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/* Pango
* pango-gravity.c: Gravity routines
*
* Copyright (C) 2006, 2007 Red Hat Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:vertical
* @short_description:Laying text out in vertical directions
* @title:Vertical Text
* @see_also: pango_context_get_base_gravity(),
* pango_context_set_base_gravity(),
* pango_context_get_gravity(),
* pango_context_get_gravity_hint(),
* pango_context_set_gravity_hint(),
* pango_font_description_set_gravity(),
* pango_font_description_get_gravity(),
* pango_attr_gravity_new(),
* pango_attr_gravity_hint_new()
*
* Since 1.16, Pango is able to correctly lay vertical text out. In fact, it can
* set layouts of mixed vertical and non-vertical text. This section describes
* the types used for setting vertical text parameters.
*
* The way this is implemented is through the concept of
* <firstterm>gravity</firstterm>. Gravity of normal Latin text is south. A
* gravity value of east means that glyphs will be rotated ninety degrees
* counterclockwise. So, to render vertical text one needs to set the gravity
* and rotate the layout using the matrix machinery already in place. This has
* the huge advantage that most algorithms working on a #PangoLayout do not need
* any change as the assumption that lines run in the X direction and stack in
* the Y direction holds even for vertical text layouts.
*
* Applications should only need to set base gravity on #PangoContext in use, and
* let Pango decide the gravity assigned to each run of text. This automatically
* handles text with mixed scripts. A very common use is to set the context base
* gravity to auto using pango_context_set_base_gravity()
* and rotate the layout normally. Pango will make sure that
* Asian languages take the right form, while other scripts are rotated normally.
*
* The correct way to set gravity on a layout is to set it on the context
* associated with it using pango_context_set_base_gravity(). The context
* of a layout can be accessed using pango_layout_get_context(). The currently
* set base gravity of the context can be accessed using
* pango_context_get_base_gravity() and the <firstterm>resolved</firstterm>
* gravity of it using pango_context_get_gravity(). The resolved gravity is
* the same as the base gravity for the most part, except that if the base
* gravity is set to %PANGO_GRAVITY_AUTO, the resolved gravity will depend
* on the current matrix set on context, and is derived using
* pango_gravity_get_for_matrix().
*
* The next thing an application may want to set on the context is the
* <firstterm>gravity hint</firstterm>. A #PangoGravityHint instructs how
* different scripts should react to the set base gravity.
*
* Font descriptions have a gravity property too, that can be set using
* pango_font_description_set_gravity() and accessed using
* pango_font_description_get_gravity(). However, those are rarely useful
* from application code and are mainly used by #PangoLayout internally.
*
* Last but not least, one can create #PangoAttribute<!---->s for gravity
* and gravity hint using pango_attr_gravity_new() and
* pango_attr_gravity_hint_new().
*/
#include "config.h"
#include "pango-gravity.h"
#include <math.h>
/**
* pango_gravity_to_rotation:
* @gravity: gravity to query
*
* Converts a #PangoGravity value to its natural rotation in radians.
* @gravity should not be %PANGO_GRAVITY_AUTO.
*
* Note that pango_matrix_rotate() takes angle in degrees, not radians.
* So, to call pango_matrix_rotate() with the output of this function
* you should multiply it by (180. / G_PI).
*
* Return value: the rotation value corresponding to @gravity.
*
* Since: 1.16
*/
double
pango_gravity_to_rotation (PangoGravity gravity)
{
double rotation;
g_return_val_if_fail (gravity != PANGO_GRAVITY_AUTO, 0);
switch (gravity)
{
default:
case PANGO_GRAVITY_AUTO: /* shut gcc up */
case PANGO_GRAVITY_SOUTH: rotation = 0; break;
case PANGO_GRAVITY_NORTH: rotation = G_PI; break;
case PANGO_GRAVITY_EAST: rotation = -G_PI_2; break;
case PANGO_GRAVITY_WEST: rotation = +G_PI_2; break;
}
return rotation;
}
/**
* pango_gravity_get_for_matrix:
* @matrix: (nullable): a #PangoMatrix
*
* Finds the gravity that best matches the rotation component
* in a #PangoMatrix.
*
* Return value: the gravity of @matrix, which will never be
* %PANGO_GRAVITY_AUTO, or %PANGO_GRAVITY_SOUTH if @matrix is %NULL
*
* Since: 1.16
*/
PangoGravity
pango_gravity_get_for_matrix (const PangoMatrix *matrix)
{
PangoGravity gravity;
double x;
double y;
if (!matrix)
return PANGO_GRAVITY_SOUTH;
x = matrix->xy;
y = matrix->yy;
if (fabs (x) > fabs (y))
gravity = x > 0 ? PANGO_GRAVITY_WEST : PANGO_GRAVITY_EAST;
else
gravity = y < 0 ? PANGO_GRAVITY_NORTH : PANGO_GRAVITY_SOUTH;
return gravity;
}
typedef enum
{
PANGO_VERTICAL_DIRECTION_NONE,
PANGO_VERTICAL_DIRECTION_TTB,
PANGO_VERTICAL_DIRECTION_BTT
} PangoVerticalDirection;
typedef struct {
/* PangoDirection */
guint8 horiz_dir; /* Orientation in horizontal context */
/* PangoVerticalDirection */
guint8 vert_dir; /* Orientation in vertical context */
/* PangoGravity */
guint8 preferred_gravity; /* Preferred context gravity */
/* gboolean */
guint8 wide; /* Whether script is mostly wide.
