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#ifndef _AggregateState_h_
#define _AggregateState_h_
#include "AggregateEvent.h"
/** AggregateState
* Aggregates many smaller states.
* Keeps condensed data of them, in cummulated duration of each state name.
*/
@interface AggregateState : AggregateEvent
{
int imbricationLevel;
}
/** returns a newly created aggregate state made from the entities array.
* entities must contain entities ordered by decreasing time, and they
* cannot overlap. All must have the same imbricationLevel.
*/
+ (PajeEntity *)entityWithEntities:(NSArray *)entities;
- (id)initWithEntities:(NSArray *)entities;
- (double)subDurationAtIndex:(unsigned)i;
- (int)imbricationLevel;
@end
#endif
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