour initialization error");
lightgrey.red=211*256;
lightgrey.green=211*256;
lightgrey.blue=211*256;
lightgrey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&lightgrey)==0) pacexit("Colour initialization error");
lightslategrey.red=119*256;
lightslategrey.green=136*256;
lightslategrey.blue=153*256;
lightslategrey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&lightslategrey)==0) pacexit("Colour initialization error");
slategrey.red=112*256;
slategrey.green=128*256;
slategrey.blue=144*256;
slategrey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&slategrey)==0) pacexit("Colour initialization error");
darkslategrey.red=47*256;
darkslategrey.green=79*256;
darkslategrey.blue=79*256;
darkslategrey.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&darkslategrey)==0) pacexit("Colour initialization error");
MYFOREGROUND =WhitePixel(display,screen);
MYBACKGROUND =BlackPixel(display,screen);
WALLCOLOUR =darkslategrey.pixel;
PACMANCOLOUR =WhitePixel(display,screen);
GHOSTCOLOUR1 =slategrey.pixel;
GHOSTCOLOUR2 =slategrey.pixel;
GHOSTCOLOUR3 =slategrey.pixel;
GHOSTCOLOUR4 =slategrey.pixel;
RUNGHOSTCOLOUR =lightgrey.pixel;
FOODCOLOUR =lightgrey.pixel;
SUPERFOODCOLOUR =grey.pixel;
BONUSPOINTCOLOUR =dimgrey.pixel;
BONUSLIFECOLOUR =WhitePixel(display,screen);
/*
#define MYFOREGROUND WhitePixel(display,screen)
#define MYBACKGROUND BlackPixel(display,screen)
#define WALLCOLOUR darkslategrey.pixel
#define PACMANCOLOUR WhitePixel(display,screen)
#define GHOSTCOLOUR1 slategrey.pixel
#define GHOSTCOLOUR2 slategrey.pixel
#define GHOSTCOLOUR3 slategrey.pixel
#define GHOSTCOLOUR4 slategrey.pixel
#define RUNGHOSTCOLOUR =lightgrey.pixel
#define FOODCOLOUR lightgrey.pixel
#define SUPERFOODCOLOUR grey.pixel
#define BONUSPOINTCOLOUR dimgrey.pixel
#define BONUSLIFECOLOUR WhitePixel(display,screen)
*/
}
/*
.red=;
.green=;
.blue=;
.flags=DoRed|DoGreen|DoBlue;
if(XAllocColor(display,cmap,&)==0) pacexit("Colour initialization error");
*/
#elif defined MSWIN //MS-Win only
cyan=(RGB(0,255,255));
black=(RGB(0,0,0));
white=(RGB(255,255,255));
lightblue=(RGB(173,216,230));
yellow=(RGB(255,255,0));
red=(RGB(255,0,0));
orangered=(RGB(255,69,0));
violetred=(RGB(208,32,144));
violet=(RGB(238,130,238));
deepskyblue=(RGB(0,191,255));
gold=(RGB(255,215,0));
lightyellow=(RGB(255,255,0));
MYFOREGROUND =cyan;
MYBACKGROUND =black;
WALLCOLOUR =deepskyblue;
PACMANCOLOUR =yellow;
GHOSTCOLOUR1 =red;
GHOSTCOLOUR2 =violetred;
GHOSTCOLOUR3 =violet;
GHOSTCOLOUR4 =orangered;
RUNGHOSTCOLOUR =lightblue;
FOODCOLOUR =lightyellow;
SUPERFOODCOLOUR =gold;
BONUSPOINTCOLOUR =gold;
BONUSLIFECOLOUR =gold;
/*
#define MYFOREGROUND RGB(0,255,255)
#define MYBACKGROUND RGB(0,0,0)
#define WALLCOLOUR RGB(0,191,255)
#define PACMANCOLOUR RGB(255,255,0)
#define GHOSTCOLOUR1 RGB(255,0,0)
#define GHOSTCOLOUR2 RGB(208,32,144)
#define GHOSTCOLOUR3 RGB(238,130,238)
#define GHOSTCOLOUR4 RGB(255,69,0)
#define RUNGHOSTCOLOUR RGB(173,216,230)
#define FOODCOLOUR RGB(255,255,0)
#define SUPERFOODCOLOUR RGB(255,215,0)
#define BONUSPOINTCOLOUR RGB(255,215,0)
#define BONUSLIFECOLOUR RGB(255,215,0)
*/
#endif
}
Colour::~Colour() {
#ifdef XWIN //X-Win only
XFreeColormap(display,cmap); //free the colourmap
#elif defined MSWIN //MS-Win only
/*
DeleteObject(cyan);
DeleteObject(black);
DeleteObject(white);
DeleteObject(lightblue);
DeleteObject(yellow);
DeleteObject(lightyellow);
DeleteObject(red);
DeleteObject(orangered);
DeleteObject(violetred);
DeleteObject(violet);
DeleteObject(deepskyblue);
DeleteObject(gold);
*/
#endif
}
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