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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>paintlib: PLDirectFBBmp class Reference</title>
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<!-- Generated by Doxygen 1.3.2 -->
<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Compound&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Compound&nbsp;Members</a></div>
<h1>PLDirectFBBmp Class Reference</h1><code>#include &lt;<a class="el" href="pldirectfbbmp_8h-source.html">pldirectfbbmp.h</a>&gt;</code>
<p>
<p>Inheritance diagram for PLDirectFBBmp:
<p><center><img src="classPLDirectFBBmp.png" usemap="#PLDirectFBBmp_map" border="0" alt=""></center>
<map name="PLDirectFBBmp_map">
<area href="classPLBmp.html" alt="PLBmp" shape="rect" coords="0,168,101,192">
<area href="classPLBmpBase.html" alt="PLBmpBase" shape="rect" coords="0,112,101,136">
<area href="classPLBmpInfo.html" alt="PLBmpInfo" shape="rect" coords="0,56,101,80">
</map>
<a href="classPLDirectFBBmp-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a0">PLDirectFBBmp</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a1" doxytag="PLDirectFBBmp::~PLDirectFBBmp"></a>
virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a1">~PLDirectFBBmp</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destroys the bitmap. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a2" doxytag="PLDirectFBBmp::PLDirectFBBmp"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a2">PLDirectFBBmp</a> (const <a class="el" href="classPLBmp.html">PLBmp</a> &amp;Orig)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copy constructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a3" doxytag="PLDirectFBBmp::PLDirectFBBmp"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a3">PLDirectFBBmp</a> (const <a class="el" href="classPLDirectFBBmp.html">PLDirectFBBmp</a> &amp;Orig)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copy constructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a4" doxytag="PLDirectFBBmp::CreateFromSurface"></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><b>CreateFromSurface</b> (IDirectFBSurface *pSurface, bool bOwnsSurface)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a5" doxytag="PLDirectFBBmp::operator="></a>
<a class="el" href="classPLDirectFBBmp.html">PLDirectFBBmp</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a5">operator=</a> (const <a class="el" href="classPLBmp.html">PLBmp</a> &amp;Orig)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Assignment operator. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a6" doxytag="PLDirectFBBmp::operator="></a>
<a class="el" href="classPLDirectFBBmp.html">PLDirectFBBmp</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a6">operator=</a> (const <a class="el" href="classPLDirectFBBmp.html">PLDirectFBBmp</a> &amp;Orig)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Assignment operator. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>IDirectFBSurface *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a7">GetSurface</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a8" doxytag="PLDirectFBBmp::GetMemUsed"></a>
long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a8">GetMemUsed</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the amount of memory used by the object. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a9" doxytag="PLDirectFBBmp::GetBytesPerLine"></a>
long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#a9">GetBytesPerLine</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns number of bytes used per line. <br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#e0">SetDirectFB</a> (IDirectFB *pDirectFB)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="e1" doxytag="PLDirectFBBmp::GetMemNeeded"></a>
long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#e1">GetMemNeeded</a> (PLLONG width, PLLONG height, PLWORD BitsPerPixel)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns memory needed by a bitmap with the specified attributes. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="e2" doxytag="PLDirectFBBmp::GetBitsMemNeeded"></a>
long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#e2">GetBitsMemNeeded</a> (PLLONG width, PLLONG height, PLWORD BitsPerPixel)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns memory needed by bitmap bits. <br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="b0" doxytag="PLDirectFBBmp::internalCreate"></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><b>internalCreate</b> (PLLONG Width, PLLONG Height, PLWORD BitsPerPixel, bool bAlphaChannel, bool bIsGreyscale)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="b1" doxytag="PLDirectFBBmp::freeMembers"></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#b1">freeMembers</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete memory allocated by member variables. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="b2" doxytag="PLDirectFBBmp::initLineArray"></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLDirectFBBmp.html#b2">initLineArray</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialize internal table of line addresses. <br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Manipulates bitmaps stored as DirectFB surfaces. 8, 24 and 32 bpp (pixel formats DSPF_ARGB, DSPF_RGB32, DSPF_RGB24, DSPF_A8). The surfaces used are system memory surfaces. 
<p>

<p>
Definition at line <a class="el" href="pldirectfbbmp_8h-source.html#l00023">23</a> of file <a class="el" href="pldirectfbbmp_8h-source.html">pldirectfbbmp.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="PLDirectFBBmp::PLDirectFBBmp"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> PLDirectFBBmp::PLDirectFBBmp </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Creates an empty bitmap object. The <a class="el" href="classPLBmp.html#a4">Create()</a> function allocates a DirectFB system memory surface for this bitmap. Note that only system memory surfaces are supported at the moment.     </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a7" doxytag="PLDirectFBBmp::GetSurface"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> IDirectFBSurface* PLDirectFBBmp::GetSurface </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns a pointer to the internal DirectFB surface. The surface is still owned by the bitmap object. Using this pointer, you can bring DirectFB and paintlib data out of sync easily. Handle with care.     </td>
  </tr>
</table>
<a name="e0" doxytag="PLDirectFBBmp::SetDirectFB"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void PLDirectFBBmp::SetDirectFB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">IDirectFB *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pDirectFB</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets a pointer to the main DirectFB interface. This needs to be done before any PLDirectFBBmps get allocated.     </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="pldirectfbbmp_8h-source.html">pldirectfbbmp.h</a></ul>
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