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Archive-name: mudlist.doc
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
/_/_/_/_/ THE /_/_/_/_/
/_/_/ MUD CONNECTOR /_/_/
/_/_/_/_/ MUD LIST /_/_/_/_/
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
o=======================================================================o
The Mud Connector is (c) copyright (1994 - 2002) by Andrew Cowan.
This document and the data contained therein may not be reproduced in
any way without express written permission. Many thanks go out to
the mud administrators who helped to make this list through their
support and patronage of TMC.
o=======================================================================o
All listings derived from the Mud Connector WWW site
http://www.mudconnect.com/
You can contact the Mud Connector staff at admin@mudconnect.com.
[NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
Last Updated: September 26th, 2002
TOTAL MUDS LISTED: 1742
o=======================================================================o
o=======================================================================o
Muds Beginning With: Digit
o=======================================================================o
Mud : 2 Shattered Realms
Code Base : [Circlemud] Highly modified Circle 3.0b pl14/15
Telnet : apocmud.genesismuds.com 3335 [169.207.182.234]
WWW : None
Description :
2 Shattered Realms is under construction (yet). We are
hiring builders again, we also need Immortals for a few
other jobs. Also, it is most appreciated if you would like
to come on over and test out our areas and overall system.
We are certain that you would like it.
The first year of 2SR has just finished but, they have
kept well with the growing technology of coding and
mudding. They make use of a large portal that gives people
access to past, present, and future zones that are
increasingly difficult as you get higher in the games
ranks, the higher you get, the more areas you have access to.
2SR has an array of builders so, every zone is unique in
its own way. There is also a forge system being implemented
so, you can go over every zone again and again to get
different equipment every time. Also, there are remorts,
heroes and clans planned to be taken in some time soon.
-----------------------------------------------
Mud : 2001's Eternal Darkness
Code Base : [Circlemud] Circle 3.0
Telnet : ed.wolfpaw.net 9700 [216.18.90.20]
WWW : http://www.battlegroundz.com/edmud/main.html
Description :
2001 Eternal Darkness
We Have Moved! Our new address is:
ed.wolfpaw.net 9700
Come join the adventure, mayhem, and
fun of Eternal Darkness 2001, one of the
most unique and exciting muds on the
net! Great new zones, terrifying foes,
and plenty of surprises await the true
adventurer to discover and conquer. An
extensive clan system, equipment forge
system, and rare loads are some of the
features of the game. Players may
choose to rise to unlimited levels, or to
remort to our Dragon levels. After
reaching Eternal Dragon status,
continue on to our newest feature -
Titan levels! With our extensive spell
spheres, gods, and guilds, players will
have unique combinations which will
make them different from any other
player on the game! Become top dog on
ED! Are you up to the challenge? Show
us who's boss and what you are made of.
Will you be one of the survivors in this
dark and desolate land? See you soon!
-----------------------------------------------
Mud : 2002's Caer Dubrin
Code Base : [Circlemud] 3.0 slightly modified, more mods to come
Telnet : 64.81.114.131 1212
WWW : None
Description :
Caer Dubrin is currently still in its birthing process. We
are looking for builders and at least one coder, preferably
two. Anyone who is interested in either of these log onto
Caer Dubrin or email caer_dubrin@eudoramail.com
-----------------------------------------------
Mud : 3-Kingdoms
Code Base : [LP] LP
Telnet : 3k.org 3000 [207.57.64.109]
WWW : http://www.3k.org/
Description :
3Kingdoms is one of the oldest and largest muds around, and
features areas for the complete novice or the more sophisticated
high-end player. The atmosphere of the mud is friendly, and the
emphasis of play is one of partying and questing. It is at times
a noisy and raucous place to be, and has a very loyal following
with over 3000 active players, and an average of 130 players
online at any given time. The game has three broad thematic areas
fantasy, science, and chaos (hence the name 3Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy even the
most jaded of players. It has an active wizard community that
continually endevours to keep the game both fresh and challenging.
3Kingdoms is also the first MUD enhanced for use with the Portal
MUD client.
-----------------------------------------------
Mud : 4 Dimensions
Code Base : [Circlemud] Modified Circle 3.0bpl15
Telnet : mud.4dimensions.org 6000 [68.22.64.10]
WWW : http://4dimensions.org
Description :
Welcome to 4 Dimensions, a MUD with four different
dimensions that an adventurer can choose from, and each
having it's own background story to go along with it. These
dimensions are all connected in a time line and all have a
common link to our past, present, and future. You will be
visiting and role-playing in these very important time periods:
the Prehistoric dimension where dinosaurs and very old
legends are recreated; the Medieval dimension where
monarchy, anarchy, and chivalry was born; the Old West
dimension where old country heroes and villain return again
living lives and legends; and the last dimension would be
the Futuristic dimension where robots and computers run
our world, and where technology has reached it's peak.
These four dimensions all have one thing in common and
that is where our civilization has been passed down from, it
is where the World was created, and also, where you can
have the time of your life. Each dimension is always being
added to and growing to give more thrilling areas to enjoy.
Your destiny awaits you to fulfill it, are you strong enough
to follow it?
-----------------------------------------------
Mud : 7 Degrees of Freedom
Code Base : [Aber] Modified
Telnet : 7dof.org.uk 6715 [217.10.143.92]
WWW : http://www.7dof.org.uk/
Description :
7 Degrees of Freedom worked for over a year before opening
to the public. This was so that we could write some
original game concepts and quests to guard against 'Just
Another iDiRT Syndrome'
Our quest and zone writers have added new quests and zones
that give our world a unique face and map.
The game dynamically resets objects and mobiles in a way
invisible to players. Once you have reach the level of
Wizard you can become mortal again (i.e. defrob/remort) and
run more quests to try and reach the level of MasterWizard.
As with most Abers, Roleplay is not encouraged and the main
emphasis on the MUD is on everyone having a good time.
The 7DOF ethos is that players should be permitted to enjoy
their MUDing experience, hence we do not have niggling
rules against quest recompletion, etc.
We also pride ourselves on not having tell-logging or
snooping. Privacy is respected.
-----------------------------------------------
Mud : The 7th Lair
Code Base : [EOS] [ Heavily Modified ]
Telnet : the7thlair.dune.net 4255 [63.117.93.2]
WWW : None
Description :
The 7th Lair is an exceptional MUD which has been around for some time now,
mostly in the BETA testing stage. We are currently fully operational, but are
in dire need of builders to add to our currently small world. If you are
interested in building for our MUD, please log on and read HELP BUILDER.
Sincerely,
Hellion Bloodsend
Owner/Head-Administrator
-----------------------------------------------
Mud : 7th Sign
Code Base : [LP] Custom driver and library
Telnet : 7thsignmud.org 7000 [216.175.225.250]
WWW : http://www.7thsignmud.org/
Description :
Many years ago, a group of researchers at Miskatonic University sought to
harness the power of reality itself by delving more deeply into the atomic
structure than science had theretofore studied. Frustrated with the
limitations of normal equipment and methodoligies, the scientists borrowed
arcane occult techniques as well as highly unstable theoretical concepts
of physics, many of which had never been tested. The preparations for the
experiment were expeciently and concisely readied for the conjunction of
the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn,
and Jupiter. the test proceeded excedingly well initially; however as the
scientists probed further and further into the atoms' cores immense
quantities of energy accumulated well outside the expected range. The
resulting explosion destroyed the laboratory ... but what's more is that
it sent ryfts throughout the fabric of reality through which past, present,
and future collided -- and fantasy and fact became one in the same. Many
claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those
responsible have never been heard from again, though some speculate that
they attained the power they sought to control. The city of Arkham itself
was spared in this merging of realms and has since become the only known
sanctuary left in a world changing constantly as the threads holding
reality together unravel more and more each day.
-----------------------------------------------
Mud : 8bitMUSH
Code Base : [MUSH] Modified PennMUSH
Telnet : 8bit.ath.cx 4201 [24.255.231.236]
WWW : http://8bit.ath.cx/
Description :
* Building -- Free building, and lots of it. No quota. No theme. Build your
own little house, castle, swamp, or area.
* Exploring -- You'll find a variety of explorable areas including an
extensive mountain area, a Super Mario Bros. area, and many player homes and
lots. Players are often building new places to explore.
* FANSI Art -- We support FLAG Extended Ansi Settings which provides for an
extended character set: card suits, box drawing characters, and shading
characters allowing for many pseudo-colors. Re-live the days of BBS art.
* Coding -- We offer a ton of softcode to play with, including a playable
MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids
for keeping track of places you've explored, and a whole slew of other code.
We offer support for those looking to learn how to code. This includes
player tutors, a 21 lesson coding tutorial, and plenty of unique functions.
* Socializing -- We have a standard chat system where people can interact
from anywhere on the MUSH. If you don't like to do anything but socialize
that's fine with us.
* Capitalism -- We have a company system and stock market which promotes
the sales of goods and the competition of MUSH companies. Many of them
sell products and compete for your daily paycheck. You can also invest
in companies and attempt to make a profit.
o=======================================================================o
Muds Beginning With: A
o=======================================================================o
Mud : Aabadun: Lessons in Deception
Code Base : [Emlenmud] Hybrid - Heavily Customized
Telnet : deception.betterbox.net 8000 [207.206.185.86]
WWW : None
Description :
ABOUT THE PTEST:
The ptest of Lessons in Deception will range from the
middle of January to early June, when we will reopen
permanently. During the 5-month ptest classes will be
tested for balance, construction of the world will be
completed, and suggestions for additions to the mud will
be considered. But, above all else, we'd like to recruit
a large playerbase, so that multiple Kingdoms can be added
to the world.
If you are familiar with the traditional emlen codebase,
you will notice changes to experience, classes, remorting,
group-ranges, armor, and our alignment system.
The World of Aabadun is all custom built, and we look
forward to giving you your first lesson in deception.
-----------------------------------------------
Mud : Aabahran: The Forsaken Lands
Code Base : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications]
Telnet : forsakenlands.org 6666 [216.194.99.11]
WWW : http://www.forsakenlands.org/
Description :
Enter a medieval fantasy world where Chaos has reigned, fallen, and is
rising again. A land of change, filled with stories of fallen heroes and
forgotten empires. A land divided by religion and path, and one so torn by
war and conflict that only a few surviving cities remain intact.
Aabahran: The Forsaken Lands is a PK/RP mud, and the result of years of
hard work in building and coding to create a truly original world with its
own theme. Our focus is gameplay, and the worlds we've created encourage
such.
Aabahran, The Forsaken Lands, has extended races (20) and
extended classes (20), as well as 'quest classes' and 'quest races'
allowing for a rich roleplaying background and strategic playerkilling
environment. We have advanced mob-run quests, detailed AI sequences for
mobs, five 'cabals', royalty and nobility, many very helpful and
experienced Immortals, and a very large, well-written world.
For more information, visit http://www.gamers.com/283142
or visit our player review section.
-----------------------------------------------
Mud : Aabarism II: Unforgiven Mayhem
Code Base : [Rot] RoT heavily modified 7 tiers 300+skills/spells
Telnet : visuald.terrabox.com 9999 [64.242.77.155]
WWW : http://visuald.terrabox.com
Description :
Welcome to Aabarism II: Unforgiven Mayhem. In a land of pain, death, anguish
and destruction you try to make dues. Your friends are limited and your enemies,
numerous. You're journey: to survive in this land of chaos. Come and venture
into this land if you dare where you will really test the laws of 'survival of
the fittest.'
Aabarism has been months in the making. We are a newbie friendly mud
featuring 5 tiers, 50 races, balances classes & our well known PowerLevels.
We have now added EVEN more skills/spells to balance out our classes. Now
featuring a more enhanced quest system to bonus players for quick quests. Also
if you play you could become part of the player run council which decides what
happens on Aabarism.
-----------------------------------------------
Mud : Aabrazak: Age of Damnation II
Code Base : [Rot] Enhanced Player Killing
Telnet : bb6.betterbox.net 2500 [209.83.132.78]
WWW : http://ashen.betterbox.net/AoD/
Description :
Greetings, and welcome to Aabrazak: Age of Damnation II.
The inhabitants of this realm tend to be quite competitive
so if you don't stay on your toes, you may end up missing
your head. But where are my manners, please do drop by our
little realm, but don't say that I didn't warn you!
We have a fairly descent balance of classes here so don't
bother asking which class is 'stacked' because you won't
get an answer. We have an arena (which offers 5 on 5
battles w/ potion & scroll toggles), and a warzone. We also
have a quest master where you may quest for equipment,
weapons, whostrings, renames, etc.
Sound like your type of MUD? Then stop by and pay us a
visit. Most of all, have fun!
-----------------------------------------------
Mud : Aabsolom Chronicles
Code Base : [Rom] Heavily Modified ROM 2.4
Telnet : aabsolom.kyndig.com 1538 [209.61.155.105]
WWW : None
Description :
Aabsolom is a place for those who want to Roleplay
can, We have an extensive RP system with rewards.
We also have a number of great features:
Auction System, Race Channel, Race languages, Arena,
PK for clans, And a personalized clan system for our world.
-----------------------------------------------
Mud : Aadarian Realms
Code Base : [Merc] [MERC/ROM/ROT] ADR Four Tiers [The Original]
Telnet : aadarian.akbearsden.com 8888 [24.237.7.229]
WWW : None
Description :
During an age of strife when legends were flesh and blood, when immortals walked
among us before the word became lore, there was a world forgotten by the scribes.
A realm where the lives of the men and women would be forever changed by the struggles
for power that ravished the lands.
Many years have pasted since the dawn of peace had spread across these war-torn
lands. The warriors of the past ages now maintain farms and have taken to travling
the trade routes calling themselves merchants. Others have begun to venture toward
the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten
civilizations.
(ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath
classes. More than 300+ skills and spells and A professional staff of polite
and dedicated immortals drafted from the Elders of the Realms. We are still
under development and that will not stop... There is a never ending list
of ways to improve the realms.
Current Projects:
Fuedal Code (Trades, Crafts, Farming, Provinces etc.)
Housing Code (Flats, Taverns, Masions, Castles etc.)
MultiClass (Race and Level Restricted Multi-Classing)
Design Director
Shimtis Grul
-----------------------------------------------
Mud : Aaelin
Code Base : [MUSH] PennMUSH 1.7.5p5 (Modified)
Telnet : www.deepfire.net 5050 [65.25.238.57]
WWW : None
Description :
Aaelin is soon to reopen on a new server. First though,
we're making some changes to the theme to help it get
along more smoothly this time. Saragnoss is getting a
large overhaul, as are the Aelves. The existances of an
evil culture is being added into the theme as well. Check
back here for information on when we reopen!
-----------------------------------------------
Mud : Aaezure Odyssey
Code Base : [Circlemud] Circle/Custom
Telnet : amud.betterbox.net 6666 [209.83.132.70]
WWW : http://amud.betterbox.net/
Description :
Aaezure Odyssey is a great MUD for all ages. Formerly
known as DeathWish MUD, this is a great, stable MUD that has
been in operation since 1994. There are over 11,000 rooms
with a good balance of zones for all levels, with more added
all the time. Playerkilling is limited to a Battlefield only,
and players are allowed to play two characters at a time if
they wish. This mud has 50 mortal levels, 6 regular classes
and 4 remort classes, and too many great features to list.
Aaezure Odyssey is in the process of converting to a whole
new codebase and adding lots of new fun stuff, including 15
races - and some surprises. Come on by and check it out.
-----------------------------------------------
Mud : Aalynor's Nexus
Code Base : [Mordor] Modified
Telnet : aalynorsnexus.org 2000 [64.39.28.81]
WWW : http://www.aalynorsnexus.org/
Description :
A highly advanced role-playing fantasy adventure game with
an interactive storyline, multiple subplots, and room for
creativity combined with a sophisticated combat engine
provide for hours of quality online entertainment.
The life of a character within the mystical World of Altin
reads much like a fantasy novel, where almost anything is
possible. The world comes alive for you as major and minor
plots react to your actions, with every player contributing
in some way to this living work of interactive fiction.
The strength and appeal of Aalynor's Nexus is not derived
solely from the underlying software, but rather, from its
people. There is a real sense of community in this world.
It is the player's enthusiasm and encouragement which keeps
the world alive and entertaining for player and gamemaster
alike.
-----------------------------------------------
Mud : Aalynor's Nexus: The Sanctuary
Code Base : [Custom] Derived from original Aalynor's Nexus game engine
Telnet : aalynorsnexus.org 3000 [64.39.28.81]
WWW : http://www.tholm.org/sanctuary/community/
Description :
THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS
INTO THE FUTURE OF ALTIN.
PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002.
And here we are, noble adventurer. Will you walk in Aalynor's Light, seek
Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista,
or will you embrace Tilnar's shadow? It will take many brave and mighty
adventurers to turn back the assembled goblin hordes, now surrounding the
city. Will you be the one to defeat the Goblin King, to reclaim the land for
the races? Come...step through our gates and join us in Aalynor's Nexus....
Aalynor's Nexus is an elaborate multi-user, text-based fantasy
role-playing environment, playable over the Internet with specialized client
software.
The life of a character within the mystical World of Altin reads much like
a fantasy novel, where almost anything is possible. The world comes alive
for you as major and minor plots react to your actions, with every player
contributing in some way to this living work of interactive fiction.
The strength and appeal of Aalynor's Nexus is not derived solely from the
underlying software, but rather, from its people. There is a real sense of
community in this world. In fact, we have received many encouraging comments
from our players, and it is their enthusiasm and encouragement which keeps
the world alive and entertaining for player and gamemaster alike.
-----------------------------------------------
Mud : Aarait
Code Base : [Circlemud] Socket Code and utility only, rest is custom
Telnet : thevedic.net 2002 [63.81.118.7]
WWW : http://thevedic.net/~aarait/
Description :
Aarait is a mud that strives to be different. Your goal
here is to make money, lots of money. On Aarait you make
money in the old fashion way. You get a job, you buy low,
you sell high.
You can dream your days away fishing on the lake shore,
or you can explore the monster filled mountains looking for
a hidden stream full of lunker fish.
You can undertake the sometimes smelly job of a pig farmer.
Escorting your pig through the woods and caves of Aarait
looking for acorns and mushrooms to fatten your pig up. All
the while being chased by wolves, crabs, and the skeletons
of the unlucky farmers who came before you.
On the surface, Aarait is deceivingly simple. On the
inside, it is fiendishly entertaining.
Give us a try!
-----------------------------------------------
Mud : Aaralykan: Domain of Darkness
Code Base : [Rom] Slightly Modified
Telnet : aaralykan.wehostmuds.com 7373 [216.187.106.210]
WWW : None
Description :
(OOC) Aaralykan is relatively new to the MUD world, and its
owners both have 5 years of MUDing experience, both as
players and immortals. We know both what appeals to players
and what angers them, and because of such, are always open
and listening to new ideas. Our immortal staff does not
take sides in disputes, dealing with problematic affairs
with maturity and without predjudice. We are looking for
experienced builders, prefebly with MOBprog knowledge, to
join our staff and make the world more enjoyable for our
player base. We are now in Beta Testing and welcome all to
log on and aid in our uprising.
-Bayne
Roleplay description coming soon.
-----------------------------------------------
Mud : Aarchon
Code Base : [Rom] ROM 2.4 , ARC 2.0
Telnet : mud.aarchonmud.com 7000 [65.120.136.170]
WWW : http://www.aarchonmud.com/
Description :
Aarchon takes place in a realm where space, time, and reality itself
have been shattered, leaving death dead and making all things possible.
We have a relaxed social atmosphere, which we strive to keep hospitable
to players both new and old to mudding. We are constantly upgrading,
with new code and new areas coming in often. There will never be a
player wipe, ever!
Some of our current features include:
* 15 varied classes (from Assassin to Gunslinger) with more on the way.
* 19 races upon creation, with more available after EACH remort (total 46 races)
* 7 clans, with uniquely defined ranks in each; also, clanwars!
* An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!)
* Dozens of new spells and skills, including new spell/skill *types*.
* Newbie friendly help files, plus Helpers and active immortals for guidance
* Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat,
clan members of certain ranks participate in clanwars, plus permanent pk
or an advanced 'hardcore' pk (ignores safe rooms and level)
-----------------------------------------------
Mud : Aardimis
Code Base : [Rom] ROM 2.4 derivitive, Modified
Telnet : aardimismud.envy.com 3336 [216.103.110.244]
WWW : http://aardimismud.envy.com/
Description :
Aardimis is a mud that is now fully operational with lots of fun things
going on everyday. There are many good roleplay players that can have
anybody roleplaying effectivly in a matter of minutes. Aardimis is also a
unique world base with custom gods and a full background. Aardimis has a
friendly staff and dedicated coders and builders. It also has the following:
* 4 level remort system
* 26 unique classes
* 25 unique races
* Mprogs, Oprogs, and Rprogs to make the world come alive.
* 110 level system
* Arena where players can fight without being a killer
* 4000+ rooms and growing every day
* Clans are encouraged to be used
* Roleplay is encouraged
* Changes occuring daily
-----------------------------------------------
Mud : Aardwolf
Code Base : [Rom] +Original Hybrid
Telnet : aardmud.org 4010 [66.162.28.88]
WWW : http://www.aardmud.org
Description :
Aardwolf has been online over 5 years and is still undergoing constant
development. Online numbers rarely drop below 300, consisting of
a wide variety of characters and playing styles. If you like to sit back
and chat we have customized channels and friend/race/class lists to suit you
along with VERY active message boards. Hack and slash and level? No problem,
Aardwolf has been greatly enhanced but is still a ROM mud at heart.
Questing? We offer several types of quest with player vs player 'global
quests', regular automated quests, imm sponsored quests and good old
trivia. Prefer to (optionally) mix it up with other players and go for
PK? There is an elaborate warfare system, regular PK for clanned players,
combat mazes and one on one challenges - for the ultimate challenge
you may try clan raiding. If exploring is your thing we have over
200 areas with over 15,000 rooms and rankings of the the top explorers.
Other features include remorting, tiers, flower shops, stats that MATTER,
player housing, rosters, rankings, thousands of mobprogs, online games and a
lottery system, but most of all, an extremely newbie friendly environment
with player volunteers on hand at all times to help you get started. Drop
by and see why Aardwolf is the most popular ROM based mud in existence.
Alternatively, check out our new web site at the address listed.
Wherever you choose to mud, good luck and remember it's supposed to be FUN!
-----------------------------------------------
Mud : Abaddon
Code Base : [Rom] modified 2.4b6
Telnet : abaddon.org 5000 [130.13.103.74]
WWW : http://www.adata.com/~mitm/abaddon/index.html
Description :
Abaddon has been under developement since Dec 97. In June of 99 it was opened
to the general public for testing. Since that time, the code has proven itself
stable enough to allow it to remain open for play. However, Abaddon is still
considered to be under developement. From its inception till present, most
changes have been made to the code base itself and not to the skills or areas
of the stock Rom from which it is based. With that stated, the changes are
enough to make Abaddon unique and worth playing. Abaddon is a player kill mud
(minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL
INTERVENTIONS'. We have random treasure, no level restricted or limited
equipment, mounts, seperate racial hometowns, and an online multi-class system
that will keep you interested for years. The rest you have to discover on your
own.
-----------------------------------------------
Mud : Abandoned Codex
Code Base : [Smaug] modified
Telnet : mud.republic.k12.mo.us 4000 [204.184.196.100]
WWW : http://freon.republic.k12.mo.us/~gpoulton/
Description :
Abandoned Codex has been progressing steadily over the
last five years, incorporating good roleplaying into a
well-coded smaug/merc-style environment. The improvements
are too numerous to be listed here, but include such things
as an automatic Top 60 ratings system, an RP ranks system,
new races and classes, and improvements to the standard
classes, eg. Cleric Temples (well... you'll just have to
try us and see what they are!)
We have roleplaying (optional), quizzes, quests, clans, and
are open to suggestion about just about anything you want to
do!
There is also a builders' port where we can accommodate all
your creative desires, and would offer you training if
required.
-----------------------------------------------
Mud : Abandoned Fate
Code Base : [Rom] Rom 2.4B6 modified
Telnet : abandonedfate.betterbox.net 1919
WWW : None
Description :
Abandoned Fate is a Rom 2.4b6 mud with the standard
stock areas along with many other original ones.
Currently there are eight classes and eight races.
We have a great Immortal team who are all working very
hard to make Abandoned Fate a fun experience.
We are currently working on a remort system and are
redoing many of the classes, races and adding new skills
and spells.
Abandoned Fate is very newbie friendly, so please come
and take a look.
-----------------------------------------------
Mud : Abandoned in Zhentil's Domain
Code Base : [Rom] AZD version 2.1
Telnet : marotti.com 3333
WWW : http://www.marotti.com/azd/
Description :
Abandoned in Zhentil's Domain combines roleplaying,
adventure, fun, and friendship nearly flawlessly. Based in
a medieval setting, Abandoned in Zhentil's Domain offers a
wide selection of race and classes, as well as 100 mortal
levels. Chock full of original and modified skills and
spells, as well as heavily modified zones, AZD meets the
needs of the most avid gamer. Whether your style follows
PK or pure RP, AZD has a place for it. The MUD's
shell is hosted on it's own server, which is owned and
operated by Zhentil. Newbie-friendly, funny, exciting,
suspensful, and more - Will Abandoned in Zhentil's Domain
be your next home? We hope so.
AZD has been up and operational for FIVE YEARS. We pride
ourselves on a stable environment and encourage community.
Along with out official site, we offer a community site.
-----------------------------------------------
Mud : Abandoned Reality
Code Base : [Envy] Envy 2.0
Telnet : abandoned.org 4444 [216.30.104.62]
WWW : http://www.abandoned.org/
Description :
A triangular war ravages the countryside, as the wood-faring Sylari
risk all to keep the evil and sinister Lshar from corrupting
their youth. But the blood of both races spills over the land when the
vicious Empire of Nok seeks to wipe out all magic in the world of
Ellandor. Can the peaceful kingdom of Devenon restore order
to a land troubled by arch-mages, demons, and even a few dragons?
Some of our many features include:
-a wonderful introduction to the game with randomly restrung armor for newbies
-player bounties,an IC auction system,private player properties
-no RP-intrusive OOC global channels, or silly/unoriginal names for characters
-an ooc complex to hang out when you need a break (with paintball
field and combat arena!)
-a blackjack dealer, board games, mobs that play hangman, a combat arena,
a courthouse, player-owned shops
-automated armies that provide equipment, mob soldiers, and monthly pay
-pets you can order around or ride, ships (both private and public)
-a naming system where no one knows your true name unless you tell it to them
-helpful immortals, friendly players, newbie help-channels, and so much more!
<a href='http://www.abandoned.org:4448/mudhours'>Usage Graph</a>
-----------------------------------------------
Mud : Abandoned Realms
Code Base : [Rom] Diku/Merc
Telnet : abandonedrealms.net 9000 [216.162.171.220]
WWW : http://abandonedrealms.net/
Description :
Abandoned Realms is a highly modified diku mud. The
objective of the mud is to focus on gameplay. We want a
MUD where people can enjoy themselves and other aspects of
the mud, without compromising gameplay. Gameplay to us is
having rich themes to our areas, various creatures that
talk to players instead of just sitting around, and well
balanced race/classes.
We have an extended help file system, a newbie chat for
those unfamiliar with this kind of MUD, and plenty of
friendly imms willing to answer your questions. There are
16 races and 16 classes each unique with their advantages
and disadvantages. New races and classes are consistently
being added and the old ones refined to preserve gameplay.
There are also seven cabals, with plans to add more in the
future.
We enforce roleplaying here, we like to see players who
have unique backgrounds, enjoy being memorable characters,
and in turn, meeting other memorable characters. We also
have mob runned quests that will improve certain aspects of
your character.
Although we do encourage player killing, we also discourage
senseless slaughter. We have refined the gameplay so that
brains will win over brawn because nobody likes boring hack
and slash. We test our pk ranges thoroughly for fairness.
If you enjoy roleplaying in a complex and vast world mixed
with the thrills of playerkilling then Abandoned Realms is
for you.
-----------------------------------------------
Mud : Abattoir
Code Base : [Smaug] Smaug
Telnet : abattoir.wolfpaw.net 3232 [216.18.90.4]
WWW : http://abattoir.wolfpaw.net
Description :
Abattoir is a fun mud. All imms here are very friendly.
We have 100 mortal levels and 15 immortal levels. We also
have integrated quests (you need to complete quests to
gain levels).
Every Sunday, we have player killing tourneys. Come in
to find out more details. The next few Sundays will have
at least 10 tourneys, each one offering a good prize to
the victor.
We also have remorts. When you reach level 100, you get
reborn as a character in the new remort class (offering
all skills and spells, which can all be practiced up to
100% adept). When your remort reaches level 100, you are
automatically made an immortal. All immortal advancements
are done to how hard you work. Basically, if you want
to work hard, you can realistically make level 113 on
this mud.
Amnect.
-----------------------------------------------
Mud : Aber-Phoenix
Code Base : [Aber] Dyrt
Telnet : phoenix.betterbox.net 6716 [209.83.132.90]
WWW : http://phoenix.betterbox.net/
Description :
Phoenix offers:
* Guilds
* Original spells and skills
* Over 50 quests
* Optional PK
* 2 Weekly tournaments
* Multiplaying
* Role-playing encouraged and rewarded
* Familiars
* Immortal levels open to all.
* Helpful newbie areas.
* Some saved inventory, clothing, jewelry
* Custom playerhouses (design your own)
* Player driven, internally consistent economy
-----------------------------------------------
Mud : Abode Mux
Code Base : [MUX] Mux 2.0
Telnet : abode.twomoons.org 2002 [216.150.202.131]
WWW : http://www.abode.twomoons.org
Description :
Abode Mux is an ElfQuest-themed mush. The setting is
the planet Abode (the world of two moons)at a time
approximately a century after the events depicted in
Fire and Flight in the ElfQuest comics.
The location is a fictional western continent, dominated
by two elfin tribes in a state of cold war. There are
small groups of humans, trolls and preservers, as well
as some solitary elves without ties to the two tribes.
Feature/book characters are generally not available.
Abode strives to be a newbie-friendly mush, with a low
treshhold for entering play. Some knowledge of the
ElfQuest universe is an advantage.
The game is still in the testing stages, but open to
players.
-----------------------------------------------
Mud : Abrasive, the Dark Realm
Code Base : [Custom] DEFOR v6 with CEFOR v2 engines
Telnet : abrasive-dr.nl 23 [217.120.81.204]
WWW : http://abrasive-dr.nl/
Description :
In the Old world, a civilised and rich in culture where
occasional a invation or revolution will take place by
Orc's, Goblins, BeastMan and/or Mutants.
Yet a shadow covers the world, called by the hand of the
evil gods. From the kingdoms of Nexis till the deserts of
GladStone, a small group of mercenaries fight agains the
dark powers of Chaos, whilst the servants scheme evil plans
agains humanidity to bring the World to its knees.
Abrasive lets you participate in a fantasy world. Players
take there place as an adventurer, searching for fortune and
power. You will encoure many different creatures and quests
are available.
Visit us and try to become a adventurer.
-----------------------------------------------
Mud : Absolute Darkness
Code Base : [GodWars] LOW4 - Heavily modified
Telnet : darkness.dune.net 5555 [208.139.203.147]
WWW : None
Description :
The mud is currently under construction. We are now accepting players
for testing and are currently hiring builders, coders and enforcers. Currently
this is your typical, run of the mill godwars type mud, but in time we hope
to change that.
-----------------------------------------------
Mud : Absolute Inferno
Code Base : [Circlemud] Circle 3.0 (Modified)
Telnet : ai.digital-genesis.com 5145 [169.207.182.234]
WWW : http://gemini.tntech.edu/~dle1501/
Description :
Absolute Inferno is a modified Circle Mud based on the war
between Hell and Earth. It has been customized to offer many
features important to the power mudder, such as custom
prompts, expanded autexits, inline damage, NO RENT, no eq
based on levels. It also offers and expert class system
whereby a player can specialize and gain more skills or
levels by seeking out a greater guild master. For instance
warriors may train to become samurai, or death knights, a
mage may become a warlock, and so forth. Some of the skills
found only on this mud are 'Grenade' (Dwarves can make and
use these! Kewl!), 'Sacrifice' (Necromancers can offer blood
sacrifices to a deity), 'Transmutation' (Don't like someone?
Turn them into a frog, or some other random creation), and
'Aim' (Attack someone from long distance with a ranged
weapon!). We also offer a quest system whereby players can
gain points to customize thier EQ. All in all there are six
distinct classes, each with at least two different
possibilities for specialization.
-----------------------------------------------
Mud : Absolute Insanity
Code Base : [Rom] Heavily modified ROM, new races/class/stat system
Telnet : insane.arcanum.net 9999 [192.103.19.36]
WWW : None
Description :
Come check us out! Absolute Insanity has a plethora of areas to explore,
monsters to kill, and equipment to be had! We are looking for a few good
mudders that are searching for a fun new home. We have many unique
original features that you are sure to enjoy!
-----------------------------------------------
Mud : Abydos
Code Base : [Custom] 100% Custom Delphi code
Telnet : abydos.nl 23 [213.201.143.20]
WWW : http://www.abydos.nl/
Description :
Abydos is an original mud which is build from scratch. Here's a list of
some of it's features:
- Totally original code & files. The engine is made from scratch in Delphi
and running
on a NT machine.
- Full ansi color.
- Statusbars which are located on a fixed position of your screen.
- Easy to learn for people who are totally new with MUDs.
- Races and classes, each class starts in it's own dedicated training area
where you will be recruted (e.g. in the wizard tower for wizards).
- Promotions to sub-classes and later to 5 hero ranks.
- Powerful script engine which makes all kind of quests possible.
- Funny and big quests.
- People can add their own build-in emotions.
- Lot's of configuration menus, skinable, customizable message colors.
- Detailed maps which always track your position. It is unlikely to ever get
totally lost!
- Player killing is only allowed for clans. Clans can ally with other clans.
- Deathmatch zones where people can PK in a team without loosing anything after
they die.
- Builders will love our zone-editor! Zones are build offline with a GUI program
named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to
test your area on your own machine by telnetting to your localhost.
- There are usually 0 - 20 people online, depending on the time of the day.
-----------------------------------------------
Mud : Abysmal Realms
Code Base : [Rom] Heavily Customized, many enhanced features!
Telnet : realms.reichel.net 4000 [66.55.9.92]
WWW : http://realms.reichel.net/
Description :
The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD
derived from ROM2.4 code. Those accustomed to ROM playing
will be pleased with the enhancements we've made while
still retaining the best of the ROM 'look and feel'.
Realism, attention to detail and enhanced user interface
have been our top priorities. The focal point of Abysmal
Realms is our clan system. Those new to Role Play will find
it natural to fall into RP mode because of the distinct
personalities and purposes of each clan. We find best role
players often prove to be the first time mudders! Again,
you can visit our web site for info on the clans. Though
PK is supported, it is judged by strict standards of
appropriateness within the RP context maintained here. We
have user-selectable ANSI color, and questmasters available
for questing anytime. The Realms opened to the public May
1st, 1997 and has grown steadily since then. A forum for
your input has been established through our mud mailing
list. The mud is served by a conscientious and talented
staff of immortals. Click on the link to our web site for
a complete listing and to subscribe to the mailing list.
**The IP of the mud changed to 66.55.9.92 as of 2001/06/03**
-----------------------------------------------
Mud : The Abyss
Code Base : [Circlemud] version 2.0 Abyss by Ace, Huddy, and Storm
Telnet : cstrike.csocs.com 4000 [216.178.136.233]
WWW : http://www.strategy-guides.com/
Description :
The Abyss MUD has gone public.
We're a heavily modified circlemud with lots of time put into our mud.
We're looking for all kinds of good builders and new players. Our MUD
offers total originality mixed with a bit of real life. The spells and
skills on our mud have been tweaked as well as we can to be made realistic.
Anyone out there looking for something new and as close to real as possible,
drop by.
-----------------------------------------------
Mud : The Abyss: The Second Age
Code Base : [Merc] Modifications are extreme, beware
Telnet : sebastion.homeip.net 1236 [24.147.87.54]
WWW : None
Description :
In the beginning, there was Altrag, from whose hand flows
the wellspring of Life. And in his loneliness in the Void
he wrought the mighty Nimroetil, the Crystal of Creation,
and wieldin it, he created the Abyss. Yet among his
disciples there was a jealousy. Between the Titans,
Aleister and Stormreaver, there was a hatred. War swept
across the Abyss, and Nimroetil was broken, and it's shards
lost. Yet its memory, and the promise of infinite power,
lived on in the hearts of Mortals. And now, even as the
world recovers from battle, clans begin to form, to search
for the shards, because the enemy must not reunite
Nimroetil. At Any Cost!.
The Abyss will soon be back, with many features including:
- A complex and strategic combat system
- A classless, skill-based advancement system
- Player-run clans with player-built HQs
- A completely original world
We are currently looking for dedicated builders to help bring
the Abyss to life.
-----------------------------------------------
Mud : AC 195 Gundam Wing MUCK
Code Base : [MUCK] GlowMUCK
Telnet : 63.105.19.135 1950
WWW : http://www.angelfire.com/gundam/muck/
Description :
- The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = -
Upon the assassination of the leader unifying the colonies, Heero Yuy, riots
have broken out across the space colonies. The Unified Earth Sphere Alliance
seizes this opportunity to develop their military forces, taking over one
colony after another in the name of justice and peace.
OZ, an organization led by Treize Khushrenada, has been taking charge of the
attacks with the help of the Alliance Military. Until this year, when rebel
citizens from the colonies have decided to retaliate by sending five Gundam
pilots to earth to eliminate the people who started the wars -- to eliminate
everything having to do with OZ. On their journey, the world may come to
realize how important life really is, and how meaningless the wars are when
fought between equally ruthless governments.
After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime
series by Bandai, shown on Cartoon Network and YTV. The MUCK is rated PG,
due to the violence involved in fighting roleplaying situations. It is meant
for people who can be mature, but does not contain adult oriented themes. As
with most MUCKs, it is fully roleplay oriented.
We are currently hiring Feature Characters and Staff members, so feel free to
drop us a line if you're interested.
- = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = -
-----------------------------------------------
Mud : Accursed Lands
Code Base : [LP] written in LPC
Telnet : 63.105.28.110 8000
WWW : http://www.accursed.org/index.shtml
Description :
Throw away your ideals of standard races, typical classes, or level-based games
and hang on for a truly unique online adventure! In an all original world
that is constantly evolving, Accursed Lands is a challenging MUD for players of
all ages and experience. Some of our key features include:
-21 personal stats for each player.
-Over 120 skills already implemented for players to chose from.
-Realisitic life event based character creation system.
-Smart npcs with sophisticated brains.
-Dynamic graphical wilderness that changes and adjusts according to
your position and visual abilities.
-Underdark with over 6 million permanent rooms possible.
-A complex crafting system allowing a player based economy.
-Many unique quests and original spells released with more on the way!
-A lot more to do than combat and magic, although those rock too!
-100% original areas with very detailed descriptions.
-Excellent role-playing environment with lots of theme.
-Friendly staff and administration who actually listen to the players!
With no levels, no standard classes, you'll be free to develop a truly unique
identity for your character. So come on by and check us out!
-----------------------------------------------
Mud : Achaea, Dreams of Divine Lands
Code Base : [Custom] Fully original design and coding
Telnet : achaea.com 23 [216.18.90.22]
WWW : http://www.achaea.com/
Description :
Rated #1 in the world by gamers.com.
- Achaea is a grand world with no stock code or stock areas,
giving it a feeling that is completely unique. We have
thousands of rooms, and hundreds of unique abilities.
Examples of our abilities are the Tarot skillset, which
includes abilities based on each of the major Arcaana
tarot cards or the Metamorphosis skillset, allowing Druids
to change into animals like wolverines, gorillas, and wyverns.
- Within Achaea, you'll find hundreds of imaginative
quests and NPCs, as well as a developed political and
economic system. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to an integrated military system, to endless
opportunities for roleplay in the intricate politics
that take place within the land. Raph Koster, Dragon
Designer of Ultima Online, has publically said that he
believes we have the finest online storytelling in the
world.
-----------------------------------------------
Mud : Acropolis
Code Base : [Rom] Rom2.4 heavily modified
Telnet : dinchak.darktech.org 5500 [24.20.208.145]
WWW : None
Description :
After a month of downtime, Acropolis is finally back for
good! Acropolis is a MUD that is designed with the newbie
in mind. Role-playing is accepted and encouraged, but not
necessary. If you're new or old to mudding stop by, you'll
have a great time! Here is a brief summary of what we have to offer:
* Random equipment based on a set of weapon/armor flags.
Included in the random equipment system are a few new item
types: bows, arrows, materia, and more. The system is very
similar to Diablo/Angband/Nethack.
* PK Arena for non-PK or PK players. We have one of the
most popular arenas out there because we have added so much
to it. There are three types of wars: Single, Team, and
Clan, and you can win everything from gold to potions to
practices and trains in the arena without worrying about
losing exp/equipment/etc.
* Many new classes, races, skills and spells. A lot you
have never seen before because we made them ourselves.
* Remorts, imm and auto quests, a few other 'arenas',
friendly staff always ready to help new players, beautiful
ANSI color, neat clan system, dedicated player base, the
list goes on and on. Stop by today, you'll never play
another ROM again!
-----------------------------------------------
Mud : Act of War
Code Base : [Rom]
Telnet : bb11.betterbox.net 4000 [209.83.132.83]
WWW : http://www.actofwar.com/
Description :
Act of War is a unique kingdom-based MUD that allows you to join the ranks of either
Kael, Tier, Cairn, or Undermountain in the eternal struggle for the realm. Act of War
allows you, the player, to choose which kingdom, class, and race you wish to play as
you wander through our large map gathering equipment and making new friends who may
aid you in the future when you go out looking for a battle, or maybe even raiding an
enemy town! Act of War promotes a unique player killing environment that sets it apart
from all other MUDs, stop by and give it a try.
-----------------------------------------------
Mud : Ad Hesperia
Code Base : [Envy] Heavily Modified
Telnet : hesperia-mud.org 7000 [209.83.132.83]
WWW : http://www.hesperia-mud.org
Description :
'Caught in the whirlwind of the War of Ages, the battle of the Immortals,
lies the Hesperian Realm. From the Black Fortress and foul armies of the
Dark Lord, all the way to the Paradise of the Covenant, you will recognize
a theme of the utmost tragedy: a love story which shaped the perpetual war
raging on Hesperia.
Brutally thrown into this realm because of your own stupidity, you decide
to make the best out of it. Motivated by the interest the Immortals seem
to take in recruiting Earthlings, you vigorously start your career.'
Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code.
For three years non-stop our Staff has worked on the large Hesperia project,
shaping an all original word of over 20000 rooms. There are over 300 spells
and skills, numerous quests and games to try out, as well as the opportunity
to join cults and progress through the 550 levels we currently offer. We are
a friendly place, so by all means step by and share in the fun!
- Hesperian Staff
-----------------------------------------------
Mud : Adamant Adan MUD
Code Base : [Circlemud] strong modified CircleMud
Telnet : adan.ru 9000 [194.186.76.190]
WWW : http://www.adan.ru/
Description :
A new MUD, the first in it's kind, based on the fantasy world
of J.R. Tolkien where everything is possible, where strange and
dangerous creatures lurks in deep under the ground, or wander
all around the world...
A world of heroes and dragons, where heroic deeds and
horrible creatures are possible ...
A world of powerful magic and mighty weapons ...
A world of steel and mithril, where you can go and slay
powerful creatures or you can seek smart quests and receive
great rewards, cool weapons, and destructive spells ...
This is the neverending story of the great battle between
DARKNESS and LIGHT
This is the world of - A D A M A N T A D A N- MUD !
* 17 races & 10 classes
* 30 levels of well balanced gameplay.
* Intelligent monsters
* Controlled PK (clan system)
* Over 65 only ORIGINAL zones, over 3500 rooms
* Quest Zones and Automated quest system
* Anti-loot system
* Full ANSI color
* Helpful gods and mortals
* Customizable character stats (no rolling)
* Nice WWW page with help etc...
* 100% Russian MUD
-----------------------------------------------
Mud : AddictMUD
Code Base : [Circlemud] 3.0 bpl10
Telnet : game.addictmud.org 4000 [216.81.152.29]
WWW : http://www.addictmud.org/
Description :
Loosely based on the worlds of Drageara created by author Steven Brust,
AddictMud features 30 mortal levels, 8 classes and 3 special remort classes.
Players from all over the world regularly play for extended periods of time,
creating a sense of unity and camaraderie. Help is readily at hand either
via
the online help system, or from one of the experienced players online.
After a few months of downtime, AddictMud is back and better than ever. With
a faster server and less lag, come check it out!
* Newbie friendly!!!! Join us - we'd love to show you around.
* Limited multi-play allowed
* 8 mortal and 3 remort classes, 30 levels
* 99 zones, with over 9800 rooms (more being developed constantly)
* Quests frequently held
* Helpful gods and mortals
* Alias system with presets for newbies
* Fully functional clan system with clan halls/areas and clan quests
* PK during TCs (total carnage) held frequently for fun and sport
* 4 hometowns & free rent!
* Awesome scripting that adds to the fun
-----------------------------------------------
Mud : Adesa
Code Base : [Ack!mud] 4.2 Heavily Modified
Telnet : adesa.betterbox.net 6000 [209.83.132.67]
WWW : None
Description :
In the limitless confines of cyberspace there is a place where
sword and sorcery collide and dreams of the fantastic materialize
before your eyes. Adesa is more than just a mud, it is a refuge
from the rigors of real life... a virtual escape into a world where
you can be the knight in shining armor or the dragon who snatched
away the fair damsel.
Adesa has been forged from a heavily modified version of Ack!
and while it still offers the Ack! standards like autoquesting,
there are quite a few new wrinkles to the old system. Every race
has been tweaked to provide its own distinct advantages and the
mortal class to remortal class match-ups have been improved. We
even have a totally unique lawful/unlawful player killing system.
This mud is a constantly growing and changing place, where old
players as well as new will continue to find challenges. Brand
new areas, many with mobprogram puzzles and new items, are being
added almost every week.
-----------------------------------------------
Mud : The Adventurers' Inn
Code Base : [Rom] Almost Completely modified and updated
Telnet : bb11.betterbox.net 7171 [209.83.132.83]
WWW : http://www.theadventurersinn.com
Description :
If you have been looking for a MUD the is original, exciting,
and addictive, then look no further. The Adventurers' Inn is all
of that, and much more. I have been mudding for over 10 years,
and I know what it's like to look for a MUD that you can really
enjoy. Some offer great class/race selections, but lack in the
roleplaying environment. Others are pure roleplay, but lack in
fun. When I started The Inn, all I wanted to do was to make a
MUD rich in theme, and full of excitement and realism that even I
would enjoy playing on. The Adventurers' Inn is such a place.
All of our InnKeepers have that same desire and drive to build
the best MUD possible for our players. Mobs that interact with
the players, objects that aren't mere weapons, but artifacts that
old great powers, and dangerous consequences. Rooms and spells
that are lethal, and traps for the unexpecting.
All this and more await you on The Adventurers' Inn. Come and
visit, and stay for the adventurer of your life!
-----------------------------------------------
Mud : Adventures for Ancient Wisdom
Code Base : [Dikumud] Diku/Envy/Merc with a twist
Telnet : score.ainola.jyu.fi 4100 [130.234.191.133]
WWW : http://www.geocities.com/aaw_home
Description :
AAW is an ever evolving MUD, many new and unique features have
been coded into the game. Most MUDS have mprogs, but how many
out there offer substantial oprogs and rprogs, so that objects
and even rooms can interact with you and your characters
actions? We also have an extensive pet system. Pets can be
leveled, wear EQ and even have custom names and descriptions.
We also RDL (Room Description Langue) which allows builders
the ability to make it so that room descriptions (and other
things) say one thing in daytime and another at night, or
to have descriptions in the different languages of the realm.
MSP (Mud Sound Protocol) is in and many of our areas now have
their own .midi files attached to enhance the play experience.
AAW offers many races and classes, with more to come. All
characters are dual classed so that you get all spells/skills
from your primary class and s/s up to level 30 in your second
class, yielding an immense range of possible combinations.
We also offer many different clans for your choosing. Recently
we opened a new much (code-wise) enhanced version of our game
based with tons of new features, new race (orc), new skills and
new attributes (luck and charisma).
New original areas are constantly in development, and our
aim is at having totally original world one day!
So take some time,
and get lost in your Adventures for Ancient Wisdom!
-----------------------------------------------
Mud : Adventures in Stormgate
Code Base : [Envy] OmegaMUD
Telnet : stormgate.dyndns.org 2345 [65.48.162.33]
WWW : http://members.rogers.com/stormgate/
Description :
Welcome to Adventures of Stormgate, where you will travel time
searching for adventure. Extensive overhauled Guilds and Clans
2 ways of Dualclassing, 20 Classes and Races to choose from
each with unique abilities, Automated Questing, Full MSP (Mud
Sound Protocol) support! NEW SITE
The dark lord himself, Zhakarius, looks down on the land from his
Chrystal Tower. The landscape, created by the gods, shall one day
be his. His continent, Bretonnia, is now under his control. He
looks to the mainland in its entirety, yearning to control the power
it holds. 'Yes,' he says to his servants, 'This will be my finest
conquest yet.' On the wave of a finger, an eruption begins in the
northwest, causing immense earthquakes. An enormous purple vortex
opens directly above his castle, causing alarm to his old crooked face.
'No, this can't be!' he exclaims, 'This can't be happening!'
The Timequake hits him full force, sending him through the rift!
-----------------------------------------------
Mud : Adventures Unlimited
Code Base : [Rom] 2.4b6(pretty darn good)
Telnet : au.betterbox.net 5000 [209.83.132.87]
WWW : http://au.betterbox.net/
Description :
Adventures Unlimited is a fun dynamic place to play. We
enjoy good roleplaying and have altered our code support
all aspects of roleplay. The following list is a sample
of the features we offer the players of our mud.
* Over 75% of the original stock ROM code base has
been altered and changed to suit our vision.
* A fabulous in-room automapper that updates as you move
* A system of Temples complete with tithing, ranks,
and Excommunication.
* Racial languages and an introduction system
* An elected Mayor for the main city
* A unique autoquesting system based upon the player's
god's alignment and level which makes autoquesting
more rpish.
* Social stature, upgradeable manor houses and houses
* Over 8000 rooms (over 5000 original rooms) in a well
developed and well written world.
We pride ourselves on having a well developed, well coded
mud and a staff of immortals who constantly work to improve
it. We are a great mud. Come and try us out.
-----------------------------------------------
Mud : Aeledius
Code Base : [Custom] Version 2, Alpha
Telnet : aeledius.ca 23 [24.150.39.254]
WWW : http://aeledius.d2g.com
Description :
Still in alpha testing, Aeledius' builders have the aim to
bring Aeledius into the realm of well-known MUDs. With 4095+
rooms already coded and 267+ total mobs, more being coded
every day we're well on our way to being one of the largest
custom and originally built MUDs around with no stock code or
areas. We have a wonderfully written OCS, created in Visual
Basic by our founder, James Meyer. There is a coherent history,
with a full pantheon of Gods and Goddess, each with their own
skills. Be sure to visit the website and check out the history.
