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<title>paintlib: PLPNGEncoder class Reference</title>
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<h1>PLPNGEncoder Class Reference</h1>PNG file encoder. Uses LIBPNG to do the actual conversion.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="plpngenc_8h-source.html">plpngenc.h</a>&gt;</code>
<p>
<p>Inheritance diagram for PLPNGEncoder:
<p><center><img src="classPLPNGEncoder.png" usemap="#PLPNGEncoder_map" border="0" alt=""></center>
<map name="PLPNGEncoder_map">
<area href="classPLPicEncoder.html" alt="PLPicEncoder" shape="rect" coords="0,56,101,80">
</map>
<a href="classPLPNGEncoder-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a0" doxytag="PLPNGEncoder::PLPNGEncoder"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLPNGEncoder.html#a0">PLPNGEncoder</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates an encoder. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a1" doxytag="PLPNGEncoder::~PLPNGEncoder"></a>
virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLPNGEncoder.html#a1">~PLPNGEncoder</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destroys a encoder. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a2" doxytag="PLPNGEncoder::GetDataSink"></a>
<a class="el" href="classPLDataSink.html">PLDataSink</a> *&nbsp;</td><td class="memItemRight" valign=bottom><b>GetDataSink</b> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a3" doxytag="PLPNGEncoder::SetCompressionLevel"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLPNGEncoder.html#a3">SetCompressionLevel</a> (unsigned short Level)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets compression level for PNG, range is 0-9, 9 is hardest compression. <br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="b0" doxytag="PLPNGEncoder::DoEncode"></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPLPNGEncoder.html#b0">DoEncode</a> (<a class="el" href="classPLBmpBase.html">PLBmpBase</a> *pBmp, <a class="el" href="classPLDataSink.html">PLDataSink</a> *pDataSnk)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets up LIBPNG environment and calls LIBPNG to encode an image. <br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
PNG file encoder. Uses LIBPNG to do the actual conversion. 
<p>

<p>
Definition at line <a class="el" href="plpngenc_8h-source.html#l00019">19</a> of file <a class="el" href="plpngenc_8h-source.html">plpngenc.h</a>.<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="plpngenc_8h-source.html">plpngenc.h</a></ul>
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