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/****************************************************
* Pacman For Console Level Editor *
* By: Mike Billars (michaelbillars@gmail.com) *
* Date: 2014-04-26 *
* *
* Please see file COPYING for details on licensing *
* and redistribution of this program *
* *
****************************************************/
/***********
* INCLUDES *
***********/
#include <stdio.h>
#include <curses.h>
#include <string.h>
#include <stdlib.h>
/*************
* PROTOTYPES *
*************/
void CheckScreenSize(); //Make sure resolution is at least 32x29
void CreateWindows(int y, int x, int y0, int x0); //Make ncurses windows
void DrawWindow(); //Refresh display
void ExitProgram(char message[255]); //Exit gracefully
void GetInput(); //Get user input
void InitCurses(); //Start up ncurses
void LoadLevel(); //Load level into memory
void MainLoop(); //Main loop
void SaveLevel(); //Save level to specified file
/*******************
* GLOBAL VARIABLES *
*******************/
//I know global variables are bad, but it's just sooo easy!
//Windows used by ncurses
WINDOW * win;
WINDOW * status;
//For colors
enum { Wall = 1, Normal, Pellet, PowerUp, GhostWall, Ghost1, Ghost2, Ghost3, Ghost4, BlueGhost, Pacman, Cursor};
int Level[29][28] = { 0 }; //Main level array
int Loc[6][2] = { 0 }; //Ghosts, Pacman, and cursor locations
int tleft = 0; //How long left for invincibility
char filename[255] = ""; //Name of file to load/save
/****************************************************************
* Function: main() *
* Parameters: argc, argv (passed from command line) *
* Returns: Success *
* Description: Initiate the program and call the subfunctions *
****************************************************************/
int main(int argc, char *argv[100]) {
//Make sure they entered a filename to open/save
if((argc > 1) && (strlen(argv[1]) >= 1)) {
strcpy(filename, argv[1]); //Copy command line parameter into string
LoadLevel(); //Load the file
InitCurses(); //Initialize ncurses
CheckScreenSize(); //Make sure the screen is big enough
CreateWindows(29, 28, 1, 1); //
DrawWindow();
Loc[5][0]=13;
Loc[5][1]=13;
MainLoop();
}
else
ExitProgram("You must specify a file to use (load and save)");
}
/****************************************************************
* Function: CheckScreenSize() *
* Parameters: none *
* Returns: none *
* Description: Make sure the virtual console is big enough *
****************************************************************/
void CheckScreenSize() {
//Make sure the window is big enough
int h, w; getmaxyx(stdscr, h, w);
if((h < 32) || (w < 29)) {
endwin();
fprintf(stderr, "\nSorry.\n");
fprintf(stderr, "To edit levels for Pacman for Console, your console window\n");
fprintf(stderr, "must be at least 32x29 Please resize your window/resolution\n");
fprintf(stderr, "and re-run the program.\n\n");
ExitProgram("");
}
}
/****************************************************************
* Function: CreateWindows() *
* Parameters: y, x, y0, x0 (coords and size of window) *
* Returns: none *
* Description: Create the main game windows *
****************************************************************/
void CreateWindows(int y, int x, int y0, int x0) {
//Create two new windows, for status bar and for main level
win = newwin(y, x, y0, x0);
status = newwin(3, 28, 29, 1);
}
/****************************************************************
* Function: DrawWindow() *
* Parameters: none *
* Returns: none *
* Description: Redraw each window to update the screen *
****************************************************************/
void DrawWindow() {
int a = 0; int b = 0;
char chr = ' ';
int attr;