Kick and punch are the only combat skills in so far, there are
more coming on the way. Newbie-friendly and still looking for
builders, you should stop by and say hi.
Our primary goal is to create a realistic environment as it
is much easier to lose yourself in a reality that actually
seems real.
As a note, we are still in alpha testing, so the server goes
down occasionally when it crashes. Please be patient, and just
try again in an hour or so, usually its caught and fixed quickly.
-----------------------------------------------
Mud : Aesir
Code Base : [Merc] ROM 2.3 based, heavily modified
Telnet : asgard.viviano.net 7000 [216.48.19.245]
WWW : http://asgard.viviano.net/
Description :
In a world ruled by Deities with powers beyond mortal comprehension, mortal
man and his sentient beastly kindred walk among some of the greatest heroes
and villains ever to exist in the human consciousness. Emperor Palpatine
and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman
Gods. Amongst these people walk you, the mortal being, watched over by your
patron Deity, to whom you swear loyalty by joining their other followers
within the Clan. Choose your path among the mortals, honour always the
deities, and be sure to watch your back; the wolves here bite.
Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals,
that aid in roleplay and player interaction. Most of our areas are original
and we will accept and review areas from anyone, not just immortals. Currently
we are working on adding Remort into the game and already have a Rebirth
option. Remort will bring 8 advanced classes into the game. Questing is
optional and the rewards are as variable as the types of quests. We like to
try to keep a light, relaxed atmosphere, while at the same time keeping an
open forum for opposing views.
Feel free to stop by anytime and if you should need anything, don't hesitate
to ask!
-----------------------------------------------
Mud : Aether MUSH
Code Base : TinyMUX 1.4
Telnet : aether.mux.net 8080 [207.96.1.31]
WWW : http://mux.net/~aether/
Description :
Aether is an original-themed, consent-based MUSH with
an emphasis on character interaction and roleplay. It is
based on various world mythologies, including Greek, Roman,
Persian, Indian, and Native American. It features extensive
news files (many of them based on actual historical events),
and innovative code. There are also a number of races,
magical abilities, occupations, and factions that your
character may choose from.
-----------------------------------------------
Mud : Aethia
Code Base : [Smaug] AethiaMUD
Telnet : aethiamud.org 7000 [12.229.28.164]
WWW : http://www.aethia.org/
Description :
Would you like to explore the skies as a dragon? Rule a
powerful kingdom and conquor the world? Sail the seas as a
pirate, pillaging helpless vessels for treasure? Would you
like to explore a vast world, painted with wilderness as far
as the eye can see, and grand cities with wonderous things
beyond description? Would you like to live your fantasy,
and have your fantasy live you? If your answer is YES! to
any or all of these questions, then Aethia is the place for
you! Whether you're brand new to mudding, or a 10-year
mudding veteran, this fantasy-based world will delight and
entertain you! Our unique pskills system, ContiGen terrain
and altitude format, and 100% original areas, races,
classes, guilds, occupations, and more are just a few
examples of what makes our mud stand out from all the rest!
But don't take our word for it, of course! See it for
yourself! Our community will welcome you with open arms!
We hope to see you in our dreams..... and yours!
****AethiaMUD is in early development at this point. We are
not open to the general public yet, and are actively seeking
new immortals to help us build this wonderous new place! If
you are looking for a place to build, and wish to have the
respect that you deserve, please visit our website for more
info! We Hope to hear from you!****
[WebWho URL: http://www.aethiamud.org/webwho.html]
-----------------------------------------------
Mud : Aetolia, the Midnight Age
Code Base : [Custom]
Telnet : aetolia.com 23 [216.18.90.40]
WWW : http://aetolia.com/
Description :
- Aetolia is a huge and totally original world, with
no stock code or stock areas whatsoever. We have
thousands of rooms, and hundreds of unique abilities in
dozens of complex skillsets. Examples of our player classes
include the supernatural Vampires, who use the mystical
power of Blood to form their bodies into lethal weapons,
alter the minds of mortals, or raise foul undead slaves; or
the brave Sentinels, fighting to defend their forestal homes
with their ability to shapechange into ferocious creatures,
their cunning use of deadly traps, and their rapport with
natural animals and plants.
- Within Aetolia, you'll find hundreds of imaginative
quests and NPCs, as well as developed political and
economic systems. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to lucrative trade skills, to endless
opportunities for roleplay in the intricate struggles
that take place daily within the land.
-----------------------------------------------
Mud : Aff.MUD
Code Base : [TFE] Modified TRE
Telnet : amber.amber.org.uk 2323 [213.52.199.230]
WWW : http://www.geocities.com/hybfozz/
Description :
aff.MUD is the first Forest's Edge (TFE) codebase to be
hosted in the United Kingdom. We hope to encourage the
uptake of the code base to MUDders in the UK, and welcome
all who wish to play / contribute. This is a rebuild of
the old Rivers Edge base, with new areas and items / mobs
being added all the time. A download of the latest code
and fixes are available from the homepage. May your stay
here be 'free'.
-----------------------------------------------
Mud : African Legends
Code Base : [MUCK] GloMuck 3.1.6
Telnet : www.night-howler.com 3535 [24.189.224.30]
WWW : http://www.geocities.com/african_legends/legends.html
Description :
African Legends is great muck based upon the adventures of the Lion King movie. This
great story takes place after Scar was defeated and Simba regained the throne. But instead
of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's
which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover
many new faces and FC's created from the imagination of the Wiz Staff. There will be a
minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new
characters. This is a very player and newbie friendly muck and all are invited! Welcome to
African Legends, where the mysteries of another story comes to life!
-----------------------------------------------
Mud : After Exile
Code Base : [Smaug]
Telnet : silverden.com 9000 [63.78.117.186]
WWW : http://after-exile.silverden.com/
Description :
After Exile is a MUD that goes beyond the standard SMAUG
restrictions. We have an extensive backstory, where players make
their future. Our staff is diverse and friendly, welcoming
newcomers and old players alike. We dislike the term 'newbie' in
our MUD. We will be running active and involved quests dealing
with the history and the future of After Exile. Each month, the
webpage will have a special update, written as a history of the
accomplishments of the players. We invite anyone looking for
a new home, or a place that is dynamic in new features, and a
place that is designed for the players to check us out.
-----------------------------------------------
Mud : After Hours
Code Base : [Unknown] LDmud
Telnet : afterhoursmud.com 2000 [206.124.143.232]
WWW : http://afterhours.lpmud.com
Description :
One of the most established and advanced LPmud's in
existence. Now in it's 11th year, the imaginative world of
AfterHours is one of medieval fantasy and adventure. We
offer a very friendly atmosphere with helpful players and
immortals.
AfterHours has formed into an extensive and detailed world
with a very unique feel. Many years of coding from hundreds
of builders provides the basis for one of the most original
mud's ever. If your looking for a mud you can get really
involved in AfterHours will satisfy your every need.
Some of the main aspects offered at After Hours are:
* A user interface which allows new users to start
quickly, but is complex enough for advanced players.
* A unique Multi-Class system.
* Fifteen original and creative quests to challenge
players who like to role-play.
Join our world and the lifelong experience that is AfterHours.
-----------------------------------------------
Mud : After the Exodus
Code Base : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified
Telnet : exodus.mudservices.com 1111 [206.245.158.225]
WWW : http://www.exodus.mudservices.com/
Description :
Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts
We are nearing the end of massive code development and
moving now into area development. GOOD BUILDERS HIGHLY
SOUGHT AFTER. Areas need to be science-fiction in nature, we
are not accepting areas based on dragons, heaven, hell, or
pure magic classes. Area building will occur for the next
3-4 months where we will then move into regular operation.
Immortal staff positions will be chosen from among the
playtesters and builders who help Exodus develop. So if you
have any interest in being on the ground floor of what
should be a very interesting mud, come on and join us.
The age is 800 years after mankind developed the technology
to leave the cradle of Earth and expand his civilization to
the stars. Countless colonies now exist with only a fraction
being well established. Some settlements are centers of
trade while others harbor criminal activity. Some are
galactic centers of prestige while some wage war upon one
another. This is our universe, the universe established
After the Exodus.
-----------------------------------------------
Mud : After the Plague
Code Base : [LP] MudOS (CoreDump mudlib)
Telnet : atp.mud.hu 3000 [160.114.100.96]
WWW : http://atp.mud.hu/
Description :
Our mud is a complex and 'real' fantasy world. We encourage
roleplay, though we don't enforce it. The tuneable global channel
may be used only for newbie related questions. There are no levels
in the mud. You gain experience by improving your skills, solving
quests or by exploring new places rather than by killing the same
monster repeatedly. It is a unique blend of a hack & slash and a
roleplaying mud. You really live in the world, it is not just
theatrical roleplay. There are many features that keep you busy
exploring, so you won't fall back to boring hack and slash routine.
Mud features: 20+ open guilds. Most of these guilds are led by
players so admission in a guild is not always automatic. Complex
monetary system. 20 playable races with their own language. About
120 spells and 90+ different skills. Unknown characters will be
seen by their appearance rather than names. Team system supports
back row for spellcasters and archers. Weather. Overland map.
Combat includes bleeding, unconsciousness, breaking or severing of
limbs. Special races: flying races, water breathing races etc.
and a lot more. 60+ unique quests (not autoquests). Numerical values
are shown as text or displayed by bars. Players are entitled for
detailed character generation after they have already spent some
time playing the game. Detailed character generation includes a
background story which could be standard or player supplied. Players
can own houses with saved equipment. Crafts include forging, carving
and tailoring. User stats are available
<a href='http://160.114.100.96:2995/gateways/stats.c'>here</a>.
-----------------------------------------------
Mud : AfterFive
Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced]
Telnet : af.vew.net 9999 [199.1.91.205]
WWW : http://af.vew.net/af.html
Description :
AfterFive has been running since 1991, with a one
year hiatus for development. We are loosely themed
on New Orleans, and offers a full Citadel-type
BBS online. Character requests can be sent to
trish@vew.net. There is no open building or
programming, although special cases are looked
at if for public use.
-----------------------------------------------
Mud : Afterlife
Code Base : [Rom] 2.4b6 modified, 1/3 code is original
Telnet : afterlife.mudservices.com 5000 [206.245.158.190]
WWW : http://www.afterlife.mudservices.com/
Description :
Afterlife is a ROM 2.4 based MUD now just over five years old.
Some of our features include:
* 110 areas with 9290 rooms, over half unique to Afterlife
* 13 mortal classes, 3 reincarnation classes
* 30 races
* 701 help files
* Clan system primarily run by mortals
* Deity system including special godspells
* Quests, including:
+ automatic quests for quest points (redeemable for eq, etc.)
+ automatic quests to reincarnate and to become an avatar
+ individually tailored quests assigned by Questrunners Council
* Mudville, where players can build their own homes
* Mortal Coil, the wickedest card game around
* ANSI color
With an active and friendly immortal staff, Afterlife is always changing,
always improving. Welcome to Your Afterlife, your new MUD home.
-----------------------------------------------
Mud : Aftermath-MUD
Code Base : [Circlemud] See mud credits for changes.
Telnet : Aftermath.mudhosters.net 4321 [207.180.14.18]
WWW : http://home.c2i.net/nellie/index.htm
Description :
Welcome to 'In the AFTERMATH of the Fallout!'
You are one of the lucky few who have survived inside one of the
many nuclear shelters, constructed to withstand the devastating
effects of an atomic war. After several years of building in
isolation, time is beginning to run out for our people.
Whilst trying to establish a settlement, we come under
continuous attack from all sides. Blood thirsty raider gangs,
radiation scarred lunatics and mutant raiders and animals take
turns in stealing our resourses or technologys.
Before you venture forth into the waste lands to defend our
settlement see our HOMEPAGE for there are a few tips and tricks
you should know to make your hard life here a wee bit easier.
In Aftermath-MUD we try to capture the mood of a post-
nuclear era with images of war-torn ruins, vast underground
caverns, and ramshackle settlements filled with strange
characters and places. Within the various areas and villages
that populate this MUD's world, you'll encounter murderous
gangs who don't exactly like strangers.
Aftermath plays like most roleplaying games where you can
accept quests, enlist the aid of other players, purchase food,
armour, weapons, or simply chat with the other players.
WARNING: In this post-apocalyptic world you may get addicted.
-----------------------------------------------
Mud : AfterShock
Code Base : [Ack!mud] 4.2, Modified
Telnet : destiny.genesismuds.com 9000 [169.207.182.235]
WWW : None
Description :
AfterShock is based on ACK! 4.2, and is undergoing constant code
modifications. New areas are added semi-frequently, and new levels
above adept have been added, to broaden the AfterShock experience.
Gaining levels on AfterShock is no walk in the park. It will not be
quick or easy to gain to the highest levels. For all but the most
dedicated players, getting all the rare items is a near-impossible
task.
For those of you wishing to build, we have a build port set up,
and are currently hiring. We are currently not seeking coders, but
we have several rooms you can go to post notes if you have ideas.
AfterShock does not rely too heavily on roleplay, although you may.
People outside your group range are unable to attack you, so
unsuspecting newbies are safe from adepts in a bad mood.
Multiplaying and bug abuse are not tolerated, and will be dealt
with swiftly. If you find a bug, please report it to an immortal.
For those of you new to ACK!Muds, feel free to ask an immortal
(or another player) any questions you have, and they will most
likely help you out.
-----------------------------------------------
Mud : Aftershock: Realm of Inferno
Code Base : [Ack!mud] Heavily Modified
Telnet : aftershock.genesismuds.com 2500 [169.207.182.235]
WWW : None
Description :
Aftershock is a modified ACK!Mud based on the 4.2 ACK Release.
We are a mature MUD, which has been around since the mid 1990s and are
always looking for new players to come and experience the magic. A friendly
IMM staff and a helpful player base makes for an enriching and entertaining
experience.
Aftershock presents the standard ACK!Mud multiclass sytem up through the
adept levels. We have expanded on this system by creating detailed and
unique Realm Lord levels and the ultimate in Legend levels with unique and
new skills to be discovered.
With 92 areas to explore, new discoveries are at your fingertips daily.
Develop your own unique equipment by utilizing quest points earned
throughout daily game play. For those of you wishing that extra bit of
excitement.
Aftershock does allow player killing for those players who choose this
route. PK is restricted, however, and does not ruin the experience of those
who wish a more peaceful MUD existance. We also have added an Arena where
players can have fun PKing and practice PK skills without disrupting others
who wish to continue advancing their characters.
Please stop by: aftershock.genesismuds.com 2500, talk with our players,
and start a new character to share the experience.
We hope to see you there!
-----------------------------------------------
Mud : Age of Chaos
Code Base : [Circlemud] Chaos Code, originally Circle 2.2
Telnet : aoc.pandapub.com 4000 [64.45.205.50]
WWW : None
Description :
The New WEAVES system is IN!! Come see it!
We just finished a 6 month project to revamp the entire spell system. It is now based off
the five elements and all spells and skills require you to have skill levels in the elements
to use. For example, to use STILL someone you would need a very high level of magical fire
and spirit elements.
All of our skills are now based around techniques, for example to parry someone's attack
the technique is now 'The Moon Rises Over the Lakes.'
Come see it!
Our world is based on R. Jordan's Wheel of Time series in an
age where things are very different. Unique storylines and setting elements compliment the
traditional Wheel of Time world to create a truly unique place for would-be heroes to
explore and make a name for themselves in.
We encourage roleplay, and have a system of clans and holy patrons. Player on player
battles in warzone, holy warzone, and capture the flag combat, using a special duel and
overview battle system.
A rich fantasy world of mostly original, highly interactive zones. Several original
classes, races, skills, and spells. Unique equipment system, you'll never know what you
might find! 30 levels, transform into a more powerful being, 30 more levels, multiclass, 30
more to hero. At hero enter the massive Labyrinth to become one of the coveted ancient
races. Guilds such as Dreamwalkers and Adventurers.
Wager duels, formation fighting, heartbeat ticks, casino gambling, new areas added all the
time! Everything is kept well balanced, and the world is constantly growing and changing.
Come check us out!
-----------------------------------------------
Mud : Age of Darkness
Code Base : [Circlemud] 95% Custom
Telnet : messiah.ath.cx 5000 [213.139.173.220]
WWW : None
Description :
Come play a Mud where you can actually see where you're
going, you actually walk across the world on a visual map,
showing you mountains, forests, oceans, lakes, etc. Your
character cam build mines in mountains to dig ore, chop
trees in forests, dig up rocks, gather sticks, fish, you
name it. If you build a house, it's actually visually
seen on the map. You can either join or create your own
empire, build walls and guardtowers to protect your city,
build forges to make armor and weapons, build a castle to
hold all your gold and resources in.
- Uses ACTUAL dice rolls in Werewolf, and Vampire: The Dark Ages.
- Visual map to walk around on and build upon.
- 250000 rooms.
- Build walls, guardtowers, fences, etc to protect your buildings.
- Build forges to make equ, build mines to mine ore/gold.
- Build a great castle with many rooms to store and customize to your liking.
- Herd animals, milk cows, fish, dig, mine.
- Blow glass, mold clay, sew with animal skins.
- The list continues, stop by to see the endless posibilities.
-----------------------------------------------
Mud : Age of Discovery
Code Base : [Circlemud]
Telnet : aod.dracowolf.com 4848 [65.81.69.70]
WWW : http://aod.dracowolf.com/
Description :
The Foundation for the Theme of Age Of Discovery 400 years
after the last battle, both sides suffered heavy losses,
for every person who lived, 6 people had died. The great
names have fallen gloriously upon the field of battle,
once again placed outside the pattern to once again
be rebirthed should the world of the Wheel need them again.
The nations have been spending the last 400 years
recuperating from the losses. The White Tower had been
re-united and the Black Tower had been firmly established.
The Aes Sedai of both Tower(s), under the leadership of
the T'amyrlin and the Amyrlin had their hands in the
politics of the nations. The once vast array of
independent nations have united into larger more
influential nations, cultures adapting and overcoming
the hardships and labors of rebirth and the rebuilding of
empires. With the rebirth of a world staggering under t
he impact of the last battle, the survivors looked
onwards, striving to bring back the glory of the lands
and of their nations, constructing new cities,
and reuniting the people.
-----------------------------------------------
Mud : Age of Dragons
Code Base : [Circlemud]
Telnet : ageofdragons.com 4000 [208.204.46.28]
WWW : None
Description :
{...Written in High Elven Script...}
Scouts have confirmed our worst fears, the dragons of
the Dark Queen have indeed returned to wreak havoc upon
all of Krynn. Humans called 'Dragon Highlords' have been
seen mounted on these deadly leviathons, commanding massive
armies of strange lizard creatures and goblins. We have
send messangers to warn the Knights of Solamnia of this
dreadful news. May Paladine protect us in this coming
Age of Dragons.
The Age of Dragons was conceived by a group of creators
who could not find a mud that had a strong sense of realism.
We wanted a place to mud where we could forget that it was
a mud we were playing and become absorbed in the fantasy
world the mud created. Picture yourself joining armies and
clans which strive to protect their native lands from their
enemies. This is the type of roleplaying we wish to encourage.
-----------------------------------------------
Mud : Age of Falter
Code Base : [Smaug] 1.4a (some mods)
Telnet : ageoffalter.idlegames.com 4000 [12.254.201.122]
WWW : http://ageoffalter.netfirms.com/
Description :
Age of Falter is dedicated to bringing the player an environment that will
change with their actions. We currently are under heavy construction preparing
the world and intricate story that players will help shape, this will require
the player to roleplay.
We plan to have 8 or more major kingdoms that are each ruled by their own
race. Our goal is to involve the player to the full extent, which will make the
outcome unknown even to the immortals. We hope to achieve 8,000+ rooms but with
all of the ideas rolling in we may reach the 15k mark.
If you are interested in working with a great staff that is dedicated to the
player and each other then please email Quaan or Lothios, their emails can be found
on the website.
-----------------------------------------------
Mud : Age of Insanity
Code Base : [Circlemud] CircleMUD 2.x
Telnet : banshee.whit.org 4000 [205.238.84.11]
WWW : None
Description :
The stagnation is over. Bub has been found, Erabus has siezed control,
the losers in the Admin are gone, and the bugs have been fixed. aGe oF
iNSaNiTy - Same pkill thrashing it always has been, minus the bull, plus
new areas and code.
A warning: this MUD is not a place for newbies. Upon reaching level
30, it's a pkill free-for-all. Come for the challenge. Stay for the
carnage.
aGe oF iNsaNitY is a world of mortals forever on the immortal quest.
Legend says that if one makes it across a vast mountain range far far
away, the gift of immortality can be found.
However, history has proven this quest to be of extreme difficulty, and
some magically gifted individuals have used the paths of necromancy and/or
summoning to achieve their immortal goals. As a result, there are evil
denizens roaming the earth: products of the dark arts afoot. People wall
graveyards to keep entities inside, not to keep treaspassers out.
-----------------------------------------------
Mud : The Age of Legacy
Code Base : [Rom] MyLegacy codebase
Telnet : legacy.kyndig.com 3000 [209.61.155.105]
WWW : http://legacy.kyndig.com/
Description :
The 8 classes and 10 races of The Age of Legacy offer diversity without confusion,
the fact that balance was a priority is obvious to anybody who plays the
game. The 91 level, unique remort system allows you to be reborn when you
weary of your current life, each life you find yourselves with different
strengths and weaknesses, talents and gifts, but sometimes also handicaps.
However, from life to life your strength and knowledge inevitably increases.
Leveling, questing, roleplaying, and pking ... even chatting, you can pick
and choose which you would like to do, all are encouraged, none are
mandatory, so that everybody can find what they like to do, and not have to
do what they hate. The new evolvable spells and skills system allows you to
rediscover new ways to use existing skills, and watch their power increase.
Custom clans can wage battles with each other, pit strategies and perserverance
against each other, and destroy their most hated enemies by ravaging the opposite
side.
The Age of Legacy is filled with adventure, be it in going off on grand quests,
creating and maintaining your own clan, battling scores of monsters, searching
for treasures to strengthen your power, or challenging other players to a duel
of skill, wits, and blades. Whatever you are looking for, you will find it at The
Age of Legacy. Venture in for a taste, you won't regret it.
-----------------------------------------------
Mud : Age of Legends
Code Base : Heavily modified Rom 2.3
Telnet : legends.terminal.org 7575 [207.199.187.244]
WWW : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html
Description :
The Age of Legends is a game based on Robert Jordan's
Wheel of Time series. The Age of Legends has twelve
guilds for players to choose from, all based on the
Wheel of Time series. Each guild has two unique skills
that are granted to the player upon the joining of the
selected guild. We offer a guild, Tinker, that is free
from all player vrs player combat. Player Killing is
limited in such that if you are player killed by another
person, they may only loot *one* item from your corpse.
We are not a heavy Role Playing MUD, but neither are
we without RP. Each guild must follow the the path
Robert Jordan has written in his books.
-----------------------------------------------
Mud : Age of Legends: Tales of the Lance
Code Base : [Circlemud] Heavily Modified Circle
Telnet : ageoflegends.planetmud.com 6010 [198.77.197.151]
WWW : http://ageoflegends.planetmud.com/
Description :
As you cross the border of Solamnia, you find yourself wandering through Istar. The
people here are friendly, and you have heard a lot about the up and coming city of Istar
itself. It is rumored that it is a golden city that the gods smile upon. You continue
on toward the city, resting in the soft, green grass, and feeling the gentle breeze in
your hair. At night you sleep in the open, the constelation of the Platinum Dragon and
the Bison watch you from above. After several days you find yourself at the gates of
this city. It's buildings tower above you as you cross through the gates, and enter the
city, seeing it's sights for the first time, and wondering what new adventures you will
find here. Surely something as great as you found in Palanthas!
-----------------------------------------------
Mud : Age of Meribia
Code Base : [Smaug] heavily modified
Telnet : mud.meribia.net 4000 [66.221.80.64]
WWW : http://www.meribia.net/mud/
Description :
A long time ago, there was a great civilization of humans that grew so
powerful that no other race dared to challenge their supremacy. This nation
was ruled by a series of wise and benevolent rulers, and people from all
around the globe sought their advice.
But, as time went on, the rulers slowly became more and more corrupt. They
taxed the poor, and gave handsome rewards to the wealthy. They engaged in
devastating wars against small, weak nations, and even took the sword
agains their own folk.
In 1155, a great cataclysm, the like of which the world had never seen,
destroyed the nation and left the survivors to eke out a minimal existence
in the wake of the disaster.
It was only with the help of the El-veres, or Elves, that the humans began
their civilization anew. We can only hope that they will not make the same
mistakes again . . .
-----------------------------------------------
Mud : Age of Prophecy
Code Base : [Rom] 2.4b6 Highly Modified
Telnet : mud.darktech.org 7000 [65.185.216.177]
WWW : Http://mud.darktech.org
Description :
Age of Prophecy is a highly fantasy-based game with role-playing that is
enforced. We are running on Rom 2.4b6, highly modified. Some notable
features that deviate from stock Rom are: an enhanced fighting system based
off of character anatomy, an advanced clan system allowing on the fly
creation and editing, enhanced weather system with player interaction, a
fully featured mining system, and advanced player creation. We have over
225 spells and over 10,000 rooms.
-----------------------------------------------
Mud : Age of Redemption: Vilaross Mud Gen3
Code Base : [Rom] Rom 2.4 Derivative (Vilaross 3.0)
Telnet : baby.indstate.edu 4000 [139.102.70.207]
WWW : http://baby.indstate.edu/vilaross/
Description :
Age of Redemption: Vilaross Mud Gen3
At the end of the second Entropus War, the world is in
disarray. The clans have been reduced to handfuls of
faithful followers and the kingdoms have been reduced
to nearly nothing. Now it is up the the few brave
souls remaining in the world to set things the way they
should be and restore the past glory of Vilaross. It
won't be easy, though. Not everyone agrees with these
lofty goals. Indeed, many have found it easy to rule
these weakened people who are reduced in number, oppressing
and further disheartening the survivors. What will
become of this world in trial? That is up to you. Will
you take up the reigns of those who seek to return the
world to right, or do you seek to rule the weakened people
under your iron fist?
-----------------------------------------------
Mud : Age of the Ancients
Code Base : [Smaug] Wolfpaw
Telnet : mud.ancients.org 5000 [216.18.90.2]
WWW : http://www.ancients.org/
Description :
Age of the Ancients is a mud attepting to be based on a
Dungeons and Dragons theme. We have 2 staff with 10+ years
of D & D playing experience, as well as many immortals with
such experience. Our mud has been developed extensively, 6
months of development has produced a rock stable, realistic
challengeing code. Our mud offers much realism, as that is
one of my highest priority's. AoA has a nice mix of social
RPG and hack and slash aspects. It is RECOMMENDED FOR
EXPERIENCED PLAYERS! Aota keeps players coming back with its
mix of crazy areas, as well as a wide variety of classes
and races to choose from. We keep our players guessing,
thus increasing the overall experience of them mud. Almost
all of the mud has been rewritten, to suit the realism
factor. We seek a good staff of builders as well, as our style
of mud is slightly more high-powered than your everyday mud.
-----------------------------------------------
Mud : Age of the Celts
Code Base : [LP] Sorrows 1.83
Telnet : ageofthecelts.org 9999 [64.124.186.158]
WWW : None
Description :
Age of the Celts is based on Celtic and Gaelic history of fact, fiction
and other somewhat altered history. Guilds will be in-depth and powerful.
The first guilds to go in will be a Knight/Paladin mix, Wicca (we show as
our white majik/healers) and Druid (we show as our black majik/evil) We know
not all agree with this, but based on history and the need for both this was
the decision. At least 15 other Guilds are in the plans. All races are based
on history of real and fictional that we were able to research. In time up
to 25 races will be offered, multiple Dragon types, Leprechauns and even
human for those who prefer this. Each race will have a Homland Domain where
only those of your race will live, but once you've uncovered the mystery to
enter, all Homelands are open to all races. We pride ourselves on being
unique with still sticking to as much history as possible. There are quests
in play now and more planned once Caer Griminish fully opens. The staff is
fully involved with players, willing to help with information and background
about the MUD.
-----------------------------------------------
Mud : Age of the Magi (The Crappy Artist's Guild)
Code Base : [Dikumud] HEAVILY Modified ROM 2.4 (shpoo rendition)
Telnet : foozone.net 5858 [68.5.133.201]
WWW : None
Description :
Utaru, the world travled by many races now stript of all its heritage
because of humans liveing in neglence, and self ordained ignorance
from being oppressed by the surrounding races. Knowing of these
acts, the surrounding races will try to keep the humans from
reawakening their long lost knowledge, as they instead use this
knowledge for themselvs and for their own gain.The Drow and Zombies,
controlled by the Drow, trying to quell those who cast them out so
long ago, as well as stop the stupid humans that are just anoying.
The goblins, foraging for something to eat. The Neko, trying to
keep the demon in the volcano on the Shohoto Island from ravageing
the land, casting it into a bleak winter from which it may never
return. The Tenshi, very beautiful angelic, and kind creatures,
tend to mind their own in matters of state and politics, being rather
daft when it comes to brainpower, you could say they were a bit
retarded. Then last and of course least you have humans that run
around screaming 'Broom Broom!!' and 'Hey look mom no hands' trying
to just survive long enough to wake the next day to eat their frosted
coated shmoo that wait them in delight as long as they pet them and
boil them. Hey taste like beaf, I am Engrish! HO! And much more, with
26 races to choose from and 2 tiers of 8 classes each, with many more
to come! Come visit and partake in the little slice of heaven, or nut
hut, or little back padio, or whatever you want to call it, hell call
it the bionic eyeball, hilarity is always sure to insue!!!
-----------------------------------------------
Mud : Age of the Throne
Code Base : [Custom] Original
Telnet : aott.com 23 [209.51.181.66]
WWW : http://www.aott.com/
Description :
Age of the Throne is unique MUD in more ways than one, we have written
the game from scratch using our very own programming language and we
have also aimed for a theme found nowhere else in the Gaming World.
Set in fashionable 17th Century Paris the game evokes and emulates the
period of History that saw King Louis XIII on the throne of France,
Cardinal Richelieu as Head of the Church and the constant rivalries that
ensued between the Kings Musketeers and The Cardinals Guard. The
locations within the game are replicated from original maps of the time.
As our programming language does not restrict us we are free to implement
many original and interesting features into the Gameworld. The Combat,
Movement and Skills systems featured are like none other. Progression in
the game is attainable by many routes other than tireless questing for
points.
The Age of the Throne website has recently had a professional makeover
and now boasts many useful pages and resources to help the newcomer to
quickly acclimatise into this unique gaming environment.
Age of the Throne employs a full time programmer allowing us to add new
features to the game on a weekly basis as well as promptly responding to
queries and bug reports.
-----------------------------------------------
Mud : Age of Twilight
Code Base : [Custom] Completely custom, public mudbase; Bucket
Telnet : aot.crimebucket.com 2000 [24.25.83.62]
WWW : http://aot.crimebucket.com/
Description :
This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU
D is very new, and lacks combat, magic, and so on as of this moment, but is read
y for very basic world building. If you are creative, tired of the same old same
old, stop by. Bucket is very powerful, and that is obvious once you see the bui
lding system and the thought that went into it, and everything else in the MUD.
I'm looking for people willing to help build the world. No previous building exp
erience is needed, as, this building system is completely different than any oth
er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd.
:)
Please, stop by, check it out, be part of something unlike any other MUD.
-----------------------------------------------
Mud : Age of War
Code Base : [Circlemud] CircleMUD 3.0 (heavily modified)
Telnet : ageofwar.org 4000 [206.96.230.5]
WWW : http://www.ageofwar.org/~aow/
Description :
Now in its fourth successful year, Age of War has underwent several major
code changes. Classes are still somewhat limited. Novel features to AOW
include:
* Full clan support.
* Clan halls w/ restricted access and saved treasuries.
* A stagecoach offering travel to 3 different hometowns.
* A fully automated newbie guide giving complete tours.
* And last but certainly not least, the 'Jihad'. A clan war system Original
to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods,
bringing his clan into a war on the side of Justice, or Chaos. This grants
special spells available only through the jihad, and the use of a capitol
town programmed to defend them from enemy players.
If you have any questions email Age of War at:
drdetroit@buffaloriver.com ageofwar.org 4000 http://www.ageofwar.org/
-----------------------------------------------
Mud : Ages of Despair
Code Base : [LP] TMI-2 (Heavily Modified)
Telnet : agesofdespair.org 5000 [130.243.43.23]
WWW : http://www.agesofdespair.org/
Description :
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Ages of Despair - Where Fantasy Becomes Reality!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
AoD is one of the most popular, well developed and stable new LP Muds.
A unique medieval-fantasy MUD with high quality standards and vivid
descriptions that are truly enchanting. AoD is newbie-friendly and has
gone to great lengths to create a great community for players.
A few of the many features that Ages of Despair offers are:
* A wide variety of original areas with very detailed descriptions.
* Player owned houses with chests to store equipment over reboot.
* A very unique and advanced ranked party and combat system.
* Intelligent, interactive NPCs and Mobs.
* Dynamic mini-map that changes and adjusts according to your position.
* Over 35 races, 300+ spells/skills and up to 150 levels of play!
* Friendly staff and administration who actually listen to players.
If you have been searching for a new home or perhaps just a world filled
with new challenges and adventure, this is what you have been waiting for!
-----------------------------------------------
Mud : Ages of Myth
Code Base : [Circlemud] CircleMud v17. With many additions, and changes.
Telnet : agesmyth.inetsolve.com 2500 [198.94.137.27]
WWW : http://www.agesmyth.inetsolve.com/
Description :
With a total of 8 races, and 7 more to be added in the
near future Ages of Myth has alot of diversity. Role-
Playing is required upon this mud, and inhibits hack-and-
slash activity, by requiring a certain amount of 'RP
points' at certain levels. Immortals on the mud, are also
tied into the Role-Play of the world, by standing in the
positions of Gods over the world.
Players when first starting, choose from 5 base classes,
and once reaching level 10, have the option of 'remorting'
into a more specified class.
Many coding enhancements have been made to this, and there
is continuous growth to the world.
-----------------------------------------------
Mud : Ahava Moo
Code Base : [MOO] Lambda version 1.8.1
Telnet : hughboyd.com 7007 [142.173.47.195]
WWW : http://www.witchkeep.com/Ahava/
Description :
Ahava Moo takes place on a world that is to humans a colony world.
They did not know ahead of time though that it was already inhabited
by several native species or at least as far as it's known everyone
on the planet apart from the humans are native.
Including humans there are four species of sentient life however
three of the four including humans get along together and work together.
There are some splinter groups whom work against the others of course of
each species but they alone are a smaller threat then the fourth species.
There are the Humans, Elves, and the Draconians whom all work together
generally. Then there are the Gollugs whom are not on the same
Island as the other three however will at times come over to cause
trouble or what not. You can find out more info about each species
by the link on the side.
Then there's the 'Ahava' a psychic/magickal ability held by most.
-----------------------------------------------
Mud : AinuMud
Code Base : [LP] Customized LDmud 3.2.x
Telnet : ainu.dhs.org 3000 [208.42.95.109]
WWW : http://www.ainu.dhs.org/
Description :
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ainumud has been around since 1995. Development has picked up pace
in the last 18 months, and the mud is beginning to gain a fresh look
with new faces appearing all the time. The mud has a wide variety
of areas, as well as a developing seperate central theme which runs
across several 'mud-theme areas'. The administration are committed
to the design of a mud which is enjoyable for hack'n'slashers, PKers,
chatters, questors, and explorers all at once. The game is stable,
fun, easy for new players, and there is plenty of oppurtunity for
gaining area creation positions, for the mortals who work for it.
The mud offers some very unique guilds, no stock areas, and is soon
to add a new set of 'core' areas which will have new facilities such
as player real estate and other luxuries. The mud runs on an LDmud
3.2.7 customized driver, with a custom mudlib.
Why not come visit us? Experience the friendly atmosphere in the
game itself, or take a look at our website for more information
about Ainumud and LPmuds in general.
Web: http://www.ainu.dhs.org/ -*- Login: telnet://ainu.dhs.org:3000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------------------
Mud : Akashat
Code Base : [MUX] MUX 2.0.21.309p7 #1
Telnet : bb14.betterbox.net 6767 [207.206.185.91]
WWW : http://bb14.betterbox.net/
Description :
* WARNING: MUD CONTAINS ADULT CONTENT *
Between the Euphrates and the Tigris river, in this portion of the world known
as the craddle of humanity, there is a legend rumored at night when children
are asleep. It tells the tale of the ever elusive City of Akashat, nestled in
its lost Vale between high mountains. The city moves, floating from one end of
the desert to the other, never twice at the same place. Dreams are the only way
to access the city and one can find onself trapped forever. Soon, those trapped
organized a system of government, three classes, the Masters, who ruled, the
Citizen, who usually run businesses, and the slaves, used and abused, cared and
pampered by the other two classes. One trapped dreamer, who had the most
powerful dreams, found out how to send other dreamers back, to invade people in
the outside world's dreams and harvest whatever they could find in these, be it
riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a
Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal.
Come dream with us in the elusive city, where all dreams are welcome.
-----------------------------------------------
Mud : Akkadia
Code Base : [Unknown] Akkadia v1.0b (An original ROM derivative developed by us)
Telnet : akkadia.genesismuds.com 8000 [169.207.182.235]
WWW : http://akkadia.genesismuds.com/~shock/main.html
Description :
-Completely unique codebase (Akkadia, ROM derivative) which is developed and maintained by us.
-Over 350 spells and skills
-14 races.
-26 learnable colleges(classes), 6 beginning colleges,
6 intermediate colleges, and 14 final colleges
-A completely original armor and resistance system
-Original clan code, including warring, alliances, clan items and clan artifacts allowing clan spells.
-A unique leveling, remorting, and experience system
-A new Action system for spells and skills, allowing them
to be performed over a period of time.
-5 'Special' add-on races, and 1 'Special' college, complete with 25 unique skills
-Dragon polymorphs.
-An entire 'ethereal plane', existing on the flip-side
of reality
-Fully customizable ANSI color.
-Many, many, MANY other improvements and features as well. Too many to list here!
-An arsenal of unique areas, items, and monsters, seen on
on no other MUD!
Join us and bare witness as we give birth to the greatest diku-style codebase!!!
-----------------------------------------------
Mud : Aladon MUD
Code Base : [Rom] ROM 2.4 modified
Telnet : aladon.sovintel.ru 9000
WWW : http://www.aladon.sovintel.ru/
Description :
Fully Russian MUD. English commands allowed also.
There are few not standart races, many deites and home
cities. Many weapons skills, restricted gain system.
Full PK... but you must think about something...
All Russian players welcome!
We need new ideas and zone builders.
-----------------------------------------------
Mud : Alanthia
Code Base : [Rom] Extensively modified
Telnet : alanthia.org 1536 [64.23.60.113]
WWW : http://www.alanthia.org
Description :
Alanthia is a mud that has gone through many changes within the past
couple of years, including a server change. We are a newbie-friendly
mud with friendly imms. We are constantly tinkering with the code to
improve it and listen to player input. We have just completed
remort system and are in the process of adding more areas to the already-
expansive world.
A good deal of the world is stock or re-written stock, with a good deal
of orginal areas thrown into the mix. We offer player created and player
controlled clans.
-----------------------------------------------
Mud : Alatia
Code Base : [LP] LPmud
Telnet : alatia.com 2000 [68.38.48.152]
WWW : http://www.alatia.com/
Description :
Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.
Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...
-----------------------------------------------
Mud : Albion Mud
Code Base : [LP] DGD with lpmud245 simlib
Telnet : mud.veda.is 4000 [193.4.230.105]
WWW : http://www.veda.is/albion
Description :
A very friendly LPmud running on DGD simlib-245.
The gameplay is mostly hack'n slash (like most LPmuds) but we have a
friendly thriving player community. Just come on over and visit us!
Although equipment is not saved when players leave, we fully support the
possibilities of the 'dumpstate' facility of DGD, which means the mud stores
the entire internal state into a file on disk of the host between reboots.
This means that even if the driver crashes all the objects are still there!
However your items are not saved when you quit, you _can_ put them in a
safety box (max. 10 items) and it will stay there until we restart the mud
without a dumpstate (usually once a year or longer between).
-----------------------------------------------
Mud : Aldebaran
Code Base : [LP] own lib
Telnet : aldebaran.mud.de 2000 [195.126.219.233]
WWW : http://aldebaran.mud.de/
Description :
Aldebaran was set up in 1994 after Nemesis went down by
some of the surviving wizards. It has meanwhile been completely
overhauled. In that process, not all of the 'common' developments
of muds have been followed, but own new concepts have been
implemented. Aldebaran focusses on atmospheric detailed areas
and quests. It greatly encourages player interaction and teamwork.
The player interface is kept simple but efficient and should be
easy to learn for newbies.
-----------------------------------------------
Mud : Alexandria: Of the Flesh and Spirit
Code Base : [MUSH] Modified heavily towards NUTS user interface
Telnet : alexandria.betterbox.net 9999 [209.83.132.66]
WWW : http://alexandria.betterbox.net/
Description :
** WARNING: ADULT-ORIENTED MATERIAL **
Alexandria: of the Flesh and Spirit is a bisexual erotic chat and
roleplaying talker that uses the Tower of Babel Interface (MUSH with a
NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive,
sex-positive talker that celebrates diversity. We were especially
established for the benefit of lesbian, gay, bisexual, transgendered, and
intersexed (LGBTI) users, but all people who are supportive of our
clientele are welcome. All languages are welcome: support is provided in
English, and, to a limited extant, Spanish, German, and Swedish. Anyone
who has a positive attitude is welcome to visit, and harassers will be
dealt with summarily. You MUST be 18+ to enter.
-----------------------------------------------
Mud : AlexMUD
Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified)
Telnet : alexmud.stacken.kth.se 4000 [130.237.234.80]
WWW : http://alex.stacken.kth.se/
Description :
AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday
in March 2000. Because of its age, it may not appear to possess all of the
'features' of the newer MUDs. However, a revamped skill and spell system
very different to what might be found elsewhere, all add up to give us a
a certain uniqueness that will only be discovered once a player has started
his or her adventures.
AlexMUD has no levels. All skills are improved through use, while spells
can be increased by discovering more powerful versions of those that a
character may already possess. While roleplaying is not required, it is
strongly encouraged, for mortal actions have everlasting consequences...
'Many years have passed, and the kingdom has recovered from the destruction
of the 5th War and the high cost of the Dwarven Alliance, which has since
dissolved since the stoppage of payments. The Council of Ardenfall continues
to rule the kingdom, but many folk living outside the capital have begun to
mutter that the Council favours too much the people of that city, to the
detriment of the rest of Ardenia. Tensions have begun to rise, and the
outland nobility have become more vocal in their opposition.'
-----------------------------------------------
Mud : Alfandria
Code Base : TinyMUCK / FuzzBall 5.56
Telnet : alfandria.chameleon.net 8888 [204.152.184.79]
WWW : http://alfandria.chameleon.net/alfandria/
Description :
While Alfandria is based on (and, in fact, derives its name from) the
alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting
place for any sort of creature looking for somewhere to hang out a
bit. While the Alfandria system has been online to a small group of
builders since October, 1997, the grand opening to the public was on
January 1, 1998, and everyone is welcome to stop by and have a look.
Alfandria is a social MUCK by design, and inherits quite a bit from
its larger predecessors, including the Fuzzball server code and most
of the major publicly available MUF code. Building, while not
unlimited, is not highly restricted, especially for areas of general
use to everyone on the MUCK.
-----------------------------------------------
Mud : Alhazi Invasion
Code Base : [Envy] Modified UltraEnvy
Telnet : mudhost.com 6000 [216.195.183.4]
WWW : None
Description :
Step into a world where the Alhazi, a powerful and cruel
race that hails from another plane of existence, attempt to
subjugate all other races. Join the battle of good vs evil
with clans that walk the lands with impunity in the face of
all odds. Explore three different continents filled with
peoples and creatures beyond imagining. Choose from 18 base
races and 36 remort races, each with unique abilities.
Train as one of 7 base classes: Warrior, Mage, Cleric,
Monk, Rogue, Forester, and Highwayman; and 20 subclasses:
Knight, Berserker, Paladin, Ruiner, Illusionist, Wizard,
Sorcerer, Avatar, Necromancer, Bishop, Shaolin, Mystic,
Thief, Assassin, Ranger, Druid, Geomancer, Blademaster,
Bard, and Archer. 80 mortal levels and 80 remortal levels,
with many unique spells and skills. A fully functional
autoquest system, as well as a meta system. Restricted
pkilling and pstealing, clan ownership of land. ILAB OLC
and MobProgs for builders. Alhazi Invasion is now open
after more than a year of redevelopment, and we are
actively seeking new players, clans, and builders, so do
drop by and check us out.
-----------------------------------------------
Mud : Alienation
Code Base : [Custom] -classified-
Telnet : Use Homepage
WWW : http://anation.cjb.net/
Description :
Alienation is a free multiplayer RPG played online, using only your
web browser. Battle against NPC baddies or against online players
and explore it's ever-expanding world. Alienation strives to become
complex enough to rival some of the world's best MMORPG's. Currently
in Open Beta.
-----------------------------------------------
Mud : Aliens vs. Predator
Code Base : [Circlemud] LexiMUD
Telnet : avp.dhs.org 4444 [216.162.171.221]
WWW : http://avp.dhs.org/
Description :
Aliens vs. Predator: The MUD is set in the Aliens vs.
Predator universe of Dark Horse comics and 20th Century Fox
fame.
AvP is a PK MUD with RP mixed in. We feature clans,
vehicles, guns and ranged combat, explosives, racewars, and
more! A lot of unique code has gone into the MUD, and our
builders have worked their rears off to bring you new,
unique zones. You won't find ANY stock mobs, objects, or
rooms. What you WILL find is plenty of excitement to get
your heart pumping. The action is fast and furious, the
event-driven combat and unique skill engine add a new level
to game play and introduce new strategies, and the MOBs can
distinguish friends and enemies.
Remember: This Time It's War.
(Not affiliated with Dark Horse Comics or 20th Century Fox.
Aliens, Predator, and Aliens vs. Predator are copyrights
owned by both parties.)
-----------------------------------------------
Mud : All Out War
Code Base : [Rom]
Telnet : alloutwar.gotdns.com 4000
WWW : http://alloutwar.gotdns.com
Description :
High adrenaline town vs town pk.
Very addictive for the highly competitive pker.
Not very popular among traditional easy going mudders.
choose a kingdom, class etc.
Try to kill enemies without getting killed too often.
-----------------------------------------------
Mud : Allanthya
Code Base : [Circlemud] HEAVILY Modified, 6 year ongoing project
Telnet : allanthya.org 4000 [206.152.182.208]
WWW : http://www.allanthya.org/
Description :
Currently in it's 4th version, Allanthya has been around
since 1995 and continues to develop unique and interesting
features. Fully functional clan system, multiclassing,
quest (autoquest and god run quests) systems. Unique
features such as randomly placed treasure chests in the
world with random treasures in each. Unique classes such as
Mummy (with uses the plagues of Egypt as skills/spells).
Fully original remort code and a unique karma system which
enables limited PvP. Too much here to list!
-----------------------------------------------
Mud : Alliances
Code Base : Circle
Telnet : mud.alliances.org 4000 [206.52.24.51]
WWW : http://mud.alliances.org/
Description :
Alliances MUD has had a fantastically productive couple of
months. We've made a multitude of enhancements to our code
base, added many new zones, and have really done some damage
to our 1000 line long todo list.
The gist of it is that we now need players, and more
specifically beta testers. We have a lot of new features
that simply haven't been played yet and we need people to
test things out and tell us what's wrong.
If you're interested in that kind of challenge, stop by
Alliances.
Helver
-----------------------------------------------
Mud : Almaren
Code Base : Diku/HnS 1.0
Telnet : celemir.net 4000 [204.251.180.191]
WWW : None
Description :
Almaren is a derivation of the ancient (and alas, dead)
DikuMUD of Eltanin, which saw it's day in 1991-1992.
Almaren was designed to support human interaction in the
form of quests and player killing. We recognize that
killing monsters is, simply put, trivial, and that phase
of playing the game is to be taken merely to learn the MUD
in preparation for participating in quests and acquiring
better (limited!) equipment through PK.
There are 7 distinct classes. Class lines are not now, and
never will be blurred by multiclassing or by sharing too
many skills. Mages are mages, and Warriors are warriors.
Equipment exists in both random, and standard limited form.
This allows (and in fact, encourages) healthy PK to exist
to circulate item's such as the Goblin King's crystal shard,
and Miko's titanium ring. Randomly created equipment is
well distributed throughout the world such that one is not
required to compete for the limiteds if desired.
-----------------------------------------------
Mud : Alpha's Place
Code Base : [Rot] CoolCode V.3
Telnet : messiah.ath.cx 2000 [213.139.173.149]
WWW : None
Description :
Alpha's Place is a MUD where Alpha(Zach) is trying to learn to be a better
immortal and we are allowing beta testers and we need more builders and coders.
Alpha's Place is mostly stock but the stock areas are getting color added to them
and some stuff changed.
-----------------------------------------------
Mud : Alsherok
Code Base : [Smaug] AFKMud
Telnet : alsherok.net 5500 [63.168.248.190]
WWW : http://www.alsherok.net/
Description :
Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is derived
from the SMAUG 1.02a/1.4a codebase. We have many features, such as:
* A unique character creation system where you create your character in play.
* Choose from 19 races and 11 classes.
* An original 9,000+ room world, connected by an extensive overland map system.
* A more realistic auction system with automated auctioneers.
* Variable display layouts for things like score, who, etc.
* Highly customizable ANSI color.
* Guilds for peaceful players, Clans for PK.
* Internal command aliasing.
* Mud eXtension Protocol (MXP) enhancements. [Requires client-side support]
* Mud Sound Protocol (MSP) enhancements. [Requires client-side support]
* MCCP compression to reduce outgoing bandwidth. [Requires client-side support]
* Integrated webserver supporting who, wizlist, areas list, and helpfile index.
* Intermud-3 and IMC2 chat network links.
* A staff of helpful, friendly immortals. Cliche, but at least it's true :)
Need more incentive? Drop by our webpage at www.alsherok.net.
It's full of helpful tips on playing on Alsherok and has a number of other
goodies such as a stories section.
There are a lot of things to see and do in Alsherok, and we hope to see you there!
Adventure beckons in the lands of mystique....
Samson - Implementor of Alsherok
-----------------------------------------------
Mud : Alter Aeon
Code Base : [Custom] DentinMud 2.04
Telnet : dentinmud.org 3000 [216.228.128.151]
WWW : http://www.dentinmud.org/alter/
Description :
Alter Aeon is a Diku-like multiclass mud written entirely from scratch.
