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The included level editor (pacmanedit) isn't very difficult to learn to use,
the status bar tells you everything you need to know but here are the keys
UDLR or WSAD: Move cursor
F: Fills all blank spaces with pellets
C: Clears all pellets from board
Q: Saves and quits
CTRL+C: Quits WITHOUT saving
Key Inserts
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0 or space: Blank
1: Wall
2: Pellet
3: Powerup
4: Ghost/Spawning Wall
5: Blinky
6: Inkey
7: Clyde
8: Pinky
9: Pacman
*) The spawning wall is a wall that the ghosts can go through but Pacman
cannot. These can be used to make levels REALLY difficult. Check level 09
*) Borders shouldn't need to be used, but give it a more Pacman-like feel.
If a ghost or Pacman are able to reach the very edge of the board, he will
be teleported to the opposite side of the level, both X and Y just like in
the regular game.
*) See any included level__.dat file for examples.
To edit a new or existing level, type:
$ pacmanedit new_or_old_level.dat
To load a custom level, run pacman with the level file as the parameter:
$ pacman levelfile.dat
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