//Display level array
for(a = 0; a < 29; a++) for(b = 0; b < 28; b++) {
switch(Level[a][b]) {
case 0: chr = ' '; attr = A_NORMAL; wattron(win, COLOR_PAIR(Normal)); break;
case 1: chr = ' '; attr = A_NORMAL; wattron(win, COLOR_PAIR(Wall)); break;
case 2: chr = '.'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Pellet)); break;
case 3: chr = '*'; attr = A_BOLD; wattron(win, COLOR_PAIR(PowerUp)); break;
case 4: chr = ' '; attr = A_NORMAL; wattron(win, COLOR_PAIR(GhostWall)); break;
case 5: chr = '&'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Ghost1)); break;
case 6: chr = '&'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Ghost2)); break;
case 7: chr = '&'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Ghost3)); break;
case 8: chr = '&'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Ghost4)); break;
case 9: chr = 'C'; attr = A_NORMAL; wattron(win, COLOR_PAIR(Pacman)); break;
}
mvwaddch(win, a, b, chr | attr);
}
//Display the cursor
wattron(win,COLOR_PAIR(Cursor));
mvwaddch(win, Loc[5][0], Loc[5][1], 'X');
//Display info in status
wmove(status, 1, 1);
wattron(status, COLOR_PAIR(Normal));
mvwprintw(status, 1, 0, "0) 1) 2) 3)");
mvwprintw(status, 2, 0, "4) 5-8) 9) F/C/Q");
wattron(status, COLOR_PAIR(Normal)); mvwaddch(status, 1, 3, ' ');
wattron(status, COLOR_PAIR(Wall)); mvwaddch(status, 1, 10, ' ');
wattron(status, COLOR_PAIR(Pellet)); mvwaddch(status, 1, 19, '.');
wattron(status, COLOR_PAIR(PowerUp)); mvwaddch(status, 1, 26 , '*' | A_BOLD);
wattron(status, COLOR_PAIR(GhostWall)); mvwaddch(status, 2, 3, ' ');
wattron(status, COLOR_PAIR(Ghost1)); mvwaddch(status, 2, 12, '&');
wattron(status, COLOR_PAIR(Pacman)); mvwaddch(status, 2, 19, 'C');
wrefresh(status);
wrefresh(win);
}
/****************************************************************
* Function: ExitProgram() *
* Parameters: message: text to display before exiting *
* Returns: none *
* Description: Gracefully end program *
****************************************************************/
void ExitProgram(char message[255]) {
endwin();
//Must save file
if(message[0]=='s') {
printf("\n\nFile saved as: %s\n", filename);
}
else
printf("%s\n\n", message);
exit(0);
}
/****************************************************************
* Function: GetInput() *
* Parameters: none *
* Returns: none *
* Description: Get input from user and take appropriate action *
****************************************************************/
void GetInput() {
int ch;
int a=0;
int b=0;
static int chtmp;
ch = getch();
//Buffer input
do {
DrawWindow();
ch = getch();
} while (ch == ERR);
switch (ch) {
case KEY_UP: case 'w': case 'W':
Loc[5][0]--;
if(Loc[5][0]<0) { Loc[5][0]=28; }
break;
case KEY_DOWN: case 's': case 'S':
Loc[5][0]++;
if(Loc[5][0]>28) { Loc[5][0]=0; }
break;
case KEY_LEFT: case 'a': case 'A':
Loc[5][1]--;
if(Loc[5][1]<0) { Loc[5][1]=27; }
break;
case KEY_RIGHT: case 'd': case 'D':
Loc[5][1]++;
if(Loc[5][1]>27) { Loc[5][1]=0; }
break;
case 'q': case 'Q':
//Save and exit
SaveLevel();
ExitProgram("s");
break;
//Draw a blank space
case '0': case ' ':
Level[Loc[5][0]][Loc[5][1]]=0;
break;
//Draw a wall
case '1':
Level[Loc[5][0]][Loc[5][1]]=1;
break;
//Draw a pellet
case '2':
Level[Loc[5][0]][Loc[5][1]]=2;
break;
//Draw a powerup
case '3':
Level[Loc[5][0]][Loc[5][1]]=3;
break;
//Draw a ghost/spawning wall
case '4':
Level[Loc[5][0]][Loc[5][1]]=4;
break;
//Draw a ghost/pacman
case '5': case '6': case '7':
case '8': case '9':
//Move ghost/pacman to new location
Level[Loc[5][0]][Loc[5][1]]=ch-'0';
//Erase character from previous location and replace with BLANK
if(Level[Loc[ch-'0'-5][0]][Loc[ch-'0'-5][1]]==ch-'0')
Level[Loc[ch-'0'-5][0]][Loc[ch-'0'-5][1]]=0;