The four primary classes, mage, thief, cleric, and warrior, form the
basis for various skill sets, but skill sets are not always restricted
to single classes.
With pk arenas, clans, quests and a huge world to explore, there is
something for everyone. Come check us out!
-----------------------------------------------
Mud : Altered Dimensions 3 MUX
Code Base : [MUX] MUX
Telnet : stormbringer.sysconn.com 7000 [208.60.161.251]
WWW : http://stormbringer.sysconn.com/~ad3/
Description :
Altered. A world of change and contradictions. A place
where technology and magic hold great power. A land of
opportunity for those with the vision, the talent, and
the determination to make their own future.
The game world is original; it can be summed up as a
moderately high-tech world that also supports magic.
Players are encouraged to create their own original
characters suitablefor a science fiction/fantasy
environment. Characters based on books, movies, etc. are
also acceptable so long as they meet the guidelines.
-----------------------------------------------
Mud : Altered Realities
Code Base : [MUCK] Fuzzball
Telnet : ar.squeep.com 8888 [216.112.97.68]
WWW : http://www.tf-ring.com/muck/
Description :
AR is a transformation based muck, not focusing on role play, but
certainly geared towards that. Basically, it's just a place to explore
transformations in a friendly environment. We're small, but we're hoping to
grow soon. We're a muck, but we're very newbie friendly, but not really
newbie oriented. The wizzes are very helpfull. Charactor creating is a
breeze, just ask a wizz to set one up for you, and you can be mucking ASAP.
We need expert muck builders right now, and coders would be nice. We have a
variety of sub universes that represent various story uinverses from the TSA
mailing list. So, come and join a fast, small, but getting ready to explode
muck.
-----------------------------------------------
Mud : Altered Reality
Code Base : [Rom] significantly rewritten
Telnet : ar.static.net 4000 [207.8.143.17]
WWW : http://ar.static.net/
Description :
Long ago, in the distant past, SHiNGEN Takeda and his select group of gods
and immortals created the lands of Altered Reality. Over the years, through
our long history, it has grown to become a place of heroes and magic, honor
and deception, nitemares and harmony. Through both war and peace, the
inhabitants of Altered Reality have survived and prospered. Journey to the
realm of Altered Reality and explore distant lands, battle strange and
fantastic creatures, or join a clan that supports your beliefs. Join us,
where life is whatever adventure you choose to make of it.
****************** Technical Data ************************
'Very small amount of ROM left, and shrinking as fast as possible'
- Overhauled fighting and casting. (no more rounds)
- Overhauled regeneration and timing. (no ticks)
- Overhauled Stat system with 10 stats.
- Overhauled skill practicing. (no practices and trains)
- Good grouping system encourages teamwork
- Group Skills (Combine your skills with another player)
- Fully persistant world - *everything* saves.
120 spells; 80 skills; 7 classes; 17 races; over 100 areas
Intelligent ANSI color; VT100 Prompt bar; Speedwalks;
Automated and Immortal run quests; 100% player run clans
Multiple battle arenas; Good, up-to-date helpfiles
-----------------------------------------------
Mud : Alternate Illusions
Code Base : [Dikumud] Diku
Telnet : mud.tscnet.com 4000 [66.152.64.133]
WWW : http://www.sinclair.net/alternate-illusions
Description :
Alternate Illusions is an ever-evolving world full of
a very wide variety of zones, ranging from classic fantasy
to popular culture to science fiction. Players who are
new to mudding are more than welcome and will receive
plenty of help in getting on their feet. The atmosphere
is very friendly, great for socializing. And let's not
forget the opportunity to beat the ever loving crap out
of thousands of different mobs. We are constantly growing
and new zones are opening, so if your looking for a mud to
re-live your past or if your looking for a unique mud where
the playerbase is growing quickly we will be happy to see
you. Do you dare open the door to illusion and magic.....?
-----------------------------------------------
Mud : Alternate Realities
Code Base : [GodWars] LoW4 [Modified]
Telnet : altreal.wehostmuds.com 2015 [66.11.168.210]
WWW : http://altreal.wehostmuds.com/
Description :
Reality is up for grabs.
Nothing is as it once was, mythical beasts roam free.
This is the world of Alternate Realities.
Our main aim as staff of Alternate Realities is to be
as fair as possible and to make this mud fun for all.
We currently have the following classes:
Drow, Fallen, Garou, Highlander, Kindred, Monk, Ninja and Warlock.
We are currently working to add the following classes:
Fae, Imbued, Keui-Jin, Reborn and Wraiths.
Come by have a look, make some suggestions.
But most importantly have fun and KILL!
-----------------------------------------------
Mud : Alternate Reality MUD
Code Base : [Circlemud]
Telnet : linux.hcme.com.my 4000 [203.106.236.92]
WWW : http://linux.hcme.com.my
Description :
Welcome to the world of Alternate Reality. This is a world of fantasy
of which you become the hero. You will endure challenges, adventures
and battles of which will make you legend of your own. We at AR gladly
bid welcome to you to our land.
-----------------------------------------------
Mud : Alternate Realms
Code Base : [Smaug] 1.4a, Heavily Modified
Telnet : ar.compuduo.com 1234 [63.105.21.252]
WWW : http://compuduo.com/altrealm.htm
Description :
Welcome to the Alternate Realms. In the years of chaos, there
was nothing. The gods held a council as to how to solve this,
and two gods had a novel idea. Quinn, now termed the Lord of
Good, and Dracovis, now termed the Lord of Evil, created seperate
Realms, or universes. After thousands of years of seperation
between the good people of Quinns Realm, and the evil people of
Dracovis' Realm, the closeness of their Realms in the cosmic coil
caused a great rift to open between them, which caused much war,
and destruction.
It has been many years since this horrible time, and the gods
have locked away the rift, with the magical keys hidden in their
realms. But will it last?
Alternate Realms is still under construction, and we are hiring
builders. We are in serious need of builders!!! We will hire
anyone on the spot, so, here's how:
1) Log in to compuduo.com:1234, and create a character.
2) Choose a lord.
3) Log out
4) E-Mail alternate-realms@compuduo.com with your characters name
and request to become a god.
-----------------------------------------------
Mud : Alternate Universe
Code Base : [Custom] Java-based, source to be opened.
Telnet : rootserv.dyndns.org 1063
WWW : http://www.cyberjunkie.com/au
Description :
Alternative Universe is a science-fiction based MUD, inspired by the work of
Banks, Niven, Gibson, Adams, etc.
Starting on the planet Xylan, your first challenge is to make your way to
Sigma Station, where you will meet up with other players to continue your
adventures.
Alternate Universe is the only MUD to feature a corewars extension.
-----------------------------------------------
Mud : Amalgam Mux
Code Base : [MUX]
Telnet : darkmythosgames.com 13201 [64.124.185.72]
WWW : None
Description :
In 1996 an ambitious series of comics were released under the guise of
Amalgam Comics. This was a joint venture between DC and Marvel Comics where
they merged their two universes into one amalgamated entity. Those are the
stories from which this Mux was erected. Those books combined with a series
of trading cards, a second Amalgam Comics run and a decent helping of
player inspired events are what comprise our theme and history.
Before we get too deep let me inform you what we are /not/. We are not a
Year 1 multi-genre mux. Our theme has much history and our characters have
their own feel and flare. This is not a world where Spider-Man and Superman
will be seen fighting crime together in downtown New York but it is a place
where one might see The Amazing Super-Spider fighting along side Dark Claw
in New Gotham.
-----------------------------------------------
Mud : AmalgaMUX
Code Base : [MUX] Server has been partially modified
Telnet : port42.deepfire.net 5132 [66.247.107.20]
WWW : None
Description :
AmalgaMUX is a place based on freedom of thought.
The freedom to act, think, roleplay, and just be as your heart suits you.
It is also based upon the freedom from being trounced upon by others.
Our roleplay system is based upon Cooperation between players, no matter what
sort of interaction takes place among characters. We do not have any combat
systems. All violent roleplay is handled on the basis of agreement between
the participant Players. Agreement is emphasised here, as disagreement causes
a whole lot of upset for everyone involved. We beleive it is nicer if everyone
involved, no matter how bloody the fray, are really working together on the
outside.
Our game is one that is open to peoples of all varieties
We make no record of the demographicality of our users in ANY WAY. We beleive
that it is the responsibility of the person to judge what is appropriate for
their situation, and we will have no part in 'Governing' people's behaviour.
It is up to the individual to choose what he/she/ono participates in. We make
no recording of what people do in private, that is not our business.
In short, we turn no-one away that does not turn others away.
If ever you have been turned away before, and you want to in friendship return,
you are most welcome here.
Peace and Prosperity to all Living Beings.
The Universe Loves All
-----------------------------------------------
Mud : Amaranth
Code Base : [Merc] Heavily mod'd Merc. Originally GW deluxe.
Telnet : amaranth.wehostmuds.com 4080 [216.187.106.210]
WWW : http://www.cox-internet.com/amaranth/
Description :
Amaranth is based on White Wolf's Vampire: the Dark Ages roleplaying
game, and even in beta we have the most WoD accurate MUD code that I've
seen, bar none.
Amaranth is an RP enforced, 'single death' MUD featuring a custom
storytelling and diceroll system, as well as an older version of KaVir's
wilderness system.
Although single death may seem a bit harsh, the focus of our game is
roleplay, not wanton slaughter.
Our elite team of coders is striving to make us as close to a 'tabletop'
White Wolf system as the code will allow, and we're well on our way.
If you're into the White Wolf games, come check us out. You will not be
disappointed.
-----------------------------------------------
Mud : Amberilis
Code Base : [Rom] Modified Rom with Original Code
Telnet : amberilis.org 4000 [206.124.139.171]
WWW : http://www.amberilis.org/
Description :
Amberilis is a relatively young mud, seeking to build up an
entirely new world from scratch. We are seeking to make the
world radically dependent on player characters, to the point
where immortals should only be used to design areas and code
new concepts, letting players do everything else on their own.
We offer a unique multi-classing system, as well a very
roleplay oriented method of learning new skills and spells. We
are currently accepting applications for new immortals to help
in the building process. Please direct applications to
thomas@amberilis.org, and see our webpage at
http://www.amberilis.org/ for further details.
-----------------------------------------------
Mud : AmberMUSH
Code Base : TinyMUSH 2.2.1
Telnet : amber.godlike.com 5150 [206.205.199.130]
WWW : http://www.amber.godlike.com/
Description :
This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.
Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc). The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
-----------------------------------------------
Mud : AmericanBrutus
Code Base : [Circlemud]
Telnet : brutus.servebeer.com 4444
WWW : None
Description :
Welcome to AmericanBrutus, the authorized sister MUD
to the famous Czech BrutusMUD.
BrutusMUD offers 4 basic classes from the beginning,
however at level 30 you specialize into one of 3 advanced
classes (3 for each basic class), and after reaching level
60 you can advance to legendary levels which offers new
skills and spells and generally greatly enhances your
character. In near future there will be completely new
remort engine which will offer totally new possibilities.
-----------------------------------------------
Mud : Anarres II
Code Base : [Custom] MudOS A2-0.99.x series experimental LP driver
Telnet : mudlib.anarres.org 5000 [195.82.114.164]
WWW : http://www.anarres.org/projects/mud/
Description :
Anarres II is an LPMud written from scratch with the objective of creating
a powerful and versatile LPC library. The library environment for
creators is modelled on the Unix operating system with clones of many
important Unix daemons and commands. Features include an extensible
capability based security system and extensible in-shell scripting. Anarres
II uses an internal messaging system to allow internal and external AIs
to interact with the world on the same basis as human players.
In mid 2001, the emphasis of Anarres II turned to building area code to
demonstrate the library, but development of the driver and the library
are actively ongoing as ever.
We encourage technically minded visitors to drop in and have a look
around, the codebase is visible from when you log in. The regular users
have backgrounds in a wide variety of both technical (and nontechnical)
disciplines and welcome discussion.
-----------------------------------------------
Mud : Ancient Anguish
Code Base : [LP] LPMud 3.2.1@141 (Native Mode)
Telnet : ancient.anguish.org 2222 [209.142.3.2]
WWW : http://ancient.anguish.org/
Description :
Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992. It is run
on it's own dedicated high speed machine, and enjoys a T3 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.
In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and
Chess can be enjoyed at any time. In the library, players can
find a large and diverse range of reading material.
Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history. Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.
Rather than bore you with our impressive race/class/guild/quest counts,
we simply ask you to find out for yourself why we've been consistently
popular since early 1992, and are called home by thousands of players.
-----------------------------------------------
Mud : Ancient Empires
Code Base : LP
Telnet : ancientempires.net 5011 [209.67.233.185]
WWW : http://www.ancientempires.net/
Description :
The theme of Ancient Empires is based in human history,
addressing most of the major Earth Empires of times past,
with some attention to various mythologies. The Clerics
and Gladiators of Rome battle against Barbarian hordes
from the north. Paladins fight to extinguish the realm's
population of Vampires. Knights strive to rid the world
of disorder, while various classes of magi weave their
spells from more enchanted areas of the world. Help is
available for newcomers to our world. We have a large
world, and we are adding to it every day. Many areas and
the entire guild system have been revamped and improvements
are constantly being added by our small, but dedicated
group of builders.
-----------------------------------------------
Mud : Ancient Realms
Code Base : [GodWars] AR 1.1
Telnet : mud.synguard.net 7510 [65.103.70.226]
WWW : http://www.synguard.net
Description :
Ancient Realms is back up. Ancient Realms is much like your standard godwars
mud, so newbies can jump right in, but we have added and are adding many new
things. Players will be able to do many things from owning a house to managing
a clan. We will be offering extended race selection soon as well as many new
classes.
-----------------------------------------------
Mud : AnderLand
Code Base : [LP] NATIVE mode, driver version 03.02.1@137
Telnet : al.mud.de 31415 [193.53.23.95]
WWW : http://al.mud.de/
Description :
AnderLand is a native German LPmud. The players may become Seers (Seher,
high level player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in our quickly
growing world. AL features regions of different themes and size. Seers
have the opportunity to have faster movement through magic gates.
Interested persons also take advantage of our MudWWW frontend found
on our web page, which allows to look around a few places without
creating a character or to know any playing commands.
<a href='http://al.mud.de/cgi-bin/mudwww?REQ=who'>Have a look who currently
plays AnderLand.</a>
-----------------------------------------------
Mud : Andromeda
Code Base : [LP] Wildfire3.1 (based: Discworld 15a), MudOS22.2b12
Telnet : andromeda.w-ww.org 9000 [213.106.33.4]
WWW : http://andromeda.w-ww.org/
Description :
Imagine a great galaxy spiralling slowly in the great
empty depths of space, an infinite profusion of shining
suns drawn together by some distant force and purpose.
*This* is where the vast Andromeda galaxy spins lazily on
its axis. *This* is uncharted wilderness of creation at
its absolute purest. *This* is the panorama of innumerable
stars in which lie mysteries and wonders unfound, untamed,
undreamed of.
And *this* is Andromeda MUD, a poor imitation.
Because Andromeda hasn't yet seen its first birthday, we
dont have a great deal to offer, but heres a brief (and
in no way comprehensive) list anyway:
* A history and a theme
* 3 clans (Syndicate, Sages and Destroyers) with a varied
skill-base
* A surprisingly large number of exploration areas for an
infant MUD
* A friendly and extremely helpful creator base (or they'd
better be, if they know what's good for them)
* A combination of basic hack-and-slash mindless killing
(and lots of weapons for it) and intellectual questing
* A helpful website to assist newbie mudders and
Andromedarians alike.
Note: Not affliated with British TV show
-----------------------------------------------
Mud : Angalon
Code Base : LP w/CD Lib
Telnet : angalon.tamu.edu 3011 [165.91.110.201]
WWW : http://angalon.tamu.edu/
Description :
Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.
Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.
-----------------------------------------------
Mud : The Angel Wars
Code Base : [GodWars] LoW4.0 Heavily Modified(AWv2)
Telnet : 65.71.246.154 9005
WWW : http://www.mediamuds.com/~angelwar/
Description :
With the release of AW2 comes the addition of two new,
fully original classes (Wraith and Elementals), along with
the readdition of mages, and all the other Godwars
classes. Also included in the changes are new areas,
further increased stat caps along with many other new
trainable bonuses, enabling you to make incredibly strong
characters.
-----------------------------------------------
Mud : Angelic Layer MUSH
Code Base : [MUSH] PennMUSH 1.7.5
Telnet : angelic.usagimimi.com 7705 [24.54.150.109]
WWW : http://angelic-layer.otaku.ru/
Description :
Present day. Present time!
Tokyo, Japan, Earth. In 1999, the first Angel Egg was released. The new game
got popular rather quickly. Even though it took a special, very expensive
device to move the dolls that were called Angels, even though most people had
to rent it to play, the sight of a doll moving to your thoughts, the sight of
a doll coming alive is priceless. You could make the dolls fight battles. You
could win prizes and participate in tournaments. And you could buy a truckload
of accessories to go with any single doll. Girls love it. Children and adults
alike participate in Angelic Layer. While nobody really paid attention,
Angelic Layer crept firmly onto TV - it was really fun to watch. Every
national tournament was held at a stadium bigger than the previous one. It's
2002 now, Angelic Layer is turning into the biggest craze of the decade, and
everything is looking good!
That is, unless you know some of the things that happen in the background...
The future is not here yet. It is just beginning.
Angelic Layer is a manga and anime series by CLAMP - and now, a new story-
oriented roleplaying MUSH, with coded conflict resolution systems, run by
people who like to think they have a clue. Welcome!
We hope that someday, someone, calls this place 'home'.
-----------------------------------------------
Mud : Animal MUCK
Code Base : [MUCK] Fuzzball
Telnet : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41]
WWW : None
Description :
Animal MUCK is a fantasy-medieval, which means
that knights, castles, towns, taverns, kings,
and so on, are allowed. It is also furry, or
anthropomorphic, whihc means thats you must
play an animal, anything but a human is
practically allowed. Foxes, wolves, Otters,
cats, horses, birds, as well as Dragons,
gargoyles, griffins, and so on. The world
is almost finished, but is still being added
to. We have friendly wizards and staff, and
a newly added syste, which allows you to buy
weapons. Come join us for RolePlay or just
scoialize...
-----------------------------------------------
Mud : Anime Mayhem
Code Base : [Custom] Anime Mayhem Core Version 1.0
Telnet : anime-mayhem.brians-anime.com 3000 [24.65.37.115]
WWW : http://anime-mayhem.brians-anime.com
Description :
Welcome to the home of Anime Mayhem on the net. This is
the place where imagination will surely be able to come to
life. More than a mere MUD, I have very big plans for this
server. I've been doing a lot of design at this stage hence
code development comes in bursts. Please read on to learn
more about the system. Essentially Anime Mayhem is an
interactive game world. Anime Mayhem is roughly a MUD in
design but several additional features allow for
interaction in other ways not present in typical MUDs. One
of the particularly special proposed aspects of Anime
Mayhem is the public storybook that is generated, based on
what's gone on in the system, more-or-less when it happens.
It is possible to script some things that happen in the
system but for the most part the players will be the ones
evoking the tales of adventure in Anime Mayhem!
-----------------------------------------------
Mud : Anime NX
Code Base : [Rom] Rom 2.4 Modified
Telnet : anx.wolfpaw.net 6969 [216.18.90.3]
WWW : http://groups.yahoo.com/group/anx
Description :
Konnichi Wa Anime Otaku's!
Anime NX is a Mud dedicated to bringing you the best Anime Mudding Experience.
Right now We are currently coding in new Races and Classes, some of the races include:
Saiyajins, Pikachu's, Akuma's, Esper's etc.. and some of the classes include: Paladin's,
Monks, Strider's, Fighter's etc.. We have a total of 29 races, 11 of those are Evolution
Races, and 12 classes coded in. Our Mud Theme includes Anime's such as Berserk, Rurouni
Kenshin, Dragonball, Record of Lodoss Wars, Escaflowne, Evangelion, Yu Yu Hakusho, Slam
Dunk, Ranma 1/2, Akira, etc.., Video Game Themes such as Final Fantasy, Dead or Alive,
Castlevania, Chronotrigger, Chrono Cross, Xenosaga, Sonic the Hedgehog etc.. Manga/Comic
book Themes such as Warlands, Dangergirl, Spawn, Shidima, Transformers, etc..
Some of the features included on the Mud is the Remort System. When you first
create, you are limited to a number of Races and Classes, but as you reach a certain
Level, You have the ability to Remort which opens up MORE RACES and MORE CLASSES to
choose from. We also have the Materia System (Coded by and Thanks to Guiken), in which
you can purchase or find Materia, and insert them into Special Equipment which have
Materia Slots. Most races can Evolve into a higher race form, by meeting certain
requirements, such as Alignment, Level, Percent Rolls, PK, even Evolution races can
evolve. We offer PK-Quests as well as normal Quests, which are run by the Immortal staff.
We also offer Autoquest and RPquests for those who want a little adventure.
Right now our Mud is currently Newlocked, and we are randomly open for Beta
Testing. We are aiming for a June 22nd opening date. Our Opening date has been pushed
back due to the fact that I have a new job now, and hav ebeen working 12-14 hour day
shifts. Many of our current Immortal builders have just graduated from high school and
college, and they are as well, very busy with ceremonies etc.. I will try to update this
listing frequently, you can also find out the status of Anime NX by logging on to our
sister Mud which is listed in Mudconnector, called 'Evangelion X', or by e-mailing us at
anxhelp@wolfpaw.net. The mud is progressing very well as we are coding and building 7-8
hours a day (-.-). We hope to see you on Anime NX when it opens!
-- ANX Staff
-----------------------------------------------
Mud : Anime Planet
Code Base : [Rot] Anime Planet 1.99 [Heavily Modified Rot1.4]
Telnet : animeplanet.genesismuds.com 3333 [169.207.182.235]
WWW : http://www.geocities.com/ap_animeplanet
Description :
Konnichi wa! Welcome to the world of Anime. Anime Planet
is by far one of the most powerful and one of the best MUDs
in history. Combining a wide array of Animes from different
genres, Anime Planet takes you into a whole new world, where
you can leave your silly life behind and enter a world, as
mysterious and unknown as the boundaries of Anime itself.
Hosted by a brilliant staff that has a powerful potential
and is greatly helpful, and with breathtaking features that
no other MUD boasts, Anime Planet is THE ultimate mudding
experience. So step out of your ordinary, drab, and insipid
life, and travel to realms beyond, to the realms of Anime,
where the sun never sets and the fun never ends! =)
-----------------------------------------------
Mud : Anime Universe Plus
Code Base : [Rot] AUP 1.3b, dedicated line
Telnet : aup.arthmoor.com 7777 [63.168.248.188]
WWW : None
Description :
Anime Universe Plus is a mud that takes place in a
dimension to which, through devine intervention, the people
and places of the anime shows have been transported. Being
only recently started, the areas are often crude and skills
are seldom obtained beyond level 20. However, this lack of
skills is the result of a dedicated staff that strives to
present a uniqe mudding experience, and matters are
improving at a fair pace. Roleplay is encouraged in AUP but
not enforced, allowing palyers of all types to enjoy
themselves. However, be aware that there are many rewards
for good roleplay. At present, some of the unique features
include rare and powerful items, balances quest equipment,
and, oddly enough, a stock market. If you're looking for a
challenge, a place with a friendly community and an
oppurtunity to influence a rapidly improving mud with ideas
and other suggestions, stop on by.
Runter
Owner/Coder
-----------------------------------------------
Mud : Anime UnLeAsHeD
Code Base : [Rom] Anime UnLeAsHeD 0.95
Telnet : mediamuds.com 7777 [65.71.246.154]
WWW : http://www.unleashed.d2g.com/
Description :
Kon'nichi wa, hajimemashite! Anime UnLeAsHeD is a mud that
has been in development for a couple of years now, and
we're finally ready to open to the public! We have a friendly
staff and we welcome all of you to play. We have also made
many new additions to the mud that will help to enhance
your gameplay. This list includes:
250 mortal levels,
remort system,
clan system with leaders and ranks,
new areas,
new classes and races,
autoquesting,
racial languages,
firearms,
power level system,
transformations, (super saiyan, hyper namek, etc.)
many additional skills and spells,
and much, much more!
Come check us out and we hope to see you there.
Sayounara!
-----------------------------------------------
Mud : AnimeMUD
Code Base : [Rom] 2.4b2, Heavily Hacked
Telnet : sakura.lunar-tokyo.net 9000 [198.199.189.73]
WWW : http://www.animemud.org
Description :
AnimeMUD is based on japanese animation, we have
incorporated different themes from different anime and
combined them to make one common theme. The races and
classes are currently undergoing some reworking. Clans are
available. Autoquests are available. The codebase is
currently under new management and is undergoing a full
review and a lot of hacking. It's stable, but we're adding
new toys and changing around some of the old ones. If
you're an anime fan, drop by, new people (and new ideas)
are always welcome!
-----------------------------------------------
Mud : Anomaly TrekMUX
Code Base : [MUX] MUX 2.0
Telnet : anomaly.mushpark.com 2120 [207.8.143.27]
WWW : http://anomaly.mushpark.com
Description :
Perched in the silent void of the Dulcais sector sits one of the Federation's
most strategic outposts; Station 419. At the edge of the Klingon and Romulan
borders, 419 keeps a watchful eye on the new Romulan/Federation alliance
against the Dominion aggressors and their Cardassian lapdogs.
It is here that the Federation is attempting a grand experiment of peace in
this difficult time of war. With a crew made up of both Starfleet and Romulan
officers, Station 419 is poised to usher in a new era of peace with the Romulan
people, or destroy the notion once and for all.
Anomaly is concentrated on story, theme and character and not simulated space.
We run episodes tabletop style as well as Tiny Plots. If you think you have
what it takes to make it into the cast, then come by and check us out.
We're very different from other Trek MU*s out there.
-----------------------------------------------
Mud : Another World
Code Base : [Circlemud] Circle (highly modified)
Telnet : mud.anotherworld.org 4000 [194.213.74.81]
WWW : http://www.anotherworld.org/
Description :
Another World is in it's sixth year on the internet,
as always offering extensive classes, a friendly
environment, a lightning fast server, and specialization
into character classes, each with it's own unique skills
and spells. Another World highly encourages Role Playing,
but above all else, have fun and make friends while
exploring our VAST world.
-----------------------------------------------
Mud : Ansalon
Code Base : [Rom] Ansalon 1.1
Telnet : ansalon.wolfpaw.net 8679 [216.18.90.20]
WWW : http://ansalon.wolfpaw.net
Description :
Ansalon Mud--
A very heavily modified Rom 2.4 beta mud, and areas
modified to fit our theme: DragonLance! We have the
Knights of Solamnia, the Conclave of Mages (all three robe
colors), Knights of Takhisis, Rogue, the Holy Order (cleric's
clan), and many more. We offer many of the numerous races
from the DragonLance series, and have Immortals who are very
helpful.
We have been updating/adding code and adding new DragonLance
areas constantly. We have 3 different hometowns for those
of different alignment: Solace, Neraka, and Palanthas.
Numerous other new areas are in and all have been
re-structured to fit the actual topography of Ansalon (tm).
A valid e-mail address is required to create a new character.
Those who used to play The Keep will love Ansalon!
-----------------------------------------------
Mud : Ansible
Code Base : [MOO] LambdaMOO 1.8.0p5
Telnet : ansible.org 6000 [63.202.230.6]
WWW : None
Description :
Ansible is a Role-Playing (non-combat, non-PK) Game set 10
years prior to the events depicted on the battle school
from Orson Scott Card's novel 'Ender's Game'.
The players take on the roles of students on an
International Fleet space station and interact with each
other and the teachers. Specially selected children
(chosen for their intelligence and determination) arrive
to the station as 'launchies', the low of the low newbies,
of approximately 6 years in age.
Eventually, these students are promoted to 'armies' that
compete in battle games set up by the teachers. Some of
these soldiers will become Toon Leaders. A few,
Commanders. By the time of graduation, at about age 14,
each child will have made many friends and a few enemies,
and learned the abilities they need to become skilled
soldiers, strategists, and pilots for the International
Fleet.
That is, so long as the teachers don't break the young
recruits by pushing them too hard, desperate to discover
the child commander destined to lead Earth to victory
against a deadly alien race, the Formics.
-----------------------------------------------
Mud : Antropo Mud
Code Base : Lera3.0
Telnet : mud.mds.mdh.se 6715 [130.238.251.216]
WWW : http://www.mds.mdh.se/~frv95tjn/
Description :
Antropo is the best MuD!
We have 12 unique Quests on Antropo and we soon have many
more than that! The powers are very helpful and loves to help.
Antropo is rewritten from the base Aber source to Lera, wich
works MUCH better. We PROMISE you the best mud!!!
-----------------------------------------------
Mud : Anubis' Virtual Bar
Code Base : [SWR]
Telnet : AmenRa.wolfpaw.net 8000 [216.194.99.8]
WWW : None
Description :
This is a Star Wars based mud. This mud was created for the sole purpose of
creating a get away from those ordinary muds you are used to playing. Here
you will find no Immortals to pester you for there are none, but a single system
admin who will aid you if it becomes necessary.
Pkill is accepted as well as rp. Come and enjoy yourself for this mud is like no
others. You can learn lanquages, create lightsabers and guns, and even command your
own capital ships in space battle. Come one and all and enjoy.
-----------------------------------------------
Mud : Apocalypse V
Code Base : [Dikumud] Gamma Diku (heavily modified)
Telnet : ApocMUD.org 4000 [207.97.74.160]
WWW : http://ApocMUD.org
Description :
Apoc is one of the oldest muds still running, having been created
from DikuMUD Gamma 0.0 in October, 1991. Modifications to the MUD
are shaped by the players themselves, via suggestions and ideas
they submit to the implementors. Our average player base of 2000 is
compiled of various players from sites all over the world, including
the United States, Australia, Korea, Canada, and the United Kingdom.
Apocalypse V contains 64 fantasy zones for game play, over 40 of which
are original works, created by the players themselves, specifically for
this MUD. Anybody can create a zone for Apoc, not just immortals.
Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf,
Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and
12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User,
Paladin, Ranger, Samurai and Thief). There are more than 200 spells
and skills available for use by the various classes.
Apoc is very proud of its amount of help, so check that out when you log
in. Other commands of interest to new players are Index, Rules, Zones,
Info, and News.
-----------------------------------------------
Mud : Apocalyptic Suicide
Code Base : [Rom]
Telnet : planetmud.net 5000 [208.177.185.123]
WWW : None
Description :
In the future the earth is wrecked by Nuclear warfare and a portal to another
world created, a world in which wizards, knights, dragons and magic exist. A
post apocolyptic war between the people left on the earth and the people living
on the other side of the portal has now
sprung into full havoc.
-----------------------------------------------
Mud : Arcadia
Code Base : [Rom] Highly-modified Rom
Telnet : mud.zaediex.org 4000 [64.90.160.100]
WWW : http://arcadia.net/MUD/
Description :
Arcadia is a Diku-based ROM derivative PKill MUD, with
characters being protected from PK until level 8.
The creation system is newbie-friendly and we have an
enhanced array of beginning races available. There are two
levels of remortality for those who reach the maximum
mortal levels, with extra races and classes available to
them.
Politics and role-play figure into the game with clans,
sects, and guilds--and we've introduced private housing
that upper-level players may purchase for themselves.
Arcadia has many new and original areas, and we're
expanding all the time.
The citizens of Arcadia invite you to come enjoy the
fruitful lands and to meet and make some new friends.
-----------------------------------------------
Mud : Arcadia LPMud
Code Base : [LP]
Telnet : lpmud.com 2023 [208.20.1.203]
WWW : None
Description :
Arcadia is open and playable but expect enhancements as new people join our
reality and bring in new ideas. If your looking for a new mud to call home
or want to try your hand and building an area, drop by and talk to Nimby the
resident LPC guru.
-----------------------------------------------
Mud : Arcana
Code Base : [MOO] modified GhostCore on MOO version 1.8.0p6
Telnet : mistwalker.org 7777 [192.189.3.126]
WWW : http://mistwalker.org/
Description :
It may happen any time, anywhere, in a passing moment: a
half-heard whisper reaches your ears, a voice both familiar
and strange, calling your name. You turn to look - and no-
one is there. The mists are close to you, friend, and they
hover around each of us.
Those who step in never return to tell what they see on the
other side. Perhaps there is nothing but death waiting for
those who follow the path. Perhaps, however, they find
their way at last through the mists, into Arcana, the land
within the mists, a world that exists only on the
sufferance of the Higher Power that supports it and the
Three that oversee it.
Arcana as a roleplay world owes its conception and
allegiance to the myriad fantasy authors its creators have
read - most chiefly among them C.S. Lewis, but also
including the Master himself (J.R.R. Tolkein), Robert
Jordan, Marion Zimmer Bradley, and many others...Please
treat it with respect.
-----------------------------------------------
Mud : Arcane Destiny
Code Base : [Smaug] 1.4a
Telnet : arcane.wolfpaw.net 5000 [216.194.99.8]
WWW : None
Description :
Arcane Destiny is a land torn apart by wars and lost for hundreds of
years. The land, once fertile and beautiful, packed with cities full of
races from all parts of the world, has become a memory to those who
remember.
It started with the struggle to own land, then battles for power, then
wars for everything untill there was nothing but hatred and filth.
Cities lay in ruins and crops lay dead and any who survived fled.
It was not until an immortal noticed these lands did it become known
the problem. Now that the immortals have taken a stand to bring these
lands back to life. They leave it up to you.
It is now, in the new light comes hope for these torn lands. This hope
rests with you! So enter these lands and experience the astounding
adventure that waits for you! It's your destiny!
---------------------------------------
We are currently hiring builders and EXPERIENCED coders to help with
the creation of this MUD. If you would like to apply please join us and
ask for an interview.
Thanks,
The Arcane Destiny Staff
-----------------------------------------------
Mud : Arcane Legacy
Code Base : [Rom] Modified
Telnet : mud.iflipout.com 9999 [63.225.56.16]
WWW : None
Description :
Arcane Legacy is a new project just beginning the stages of
development and ALPHA testing. We are not yet open to
betatesters, but are open to hiring creative and dedicated
builders as well as experienced and knowledgeable
programmers. We plan to have a mostly original world, with
as little stock as possible, although this is not the case
at the moment. Eventually, Arcane Legacy will go on to
offer a real deity worship system in place of clans and
personalized classes including some which can only be
obtained with the blessing of a God! If you would like to
become a part of a team of ambitious and driven individuals,
log on or send us an email and we'll set up a time for an
interview. Best of luck, and we hope to see you around.
-Sarek Skyrender, Director of Developmenet
-----------------------------------------------
Mud : Arcane Nites
Code Base : [Merc] We are running NAM 1.0 (Based on years of Rom/Merc/Envy coding)
Telnet : mudhost.com 3500 [207.5.242.143]
WWW : http://arcanenites.com/~arcane/
Description :
A truly unique mud, Arcane Nites has excitement and
adventure for everyone, from newbie to ancient dragon. Live
within a fantasy medieval world filled with different races
and strange monsters. Inhabitants of the Realm are as
varied in their deeds and lives as you will find anywhere.
We are currently redesigning and challenging the bounds
of what makes a mud the best. This project (which will be
finished in September) will bring a new age to all muds as
the way that fighting/learning/interacting with others will
be changing for the better. As people who play know, we
have sat down and compiled lists of the most wanted options
on a mud (based on wish lists of players from multiple
muds) and for once a staff of immortals is doing just that,
creating a mud based on what everyone else would like to
see. This new mud will be running NAM (New Age Mudding)
2.0.
'It is through conflict and growth that we find out who we
truly are...'
-----------------------------------------------
Mud : Arcane Realms
Code Base : [Circlemud] levelless bpl18, MySQL
Telnet : arcanerealms.org 3011 [62.119.28.110]
WWW : http://www.arcanerealms.org/
Description :
ARCANE REALMS
It is 1192 AD; it could be England or France just after the prosperous rule
of King Richard the Lionhearted and the ending of the Third Crusade; but it is
something darker, something more terrifying. It is a mix between the wildest
Faerie tales and the most gruesome stories told by protective mothers through
the ages. For these things are real in the Arcane Realms.
The Art of Magic have not been simplified -- abused and ridiculed -- it is
the very Fabric of Reality.
The Magi -- the Hermetic Order -- do not rely on simple card tricks and
shadowy mirror tricks like the magicians of today. Even the court magicians
and the jesters know more about magic than Sigfreid and Roy ever will.
Something so utterly simple as lighting a campfire merely by thinking about
it is something forlorn in the frame of our reality -- but here -- it is not
only normal; it is necessary and important.
-----------------------------------------------
Mud : Arcania
Code Base : [DUM] DUMII
Telnet : arcania.nu 2001 [130.239.117.84]
WWW : http://www.arcania.nu/
Description :
Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.
Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly!
-----------------------------------------------
Mud : Arcanos MUD
Code Base : [Rom] heavily modified
Telnet : arcanos.d2g.com 5000 [217.215.14.106]
WWW : http://www.noconnect.net/arcanos/
Description :
Arcanos MUD is still under development but is open for
players.
When you first create your character you will have only
limited choice of race and class, but after playing the
game for a while you will get further choices through
evolution quests.
In total, Arcanos MUD offers 63 classes and 35 races.
Note: We just (14/7-02) got a new domain name!
Connect to: arcanos.d2g.com 5000
(still using the same IP addy, though)
-----------------------------------------------
Mud : The Arcanum: Land of Fate
Code Base : [Rom] Rom2.4b4 (Heavily Modified)
Telnet : bb12.betterbox.net 1111 [209.83.132.85]
WWW : None
Description :
The Arcanum: Land of Fate
A new day begins, the morning sun shines its warm rays
across a waking land. The cities of the realm stir and
start a new day. The denizens of the realm must follow
the paths set before them to seek and find ones fate
be it for good or ill. The great cities of the realm
rules with just hand or iron fist those that call them
home. There are those that seek control of the land be it
mortal or divine, who then in the end will obtain it?
Come and seek that answer and you own Fate.
Features of this mud.
Completely Original and Diverse Realm.
6 Major Cities to Adventure in.
13 PC Races and 5 Prestige Races.
14 PC Classes each with specific skills and spells.
3 PC Guilds with special equipment and guild halls.
104 possible mortal levels.
Over 400 spells/skills many original and unique.
Many Scheduled Role Playing Events and Games.
Realistic Game Mechanics and Coding.
10 Gods to follow and seek aid from.
Come and play this unique and original Role Playing Mud.
Shen - Administrator
-----------------------------------------------
Mud : Archimedes Revenge
Code Base : [Rom] Heavily modifed and custom code Gem 1.2
Telnet : zeus.genesismuds.com 7070 [169.207.182.235]
WWW : None
Description :
The latest evolution in ROM based muds with a custom-coded 10 tiers
of remorting and soon to come - Multiclassing! We have many custom
features including but not limited to custom quests, an immortal run
War code, and a player arena.
A greek flavor fantasy world which offers a large selection of races
with 9 classes, restricted playerkill, and a variety of clans available.
Although not enforced, we do encourage roleplay and reward players for roleplaying with
a roleplayer of the month
award.
-----------------------------------------------
Mud : Arctic
Code Base : [Dikumud] Gamma Diku (heavily modified)
Telnet : mud.arctic.org 2700 [204.107.140.52]
WWW : http://www.arctic.org/
Description :
Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more advanced spell and skill systems. Other features of
Arctic include regular quests, a friendly, professional
staff, and a realistic attitude towards aggression between
player-characters.
-----------------------------------------------
Mud : Arena of Chaos
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 19 with ASpace
Telnet : ramback.wgops.com 3119 [66.92.2.10]
WWW : None
Description :
Currently this MUSH is mainly looking for builders and coders.
Players are welcome to come and look around and maybe get a start on
things, but we are still in develpoment stages.
The theme of this MUSH is an original Sci-Fi one. We've
taken small aspects from Star Trek. The timeline for this mush is
around the year 3629, The Galaxy once in a constant state of war, was
brought to Order by a powerful alien race. Now in order to settle
disputes, Ships are brough to the "Arena" where they must battle. This
is just a basic outline of the theme for this mush and its still in
development stage. Players can expect a high combat RP, high turn over
of players, The abillity to BUILD YOUR OWN SHIPS, econ, Hand 2 Hand
combat and much more.
-----------------------------------------------
Mud : Areth
Code Base : [Envy] 30% Envy, 70% Custom
Telnet : mud.areth.org 6000 [206.251.158.2]
WWW : http://www.areth.org/
Description :
The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth
into which dimensional anomalies deposit beings from other worlds, times,
or even realities. If you've never seen Great Dragons, Predators, Kzinti,
and Klingons slaying wizards protected by legions of acid-blooded Aliens,
play Areth and you will.
Game-wise, Areth's a fair and challenging game environment. Immortals are
strictly forbidden to aid *any* mortal in gameplay, give out free equipment,
or level their friends. Everything on Areth, except for the boost to level
2, is earned by the player's own innate skill on a level playing field.
This annoys twinks who schmooze their way to the top on other muds, but
we're not interested in them anyway. On the other hand, players looking for
a fair, challenging game environment are well rewarded here. We have 12
classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion,
Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently
over 300 functional skills/spells, and by the time the rest of the class
work is done there will most likely be around 450.
We're also looking for a few talented builders. Talented means being
able to build using a text editor, not MZF or OLC.
-----------------------------------------------
Mud : ArgentMUD
Code Base : DIRT 3.1.5 JSI
Telnet : 216.160.16.197 6715
WWW : http://home.worldnetoh.com/~silver/
Description :
ArgentMUD is the latest incarnation of the oldest Abers in
existence. Developed by some of the original coders of the Aber
world, it has grown from its early days as EddieMUD, then SilverMUD,
and has been an example of some of the latest and greatest Aber
innovations. Recently moved to a new site and boasting new zones,
Argent invites old and new players alike. Thanks to the new quest
system, it is the only mud where people who run the same world over
and over again can be continuously challenged.
-----------------------------------------------
Mud : Argonne
Code Base : [Rom] ROM 2.4b -- heavily modified
Telnet : argonne.2mud.net 4000 [216.39.210.196]
WWW : http://www.angelfire.com/rpg2/argonne
Description :
Argonne is a newbie-friendly environment with many enhanced
features for the enjoyment of our players. Graced with a
mature player-base and a helpful immortal staff, Argonne is
a good place for optional role-playing. The addition of
many new spells and skills helps make Argonne a
particularly special MUD. For those experienced in the
field of mudding, Argonne has implemented an original set
of remort races and classes, as well as auto-questing. All
in all, Argonne is a great place to play and meet
people, and is getting better by the day.
-----------------------------------------------
Mud : Ark of Fools MUX
Code Base : [MUX] 2.0.27.318 #1
Telnet : mudd.trailing-edge.com 3000 [63.73.218.151]
WWW : http://www.trailing-edge.com/~cchang/ark/
Description :
Deep in the timeless expanse of the Astral Plane, the corpse of a
forgotten god floats. A city is carved in the face of the god, ruled
by the Ancient, the first to dare to live there. Said to be human, he
is a sorcerer so old his name has been forgotten. Nursing his power
after a recent defeat in a distant plane, he gathers to him an army
of the Sworn.
The stone skin of the god is riddled with tunnels and small dwellings.
Secretive cults plot the revival and the destruction of the dead god.
Others struggle merely to survive. The underside is a place of graves,
monsters, and the undead. The interior has rotted away into the seeds
of a new material plane, where nature takes its course.
Ark of Fools MUX is looking for a few alpha testers. We are using the
D&D 3E game system (playing it by the book except for the setting).
In this case, alpha testing means: 'Get some players comfortable with
the theme, and recruit RP staffers so we can fully open'.
The current campaign runs most days from 7:30-11 pm EST, so if you are
interested and can make those times, please come and take a look. :-)
-----------------------------------------------
Mud : Ark of the Covenant
Code Base : [Rom] Rom2.4b4a
Telnet : ark.mudservices.com 4200 [206.245.158.205]
WWW : http://www.ark.mudservices.com/
Description :
AotC is a fantasy setting MUD founded on Christian principals
and ethics to build a virtual community to educate as well as
entertain. AotC is a 'rom friendly' environment with many
familiar commands and areas, plus many unique features and
existing code enhancements.
It's our mission to create a sound haven for Christian believers
and non-believers alike; be an outreach for the lost; design the
game to be enjoyable by both experienced players and newbies;
and keep a fun filled, helpful, and pleasant atmosphere for
gaming and spiritual truths.
AotC is open to 'everyone' no matter what your viewpoints, your
spiritual walk, or your mudding knowledge. We don't have the
space to mention any of the exciting features we have implemented
within AotC and other projects that are in the planning, so we
encourage you to stop on by and say hello to the friendly IMM staff
and players and stay awhile, you'll be glad you did.
-----------------------------------------------
Mud : Arkadia
Code Base : [LP] CDlib
Telnet : arkadia.rpg.pl 23 [212.76.44.20]
WWW : http://akson.sgh.waw.pl/~jtryzn/arkadia/
Description :
Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to
the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and
further developed by us. The main changes have been made to fit the Polish
declension, to hide out-of-character information from the players, and to
make some things more realistic. Thanks to this, Arkadia has a rich, highly
detailed and realistic world, making a perfect roleplaying environment.
Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga
and Warhammers's Old World. Players have six classical fantasy races to
choose from, and some rich-background race and occupational guilds and
clubs to join. All elements of the world are subject to strict coding
standards, which assures them to be detailed and unique, and to follow
their domain's theme.
All of the above wouldn't weigh a lot without the excellent players we
have. They create most of the magnificent atmosphere and make the world
vivid. If you feel you would like to be part of Arkadia, learn some Polish
and join us! ;)
-----------------------------------------------
Mud : Arkham
Code Base : [GodWars] Dystopia 1.0.12 HIGHLY MODIFIED
Telnet : mud.themadhouse.org 1069 [209.210.236.209]
WWW : None
Description :
Arkham was based off the dystopian codebase. It is
starting to become a code entity of it's own. Many
modifications have been made in the code to make the
game by far more stable then the average dystopia
mud is.
There are approximetly 22 classes that are availible
to play. Most are balanced for pk while the rest are
just awaiting players to max them so that they can
be balanced for pk.
The world gets more challenging all the time and
changes happen constantly. Currently the coding
staff is busy redoing all of the classes to fit a
rile life theme. While the building staff is busy
revamping all the areas to make them into the great
insane asylum that is Arkham.
We are currently looking to expand our building
staff. And we are always looking for new players.
If you wish to be on the building staff please speak
with Carnage.
-----------------------------------------------
Mud : Arkheim Winter
Code Base : [Rom] Tartarus
Telnet : arkheimwinter.kyndig.com 6666 [216.127.82.103]
WWW : http://arkheimwinter.kyndig.com/
Description :
It is now that we welcome you to the world we now know as AW.
A world derived from fantasy, a world of elves, dwarves, dragons and other
endless races. Travel through the snow covered mountains, across fields of
lush green grass as you battle your way to glory and honor.
Arkheim Winters is a realm designed to fulfill the fantasies of every
individual, be your preference that of pure role-playing or that of hunting
down the enemy and slaughtering them at will. Join a cabal of your choice if
you wish to go on a killing rampage, or seek out a role within the
government of AW if you wish to take your chances at royalty.
We at Arkheim Winters want to offer you a new concept in gaming, our world
is designed to be a world within a world. We offer a friendly and
knowledgeable staff whose goals are the pure enjoyment of the game for all
whom dare to enter. We offer a wide range of classes and races to choose
from, over 75 regions to get lost in, as well a pack full of skills and
spells for every class. Come in and discover the world of AW.
-----------------------------------------------
Mud : Armageddon
Code Base : [Dikumud] Highly modified DIKU
Telnet : ginka.armageddon.org 4050 [64.252.79.51]
WWW : http://www.armageddon.org/
Description :
Over a decade old, award-winning Armageddon is as addictive for its brutally
harsh desert theme as it is for itws beautifully written environments,
infinitely complex storylines and secrets, and its expectation for roleplay
like no other MU* in existence.
Players describe it as 'like no other mud', 'a true roleplaying experience',
'more addictive than a soap opera or chocolate', 'as convoluted as an X-files
episode', 'the absolute best', 'the most creative, emotionally involved mud on
the net', 'a masterpiece', and 'as much a work of art as a game.'
Life in Allanak, on the desert planet of Zalanthas, is a daily struggle to
survive in a city full of conniving merchants, light-fingered elves,
unscrupulous mercenaries, shadowy assassins, and the Highlord's servants, the
corrupt and powerful templarate. In the north, the rebel forces and Muk Utep
continue to wage a war of resistance against Allanaki forces while Luir's
Outpost, poised between the two, struggles with the clash of the opposing
forces and incursions of Blackmoon bandits and the ever-present gith.
-----------------------------------------------
Mud : Arrant Destiny
Code Base : [Envy] Envy 2.0 Heavyly Modified
Telnet : arrantdestiny.com 9999 [66.47.168.35]
WWW : http://arrantdestiny.com/
Description :
Arrant Destiny is a role-playing MUD based on the World
of Greyhawk, my Lords Nerull and Boccob have sent me to tell
you about Arrant Destiny.
During the spring of 1995 Nerull and Boccob created our
Greyhawk themed MUD. Ever since then, we have been working hard
on a modified Envy 2.0. It now has these features:
* 10 Classes, all classes now resemble their AD&D orgin.
(Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin,
Druid, Ranger, Necromancer)
* Many Races to select from, each with its own special abilities.
(corpse eating, forest sneaking, magic resistance)
* Priests/Druids/Rangers/Paladins have to pray for their spells.
* Mages use spellbooks and must memorize a spell in order to cast them.
* Players start in many different home cities with their own justice system.
to limit pkilling within city boarders.
* Mobs and players can use bows, spears, and slings to shoot projectiles.
* Mob Programs and Object Programs as well as a new money system.
* New wear locationes, New Spells, No level restrictions
on equipment. No stock areas.
So come and show how good a role-player you are. And see if you can
take charge of your DESTINY.
-----------------------------------------------
Mud : Artificial Intelligence MUX (AIMUX)
Code Base : [MUX] 1.0
Telnet : games.otaking.org 1111 [198.143.20.166]
WWW : http://otaking.org/~ai/
Description :
AIMUX is set within the underground megapolis of
Setsuri, Japan. The world 'ends' in 2012.
Another dark age. Several things happen during this
time but they slip into the memories of time to be
uncovered later in the future.. where man depends
on machine and AI is as common or more common as
humanity. The child of Tokyo, Setsuri, is the
building block of a new civilization in Japan.
-----------------------------------------------
Mud : As God Burns
Code Base : [GodWars] Dystopia modified
Telnet : messiah.ath.cx 6501 [213.139.173.25]
WWW : None
Description :
Hello people! Welcome back, we used to be named Final Cut
but now we are As God Burns and we have a few new cool things.
So if you played us before and stopped you should come back now
and check us out.
