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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>paintlib: WinBmpEx.h Source File</title>
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<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Compound&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Compound&nbsp;Members</a></div>
<h1>WinBmpEx.h</h1><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">/--------------------------------------------------------------------</span>
00003 <span class="comment">|</span>
00004 <span class="comment">|      $Id: WinBmpEx_8h-source.html,v 1.2 2004/09/15 15:26:23 uzadow Exp $</span>
00005 <span class="comment">|            PaintLib windows DrawDib bitmap class implementation</span>
00006 <span class="comment">|</span>
00007 <span class="comment">|      See Paul DiLascia's excellent january and march 97 MSJ</span>
00008 <span class="comment">|      articles. This version optionally draws using the 'video for</span>
00009 <span class="comment">|      windows' DrawDib API. This is supposedly faster, and offers</span>
00010 <span class="comment">|      dithering, too.</span>
00011 <span class="comment">|</span>
00012 <span class="comment">|      Copyright (c) 1998-2000 Bernard Delme</span>
00013 <span class="comment">|</span>
00014 <span class="comment">\--------------------------------------------------------------------</span>
00015 <span class="comment">*/</span>
00016 
00017 <span class="preprocessor">#ifndef INCL_DRAWDIB</span>
00018 <span class="preprocessor"></span><span class="preprocessor">#define INCL_DRAWDIB</span>
00019 <span class="preprocessor"></span>
00020 <span class="preprocessor">#if _MSC_VER &gt;= 1000</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER &gt;= 1000</span>
00023 <span class="preprocessor"></span>
00024 
00025 <span class="preprocessor">#include "pldibsect.h"</span>
00026 
00027 <span class="keyword">class </span>PLWinBmpEx: <span class="keyword">public</span> <a class="code" href="classPLDIBSection.html">PLDIBSection</a>
00028 {
00029 <span class="keyword">public</span>:
00030     PLWinBmpEx();
00031     <span class="keyword">virtual</span> ~PLWinBmpEx();
00032 <span class="comment"></span>
00033 <span class="comment">    //! Extended Draw function; can use DrawDib or not.</span>
00034 <span class="comment">    //! Using any stretch-mode (but the default) forces GDI usage</span>
00035 <span class="comment"></span>    BOOL DrawEx(HDC dc, <span class="keyword">const</span> RECT* rcDst=NULL, <span class="keyword">const</span> RECT* rcSrc=NULL,
00036                 HPALETTE hPal=NULL, <span class="keywordtype">bool</span> bForeground=<span class="keyword">true</span>,
00037                 <span class="keywordtype">int</span> StretchMode=-1, DWORD rop=SRCCOPY);
00038     <span class="comment"></span>
00039 <span class="comment">    //! Draws the bitmap with top left corner at specified location.</span>
00040 <span class="comment"></span>    <span class="keyword">virtual</span> <span class="keywordtype">void</span> Draw( HDC dc, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, DWORD rop = -1 );
00041 <span class="comment"></span>
00042 <span class="comment">    //! Draws the bitmap on the given device context.</span>
00043 <span class="comment">    //! Scales the bitmap by Factor.</span>
00044 <span class="comment"></span>    <span class="keyword">virtual</span> <span class="keywordtype">void</span> StretchDraw (HDC hDC, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, 
00045         <span class="keywordtype">double</span> Factor, DWORD rop = -1);
00046 <span class="comment"></span>
00047 <span class="comment">    //! Draws the bitmap on the given device context.</span>
00048 <span class="comment">    //! Scales the bitmap so w is the width and h the height.</span>
00049 <span class="comment"></span>    <span class="keyword">virtual</span> <span class="keywordtype">void</span> StretchDraw (HDC hDC, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, 
00050         <span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h, DWORD rop = -1);
00051     <span class="comment"></span>
00052 <span class="comment">    //! Draws a portion of the bitmap on the given device context</span>
00053 <span class="comment"></span>    <span class="keyword">virtual</span> BOOL DrawExtract( HDC hDC, POINT pntDest, RECT rcSrc );
00054 <span class="comment"></span>
00055 <span class="comment">    //! Call this whenever recycling the bitmap</span>
00056 <span class="comment"></span>    <span class="keywordtype">void</span> BuildLogPalette();
00057 <span class="comment"></span>
00058 <span class="comment">    //! Retrieve windows logical palette.</span>
00059 <span class="comment"></span>    HPALETTE GetLogPalette();
00060 
00061 <span class="keyword">private</span>:
00062     HPALETTE m_pal;    <span class="comment">// logical palette</span>
00063 
00064     HPALETTE CreatePalette();
00065 
00066 <span class="comment">// if we ever wanted to build without pulling in vfw </span>
00067 <span class="preprocessor">#ifndef _WITHOUT_VFW_</span>
00068 <span class="preprocessor"></span>    HDRAWDIB m_hdd;    <span class="comment">// for DrawDib API</span>
00069 <span class="preprocessor">#endif</span>
00070 <span class="preprocessor"></span>};
00071 
00072 <span class="preprocessor">#endif // INCL_DRAWDIB</span>
00073 <span class="preprocessor"></span>
00074 <span class="comment">/*</span>
00075 <span class="comment">/--------------------------------------------------------------------</span>
00076 <span class="comment">|</span>
00077 <span class="comment">|      $Log: WinBmpEx_8h-source.html,v $
00077 <span class="comment">|      Revision 1.2  2004/09/15 15:26:23  uzadow
00077 <span class="comment">|      Linux compatibility changes, doc update.
00077 <span class="comment">|</span>
00078 <span class="comment">|      Revision 1.3  2001/09/16 19:03:23  uzadow</span>
00079 <span class="comment">|      Added global name prefix PL, changed most filenames.</span>
00080 <span class="comment">|</span>
00081 <span class="comment">|      Revision 1.2  2000/03/30 21:47:41  Ulrich von Zadow</span>
00082 <span class="comment">|      Added zoom-in mode, PLWinBmpEx, conditional use of DrawDIB</span>
00083 <span class="comment">|      and some other nice stuff by Bernard Delme.</span>
00084 <span class="comment">|</span>
00085 <span class="comment">|</span>
00086 <span class="comment">|</span>
00087 <span class="comment">\--------------------------------------------------------------------</span>
00088 <span class="comment">*/</span>
</pre></div><hr size="1"><address style="align: right;"><small>Generated on Mon Sep 13 16:16:41 2004 for paintlib by
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