//Set Loc variable to new location
Loc[ch-'0'-5][0]=Loc[5][0];
Loc[ch-'0'-5][1]=Loc[5][1];
break;
//Fill blank spaces with pellets
case 'f': case 'F':
for(a=0; a<29; a++)
for(b=0; b<28; b++)
if(Level[a][b]==0) Level[a][b]=2;
break;
//Fill pellet spaces with blanks
case 'c': case 'C':
for(a=0; a<29; a++)
for(b=0; b<28; b++)
if(Level[a][b]==2) Level[a][b]=0;
break;
}
}
/****************************************************************
* Function: InitCurses() *
* Parameters: none *
* Returns: none *
* Description: Initialize ncurses and set defined colors *
****************************************************************/
void InitCurses() {
initscr(); //Needed for ncurses windows
start_color(); //Activate colors in console
curs_set(0); // Don't remember
keypad(stdscr, TRUE); //Activate arrow keys
nodelay(stdscr, TRUE); //Allow getch to work without pausing
nonl(); // Don't remember
cbreak(); // Don't remember
noecho(); //Don't display input key
//Make custom text colors
init_pair(Normal, COLOR_WHITE, COLOR_BLACK);
init_pair(Wall, COLOR_WHITE, COLOR_WHITE);
init_pair(Pellet, COLOR_WHITE, COLOR_BLACK);
init_pair(PowerUp, COLOR_BLUE, COLOR_BLACK);
init_pair(GhostWall, COLOR_WHITE, COLOR_CYAN);
init_pair(Ghost1, COLOR_RED, COLOR_BLACK);
init_pair(Ghost2, COLOR_CYAN, COLOR_BLACK);
init_pair(Ghost3, COLOR_MAGENTA, COLOR_BLACK);
init_pair(Ghost4, COLOR_YELLOW, COLOR_BLACK);
init_pair(BlueGhost, COLOR_BLUE, COLOR_RED);
init_pair(Pacman, COLOR_YELLOW, COLOR_BLACK);
init_pair(Cursor, COLOR_BLUE, COLOR_YELLOW);
}
/****************************************************************
* Function: LoadLevel() *
* Parameters: none *
* Returns: none *
* Description: Open level file and load it into memory *
****************************************************************/
void LoadLevel() {
int a = 0; int b = 0;
FILE *fin;
//Open file
fin = fopen(filename, "r");
//File doesn't exist, start new
if(!(fin)) {
for(a=0; a<28; a++) { Level[a][0]=1; Level[a][27]=1; }
for(a=0; a<28; a++) { Level[0][a]=1; Level[28][a]=1; }
Loc[0][0]=2; Loc[0][1]=2;
Loc[1][0]=2; Loc[1][1]=4;
Loc[2][0]=2; Loc[2][1]=6;
Loc[3][0]=2; Loc[3][1]=8;
Loc[4][0]=19; Loc[4][1]=19;
Level[Loc[0][0]][Loc[0][1]]=5;
Level[Loc[1][0]][Loc[1][1]]=6;
Level[Loc[2][0]][Loc[2][1]]=7;
Level[Loc[3][0]][Loc[3][1]]=8;
Level[Loc[4][0]][Loc[4][1]]=9;
}
else {
//Open file and load the level into the array
for(a = 0; a < 29; a++)
for(b = 0; b < 28; b++) {
fscanf(fin, "%d", &Level[a][b]);
if(Level[a][b] == 5) { Loc[0][0]=a; Loc[0][1]=b; }
if(Level[a][b] == 6) { Loc[1][0]=a; Loc[1][1]=b; }
if(Level[a][b] == 7) { Loc[2][0]=a; Loc[2][1]=b; }
if(Level[a][b] == 8) { Loc[3][0]=a; Loc[3][1]=b; }
if(Level[a][b] == 9) { Loc[4][0]=a; Loc[4][1]=b; }
}
}
}
/****************************************************************
* Function: MainLoop() *
* Parameters: none *
* Returns: none *
* Description: Control the main execution of the game *
****************************************************************/
void MainLoop() {
do {
GetInput();
DrawWindow();
} while (1);
}
/****************************************************************
* Function: SaveLevel() *
* Parameters: none *
* Returns: none *
* Description: Save current level array to a specified file *
****************************************************************/
void SaveLevel() {
int a=0;
int b=0;
FILE *fout;
//Open file
fout = fopen(filename, "w");
//Check for write permissions
if(!(fout)) {
ExitProgram("Cannot write file. :-(");
}
else {
for(a = 0; a < 29; a++) {
for(b = 0; b < 28; b++) {
fprintf(fout, "%d ", Level[a][b]);
}
fprintf(fout, "\n");
}
fprintf(fout, "1");
fclose(fout);
}
}
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