-----------------------------------------------
Mud : Ascension
Code Base : [LP] Dead Souls, Heavily Customized
Telnet : ascension.mudworld.com 4000 [209.251.7.254]
WWW : http://www.mudworld.com/ascension/
Description :
A fantasy realm where the focus is on user enterainment
and storylines. We believe that the mud should run as a
Dungeon Master would run it - fun, intriguing, playable,
and full of adventure. Storylines (quests alone are not
enough) that run through the local characters (NPC or
otherwise) are the focus, as well as forging the future of
the mud in the present with the players. Creators in our
opinion are there for the users and the game, not to
promote themselves, their egos, or their positions. The
dedicated staff strive to balance realism with playability,
while listening to the suggestions of our most valuable asset -
the playerbase.
-----------------------------------------------
Mud : Asgard's Honor
Code Base : [LPMud] DGD v1.1.92
Telnet : betterbox.net 5454 [209.83.132.66]
WWW : http://ahonor.betterbox.net/
Description :
Asgard's Honor is a heavily customized LPmud that has been in
development for well over a year. Some of the features that await:
* 13 races, each with their own size, strengths and weaknesses.
* 14 unique guilds, individually geared towards a particular style.
* 21 Player character attributes and spell/skill classes
* Over 50 spells - Offensive, Defensive, Healing, Connjuring,
Teleportation, It's all here.
* Achieve up to 10 levels of power or 'ascend' beyond.
* 16 flavors of spell foci available - earth, water, air, fire, light,
shadow, sonic... What's your favorite going to be?
* A tried and true combat system with three forms of physical
damage: bashing, slashing, and thrusting. Use them to your
advantage against each unique scenario you face. Laden your body
with armors to protect you from these and magic attacks!
* Advanced monster AI: Monsters will do more than just fight back.
They'll afflict your character with various nasty curses, diseases,
and poisons. They'll blind and debilitate you, and throw out every
trick in the book (And then some).
-----------------------------------------------
Mud : Ashavar's Legacy
Code Base : [Dikumud] Judy
Telnet : ashavar.com 2150 [209.83.132.83]
WWW : http://www.ashavar.com/
Description :
Ashavar's Legacy is a mud that is challenging and realistic while still being
a lot of fun. Its focus is more on using your brain than pure hack and slash,
player killing, or role-playing. There are puzzles built into the game and
randomized quests available. Players can ask most humanoid mobiles questions
about how to find stores, guildmasters, or puzzle hints.
This mud uses a race-less and class-less system. The players choices of
stats determines what spells and skills he or she can learn. Players can
increase their spells or skills by using them, instead of spending practice
sessions. Players can also learn skills like mining, wood working, and
leather working so that they can forge their own equipment. They can find
gems to give bonuses to forged items, runes to make their weapons cast
spells during combat, and glyphs to give their shields protection from a spell.
There are also many client-like features built right into the mud, for
example aliases, autoactions, and some very advanced wimpy commands. Other
unique features include specialized containers, a dress command that can
calculate the best equipment in your inventory and wear it, and the ability
to study a given room, then teleport to it later. We also offer a free client
on our web page.
-----------------------------------------------
Mud : Ashen Dust
Code Base : [Rot] Rot 1.5 Rom 2.3 Ashen v1.91 Heavily Modified
Telnet : ashen.betterbox.net 2569 [209.83.132.78]
WWW : http://ashen.betterbox.net
Description :
Ashen Dust MUD is a largly based Rot/Rom Mud. We are
dedicated to our players and our Mud.
Ashen Dust contains 35 classes spread through 5 tiers
of succession, complete with a 5th tier multi-class remort
system. Several new Balanced Races, 201 Mortal Levels,
WarSystem 1.5, Customizable Multi-Challenge Arena, An
Advanced Auto Questing System completed now with Courier
Quests. We offer Advanced Clan Systems, the Ashen Point
Market, Player Score Chart Rankings, Specialized Object
systems, and enhanced combat with over 235 Skills!
We also offer Auto-Auction systems for ease of game
play, along with Stance Combat systems, Advanced Pk
Settings, Avatar Leveling, Specialized combat arenas,
Freeze Tag, Reboot/Crash Recover systems and prolonged
Pfile Backup Systems. Ashen Dust is a well-balanced and
stable Mud. Currently with over 135 Areas for
exploration. We are a newbie friendly mud, and will offer
assistance when necessary. And for complete player
satisfaction, we offer preserved records of your quest
points, ashen points and valuables throughout game play.
-----------------------------------------------
Mud : Ashes to Ashes
Code Base : [Circlemud] Heavily Modified Circle 3.0
Telnet : thesouljourner.com 3333 [24.61.15.19]
WWW : None
Description :
Rangers, Paladins, Antipaladins, Monks, and Psionicists
are classes beyond the basic 4, all with unique powers
and abilities. The mud conains many code enhancements to
make it easy and fun to play in. Originally the mud was
known as ROI - Realms of Imagination, back in about '95.
It split and became known as Ashes to Ashes, then shut
down for a while. There are over a hundred custom built
zones with themes as varied as X-Men to Magic the
Gathering to Dragonlance. The code is extensively tested
to be crash free, and a coder is on hand to add
enhancements and fix the (very) rare bug. Player killing
is possible for people who are marked as assassins, but
they may only pk other assassins. Anyone may challenge
anyone to a duel in the arena where there are no
consequences to dying.
Come on in and see, we're very newbie friendly, but with
features the veterans have come to expect.
-----------------------------------------------
Mud : Asritya
Code Base : [Circlemud] Modified
Telnet : cuttlefish.isomedia.com 4001 [207.115.64.23]
WWW : http://www.gamerealm.com/asritya
Description :
Asritya has been running for about five years.
We have been striving very hard to combine roleplay
& hack to create a fun,interactive & exciting world.
While we do encourage roleplay we do not require it.
We are still in development and are working very
hard to make this a really fun place to spend your
time. The immortals on this mud realize that without
players a mud means nothing. We work very hard on the
mud for YOU the player.
Please stop by our homepage and check out what we
are all about. If you have any questions or comments
please email Siana at asritya@hotmail.com We do not believe
in aloof elitist imms/wizards. So please feel free
to mail us. If you are new to mudding and would like
to learn more about it, please either stop in or mail
Siana and she will be happy to get you started.
-----------------------------------------------
Mud : Astral Plains
Code Base : [Rom] heavilly modified rom 2.4
Telnet : Use Homepage
WWW : http://home.stny.rr.com/aldur/
Description :
I am currently looking for coders so i can get my mud up and running.
I am open to new ideas and will give almost anyone at least a try so
if you're interested please e-mail me at treitz@stny.rr.com and I will
get back to you.
Myrick
-----------------------------------------------
Mud : Astral Plains Abermud
Code Base : [Aber] heavily modified idirt
Telnet : fluffy.ecs.soton.ac.uk 6969 [152.78.189.236]
WWW : http://www.cryosphere.org/astral/
Description :
Astral Plains is a very newbie-friendly mud, filled with
the deepest dungeons and the nastiest dragons. 59 quests
and 18 puzzles lie carefully placed across the realm giving
all players a new challenge to face. An equipment storage
system is in place as well as a monetary system. The
development of classes and sub-classes with associated
spells and skills heightens the running experience that is
AP. The MUD is hooked up to the quieter aberchat network,
linking a few other muds of the same type together. Under
constant development, Astral Plains will always offer
something new to its players.
-----------------------------------------------
Mud : AstroMUD
Code Base : [Circlemud] Circlemud/Diku
Telnet : astro.mud.com 2447 [64.166.41.190]
WWW : http://www.mud.com/astromud/
Description :
AstroMUD is a place of dreams. Silly, serious or even terrifying.
You choose the path you wish to walk.
Astro Scholars have blamed the lack of true rules in the universe for this
lapse of reason, however others believe that the universe simply needed
somewhere to put the stuff it couldn't explain, but was probable. After all,
haven't we already covered the fact that certain probabilities are merely
improbable, not necessarily impossible? (This also explains why one will
never really win the lottery, because winning is so improbable, the only
place you could ever win is on Astro, and then all you get is Astro money,
which is non transferrable, and not legal tender in most parts of the
universe.) And that's where we are today, beating each other up for
ideology, money, and pleasure.
So go forth little mortal, and welcome to AstroMUD.
-----------------------------------------------
Mud : Asylum
Code Base : [Aber] APGS
Telnet : asylum-mud.org 6715 [194.105.165.233]
WWW : http://www.asylum-mud.org
Description :
Asylum MUD is one of the most popular quest-orientated hybrids on the Net.
Asylum has developed into one of the most advanced MUDs of its type - with
an emphasis on playability and fun, and now more than 75 quests! Several
custom subsystems provide the basis for Asylum's success including: advanced
body combat against a range of AI mobiles; auto-regeneration across the
virtual world; a unique mobile combat classification system in which combat
depends on a wide range of mobile attributes and the SOAS object-based spell
attribute system. Asylum also proudly boasts the invention of the DEFROB
system - a unique concept in which individuals can gain more powerful
immortal levels, by defrobbing to a mortal role and completing more quests.
UPDATE March 2002 Some of our recent enhancements include the following:
LODGING: You no longer have to run around looking for equipment. Lodging
allows the storage of your items, safe and ready for the next time you login.
BANDS: Asylum's very own Guilds - incorporating Freelancer, Barbarian, Monk,
Outlaw and Blademaster -with many more to come including Conjurer and Healer
DEFROB and AUTORESET: The original and still the best - we defined them
LUCRE: Our own currency and rewards system.
CHARACTERISTICS: Advanced character attributes means you can develop your
character in your own way with Power, Agility, Intelligence, Fortitude,
Alignment, Sanity, Favour and Reputation.
When Real Life Gets You Down - turn to Asylum MUD.
-----------------------------------------------
Mud : Atlantis: ACS Sentinel
Code Base : [MUSH] PennMUSH
Telnet : fmorph.dhs.org 4500 [63.105.19.135]
WWW : None
Description :
Atlantis: ACS Sentinel if a spinoff of the now defunct
AtlantisMUSH. It is set on board the ACS Sentinel in the
year 2176 (roughly 60 years after the end of AtlantisMUSH).
Atlantis was an undersea research port created by a group of
scientists for deep sea research. After a series of events
that lead to a nuclear war that destroyed the world,
Atlantis became the safe-haven for the last remaining shred
of human life. But even after the Capitalists and
Totalitarians had destroyed the world once before, they
could not learn from history, and their continuing war
destroyed Atlantis and broke the 4 factions into many
smaller groups. Many people fled to various satalite
ports. Others remained on their subs, traveling from place
to place, trying to survive. The ACS Sentinel is one of
those submarines. The 4 factions now have no meaning.
Only various companies and militant cliques still exist as
means of survival. The Sentinel is a safe haven for many
of these groups and eventually the leaders of various
companies formed an alliance based on the Sentinel. And
that is where the story picks up on this MUSH.
-----------------------------------------------
Mud : Atlantis: ReBorn
Code Base : [MUSH] PENNMUSH 1.7.5p4
Telnet : fmorph.dhs.org 4201 [63.105.19.135]
WWW : http://www.123inter.net/atlantis/
Description :
Imagine a world of factions and fighting. Intrigue and assasination. Submarine warfare!
Feel the panic when you do a sonar scan and see a torpedo heading right at you.
Evasive Manuevers?
Maybe it's time to launch a countermeasure?
Atlantis:ReBorn is the place that all this and more can happen. In
Atlantis:ReBorn, based on the popular PennMUSH server software, you play in
a text-based environment with many other people at the same time. You can
interact and roleplay with other players from around the world. Atlantis
MUSH is like a continuous ongoing tabletop roleplaying game. You first
create a character using our automated chargen process. Once in the game
there are Admins and other players to interact with. Both combat and
submarine warfare are automated so that you can have more fun and our
hard-working Admins can spend more time helping roleplay along and less
time dealing with boring stuff. Come join the fun. Will you play a Tote? A
Cap? A Merc? A Neut? What type do you want to play? A Captain, Sonar
Operator, Shooter? A Businessman or a Political Officer?
Right now none of the advanced coding is complete nor is chargen. But
characters are welcome to start their trek in an underwater adventure. To
begin a new life. Once chargen is completed those characters will be
allowed to go back through without repercussion of losing your status.
Thanks
Garret & Ayos
Atlantis: ReBorn
-----------------------------------------------
Mud : Atlas MUD Darknight
Code Base : [Unknown] World MUD 2.3 Based on Mordor 3.0
Telnet : atlas.mudpool.com 4444 [209.85.73.5]
WWW : http://atlas.mudpool.com/
Description :
Atlas is a society based MUD, based heavilly on Mordor
3.0 with Frumph's WorldMUD editions. We generally
require roleplay and allow Player Killing within
reason. Atlas has a very sociable player base that
seems to enjoy playing together as opposed to
independent level gaining and interaction.
-----------------------------------------------
Mud : Atrocity
Code Base : [Aber] Aber
Telnet : atrocity.org 6715 [205.160.45.21]
WWW : http://www.atrocity.org/
Description :
Atrocity aims to be a friendly MUD without placing undue
constraints on its players activities. We have a long-term
goal to provide the most immersive life 'simulation' you
can find among text-based MUDs, and we are constantly
adding new features towards achieving this goal.
We value player input into the MUD's development and have
spent significant effort to ensure that we are well set up
to incorporate ideas from players into the game world. The
direction the MUD takes is therefore still very much player-
driven, and looks set to continue that way (until such a
time as we've satisfied everyone's whims!!)
-----------------------------------------------
Mud : AugMUD
Code Base : [Circlemud] Heavily Modified CircleMUD 2.20
Telnet : augmud.l-w.net 4000 [198.161.91.10]
WWW : http://www.l-w.net/~mud/
Description :
In the beginning all was chaos; in the end all was not order, but
rather chaos with a healthy amount of order. Out of this grew a
world friendly to all Mudders whether they are Newbies or not.
This in turn fueled the need for an extensive social system; one
in which a Mudder, such as yourself, can come relax, chat with
fellow Mudders, and catch up on the latest gossip from the land.
Or, if you prefer you can mount some form of beast and set off to
new and exciting lands, or familiar lands, and track down those
despicable creatures which attempt to turn the world into pure
chaos or pure order. Along the way one might set off on a quest to
find various things, rescue someone in distress, or to stop a war
from even beginning. Whatever your preference there is always
something jumping out to catch your curiosity and fuel your drive
to be the best. For example, perhaps you begin as a Warrior and
decide that this is not how you want to spend your days so you
take up the holy life of a Cleric; however, much to your dismay
you don't feel driven by the life a Cleric leads so you begin to
study the arts of thievery and discover that this is indeed your
true calling. The skills one can develop on a path such as this
are extensive, providing you look further than your Guildmaster,
and useful in all areas of life. Whatever your path may be the
land of Aug has something to offer you if you are willing to look
beyond what meets the eye.
-----------------------------------------------
Mud : Aurealan Realms
Code Base : [Custom] RoAMUD Code, v2.5.9 Build #44
Telnet : aurealanrealms.org 4000 [4.18.158.29]
WWW : http://www.aurealanrealms.org/
Description :
Aurealan Realms MUD is the flagship mud for the RoAMUD codebase.
We're gifted with a rich and unique mythos, a vibrant role-
playing community, a hoarde of monsters (for those interested in
massive carnage), an active Role-Playing community and a large
and diverse international playerbase.
We feature a dual-continent world (soon to be a tri-continent
world), 15 races with unique abilities and hometowns, 13 classes,
clans, automated quests, an assassins guild, a player-killing
arena (for non-assassins), an environment that encourages and
rewards role-playing without enforcing it, unique spells and
skills, a re-mort option and a mythic flavor that makes the
traditional fantasy genre something new and wonderful.
We have a custom client available! The client runs under a
windows 95/98/NT/XP environment (and also runs under WINE for Linux).
The client is available at http://rhoneware.com/RoAClient as
Freeware.
Enter the Realms... you won't be disappointed!
-----------------------------------------------
Mud : AuricMUD
Code Base : [Smaug] Original AuricMUD derivitive
Telnet : AuricMUD.com 2703 [209.83.132.84]
WWW : http://www.AuricMUD.com/
Description :
Welcome to the World of Auric... The Gods have withdrawn physically from
the realms and left behind the Twilight Academy to guide the new world into
its future.
Now all of creation swirls around the city of Twilight as every homeland
sends its champions to the academy in hopes of furthering their own ends.
As the 3rd age of mankind passes through its Twilight a new age Dawns on
Auric, and those who shall survive shall write its history.
Auric Features:
Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely
unique, Advanced character customization, An advanced profiling system so that
all your characters and preferences are hosted on the same account, Player
Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as
automated Arena capability, A clan/order system with leaders able to control
player enlistment and internal ranking, Player Homelands and Nations, Automated
and Imm made quests, A tiered remorting system, A AD&D based system of death,
dying, and resurrection, Stat training, Intelligent and interactive mobs, And
so much more you'd have to spend months with us to find every nuance and detail
of our endless complexity.
-----------------------------------------------
Mud : Aurora MUD
Code Base : TinyMUD 1.5.7 +iso1.4
Telnet : aurora.org.au 4201 [204.182.16.141]
WWW : http://www.aurora.org.au/
Description :
Not to be confused with the hacknslash Auroramud in Spain,
AuroraMUD is a social/quest/creativity mud with friendly
people and a good feeling. We pride ourselves on being a fun,
creative and happy net community. We welcome visitors, players,
and builders from anywhere. When you connect, do a WHO and page
anyone you see. Except for our four bots, Indy, Kevin, Dylan, and
Ginsberg, anyone will be happy to help you get started.
AuroraMUD maintains a majordomo list to keep players updated, runs a
regular building contest, offers free email aliases to its qualified
builders, (yourplayername@aurora.org.au), maintains an FTP site with
dozens of MUDclients, offers its players webspace, and can assist TF
users with gaining a TF shell account if they wish. If you think
that you have a creative mind, wit, and personability, feel free to
visit Aurora, look around, create a player, and join our community.
We look forward to seeing you!
-----------------------------------------------
Mud : AuroraMUD
Code Base : [LP] MudOS, Custom lib (based on the Discworld lib)
Telnet : aurora.imaginary.com 3000 [156.35.41.20]
WWW : http://aurora.imaginary.com:3080/
Description :
At first glance, it would seem that Aurora is a planet like
any other. There is more to it than meets the eye, however,
one of its mysteries being the fact that the naked, noisy
bipeds who settled all over its surface do not even suspect
that 'their' world is in fact run by an ancient feathered
race who rarely leave their hiding places, and even if they
do, few people are able to distinguish them from other
living creatures... The humanoids do not even suspect that
they themselves mostly came from a world distant in time and
space from the planet they currently inhabit, quite by
accident...
If you dare, visit Aurora to discover its many secrets and
face the dangers that await the unwary travellers treading
its paths...
The official language of the game is English, but because
it's located in Spain (and was in fact the first MUD there),
there is also an optional channel for those who would like
to exercise their (sometimes too colloquial! :) Spanish.
* Be sure to check out port 4000 for a glimpse of what *
* Aurora is to become soon. *
-----------------------------------------------
Mud : AuroraMUSH
Code Base : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0
Telnet : amush.cx 4190 [64.35.57.48]
WWW : http://www.amush.cx/
Description :
AuroraMUSH is a small, friendly social MUSH. Connect, chat,
hang out, etc. Come and enjoy yourself.
Character approval: Anyone can create a character, but unless a staff
member grants residency, that character only has guest status and will
be deleted upon disconnection. Alternatively, character requests will
be accepted via e-mail.
-----------------------------------------------
Mud : AustinMUD
Code Base : [Dikumud] Far away branch of Diku Gamma 0.0
Telnet : austin.prg.dtu.dk 4000 [130.225.91.226]
WWW : http://www.austinmud.dk
Description :
Since 1991 AustinMUD has been a constantly evolving alternative to
the powermuds where the only thing people care about is how to reach
the highest level in the shortest period of time. This is a world where
you can immerse yourself in roleplay and exploration for a very long time.
Once you create a character of one of several races, you enter an
internally consistent world made up of nearly 8000 unique rooms, which
takes a long time to explore it fully. The world is filled with built-in
quests, interactive special effects, and mobs that behave differently
according to their race. All this means you will have to think, not just
type, when you roam the world.
But the real secret of Austin is the players and dedicated immortals
who make the game an interesting and lively virtual world. This is a mud
where you will meet intelligent and interesting players and interact with
them in immortal-run quests, player-managed guilds, optional
playerkilling, and shared adventures.
If you decide to play Austin you will know for sure that you will
quit on the game before the game quits on you.
-----------------------------------------------
Mud : Austrena
Code Base : [MUX] MUX Beta 10 version 2.0 #2
Telnet : erisian.net 2100 [216.127.139.7]
WWW : None
Description :
The continent of Austrena is alone in the world,
surrounded by seas that have proven to be too
daunting for even the hardiest of adventures.
Civilization comes in the form of grand Cities ruled
over by the powerful prince and princessess of the mage
guilds. The Outlands are a rugged place with forests
and mountains filled with monsters and bandits, barely
held at bay by the warrior dukes and knights which
govern the lands.
The atmosphere is medieval with political intrigue
and mortal danger. It is a place where you can let
your imagination explore in a world rich in mystery,
romance, and magic.
Austrena is a storytelling game, focused on character
developement through roleplay instead of the
advancement of stats. Although character sheets
and dice do have a place in the game, the emphasis
is on creativity, outwitting, fleeing, or
fighting from roleplay developed situations.
-----------------------------------------------
Mud : Autumn Twilight
Code Base : [Rom] Rom2.4 /Autumn 2.3b7
Telnet : 216.194.99.10 7890 [216.194.99.10]
WWW : http://autumntwilight2000.tripod.com/
Description :
Solace has burned. The War of the Lance rages on around them as
they strive to build a community in which there can be hope,
maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on
the Dragonlance world, and like any world derived from ROM/DIKU code
the world is still largely combat oriented. But in the spirit of RPG,
there have been many features added to the system and game play.
AT features 12 primary classes with multiclassing options, racial
abilities and more skills and spells to choose from in a feature
rich platform. As with any RPG system, AT is very flexible in its
atmosphere and is constantly under enhancements. The world caters to
anyone - powergamers, explorers, roleplayers. But AT is not for the
wimpy. If you are looking just for easy exp, straightforward and
simple hack and slash no-brainer kind of game, Autumn Twilight is
probably not for you. Do you really have what it takes to become a
brave Solamnic, a cunning mage of the Conclave or a recruit in the
Dragonarmies? Come and write the future of Malaya, and those who live
in it. Read more about us at our webpage!
-----------------------------------------------
Mud : Avallyn
Code Base : [Circlemud]
Telnet : 212.242.204.224 3300
WWW : None
Description :
Avallyn is now open for player testing. We are currently seeking dedicated play
testers to help us find bugs and to give suggestions. We are also hiring builders
and are seeking a head builder and a quest master at this time. We are still under
construction, but the game is playable and fully functional. If you're intrested in
play testing or being a builder, please log on to the mud and speak with either
Awerith or Aarcerak. Hope to see you there! :)
--Aarcerak & Awerith, Owners
-----------------------------------------------
Mud : Avalon
Code Base : Avalon
Telnet : avalon-rpg.com 23 [207.153.253.252]
WWW : http://www.avalon-rpg.com/
Description :
Avalon is a mythical, role-playing world of vast depth and
complexity; just because you have played other muds don't
expect to be ready for Avalon ... it is unlike any other.
A vast land of great diversity awaits those who are willing
to take up the challenge, a land of legend and history in
the making, a land where you can make a difference and change
the course of history itself.
Avalon is a living, breathing, ever-evolving world. You will
choose your own path to suit you; perhaps as a great warrior,
maybe an artful mage or cunning sorcerer, a politician or
skilled trader, a peaceful farmer or ruthless assassin. The
choices are endless and the opportunities to display your
worth and skills are unrivalled. Remember though, all
characters born into Avalon start out equal, what will be
is as yet unwritten. Before you lies the challenge, the
possibility to enhance your character with hundreds of
skill abilities which will give you the potential to be
successful in the path of your choosing. Good luck to you!
-----------------------------------------------
Mud : Avalon: The First Age
Code Base : [Custom] Unlimited
Telnet : firstage.net 23 [209.271.251.96]
WWW : http://www.firstage.net/
Description :
Avalon: The First Age is a return to a time when Avalon was
savage and untamed and civilisation was just beginning to
emerge from the depths of the dark ages. There are three major
cityports - Mercinae: City of Justice and Honour and home to
the Mage, Knights, Mystics, Bards and Alchemists guilds
Thakria: The City of Miracles, home to the power-seekers and
evil guild of Sorcerers, Seers, Loremasters and Thieves.
Parrius: City of the Free, once a pirate stronghold, Parrius is
now home to the Minstrels, Warriors, Enchanters and Artisans.
Others guilds exist that are more independent; The Rangers of
the Greenwood, the peace-loving Animists and the secretive
Brigands. This land is a rich tapestry of adventure and role play
with the ultimate aim of ordination for the select few who can
stand the course. This is not a game for the faint of heart, but for
those who would stand up and be counted as legends and
leaders in their own lifetime. This is a land of unrestricted
combat incorporating the now famous Avalon combat system
in full; oft copied but never bettered.
-----------------------------------------------
Mud : AVATAR Mud
Code Base : [Dikumud] Diku/Merc with 8+ years of modifications!
Telnet : avatar.outland.org 3000 [24.189.61.143]
WWW : http://www.outland.org
Description :
Welcome to the world that is AVATAR, home to over 14,000
players (100+ online at any given time!). You will be stalked by more than
5,000 monsters, in over 200 areas, 80% of which are original. The community
has been developing and improving since 1993. Choose well, for any
one of the 23 races and 6 classes can lead to victory, each utilizing their own
unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and
many more. Will you pursue the arcane arts or choose to seek glory with your
sword? With the right combination of the hundreds of spells and skills, you
might survive your time as a mortal to reach new heights of power. You can
become a Hero and with time, a Lord. You might even become a Legend!
Angels and Immortals are ever present to assist you should disaster strike.
Over time you will grow in power, discover powerful items and even more
powerful skills. Occasionally, you may win a Quest Item or participate in a HOGathon!
AVATAR's dynamic environment will challenge you to stand solo and
with your group.Our successful players range in age from 9 to their 60s!
Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM,
RAID'd. A dual router and secondary site at avatarwest.outland.org
ensure that you and your friends can always play.
-----------------------------------------------
Mud : Avatar West
Code Base : [Merc] Using the AVATAR MUD Codebase
Telnet : avatarwest.outland.org 3000 [209.248.96.174]
WWW : http://www.outland.org/
Description :
Avatar West is a mud using the same areas and code as
AVATAR but with a different level structure. What we've
done is create a remort or 'Incarnation' process that will
cycle you through the 50 base levels of the traditional
AVATAR. Every time you cycle through, you are reincarnated
as a new race-class combination which is picked randomly.
We have all of AVATAR's experimental and grandfathered
classes as well as all of the NPC races (making the total
40!) for this. You could end up reincarnated as a Golem
Sorcerer or a Goblin Monk. With 9 classes and 40 races,
there is plenty of variation.
Enjoy and you are welcome to play! Avatar West plans on
being around for a long time and has the same technical and
developmental staff as the traditional AVATAR.
-----------------------------------------------
Mud : Avathar
Code Base : [Unknown] Visual Basic
Telnet : 137.99.134.65 23
WWW : http://www.avathar.ws/
Description :
Avathar is a new Multi-User Dungeon that is still in the making, but
is open to new players! Download the sophisticated client program and play.
Avathar, although a text game, has graphics, music, text color-coding,
and some interface enhancements.
Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana)
-----------------------------------------------
Mud : Avendar: The Crucible of Legends
Code Base : [Rom] LOFT v0.2
Telnet : ender.com 9999 [206.79.254.229]
WWW : http://www.ender.com/avendar/
Description :
Avendar: The Crucible of Legends is an entirely original
fantasy world, with its own unique history, classes,
areas, and code. We are nearing the end of our beta period,
as we put in features like a working economy and racial
languages.
Currently, we have over 24 classes, 10 races, and over
716 skills and spells. The skill sets for our classes
include the summoning and binding of demons into items,
a novel system of psionic foci, archery, and spells that
require multiple casters to complete.
Players can adventure and explore in this world, along
with competing with others, in the form of our great
Houses, which fight ideological wars over the control over
ten stones of power.
Roleplaying is required at Avendar, and we encourage
roleplayers with gods people can worship, and the epic
quests we design.
Experience a world where monsters ask you riddles,
statues can be turned, magic artifacts invoked, and
the sky is the limit!
-----------------------------------------------
Mud : Avernus
Code Base : [Circlemud] Very heavily modified CircleMud 3.0 bp10
Telnet : avernus.shafik.net 6767 [216.254.73.173]
WWW : None
Description :
Avernus was started as a labor of love by a crew of veteran
mudders and RPGers, to do what in our minds would be the ideal fantasy
role playing envirorment. Avernus's goal is to be as original as possible
without reinventing the wheel, thus we started with a nice functional, stable
and easily extensiable code base, CircleMUD. At this point the code and
world files are about triple the bp10 size and extensively modified to suit
our needs and goals.
We lost our old site about 3 years ago and just put the site back
up about a year ago, so we are currently restructing and looking for
players, builders and coders to help revitalize Avernus.
-----------------------------------------------
Mud : Awake 2062
Code Base : [Circlemud] AwakeMUD 0.71 Beta
Telnet : awakenedworlds.net 4000 [24.222.11.220]
WWW : http://www.awakenedworlds.net/
Description :
Awake 2062 is a highly evolved Shadowrun MUD based originally
on Circle code, but evolved quite extensively to follow
the Shadowrun rules system. Awake has a Matrix, rigging,
functional cyberware and bioware, shamanic and hermetic
magic, and physical adepts.
There are many areas to explore and improve yourself in,
from Downtown Seattle, a robust area with alot in it, to
more distant locales like the NAN and Tir Tairngire.
On Awake 2062, just about any of the major character types
found in Shadowrun exist, from deckers to riggers to physical
adepts and mages. Mages can conjure elementals, and shamans
can conjure nature spirits, in the right context.
As we are a beta MUD, there are still much plans and much
needed to be done to better reflect the world of Shadowrun,
but as far as MUD's go, we stay true to the Diku/Circle look
and feel, while staying true to Shadowrun Third Edition,
in game mechanics, and in spirit.
-----------------------------------------------
Mud : Awakening of Azon'rah
Code Base : [Smaug] [ResortMUD]
Telnet : awakening.betterbox.net 3300 [209.83.132.70]
WWW : http://awakening.betterbox.net
Description :
Awakening of Azon'rah takes place in the post-apocalyptic
world of Azon'rah, which after decades of desolation has
had life return to it. Out of the darkness a city has
risen, Elgoth. Upon entering the world of Azon'rah, you
start your life of as a commoner but, as with real life,
you can choose your path for future careers from wizards to
clerics, warriors to druids, battle-mages to assassins.
This fantasy-based MUD also offers many role-play and quest
options for players, as well as the more sadistic
hack'n'slash options. You can choose your path to greatness.
-----------------------------------------------
Mud : AWW
Code Base : [Rom] Heavily modified for WoT
Telnet : titan.kyndig.com 6500 [209.151.250.155]
WWW : None
Description :
The armies of the Shadow gather, and the defenders of
the Light prepare for the Last Battle as the Dark One
threatens to break free of the Bore. The Dragon has
been reborn, according to the Jendai Prophecies and
the world shakes with his coming. The White Tower is
broken and the Aes Sedai war against each other as
well as the Shadow they are sworn to defend against.
The Forsaken are loose in the world again and their
minions lurk around every bend. The Aiel have come
across the Spine of the World, led by the Car'a'carn,
and the People of the Dragon come to dance the spears.
Seafolk ships speed from port to port, in search of
their Caramoor, and the armies of Artur Hawkwing have
returned from across the Aryth Ocean to lay their
claim on the land. Choose your path carefully.
See the Home Page http://titan.kyndig.com/~aww/
for more detailed information
-----------------------------------------------
Mud : Azhad
Code Base : [Envy] UltraEnvy, heavily modified
Telnet : azhad.betterbox.net 8888 [209.83.132.85]
WWW : http://azhad.betterbox.net/
Description :
Azhad, most wondrous of cities, stands at the crossroads of
the world. Foreigners fill its marketplaces with goods from
the most distant lands, and cultures clash in its shops and
temples. This ancient city is engulfed in the quiet war of
politics, from its aristocratic estates to its grimy
dockside alleys. As a player, you can take part in the
continuously shifting dance of merchants and scholars and
criminals. Join a faction, or start your own, and conspire
to control the tides of power. Outmaneuver opponents to
control streets, businesses, and gathering places, filling
your coffers and building an empire of influence. Draw upon
your faction's assets to hire mercenaries or control the
enforcement of the city's laws. Whether alone or as a
member of a group, you can play out your stories against
an exotic and ever-changing background, shaped by the
interaction of players: the fantastic city of Azhad.
-----------------------------------------------
Mud : Azitar Mud
Code Base : [Dikumud] heavily recoded
Telnet : azitar.dk 4000 [213.237.34.183]
WWW : http://azitar.dk
Description :
-++ The Realms of Azitar ++-
The game is a all-roleplay mud, where players
will be rewarded for good roleplay. The engine
was/is from the first DikuMud, but has been
changed ever since with ascii files, new world
format, a extensive online creation system with
scripting features. Clans are also a part of the
game and are all player controlled. There are
no levels an few statistics so you get a more
realistic feel of the game. There are all unique
zones so you have a whole new feeling about it.
The keywords are: fantasy, roleplay and fun!
o=======================================================================o
Muds Beginning With: B
o=======================================================================o
Mud : Babylon 5
Code Base : [MUSH] PennMush
Telnet : b5mush.nekodojo.org 4205 [206.169.151.196]
WWW : http://b5mush.nekodojo.org
Description :
Babylon 5 is a dream given form. It's a place of commerce
and diplomacy. We're currently in our 3rd year of IC Role play
and are in the beginning stages of the Shadow War, right around
the time of War Without End. Come join us!
-----------------------------------------------
Mud : Babylon 5: Rising Star
Code Base : [MUX] MUX 2.0
Telnet : bb3.betterbox.net 2260 [209.83.132.69]
WWW : None
Description :
We, the staff of Babylon 5:Rising Star, welcome you to the game.
Our vision is to provide you, the player, with a role play environment set
within the context of the Babylon 5 universe, in which to play, make friends
and, above all else, have fun. To this extent, the staff will provide you
with the area, and the tools, to make this place as close to the vision of
the show, while not burdening you with complex code.
We do not intend on recreating the show verbatim on this game. Instead, what
we will provide the backdrop, and you, the player, will decide the course of
role play. The players that make up this game will be the ones to write its
stories, to determine its fate. Nothing, from the moment we set the game in
motion, will be a predetermined fact.
-----------------------------------------------
Mud : Bad Trip
Code Base : [Rom] Heavily modified ROM 2.4
Telnet : badtrip.moonblade.com 7778 [216.231.54.50]
WWW : http://www.johannsdomain.com/BadTrip/Index.htm
Description :
Welcome to an online world like none you've experienced. Bad Trip is wild,
irreverent and most of all fun. If you're looking for a new mud, now is the
time to try Bad Trip. We've just done our first pwipe in 7 years and we don't
expect to do another for at least that long.
Some of the things we have going for us are:
*Active implementors who are constantly striving to improve the game
*Optional (but encouraged) roleplay and optional PK
*A unique token system for improving your character and gear
*12 races and 5 classes with 300 mortal levels
*Friendly players who are glad to assist you and answer questions
*Imm-run quests awarding prizes and equipment several times a week
*An automated quest system that allows you in time to earn amazing equipment
*Many more fun and unique features
Come visit us today. We guarantee you've never mudded anywhere like Bad Trip
before and now is the time to find out what makes us such a great place to mud!
-----------------------------------------------
Mud : Badlands
Code Base : CircleMud
Telnet : mudhost.com 4000 [208.210.83.250]
WWW : http://www.mudhost.com/badlands/
Description :
- The entire fight system has been changed to a more
realistic, easy to understand system. Hits are limb based
and damage is determined by what eq worn on that limb. So if
hit for 10 dam in chest and you have on 3 absorb chest eq, 7
dam is taken. Chance of hitting is based on eq weight vs
statistics. The ligher eq is the better.
- No saving throw system, it has been ripped out and
replaced by a much easier system to use and understand.
- The world and its descriptions have been set carefully and
all links have been smoothed and flow seemlessly.
- A class specialization system which allows you to re-class
each 25 levels, selections depending on previous classes.
Allowing a total of 18 classes 76 possible combinations.
- All mobs have a race and class balancing the mud nicely.
Hard mobs here aren't just loaded with affects like sanct.
So if fighting a mage it casts correct mage spells on its
own, or if fighting a dragon it actually uses dragon
techniques. Also, each race has their own resistances and
vulnerabilities, so an idea is undead take more damage from
fire attacks and fish are more succeptable to lightning.
-----------------------------------------------
Mud : Bajor3D
Code Base : [MUCK] FuzzBall MUCK server with 3D extensions
Telnet : wolfsinger.com 1701 [65.187.160.149]
WWW : http://wolfpack.twu.net/Bajor3D/
Description :
Furry space themed MUCK with a trek twist. Features
real time 3D flights, multiple empires, and missions.
Both IC and OOC play accepted.
-----------------------------------------------
Mud : Bakhara
Code Base : [LP] Lima-1.0a5 (sorta)
Telnet : bakhara.org 4000 [65.174.94.169]
WWW : http://www.bakhara.org/
Description :
Bakhara is unfinished. Mostly the gods sit around
and trade *nix and ISP administration tips. But, it's
getting a little more playable each week.
Well, we like company. Fresh blood would be truly exciting.
Oh, and although we do need more coders: don't ask about
being a coder/builder/immortal. When we get to know you, we may ask you.
We've started regular playtesting sessions. They are very fun.
Every Monday, Wednesday, and Thursday at 20:00 EST. Check the
website for details.
-----------------------------------------------
Mud : Balzhur
Code Base : [Smaug] Smaug 1.4a modified
Telnet : balzhur.wolfpaw.net 5400 [216.18.90.20]
WWW : http://www.balzhur.org/
Description :
Balzhur es un mud basado en smaug 1.4, totalmente traducido
al castellano. Consta de 80 niveles de mortales, cinco de
los cuales son de pk puro y 15 de inmortales. En él hay clanes
(para los pks) y cofradias para los que prefieren no luchar
con otros jugadores. Es un mud nuevo por lo que constantemente
estamos añadiendo nuevas áreas e incorporando mejoras al código.
Precisamente, al ser un mud que está en sus inicios, es un
sitio ideal para aprender a jugar ya que suele haber algún
dios dispuesto a ayudarte y jugadores dispuestos a enseñar,
el ambiente que se respira es muy amigable :)
Así que no lo dudes, te esperamos en Balzhur, tienes todo
un mundo entero por descubrir :)
Un saludo de los dioses de Balzhur :)
-----
Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has
80 mortal (last 5 pure pk) levels and 15 of inmortal. There are clans for
PK and guilds for those who prefer not to fight with others players. It's a
brand new mud, so we're constantly adding new areas and improving code. Due
to the fact that it's a new mud, it's a great place to learn how to play,
'cause almost all the time there are IMPS to help you and players willing to
teach you. Our environment is great and friendly :)
So don't hesitate no more, we're waiting for you in Balzhur... a whole world
to discover :))
Imps of Balzhur
-----------------------------------------------
Mud : The Banished Grounds: Legacy
Code Base : [Custom] tbgMUD 1.0 Server Prototype
Telnet : tbg.wolfpaw.net 2100 [216.18.90.3]
WWW : http://tbg.wolfpaw.net/
Description :
From the team that brought you EmpireMUD and Age of Destiny:
The Banished Grounds: Legacy is the latest in a
series of MUDs I've written. This is my first completely
from-scratch MUD so it's not quite finished yet, but I'm
adding features constantly.
There is very little to do thus far, but we're working on
areas and other things players will need to.. play.
The world has pair of maps which players can move
around on, which helps displace the lack of other
areas. I'm working on adding features to the maps,
they're mostly just ocean and fields right now.
If you want to stop by and check it out, feel free. During
character creation, there may be menus without options
on them. Just hit 'done', I promise those things will be
filled out soon. Also, players have been given the 'goto'
command so they can get around until I have some
starting cities. Try 'goto (175, 125)' to get somewhere useful.
-----------------------------------------------
Mud : Banished Lands
Code Base : [Custom]
Telnet : dentinmud.org 6000 [216.228.129.151]
WWW : http://banished.dentinmud.org/
Description :
Banished Lands is based on DentinMud code, which plays much
like Diku. Banished Lands was started as an off shoot of
Alter Aeon, the original DentinMUD, sometime in the hazy
year of 1995. Much like most muds Banished began life with
a medevil D&D type theme, but then Wyvren, our creator,
got bored and began to mix more sci-fi and fantasy into
the game. Her eventual goal is to have a Babylon 5
meets H.P. Lovecraft inspired world of horror and delight.
-----------------------------------------------
Mud : Barbom Mud
Code Base : [Dikumud] Heavily Modified
Telnet : Use Homepage
WWW : http://www.barbommud.cjb.net/
Description :
This mud is rising, maybe slowly, but it's rising. It is
under heavy construction but is open to the players to 'test'
it or just play it with a few other people. It's kinda just
for fun right now, but later it will be a decent Mud. Please
play this Mud.
-----------------------------------------------
Mud : Barren Realms
Code Base : [Merc] merc2.2 heavily modified
Telnet : barren.coredcs.com 8000 [169.207.110.220]
WWW : http://www.barrenrealmsmud.com/
Description :
THE TOP SIX REASONS: Why You Should Check Out Barren Realms
6. Remort to demons - a completely customizable and unique race unlike anything MUDS
have ever seen before - no equipment, only limbs and body parts that do interesting and
evil things!
5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves (mages),
Illithids (psionicists), Avians (half-human, half-bird), Humans (martial artists) and
Kender (thieves).Cross-training Availability - You have the opportunity to practice some
spells and skills of other races.
4. A unique stat enhancing (training) system that allows you to improve your stats
without using your practice sessions after the first level.
3. Hands-on help for new players. Barren's players will help you out!
2. Easily customizable ansii color, allowing you to personalize the color settings for
channels, an area for PK, and 100+ innovative areas...ranging from original fantasy areas
to puzzle-type areas and more!
And the Number 1 reason you should try Barren Realms is...simply...our people....the
best and friendliest on the Net. Come by and visit a while.
-----------------------------------------------
Mud : Barsawia
Code Base : [LP] CDlib
Telnet : barsawia.uni.cc 4004 [213.76.191.188]
WWW : http://barsawia.prv.pl/
Description :
The Hard Fantasy LPMud called Barsawia is based on Arkadias'CD
Gamedriver and mublib, which was then highly modified by us to meet
the needs of players, to improve game realisic and to make it more
playable, by adding e.g. armour layers, magic, steal and horse system,
etc. Roleplay is highly encouraged here.
The two Domains of Barsawia are based on Earthdawn and Tolkien's
Middle Earth. Currently the game is fully operational, but not opened
for players yet as the world is still not ready enough. More and
more quests, clubs, race, layman and occupational guilds and
improvments are being prepared all the time, so Barsawia
will open for players to test in the nearest future.
-----------------------------------------------
Mud : Basternae: Phoenix Rising
Code Base : [Envy] Heavily modified Magma Codebase
Telnet : basternae.idleminds.org 6666 [130.18.86.21]
WWW : None
Description :
Basternae Phoenix Rising is a fantasy realm where the good
races of the surface are locked in an eternal struggle with
the denizens of the underdark. With many original zones to
explore, many quests to test your knowledge, and even
mystical unique artifacts to be had that offer supreme
power to their holder. There is much to do in these mystic
realms, but beware this realm is one of full pkill and
while there are a few safe havens in your hometowns if you
venture too far you must survive on your wits and trusted
allies, one of which will be your weapon or spellbook that
should never leave your side. See you in the realms!
-----------------------------------------------
Mud : BatMUD
Code Base : [LP] LpMUD
Telnet : batmud.bat.org 23 [130.233.43.5]
WWW : http://www.bat.org/
Description :
BatMUD is one of the oldest still running LPMUDs (it has
been online since 14th April 1990), and has an average of
over 200 players online (some 300 at peak hours).
The mud is constantly evolving which makes it challenging
even to many old players. Due to the rich set of features,
BatMUD may be a bit overwhelming for a newcomer, but more
experienced players often help if asked politely.
BatMUD's features a detailed combat system, player to player
commerce, playerbuilt cities, etc. The unique atmosphere of
BatMUD has given birth to many clones. However, the original
remains among the largest and most feature-rich LPMUDs on
the Internet.
-----------------------------------------------
Mud : Battlestar Galactica: The Second Coming
Code Base : [MUSH] PennMUSH 1.7.2 with HSpace 4.0
Telnet : bb12.betterbox.net 6555 [216.178.14.85]
WWW : http://www.battlestargalacticatsc.net/
Description :
21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless
Cylon Empire. In an effort to save his people, Commander Adama called forth
the remaining survivors together into a massive fleet. The survivors began
a lonely quest for a shining planet known as Earth, believed to be the final
destination of the legendary thirteenth tribe.
Now, Commander Adama is dead, and his son, Commander Apollo must
continue to lead his people towards the mythical Earth.
But the Cylons ave returned, and they are more deadly than ever.
Equipped with a new Human Logic Function, the Cylons have better
reflexes and are better able to anticipate human thought processes.
New enemies and new allies abound in this continuation of the much-
loved series Battlestar Galactica. Based on the books by Richard Hatch
and the concepts put forth by the forthcoming new series, Battlestar
Galactica: The Second Coming brings hope to the people of the fleet.
Come join the Colonial fleet!
Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a
ragtag fugitive fleet on a lonely quest-- a shining planet, known as
Earth.
-----------------------------------------------
Mud : BattleStar MUSH
Code Base : PennMUSH
Telnet : attend.ferris.edu 4201 [161.57.201.4]
WWW : http://www.withoutaclue.com/bsm2/
Description :
Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a member of the
Quorum of 12? Battlestar MUSH offers these, and many more
chances. We're social RolePlay MUSH, with a military and
a civilian area, based in a ragtag fleet. We have quality
staff and great softcode to support the RolePlay.
-----------------------------------------------
Mud : BattleTech 3065 MUX
Code Base : TinyMUX
Telnet : btech.betterbox.net 3065 [209.83.132.70]
WWW : http://btech.betterbox.net/
Description :
BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game
BattleTech by FASA Corporation.
3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced
combat system, featuring 'Mechs, tanks, power armor, weather, gravity,
terrain, sensors and much more.
We have 4 arenas with scenarios ranging from icy plains to rugged woods and
with objectives ranging from the venerable King Of The Hill to defending your
tanks in Guardian our goal is to provide endless opportunity to have fun.
Every opponent is a human and there are no mobs or bots. Pure Real Intelligence.
Using the credits you earn in combat you buy new or upgrade your combat unit,
improve stats or gamble in the casino. Extensive newbie help is available,
though requires reading.
Welcome to BattleTech 3065 - Where BattleTech comes alive!alive!
-----------------------------------------------
Mud : Battletech: 3030
Code Base : MUX w/ Battletech Extensions
Telnet : btech.ecst.csuchico.edu 3030 [132.241.8.23]
WWW : http://starfire.ne.uiuc.edu/~gonzo/3030/
Description :
FASA's Battletech board game is a turn based simulation of future combat.
Battletech MUX has adapted this system into a realtime environment. In
the battlefield of the future, the weapon of choice is the battlemech.
'Mechs are 10 meter tall machines that are vaguely humanoid in appearance.
These fusion-powered mammoths mount a devastating array of weapons and
massive armor. Players join a faction (team) and the factions compete
against each other for control of a world. The simulation runs 24
hours/day 7 days/week. The battletech universe is a complex one, far too
complex to fully describe here. Roleplaying opportunities are huge but
roleplaying is not required. For something totally different, try
Battletech MUX.
-----------------------------------------------
Mud : Beast Wars: Transmetals MUSH
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 13
Telnet : mushland.com 1998 [216.18.90.66]
WWW : http://www.bwtmet.org/
Description :
Prehistoric Earth. The dawn of time. Dinosaurs are recent
memories, and yet, man has yet to evolve. But beings from
another time have crashed here, and wage a war which will
decide the fate of man and machine. They are robots in
disguise... they are Transformers! Join the battle as
Optimus Primal and the Maximals try to stop Megatron and
his evil Predacons! With new technology, Transformers can
now split into two creatures, become mythical, and even
gain armor enhancements!
Wish to join the fight? Beast Wars: Transmetals MUSH is the
place, and now is the time! The battle has reached exciting
new proportions... will you Maximize and save the day? Will
you Terrorize and destroy? Or will you be a neutral
oberserver, participating only when neccessary? App today
and find out!!
You can connect to the MUSH at mushland.com 1998 or check
out our website at http://www.bwtmet.org
-----------------------------------------------
Mud : The Beast Within
Code Base : [GodWars] TBW 1.1 (Dystopia Re-written)
Telnet : beastwithin.wehostmuds.com 5353 [216.187.106.210]
WWW : http://beastwithin.wehostmuds.com/
Description :
Welcome to the Beast Within.
With a new Immortal Structure and recent Pwipe, we are
relaunching the MUD.
Features include:
* PK Environement - supports NO-PK if you don't like it!
* 26 classes (14 stock, 12 Unique to TBW)
* In-game modifiers for XP, QP, Damage, Attacks, Status
* The Madness Maze (Random bonuses)
* Chaos (Special Random) and Revised Rune Equipment
* Player Levels (more XP, more Bonuses)
* Capture the Flag and FreezeTag (soon)
* Enforceable rules (at last!)
* Legions and Professions (additional bonuses)
* PK Quests, Quest Cards (improved), Sacrifice Bonuses
Code Revision includes:
* Built-in Debug Mode
* Corrupt Pfile Detection
* Anti-Crash measures
* Revised Imm power structure (powers apply to jobs)
* Reworked fight code for reduced CPU/MEM Time
Come, join the fun.
How will your beast manifest? - Unifex
-----------------------------------------------
Mud : Beauty
Code Base : [MUSH] TinyMUSH3.x
Telnet : games.dragonpro.com 6969 [24.171.84.227]
WWW : None
Description :
Beauty was originally loosely based on the BDSM books by Anne
Rice titled 'Sleeping Beauty'. However, it has drastically changed
& very little has to do with the books at all. It is a fantasy
place for RP with variences in sci-fi technology and a feudal type
of society encouraging BDSM type of play/RP. Beauty chargen does
not restrict race or abilities-most of everything is up to the
player's RP ability. We try to accommodate all players here. We do
not enforce BDSM play, or any other kind of play, in OOC area. On
the grid, you are likely to see public BDSM displays.
The premise is simple: A magical island has an evil ruler,
Masters/Mistresses and slaves. I'll leave the rest up to your
imagination. If you want to come and be a furry, warrior, wizard,
dragon, cyborg, etc...you are welcome. The island is timeless so
there are a variety of races/types/creeds in play and everyone is
also welcome to just come and hang out at the OOC Lounge. So
come to Beauty and make it your home. It's a beautiful and fun
place to be.