* Wide characters are upright (ie.
* not rotated) in foreign context */
} PangoScriptProperties;
#define NONE PANGO_VERTICAL_DIRECTION_NONE
#define TTB PANGO_VERTICAL_DIRECTION_TTB
#define BTT PANGO_VERTICAL_DIRECTION_BTT
#define LTR PANGO_DIRECTION_LTR
#define RTL PANGO_DIRECTION_RTL
#define WEAK PANGO_DIRECTION_WEAK_LTR
#define S PANGO_GRAVITY_SOUTH
#define E PANGO_GRAVITY_EAST
#define W PANGO_GRAVITY_WEST
const PangoScriptProperties script_properties[] =
{ /* ISO 15924 code */
{LTR, NONE, S, FALSE}, /* Zyyy */
{LTR, NONE, S, FALSE}, /* Qaai */
{RTL, NONE, S, FALSE}, /* Arab */
{LTR, NONE, S, FALSE}, /* Armn */
{LTR, NONE, S, FALSE}, /* Beng */
{LTR, TTB, E, TRUE }, /* Bopo */
{LTR, NONE, S, FALSE}, /* Cher */
{LTR, NONE, S, FALSE}, /* Qaac */
{LTR, NONE, S, FALSE}, /* Cyrl (Cyrs) */
{LTR, NONE, S, FALSE}, /* Dsrt */
{LTR, NONE, S, FALSE}, /* Deva */
{LTR, NONE, S, FALSE}, /* Ethi */
{LTR, NONE, S, FALSE}, /* Geor (Geon, Geoa) */
{LTR, NONE, S, FALSE}, /* Goth */
{LTR, NONE, S, FALSE}, /* Grek */
{LTR, NONE, S, FALSE}, /* Gujr */
{LTR, NONE, S, FALSE}, /* Guru */
{LTR, TTB, E, TRUE }, /* Hani */
{LTR, TTB, E, TRUE }, /* Hang */
{RTL, NONE, S, FALSE}, /* Hebr */
{LTR, TTB, E, TRUE }, /* Hira */
{LTR, NONE, S, FALSE}, /* Knda */
{LTR, TTB, E, TRUE }, /* Kana */
{LTR, NONE, S, FALSE}, /* Khmr */
{LTR, NONE, S, FALSE}, /* Laoo */
{LTR, NONE, S, FALSE}, /* Latn (Latf, Latg) */
{LTR, NONE, S, FALSE}, /* Mlym */
{WEAK,TTB, W, FALSE}, /* Mong */
{LTR, NONE, S, FALSE}, /* Mymr */
{LTR, BTT, W, FALSE}, /* Ogam */
{LTR, NONE, S, FALSE}, /* Ital */
{LTR, NONE, S, FALSE}, /* Orya */
{LTR, NONE, S, FALSE}, /* Runr */
{LTR, NONE, S, FALSE}, /* Sinh */
{RTL, NONE, S, FALSE}, /* Syrc (Syrj, Syrn, Syre) */
{LTR, NONE, S, FALSE}, /* Taml */
{LTR, NONE, S, FALSE}, /* Telu */
{RTL, NONE, S, FALSE}, /* Thaa */
{LTR, NONE, S, FALSE}, /* Thai */
{LTR, NONE, S, FALSE}, /* Tibt */
{LTR, NONE, S, FALSE}, /* Cans */
{LTR, TTB, S, TRUE }, /* Yiii */
{LTR, NONE, S, FALSE}, /* Tglg */
{LTR, NONE, S, FALSE}, /* Hano */
{LTR, NONE, S, FALSE}, /* Buhd */
{LTR, NONE, S, FALSE}, /* Tagb */
/* Unicode-4.0 additions */
{LTR, NONE, S, FALSE}, /* Brai */
{RTL, NONE, S, FALSE}, /* Cprt */
{LTR, NONE, S, FALSE}, /* Limb */
{LTR, NONE, S, FALSE}, /* Osma */
{LTR, NONE, S, FALSE}, /* Shaw */
{LTR, NONE, S, FALSE}, /* Linb */
{LTR, NONE, S, FALSE}, /* Tale */
{LTR, NONE, S, FALSE}, /* Ugar */
/* Unicode-4.1 additions */
{LTR, NONE, S, FALSE}, /* Talu */
{LTR, NONE, S, FALSE}, /* Bugi */
{LTR, NONE, S, FALSE}, /* Glag */
{LTR, NONE, S, FALSE}, /* Tfng */
{LTR, NONE, S, FALSE}, /* Sylo */
{LTR, NONE, S, FALSE}, /* Xpeo */
{LTR, NONE, S, FALSE}, /* Khar */
/* Unicode-5.0 additions */
{LTR, NONE, S, FALSE}, /* Zzzz */
{LTR, NONE, S, FALSE}, /* Bali */
{LTR, NONE, S, FALSE}, /* Xsux */
{RTL, NONE, S, FALSE}, /* Phnx */
{LTR, NONE, S, FALSE}, /* Phag */
{RTL, NONE, S, FALSE} /* Nkoo */
};
#undef NONE
#undef TTB
#undef BTT
#undef LTR
#undef RTL
#undef WEAK
#undef S
#undef E
#undef N
#undef W
static PangoScriptProperties
get_script_properties (PangoScript script)
{
g_return_val_if_fail (script >= 0, script_properties[0]);
if ((guint)script >= G_N_ELEMENTS (script_properties))
return script_properties[0];
return script_properties[script];
}
/**
* pango_gravity_get_for_script:
* @script: #PangoScript to query
* @base_gravity: base gravity of the paragraph
* @hint: orientation hint
*
* Based on the script, base gravity, and hint, returns actual gravity
* to use in laying out a single #PangoItem.
*
* If @base_gravity is %PANGO_GRAVITY_AUTO, it is first replaced with the
* preferred gravity of @script. To get the preferred gravity of a script,
* pass %PANGO_GRAVITY_AUTO and %PANGO_GRAVITY_HINT_STRONG in.
*
* Return value: resolved gravity suitable to use for a run of text
* with @script.
*
* Since: 1.16
*/
PangoGravity
pango_gravity_get_for_script (PangoScript script,
PangoGravity base_gravity,
PangoGravityHint hint)
{
PangoScriptProperties props = get_script_properties (script);
if (G_UNLIKELY (base_gravity == PANGO_GRAVITY_AUTO))
base_gravity = props.preferred_gravity;
return pango_gravity_get_for_script_and_width (script, props.wide,
base_gravity, hint);
}
/**
* pango_gravity_get_for_script_and_width:
* @script: #PangoScript to query
* @wide: %TRUE for wide characters as returned by g_unichar_iswide()
* @base_gravity: base gravity of the paragraph
* @hint: orientation hint
*
* Based on the script, East Asian width, base gravity, and hint,
* returns actual gravity to use in laying out a single character
* or #PangoItem.
*
* This function is similar to pango_gravity_get_for_script() except
* that this function makes a distinction between narrow/half-width and
* wide/full-width characters also. Wide/full-width characters always
* stand <emphasis>upright</emphasis>, that is, they always take the base gravity,
* whereas narrow/full-width characters are always rotated in vertical
* context.
*
* If @base_gravity is %PANGO_GRAVITY_AUTO, it is first replaced with the
* preferred gravity of @script.
*
* Return value: resolved gravity suitable to use for a run of text
* with @script and @wide.
*
* Since: 1.26
*/
PangoGravity
pango_gravity_get_for_script_and_width (PangoScript script,
gboolean wide,
PangoGravity base_gravity,
PangoGravityHint hint)
{
PangoScriptProperties props = get_script_properties (script);
gboolean vertical;
if (G_UNLIKELY (base_gravity == PANGO_GRAVITY_AUTO))
base_gravity = props.preferred_gravity;
vertical = PANGO_GRAVITY_IS_VERTICAL (base_gravity);
/* Everything is designed such that a system with no vertical support
* renders everything correctly horizontally. So, if not in a vertical
* gravity, base and resolved gravities are always the same.
*
* Wide characters are always upright.
*/
if (G_LIKELY (!vertical || wide))
return base_gravity;
/* If here, we have a narrow character in a vertical gravity setting.
* Resolve depending on the hint.
*/
switch (hint)
{
default:
case PANGO_GRAVITY_HINT_NATURAL:
if (props.vert_dir == PANGO_VERTICAL_DIRECTION_NONE)
return PANGO_GRAVITY_SOUTH;
if ((base_gravity == PANGO_GRAVITY_EAST) ^
(props.vert_dir == PANGO_VERTICAL_DIRECTION_BTT))
return PANGO_GRAVITY_SOUTH;
else
return PANGO_GRAVITY_NORTH;
case PANGO_GRAVITY_HINT_STRONG:
return base_gravity;
case PANGO_GRAVITY_HINT_LINE:
if ((base_gravity == PANGO_GRAVITY_EAST) ^
(props.horiz_dir == PANGO_DIRECTION_RTL))
return PANGO_GRAVITY_SOUTH;
else
return PANGO_GRAVITY_NORTH;
}
}
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