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<title>paintlib: tagWINRGBQUAD struct Reference</title>
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<h1>tagWINRGBQUAD Struct Reference</h1>Windows Bitmap Struct Definitions.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="plwindefs_8h-source.html">plwindefs.h</a>></code>
<p>
<a href="structtagWINRGBQUAD-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o0" doxytag="tagWINRGBQUAD::rgbBlue"></a>
PLBYTE </td><td class="memItemRight" valign=bottom><b>rgbBlue</b></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o1" doxytag="tagWINRGBQUAD::rgbGreen"></a>
PLBYTE </td><td class="memItemRight" valign=bottom><b>rgbGreen</b></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o2" doxytag="tagWINRGBQUAD::rgbRed"></a>
PLBYTE </td><td class="memItemRight" valign=bottom><b>rgbRed</b></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o3" doxytag="tagWINRGBQUAD::rgbReserved"></a>
PLBYTE </td><td class="memItemRight" valign=bottom><b>rgbReserved</b></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Windows Bitmap Struct Definitions.
<p>
Contains the definitions for the data structures used in windows bitmap files. For windows apps, they are already defined - but not with these names.<p>
The WINRGBQUAD, WINBITMAPFILEHEADER, WINBITMAPINFOHEADER, and WINBITMAPINFO structs are defined as RGBQUAD etc. in the windows header files. See the windows documentation for details.
<p>
<p>
Definition at line <a class="el" href="plwindefs_8h-source.html#l00025">25</a> of file <a class="el" href="plwindefs_8h-source.html">plwindefs.h</a>.<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="plwindefs_8h-source.html">plwindefs.h</a></ul>
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