-----------------------------------------------
Mud : Beleriand MUSH
Code Base : PennMUSH
Telnet : beleriand.mux.net 4739 [207.96.122.40]
WWW : http://www.econ.muni.cz/~beleriand/
Description :
Beleriand MUSH is based on JRR Tolkien's writings, mostly
on the Silmarillion. It is set in the First Age, at the
time of the War of the Jewels, the fantastic struggle of
the Free Peoples against the awesome power of the great
Vala Morgoth and his minions. Our timeline is situated
in the years just prior to the Dagor Bragollach, the fourth
great battle. You are invited to join in the action, by
creating a character which represents a citizen of the
world of Middle-earth, such as an Elf, Dwarf, Man, or Orc,
and interacting with other players portraying other
roles in the same environment.
-----------------------------------------------
Mud : Belior Rising
Code Base : TinyMUSH
Telnet : 18.177.2.83 4301
WWW : http://www.spundreams.net/br/
Description :
BR is a Pern-themed game which has been running, with the permission of Anne
McCaffrey, since 1994. In that time it has gone through two major overhauls,
both of which resulted in old areas being closed down and previously NPC
areas being opened. The most recent occurred on January 1st, 1999 with the
transition worked out such that we opened for player creation immediately.
There is an online registration system to insure familiarity with Pern and
with our specific timeline. Although many of our players are happy to help
newbies, we do not have any official newbie help system in place, and we
expect players to have a general familiarity with Pern and online interactive
games, preferably other Pern-themed MUDs.
The new BR is centered around Oriel, a non-book Starcraft outpost high up on
a desolate, windswept, unnamed mountain, above the cloud layer. There are
representatives there from logical Crafthalls (eg, no seacrafters that far
away from water), many different Holds, and most of the Weyrs. A gold dragon
is among the Weyr contingent, so there will be PC hatchings at Oriel.
Because this is a damaged AIVAS timeline, thread is still falling, but given
Oriel's climate there is no need to fight thread except at the mountain base,
and dragons are mostly around for transportation and supply runs.
-----------------------------------------------
Mud : Between Twilight and Dawn
Code Base : [Circlemud] Circle 3.0, now heavily modified for WoD
Telnet : btad.hellborne.com 5000 [65.81.69.70]
WWW : None
Description :
Kills-in-Shadow looked out over clearing, his fur bristling
at the scents that the wind brought to him. He looked over
to his sister and snarled, The leeches came this way.
Only minutes ago. The small gray wolf paced nervously,
her yellow eyes studying him before she replied. We
should go tell the elders and bring back help. We
can No!, Kills growled, They could get away. That I
will not allow. The crinos-form Garou shattered a tree with
one massive fist before stalking off towards the trail of the
vampires.The smaller Garou sighed before following after
her brother. There would be much death this night.
Between Twilight and Dawn is a World of Darkness MUD set
during the Renaissance of Europe. We offer a rich and
friendly roleplaying environment that is extremely faithful
to the White Wolf source material in style and substance.
Nearly every class in the World of Darkness is available to
players, including: all era-appropriate clans of Kindred
(vampires), all tribes of Garou (werewolves), all other
Changing Breeds (Ananasi, Bastet, Ratkin, etc.), Mages,
Fomori, Mummies, Wraiths, and even a Changeling or two.
Additionally, all areas are 100% original and new locales
are added regularly. Our focus is on offering the best and
most enjoyable roleplaying experience possible^×a place
where everyone has a voice and an opportunity to achieve
and contribute great things in the world we have created.
And do not be concerned if you are a newbie to the World of
Darkness or MUDs in general. Our staff is there to help
you with any questions you might have. So come by and
visit. We think you will like what you find.
-----------------------------------------------
Mud : Beyond the Fire: MDSH
Code Base : [MUSH] Running PennMUSH 1.7.4p13 as well as HSpace 4.21
Telnet : starwolf.biz 2834 [64.246.44.42]
WWW : None
Description :
The year is 2421. The human race has begun spreading through the stars, guided by the
hands of three powerful empires: the United Earth Militia, the Free Australian Alliance,
and the Coreward Alliance. Treachery, backstabbing, and hate abound as the alliances
struggle for dominion over the known universe.. pirates ravage the trading routes,
corporations play king of the hill with the poor civilians, and fragile colonies wither
under the war-torn atmosphere. Where do you fit in? The answer lies beyond the fire..
*NOTE FROM CREATOR
I have been working on Beyond the Fire for the last 3 years and now that we are
accepting players I must say I am happy beyond all expectations. Our theme is what grabs
you but our atmosphere is what keeps you coming back. Try out BTF, you'll be glad you
did.
-Concordia, Head Wizard
-----------------------------------------------
Mud : Beyond the Veil of Shadows
Code Base : [Rom] 2.4 (heavily modified)
Telnet : nymph.kyndig.com 4935 [216.127.82.103]
WWW : http://www.geocities.com/beyondtheveilofshadows/index.html
Description :
The tall Silvery Blue figure watched silently as the orb depicted the
growing alliance between the Orcs and the Human races. Befuddled by this
unlikely covenant he racked his brain for some way to ensure that this
would not come to fruition. The Drake continent would surely never be able
to withstand an assault from both these races. His thoughts turned to the
Evil One who had been banished so long ago. A shiver ran down his spine.
Was Mordenaire even alive? Would unleashing the Pattern Reave be the
Drake's salvation or their epitaph? Behemut needed time to ponder all these
things. Time he didn't have. Time he needed to bolster his dwindling Drake
population. The great one lifted his head and once again took slowly to the
sky. For now he would continue to grant his gift to the few deserving
heroes he could find. Perhaps if he could find enough of them,
he could forget the Reave altogether.
He let loose a gutteral bugle and in a blink was gone...
-----------------------------------------------
Mud : Bishoujo Senshi Sailor MUX
Code Base : [MUX] TinyMUX 1.5p7
Telnet : heimdall.play-hookey.com 1234 [206.161.179.132]
WWW : None
Description :
Welcome to the world of Sailor Moon! We endeavor to recreate
the original Japanese series as best we can, to create a beautiful
and familiar environment to roleplay in. Some modifications have
been made to make our MUX user-friendly for any kind of character
you wish to create, whether you'd like to be a regular resident of
Juuban, or apply for one of the Senshi or their friends, or
(occasionally) be a powered character of your own creation. We
follow the Japanese names and storyline, but we alternate some
between the anime and manga to create a MUX that is as enter-
taining as possible. We're small, but growing, and the staff is
extremely friendly. Please stop by and see what we're all about,
even if you're not a 100% Sailor Moon fan. I wasn't when I joined,
but I liked the people so much I decided to stay anyway. If
nothing else, stop by to let us know MudConnector sent you. Thank
you, and we hope to see you on Bishoujo Senshi Sailor MUX soon!
-----------------------------------------------
Mud : Black Halo
Code Base : [Rom]
Telnet : black-halo.mudshell.com 6669 [65.243.112.252]
WWW : None
Description :
Black Halo is currently without builders or coders, and we are getting
desperate for help. We are designing this mud under the 'medevil
Europe' theme. At this point there is no roleplay, but eventually we plan to
enforce roleplay.
At this point, the only thing done to the mud is changing of text and
adding a few rooms for the current immortals.
Builders:
If you're up for a challenge, log in and write a note to Genesis with
the subject Builder.
Coders:
If you're up for an increadibly difficult challenge, log in and write a
note to Genesis with the Subject Coder.
-----------------------------------------------
Mud : Blackfire
Code Base : [Circlemud] Almost entirely rewritten engine
Telnet : blackfire.winterdale.com 4000 [195.139.204.208]
WWW : http://blackfire.winterdale.com/
Description :
Blackfire is a mediaeval themed fantasy game. In a world where
Law and Chaos continue their struggle for dominion in the wake
of ancient catastrophe, the people of the Empire live out
their lives and some rare few prove themselves worthy of the
mantle of true adventurers. These heroic few inevitably align
themselves with the forces of the world, and may forge other
alliances and enmities amongst each other, the secret cabals,
and other forces.
Connected by a vast wilderness which must be travelled by
foot, by boat, or on one of the coveted flying mounts,
Blackfire offers many unique zones which are constantly added
to and expanded by the building team. It is an environment
which encourages both roleplay and pk, providing a range of
character races and other roleplaying options, including
custom behaviour for many mobiles and areas which brings them
to life. There are areas of varied risk from player killing
(including chaos gates where anything goes!). New quests and
modules are always under development, making Blackfire a
dynamic world. Come by and see what we have to offer.
-----------------------------------------------
Mud : BlackMUD
Code Base : [Silly] Derived Diku/Silly
Telnet : blackmud.com 2000 [192.41.0.150]
WWW : http://www.blackmud.com/
Description :
The world of Entia is again at war. The forces of chaos
once again seek to destroy the world itself. It is a time
of fear and darkness. It is a time for those with courage,
to step forward and defend their beliefs, and their very
existence.
BlackMUD is a Diku and Silly based MUD, although it
has become something far more than either. The world of
Entia is a wonderous and challenging place. It boasts
over 70 original areas, made up of over 16000 rooms,
all designed around a comprehensive world theme and
history.
Good role-playing is encouraged and rewarded. With a
wide array of races, cities, classes and sub-classes,
BlackMUD offers the player a wide world of adventure and
excitement.
-----------------------------------------------
Mud : BlackNight
Code Base : [LP] CDlib
Telnet : www.thunderbunnies.com 3011 [166.70.156.71]
WWW : None
Description :
BlackNight has been around since 1995, and has grown
dramatically since it's inception. BlackNight offers
thousands of rooms, hundreds of quests, and dozens of
guilds for each player's enjoyment. We are based in a
completely original fantasy world, and support roleplaying
and team-play. We offer stimulating areas, and dazzling
plots to all of our players. BlackNight is currently
looking for builders, coders, playtesters, and players. We
look forward to seeing you at BlackNight!
-----------------------------------------------
Mud : The Blades of Destiny
Code Base : [ROM] derivation
Telnet : blades.inetsolve.com 3333 [198.94.137.21]
WWW : http://blades.inetsolve.com/
Description :
The Blades of Destiny is ready to rock. Two years of work have produced
a derivative ROM codebase that returns the fun of DIKU and Merc many newer
games have lost. It's about creating real challenges, not just making
things harder.
The theme has been changed from Nordic to Celtic. The 'stock' areas have
been edited and rebalanced. Many areas from ROMLama have been added, and
there is a growing number of original areas, with more to come. The entire
project, both building and coding, was fully designed before being built,
thus providing an internal logic to the world and allowing a simplicity that
makes learning the game less frustrating. This could be your Destiny...
-----------------------------------------------
Mud : Blades of Time
Code Base : [Envy] v2.2 heavily modified
Telnet : enigma.dune.net 3456 [63.117.93.3]
WWW : http://bladesoftime.dune.net
Description :
We are a small group of friends who have mudded together for a number of
years. When two of the muds we played on together didn't make it we wanted
to provide a place for all of us to gather in an environment we enjoy. We
are still working on improving the code and adding fun and interesting areas
and race/class improvements.
The original code base we started with was from Bladesinger, which
proceeded to Blade's Revenge and now to us. We encourage, but do no not
require role-playing, player-killing, questing, and clans when the player
base becomes large enough to support them. We also encourage a friendly
environment with no prejudice or persecution tolerated for any reason. We
have a flame channel and our code automatically sends specific words to it
even if they are typed on the OOC (out of character) channel. We try to
respect the feelings and accomodate the needs of all our players. Come visit
and see what you think!
-----------------------------------------------
Mud : Bladesinger's Song
Code Base : [Rom] Rom 2.4 Derivative, Modified to Towers Code v2.0.1
Telnet : ns2.coda.net 9000 [64.83.42.26]
WWW : None
Description :
Welcome to the Land of Eloria. Come join us in the
adventures of our world as you experience the lives
and adventures of many different races and classes.
Witness the trials and tribulations of everyday life
as the adventurers of our world come together to battle
the clans and the lust for power. But be wary for in
the background there are also greater evils and powers
at work. Many seek to dethrone the Athair and will do
anything within their means to unravel the reality he
has brought to this once dreamworld. Sing with us the
song that rings through all our hearts; the song of the
Bladesinger.
A unique blend of traditional god/clan roleplay
with an introduction of two god heads constantly battling
on a cosmic level. One god the controller of the dream.
One god the controller of the reality. They both battle
to sustain the realm of Eloria in their own dimensions.
-----------------------------------------------
Mud : Blood Moon
Code Base : [Custom] Dawn of Time 1.69 derived from Diku, Merc, ROM
Telnet : bm.dawnoftime.org 1313 [198.94.138.234]
WWW : None
Description :
Blood Moon has 17 races and 8 classes, 91 levels and an extensive roleplay
experience system. A remort system is in development for the future.
Quests are both run by Immortals and automated. Currently there are three
operational Clans which are sponsored by Immortals.
We use an exciting and innovative codebase with many unique features such
as letter writing code, clan banking, hotreboot and much more.
Blood Moon is an up-and-coming mud with a small but devoted playerbase
that continues to grow and a staff of dedicated Immortals. We try to
cultivate a relaxed and fun atmosphere both in and out of character. Feel
free to stop by anytime and if you need anything, don't hesitate to ask!
-----------------------------------------------
Mud : Blood Red Earth
Code Base : [Merc] (v3.1) BLOOD 1.0.9 (SWORDVIEW ENHANCED)
Telnet : blood.mindflame.net 4000 [129.71.103.67]
WWW : http://www.mindflame.net
Description :
It is the dusk of the 21st century. The smoke and polution
pour from our factories and homes. Our planet is on the verge
of a global war over the few remaining resources. The ebstien
corp. provokes the eastern orders hand unleashing on the world
a nuke war. Cybrana corperation developes ZODAR an AI set into
a global network of neural optical computers. As the world
dies around it ZODAR stores all that was teh human race, in
hopes that one day it's advanced cellular factories can rebuild
the human race and all it knew.
140,000 years pass and a vast metorite strikes on the sands
of what was once nevada, the orderly world of ZODAR is altered.
Project Zodar: [active]
AI Code: Recompiling
Confidence: [UNKNOWN]
Mission: Recreate Life on the Blood Red Earth
-----------------------------------------------
Mud : BloodGem
Code Base : [VME]
Telnet : bloodgem.com 7777
WWW : None
Description :
Bloodgem Mud is multi user Text based role-playing game that allows characters
to interact both with each other and with the game. This game has support for
both level and skill based training, and customizations to allow for racial
bonuses to specialize in certain areas.
Instead of the normal 50 level training system for abilities such as strength,
dexterity, magic, charisma, constitution, and hit points. We have created our
own training system that spreads out the fun to over 1000 levels of constant
improvement to your character. Along with this we make it possible for you to
achieve very high percentages in each ability thru training rather than thru
transfers from equipment. This way an evil admin who likes sliming eq can't
take away the stats you have worked so hard for!
Another Lovely feature of this particular mud are the contest we have coded
into the game! We have a player-killing contest, and an exping contest. The
player-killing contest has 2 sections, one for clans and one for individuals.
Our clans are currently in development but will allow for the claiming of
territory in the world and full support for clan wars between clans to take
over the territories of the opposing clan. Why fight clan wars? Simply because
you will receive 5% of the profits from all shops within the territories your
clan claims!
-----------------------------------------------
Mud : Bloodlines
Code Base : [Rom] Heavily Modified, Derived from The Holy Empire
Telnet : bloodlines.betterbox.net 7700 [207.206.185.86]
WWW : None
Description :
Bloodlines is an ENFORCED role playing MUD allowing you make a character
and take on a role. Various aspects in the MUD's code are designed to
encourage RP and advance the MUD itself. This mud is as original and realistic
as possible as far a PCs and RP go. A unique guild and religion system has been
created for this mud, in addition to a carefully coded magic system. Certain skills,
as well as magic are only available through guilds, and guild entrance is only
possible through RP. Combat and magic systems of this MUD have been
completely rewritten and are one of a kind. Though levelless, the combat, magic,
and role play systems still use exp. in an important way. The MUD offers a
player-based economy, allowing PCs to earn and spend money. This gives
currency an actual value. The dedicated building and writting departments give the
MUD a unique world with an interesting history. In addition, our questing staff of
dedicated imms works to come up with RP advancing quests. The policies and rules
of this MUD are managed and maintained by a friendly and dedicated administrative
staff, which we pride ourselve on.
-----------------------------------------------
Mud : Bloodlust Battlefield
Code Base : [Circlemud] Based on Circlemud 3.0b pl14, very modified
Telnet : gemini.idleplay.net 4000 [141.156.145.74]
WWW : None
Description :
One day, the god Adrian looked upon the universe and saw that everywhere
people were blind. They couldn't see the world as it truly were; a place to
have fun, to survive, and slaughter. So he gathered up his fellow immortals
and created a new land, the land of the Bloodlust. And here, in this world,
he made the Battlefield, the ultimate challenge of life and death.
Gathering up lands and people of all times and places to fill this vast
expanse, he beckons for brave adventurers all over the universe to compete
and challenge amongst the fiercest fighters of all time. Do you have what
it takes to best the 'field?
Recently, vampires have been spotted hiding out within the battlefield.
It is warned that all players should try to avoid these characters at all
costs. An elite force of mortals chosen at birth, known as the Slayers,
has been formed to protect mortal kind by these creatures. But if you
happen to be taken in by a vampire, may the gods have mercy on your soul.
Bloodlust Battlefield is PKill by default, but each player is given the
option to go anti-PKill. However, learning abilities becomes much harder
in this state. If you do not like PKill, it is suggested that you try
somewhere else.
-----------------------------------------------
Mud : Bloodstone
Code Base : [Smaug]
Telnet : bloodstone.xidus.net 2345 [64.124.185.72]
WWW : None
Description :
Bloodstone is for the most part a dark fantasy-based MUD of completely
original characters and mythos. (though many thanks go to TSR and Wizards of
the Coast) Character design is limitless (though special ideas have to be
run through the immortal staff first) as well is general roleplay. From the
galliant beauty of tree elves, to the horrid animocity of trollen clans,
Bloodstone offers a wide range of RP opportunities. Roleplay is strictly
enforced, as it is the central way of gaining levels, special abilities,
etc. So stop by and see what we at Bloodstone have promised come to life.
-----------------------------------------------
Mud : Bloody Apocolypse
Code Base : [GodWars] Heavily Modified
Telnet : tamarisk.ab.ca 7070 [216.18.90.6]
WWW : http://bloodyapocalypse.tamarisk.ab.ca/
Description :
In a world of evil magicians and demonic dragons
You, the last and only hope of a dying world are
predestined to be the one to unite the fallen kingdoms
of a once very powerful empire. Take audience with
powerful and merciless kings and devious Queens and win
their favor. Lead their armies and destroy your opposition
and leave them bleeding on the field of battle. Take
their heads and become as powerful than the kings themselves.
This is your destiny take it by the hilt and hold it high.
-----------------------------------------------
Mud : Blue Facial MUD
Code Base : [Rom] Linear B variant
Telnet : bfm.iasis.net 1234 [207.112.226.25]
WWW : http://www.iasis.net/BFM
Description :
The afternoon sun filtered softly into the taproom of
the Blue Face Inn, touching gently upon the polished tables
and cluttered memorabilia. A few of the boys were sitting at
the bar, listening to the agitated stranger. Morgan was
polishing mugs and watching quietly.
'What really gets me,' said the stranger, taking another
grateful gulp of beer, 'is the way that the sun seems almost
to pause at sunset, before sinking below the horizon.'
There was a pause. Nobody seemed to know what to say.
'I mean,' said the stranger hesitantly, looking around
at his mute audience, 'why should it seem to do that, huh?'
Finally Thioron spoke up, speaking slowly as if to a
child. 'Well... the sun pauses before permitting night, to
watch for his old nemesis, the moon.' He seemed puzzled at
the stranger's ignorance. 'Once in a while, of course, it
will return for a few hours. I remember back when I was a
child, they even fought once.'
There was a long pause. The man looked up from his
beer, staring open-mouthed at Thioron.
'You're not from around here, are you?' asked Morgan.
-----------------------------------------------
Mud : Blue World
Code Base : [MUSH] PennMUSH 1.7.x
Telnet : blueworld.gotdns.org 4201 [145.98.147.205]
WWW : http://blueworld.gotdns.org/
Description :
Blue World is a social MUD where the main theme is to have fun and
interact with your fellow Blue Worlders. The setting is rural, quiet and
sophisticated. Everything is centered around the Blue World Manor, a large
house with the grandeur of the early 20th century. Blue World isn't a
traditional roleplaying mud, and there are no monsters to be killed or
experience points to be earned. Instead we talk about everything, make
jokes and drink wine.
-----------------------------------------------
Mud : Brave And The Bold
Code Base : [MUSH] 3.1
Telnet : redknight.crystalsands.net 1650 [63.203.148.109]
WWW : http://bnb.spiritshigh.com/
Description :
Brave And The Bold is a DC Comics-themed superheroic Mush,
based on Tinymush 3.1. We are a strictly DC-canon game,
with a cutoff set in early 2000. We also utilize several
new concepts in superheroic gaming, such as
personalized 'mini-cities'. Please check our website for
tons of information about our game, or connect as a guest
and check out the news files!
-----------------------------------------------
Mud : Break of Dawn
Code Base : [Rom] Modified QuickMUD
Telnet : the-edge.dynip.com 3345
WWW : http://the-edge.dynip.com/Break-of-Dawn/
Description :
Welcome to the Break of Dawn! The Break of Dawn is a mud currently
in it's beta stages. We have started from a QuickMUD(ROM) codebase,
and are making severe modifications. Stuff already done includes:
- Revamped level system
- Revamped skill system
- Added a lesson system so players can teach each other.
- Added Guild code: Allows mortals to lead guilds, and allows imms
to edit guilds within the mud.
- Added nations so each player can belong to a certain nation
- Finished most of the code required to complete a mud economy.
Things done in this regard so far include Kings being able to adjust
sales and income tax for their nation. Kings may also withdraw from
the nations treasury and spend the tax money on things for his nation.
- Turn based combat (Which will allow RP fighting to be tightly integrated
into code fighting) is being worked on (50% complete)
- Currently in process of revamping actual skills. We have already added
a blacksmith skill that allows blacksmiths to smith eq for profit.
Again, I stress the fact we are in Beta, and we really really need
talented builders that know OLC!
-Duke
-----------------------------------------------
Mud : Breath of Fire MUSH
Code Base : [MUSH] PennMUSH-1.7.4pl19
Telnet : bof.wolfpaw.net 1300 [216.18.90.3]
WWW : None
Description :
Welcome to the world of Breath of Fire MUSH!
We have attempted to create the best environment for
combining the four unique worlds of the Breath of Fire
series. Currently, the MUSH is still in development, and we
are looking to hire builders (minimal experience is
required, we are happy to teach you the more complicated
manuevers), as well as softcoders.
Our hope is to have the MUSH open to applications within
three months, at most, and we are working as hard as
possible to attain this goal. If you are interested in
working, simply sign on and speak to an available
administrator (Ladon, Dante, or Squid).
Thank you,
-Staff of Breath of Fire MUSH
-----------------------------------------------
Mud : Broken Barriers
Code Base : [Smaug] Soon to be Modified
Telnet : darknite.sytes.net 7000 [4.47.159.49]
WWW : None
Description :
Broken Barriers is based off of the Dungeons and Dragons
theme, Forgotten Realms. Right now we are just starting out
and working on building and coding. We need coders and
builders. So please, if you want to code or build visit the
mud and try to talk to one of our current Immortals,
prefferable our head coder/builder.
Even though our areas don't fit the Forgotten Realms world,
I would still like people to Role Play. I have to say, I
just love Role Play, and it's just great to have it. I
would also like to note to everyone, we haven't set all of
our help files and such, so all of our rules aren't listed,
and some aren't even discussed yet. We are seriously just
starting out, so please give us time on this.
But, just so I won't sound like a complete bore to you guys
^_^*, I want to say come on in and let's play. Have some
fun. The current IMMs and such have good moods, at least
most of the time(keep in mind, we're only people and can be
butt-headed, which we don't mean to be), but we're all
generally friendly and love playing around. Pay us a visit,
or be one of our first permanant players. ^_^ We'd love to
have you here and if you want to help, hey great! We can
talk about it all. But all in all, let's just have fun!
Immortal council of Broken Barriers
-----------------------------------------------
Mud : Broken Dreams
Code Base : [Rot] BDM 1.0
Telnet : brokendreams.wolfpaw.net 1883 [216.18.90.30]
WWW : None
Description :
Broken Dreams is a unique MUD. First of all, we founded the mud to
escape from cheating, and we promise that we will strive to keep the mud
as cheat and bug-free as possible. None of our Immortals will cheat, and
anyone caught cheating will be kicked out, regardless of their position.
We offer several unique coding features as well; include 4 tiers of
classes with 201 levels on each tier. We're in the process of revamping
our questing (glory) system. Our clans are entirely mortal-run (aside
from the two immortal clans, of course), to prevent any kind of
favoritism. We also are working on a deity code, which will offer
bonuses to players, but not be required. Our mobs in most areas will
auto-adjust in level to match you, making it possible for you level
pretty much anywhere in the game. You're also allowed (and in fact
encouraged) to group with players of all levels. Our players and staff
are very friendly and willing to help, so please stop by.
Valyn Kali, God of Chaos.
-----------------------------------------------
Mud : Broken Lands of Lingome
Code Base : [GodWars] RoK > WotK > BLoL
Telnet : chicago.funcity.org 8700 [65.42.172.172]
WWW : None
Description :
Been waiting for that BETTER GodWars... Think Dystopia is
for 10 year olds who couldnt exp or quest if their status
depended on it... Wish a GodWars had a staff that ACTUALLY
CODED... well keep waiting, because BLoL is in Beta...
as soon as we hit full release, you'll know what Godwars should be.
-Dappa
-----------------------------------------------
Mud : Broken Seals
Code Base : [Rom] 2.3, heavily modified
Telnet : brokenseals.net 7000 [158.247.218.237]
WWW : http://www.brokenseals.net
Description :
Broken Seals is a heavily-modified ROM 2.3 MUD based on the world Robert
Jordan created in his widely-popular series of books, The Wheel of Time.
Approaching its third year in existence, Broken Seals has been regarded by
many as the best Wheel of Time-based MUD due to its excellent balance between
roleplaying and unique code. It has many features which make it stand out
above the rest, such as:
* A unique channeling system that allows for improvement through usage or
advancement, and the ability to teach weaves to players.
* A creation system that allows you to choose talents and specialties while
still interacting with other players and their environment.
* Unique dancing and swimming systems which allows your character to
interact in different ways with people and the environment.
* An entirely revamped guild system with many features which allow mortals
to create their own guilds without the assistance of an immortal.
* A dueling system which allows players to organize contests among each
other, teams, or guilds.
* As well as many other features, too numerous to list here. The best way to
experience them is to play Broken Seals and explore what it has to offer for
yourself.
If you enjoy good role-playing and codes which make the environment you play
unique, then Broken Seals has a lot to offer you. Its long history of
originality in its players as well as in its environment heighten its appeal
to fans of, newcomers to and people who have yet to experience the Wheel of
Time series. We're always looking for new and enthusiastic people
interested in becoming a part of our world.
-----------------------------------------------
Mud : BrutusMUD
Code Base : [Circlemud] based on bpl8, currently about 99% rewritten
Telnet : brutusmud.net 4444 [195.113.29.107]
WWW : http://brutusmud.net/
Description :
BrutusMUD offers 4 basic classes from the beginning,
however at level 30 you specialize into one of 3 advanced
classes (3 for each basic class), and after reaching level
60 you can advance to legendary levels which offers new
skills and spells and generally greatly enhances your
character. To reach 5th legendary level, you have to come
through special challenge, which will test your knowledge of
your character, so only the best players can ever reach 5th
legendary level. Of course you have more attempts available,
but not unlimited amount :) Successfully completing the
challenge opens whole new range of possibilities to advance
your character far beyond limits of lower legends. But only
few reached this status, and they are honored as gods among
other mortals. In near future there will be completely new
remort engine which will offer totally new possibilities.
-----------------------------------------------
Mud : Buffy the Vampire Slayer MUX
Code Base : [MUX]
Telnet : buffymux.beswift.net 2001 [209.83.132.83]
WWW : Http://webmail.beswift.net
Description :
Since its 1996 debut, Joss Whedon's Buffy the
Vampire Slayer has become one of television's most
successful hits. 'To each generation, there is a Chosen
One. One girl in all the world born with the strength and
skill to hunt vampires, find them where they gather and
stop the spread of their evil and the swell of their
numbers. She is the Slayer.' After a rough initiation into
Slayerhood, Buffy moved to Sunnydale, a quiet Californian
town located about a two hours drive down the freeway from
her native L.A.. A 'one-Starbucks town', Sunnydale is quite
the downer. There is a significant lack of nightlife,
decent shopping and first-run movies. It also has the
highest mortality rate in the nation, and bizarre events
are blamed on 'gangs on PCP' or 'gas leaks'. As Buffy soon
finds, Sunnydale actually rests on a Hellmouth -- a center
of mystical convergence and hotspot of demonic activity.
The city administration actively moves to aid these cover-
ups, unbeknownst to anyone in the otherwise picturesque
town. This leaves the human populace in a perpetual state
of oblivion, having no idea of the terrible danger and
precarious future that Sunnydale faces nightly, save the
Slayer and her band of friends as they fight to protect it.
Don't you want to come play? Come and visit the
newest Buffy game, Buffy the Vampire Slayer MUX!
-----------------------------------------------
Mud : Buffy the Vampire Slayer: Mortal Dreams MUX
Code Base : [MUX] TinyMUX 1.6
Telnet : dreams.godlike.com 7000 [207.239.159.234]
WWW : http://www.geocities.com/mortaldreamsmux/index.html
Description :
We are set in Sunnydale, home of the Hellmouth.
Our timeline starts where the show began, 1996.
Buffy, having just torched her high school gym in
LA, has just moved with her mother, to a small town
called Sunnydale. Here, she will meet her new watcher,
develop new friends, meet the only vampire known to
have a soul, and attempt to save the world, a lot.
However, sinister forces are afoot in fair Sunnydale.
The Master waits. Thus all vampires of the bloodline of
Aurelius have been called to Sunnydale, some willingly,
others not. An age old dance of good and evil is about
to begin, led by Darla and her 'family', Drusilla and
Spike ...
What happens from this point forward is unknown. We
will draw ideas from the show, but are not bound to
achieve the same results. You are the creative force
behind your character, you and your actions determine
your fate, and possibly the fate of all Sunnydale.
-----------------------------------------------
Mud : A Bug's Muck
Code Base : [MUCK] None
Telnet : riftsmux.dhs.org 8081 [63.105.19.135]
WWW : http://www.crosswinds.net/~abugsmuck/
Description :
A muck developed to house all those bugs out there... Heh, no, not
computer bugs... but those loveable bugs from Disney's A Bug's Life!
If you'd like to try a little bug-ness, swing on by and check it out!
-----------------------------------------------
Mud : The Builder's Academy
Code Base : [Circlemud] 3.0 bpl21, Oasis OLC 2.0, DG_Scripts 0.99 PL8
Telnet : enigma.dune.net 9091 [206.168.137.34]
WWW : None
Description :
The most challenging aspect of running a mud these days is
finding good builders. You hear this from the admin of
every mud that has ever been. In the past it has always
been up to each individual mud to find and usually train
their own builders. This works, but I think the circlemud
community can come up with something better. So how do we
find good builders? Simple, you find someone with the will,
and you show them the way.
We are now open to train anyone interested in learning how
to build using OLC 2.0 w/dg scripts. No pressure, no
deadline, just come and learn or help teach. Give something
back to the community we have all taken so much from. The
Builder's Academy is a circlemud resource, please submit
any 'lessons learned' or building tips and hints so we can
improve all of Circlemud. This means existing muds can send
newbie builders to us, we'll teach them, and then you can
have them back, with the zones they built.
TBA can even be used as a running MUD's builders port. Stop by
and talk to Rumble.
-----------------------------------------------
Mud : The Bunker
Code Base : [MUCK] NMC1.21 (Release 4)
Telnet : etoilestudios.org 4205 [66.168.201.126]
WWW : http://www.etoilestudios.org/~tbm/
Description :
The Bunker is a place for players to come together to
enjoy a mix of science fiction themes. In the Bunker
colonists struggle to build a life on an alien world, and
coexist with the 'Iolani, the Bunker world's mysterious
native population. The Bunker is a fortress facility built
in the cone of an extinct volcano. Now you are invited to
join them, either inside the Bunker freeport* or in the
jungles, mountains, and towns outside, where anything goes.
-----------------------------------------------
Mud : The Burbs
Code Base : [Unknown] EwToo/summink
Telnet : Burbs.org 4567 [63.229.89.50]
WWW : http://www.Burbs.org/
Description :
The 'Burbs is a social type talker with multiple rooms.
The system rooms all have a suburbs-like description, hence the name.
New players may log in at any time but must ask a Superuser for
'residency' in order to have their character saved.
Once a resident you will not only be saved, but will be able to send
mail to other players, created rooms of your own, have a friends list,
set sessions, and post news. This is a very friendly atmosphere,
troublemakers are not tolerated!
Feel free to stop by and check it out. You are not required to have
residency to visit. You must, however, have a valid email address
in order to be granted residency.
Hope to see you soon!
-'Burbs Staff
-----------------------------------------------
Mud : Burning
Code Base : [Aber] Extended Diku, heavily modified
Telnet : burning.stacken.kth.se 4000 [130.237.234.81]
WWW : None
Description :
BurningMUD has now split into two copies.
Please connect to the IP address shown in this update for
more information...
-----------------------------------------------
Mud : Burning Lands: Amtmud
Code Base : ROM
Telnet : amtmud.dyndns.org 5555 [207.201.233.250]
WWW : http://horus.anth.utep.edu/~amtgard/
Description :
The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard).
Players fight with the virtual Amtgard counterparts.
What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other. The RP goes
to a much higher level. If you want to see some heavy gaming,
check us out!
o=======================================================================o
Muds Beginning With: C
o=======================================================================o
Mud : c-moo
Code Base : [MOO] LambdaMOO 1.8.0r5, patched for German language
Telnet : c-moo.andreas.org 7777 [195.21.255.248]
WWW : http://www.c-base.org/
Description :
The c-base is a space station, built by Men, which got thrown back
in time a 100.000 years and crashed on Earth. The remains of the space
station lay beneath the modern day Berlin. A group of scientists,
artists and programmers are taking up the challenge of d igging out
the space station.
The c-moo is the virtual reconstruction of the c-base, and is supposed
to be a place for social interaction amongst the crew of the station.
c-moo is also an attempt to modify the LambdaMOO core to support the
German language.
-----------------------------------------------
Mud : Caelestis Mortalis
Code Base : [GodWars] Stock
Telnet : mud.eternalknight.com 9009 [68.15.189.46]
WWW : None
Description :
Welcome to Caelestis Mortalis. We are using a stock Dystopia 1.2, but plan
to make a few changes to the codebase. We are also asking for our members
to help us create a more complete help system and players will be rewarded
based on the quality of their submissions.
Give us a try,
Sparhawk
-----------------------------------------------
Mud : Caer Taelwyn
Code Base : [Rom] modifed Rom
Telnet : mud.sarix.net 5519 [208.178.245.4]
WWW : None
Description :
Right now Caer is a work in progress i'm working out code and level ranges for
areas, were open to all ideas and would love as many builders as possible, were
a standard fantice medieval mud, no real story cause i belive a mud writes its
own story. currently playtesting so if some things are a little wacked it
cause it still being worked on.
-----------------------------------------------
Mud : CAFV
Code Base : [MOO] With the
Telnet : auteurs-associes.com 7777 [212.234.83.197]
WWW : http://auteurs-associes.com:7778/
Description :
The CAFV (Virtual Place for Business and Training) is the result of
a project managed by Auteurs & Associés, that is intended to support
the development of Small Offices Home Offices in the fields of
e-training, consulting, net-events and hack.
Contributors programme: interested people can contribute to the CAFV
by opening an office in it and runing misc. activities.
Among other features, the CAFV provides:
- a WWW layer;
- a WAP layer;
- a Java/Flash5 client indeed interface;
- an XML API.
The CAFV is fully compliant with most clients, including raw telnet,
Rmoo for Emacs, TkMoo-lite and so on.
More informations can found at:
http://auteurs-associes.com:7778/
Submit questions to JCB (general $admin):
http://auteurs-associes.com:7778/~jean-christ
Feel free to visit us :)
-----------------------------------------------
Mud : Cajun Nights
Code Base : [MUSH] TinyMUSH 2.2.2
Telnet : cajun.targonia.com 7373 [207.93.108.195]
WWW : http://come.to/CajunNights/
Description :
The World of Darkness is very similar to our own. Same
cities, same movies, same events all exist there, just as
they do in the real world. However, there are many
differences. Corruption is rampant, apathy and ignorance
have taken the general populace and the Supernatural walk
the earth, hiding themselves just beyond the perception of
the mundanes. The creatures have been influencing the
course of the world since the beginning, all the while
waging an eternal war between themselves. Few have realized
the source of the dacay and darkness that surrounds them.
Cajun Nights supports Mortals, Kindred, Garou, Magi,
Mortal+, Wyrm, Voodoun, and a host of others. No Fae or
Wraiths though. The MUSH has active, excellent staffers, a
large player base, and some of the best coding around. Old
and new players are welcome. Atmosphere is everything.
Cajun Nights has been running for 7 years, and has been
under the same management for 5 of those years. (2 Years
were dedicated to mush/world development)
-----------------------------------------------
Mud : Calindrian Council
Code Base : [Rot] Rot 1.4
Telnet : calindria.org 2000
WWW : http://calindria.org/
Description :
Calindrian Council is Rot based PK Mud with Clans,
Quests, Quest Equipment and much more. We have a PKpoint system where
PKers can attempt to get enough points to have a statue of their character
permanently put into the game. RolePlaying is highly recommended, but not
required. Three Tiers of action with an Arena and a Warzone for those who
like P-V-P without the fear of loosing eqipment. We are open to ideas an
suggestions as well as always looking for ways to make your mud experience
more enjoyable.
-----------------------------------------------
Mud : Call to Arms
Code Base : [Smaug] 1.4a - modified
Telnet : arms.arthmoor.com 5050 [63.168.248.190]
WWW : http://arms.arthmoor.com/
Description :
Call to Arms mud is a medieval themed game.
Player Killers, or Deadlies will enjoy the balance of power amoung all races/classes.
Clans available for purchase upon reaching level 20.
Peacefuls can find a home here as well.
Mud Features:
Dual Class or Single Class option.
Global Boards
Automated Arena
Randomly placed teachers that must be sought out to learn new spells/skills.
Many, many more features to come.
Thanks,
Vladaar
-----------------------------------------------
Mud : Calmar, of the Five Isles
Code Base : [Custom]
Telnet : calmar-mud.com 23 [66.11.168.210]
WWW : http://www.calmar-mud.com/
Description :
Calmar is a classic fantasy game with a slant towards
realism if such a thing is possible in a fantasy world.
We are in the second stage of Beta and fairly stable.
The game is updated with new areas and major code updates
on average 3 times a week.
The players are friendly and for the most part mature, we
are not a playground for teenagers.
-----------------------------------------------
Mud : CamelotAdventures
Code Base : Unique/Java
Telnet : Use Homepage
WWW : http://www.camelotadventures.com/
Description :
CamelotAdventures is a brand new MUD on the market in its late developmental
stages. It is being coded from scratch in Java, the future of the internet.
The entire game will of course be original, and pay-to-play. The entire game
engine will be unlike anything you are used to.
We are currently looking for Beta Testers, Builders, and Coders (Java
Programmers). Builders need not know any programming to apply. All positions
are compensated in one shape or another.
Beta Tester application can be found on out website, at
http://www.camelotadventures.com. Builders and Coders need to send a Bio of
themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com.
-----------------------------------------------
Mud : CamelotMuck
Code Base : Muck - Fuzzball 5.63
Telnet : camelot.ltlc.com 4201 [209.180.247.106]
WWW : http://www.xcalibur.co.uk/camelot.html
Description :
Camelot is furry/anthropomorphic based muck and rules are
few and can be simply defined as 'Do unto others, as you would
have them do unto you', adult activities are not acceptable
in any public area.
The theme is medieval and started as Camelot which is a
passion of mine, so I built the village Camelot, and while
trying to come up with a name for the game - it took it on..
It doesn't reflect all that's there, we have a number of
villages growing (Skylands, South Town, North Village,
Wehnimers Landing and Castle Roogna), with more promised to
arrive soon! Its not just a village of Camelot, but a whole world.
Building is encouraged and a helping hand of a free home is
given with every player with automatic building rights, if
you are new, to mucking then on my www pages there are even
pages to help you familiarise yourself with your new
surroundings, and the commands.
Future plans include, a battlezone where characters can take part
in real fights, a inter-village economy, magic and as much
realism as you can take!
-----------------------------------------------
Mud : Camoria MUD
Code Base : [Smaug] 1.4a Modified
Telnet : mud.camoria.com 4000 [141.154.53.52]
WWW : http://www.camoria.com/
Description :
Camoria MUD is based on the idea to offer a fun
environment that everyone can enjoy, rather then a role-
playing driven world. Though Camoria isn't ANYTHING goes,
it does have some diverse ideas, from the disco-dancing
ducks and giant chess boards, to medieval villages and
roads that lead through many countries.
Camoria offers such things as free recall, global
socials (many of which have been added by staff members)
and global emote.
Additionally, you can expect a variety of quests.
Everything from 'slash and bash' to riddlesome treks across
the mud.
If you're looking for a new and growing mud with a fun
and diverse environment, Camoria is (or will be) for you.
-----------------------------------------------
Mud : Canada by Night
Code Base : [GodWars] 100% WoD RolePlaying
Telnet : mediamuds.com 4200 [65.71.246.154]
WWW : http://www.angelfire.com/vt2/canadabynight
Description :
'You better wake up, the world you live in is just a sugar coated topping.
There is another world beneath it, the real world. And if you want to
survive in it you better learn to pull the trigger!' - Wesley Snipes,
'Blade'.
The Veil, the candy coated world that most people live in their whole
lives. Do you wish to lift the veil and peer underneath? Very well......
The real world. Vampires and Werewolves of legend and lore are real, and
they rule the night. The vampire clans fight amongst each other for
dominance over the human societies. In this world people disappear into the
night and their fates are dismissed as animal attacks, or gang activity.
Toronto is one such city but in a much darker sense, The Sabbat have
completely uprooted the long-standing rulers of the city, The Camarilla, in
one quick attack leaving the city in near chaos. Considering the Masquerade
a joke, the vampires run wild in the cities, hunting packs scouring the city
for the remanant of the Camarilla to add to their Blood Feasts. The Garou
shocked by this prepare to retaliate but the Technocracy has arrived near
the city, preparing to wipe the final Toronto Caern out of exsistance. The
madness seems to continue night after night, as if its driven by some dark
force, but for every darkness there's a light. There's rumor that the
Camarilla are rebuilding in hiding,while the Garou are calling for
assistance from their brothers and sisters abroad.
Canada by Night is a World of Darkness MUD set in Canada in the 21st
century. You can choose between being a vampire, werewolf or mage, along
with ghouls, revenants, and dhampires. We have recently added
Immortals(Based off Highlander, yes the tv show highlander), and are
planning on adding Crows(The 2nd set of immortals, once again based off the
movie). Along with Hunters(Hunter: the Gathering).
============================================================
**Notice** The MUD has changed formats to a PRIVATE play MUD
If you wish to have a character send an email with your character's name and
background to:
Echoes_Imm@hotmail.com
============================================================
-----------------------------------------------
Mud : Cantr II
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://www.cantr.net
Description :
A webbased and textbased multi-player simulation where you can
explore the world, get into politics, get rich or become a
criminal. You can start several characters. It is not like most
MUDs, as there are no races or skills or quests, but you simply
play a human character in a world comparable to ours, in which
you can help develop its society. It's all about 'reinventing'
politics, economics and other societal institutions. Just have a
look at the website for a more detailed explanation.
-----------------------------------------------
Mud : Cardea
Code Base : [Custom] Original
Telnet : cardea-rpg.com 23 [198.93.99.3]
WWW : http://www.cardea-rpg.com/
Description :
Picture a vibrant world, crafted with unique tools. A place of magic
and adventure. Realms and guilds requiring military strategists, resource
managers, fighters, merchants, priests and scholars to join those already
present. Welcome to Cardea.
-----------------------------------------------
Mud : Carolina Mud
Code Base : [Circlemud]
Telnet : mud.spacefire.com 4000
WWW : http://mud.spacefire.com/
Description :
No nonsense mud (no stupid rules or politics to get in
the way of just fun gaming and adventure). Whether
you're looking for hack-n-slash, or just hang-out, you
are welcome. We plan to have it up for a long time to
come, and it is backed by experienced developers (with
industry certifications).
We're starting with the Circle MUD v3.0 code base, on
early February, and will take it from there.
Hope to see you there! mud.spacefire.com 4000
- Carolina MUD Admins
-----------------------------------------------
Mud : Carrion Fields
Code Base : [Rom] ROM 2.3
Telnet : carrionfields.com 9999 [208.11.111.70]
WWW : http://www.carrionfields.com/
Description :
We are also one of the muds which people try to imitate, rather than an
imitator. We also are constantly adding to the mud. Varied races (each with
different inherent abilities, weakness, strengths): Human, Elf, Half-Elf,
Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich,
Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast
amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer,
Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger,
and Bard. Warriors specialize in a weapon. Mages undergo transformation at
high levels. A large world: 190+ areas (~18000 rooms), the vast majority are
original to CF (we have some of the old favorites). Also, an 11 area
collection forming Hell (based on Inferno). Object limits that fluctuate
according to the player base. Extensive help files (750+) both in the game,
during character creation, and on our web page if you want to read them safely.
Player Killing for levels 10+ and based on experience points gained. Age is
finite (you can die of old age). Guilds are raidable. Characters have two
hands (sounds simple, but most MUDs neglect this). Special Programs for
objects, mobiles, and built in quests. A system of religion where Deities
tattoo their followers and empower priests. Eight Cabals to join for
protection and power; another cabal for storytelling. We have been open to the
public for over five years and have a good player base (average about 75).
-----------------------------------------------
Mud : Castle Arcanum
Code Base : [Envy] Envy 2.0 Heavily Modified - ARCode
Telnet : arcanum.mudservices.com 4000 [206.245.158.101]
WWW : http://www.arcanum.mudservices.com
Description :
- Unique mob programs enhance gameplay
- Object programs that add life to the surroundings
- Room programs that can give the element of motion
- Many new and original areas
- Strong player base
- Customizable interface and color scheme
- Automated quests and trivia game
- Hero/Angel/Immortal sponsored quests
- Casino games like blackjack that allow wagering
- Other games offer friendly competition like Connect 4
- Arena area allows PK without losing exp. or eq.
- User friendly MUD school with extensive help files
- Storage lockers that save through reboots
- Corpse retrieval avaible for a price
- Unique multiclass system
- Advanced command aliasing
- Always helpful staff
- Rated: Netscape Search Editor's Choice listing for MUDs
- Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category
- Rated: One of the top Internet games for kids by about.com
- Featured MUD listing at fullwebinfo.com and dirt.dmoz.org
- Plus much more, with more added all the time!
-----------------------------------------------
Mud : Castle Marrach
Code Base : [Custom] DGD-based
Telnet : Use Homepage
WWW : http://www.skotos.net/games/marrach/
Description :
You awaken in a small chamber deep beneath the Castle
Marrach. Who are you? How did you come to be here? You
explore the labrynthine corridors of the Castle and the
questions seem to multiply. What are the plots of the
Castle elders? Why has the drawbridge not been let down in
living memory? Mystery, intrigue, and romance combine in
the story of Castle Marrach.
This is a socialization- and consent-based online
multiplayer text-based game with Skotos Tech's state of the
art parser technology behind it, based on the DGD
codebase. Our custom client and parser include features
not found in any other online text-based game. We welcome
you to try it out!
Skotos Tech published several games, including Castle
Marrach, Grendel's Revenge, The Eternal City, and Galactic
Emperor: Hegemony. Access is free for the first month trial
period and inexpensive thereafter to access all the games
we offer!
See http://www.skotos.net for more details!
-----------------------------------------------
Mud : Castle of Chaos
Code Base : [Envy] Version 2.2
Telnet : castle.dune.net 3456 [63.117.93.2]
WWW : http://castle.dune.net/
Description :
What is Castle of Chaos? Well it is a place for those of us who dislike
sanity. Why be sane, when being insane is much more fun.
The world is largely original, some stock areas, but not many. Exciting
quests for equipment and you can do quests for levels, although that is now
optional. We also have a port for on-line building if that is what you like
to do. Stop by and see Elessar our Head Builder for more information.
The Immortal of Castle of Chaos are by and large new to the Immortal
experience, but the Head Administrator and Head Coder have a combined 11
years of experience maintaining and coding, so in that regard the mud is in
good hands.
Currently the max level players can achieve is 500, with the next level
being given to those players the Immortals deem worthy of such an honor.
Castle of Chaos, Abandon all Hope Ye Who Enter Here.
-----------------------------------------------
Mud : CastleMUD
Code Base : [Circlemud] Version 3.0 rewritten with Custom code
Telnet : castle.mudsrus.com 4000 [209.123.60.9]
WWW : http://castle.mudsrus.com/
Description :
CastleMUD offers a unique world, built with the role-
player in mind. The game has a rich, constantly evolving
storyline where the actions of the players shape the land's
events. The immortals are both friendly and active in
running unique quests and participating in the 'in-
character' roleplaying.
Features include a dynamic quest system, intelligent
creatures, hundreds of skills and spells (both class and
cross-class based), custom-made clothing, twenty unique
classes, and much more.
We require each player to submit a quality story for
their character, insuring that each is a well thought out
addition to the gaming world and role-playing atmosphere.
Our playerbase is small, but is extremely dedicated,
passionate, and creative in playing their characters. We
are very newbie friendly, and will work with new players to
get them acquainted with the game's commands and original
environments.
Please read our webpage before entering the game world.
It offers beginning tips as well as history and story info.
-----------------------------------------------
Mud : Castles & Coves
Code Base : [MUCK] Proto
Telnet : 209.77.107.10 3388
WWW : http://cc.lostweyr.org/~medusa/
Description :
In a time long forgotten where sorcery and the way of the sword meant honor
or infamy. Where magnificent dragons ruled the skies in their great flights.
Where Ladies and Lords controlled their lands, playing their power against
each other. Where serfs worked their long hard days for the nobility, or
became the rogues who played off the nobles as a bard would play his lyre.
Where witches and wizards cast their spells to force the world to their
bidding and where warlords roamed across the countryside seeking power. Yes,
a time long since gone, but not forgotten in the land of... Castles &
Coves.'
-----------------------------------------------
Mud : Cat's Haven MUCK
Code Base : [MUCK] Fuzzball Muck2.2fb5.66
Telnet : zor.zor.com 10972 [164.58.115.233]
WWW : http://pages.sbcglobal.net/catshavensabbath/CatsHaven/
Description :
Cat's Haven MUCK is a friendly world based well into the
future, with a magical twist. It follows its own legend
of Bast, the feline goddess, and how she had changed the
world from being run by humans to being run by furs.
Bast, and the rest of the gods, watch over the world of
Haven. Though she and ehr siblings aren't allowed to inter-
fere, they can lend a hand where possible through the
world's guardian, Sabbath Silverclaw. It is she, that the
gods make sure the world doesn't progress too quickly like
it had ages before when humans ruled the world.
All manner of species are allowed in here, except for hu-
mans. Demi-humans, such as elves, dwarves, gnomes and the
like are allowed, even the occassional werewolf and
vampire are welcomed. For more about Cat's Haven, refer to
our ever evolving website for the latest in logs, stories,
and news file updates.
-----------------------------------------------
Mud : Cataclysm: Dawn of Destruction
Code Base : [Smaug] Heavily modified & majority of areas are original
Telnet : cataclysm.silverden.com 7500 [63.78.117.186]
WWW : http://cataclysm.silverden.com
Description :
******** WE MOVED SERVERS! *********
Playground to the dying breed of smaug pkillers, Cataclysm
is a heavily modified, newbie friendly, and stable mud.
Although primarily pkill, peacefuls have dozens of well
built, original areas to explore.
Cataclysm is admined by actual pkillers. We listen to the
wants of players and are constantly modifying all aspects
of the game to make it more enjoyable.
We are very newbie-friendly and have 2 separate clans
specifically for people who want to learn the art of pkill,
or just the mud, without the fear of being looted.
-----------------------------------------------
Mud : CaveMUSH
Code Base : [MUSH] TinyMUSH v3.0+
Telnet : cave.homeip.net 6116
WWW : None
Description :
CaveMUSH is a mush in the grand tradition of social-building-coding mushes.
The main body of the MUSH lay underground, but that need not limit its
content to only subterrainian venues. Links to the Modern, above-ground
world do exist. The story below ground deals with a race of small peoples
known as 'Gnomes,' for lack of a better term, (they are different than the
small, docile creatures of which you may have heard) and their struggle
against an oppressive race of snake-men known as Syphians, who also
live underground. At this point in Gnomish history, contact with humanity
is limited, with only a few humans knowing of the Gnomish world, but with
most Gnomes knowing of the human world, but hiding because of their past
together (ancient humans initially drove them underground). As a human
entering the Gnomish world, you will discover the Gnomes way of life, and
perhaps help them win an epic struggle against the Syphians, their greatest
foe. Player building and coding is highly encouraged. There is no quota
and no building limits. Friendly people. The core's the limit
-----------------------------------------------
Mud : Ceratonia
Code Base : [LP] Heaven 7 (under modification)
Telnet : mud.ceratonia.net 2400 [66.38.220.179]
WWW : http://mud.ceratonia.net/
Description :
Ceratonia is a new MUD on the scene. We are currently
undergoing changes to the mudlib to try to make it worth
everyone's time and effort. Creators applications are now
being accepted for positions of creator and higher if
you've the experience. Please feel free to stop in and see
what we're all about. As we get closer to opening, this
will be updated to provide more detailed information about
the MUD.
-----------------------------------------------
Mud : Chalacyn Nights MUD
Code Base : Unique
Telnet : mud.chalacyn.com 1000 [206.117.109.67]
WWW : http://www.chalacyn.com/
Description :
5 years in development, we've been open for 3 years to players seeking fun
and quality in the same world. You'll find yourself challenged here, with
long term levels that promote a true sense of achievement. We sport
countless features, the scenario being fully integrated with a stable,
unique game engine...too many to list in 20 lines, but here goes:
* Experience rewards for exploration, combat, quests and assisting new
players * Protected status at low levels while you learn to play * A simple
but smart banking system * Configurable sounds and music with MSP * Combat
is completely controlled by you (no autocombat) * Interactive NPCs who'll
trade, arm wrestle you, offer you rumors or quests & more * Player-
influenced politics for war or peace * Gambling * Randomized items to keep
you guessing * Settable moods for speech and actions * Player owned and
stocked shops * Stability and speed! You will not lose valuable time to
crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the
arena or during war * Secondary skills gained gradually that improve with
actual use * 400+ help files on commands, spells and concepts * Customize!
Set your colors, aliases, even anti-latency measures * Original ANSI art *
Competent, fair and often present admin * 150+ spells & lots more effects *
We strive to please, come and visit!
-----------------------------------------------
Mud : Champions MUSH
Code Base : [MUSH] PennMUSH
Telnet : tangent.dune.net 6363 [208.139.203.148]
WWW : http://odin.prohosting.com/cm2051/
Description :
Champions MUSH is an adaptation of the role-playing game Champions,
created by Hero Games. The game world is set in the year 2051, and therefore
there is slightly higher technology than in the real world. Champions MUSH
relies primarily on player-driven plots, assisted in their implementation
by the MUSH's GameMasters (GMs). Additionally, some GMs run their own plots, or
run superhero teams. Players are allowed two logins, at least one of which must
be a non-hero -- this is to encourage players to make up active villains who
can improve the game-world's gallery of bad-guys. Conflict-resolution (combat,
skill-vs-skill, etc) is done using the Champions game system from Hero Games,
although killing characters or doing serious things to them such as revealing
their Secret Identity to the world requires mutual consent. The MUSH encourages
people new to MUSH, new to Chammpions, or both, to join us, and we have a
dedicated core of players, the Newbie Helper Corps (NBHers) who will help you
get comfortable. Come join us, and be a hero!
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Mud : Chaos
Code Base : [Merc] Heavily Modified Merc
Telnet : chaos.betterbox.net 1111 [209.83.132.83]
WWW : http://chaos.betterbox.net
Description :
Chaos is a new mud offering a fresh new atmosphere based
on heavily modified Merc code to create a fully customized
fantasy world. We offer lots of original areas with mob
interaction and mob-run quests, as well as a few of the
generic areas (customized) and an intricate system of roads,
rivers, etc. We have 15 races, offer clans with clan rooms
and associated bonuses, and a myriad other custom features.
Chaos has 700 player levels where you play the first 100
levels in one of 6 main classes. Then at level 100 players
must choose between two different specializations of their
class with each specialization having a unique skillset with
their own weaknesses and strengths.
If you would like to wield a legendary Chaos weapon and
acquire special orbs through quests to increase your
weapon's power, if you want to slay potent enemies with
spells like Weredragon, Flame Fist, Ultimo, Assassinate,
Midnight Blast, Dragon Strike, etc, or travel through the
world with an Energy Vortex or on a Ghostly Steed, then
Chaos is the place for you. We hope to see you there!
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Mud : Chaos Empire MUD
Code Base : [Circlemud] Modified CircleMUD
Telnet : ns1.jkhosting.net 4600 [208.57.134.66]
WWW : http://www.niels.goethals.easynet.be/
Description :
Chaos Empire is a new MUD. As such there is space for advancement.
There are several mortal classes, and when a player has exhausted a
career path, they have the opportunity to become one of four remortal
classes, and learn more powerful skills and spells. There are currently
seven clans on Chaos Empire. They each have their own clanhouse,
equipped with a store room and a board. Each clan also has its own
special ability, which is generally a very powerful ability. (some are
spells, and some are character bonuses).
Newbie Helpers are there to help new players, new mudders and experienced
players alike which are just starting out, if no Newbie Helper is on an
Immortal will be happy to help you get started.
The main city is custom to Chaos Empire, and should provide a refreshing
change to other MUDs. We aren't a large MUD, so there won't be
hundreds of people on at any time, but the people on are, in general,
friendly and will help you if you ask nicely :-)
Come give us a try, we're sure you'll want to stay.
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Mud : Chaos II
Code Base : [LP] ChaosLib 1.0/Nightmare 3.2
Telnet : chaos.deadmoose.com 3456 [63.198.222.10]
WWW : http://chaos.deadmoose.com/
Description :
Chaos II, also known as Realms of Chaos, is an extremely challenging,
thoroughly engrossing reality. From the moment you set foot in the
Realms, you will be enchanted by the vivid, full ansi color descriptions,
and the highly intricate, refreshingly logical and internally consistent
structure to an extent which you have undoubtedly never before experienced.
Realms of Chaos runs on its own machine and connection, and is
incredibly well-balanced and fair. Anti-cheating rules are actually
enforced. You can therefore be proud of your achievements on RoC,
as people do not gain levels by exploiting bugs or imbalances.
RoC is a challenging mud. Those looking for a place they can
become powerful overnight will be disappointed. However, it is
the perfect mud for someone looking to earn their levels, and
to be able to take pride in making it to High Mortal, because it
is not something just anyone can do.
When you check out Chaos II for yourself, you will see a well
developed fantasy world that has room for humor and parody. It
is not just a mud; to those who know it, it is another dimension.
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Mud : Chaos Reigns
Code Base : [MOO] Run on LambdaMOO Server 1.8.0p6
Telnet : chaos-reigns.com 7010 [63.77.145.125]
WWW : http://www.chaos-reigns.com/
Description :
Welcome to Chaos Reigns MOO, a new text based Role Playing Game (RPG) on
the net. Based on a theme the Wizards of Chaos Reigns have created, this
game is sure to offer hours of entertainment for those looking to lose
themselves in yet another fantastical world.
Gallowmear, the only known city-state of Ember is a place where you're sure
to find a world of intrigue, possibilities and adventures. As always there,
you're sure to find, Chaos Reigns.
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Mud : Chaos Wastes
Code Base : [Envy] Version 1.0 Highly modified over a 7+ yr period
Telnet : emberdaze.net 9999 [204.71.107.52]
WWW : None
Description :
After two LONG years, Chaos Wastes is back! Former players
are welcome to reclaim their old characters and new players
are invited to play the mud which spawned so many clones and
created so many mud addicts. With a total of 150 levels
distributed between five classes, there were only two people
to reach this pinnacle in the history of CW. Do you have
what it takes to be the third? There's only one way to find
out!
Full PK except in the two main towns. There are still a few
stock areas, but the majority of the mud is original and
challenging. Multiclassing, limited multiplaying, and
grouping within 9 levels of your primary class. Selectable
private chat channels, clan channels, and a full array of
public channels. Transforming objects, cocooned objects,
and a 'safe' combat zone to hone pk skills. and too many
other features to list!
CW isn't the easiest mud for a novice to learn, but just give
a gossip and someone is usually willing to get you started.
It is well worth the effort, as all of our returned addicts
will testify!
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Mud : ChaosMAZE
Code Base : [Custom] TinyMAZE v3 pre-release
Telnet : chaosmaze.org 4224 [205.136.57.198]
WWW : http://chaosmaze.org/
Description :
ChaosMAZE started on a 386 running RedHat 5.2 with 3 users as a
place where people could come to say *anything* they wanted and not
worry about admin. Several abusive users and a userbase
topping 200 characters, Chaos has calmed down a bit and
its become a
great place to meet some friendly MUSErs and just have a
good time. It is, however, semi-private now. You will
need to email the admin contact for a character. Anyone is
welcome -- the only rule is to respect others
Politics are a frequent topic of conversation...but then again, so is music,
sushi, the annoying neighbor upstairs, coding, and about everything else.
We're currently building a few games into the MAZE... madlibs are our
current favorite project. :-)
The codebase is TinyMAZE (http://www.tinymaze.com), which is
similiar to MUSE, though re-written from scratch with some nice
features, especially for newbies. That includes a softcode similar to
BASIC with a programming interface that actually makes softcode readable!!!
Swing by at any time... Guest logins have been disabled
due to repeated abuse, but email me at anytime for a
character!
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Mud : ChaosMUD
Code Base : [LP] MudOS Driver, with Customizations
Telnet : chaosmud.org 23 [208.180.233.19]
WWW : http://www.chaosmud.org/
Description :
Our world is a realm where there is a constant struggle between the forces of
good and the ever-growing forces of chaos.
Our world features a fully colored ansi wilderness with a small scrolling map
as you move. It details special locations, where mobs and players are, and has
tons of challenging areas to explore.
+) Huge scrolling color wilderness with true sight
+) Over 20 races to choose from (some only after solving quests)
+) Complex statistics per characters that impact them
+) Free baskets at the inn to store items over reboots
+) Main, sub, and secondary guilds to join
+) Complex combat system with skills and spells
+) Crash recovery system
+) Public channels (in-game IRC!) and custom channels
+) Over 600 emotes with over 1400 feelings to express mood
+) Unique and customizable party system for grouping
+) Experience splitting benefits new players in parties
+) Magical armour and weapons, inventory, and lighting system.
+) Interactive mobs to talk to with quests to solve
ChaosLib has been under development since early 1997, along with ChaosMUD, and
is constantly being added to - and we encourage anyone looking for fun to come
and join us!
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Mud : Chaotic Realms
Code Base : [Circlemud] Modified Bpl18
Telnet : chaotic.wehostmuds.com 4020 [216.187.106.210]
WWW : None
Description :
I am in Need builders to build this world, it would
be helpful to have a knowledge of triggers. If your a
Coder, please come by and talk to me.....we are looking
for dedicated builders and coders. You may play if you
like but be warned as new code is added we may need to
pwipe once in awhile so come by and check us out.....
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Mud : Chaotica MUD
Code Base : [Envy] Greed 0.88 with major modifications
Telnet : chaotica.org.uk 4000 [209.9.230.109]
WWW : http://chaotica.org.uk
Description :
Chaotica has been in development for over three years and
opened to players in Easter 2001. We have a hard-working
and dedicated staff who ensure that our players experience
a MUD that is both unique and player oriented. We are hosted
on a high-speed server which will shortly have an additional
internet connection to boost our bandwidth and provide
redundant reliability. Our staff also ensure that any bugs
and player concerns are resolved as soon as possible.
Our many features include:
* Multiple planes of existence
* Multiclass progressions through the planes
* Player-run clans, guilds and orders
* Automated quest code
* Mountable mobiles
* Ranged weapons (crossbows, catapults, etc.)
* A growing number of original areas
* Forthcoming Summer Quest!
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Mud : The Chatting Zone (TCZ)
Code Base : [Custom]
Telnet : tcz.net 8342 [138.37.88.128]
WWW : http://tcz.net/
Description :
With a highly international userbase, The Chatting Zone (TCZ) is a popular
social mud with the option of exploring the many games and locations built
by the userbase as well as creating your own.
Many games are available to play, including Scrabble, LORD (RPG), GO, Poker,
Boggle, Monopoly, Dominoes, Chess, Connect 4, Yahtzee, Lights Out, Bridge,
Cribbage, Jeopardy and many, many more.
A heavily used Bulletin Board System with many topics of discussion.
The ability to create your own rooms/locations/games with the
easy-to-learn/easy-to-master custom coding language.
Connection via either telnet or through our custom web interface.
A 24-hour mud with a friendly and helpful admin team who are here to guide
you through the first steps of being a newbie in a new world.
Get chatting - Get on TCZ!
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Mud : CheesyMUD
Code Base : [Circlemud] CheesyMUD v1.41
Telnet : cheesymud.com 4001 [216.13.25.109]
WWW : http://www.cheesymud.com/
Description :
Tired of looking for the Seven Keys of Krel'len
Kan'kefrous? Do you laugh when people tell you how an elf
is 'supposed to talk'? Then come on down to CheesyMUD for
a breath of fresh air and a side order of insanity! For
starting players, we have a comprehensive tutorial and help
files. For the experts, we have a unique battle system
(with fair experience!) that will be sure to challenge.
And, if you're lucky enough to become a builder, we have a
custom online building environment, complete with an online
programming language (no more reboots for new code!).
So, if you're looking for a MUD with a friendly, social
environment, no PK, no rent, unrestricted multiplaying and
grouping, and a battle system that does all the math for
you, then stop on by! For more information, check out
http://www.cheesymud.com/
We hope to see you there!
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Mud : Chiba City MUSH
Code Base : [MUSH] Pennmush 1.7.4p5
Telnet : erisian.net 1115 [216.127.139.7]
WWW : http://chibacity.erisian.net/
Description :
Chiba City MUSH: Cyberpunk Ain't Dead Yet.
You remember the stories: Neuromancer, Burning Chrome, Snow
Crash, Strange Days, All Tomorrow's Parties, Bladerunner.
You remember the gritty, foreboding realism and harsh
reality. A bleak future where opportunity comes calling in
the cold rain, and its you alone against a world that's too
busy to notice. If you miss that feel, there's good news.
We are open for play with character Generation and systems
based on Cyberpunk 2020, and set in a completely original
timeline. The year is 2045, and the world is a different
place. Massive corporations dominate, while national
governments and criminal organizations fight for the scraps.
Set in the enclave of Chiba, near Tokyo, with other real
world locations including Hong Kong, Los Angeles, and BAMA.
Coded and simple-to-use Matrix, Computers, Cybernetics,
Combat, Weapons, Martial Arts, Economy and Vendors.
CharGen is straight forward, and backgrounds that contain
detail and a knowledge of our setting are required.
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Mud : ChicagoMUSH
Code Base : [MUSH] PennMUSH 1.7.4p15
Telnet : chicago.demoe.com 1925 [207.173.44.201]
WWW : http://chicago.demoe.com
Description :
ChicagoMUSH is a dedicated roleplaying environment devoted to recreating
the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no
specific historical figures, but we do encourage players to make a name for
themselves. We have a consensual RP and combat policy, and have dedicated
ourselves to making the game a success in each and every way.
-----------------------------------------------
Mud : Chicken Curry Calamari(C3)
Code Base : [Rom] Heavily Modded
Telnet : spunge.org 6900 [65.42.154.225]
WWW : None
Description :
Do you like... ANIME!? Yeah you probably do, but do you
also like those cheesy 70's kung-fu movies where everyone's
voices are all out of synch? Do you wanna BE one of those
guys!? Do you wanna be a transformer!? A CAT GIRL!?
Do you like those movies where everything is all high tech?
Then C3 is for you!
On C3 you can be a human or an elf, yadda yadda, but you can
ALSO be an android, a cyborg, a transformer... mutant,
cat-girl saiya-jin namek we got it all!
Forget all that corny Wizards and warriors crap, we got
punks, soldiers, martial artists, EVEN JANITORS!
On C3 everything is maxed out, blown out, tripped out, sold
out, you name it, it's OUT! Do damage you can't even COUNT
to! Tired of leveling to the highest level then just
fermenting all day chatting to other losers like you?
Well, we got roughly 4,730 levels for you to play with!
Don't worry about rules! It's everyone for themselves.
Kick people when they're down! Just watch out for the cops.
(REAL cops, not just mobs.) See, C3 is REAL. Not that
add-a-whole-bunch-of-calculations-to-make-things-realistic,
I'm talkin you can kill whoever you want, but unless the
mafia got your back or something, you better start runnin.
So.. wanna start runnin? Come on DOWN! What's your poison?
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Mud : Chicken's Den
Code Base : Rom 2.4
Telnet : snack.p.lodz.pl 7000 [212.51.215.130]
WWW : http://snack.p.lodz.pl/~cd/
Description :
Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world. Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave. Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals. Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes. More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them! Clans are going to be started soon. The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any
trouble just type 'gossip help'! Currently PKilling/PStealing is not
allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos.
-----------------------------------------------
Mud : Chomestoru
Code Base : [Silly] 8+ yrs original coding
Telnet : chom.org 4000 [198.175.15.198]
WWW : None
Description :
Looking for a new challenge? Chomestoru is unlike any MUD you may
have played in the past. For almost ten years Chomestoru has stood
apart as a unique, fun community. With several dedicated long-time
players and implementors, the Realm of Chomestoru is one of the most
stable and friendly MUDs you can find!
+ *All* areas are completely original.
+ Mobs are talkative, spell-casting, intelligent
and, sometimes, vengeful.
+ Our class system is entirely unique and makes the individual
self-reliant. (Not that you can't group!)
+ Skills and spells improve with use.
+ Players can choose to become citizens of any the one of the cities
of the realm; each city has its own flavor, as well as benefits.
+ Heavily customized code, right down to some of the basic
commands. (But don't let that scare you-it's easy!)
+ Best of all, everyone is very friendly!
We look forward to seeing you in the Realm!
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Mud : Chronicles of the Arcana
Code Base : [Smaug] Heavily Modified (GotA based)
Telnet : arcana.wolfpaw.net 8000 [216.18.90.30]
WWW : None
Description :
'I, Cealed Silverhand, have seen many things just outside the reach of the
mortal mind. I know the past, present and future of this world. I have seen
what will come and what will go. Throughout my visions there has been
one constant, you two. You will lead these people into a new beginning.
You two will shape the worlds from now until the end of time. Do not fear
my friends, I will be here. You will see me in the Aerethyra. You will
acknowledge my spirit as I watch down on you. And thus I place in your hands
the Arcana, and the future of life on Tyr'Nareth.'
And with that being said, Cealed placed two of the Arcana in each hand of
Prophecy and Callinon.
And he died.
Now lives the reign of the New Gods.
In a world where monsters roam free and the land does not end at the ocean,
mortal man can wield the power of the gods. Kings riegn with power of the peasants
and the holy and unholy battle for for position in the realm of the immortals.
Featuring Automated Sailing, Kingdoms, 36 class system and roleplay enhanced immortal
reign.
Will you be the first to Conquer the Arcana.
-----------------------------------------------
Mud : Chronicles of the Blade
Code Base : [Rom] ROM2.4.6B Enhanced.
Telnet : cotbmud.com 1908 [216.40.216.186]
WWW : http://www.cotbmud.com/
Description :
In a world called Antaria, a prophecy has been fulfilled.
The world has been destroyed by the pure and unrivaled
force of Darkness and only a few cities and regions
have been spared. Light has been reduced to a single
spark of hope in the city of Kieron.
8 classes: Class-up system, your class evolves
each 30 levels. [130 xp levels, 31 power levels]
8 races to start from, new skills/spells,
new features, improved xp and damage system, etc.
Clans, interactive storyline, bunches of new areas,
and more are all in the works. Things are always
changing.
There are only 6 active Imms, and they are on almost
all the time, and they are not powerhungry, they are...
helpful( eek! ), builders are on another port, so you
won't have to deal with bored builders either.
P.S: The mud is still in Beta
-----------------------------------------------
Mud : Chrono Crisis
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 17
Telnet : cronoc.pennmush.org 1270 [12.225.124.115]
WWW : None
Description :
Set mere moments after the events that unfolded in Chrono
Cross, Chrono Crisis picks up where Squaresoft left off. As
when Crono defeated Lavos in Chrono Trigger, Serge's defeat
of the Time Devourer set into place a new series of twists
and turns in the fabric of reality. Now, Lavos' hold on the
seperate realities is even weaker, allowing nearly everyone
to jump between the two older realities and the one new
one.
But Lavos isn't the only threat.
Guardia is defeated and the armies of Porre are marching
across the world...but what happens when the two Porres
from different realities meet? Does Dinotopia have the edge
over Chronopolis, or is it the other way around? Can anyone
possibily resist the cool factor of Mojo?
If you want to play a part in answering these questions,
head on over to Chrono Crisis.
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Mud : The Cimaena Chronicles
Code Base : [Rom] Heavily Modified
Telnet : cimaena.silverden.com 8250 [63.78.117.186]
WWW : http://cimaena.silverden.com/
Description :
The Cimaena Chronicles is a new MUD that just opened up in late January
of 2002. We are strongly roleplaying oriented, and enforce roleplaying.
We also reward good roleplaying through an automatic bonus as well as
moots when the Immortals deem appropriate.
We hope to bring a new element to MUDing with extended questing events led by
Immortals and a constantly changing world.
We should have clans in soon. Drop by and try Cimaena out. :)
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Mud : CircleMUD: STOCK!
Code Base : [Circlemud]
Telnet : NicoNet.TzO.COM 44000 [24.93.182.51]
WWW : None
Description :
CircleMUD version 3.0 bpl20. Roleplaying is allowed but not
required. Player Killing and Player Stealing are not allowed.
Multiplaying and bots are allowed. PFile is never wiped, but players are
deleted if not logged in for one year. The entire world and game is
stock. The only things not stock, are the welcome screen and the rules. As
new versions of CircleMUD come out, those new versions will go up.
All are welcome. Currently looking for imms.
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Mud : Circuits
Code Base : [MUSH] PennMUSH
Telnet : 24.239.65.38 9999
WWW : None
Description :
Circuits is a MUSH based on a world inside computers. The
characters are basically just binaries inside a computer,
mulling around as if it is the only way of life. The
dangers in the world are basically the threat of virii
infection. It's basically a way to try a new idea in theme
and explore it with the help of others.
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Mud : Cities of Glory
Code Base : [Circlemud]
Telnet : 216.123.195.204 4000
WWW : None
Description :
A long time ago three tiny islands arose amidst a wash
of steam and torment. Mighty they rose high and alone
in the midst of miles and miles of ocean waters.
The gods saw these islands and were saddened that no one
would ever know their beauty. So each of the three
major gods created a being, each to dwell upon each island.
These creatures turned on their gods and let their seeds
indwell with each other, and thus the islands grew in
populace and in their sin their gods abandon them.
Accross the years mighty cities arose and wickedness
flourished. Wars were fought and many died.
Come and visit what today stands as a reminder to these
ancient ruins. Come and visit Cities of Glory.
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Mud : Cities of M'Dhoria
Code Base : [Rom] ROM 2.4b4 (Modified Gates of Asgaard)
Telnet : mud.mdhoria.org 6996 [216.104.136.62]
WWW : http://mud.mdhoria.org/
Description :
A lone traveller enters M'Dhoria as the sun sets upon the
lands. A wolf howls as the night creatures begin to stir,
and a thousand shadowed eyes watch the stranger from the
safety of the darkness....
With 26 races and 21 classes, the lands of M'Dhoria offer
something for everyone, from the evil mage spreading chaos
throughout the lands, to the noble knight who strives to
right the wrongs of the world. M'Dhoria's heavily modified
code, presents a truly unique leveling system, based on a
character's skills as opposed to what they can kill.
Logical player killing is allowed, and roleplay is
required. With 80 original areas to explore and over 400
skills and spells, an adventurer in the realm is only
limited by their own imagination. Enter the magical realm
of M'Dhoria where the dream has just begun!
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Mud : City MOO
Code Base : [MOO] MOO
Telnet : city.moo.ca 1234 [206.168.220.50]
WWW : http://city.moo.ca:2345/
Description :
City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America. Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out. With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface.
City MOO - Come and check us out today - TELNET to
city.moo.ca 1234, or surf to http://city.moo.ca:2345/.
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Mud : City of Ages
Code Base : [Unknown] MS Visual Basic
Telnet : coa.servegame.com 23 [142.173.220.198]
WWW : http://cityofages.topcities.com/
Description :
STORY LINE
A MUD set in a dungeon environment, with a twist. A world
of an ancient race disappeared leaving behind technology
that existed over a millennia ago. All their mystical
technologies were forgotten or lost across a hundred
worlds. Species across the universe come to seek new
technologies on these worlds and clues to the disappearance
of the ancients. Venture forth and meet many travelers
between your quests and rediscover the ancients and gain
their mystical powers embedded in their technologies.
SPECIAL FEATURES
If you die, you do not loose your equipment to a corpse
The whole realm is an arena, PK is optional.
Magic Words and MARK and RECALL to explore the realm
Quest Master Guide Master Group Quests - Bounty Hunts
Crowns of Glory for an in-depth Forge System
Detailed creatures of the realm, updated realm maps
Great spells on items when an item rares
VERY Diablo 2: IAS, Blocking, Martial arts, etc...
Magic Find to get items from creatures of the realm
Full Item randomization! Stats, Rares, Uniques, Treasures!
Pilot your own Warp Drive starship in this 3D-Matrix realm!
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Mud : City of Shadows
Code Base : [Dikumud] Overhaul to ShadowMUD codebase
Telnet : cityofshadows.ath.cx 12345 [24.95.94.72]
WWW : http://cityofshadows.ath.cx/
Description :
OVERVIEW: City of Shadows was created with the
intention of making an entirely original text-based
roleplaying game. You won't find your standard races
of elves and dwarves and there are no stock areas.
The magic system is also completely original and is
based on the powers of 12 unique runes. If you're
looking to escape the 'same old mud' give City of
Shadows a try.
THEME: Long ago, an outcasted Xarian discovered
the powerful forces of magic, and used them to create
a demon hoard which slowly corrupted him to the edge
of insanity. After an apocalyptic war, he was
finally defeated inside the walls of the last remaining
city. The battle turned part of the city into ashes.
Many were forced to live their lives, simply trying to
survive. A Council member once said: 'Though the
demons have fallen, it is our own shadows that cast
uncertainty onto the future.'
-----------------------------------------------
Mud : The City That Never Sleeps
Code Base : [MUX] TinyMUX Beta version 1.6 #1
Telnet : ctns.furrydreams.net 6250 [192.55.203.19]
WWW : http://ctns.furrydreams.net/
Description :
The Mux is set in New York City, present day. Shapeshifters
and Vampires are commonplace. the two major preternatural
factions even get along fairly well together, considering.
Now and again, one might hear of or meet a creature thought
to be only mythological. The Naga, for instance.
You just never really know what you'll find in New York
City, The City That Never Sleeps.
We draw largely from the Anita Blake Vampire Hunter series.
-----------------------------------------------
Mud : Clandestine
Code Base : [Rom] Highly customized
Telnet : 130.240.221.102 9476
WWW : http://mud.cland.info/
Description :
Clandestine is a friendly MUD where fun is the highest priority. A
healthy mix of roleplay and hack'n'slash, Clandestine is still growing,
and player ideas are always considered and frequently implemented. Its
success has led to its selection as Mud Connector's Mud of the Month for
December, 1998.
Clandestine offers 50 races and 30 classes to suit just about everyone's
roleplaying needs. Twelve religions, from good to evil, lawful to
chaotic, each have their own religion spells. Player-killing (PK) is
allowed, and even encouraged, with level and religious rank based limits.
Clandestine has many features not found on most ROM muds, including
multiclassing, an online casino with working card games, relic weapons
that increase power as you use them, and much more! Our website includes
an up-to-date map of the world and you can browse races, classes, and
spell group information to make your character creation easier.
Stop by Clandestine, and sharpen your sword, your skills, and your wits.
-----------------------------------------------
Mud : ClanniaMUD
Code Base : [Custom] version 0.1.0
Telnet : mud.clanniamud.co.uk 1983 [62.49.18.106]
WWW : None
Description :
Set in a time of war ... As opposing clans battle against each other
for supremacy ... And frequently end up in a Pushies(tm) match to
decide the winner.
Welcome to the ClanniaMUD Village, where the shops, houses and wandering
catacombs provide hours of fun. Talk to people as you stroll over the
manicured lawns, or simply sit and watch the bowls game from the shady
clubhouse. Have fun, make friends, explore ...
'Cause that all you can do, really ...
*Open for testing. Anyone may apply*
-----------------------------------------------
Mud : Clay Valley
Code Base : LPmud
Telnet : mud.mds.mdh.se 3011 [130.238.251.216]
WWW : http://clay.mds.mdh.se/
Description :
Clay Valley is a mud where you can wander among Angaraks
and Alorns. Roleplaying is greatly encouraged and there is
room for more wizards should you wish to code.
The hearty adventurer can find many interesting things to
do and possibilities are numerous for the imaginative.
We provide the setting - you provide the story.
-----------------------------------------------
Mud : Cleft of Dimension
Code Base : [Rom] 2.4 beta (Heavily Modified)
Telnet : fishmud.net 9000 [64.215.178.124]
WWW : http://www.fishmud.net
Description :
The Cleft of Dimension (CoD) a.k.a. 'The Void' had long since been a
tool for evil, and a threat to the world. Only when it took on a life
of itself was it's true power realized. This power basically tore every
known dimension apart, and erased the walls separating them, forming one
confused, unpredictable world. People, places, and times from every
dimension now have mixed and mingled. In a world where the Four Fiends
rule Baron and the Empire fights for justice, anything can happen.
CoD aims to bring you a MUDing experience you won't receive elsewhere.
We combine elements from nearly every Final Fantasy to create a unique
world with it's own playable storyline that is always expanding. The Code
Base is heavily modified to bring you very close to the Final Fantasy
experience. Features include customizable Limit Breaks, a World Map, no 'movement'
points, all original areas, gunblades, dreams, upgradable weapons, random enemy
encounters, 'clans' such as Shinra, Avalanche, Baron, Empire just to name
a few (Final Fantasy based clans are welcome as well), 9 Final Fantasy
Races, 4 Starting Classes with 2 'promotion' choices for both, 3 hometowns
(with different beginning stories), and many more features, plus much more in
the works!
Note: Looking for Builders, those with access to
at least one Final Fantasy are even better, though not required.
-----------------------------------------------
Mud : Cleft of Dimensions
Code Base : [Rom] The Usual
Telnet : cod.wildfyre.net 4354 [12.30.169.24]
WWW : http://www.avenant.com/cod/
Description :
The Cleft of Dimensions has existed as the ever-present space between
worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by
Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into
his hands. Using the Ragnarok, Gilgamesh cut through the fabric of
the Cleft of Dimensions and was able to travel freely through it.
His actions tore the fabric of space-time, causing cosmic disturbances.
Portions of various dimensions fall through and into the cleft in
chaotic fashion. The worlds of Final Fantasy, Seiken Densetsu,
Earthbound, Mario RPG, Infocom, and many other RPGs combine in
the Cleft of Dimensions, a world populated by creatures from video
games and anime. With a wide background, there is something for
every wannabe adventurer in the Cleft of Dimensions!
The Cleft of Dimensions has undergone some much anticipated
expansion recently. Areas have been added, code has been purged
of stupid bugs, and several chapters in the storyline have been
added. For a relatively small mud, we have an active roleplaying
base, whose activities are recorded on the website. Anyway, no
matter what kind of gamer you are, we hope to see you in the Cleft!
-----------------------------------------------
Mud : Clessidra
Code Base : [Dikumud] Heavely Modified (Now called PizzaMUD)
Telnet : mud.clessidra.it 4000 [194.185.169.2]
WWW : http://www.clessidra.it
Description :
Clessidra e' il primo MUD completamente in italiano mai
creato. Su Clessidra potrete trovare solo aree tutte
originali e create appositamente per imparare e crescere
gradualmente insieme col vostro Personaggio.
Potrete in oltre trovare trovare una Wilderness ORIGINALE,
e per sfidare gli amici, o i nemici, L'arena per i
combattimenti e Le sfide all'ultimo sangue, un sistema di
assegnazione di missioni casuali, un avanzatissimo sistema
di Clan che permettera' guerre e conquiste. Inoltre una
interessante alternativa alla comune immortalita', nuove
sfide, nuove regole, nuove abilita', nuove magie insomma un
modo di giocare parallelo al MUD, gioco di ruolo allo stato
puro, divertimento distillato, interessantissimo!
Clessidra is the first MUD totaly in Italian!
On Clessidra you can find only origynal areas done to make
you learn the world and grow up with your Character.You may
find an ORIGINAL Wilderness, and, fight versus friends, or
versus the enemies, the Arena and the Mortal Challenge , a
system of random quests and a system of Clans to make
possible Wars and Conquers! A new alternative for the
common immortality, new challenges, new ability,
new spell.. a new way to play a MUD, RPG at it's natural
state!!
-----------------------------------------------
Mud : Clone Wars MUSH
Code Base : [MUSH] PennMUSH
Telnet : clonewars.pennmush.org 8822 [128.39.114.7]
WWW : http://clonewars.pennmush.org/
Description :
The Clone Wars MUSH is a Star Wars MUSH
focused on the ongoing conflict between the
Republic and Mandalorian forces, set 40 years
before A New Hope. Both the Jedi and Dark Jedi
play an important role in the struggle
for galactic domination.
The MUSH is mainly role play, with all the
coded systems available for player use.
-----------------------------------------------
Mud : Clone Wars Resurrection
Code Base : [SWR] 1.0 with heavy mods
Telnet : themoox.net 7777 [216.162.171.222]
WWW : http://www.themoox.net/cwr/
Description :
This mud is based around the time of the book Shadows of the empire (in
between The Empire Strikes Back and Return Of The Jedi). The empire has
started the construction of the second death star.
-----------------------------------------------
Mud : Coastal Legends
Code Base : [LPMud] MudOS driver
Telnet : coremud.org 4500 [209.240.96.103]
WWW : http://www.coremud.org/legends/
Description :
Coastal Legends is custom-written MUD, designed according to the new D'n'D
(3rd Edition) rules. If you're into Dungeons and Dragons, we invite you
to visit!
Our combat engine has been coded completely from scratch, and features a
unique grid-like system that makes range and line-of-sight possible. This
makes combat a more tactical experience than pure hack 'n slash.
Additional MUD features:
o DM-led campaigns for adventuring parties.
o Roleplaying strongly encouraged: up to 15-20% of your experience may come
from roleplaying awards.
o Designed for D'n'D players, by D'n'D players; not an AOL kiddie chatroom.
o Intelligent NPCs give pursuit when attacked, and automatically reselect
their targets when 'tanking' is detected.
o Huge 'Outside' map: Over 210,000 virtual rooms to date.
o Baldur's Gate style 'Journal' keeps track of important events and notes.
o Totally custom: mudlib and world written from scratch, nearly 1 year in
development.
o Our own MUD client: http://www.coremud.org/legends/wincore.html
As of this writing, Coastal Legends is a few months away from officially
opening, but players are welcome to login and help us playtest. Please see
our website for more information.
-----------------------------------------------
Mud : Code Red
Code Base : [SWR] modified
Telnet : spunge.org 7176 [65.42.154.225]
WWW : None
Description :
Although this mud is multithemed, the gundam wing and
starcraft themes will be most evident when the mud is FULLY
operational. Right now gundam wing is extremely evident.
The mud is designed to increase player-imm relations. What
we really need , though, are players! People like you to
give the mud a shot! If you don`t like it, post why in a
review and I asure you if there is a problem it will be
fixed ASAP.
-----------------------------------------------
Mud : The Cold Dark
Code Base : Cold
Telnet : ice.cold.org 1138 [206.81.134.103]
WWW : http://ice.cold.org:1180/
Description :
The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.
It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (http://www.cold.org/EnRequiem).
-----------------------------------------------
Mud : The Cold Flame of Dimensia
Code Base : [Circlemud] DG Scripts, Heavily Modified
Telnet : 80.4.2.102 6666
WWW : None
Description :
The Cold Flame of Dimensia is a CircleMUD derivative of the CircleMUD codebase,
based around the head coders (Boruki) fantasy Realm, named Dimensia. Dimensia is
lossely similar to that of Tolkein's work, as many roleplaying enviroments are. Yet
we strive to be different from others, with original ideas and concepts, or perhaps
ideas that we have further extended than others have. We (the staff of Dimensia) do
not think ourselves Gods for having this, and appreciate anyones efforts to help make
our Realm as good as possible.. so pop in even if its just to point out typos.
-----------------------------------------------
Mud : Cold Fusion
Code Base : [Smaug] Modified Smaug 1.4
Telnet : mud.tka.com 4000 [142.167.71.111]
WWW : http://members.tka.com/mud
Description :
Back by popular demand...
Cold Fusion Mud running heavily modified Smaug 1.4 code.
Fantasy role playing at its best... Come on over and give us a try!
/
_ ) (( )) (
(@) /| ))_(( /|
|-| / | (/|/) / | (@)
| | --------------/--|-voV---`|'/--Vov-|------------------|-|
|-| ' (o o) ' | |
| | Welcome to... `Y/' Implementor - Korbillian |-|
|-| Asst. Imp - Hiddenshine | |
| | Cold Fusion Mud Coder - Leucetios & Calkore|-|
|-| | |
| | http://members.tka.com/mud |-|
|-| | |
| |_________________________________________________________|-|
(@) l / / ( ( / l `| |
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` /'
`
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Mud : Columbus Twilight MUX
Code Base : [MUX] TinyMUX 1.6 Beta #4
Telnet : twilight.mendron.com 6666 [206.205.192.10]
WWW : http://columbustwilight.homestead.com
Description :
The theme of Columbus Twilight could be summed up
with a picture of a person standing on the edge of a
skyscraper, preparing to jump off, wearing designer
jeans, a $500 shirt and rag-tag tennis shoes. The
whole world is on the brink of destruction. Whether
you call it the Final Nights, the Apocalypse,
Oblivion, Ascention, it's here, and its real, though
most refuse to admit it. Columbus itself is a
growing city, hidden away from the rest of the
country despite its pleas for attention. Sometimes
called 'the biggest little city on Earth', Columbus
is at the heart of the state that's 'at the heart of
it all'. Away from the prying eyes of the nation
Columbus has begun to fester and boil over with
corruption and graft, yet there's a wholesome,
sugary topping to it all. Based on the World of
Darkness, Columbus Twilight dares to delve into the
darkest horrors of humanity while being grounded in
one of the most ordinary, non-threatening places on
earth.
-----------------------------------------------
Mud : Conflicts of Earth: Awakenings
Code Base : [MUSH] PennMUSH Using HSPACE
Telnet : starwolf.org 3333 [216.22.215.50]
WWW : http://www.conflictsofearth.org/
Description :
The stars have beckoned countless generations of countless races,
civilizations grew and fell beneath thier watchful eyes. Ever just out of reach
but always in the imaginations of those who dared to dream. Races around the
galaxy pulled themselves out of the muck and flung themselves from thier
homeworlds to explore the heavens. So things sit now in the galaxy, where will
events lead?
COE features a friendly roleplay enviroment with an experienced staff.
Our space system ( modified HSPACE )is extremely detailed and yet easy to use.
We also have a fully dynamic economic system. You can be anything from an
ambassdor to an explorer to a CEO. The RP has started up and logs are available
on the website. There are infinite possiblities in infinite space. Hope to
see ya soon!
Recently COE has joined forces with Otherspace. Both are orginal themed mushes
that are now on the same MUSH but in separate universes (thanks to HSPACE).
Cross-universe events are planned to occur, however, this joining has given both
games the combined resources of a larger admin staff and PC base to work with.
-----------------------------------------------
Mud : Conquest
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://www.necronix.com/
Description :
Strategy role playing game (RPG) located at post Roman Britain ,
Saxon and Britons fight for the controll of England.
The game is still under development, and it is a multi-user
combination of MUD and Strategy (Armies) game.
-----------------------------------------------
Mud : Continents Mud
Code Base : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding
Telnet : continents.cx 5050 [63.117.93.2]
WWW : http://www.continents.cx/
Description :
Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS,
but there are many things that require interacting with other players too. If
you need to eat, either make your own food (if you know how) or find someone to
buy it from. Would you like a pet? Find a friendly neighborhood ranger type to
tame a wild beast for you. There is no xp for killing, xp is only awarded for
doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a
sword, get some xp.
Some areas are stock and some are exclusive to Continents, but none of the
stock areas are original. Stock areas have been resequenced, restructured, and
reconnected to fit in properly with the surrounding landscape and Continents
theme.
-----------------------------------------------
Mud : CoolMUD
Code Base : [Rot] CoolCode 3.8,
Telnet : coolmud.com 6658 [209.83.132.69]
WWW : http://www.coolmud.com/
Description :
CoolMUD is, quite simply, the modern standard in MUDding. Talk about
stability: our current record is 78 days, 23 hours, 45 minutes, and 32 seconds
(we had to reboot to add new code). Three standard tiers. A fourth tier
consisting of Generals, each of whom has access to immortal commands, the level
thereof determined by the quantity and calibre of followers he or she has. An
extremely developed guild system, with player guildmasters (who you don't want
mad at you--they can 'banish' you, making you unable to train, practice, or
gain new skills). Eighteen classes. Bounty. Custom Arena Code. OLC.
AutoQuest. The list goes on....
But the best part of CoolMUD is that it's always on the cutting edge. We
were the first to implement MXP, one of the first to use MSP, and, even as we
add these technologies, we maintain a clutter-free interface for telnet users.
Basically, CoolMUD is a MUDder's MUD. We've spent over five years coding it.
Why don't you give it a try?
Hope to see you there,
Jouster, IMP of CoolMUD
-----------------------------------------------
Mud : Core 2651
Code Base : [Custom] MudOS: Colonylib
Telnet : www.coremud.org 4000 [209.240.96.103]
WWW : http://www.coremud.org/
Description :
'Core' is a planet at the fringe of the populated galaxy, 650 years into
the future. 'The Company' has established a mining colony here, and your
role as player is a mining colony worker.
*Player-run merchant shops: work in a store, set prices, comissions, add
goods, etc. Expect to be employed in a shop after only a few days playing
time!
*Free housing: get your own house. In most muds, this would cost millions
of gold... on Core, you get a house FREE, when you reach _third_ level!
*Extensive mining system: on Core, there are no legions of monsters that
are magically carrying coins. Our economy makes a lot more sense; you
earn wages from mining.
*Customize equipment: the aforementioned shops can make custom items.
Want some affordable clothes exactly to your liking? Just as the
shopkeeper to sew some up!
*Care to gamble? Head over to the Recreation dome and try your luck on
slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even
have a stock market!
*Consistant environment: ever play a futuristic mud that just happens
to have spells and goblins? Not so on Core! Everything is in theme,
and EVERYTHING in this sci-fi mud is completely original.
*Events: who knows what disaster might happen? There could be anything
from a meteor shower to a pirate invasion! Every day is an adventure.
So, if you need a break from those same old muds, please give us a try!
We promise you will not be disapointed.
-----------------------------------------------
Mud : Corruption MUCK
Code Base : [MUCK] NMC
Telnet : mmux.cjb.com 1111 [63.117.118.56]
WWW : None
Description :
A medieval/fantasy MUCK that offers friendly RP for humans,
furries and other creatures. Even though RP is not
required, you can usually find RP just about anywhere.
Sexual content isn't restricted, but only should be done in
private. This is Corruption MUCK.
-
Therefore, battle rages between two worlds. Another stuck in
the middle.
Corruption MUCK
-----------------------------------------------
Mud : Cosmic Muffin
Code Base : [MUX]
Telnet : 68.47.194.2 2860 [68.47.194.2]
WWW : http://cmmuck.tripod.com/
Description :
Sometimes everything just comes together...and that's what's happened at
Cosmic Muffin. Superheroes, anime, sci-fi, original characters...it's all
welcome here in the two very different time zones, present and future, of
the sprawling metropolis Hyper Metro City. Come check it out today! Our
application process is quick and easy, and we're always welcoming to new
players. Please stop by today and see for yourself. Join the insanity that
is Cosmic Muffin!
-----------------------------------------------
Mud : CosmosMUD
Code Base : [LP] LDMud 3.2.9 - custom lib
Telnet : cosmosmud.org 4050 [66.70.90.50]
WWW : http://www.cosmosmud.org/
Description :
The Terrans, notorious for their lack of conformity, would
say it is the year 2540 AD. The more advanced races who
have embraced temporal unification would say it is the
year 5123 GS (Galactic Standard). Whichever way it is
classified, it is a time of great wonder and excitement.
With hyperlight travel through another dimension, it is
possible to visit distant worlds thousands of light-years
away within a few minutes. It is a time of exploration
and technological wonders as the inhabitants of this
galaxy strive to understand it.
This is the Universe of CosmosMUD, a completely original
Science Fiction setting ready for exploration. With a
depth of story and content never before seen in a Science
Fiction MUD, CosmosMUD will envelope you in a challenging
and interesting Universe.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We are currently looking for people who are familiar with
LPMud coding to make areas. Since we are a new mud,
promotions will come quickly based on demonstrated ability.
Check out the webpage and see what we have planned!
-----------------------------------------------
Mud : Cosrin
Code Base : [Custom] none
Telnet : Use Homepage
WWW : http://www.onlinegamescompany.com/
Description :
Legends of Cosrin has now moved to Freeloader.com where you can
download a Wizard which allows you to connect to the game.
Legends of Cosrin is the first of Online Gaming Companies Muds
to be released on the general Internet after 2 years on AOL.
Mostly a place to quest, band together and destroy evil.
It's a realm of no player killing and encourages role play, the
staff play active roles and we try to run story arc's throughout the year.
After too long under the banner of AOL it's time to open it up to
everyone. We have removed all charges and intend to keep it that way.
Paul Barnett (Kali)
-----------------------------------------------
Mud : Covenant
Code Base : [Smaug] with customization
Telnet : tierceron.com 1685 [209.83.132.85]
WWW : http://www.tierceron.com/
Description :
We are building a very detailed and atmospheric realm. Our
main city, Tierceron, is so large it is really a city-state
rather than just a city. (For implementors, this means
we've got a city with over 1,200 rooms!) We emphasize
quality over quantity and everything we do is 100% original
starting with the races and classes to the zones
themselves. We highly encourage role-playing, and we do not
cater to newbies. This isn't to say we are not newbie
friendly, but that we are geared towards advanced players.
The realm of Covenant is taking shape and we are looking
for builders who can write quality, high-impact zones!
Travel between areas has been implemented using a
navigation system complete with overland ansi maps. You set
your heading, and how fast you wish to travel (walk, jog,
run, and canter, trot, gallop). You can track your progress
using various navigation commands.
-----------------------------------------------
Mud : Coyote Mud
Code Base : [Smaug] 1.4a modified
Telnet : coyote.asoc.euitt.upm.es 4004 [138.100.51.178]
WWW : http://coyote.asoc.euitt.upm.es/mud/
Description :
This is a spanish mud: COYOTE MUD.
It is the first Spanish MUD that has Multiclass.
The PK is one of the strongest points of this game
where you can gain stats, quest points, hit, damm, etc.
by killing other players.
It has many original improvements from the Smaug Code.
We are heading one of the most important projects of the
spanish MUDs, we are creating a powerfull IMC to
interconnect all spanish MUDs.
Try it... you'll not be deceived.
-----------------------------------------------
Mud : Creatia
Code Base : [Rom]
Telnet : chicago.funcity.org 7500 [65.42.172.172]
WWW : http://creatia.funcity.org
Description :
Creatia is a an area building resource free to anyone who
wishes to participate. At Creatia, our goal is to create quality
areas for the general use of any admin who wishes to download them.
There are at present many areas on our website crafted by our dedicated
team of builders. Creatia is a quiet place away from the day to day
bustle of playing muds. Please feel free to browse the areas on our
website.
-----------------------------------------------
Mud : The Creator's Shadow
Code Base : [Rom] TCS (Extremely heavily modified ROM2.3/EoD)
Telnet : cshadow.net 4000 [209.225.157.116]
WWW : http://www.cshadow.net/
Description :
The Creator's Shadow is based on Diku/Rom code, but has been modified well
beyond what it originally was. TCS is a Role-playing game that is based on
the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races
and classes, the channeling system has been rewritten so that spells can be
sustained, tied, and inverted. Channeling has also been shifted from a
'mana' based system to one based on RJ's 5 spheres of the True Source.
Blademaster has been implemented, as well as 'speardancer' for Aiel. We have
an 'overland map' of the world, designed to link areas as they were linked
in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that
gaming should be more rp based instead of the random pking you find on other
muds and have adapted the code to encourage good rp. Although pking still
plays a part in TCS it is not a must. Classes are carefully balanced to
allow players exellent playability in all classes. Our code makes better use
of skills and emphasizes less on actuall level. The actual code is quite
stable and we have dedicated coders able to fix bugs when found. We have
gotten quite a few compliments, and are progressing nicely. The players and
immortals are quite friendly and helpful, and I hope you'll come visit us
soon.
-----------------------------------------------
Mud : Crimson Blade
Code Base : [Smaug] CbC Alpha 2.0
Telnet : crimsonblade.org 8888 [209.5.220.73]
WWW : http://www.crimsonblade.org/
Description :
Crimson Blade is a Race-War game, where the Good, Evil, and Neutral
races battle it out in a non-stop war. The game has evolved since
the original Smaug base, and is now moving faster into the Alpha
Testing stages. Roleplaying is highly encouraged, and is main
focus of the game's potential.
-----------------------------------------------
Mud : Crimson Gate
Code Base : [Rom] Rom 2.4/Anatolia 2.1/CG 3.0
Telnet : crimsongate.kyndig.com 4555 [209.61.155.105]
WWW : http://crimsongate.kyndig.com/
Description :
Out of the mists, a Crimson Gate stands before you. You
have heard of such gates but have never seen one. Do you
dare enter it, and let the fates decide where you shall
end up, or do you pass this chance by to become wealthy
and powerful beyond your wildest dream? The choice is
before you.
14 Classes and 18 Races. Over 500 Unique spells and
skills and adding more all the time. Room, object and mobile
programs. Spell affects on objects. Race's and alignments
have special skills and spells. We have MXP/MSP capability.
New things added almost daily. Interative mobs and areas
make the mudding experience more enjoyable. We have a
steady playerbase, great players who are willing to help
you out. Crimson gates take you to areas not accessable
by normal or magical means. We have 8 cabals with their
own special spells and skills. There is so much here it's
hard to contain it in 20 lines. Check us out.
-----------------------------------------------
Mud : The Crimson Marches
Code Base : [Smaug] plus original revisions
Telnet : crimson.wolfpaw.net 7777 [216.194.99.3]
WWW : http://crimson.wolfpaw.net/
Description :
A world torn by strife and assailed by darkness... A kingdom cut from the
wilderness and forged on the anvil of war... Perched precariously upon the
brink of oblivion or glory... Who will tilt the balance?
In the southern forest of Gormengil, the drow are reunited beneath a vampire
king. Thirsting for vengeance over lands reclaimed from them by Grand Druid
Round and settled by the wood-elves and folk of the Ygwynean Forest, they
harry the borders, growing bolder with each passing day.
In the harsh but mineral-rich mountains of the north, the border lords face
the might of the denizens of Yrskalion, the Goblin Tower. Lured by untold
riches of the Silver Lords, the Orcish warbands from the length and breadth
of the Crolian mountains rally beneath the banner of the Firvulag horde.
In the west, the city of Crimson stands in palatial splendour, protected by
The Knights of the Crimson Rose, its traditional defenders. But evil lurks
within, sowing seeds of death and corruption and rotting the heart of the
rose, until its thorns drip with deadly poison.
The fate of a kingdom and the destiny of a people hang in the balance. It is
a time where they may be settled either at the hands of the brave, or seized
by the quick and ruthless. A growing evil encroaches upon the land, guided
by a sinister hand... Who will defy it? Who will embrace it?
Are you prepared for the challenge?
-----------------------------------------------
Mud : Crimson MUD 2
Code Base : [Dikumud]
Telnet : crimson.student.utwente.nl 4000 [130.89.221.174]
WWW : http://www.crimson2.com/
Description :
Crimson MUD II is a place you can lose yourself in for
days, months and years. We are a long established MUD,
offering over 80 zones to explore. It provides 40 mortal levels,
and a special Avatar level for those who strive to be the best.
A wide variety of equipment and spells are available to all levels
of player. There are always places to explore, mobs to kill, quests to do,
and people from all over the world to meet (our player base spans North
America, Australia, Asia and Europe), offering players a wide range of
cultures to interact with.
The immortals of Crimson II are always striving to make a better place
for players to come back again and again. With pkilling for those who choose,
Crimson II aims to please everyone, from new players to old players who are
looking for a new experience. Multiplay is welcome as well.
Feel free to drop on by and play for a while, ask any immortal for
assistance and where to start. There's no rent to hold you back,
just quit when you're done and come back and pick right back up.
-----------------------------------------------
Mud : Crimson Nightmares
Code Base : [GodWars] Heavily Modified CodeBase / Integrated MUD
Telnet : crimsonnightmares.dune.net 8887 [208.139.203.147]
WWW : http://crimsonnightmares.dune.net/~azarius
Description :
Welcome to Crimson Nightmares. This is an updated listing to the
original. The code base is GW2K modified in an extreme manner. A
lot of pride is taken, And every attempt is made to accommodate
player ideas and suggestions. We are proud to announce a full set of
Ninja Hybrids. We have also added in a custom class, the Phoenix
(player submitted, and coded by the staff). To go with this class we
have a full set of Phoenix Hybrids. We also added the Priest class.
We have a custom DAMCAP code that is based on more than just
your class skills, help files for every base class, Class Equipment for
every base class, and the Hybrid EQ system is being installed
currently. All class FORMS have been hanged to custom ideas. A
takeover ability has been added to the GW clan system, allowing
clans to be overthrown by their members. A TRAIN ALL system
was put in, as opposed to 50 at a time.Brand new custom Newbie
protection has been added. There has not been a newbie killed since
Mar 2001. This is not a stock GW MUD. Alot of RP items have been
added. Status range protection has been added. Our projects include
the following classes: Doppleganger (brand new custom), Dragon,
Monk, Cyborg, and Chimera (brand new custom), and a brand new Angel class to replace the Demon-based one. A lot of work is being
done on the Area^Òs by our new wonderfully developing Building
staff. Thank you for your time, and we hope to see you come play.
Website is currently under development.
Azarius & Staff of Crimson Nightmares
-----------------------------------------------
Mud : Crimson Oracles
Code Base : [Unknown] The WIZARD Codebase v2.00
Telnet : crimson-oracles.mudplanet.org 4000 [24.197.117.109]
WWW : http://www.geocities.com/knytehawk/crimson/index.html
Description :
Crimson Oracles is a realm in which Good, Neutral, and Evil are in a
constant struggle. There are many unique features, including a darkling
system (Vampires, Werewolves, and Stalkers), unlike the old classed system,
Vampires, Werewolves, and Stalkers can no longer be chosen, instead you can
be infected. With one-hundred mortal levels, there is plenty to do. Your
alignment is based on your deity, of which there are nine. We have clans,
orders, and guilds. The guilds work on a grouped system of similar
professions. There are also new classes in addition to the stock classes,
with more in the works. We also have an automated questing system, as well
as Immortals who provide quests. There are councils for areas that need
them, and friendly immortals as well as mortals. Class/race specific
equipment positions also make us unique. We do not restrict any class or
race to being a certain alignment.
Players are more than welcome to bring ideas with them as well, we're
always looking for a fresh perspective.
The code is VERY stable, and I can pretty much guarantee this MUD won't
be closing down anytime soon. This MUD was formed back in 1998, because
I'd gotten tired of seeing the same old same old on every MUD I went to...
If this sounds familiar, this is the best place to be, because we're constantly
doing something new. :)
-----------------------------------------------
Mud : Crimson: 2799AD
Code Base : [Custom] custom diku-like
Telnet : crimson2.hn.org 5005
WWW : http://crimson2.hn.org/
Description :
The year is 2799AD, Mankind has reached for the stars and
found that he is not alone. Now the Anomaly has been
discovered.
Enter the world of Crimson/2799AD and help explore the
Anomaly!
We have: 100% original server code&areas, Scripted quests,
100 mortal levels and 100 hero levels, FULLY customizable ansi
color, Hint system, aliases, all original races&classes,
a psi-power system, channel scrollback etc etc. All classes
get psionics! (some more than others), and the C4 scripting
language.
Builders feel free to apply, we do ask you get to know our mud
by makeing level 10 before building. We are under new management
and seeking both builders and players. You will find us working overtime
to make you new adventure a pleasent one.
-----------------------------------------------
Mud : Crisis
Code Base : [Envy] Greed
Telnet : crisis.wolfpaw.net 4500 [216.18.90.3]
WWW : http://crisis.wolfpaw.net
Description :
'Crisis' is the merging of worlds to form a
multi-themed MudVerse. The creators of Crisis are
striving for a headache lacking, wanna-play-it-again, entertaining diversion
from the 'other' dungeons boasting 'original themed worlds' that struggle
against some newly awakened, cranky Evil. *yawn!* With the absolute but
limited power of the divine and running off of Greed 0.99.14, the Crisis
developers are currently expressing their creative rights within the Verse
and will have a playable world ready in the near future.
Crisis is always looking for other free spirits to
join the team. Contact the Admin e-mail above if
interested.
-----------------------------------------------
Mud : The Criterion
Code Base : [Silly] Some modfications to rules
Telnet : criterionmud.net 3999 [24.114.107.130]
WWW : http://www.criterionmud.net/
Description :
New! You can now log in through the web! Some graphics
are included and more are on their way. Unlike many other
systems which require you to reload the page, this one
continuously displays content from the mud.
We have all the conveniences you would expect such as
online editing (mobile, objects and rooms), aliases, a real
text editor for messages, ANSI color, and sounds via the
MSP protocol and the web interface. We have improved
scripting (similar to the Merc one, but better) making
the mobiles more intelligent.
- 7 classes, new elementalist class where you can decide
in what element you want to specialise in.
- 50+ areas, at least 8 of them new. We're moving to
remove the less exciting stock ones as we make new ones.
- Player killing, but only in certain areas. There's a
fully automated arena where you can duel with other
players.
-----------------------------------------------
Mud : CrodoMUD
Code Base : [Circlemud] Rewriten on CircleMUD with Copper ][ influences.
Telnet : crodomud.crodo.com 4000 [63.202.40.135]
WWW : http://crodomud.crodo.com/
Description :
Several years ago CrodoMUD opened as the showcase mud for
betterbox.net under the name 'ButterMUD.' After several
years of rebuilding and several generations of admins we
have resurfaced as the new showcase mud for CrodoCom. On
a nearly fully rewritten Circle base, we sport our own
mount/vehicle system, hand coded proficiency and money
system, and our most prominent feature: our automated
questing system to keep you entertained and constantly
discovering new things about the world you live in.
In a world of fantasy and medieval fairy tales, an
automated questing system takes you fighting evil dragons
to rescue the damsel in distress locked away in a tower.
With plenty of quests to complete and several mythos
surrounding the world of CrodoMUD you should never have
nothing to do. Go on a hunt for a boy who has run away
from his widowed mother or avenge the evil deeds of the
great minotaur that has defiled the temple of Odin.
CrodoMUD sports adult humor but is targeted to players of
all ages. We pride ourselves on having generally polite
and newbie-friendly players, all jerks are 'dealt with.'
CrodoMUD is in essence, a novel, all our characters are
in some way related to each other, and all have something
to share. Unravel the mysteries of the shire folk, Why
does old man gavel walk up and down the laneway? Try and
pick the truths from the falisies.
"Its a twisted web we weave."
-----------------------------------------------
Mud : CrossRoads MUCK
Code Base : [MUCK] GlowMuck 3.1.7
Telnet : vitani.daemon.sh 9999 [24.64.85.133]
WWW : http://nala.daemon.sh/~crossroads/
Description :
Crossroads is dedicated to RP in the following areas:
Alaska, which is set in the 1920's. New York, in the 1970's
and an African realm... Timeless (-.^). There's also an
Aussie realm as well as a Rocky Mountain realm. From the
Alaskan Realm(Balto-ish Themed) players can enjoy RP with
others as animals, humans, and the like, sled racing and
gold digging.. Nothing but the good stuff. New York, is
typically what you'd see in New York (Oliver & Company
Themed) in the 70's... Go DISCO! The african realm (Lion
King theme) and the Aussie/Rocky Mountain realms are still
under taking massive building and other projects before it
really goes live.
-----------------------------------------------
Mud : CrossRoads, TNG
Code Base : NUTS 3.3.3
Telnet : crossroads.talker.com 5150 [208.220.34.34]
WWW : http://www.geocities.com/CollegePark/Quad/5911/
Description :
Crossroads, The Next generation is a place for friends, both old and new,
to gather and chat about almost anything. Opened shortly after the original
CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition
started by Jesse, Sparky and all the others who made CrossRoads one of the
most popular talkers on the net. Please stop by, kick your shoes off, grab
something to drink and enjoy your stay. And please help spread the word!
-----------------------------------------------
Mud : Crossroads: MultiMUSH
Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4
Telnet : crossroads.horsetuna.com 2001 [64.35.1.73]
WWW : None
Description :
A civil war forced a scientist to create a transdimensional
tunnel into another universe. But the machine malfunctioned
and now the planet is torn apart... only one continent
remains after the devastation and its surrounded on all
sides by strange, eerie clouds called the Mystis.
Now, from the mystis come strange beasts and people...
fairy tale monsters and great war machines with minds of
their own. The task: To send them home. The problem:
Those who want to abolish all technology. The characters:
Whatever you can dream of.
Crossroads: MultiMUSH. Across the Universe, from the
farthest reaches of space, its beyond your
imagination...
-----------------------------------------------
Mud : The Crucible
Code Base : [Rom] Heavily Modified
Telnet : sage.csuchico.edu 9000 [132.241.222.11]
WWW : None
Description :
The Crucible is based on the RPG the Arcanum. Our world
is all original and we have done our best to offer an
enjoyable yet challenging game.
The Crucible also welcomes you to explore the following:
- Highly detailed and large areas.
- A fully automated unique remort system.
- A fully customized race and class selection.
- Over 100 new skills and spells developed and assigned to
each class accordingly.
- Autoquestmasters in each major city.
- Random unique item generation.
- Inlayable gems that enhance equipment.
- Unique Death System.
- Many more features that make The Crucible a rich
environment in which to mud.
...and last but not least, an immortal staff that would love
to hear your input and if possible, incorporate it
into our playing environment!
-----------------------------------------------
Mud : Cruel World
Code Base : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99
Telnet : cruelworld.dune.net 9090 [206.168.137.34]
WWW : http://welcome.to/cruelworld/
Description :
You are an adventurous person, belonging to one of the
twelve races of Ilniyr, you have chosen your profession,
to be one of the ten possible in this world, you are ready
to embark on grand adventures in a world where only the
fittest will survive. And even they need friends, or the
chances of seeing the next sunrise are slim.
Now 300 years after Nepheistos, now known as the Warrior
God, gathered Ilniyr under in one kingdom, his descendant
King Jeremiah sits on his throne in radidan, the capital
of Ilniyr, certain that his realm is faring well, little
does he know that the undead are back, and slowly
infiltrating every city in the realm. it's up to you to
either help save Ilniyr from disaster, or help disaster
on it's way.
It's a Cruel World, nothing is more certain.
-----------------------------------------------
Mud : The Cry for Freedom
Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7
Telnet : freemux.wox.org 1782 [63.105.19.135]
WWW : http://www.dunlaps.org/freedom/
Description :
Join the ranks of Sonic the Hedgehog and friends online in the
on-going struggle for the freedom of all and the ousting of the
tyrannical Julian Ivo Robotnik!
What's so special and different about Freedom?
* The players are given the ability to decide who needs to be
given the boot with a new player removal/punishment system
called the @twink system.
* Freedom is an application and invitation game. With a strict
eye on the incoming requests, you don't have to worry about
super-powered robots, wizards, and Rambo-esque characters
wandering.
* Since we're new, we're very open to ideas that could be
implemented. Your opinion matters!
* There's minimal staff with minimal wiz-perks. @Twink works on
staff too (to a degree)!
* Canons are readily distributed and just as readily reassigned
(through @twink) to new players who want a chance.
-----------------------------------------------
Mud : Cryosphere
Code Base : [Custom] inspired by Aber
Telnet : cryosphere.org 6666 [152.78.64.236]
WWW : http://cryosphere.org/
Description :
The year is 2063. Decades ago, space was opened up, for exploration,
for development, and for colonisation. Now, the forces of competing
nation-states are scrabbling to expand into the galaxy, fortifying and
industrialising former frontier worlds, and searching for potential alien
allies. One such system, located near the border of the delimitarised zone
between British and French space, has been thrust into great importance,
and now is host to an impressive military presence.
But not all is well, banditry and piracy are still rife, the development
of the system barely begun, and the uneasy peace with the French starting
to break down.
As a raw recruit to the Royal Space Navy, you must pass through the
Academy, and then work your way up through the ranks by performing
missions, eventually reaching the rank of Captain.
The Cryosphere was built from scratch, with some aber influence. We have
eqsaving, stores, banks, insurance, hospitals, wilderness, an integrated
ship and docking system, simulators that you can safely train in, an
academy for newbies, an original scenario, and many unique missions.
-----------------------------------------------
Mud : The Crypt
Code Base : [Rot] RoT 2.0b3 Modified
Telnet : saturn.planetmud.com 9500 [206.245.140.168]
WWW : http://saturn.planetmud.com/~synwulfe/
Description :
The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with
many enhanced features. The Crypt has been designed with both new and
experienced players in mind. I'm not going to beat around the bush by
telling you this and that as everyone here's seen it all anyway. For
the most part, were a fairly well modified mud, offering all those regular
features like automated quests, clans and everything else as well as
several unique features, and this is changing every day.
* 4 Tiers * Dualclassing
* Mob AI * Area & Level Quests
* Large World - 10,000+ rooms * Object Progs
* Stability - 5+ Years Running * Enhanced Deity System
* Artifacts * Enhanced PK
* Dreams & Sleepwalking * Mobs Level & Gain Power
The Crypt has done away with its harsh difficulties, we've designed the
new Crypt with everyone in mind. If you've got what it takes, come by and
join the fun.
The Place You'll Never Rest In Peace!
-----------------------------------------------
Mud : Cryptal Abyss
Code Base : SMAUG
Telnet : Use Homepage
WWW : http://www.portal.gs/CryptalAbyss/
Description :
This is my firt attempt at going public with a mud, so I'm
not sure what to say. This mud has been around for about 2
months, as of 8/16/99 we are open for the public. Cryptal
Abyss is based on SMAUG, so it has a few areas from Realms
of Dispair, but most of the areas are custom. We will be
adding new races and classes soon. Once you reach level 50,
you may be able to become an immortal. There is layerable
equipment, which means that you can wear many pieces of eq
at once, in the same location. Before connecting, you will
need to go to the webpage to get the current IP. Directions
on how to change the IP is on the webpage. You don't have to
come to this mud, but if you want to, you're welcome to it!
----Danielle, Founder of Cryptal Abyss
-----------------------------------------------
Mud : Crystae
Code Base : [LP] Uses a modified LP 2.4.5 mudlib.
Telnet : crystae.homeip.net 6900
WWW : None
Description :
Crystae was opened very recently (January 1, 2002). However, its lone
archwizard (Miro) is a very experienced LPC coder, and has made many
mudlib and area additions/changes on a very popular LPmud, Aldebaran
(mud.tap.de 2000). Right now it is in desperate need of areas, mudlib
modifications, and wizards.
-----------------------------------------------
Mud : The Crystal Shard
Code Base : [Silly] ShardMud 2.9.0b
Telnet : crystalshard.mine.nu 9000 [24.58.52.124]
WWW : None
Description :
After a long absence, the Original is Back! The Crystal
Shard is a Diku Silly MUD with a long and proud history.
We've finally found a permanent home and are happy to
bring this old girl back to the mudding community. Many
have found fame and fortune with us in the past. The
Gauntlet of Destiny has been cast down before you, will
you take it up and see where your future lies?
What we offer:
Over 150 spells/skills...................
An all new unique experience system......
An all new unique multiclassing system...
More than 100 zones up and running.......
New Group Code...........................
Built-in Command Aliasing................
The Original Skexie Challenge............
Customizeable colors.....................
A robust back-up system..................
An all new Automated Auction system......
Best of all, an administrative team that is dedicated
to YOU the player!
-----------------------------------------------
Mud : Crystal Tokyo MUX
Code Base : [MUX] MUX 2.0.20.307p5 #1
Telnet : anargo.qc.ca 3000 [142.169.37.120]
WWW : http://crystalmux.tripod.com/
Description :
The year is 3000, the year that a great evil has spread
across Crystal Tokyo and a new heroine rises to face it.
She is the Bishoujo Senshi Sailor Moon, but not Tsukino
Usagi as we knew her in the past. No, Usagi is actually Neo-
Queen Serenity of Crystal Tokyo at this age. Crystal Tokyo
is the capitol of the world were many of the players are
going to be located at the beginning of the RPG. The
denizens of this crystalline city have adapted to the ways
of the Silver Crystal, ginzuishou, and live up to hundreds
of years because of its power. Come and experience the
future of the Bishoujo Senshi Sailor Moon series and
perhaps the Neo-Senshi will be revealed, only time will
tell.
-----------------------------------------------
Mud : Crystal Waves
Code Base : [MUX] TinyMUX 1.6
Telnet : mux1.zifnab.net 1880 [64.165.253.98]
WWW : http://zifnab.net/~crystal/
Description :
An underwater themed fantasy MUX, where the seas are alive with merfolk. The
more adventuresome journey onto land to interact with the humans, who still
regard the merfolk as a myth. But a few humans know better...
-----------------------------------------------
Mud : Cuendillar MUSH
Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3 #3
Telnet : cuendillar.org 7200 [216.122.4.128]
WWW : http://www.cuendillar.org/
Description :
A wind rises in the Mountains of Mist, sweeping down through the streets
of Caemlyn, circling around the straightlaced avenues of Cairhien, swirling
about the mountains a wary man calls The Dragonwall. It was not the
beginning. There are no beginnings nor endings in the Wheel of Time. But
it was _a_ beginning.
Storms invade the countryside, striking all at once. Rains of fire strike
the lands, burning and killing dozens, if not hundreds caught in the path.
The Aes Sedai are scrambling, some whispering that the Last Battle is nigh,
for a major sign of the Prophecies of the Dragon have come about, and surely
that means he is reborn. Nations are unsettled, leadership is unsteady.
Turmoil strikes the lands.
Cuendillar is set in a mirror world, as established by Jordan in his works,
where the events of the novels have not come to pass in exactly the same
manner. The world sets forth towards its own destination, striking its own
path along the way. Characters from the novels will not be present, but
the game offers many of the same character types one would find in the
books.
Cuendillar is operated with the permission of Robert Jordan. All players
are required to read: NEWS PERMISSION when they log into the game.
-----------------------------------------------
Mud : The Cursed Realm
Code Base : [Rom] heavily modifed ROM 2.4
Telnet : cursed.inetsolve.com 6666 [198.94.137.21]
WWW : http://www.cursed.inetsolve.com/
Description :
The Realm is in disarray. King Tholand is dead and the Lords of many clans
vie for his throne. The city of Golthnar sits in turmoil as ravening bands
of warriors and mages fight for control in the streets. The Waters well
forth in anger as Fire licks the walls of civility. Earth trembles with ire
while Air flows through the gaps. The dark clan of Outsiders sows anarchy
and dissension amongst the Clans, while the light of Destiny fights for
freedom and the rights of others. All along the gods look down and laugh,
for they encourage the Clan Wars, even promoting them by stealing the hard
won prizes of the clans. Only one Clan can be victorious and fill the empty
throne. Which will survive? Which will tame the Cursed Lands?
THE CURSED REALM is a long term challenge. It contains 200 levels, 9 Races,
5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan
War. Player killing is allowed against other Clans, as well as corpse
looting of clan members. Quests are encouraged, with both standard and god
quests available. Players may opt to play Loner or Newbie characters, clans
independent of the others with no leaders or clanhalls. The mud mobiles
have extensive AI routines programmed. Many will search out players, even
gate to them to continue the battle. Player cooperation is highly valued,
especially in the original areas, built specifically for the Cursed Lands
which will challenge higher level players.
-----------------------------------------------
Mud : CyberASSAULT
Code Base : [Circlemud] Circle 3.0bpl11 (Heavily Modified)
Telnet : muds.crodo.com 1111 [216.162.171.221]
WWW : http://www.cyberassault.org/
Description :
Civilization's last stand! Aliens! Again,
even more than there were last time: they seem
to materializeout of the very grains of the
radioactive desert sand. Venomous yellow eyes.
The black gunmetal glint of laser pistols as they
close in for the kill. There's nowhere to run, and
nothing to rely on but your MAC 17 machine gun.
What a way to save the human race. Roam the deserts
outside of town. Find out why neon lights can't
even compare to the glow out there. Pistols, rockets,
submachineguns, lasers weapons, and running are all
the magic you need. Hey, learn some survival skills
that just weren't in the Boy Scout Manual.
MORE REAL THAN YOUR WORST NIGHTMARE!
CyberASSAULT features:
* Clip-dependent weapons (along with your trusted hand-held
weaponry)
* Close to 60 Psionics, close to 40 Skills
* Classes of Borgs, Crazies, Mercenaries, Stalkers
* Remort Classes of Highlanders and Predators
* A truly Sci-Fi theme, evident in all aspects of the game.
-----------------------------------------------
Mud : CyberSphere
Code Base : LambdaMOO
Telnet : cs.vv.com 7777 [206.27.96.15]
WWW : http://cs.vv.com/
Description :
CyberSphere is one of the orginal role-playing MOO's.
For years now, many a soul has made CyberSphere their home.
CyberSphere is set in New Carthage, a bustling metropolis.
The wastelands of the American Southwest lurk behind the
city wall, and the corporate powers that pull the citizen's
strings lurk behind the inner wall. A wide variety of
options are available for characters. Be a decker in the
beautifully-crafted matrix system, a mechanic keeping others
cars on the road, a bounty-hunter, a reporter, or work for
one of the soulless megacorps. The world is constantly
changing and improving, and boasts a variety of code systems
to handle many situations. Above all, though, is the role
playing. A dedicated hardcore group of players have been
keeping the city alive, but they could use some new blood
to let.... I mean greet. So join us today!
-----------------------------------------------
Mud : Cythera
Code Base : [Dikumud] Highly modified
Telnet : cythera.org 4000 [64.39.30.245]
WWW : http://cythera.org/
Description :
This mud has classes, but players are able to devote to
new classes, retaining their old knowledge. There are
several classes and races to choose from, each with their
own special skills and natural abilities. One of the
things that sets Cythera apart is the Vampire race, which
is only reccommended for advanced players. The server has
an excellent scripting language and there are many mobs
and objects which take full advantage of it. The areas are
99.9 percent original.
The mud allows pk within certain level restrictions. No
whiners allowed.
o=======================================================================o
Muds Beginning With: D
o=======================================================================o
Mud : D2: Dibrova
Code Base : [Circlemud] 5+ years of mods
Telnet : www.dibrova.org 4000 [63.81.118.7]
WWW : None
Description :
D2 is the culmination of more than five years of
work on the part of a score of immortals who have
contributed to its present state.
D2 is based on the MUD which was originally Dibrova
but has many changes to stat and feature settings.
150 mortal levels, 100 remort levels with the
opportunity to take your character to the max with
infinite immortal levels.
Over 500 skills, spells, chants and prayers available
with the ability to add many as time moves on.
D2 is not a MUD in a constant state of change, it
is one that can be relied on to keep its foundations
the same for years to come.
Come check us out, we won't disappoint you.
-----------------------------------------------
Mud : Daedal Macabre
Code Base : [Rom] Has bare traces of Rom2.4
Telnet : mud.daedalmacabre.org 9000 [206.107.186.85]
WWW : http://mud.daedalmacabre.org/
Description :
Welcome to Daedal Macabre. We're an elegant, modified ROM2.4 that is
generally bug free. We have 13 classes to choose from ( including rangers,
assassins, paladins, druids, necromancers, monks, and the built from near
scratch psionicists ). You can customize your own armor, jewelry, clothing,
or weaponry by gathering materials and taking them to the proper shop, making
almost all player equipment unique. Features include: a creation point cap,
meaning that you can feel safe knowing that everyone else is near the same
playing field as you, mounted combat is completed, as is the account
system. Life is short, and you may just miss your chance at discovering our
wonderful mud ;) ...and plentiful playerbase full of exquisite people.
If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly
balanced game, you may just want to stop by... You won't need your real life
anymore.
Our latest renovations: Devas and other-planar beings of goodness for
remorting. The Merchant code is nearly done, giving you a class that does not
rely on killing at all to level. Farming, Succubus, digging up treasures and
trash, intelligent kitty kat mobs that like to ambush you. Come on, sounds
like fun! Give us a good ole' college drop-out try.
-----------------------------------------------
Mud : Daes Dae'mar MUSH
Code Base : [MUSH] modified
Telnet : daesdaemar.godlike.com 6161 [216.181.78.165]
WWW : http://www.daesdaemar.org/
Description :
Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of
Tar Valon. We have a cooperative, community atmosphere and run on a
chapter based global TP system that will promote and support quality
role-play. Many original coded systems are in place on the game to
enhance roleplay including: chargen, award points, TAR dream system,
weather, languages and more!
-----------------------------------------------
Mud : Dalila2
Code Base : [Circlemud] Heavily Modified
Telnet : dalila2.shopitaly.net 4000 [193.70.29.21]
WWW : http://dalila.shopitaly.net/
Description :
Dalila2 Mud have lot of interesting things that allow
the player to live a realistic alternative life.
The new player start with the know-how of two basic
works.
He can choose if want to work to become rich, buy an
house (from the player who build it) and dedicate his
life to commerce, or he can enter one of the 4 school
to become a warrior, a mage, a thief or a ranger.
Outside the areas, player move on a characters map
(the wilderness) where he can find resources (mineral
tree, vegetable, animals, ecc) monster and the entrance
of other areas.
-----------------------------------------------
Mud : Dalines By Night
Code Base : [MUSH] TinyMUSH 3.0, Java browser front end.
Telnet : Use Homepage
WWW : http://www.dalines.com/
Description :
A very small MUSH at the moment, under heavy construction
and looking for both coders and builders to help us expand
more quickly. It is set in southwestern France, in the
modern day. A cold-war situation is growing between the
sects.
This is a World of Darkness MUSH, largely Vampire-oriented to
begin with, though we are working to encompass the rest of the
systems.
We are very newbie-friendly. Those who are new to the World of
Darkness, or MUSHing, are welcome.
-----------------------------------------------
Mud : Darbonne, the Floating City
Code Base : [Mordor] Hosted by Styx, an original and early DM
Telnet : styx.darbonne.com 3000 [66.12.199.150]
WWW : None
Description :
DARBONNE, THE FLOATING CITY
There was a time, long before the beginning of history,
when there were both good and evil forces in the Land of
Mordor. The battles between them raged constantly with
first one side and then the other claiming victory. It was
during the third age, at a time when the dragons and
balrogs had joined forces against the elves, dwarves and
humans in a grand assualt against them that a triad of
powerful wizards and a white mage saved the city of
Darbonne by casting a self-perpetuating spell on it. The
spell lifted the city into the air, higher than any dragon
could fly. Unfortunately, one of Darbonne's great
libraries was torn asunder and parchments which were stored
there, upon which were recorded offensive spells from the
realms of Earth, Wind, Fire and Water, were lost from that
library. Mighty adventurers still seek the fragments of
those mystical parchments in many dangerous and mysterious
places.
Would you like to join them?
Styx, from the city of Oceancrest, will be your DM.
-----------------------------------------------
Mud : Dare To Dream Moo
Code Base : [MOO]
Telnet : dtdream.cmoo.com 9911 [216.37.163.19]
WWW : http://www.techie-web.com/
Description :
The theme is to dream, enjoy yourself in the game rooms,
ride the rides, be sociable with friends, mostly, have fun
here. D2D has much to offer the wide variety of players we
have...a Role Playing Game area, Carnival Rides, Games,
Rooms to talk and visit, or explore any of 6 different
island groups, bet at the track, drive a racecar, or play
the slots! A lot of the things we've done to D2D is to
form friendships and have overall fun, even if alone.
Teams for laser tag, fighting your enemies, battling it
out in one of the StarKiller simulations, living out your
fantasy, reaching for the stars, striving for your dream...
The overall theme for D2D is to have fun, FUN!
-----------------------------------------------
Mud : Dark Ages
Code Base : [Rom] Modified Rom
Telnet : joshua.haninge.kth.se 9009 [209.83.132.69]
WWW : None
Description :
Dark Ages is a modified Rom MUD with a RP and PK style.
All original classes and races are removed and replaced with a
Vampyre and Werewolf clan which is a class as well.
You start as a mortal in a World of Darkness and later on you
will eventually join the Vampyres or the Werewolves by getting
inducted by a sire in one of these two clans.
These two clans are at war agains't each others and their goal
is to exterminate the other clan. There's also higher powers
that affect the game, them up there...
This is a MUD for Roleplay Lovers, PK lovers and those who've
played GodWars MUDs with just hack and slashing and want some
roleplaying might like this place.
You'll roleplay evil if you are a Vampyre or good if you have a
really good reason... And good as Werewolf or evil if you have
a really good reason...
Anyways, we are not yet opened for players, sorry... :)
Though if you're interested in helping us you're welcome to
apply to NightMare for a position.
-----------------------------------------------
Mud : Dark and Shattered Lands (DSL)
Code Base : [Rom] DSL 2.5, Rom2.4
Telnet : dsl-mud.org 4000 [208.200.3.6]
WWW : http://www.dsl-mud.org/
Description :
DSL offers both hack and slash and role-playing features but
role-playing is required. Join one of the many clans and go to
war, or if you have a distaste for player killing, join a
Kingdom and conquer others using our Battlefield simulation
code. You may even start your own kingdom with enough funds
gathered. We offer 5 basic classes and then over 25 reclasses.
There are also a variety of remorts to choose from including all
10 species of Metallic or Chromatic Dragons, Angels, Demons, and
our custom Balanx. DSL has Gods which are role-played by a gentle
and thoughtful imm staff. Immortal abuse is not tolerated in the
least on DSL and anyone may request a review when they feel one
is needed. DSL has some very unique aspects such as our Vampire
system and Manatonics. Manatonics are born with natural powers,
you get them purely by random. Vampires are secretive and no one
knows who is one unless you are one yourself. The world is set
upon 4 continents with a vast sea in between in which you can
take a ship into combat against other ships. DSL offers a variety
of races and classes with hundreds of new skills and spells. We
also have a large player base averaging over 220 at a time. All it
takes is for the right person to be in the right place at the
right time to totally change the world. DSL has major quests
weekly and smaller ones daily. We boast a large playerbase and are
constantly improving the game.
-----------------------------------------------
Mud : Dark Autumn
Code Base : [LP] Lima 1.0b3
Telnet : blackbox.dmatech.com 7000 [208.36.109.250]
WWW : None
Description :
This is a new MUD. We're fantasy with a little mix if sci-fi. Come
check us out. We're just starting and are currently working on the mudlib.
No building yet. If you're interested in either, please have experience and
logon and talk to Mootuna.
-----------------------------------------------
Mud : Dark Destiny: Denver By Night
Code Base : [MUSH] TinyMUSH version 2.2.4_U1 #1
Telnet : denver.darkalliance.org 2000 [209.155.42.195]
WWW : http://www.darkalliance.org/~denver/
Description :
December 31, 2000 and the people gather in the streets to
celebrate the coming of the new year. Silence clings in the
air as people wonder what to expect. A new year. Those who
have been thinking the new year will end in death, hold their
breaths, waiting for the inevable to happen. Others crowd the
streets, just waiting to see what the new century will bring.
Just as the bell tolls midnight, a dark, icky, black cloud
begins to hover over the city, casting it into a pitch darkness
that make babies cry and others pray. Why has this darkness
come? What is its purpose? Most still huddle, even as the
new century begins. DO you think you have the courage to find
out the truth?
-----------------------------------------------
Mud : Dark Emerald
Code Base : [MUX] MUX 2.2.0.29 for Win32 #1 [ALPHA]
Telnet : darkemerald.dyndns.org 6969 [4.61.229.8]
WWW : None
Description :
Dark Emerald is a World of Darkness MUX set in the Seattle
WA, specifically in the 'U-District', the neighbourhood
surrounding the University of Washington main campus. We're
not exactly open right now, but we are allowing connections
for people who want to look around, pick the brains of
staff for ideas, etc.
-----------------------------------------------
Mud : The Dark Flame
Code Base : [GodWars] Extremely Modified..Changes made every second!
Telnet : ragnarok.genesismuds.com 9414 [169.207.182.234]
WWW : None
Description :
You will love this mud it is Great we just added a new battle system so you
can challenge them to the battle arena we offer prizes and such we a fairly
new but we do not need any coders or builders....so please dont ask....we
would love for you to come meet your destiny. -grin-
Ok time to update we have 3 new classes added in Ogre, Sayian, and Tigress, we
have 2 more original classes but those our the newest ones why dont you come
and check us out we would love to see you drop by!
Thanks
ps. when you log on type 'changes'
Jonas
-----------------------------------------------
Mud : Dark Forest Mud
Code Base : [Smaug] smaug 1.4a (slightly)modified
Telnet : darkforest.uwyo.edu 4000 [129.72.12.150]
WWW : http://darkforest.uwyo.edu/
Description :
Dark Forest is a fairly new SMAUG based mud that is aiming to attract
YOU. We offer player owned/run orders for envisionistic peacefuls, and
player owned/run clans for domineering deadlies. We discourage over-use
of immortal intervention to encourage Roll Playing, and free their
availability for questions or problems. A large deity database provides
a great (fantasy)theological platform for even more rollplaying. Clan
points provide clans with a way to quantify their status in the world,
and can be used to buy more room, or even power. We have included many
subtle features to make your playing experience better, but not
drasticaly different from standard smaug. We are sill looking for
builders, but would like to see some form of dedication before you are
provided with an immortal account. We have a wide collection of stock
areas which we plan to keep, and have started adding new areas. We are
open to suggestions, as well as open to both new players--to smaug or to
mudding--and! experienced players--to one or both--to help teach the
new ones, or to slaughter them ;). Come visit, enjoy the Forest, and
help dispel the darkness.
-----------------------------------------------
Mud : The Dark Forgotten
Code Base : [Rom] Completely Rewritten
Telnet : 65.185.216.177 [65.185.216.177]
WWW : http://tdf.darktech.org/darkforgotten/
Description :
/***********************************
The Dark Forgotten
***********************************
* Hiring Builders
* Looking for Players
* Want Adventure, Look No further
* Rare styling of Futuristic Mud
***********************************/
The Dark Forgotten is based upon earth,
in the late years of 2150ish era.
Earth has been destroyed, and very little of civilizeation has survived.
The Dark Forgotten is based on the Ever Popular ROM mud code, but is heavily modified.
80% of the ROM code has been removed, or rewritten, creative a all new source,
and a new volitile world to play in.
-----------------------------------------------
Mud : Dark Gift
Code Base : TinyMUSH 2.2.3
Telnet : darkgift.telmaron.com 6251 [206.246.120.2]
WWW : http://www.auspex.net/darkgift/
Description :
Dark Gift, formerly known as the Damned, is one of the
original World of Darkness MUSHes, as well as the longest
continuously running. The game is set in a Gothic punk
version of Pittsburgh in the early years of the twenty
first century. We support Vampire: the Masquerade
and Werewolf: the Apocolypse as well as Gypsies, Hunters,
Mortals with Numina, and of course, mortals.
-----------------------------------------------
Mud : The Dark Hand
Code Base : [SWR] TDH 1.0a Continually Modified
Telnet : 66.241.84.169 6666
WWW : http://www.darkhand.uddershock.com/
Description :
Set in the 'Shadows of the Empire' timeline, deep
within the struggle between 'The Empire' & 'The Rebel
Alliance'. A third contender in the galactic power struggle
emerges as 'The Diversity Alliance' casts it's hand in to
free the oppressed non-humans. All the while, the crime
syndicates such as 'Blacksun' and 'The Triad Syndicate'
battle to control their own elements of power as the 'for
profit' organizations such as 'The Hunter's Guild' 'Bothan
Spy Network' and others, play both sides to line their own
bank accounts with credits.
We strive to bring you a capable and freindly staff of
Immortals as well as 'Player Assistants' to help in any
questions you might have. We are role-play enforced, and
offer over 25 planets created on, and therefore unique to
TDH. We offer many variations on the original SWR 1.0 as
well as continuing to improve the code thanks in a large
part to our playerbase's suggestions and input. The Dark
Hand is very newbie friendly we are happy to offer a stable
enviorment to enjoy. With new planets and areas continually
being added, you can continue to explore.
Come emerse yourself in TDH!
-----------------------------------------------
Mud : Dark Haven
Code Base : [Rot] Rot being rewritten in C++ (Major Overhaul)
Telnet : bb3.betterbox.net 7100 [209.83.132.69]
WWW : None
Description :
Formerly Mystic Realms, Dark Haven is now under new ownership. We
are in the process of a feature freeze for a total rewrite (I'd
like to have something relatively stable to work with when I redo
everthing). Based origionally on Rot, expanded upon by several
great people, and now being totally rewritten, we are in great
need of devoted testers and builders. If you'd like to be
involved in the creation and design of a mud, and don't mind
actually doing some work, we'd love to have you. However, don't
expect to be Immed. We're not in the habit of just handing out
positions to people unless they do some real work and help the mud
a great deal.
Again, if you're willing to help, we'd love to have you. If you
excel at finding bugs, come on and bug-hunt your little heart
out. As it stands, we've had 9 crashes and 6 reboots since May
24, 2001. That's a total of 15 periods of downtime in 3 months.
We'd like to improve that.
The final goal of Dark Haven is to release an extremely cool,
extremely stable MUD that people can easily expand upon, that
players like, and that all-around kicks butt. If you think you'd
like to be a part of that, come on over and check it out.
-----------------------------------------------
Mud : A Dark Jedi's Destiny
Code Base : [SWR] Heavily Modified (Some Stock Areas)
Telnet : djdmud.2y.net 9900 [66.74.5.84]
WWW : None
Description :
It's the middle of a war between the light and the dark...
Dark Jedi (Sith) and Jedi are in a neverending battle for freedom over one another...
This mud includes all kinds of new additions... mostly stock areas with alot added,
a few new planets..
-flight simulators, storage units, ship cloaking, added combat skills, smuggler skills...
-Vendor have been finished, as well as ship docking...
-New Comlink system complete with a 'tune' function
for setting Comlink frequencies, an option to set
clan frequency as well...
-Slicer class has been added and is fully functional with assorted skills
-Medic class has been added, and has been made semi-functional..
Only two skills are existant at the moment, but more are being added...
-Complete clanstat command, which lists everything needed
for viewing clan information..
-Ship/starsystem/planet codes, for planetary shielding, remotely opening bay doors,
and for setting the alert status of governed starsystems..
-Tons of new skills/races...
-Many many many more features, there isn't enough room here to list them all..
Need tons more ideas on what add/edit to make this mud a huge success.. stop by and
give it a try, don't forget to invite your friends and earn 100000 credits per referral.
(remember to have them say who sent them or else you won't be able to recieve your prize).
-----------------------------------------------
Mud : Dark Pawns
Code Base : [Circlemud] Dark Pawns 2.2.5
Telnet : darkpawns.com 4300 [216.194.99.4]
WWW : http://www.darkpawns.com/
Description :
Dark Pawns, now in its seventh year of continuous
operation, strives to bring you a quality fantasy RPG
experience. We feature a robust, stable codebase with
quality staff and players. Our focus is on mudding and
game playing as a community, with an emphasis on gameplay
in the long term.
Come by and play Dark Pawns for a couple of hours, and
you'll find that you've found yourself your new favorite
game.
-----------------------------------------------
Mud : A Dark Portal
Code Base : [Rom] 2.4 (Modified for RP, etc.)
Telnet : kyndig.com 7006
WWW : http://www.adarkportal.com/
Description :
Having been up for three years now, A Dark Portal is a ROM MUD featuring
many code and area enhancements to enhance its RP atmosphere. Some of its
features include:
* 116 areas, 70+ original, for a large and varying world.
* All-original races and classes; * 250+ new skills/spells.
* Player-run clans, deity-based religions and cults.
* RP points give players who develop their characters bonuses and advantages
over those who don't.
* Natural channel socials ('ooc smile'), emotes and smotes.
* Unique character creation.; * Fully customizable colour.
* Interesting RP-created quirks such as vampiric disease.
* Code to enhance the atmosphere, such as ranks rather than
levels on who, OLC add-ons for builders, and new ways to
develop your character (histories, physical descs, etc.)
* A largely friendly player base to welcome you, and
restricted player killing for your bloodthirsty side.
* Imm-run quests and ongoing RP plotlines to keep you
interested; * RP influences the world - just ask Ofcol.
There are many more things to mention, but no space - if you
wish to enter a war-torn, fascinating world, drop by!
-----------------------------------------------
Mud : A Dark Portal's New World
Code Base : [Rom] Highly modified for roleplaying and challenge.
Telnet : kyndig.com 7005 [209.61.155.105]
WWW : http://adarkportal.kyndig.com
Description :
ADP is a roleplaying-oriented MUD that has existed since early 1998, but
the limitations of the original base have forced us to start work on a
derivative project. The New World seeks builders (we won't be open for
players for some months yet), and features the following:
* Custom mob, room, room desc, and obj progs, along with dozens of new OLC
features to keep builders happy.; * Leveless, classless base.; * A tiered
Guild system with 42 unique Guilds and over 450 skills and spells.; *
Tiered skill system.; * Complex trades code for armour design,
weapon-forging, crop-growing, songwriting, woodworking, mining, etc. *
Magic - brand-new systems to ensure several levels of play; * Realism -
damage/repair of armour, crippling limbs, hunting/fishing, and more.; * RP
code - layering clothing, sheathing weapons, trap-setting, custom weather
and experience systems.; * Sensory overload - you won't just be looking at
the world.; * Intro code - appear to others as you like, and name them as
you see fit.; * Item types - dozens of new toys to try.
If these catch your attention, we might be for you - IF (and this is a big
if), you're literate, dedicated, trustworthy and able to roleplay. Are you?
And are you willing to complete a 5-vnum test? Then drop on by - we await
your visit! If no one's on, please read 'help apply' -otherwise, just say
hello!
-----------------------------------------------
Mud : The Dark Prince Returns
Code Base : [Circlemud] DBI Beta version 1.0
Telnet : mud.iflipout.com 9996 [63.225.58.109]
WWW : http://dpr.iflipout.com
Description :
The Dark Prince Returns, an adventure filled world where you can be
anything you wish. A Saiyan, or a Namekian, even as far as a Bio Android,
its your choice! We have many skills, spells, and transformations coded in
we are open for RP characters, but you have to have permission for the RP
names, to get permission you must apply with an immortal.
-----------------------------------------------
Mud : Dark Prophecy
Code Base : [LP] Darkelib (LPmud)
Telnet : 130.236.254.164 5559
WWW : http://gatewalker.lysator.liu.se/prophecy/
Description :
Dark Prophecy is a dark fantasy mud using the darkelib mudlib.
Features include:
- 6 sphere magic system with critical hit messages, plus a very
exciting combat systems with critical hits and limb support.
- Ability to make items, swords, shields, etc, to enchant them
- Items are saved on person.
- Castles or inn rooms, where items can be saved, just watch out for thieves.
- Cool pet system in which they follow you around, and you can order
them to carry stuff or protect you, kill for you, etc.
- Newbie friendly mud. Averages 20 ppl peak time.
Great mud with great combat, spells, and money making activites.
If you're not interested in fighting, try to be the richest player on.
-----------------------------------------------
Mud : Dark Prophets MUSH
Code Base : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks
Telnet : darkprophets.the-wyvern.net 1357 [62.253.133.171]
WWW : http://www.darkprophets.com/
Description :
On the south coast of Estria, between T'shombe Forest and the Great Ocean,
rests the island city state of Anaj Naiesta. From the islands of Dhynara, in
the east, come ships bearing spices and other wares. These diametrically
differing cultures render Anaj Naiesta a place of unsurpassed diversity. It
is in this city that we set the scene.
Dark Prophets MUSH is a game focusing on quality role-play in an interesting
environment. The theme is original, a tale of generic fantasy juxtaposed
with an Arabian Nights style culture, and features despotic prophets, brave
warriors, independent artists and wise sages. The game deals with the
eternal struggle between the light and the dark, between what is right and
what is wrong.
It should be noted that DarkProphets does NOT employ a combat system, an
econ system, or even a magic system. This is an RP by consent mush, where we
believe that through a minimal amount of code we can achieve a better
quality of free-form rp.
That said, player backgrounds are encouraged after a player has been with us
for a few weeks, and code does exist for taking care of that.
(Mailing List: darkprophets@yahoogroups.com )
-----------------------------------------------
Mud : Dark Risings
Code Base : [Rom] Rom 2.4 (heavily modified)
Telnet : darkrisings.com 1313 [207.180.90.139]
WWW : http://people.ne.mediaone.net/kmsharp/darkrise.html
Description :
Dark Risings is a ROM2.4 mud with a medieval and gothic theme
based on werecreatures and vampirism. There are many races
and classes to choose from upon creation, making for a unique
character. Dark Risings is based upon the familiar 'map' of
most ROM muds, but has a large variety of new and unique areas.
Dark Risings has been up and running for over a year now. We
recently had a few code changes to help stabalize and balance
the mud. If your looking for a dark themed mud with a gothic
atmosphere then Dark Risings is the mud for you.
-----------------------------------------------
Mud : Dark Saghani
Code Base : [Envy] 1.0[heavily mod]
Telnet : saghani.com 6969 [204.251.180.215]
WWW : http://saghani.com/
Description :
Upon this date, Dark Saghani has opened Its borders to all adventurers.
Let it be known that all folks are welcome, whether dwarf or elf, giant
or ogre to wander Its streets and seek fame and fortune.
There be many races as well as tri-class charactures, so be wary of whom
you drink your grog wit'. Cut-purses abound as well as the Paladins of
legend. Player killers are accepted but keep your backs to the wall.
Newbie friendly: city map and free equipment & spellups.
Single, dual or tri-classes.... NO remort.
Builders hired for b-port work.
Currently Hiring Coders
--== NO HARASSMENT ALLOWED ==-- (ladies, feel free to play here w/o fear)
-----------------------------------------------
Mud : The Dark Side of the Alamo: San Antonio by Night
Code Base : [MUX]
Telnet : sanantonio.spodzone.com 6898 [64.35.57.48]
WWW : http://www.geocities.com/sanights/
Description :
San Antonio by Night has a very friendly staff. Here we believe ICA=ICC.
Basically, staff will not intervene with the RP of a character unless asked
to do so. Staff will conduct TP's and keep them running, but prefer the
players themselves to start them, and keep them driven by the players. We
support Mage, Vampire, Changeling, Shifter and Mortal/Mortal+ apps. The
coding on this game is great, as is the helpful atmosphere SA provides. If
you truly are looking for a cut above the rest in a WoD world, come over to
San Antonio by Night and check us out. :>
-----------------------------------------------
Mud : The Dark Tower
Code Base : [Smaug] Modified
Telnet : dragonball.ssn.net 4000 [66.149.217.202]
WWW : None
Description :
The Dark Tower is a new MUD based on the Dark Tower series
(e.g. The Gunslinger, The Drawing of the Three, The
Wastelands, and Wizard and Glass) by the author Stephen
King. It is a non-profit MUD looking for coders with alot
of work needing to be done. Please contact
volnitdakrath@hotmail.com if your interested.
-----------------------------------------------
Mud : The Dark Tower RomMud
Code Base : [Rom] Rom 2.4b6 Moderatly Modified
Telnet : foozone.net 4550 [68.5.132.192]
WWW : http://dtmud.tripod.com/
Description :
Dark Towers started in October of 1996. It's gone through quite a number
of ups and downs on the great road of life. We at Dark Towers feel that
the whole point of a mud is for your enjoyment. We sincerely believe that
players are the most important aspect of the mud. They provide much needed
feedback and liveliness to the mud that without them wouldn't be there.
We at Dark Towers are also extremely open to any suggestions you might
have to help make it a better place.
The theme of Dark Towers is based mostly on fantasy, but we try to make a
little bit of what everyone wants. If there is something that you feel is
missing, let us know and we'll do our best to add it.
Attrition has cut down on some of our immortal ranks, so we are in need of
builders right now. We can help with training. All that is needed is a creative
mind!
Players are also very much needed, so we will have
somebody to build for!
-----------------------------------------------
Mud : Dark Vision
Code Base : [Custom] dvmud 3.7
Telnet : dvmud.com 5000 [217.157.138.109]
WWW : None
Description :
An ancient people lived on the continent of Wolick.
They were a very happy and prosperous people. They
enjoyed many wondrous years of wealth and power as
they had great military strength. They were conquerers
many nations. Then one day, some of the governing
officials decided to take control of the country. They
captured the leader of Wolick and destroyed the great
city of Tokton. Thousands of unsuspecting lives were taken
and the rest fled over the seas, landing on a new continent.
This new continent was called Daleon. The elders needed a new
name for their capital, and they came up with Stormdale, the
name meant 'Powerful Freedom by Wisdom'.
Dark Vision mud has been totaly revamped, including the
newbie section. It is growing in population. Start off by
selecting your class and race and then enter the holy temple.
From there you must talk to many Acolytes to gain
information and equipment, so you are ready to venture forth.
16 Class & 10 Races to choose from, multi-classing upto 5 Classes,
houses, clans, auctions and rumbles await.
-----------------------------------------------
Mud : Dark Wizardry
Code Base : [Envy] Heavily modified
Telnet : darkwiz.betterbox.net 6969 [209.83.132.79]
WWW : http://dwizardry.dhs.org/dw/
Description :
Dark Wizardry is a heavily modified multi-class envy mud.
We have many new commands and features, like: an automatic
ranking system showing the best players ever, a newly
developed clan system, store rooms for players, lots of new
skills/spells and classes, an auction system, teleports,
doors that open/unlock by switches, talk programs, new type
of mob programs, lots of new object types and many many more.
Our world is built from scratch and is expanding rapidly,
creating a new, thrilling environment, even for experienced
mudders. Immortals are really helpful and very active. We
are also openminded to player's ideas, which results in a
world for players, by players. Feel free to drop by.
-----------------------------------------------
Mud : Dark-Legacy (Dark Legacy)
Code Base : [Smaug] Jade (Based on Smaug v1.4)
Telnet : dark-legacy.com 9898 [63.77.145.125]
WWW : http://www.dark-legacy.com/
Description :
Dark Legacy is a mud with a Smaug feel, specialised in player customisation without
administrator intervention. The game administrators limit themselves to implementing
and problem solving, taking a much less dominant position in player affairs other than
the Occasional quest.
- Combat; Extended combat system, Range & Opponent size based.
- Multicasting; Play up to three character classes.
- Epic Levels; Ascend as a god. Infinite levelling.
- Glory; Buy character or your item enhancements
- Magic; combine runes to tailor and name your own spells, scrolls and potions.
- Pets; Hatch, name, train and level your pets, ranging from Hamsters to Dragons.
- Socket Weapons; Socket spell runes for special powers.
- Factions; Found a guild and build your own guild house.
- Castles; Buy a plot of land and add rooms, serfs, traps and furniture.
- Shops; Make a profit from surplus equipment.
- Storage; Buy Houses and Banks for equipment storage.
- Crafts; mine, blacksmith, tailor, carpent and invent.
- Salvage; Gather and craft resources. Pink dragon scale armour? Its possible!
- Re-forge; Want a Mithrill cuirass? Re-forge your iron one!
- Books; Write books and see them appear all over the game.
- Vampirism; Contract Vampirism, gain access to vampire skills and spells.
- Site; Java + Windows client available, also has a Forum + Manual.
-----------------------------------------------
Mud : DarkBlade
Code Base : [MUCK] NMC 1.22 + mods
Telnet : darkblade.ath.cx 7575 [213.121.122.219]
WWW : http://darkblade.ath.cx
Description :
DarkBlade is a hybrid split into 2 sides. One is
CHAOS, the MUD, a gangland city filled with plotting and
evil, killing and bribery. Gangs fight for the city, while
the corrupt mayor Backy stands between. The staff and
players are _very_ friendly. DB includes the basic MUD
attributes, plus it's modern and includes programs for
elevators, subways, mobile phones, apartments, swipe keys,
item caches, heavy safes, a helicopter, planes, and more.
The MUCK is a Portal linking Countries, each a theme
created/built by players. These include Reciprocity, a
covert (spy) RP country with secrets to be revealed;
Recreations, a player-built country for re-enacting movies,
TV and books; the Pueblo-enhanced area with sounds and
pictures which can be added by players [get Pueblo at the
site!]; FreeForm, a player-built area which allows ANYONE
to edit ANYTHING, no matter who built what! We're waiting
for the newest Country, Sci-Fi Colonies. The MUCK also
contains new programs, including a Computer system for
personal and public-access files and mail and the chance
for any player to build major game areas and join the staff.
-----------------------------------------------
Mud : DarkeMud
Code Base : [LP] the Darkelib
Telnet : live.darkemud.com 5559 [204.200.26.241]
WWW : http://www.darkemud.com/
Description :
Enter a Huge world, where you can make a name for
yourself. Most equipment is made via players, and
enchanted via another player guild. Own pets,
start wars,earn a living, kill your neighbor.
If this gets your attention, come join us. Just
about anything is possible at Darkemud!
Come where Dreams are a reality, and Nightmares
might kill you.
To live is to Learn, to Die is to Graduate.
-----------------------------------------------
Mud : Darkened Legends
Code Base : [Rom] QuickMud
Telnet : lancerochelle.com 7000 [209.61.182.189]
WWW : None
Description :
Darkened Legends:
An adult fantasy mud, set upon 3 continents and forged by
the swords and will of the gods. The nights there are cold
and unforgiving. The world is almost upon collapse as the
powers of evil are trying to take over the sacred lands of
Mortillia and Demonia. Do you dare to enter our world?
-----------------------------------------------
Mud : Darkened Realms
Code Base : [Smaug] 1.4a Heavily Modified, Many Changes, unique code.
Telnet : dr.kyndig.com 7000 [207.44.132.24]
WWW : http://www.darkened-realms.com/
Description :
Darkened Realms has been in the making for over two years
now. We have added more to it, and changed the way it looks
for more understanding of muds and easier to play them. We
are very newbie friendly and would love to have more
players to help out the world. We are mostly seeking
role-playing players, but non-roleplayers are as equally
welcome.
RP- HISTORY:
Shortly after man kind and his kin's were created on the
world, chaos reigned the surface. A clan known
as 'Intrigue', rose up to deliver a government. A
dictatorship. Un-equal, and un-fair was the world that laws
were scarce and even ignored. Tasark, a young man at the
time changed the ways of the world forever. He started a
peaceful order known as 'The Allegiance'. The order and
clan have been long rivals ever since. Tasark then, after
his death, became immortal, to help keep neutrality between
the people. He has sworn to fight, to keep the balances
between good and evil.
-----------------------------------------------
Mud : The Darkening Sun
Code Base : [Rom] Redesigned from Oblivion & ROM (dawn 1.7)
Telnet : darkeningsun.org 5678 [216.162.171.220]
WWW : http://darkeningsun.org
Description :
The Darkening Sun MUD is a fantasy & roleplaying MUD with many great
features. With a specially designed newbie guide mob to help new players
find beginner-level areas, it makes us one of the top newbie friendly muds.
We also have a special newbie-morgue that will transfer a dead newbie's
corpse to a safe room for retrieval of items =).
Roleplay is highly encouraged and often rewarded not only by the immortal
staff & its nobles, but the code as well. Yes, we have a highly enhanced
code that detects all forms of roleplaying efforts and will reward you RPxp
every few ticks. RPxp goes towards both your roleplaying score and your
level xp tnl (to-next-level).
We have many other exciting features to enhance the joyment of your stay
at our MUD. We look forward to seeing you all.
-----------------------------------------------
Mud : Darker Realms
Code Base : LPMud 3.01.02-DR
Telnet : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW : http://darker-realms.nostrum.com/
Description :
Darker Realms opened in 1990 and is quite possibly the
oldest still-running LP style mud in the USA. DR was the
first mud to offer quest-based advancement, and still
maintains a large number of challenging and interesting
quests. Although a number of guilds have cropped up, DR
is still based on the traditional LP mudlib. Ergo, it lends
a classic feel to what we believe is a classic game. There
are about 600 active players, but rarely more than 25 or so
on at a time. DR has almost never been down for more than
a weekend, and recently moved to a much faster machine, so
it probably *isn't* the slowest LP in existance anymore :)
-----------------------------------------------
Mud : The DarkerHalf
Code Base : [Smaug]
Telnet : darkerhalf.myip.org 5555 [194.236.2.142]
WWW : None
Description :
Come explore the dynamic lands of the DarkerHalf, where your decisions
decide your fate. A complex system of code, that remembers which actions
you have taken, may it be aiding the goblin king, or slaying a dragon.
From these actions, the game play will be different each time.
There is a small selection of classes, which at a designated level can be
changed to a subclass. Example: Squire becomes a Dragoon, Knight, or
Paladin.
As one advances through the game, they will be required to
complete the Rune Temples. Inside lie riddles and puzzles, instead of
endless hours of combat.
The mud is far from new, but has just been re-opened looking for testers of
whom will be rewarded at the end of testing.
-Kainest-
-----------------------------------------------
Mud : DarkHeart
Code Base : [Rom] ROM/GodWars Hybrid
Telnet : chaos.godwars.net 6501 [65.96.77.183]
WWW : None
Description :
Yes, DarkHeart is back.
To all those who have never played DarkHeart, ours is a MUD
like no other, it has ROM 2.4 as a base, but GodWars as a
guide to what a MUD should be. We retain the 'level' aspect
of the ROM, but with the classes of GodWars, such as:
Vampires, Demons, Lupines, and Warlocks. We also have a
couple original classes: Heroes and Eladrin. Heroes are
brave and magical knights bent on ridding the world of the
evil of Demons and Vampires. Eladrins are Elves with
mystical powers, who also wish to rid the realm of evil.
Come and join the proud ranks of the good and evil, and
forge a new identity in the realm of DarkHeart.
-----------------------------------------------
Mud : Darkland
Code Base : [LP] Skylib 1.4 (Heavily Modified) Discworld/Nameless Sorrows Hybrid
Telnet : darkland.simrin.net 3000 [63.78.117.247]
WWW : http://darkland.simrin.net/
Description :
The Darkland is a fantasy role playing MUD, with a unique
'guildless' system that focuses on the Universal Magic.
We are currently working on heavy development in areas,
orgs, and magic. Creators are strongly encouraged to come
visit to find a home to practice the creative talents that
they possess. We are offering every creator the ability to
work on a pet project that is their own as long as it can
resonably fit into the theme. To often the creative
talents of many creators are stiffiled due to forced
working conditions in other areas. We do ask that you help
but want to nuture your creative instincts. We are
building this mud on a very unique system to encourage
roleplaying and make characters unique in every possible way.
Unique god created equipement with allowed auctioning
and trading enviornments. We want it to be that no two
characters are the same. And a supposed infinte level system
with developing areas for those players who excel and raise their
characters above and beyond the initial bounds. We are also looking
for those with mudlib talents to help out in org development and
spell designing. We recently lost a lot of the mud to a harddrive
failure and bad timing. We are rebuilding and are looking for people
make it better than before. Check in and 'apply'.
-----------------------------------------------
Mud : Darklife
Code Base : [Rom] Modified Rom 2.4b
Telnet : foozone.net 5000 [24.177.251.96]
WWW : None
Description :
Darklife is a mud in progress, not open for players at the
moment and unfortunately the world is lacking alot. I am
hiring builders to get the world all built up. The world is
all origonal, all stock areas have been deleted. I am
currently modifying just about everything i come across. It
is a 200 mortal level medium speed level mud.
-----------------------------------------------
Mud : DarkLight Legacy
Code Base : [GodWars]
Telnet : 216.107.97.190 5500
WWW : None
Description :
Hello,
We are just starting up on a Dystopian-Godwars code base
and plan many new features, classes (seven in the works),
areas, and anything else that we can get our hands on! We
have an active, yet busy coding team, and are looking to
add more to the group. The mud should be open for testing
within a month or two of this submission.
Thanks,
DarkLight Legacy Team
-----------------------------------------------
Mud : Darklord
Code Base : [Circlemud] Circle 3.0 (Heavy modifications)
Telnet : pody.westnet.com 5000 [206.24.6.19]
WWW : http://www.westnet.com/~classic/darklord.html
Description :
Come check out a skillbased Circlemud (based on 3.0)
We've got races to cover all classes, new classes, more
being added. Recoded guilds w/ ranking system based on
skill levels. Hometowns exist for players to join (also
with town titles). Skills train by usage, no longer the old
practice system. Casters train spells & alchemy
Combat system modified to give more realism, and better
balance! Friendly players (although pk and pt is allowed).
Lots of levels and skill levels to keep players busy. To
keep the mud balanced we don't allow any coder interaction
with the mortal world. Stop by, we'll buy you a drink.
-----------------------------------------------
Mud : DarkMUSH
Code Base : [MUSH] Pennmush vers 1.7.5p3
Telnet : keepermush.korongil.org 4200 [169.244.37.213]
WWW : None
Description :
This is a MUSH based on Philip Pullman's 'His Dark Materials'
trilogy, which is composed of three books; the Golden Compass,
The Subtle Knife, and the Amber Spyglass. It is just in its
starting stages, and is very, very limited in size. I need
people who are interested in the theme, and people I can
trust with wiz-bits, to help me out in creating it. If you
are interested, please send an email to f3nris@yahoo.com. Thanks!
-----------------------------------------------
Mud : Darkness and Despair (DnD)
Code Base : [LP] Heavily modified
Telnet : cipollo.ugate.net 4201 [24.161.43.44]
WWW : None
Description :
Darkness and Despair (DnD) is a large, player friendly
mud, with 20 races, 8 classes(more to come), 10 professions,
and 10 guilds. Roleplay is not mandatory, but it is
encouraged. The combat routines, are extremely rich with
many unique and varied emotes. The staff at DnD prides
itself on providing a robust and diverse environment for
all skill levels. We offer loads of player interaction,
with a minimum of interference from the Arches and Immortals.
This mud will definitely get your adrenaline flowing.
Want to kill without the fear of a prison sentence??
Come see us at Darkness and Despair, you'll be delighted
with the world we've created
-----------------------------------------------
Mud : Darkon MUD
Code Base : [Circlemud] Circle 3.0
Telnet : darkon.net 9001 [209.148.96.68]
WWW : http://darkon.net/mud/
Description :
Darkon is a relatively brand-new MUD, with lots of the zones you are
familiar with, and many, many more zones that are completely unique--you
won't find them anywhere else.
Our dynamic staff of imms are on constantly and are eager to help new players
get started. New changes are being added all the time. Come check us out :)
Due to a change from running under windows to the new home on a
linux system we are haveing to basically start over.
We hope to have extended race & class & clans soon...
-----------------------------------------------
Mud : Darkover
Code Base : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom)
Telnet : darkover.alpha1.net 5000 [66.119.226.252]
WWW : http://darkover.alpha1.net/
Description :
Darkover is the result of over seven years of blood,
sweat, and tears from the Immortal staff. Inspired from
many different sources and backgrounds, we have worked to
provide a unique and enjoyable world and gaming system.
Some of our features include:
1. A huge world of entirely original areas
2. Many of our areas change in a planned manner, often
reflecting the progression of the mud's time
3. Built-in quests as well as Immortal run quests
4. Alchemy system allowing classes to make unique items
5. Custom mobprog system providing a more reactive world
6. 16 playable races and 31 playable classes
7. 50 levels plus -unlimited- remorting
8. A friendly, no-pkill atmosphere
These are but a few of Darkovers many features. Please
visit our homepage if you would like to learn more about
the details of what we have on Darkover.
-----------------------------------------------
Mud : Darkscapes
Code Base : [Aber] Derived of Dyrt.
Telnet : darkscapes.xs4all.nl 6715 [213.84.82.105]
WWW : http://darkscapes.xs4all.nl/
Description :
Hi Reader,
We are an old and established abermud, which recently was revived
on a new server. Generally the staff is newbie-friendly and the
mud has a social setting. Quests are available. The mud allows
for war-parties to be created, however if the last of such a
party logs off the party is disbanded. Your own guild thus
depends on the online-status of its members. If noone is left,
the guild will wither away.
Enjoy your time with us, but above all! have fun.
-The powers.
-----------------------------------------------
Mud : DarkSeasons
Code Base : [Circlemud] 3.0 modified
Telnet : darkseasons.com 9299 [64.152.12.3]
WWW : http://www.darkseasons.com
Description :
Do you dislike muds with horrible colors?
-We do.
Do you dislike muds that arent stable?
-We do.
Would you like a mud that is easy to learn?
-We would.
Do you want adventure?
-We do.
Do you want a mud offering the best features,
great coding, an IMM staff that works WITH you,
and the ability to get you hooked?
-We do.
DarkSeasons, after three years of work, is opening people,
and it's all for you.
-Garrote, World Creator.
-----------------------------------------------
Mud : Darkside
Code Base : Merc
Telnet : betterbox.net 5555 [209.83.132.52]
WWW : None
Description :
Darkside is a heavily modified merc based world. We
currently have 9 class and 17 races to choose from. Each
class has many unique skills, with more being added all the
time, and most races have some unique abilities as well.
All of our areas are our own original creations, some with
mob programs. We offer a unique religion system with
immortals to worship if you choose. Our immortals are some
of the most caring and respectable around.
Come on over and enter a new land of fantasy and fun.
Come join the Darkside.
-----------------------------------------------
Mud : DarkWaters
Code Base : [Rom]
Telnet : mud.tossell.net 9000 [64.192.43.102]
WWW : http://dw.tossell.net/
Description :
DarkWaters is a rom-based mud with many new
features. The original home-city and surrounding areas
are being replaced as we are currently building. The
mud's theme is a cross of an older gothic style and a
modern world with ATM machines and a subway. A
suburb is found south-west of the original town.
Feature request and help are greatly appreciated. Please
contact Ken.
-----------------------------------------------
Mud : DarkWind
Code Base : [LP] Heavily Modified
Telnet : darkwind.org 3000 [65.85.143.144]
WWW : http://www.DarkWind.org/
Description :
Darkwind is a heavily modified LP Mud, consisting of lots of great features:
* 12,000+ rooms
* Multiple continents
* 10 Races:
human, draconian, orc, dwarf, ogre, halfling,
elf, troll, gnome, and faerie
* 11 Guilds:
Bard, Cleric, Charlatan, Mage, Necromancer,
Garou, Thief, Druid, Fighter, Psionicist and
Swashbuckler
* Player owned pubs & inns
* Player owned ships
* Player owned pets
* Clans!
And, the list goes on!
Please come check us out sometime:
telnet://darkwind.org:3000
- The Admin of Darkwind
-----------------------------------------------
Mud : Dartmud
Code Base : [LP] LP Mud 3.1.2
Telnet : dartmud.com 2525 [207.49.240.62]
WWW : http://www.dartmud.com/
Description :
* Continuously operating since 1991
* Tons of quests, 100% original areas.
* Consistent, Medieval fantasy feel.
* Skill-based mud, no classes or levels at all.
* 14 races, 6 never seen elsewhere.
* Complex combat system with customizable fighting styles.
* Elaborate NPCs which can respond to a variety of stimuli.
* 'Real' wilderness system with varied terrain, top-down view.
* Numberless interface, describes most variables using adjectives.
* Player crafting skills and player-based economy. Farmers and
cooks can make a good living growing and selling food. Smiths can
forge weapons and armor. Lots more to do than just kill things.
* Multiple languages, cities, and cultures.
* And, of course, an original spell system.
-----------------------------------------------
Mud : Dawn
Code Base : [LP] LP
Telnet : dawn.eos.net 3000 [205.133.149.58]
WWW : http://dawn.eos.net/
Description :
Welcome to Dawn, a discworld-based lpmud offering excitement
and adventure to those brave enough to grasp it. It is a world
of stunning beauty and terrifying evil, where creatures long
regarded as legendary beings of lore and myth are commonplace;
lands of light and lands of shadow lie within the reach of all.
-----------------------------------------------
Mud : Dawn of Demise
Code Base : [Smaug] Derived from SMAUG 1.4
Telnet : dod.hpi.net 4000 [209.12.107.12]
WWW : http://dod.hpi.net/
Description :
The Great War of the Mages, the Arcanix, nearly destroyed the world,
and all man's glorious works. The Protectors of Life managed to defeat
the Lords of Chaos, and lock them out of the Realm. But now, several
centuries later, the magic of the seals has been weakened. One of the
Evil Lords has managed to cross the boundaries between the Planes, and
seeks to revive the Arcanix. Only a single Protector stands against
him. He desperately seeks aid for his beleaguered world, and has sent
out his call across the multiverse. Even though the call was meant for
aid, the Evil Lord has managed to slip some of his evil minions through
the gate, and so the battle rages on.
The forces of Chaos have found a strong foothold, and it is feared that
once again the world stands at the Dawn of Demise.
-----------------------------------------------
Mud : Dawn Of Fate
Code Base : [GodWars] Dystopia 1.2
Telnet : mud.iflipout.com 1783 [216.160.237.34]
WWW : None
Description :
We are a godwars muds based on Dystopia 1.2, with 1.4
updates. We are open for players and have a staff that
helps all who need it. We have kingdoms and some new
classes. Any suggestion on improvement of the mud is
welcome. We hope to see you soon.
-----------------------------------------------
Mud : Dawn of Hope
Code Base : [GodWars] 1996 - Heavily modified
Telnet : aotkh.scv.net 9999 [216.112.86.9]
WWW : http://aotkh.scv.net/~dawn
Description :
In an ancient time of evil, the dark forces were controlling the world.
The (demons) and (vampires) had attacked the forces of good for many years,
and with their creation of the (drows) and (archliches) they seemed to be
unstoppable. However, the (werewolves) and (dragons) now have a chance to
survive, with the help of the (mages). But who will win, will depend on
who the (changelings) and (mercenaries) decide to help. There is a chance
for them to claim back what is theirs, at least we hope, the Dawn of Hope.
- Just opened to players again, July 15th, 2002
- Based off God Wars 1996 (Heavily modified / debugged)
- Advanced automatic questing, artifact, and special item
system which is based on playing.
- Classes (Demon/Vampire/Drow/Archliches/Werewolves/Dragon/Mages/Changelings/Mercenaries)
- Old school system; will seem crazy to biased inflationist mud players.
-----------------------------------------------
Mud : Dawn of the Ages
Code Base : [Custom] JMud, written in Java (TM), inspired by Rom 2.4
Telnet : dawn.netcologne.de 8000 [195.14.237.125]
WWW : http://dawn.netcologne.de/
Description :
THE MAGIC LIVES - until you take a sword and cut it down.
Yes, after several months (years?) of development the team behind programmer
P. Herth came up with an elusive new version of a tasty little PK MUD.
Unless you are discomforted by the intrigue of a medieval world,
unless you hate joining the fray with others of your kin,
unless you witnessed the countless enhancements possible by JAVA (tm) code,
regardless if you are new to this or not -
DAWN OF THE AGES awaits...
No responsibility taken for decapitation or desintegration.
-----------------------------------------------
Mud : Dawn of the Immortals
Code Base : [LP] Custom MUDlib
Telnet : immortal.org 2000 [immortal.org]
WWW : http://www.immortal.org/
Description :
Dawn of the Immortals is a fun place with a theme that
varies from Fantasy to Science Fiction. We're currently
rebuilding to an extent due to the theft of our machine but
are happily inviting players.
Players can play any race they like though we do not have
an actual race system. We felt that allowing players to
customize themselves through stats was less restrictive than
a set of races that predefine attributes such as strength
and intelligence. Players can write descriptions and adjust
their stats to be any race they choose.
We've got an increasing number of guilds available for
players to choose from and a wide variety of realms for
people to tempt fate in.
Player killing is available between people who choose to
become members of the secretive Blood Cult but people who
don't feel like player killing will not have to worry.
-----------------------------------------------
Mud : Daybreak Ridge
Code Base : [LP] MudOS V22pre8 Darkelib 0.1
Telnet : dbrmud.com 5560 [169.207.93.53]
WWW : http://www.dbrmud.com/
Description :
Daybreak Ridge is a dark fantasy mud using the darkelib mudlib.
Features include:
- 6 sphere magic system with critical hit messages, plus a very exciting combat
systems with critical hits and limb support.
- Ability to make items, swords, shields, etc, to enchant them
- Items are saved on person.
- Castles or inn rooms, where items can be saved, just watch out for thieves.
- Cool pet system in which they follow you around, and you can order
them to carry stuff or protect you, kill for you, etc.
- Newbie friendly mud. Averages 20 ppl peak time.
-----------------------------------------------
Mud : DC Legends
Code Base : [MUX] MUX 2.0.26.317 #1
Telnet : dcl.spodzone.com 1984 [64.35.57.48]
WWW : http://www.dcl.spodzone.com/
Description :
A DC Universe MUX, following a customized variant of DC
comics continuity derived from a mix of sources. We have
our own unique continuity. The intent is to simulate the
Legendary characters, and stories of DC Comics over its
entire 60+ year history in the bright tone and epic
mythical style of the 1960s and 1970s, allowing modern
characters ala the various Animated Series.Characters from
other comics outside of comics entirely can be played,
with special conditions and restrictions. Original
Characters are, of course, always welcome if they are
willing to integrate themselves into our continuity.
DC LEGENDS IS NOT A MUD. IT IS A ROLE-PLAYING GAME. YOU
WILL HAVE TO WRITE SEVERAL DOZEN WORDS, REASONABLY
CORRECTLY SPELLED AND PROPERLY CAPITALIZED TO BE
CONSIDERED FOR -APPROVAL- TO PLAY HERE. THERE ARE NO DICE
AND NOTHING TO KILL. COMBAT IS BY MUTUAL CONSENT OF THE
PLAYERS AND IS MUCH LESS IMPORTANT THAN THE STORY BEING
TOLD AND THE CHARACTERS AND THEIR RELATIONSHIPS.
-----------------------------------------------
Mud : DCU MUSH
Code Base : MUSH
Telnet : dcu.idyllmtn.com 3333 [206.16.238.1]
WWW : http://www.idyllmtn.com/mush/dcumush/
Description :
DCU MUSH
-=-=-=-=-=-=-=-=-==--=-
'Where Legends Live!'
-=-=-=-=-=-=-=-=-==--=-
Welcome to the DC Universe!
In the first Era on DCU MUSH, the Golden Age, we feature
the adventures of the wartime Justice Society of America,
All-Star Squadron, Seven Soldiers of Victory, Freedom
Fighters, and other 1940's heroes and heroines.
The second Era of DCU MUSH features the greatest heroes
of the Modern Age of comics taking place today!
DCU's third era features the Legion of Super-Heroes,
superheroic teens who live in the 30th Century, and their
friends and allies in the far future!
-----------------------------------------------
Mud : De Digitale Metro
Code Base : [MOO]
Telnet : moo.demetro.nl 8888 [194.109.206.150]
WWW : http://www.demetro.nl/
Description :
De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 by
Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo.
The base of the moo was the Amsterdam subway, but many things have been build:
lots of features, games, etc. It is newbie friendly: people are always willing
to help (well, almost always).
-----------------------------------------------
Mud : Dead of Night
Code Base : [Dikumud] Derived
Telnet : dead.greenwing.com 5000 [209.198.148.115]
WWW : http://dead.greenwing.com/
Description :
The full moon shown brightly over the Pangea,
casting deep shadows among the warehouses along
the docks. On nights like this, the city gates are locked
tight, with extra guards posted. Sane people are
asleep in their houses, or drinking in a busy tavern,
forgetting the terrors which are happening beyond the
safety of the city walls. Tonight the mood was much
more somber than the typical nightly ruckus which
normally filled the bars. The full moon alone meant that
the dead would be out in full force, but the recent bloody
assaults by the hill giants in the forests to the north
would contribute many fresh members to the army of
the dead. There was some hope tonight. A band of
Mystic Knights had recently arrived in town, fresh in
from their battles on the wild southern continent. They
would do their best protect the few people who hadn't
made it to the city, and fragment the army enough to
prevent a full assault. But everyone knew a few
wouldn't get a chance to see the sun rise.
-----------------------------------------------
Mud : Dead of Night LPMud
Code Base : [LP] Amylaar LPMud
Telnet : deadofnight.com 3443 [204.71.156.4]
WWW : http://www.deadofnight.com/
Description :
A light fog rises from a nearby swamp, and a hazy mist falls from the
deceivingly clear sky. A crimson moon floats alluringly over a distant
mountain, calling you to adventures untold. Yet, one thing makes you
nervous: it is far too quiet in the Dead of Night.
DeadOfNight is a gothic fantasy, in which characters try to conquer the
rising shadows and chaos. With thousands of combinations of race, class,
profession and secondary profession, each character has an incredible range
of choices during character creation. Choose from 13 races,
(the most popular being: vampyr, demon, werewolf and drow) each with their
own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage),
Each with their own special abilities, and you can even choose to
join 2 professions.
DeadOfNight has many features to make the game more enjoyable. Color
support, party system, player run clans, and many
ways to interact with other players and non-player characters.
And don't forget to 'help mudsex' and mudhead your friends, or
do the whorehouse quest!
Combine these features with DeadOfNight's extreme stability, fast internet
connection, and popularity, and you have a truly remarkable role playing
experience. Stop by anytime, DeadOfNight is extremely newbie friendly.
-----------------------------------------------
Mud : Death Mud
Code Base : [Merc] Merc 2.2 w/ some Rom 2.4. Modified Moderately.
Telnet : zensites.net 4200 [24.116.137.48]
WWW : None
Description :
This mud has been developed over the last few years, and is
now quite stable and looking for a player base.
The mud features several different features including a
dual-class type system, guildmaster equipment, and innovative
features. Though the world is currently mostly stock, the
intent is to change this in the future. The full staff of the
MUD is not active currently, and as soon as this happens
things will really start rolling.
Looking for all types of players. Particularly interested in
any suggestions and comments players may have to improve the
mud.
Many new features are on the way!
-----------------------------------------------
Mud : Deceptions
Code Base : [MUX] TinyMUX 2.0
Telnet : deceptions.lightbearer.com 1963 [216.150.202.131]
WWW : None
Description :
Deception:
deception - The use of deceit, the state being deceived, a ruse.
Deception is what twisted the garden of Eden and drove
Adam and Eve into the darkness beyond. Deception is what starts as that
little white lie to protect someone's heart, and turns into a convoluted web
of falsehoods. Deception is what takes something sweet and twists it,
staining it dark and dingy and making the white lace a muddy rag.
Deceptions is based in the RL geographical area of
Washington State, USA, in Puget Sound. Approximately the same place that
Whidbey Island is located. Close enough to Seattle to be convenient, yet far
enough away to maintain a bit of the wild rawness. The area wasn't settled
until the late 1800's, so there is still a great deal of 'untouched' about
the area.
Things here on Deceptions are a bit more of a contrast, with few of the
stereotypes found on many muxes. Elysium is not a museum. The Techno
Construct is not a Horizon Realm. The creation of this slice of Darkness was
done with creativity with quality descriptions designed to bring you fully
into the experience with all five senses.
We support Mage 2nd, Vampire 3rd, Werewolf Revised, and Changeling 2nd
eds with a few limitations and additions. We do accept limited applications
of Hengeyoka. Check the NEWS
files for further information. All characters are application only except
for mortals.
-----------------------------------------------
Mud : Deckeon
Code Base : [Custom] Made from many different codebases and modifcation
Telnet : 65.117.148.200 2065
WWW : http://www.deckeon.com/
Description :
Deckeon offers a wide verity including cars with mounted
weapons that save through, cyberware, spells, enhanced
weapons, magic foci, indepth matrix system, with deck
programming am much more.
You can rob the bank with a group of friends and pray you
get out before the bank assault team arrives with different
types of area affect grenades.
Apartments can be purchased and have lockabal containers
that save through.
This is a work of art of a mud, you have to come see it to
believe all of the different things that are avaliable.
PK port does not require registration and supports
multicharacter play 65.117.148.200 2065
RP port requires registration and does not support
multicharacter play 65.117.148.201 2065
-----------------------------------------------
Mud : Deep Space Nine: A New Journey MUSH
Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4
Telnet : ds9.imaginationyes.com 4201 [216.158.26.78]
WWW : None
Description :
A New Journey takes place just after the Dominion war. During the attack
of the Dominion upon the Federation, the station was destroyed. Those on the
station were forced to evacuate. Now that the war with the Dominion is
over, and they have been forced back into hiding, Deep Space Nine is
replaced.The station has been rebuilt by the Federation, with the help from
the Klingon, and Bajoran Empires. Though the Federation is highly visible
on the station, the Bajoran government run's the station. In the event
that Captian Sisko returns, Colonel Kira heads up the command of the new
design of Deep Space 9. She runs a tight fisted ship, as she has learned
from Ben Sisko over the years under his command. Feature characters are
available on the game. Applications will be required to optain a Feature
Character, and interviews will be given to those applying. The staff of
DS9 are very experienced in the MU** community, having been on the net
RPing for over 1o years+ All news files are complete, and are online.
Players are required to read them, and abide by the rules before they can
continue into the MUSH.
-----------------------------------------------
Mud : Deeper Trouble
Code Base : [LP] LDMud, 3.2.9-dev.452
Telnet : deepertrouble.demon.net 4242 [194.159.164.164]
WWW : http://www.deepertrouble.demon.net/
Description :
For those of you who have not yet been in Deeper Trouble, let me tell you that it is
very old. It goes back to 1990 and was created by a handful computerscience students.
Artesia - as the world is named - is, and always will be, strictly fantasy-based,
and although it has its roots in the stories of J.R.R. Tolkien, many other species
that share its theme and spirit also populate it these days.
It is constantly being improved and new additions and changes come often. This is no
DIKU style MUD. It is complex by nature and thus very challenging and exciting.
One can here enjoy wandering about in a large world, either alone or in a party with
other players. Since the different areas and puzzles are very distinct, although not
by theme or connection, there is always a new challenge waiting for any adventurer
regardless of skill and experience. Players also tend to stride to become the best.
There is also a social aspect to the game. Many new friends have been made, and
also real-life gatherings are being arranged now and then so that the true people of
Artesia may exchange gossip, face to face and over a mug of dark ale. :-)
Welcome to Deeper Trouble already! - Zordiac@DeeperTrouble
-----------------------------------------------
Mud : Deimos MUD
Code Base : [Circlemud] Highly Modified 3.00 bp17
Telnet : bb12.betterbox.net 6666 [209.83.132.85]
WWW : http://www.geocities.com/deimosmud/
Description :
Welcome to the Realm of Deimos MUD
Choose from 4 character classes to hack and slash your way through 60 levels
in each class! We offer an entirely custom world that involves you in the world of
DeimosMUD. Many different and extraordinary shops exist in the main town
of Phobos where people gather from all over the realm at the Mosque of Phobos
to gossip and also to conduct trade in its bustling agora. Our small 'Family'
type player base and simple playstyle allows for a relaxed environment in
which you can 'play without hurting your head too much.'
Some features include
+ Completely Custom World [All Zones, Have been Built and/or greatly modified
on DeimosMUD
+ PlayerKilling (Restricted to other PlayerKillers)
+ 60 levels In each guild
+ 4 Classes with an ever increasing list of skills/spells
+ The ability to new forge items by collecting special materials.
+ Embalmer/StatUpgrade shops.
+ The Ability to increase your innate abilities through locating Golden Discs
+ MULTICLASSING- The ability to level in ALL four guilds and gain skills in
each of them.
+ Simple Playstyle which is Easy to Learn Easy to Master
+ Careers - if you get bored, choose from several different side jobs, such as
firefighting, and make some quick money.
+ In-game backup system - Make sure for yourself that your character will not
deleted.
+ Sparring arena - Test your amazing (or maybe not so amazing) skills against
others players. Complete ranking system to see who's the toughest player out
there!
-----------------------------------------------
Mud : Delphi MUSH
Code Base : [MUSH] TinyMUSH
Telnet : 207.206.185.76 8888 [209.83.132.78]
WWW : http://delphi.betterbox.net/
Description :
Delphi MUSH has been in continuous operation for more than four years, and
is a privately owned, not-for-profit gaming arena. It is dedicated to hosting
ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere
where new players can learn the various aspects of building, coding, and MUSHes
in general.
Build an original theme of your own, or join one of a variety already in
progress. Subs are administered by their builders, and suffer no interference
from Wizard, who exists solely to maintain the database and safeguard against
twinks.
Don't know how to build, or code? No problem! Delphi has many fun. easy
to learn tutorials as well as volunteer +tutors specializing in a number
of subjects and willing to help.
Character and Alts creation is unrestricted, but adult status may be verified
at need.
Come give your original theme a place to live and grow. Come join Delphi!
-----------------------------------------------
Mud : Delphine
Code Base : LpMud (Amylaar 3.2.1)
Telnet : delphine.org 23 [130.232.143.138]
WWW : http://delphine.org/
Description :
One of the main ideas in Delphine is that your race
defines quite much which kind of a character you are.
For example, orc fighters with their scimitars made
of hardened steel are quite different from their elf
counterparts.
Equipment saves over linkdeath and quitting, so
you don't have to worry about the shiny sword you just
found and the next lesson is beginning in two minutes..
-----------------------------------------------
Mud : deltaReality
Code Base : [MUSH] PennMUSH 1.7.5 pl 7
Telnet : 65.194.254.151 5150 [65.194.254.151]
WWW : None
Description :
It is 2012. The Robotech War has ended with the near-total destruction
of the planet Earth. Pockets of humanity and the allied elements of the
Zentraedi forces have survived to rebuild and find a common point of
co-existence. Even the Earth seemed to be accepting them at first, until
something bizarre happened.
April 21, 2012, 4:47 PM Macross Standard Time (formerly Mountain Standard
Time). All over the globe, and in local space, strange anomalies are
detected. Like a space fold, but at the same time, vastly different. Where
there was only wasteland the day before, now there are cities. Plains have,
without a sense of transition, become home for thousands of lifeforms, some
familiar, some not quite so familiar, and some with technology and
physiology that bends or breaks the laws of physics and reality, baffling
even the highest intellectuals.
It is now June 2012. By liaising with some of the places that have sprang
into existence, the world's scientific community has been able to find out
what happened to Earth, and has dropped it on the populace like another bomb
from Dolza's armada, shocking the world and sending it into an era of
cautious curiosity and wonder. The scientists told the world they had
witnessed a phenomenon known as THE MAJESTIC WAVE, which caused entire
planes of reality (and 'alternate dimensions') to collide or merge, melding
into one large world, a confusing blend of everything imaginable.
-----------------------------------------------
Mud : Delusion
Code Base : [Aber] VME
Telnet : delusion.mud.de 6715 [141.30.225.3]
WWW : http://www.delusion.de/
Description :
Delusion is one of the biggest AberMUDs still in
existence. With a massive amount of about 80 quests it
makes reaching immortality a challenge for even the most
experienced players. The combination of the brandnew VME
codebase together with the look and feel of an AberMUD
makes it easy for new players to get used to the game and
all its complexity. Runners can choose between several races
and join or leave a certain guild at their desire.
Delusion is very fast-evolving and the friendly team of
administrators is constantly working on new additions and
challenges for your gaming enjoyment. Playerkilling on
Delusion is not permitted, except for Thursday evenings,
when there are regular playerkiller tournaments.
-----------------------------------------------
Mud : DelusionsMUCK
Code Base : [MUCK] TinyMUCK (Fuzzball)
Telnet : DelusionsMUCK.com 4999 [216.218.194.137]
WWW : http://www.DelusionsMUCK.com
Description :
Delusions is a social-based MUCK with an emphasis on
enjoyment. The management is fun-loving and willing to
answer any questions you have. There is a lot to explore
and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+
objects. No player-command logging!
Among the multitude of features you will find on
Delusions are ANSI-colors (paint the world!), Highlighting
(have friends' messages show up in colors), FamilyMagic
(keeps track of your family tree!), SpotMagic (helps you
lie, sit, stand and swim in a logical way), Pathfinder
(helping you plot the route between two locations on the
Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you
connect), MrTutor (step-by-step tutorials), Linewrap
(in-server!! no more cut-off lines), TravelMagic (catch a
wagon and ride through the worlds), Online-Games (poker,
hearts, labyrinths, chess, purity test, combat games, 4-in-
a-row) Welcome!!
-----------------------------------------------
Mud : Demon Mud
Code Base : [Rot] Heavily Modified
Telnet : demonmud.org 9000 [290.61.182.189]
WWW : http://www.demonmud.org
Description :
Come in and join us for:
505 Levels of play
Spellups for players
Quests Offered Daily
Auto-Questmaster available
New Areas Added weekly
Have fun, and welcome to our mud!
-----------------------------------------------
Mud : Demon's Gate
Code Base : [LP] CD Driver
Telnet : demonsgate.org 3011 [195.22.74.199]
WWW : http://www.demonsgate.org/
Description :
Smell that? Stand back and take a deep whiff. Thats the smell of an
orc skull well-cloven by good Tar Valon steel so the brains lop out in
two neat peices and don't leak out the ears like you get
with a warhammer. Smell that toasty smell? That's elven
eyeballs roastin on the fire after a hard day of fireballin innocent villagers
and hobbits. Yeah there's nothin like roastin eyeballs over
the campfire after a hard day's hike through the Shire.
That's right, that's the smell of Demons Gate! So come on
in closer ... sharpen up yer knives and grab a barbecue
stick ... there's plenty of room for more!!
Demon's Gate is a pure fantasy role-playing environment (though role-
playing isn't required). Features include a complex combat system with new
detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is
divided into a number of variously themed domains including those based on
J.R.R. Tolkien, Robert Jordan, and a few all-original domains.
DG is a very fast-growing mud, with interesting new areas, guilds and
systems being introduced all the time. After gaining some experience
playing DG, players are welcome to apply for wizardhood, even with no prior
coding experience.
-----------------------------------------------
Mud : Demon's Shadow
Code Base : [SWR] (Soon to be heavily modified)
Telnet : islet.unixan.com 7788 [206.124.137.22]
WWW : http://www.omnimind.org/omninuke/
Description :
Demon's Shadow
After the birth the New Republic the power base that once supported an empire is
now unstable, at best. This is not helped by the rise of the smaller organizations, The
Black Sun, The Galactic Trade Syndicate.
The force has begun to florish again in the galaxy, the title Jedi Knight, has
become more wide-spread as the Order of the Jedi is rebuilt, and a new Jedi Council if
formed..
Into this chaos an ancient enemy, and a new foe emerge.
---------
We have recently started over with the SWRiP codebase and are rapidly updating and
changing things as we go. We need players to come and enjoy the hard work we've put
into this mud so come and check us out.
Requests and suggestions will be considered, just use the forum on the website.
http://www.omnimind.org/omninuke
-----------------------------------------------
Mud : Demons Dance
Code Base : [Rom] 2.4
Telnet : ddance.no-ip.com 4000 [128.61.68.119]
WWW : None
Description :
Demon's Dance is the product of much hard work by myself and my brother
(Enzo and Kenny respectively) in order to create a mud where the emphasis
is on playing (mind you, thats playing, not roleplaying). Boasting Battle
Royale type wars, Team wars, individual duels in our Honor Circle, some
awesome remort classes, great new skills, and a continually developing
atmosphere, Demon's Dance is the place to be for Power Mudders or Newbies
alike.
-----------------------------------------------
Mud : Demonslair
Code Base : [LP] Wildfire Mudlib 3 under MudOS
Telnet : demonslair.hn.org 7272 [195.141.58.100]
WWW : http://demonslair.hn.org:7276/index.html
Description :
Demonslair is a medieval fantasy world, with everything from
public executions for the criminally inclined to powerful mages
and blood sucking nosferatu.
We are currently offering instant creatorship to any
interested parties (via application) and will provide a tutor
to those who need extra help in learning LPC.
-----------------------------------------------
Mud : The Den
Code Base : Fuzzball fb5.64
Telnet : mserv2.sgeinc.com 8888 [199.181.141.12]
WWW : http://www.wizvax.net/ice/index.html
Description :
The Den Muck has a social and an adult side. You must certify
your age to access the adult side. Come visit, and check us out!
-----------------------------------------------
Mud : Desert Dreams
Code Base : [MUX] MUX 2.1.16.55 #1 [2002-JUL-18]
Telnet : dreams.spodzone.com 6789 [64.35.57.48]
WWW : None
Description :
All stories have to start somewhere.
Somewhere mysterious, usually.
Somewhere with a pulse.
Somewhere with a history that hangs in the air like a fragrance.
Join us to weave the story of Wolf Ridge.
Desert Dreams is set in a modern-day, fictional town in the Transpecos
region of West Texas. You will not find Wolf Ridge, Texas on any map.
We use the 2nd Edition White Wolf <tm> Storyteller gaming system, with
some modification in House Rules. We currently support Werewolf,
Changeling, Mortal and some Mortal+ characters. We hope to accept a
limited number of vampire applications in the near future.
A word about pkills.
No staff member on this game encourages PKs. Roleplay is much more
interesting when the characters are around for more than 3 days.
However, PKs can and will happen, for a variety of reasons.
Come take a look. Looking is free, after all. Ask some questions.
If you like what you see and 'hear', come play with us.
18 years of age and older, please. No exceptions.
-----------------------------------------------
Mud : The Desire Mud
Code Base : [Circlemud] Circle Mud
Telnet : 65.42.172.172 7903
WWW : http://www.desiretalkers.com
Description :
The Desire Mud originally opened in Jan 1998 as 2 level mud,
1-25(no PK)and 25-100(PK).In July of 1998 Kermit was recruited to
run the Mud for Honeybear and Shimmer, as most of their time is
taken by working on the Desire Talker. Since that time, the Mud
has changed alot from its original start. Many new spells, some
skills, 100 levels, and new zones are some of the constantly
changing 'look' Kermit has brought to the Desire Mud. The Desire
Mud continues to grow, change, with new additions almost daily.
One has to continuely read the boards to keepup with the new
additions and changes. Dispite this, the mud has been and remains
extremely stable. We have never had a wipe of the player file.
Since the conversion to 100 levels, player killing is legal, but
only at level 25 and higher. Our Immortal Level is Level 101.
Those who make it here are indeed accomplished players are are
rewarded with immortality. Becomeing a God (levels 102 and above)
is a matter of proving your worthiness once you reach immortality.
You have proven your skill , now you must show you are dedicated
to enhancing and promoting the game,and have the ability and
desire to help other players learn to play and enjoy the game.
-----------------------------------------------
Mud : Desolation
Code Base : [LP] Lima Mudlib, version 1.0a8 (LPMud)
Telnet : desolation.org 7878 [63.249.8.14]
WWW : http://www.desolation.org/
Description :
Desolation is not an emulation, but a continuation of
Wasteland. An LPMud, picking up where WL left off. You can
join one of the many guilds in development, including the
Desert Rangers, the Badland Originals, and the
Association of Irradiated Mercenaries. Wield a wide range
of weapons, be it a crowbar, or an assault rifle, whatever
suits your style.
Explore a world full of wreckage, carnage, and radiation.
Visiting such places as Quartz, a lovely town under the mob
rule of Ugly John and his gang of thugs. Lovely Las Vegas,
a town of evil, corruption, casinos, and prostitution.
Junktown, a small tribal village, built from a land fill.
Desolation - More reactor leaks than any other mud!
-----------------------------------------------
Mud : Desolation of the Dragon II
Code Base : [Smaug] SMAUG/Dale Hybrid
Telnet : dotd.com 4000 [209.223.101.107]
WWW : http://www.dotd.com/
Description :
Are you looking for adventure? Seeking something fresh and new? Ever wish
you could wield a Demon Slaying sword? Wear a ring to protect you from fire?
Buy a baby dragon, watch it grow as you grow, strengthen as you strengthen.
Ride it around the world. Learn a lore, which teaches you the weakness of
certain types of creatures. You may join an evil race, and live within the
evil city of Malaria, or join a good race, and live within the walls of
Silverstone, the city for the good, or if neutrality is your way, become one
of the neutrals, staying out of the race wars, that occasionally insue. Join
a clan, follow a god, or if you wish, stay as an athiest.
DOTD is undergoing constant changes, daily. From the minor bug fixes, to
major changes to the way things work. Some aren't quite visible to general
players, others are very visible. We consider player ideas, and listen as
much as possible to player input. DOTD is a Smaug/Dale hybrid, we contain
well over 130 areas. We have 19 races, with 14 classes for you to choose
from, one, which is just for women, the Amazon. You can also join one of the
alignment bound classes, but be wary, though these classes are powerful, if
you stray too far from the alignment, your guild will no longer accept you.
We are currently updating a lot of our areas with our unique MIML (MUD
Internal Markup Language) code. When you are drunk and in some areas, you
see other messages than you would while sober. We have many quests, which
test your mind as well as your strength, not the normal find the quest-item
type. So if you're looking for a challenge, wanting something different,
sharpen your blade, and your wits, and come play Desolation of the Dragon
II, it's sure to be worth your while.
-----------------------------------------------
Mud : Desperation MUD
Code Base : [EOS] EOSII [Heavily Modified]
Telnet : bluedragyn.net 8001 [68.55.139.123]
WWW : http://bluedragyn.net/~desper/
Description :
Desperation MUD is a fun and friendly mud with a helpful
staff. We are constantly trying to improve the playing
experience and offer opportunities for advancement. New
areas are added frequently to give more places to explore.
-----------------------------------------------
Mud : Destiny Mud
Code Base : [Rom] Heavily Modified
Telnet : destiny.boue.ca 7000 [198.78.66.50]
WWW : http://members.tripod.com/destinymud
Description :
Welcome to Destiny Mud, where fantasy and reality meet. Do you dream of
wealth, fame, and power? