1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
|
// async_consume_v5.cpp
//
// This is a Paho MQTT C++ client, sample application.
//
// This application is an MQTT consumer/subscriber using the C++
// asynchronous client interface, employing the to receive messages
// and status updates.
//
// The sample demonstrates:
// - Connecting to an MQTT v5 server/broker.
// - Subscribing to a topic
// - Receiving messages through the consuming (queuing) API
//
/*******************************************************************************
* Copyright (c) 2013-2024 Frank Pagliughi <fpagliughi@mindspring.com>
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v2.0
* and Eclipse Distribution License v1.0 which accompany this distribution.
*
* The Eclipse Public License is available at
* http://www.eclipse.org/legal/epl-v20.html
* and the Eclipse Distribution License is available at
* http://www.eclipse.org/org/documents/edl-v10.php.
*
* Contributors:
* Frank Pagliughi - initial implementation and documentation
*******************************************************************************/
#include <cctype>
#include <chrono>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <string>
#include <thread>
#include "mqtt/async_client.h"
using namespace std;
const string DFLT_SERVER_URI{"mqtt://localhost:1883"};
const string CLIENT_ID{"PahoCppAsyncConsumeV5"};
const string TOPIC{"hello"};
const int QOS = 1;
/////////////////////////////////////////////////////////////////////////////
int main(int argc, char* argv[])
{
auto serverURI = (argc > 1) ? string{argv[1]} : DFLT_SERVER_URI;
mqtt::async_client cli(serverURI, CLIENT_ID);
auto connOpts = mqtt::connect_options_builder::v5()
.clean_start(false)
.properties({{mqtt::property::SESSION_EXPIRY_INTERVAL, 604800}})
.finalize();
try {
cli.set_connection_lost_handler([](const std::string&) {
cout << "*** Connection Lost ***" << endl;
});
cli.set_disconnected_handler([](const mqtt::properties&, mqtt::ReasonCode reason) {
cout << "*** Disconnected. Reason [0x" << hex << int{reason} << "]: " << reason
<< " ***" << endl;
});
// Start consumer before connecting to make sure to not miss messages
cli.start_consuming();
// Connect to the server
cout << "Connecting to the MQTT server..." << flush;
auto tok = cli.connect(connOpts);
// Getting the connect response will block waiting for the
// connection to complete.
auto rsp = tok->get_connect_response();
// Make sure we were granted a v5 connection.
if (rsp.get_mqtt_version() < MQTTVERSION_5) {
cout << "\n Did not get an MQTT v5 connection." << flush;
exit(1);
}
// If there is no session present, then we need to subscribe, but if
// there is a session, then the server remembers us and our
// subscriptions.
if (!rsp.is_session_present()) {
cout << "\n Session not present on broker. Subscribing..." << flush;
cli.subscribe(TOPIC, QOS)->wait();
}
cout << "\n OK" << endl;
// Consume messages
// This just exits if the client is disconnected.
// (See some other examples for auto or manual reconnect)
cout << "\nWaiting for messages on topic: '" << TOPIC << "'" << endl;
while (true) {
auto msg = cli.consume_message();
if (!msg)
break;
cout << msg->get_topic() << ": " << msg->to_string() << endl;
}
// If we're here, the client was almost certainly disconnected.
// But we check, just to make sure.
if (cli.is_connected()) {
cout << "\nShutting down and disconnecting from the MQTT server..." << flush;
cli.stop_consuming();
cli.disconnect()->wait();
cout << "OK" << endl;
}
else {
cout << "\nClient was disconnected" << endl;
}
}
catch (const mqtt::exception& exc) {
cerr << "\n " << exc << endl;
return 1;
}
return 0;
}
|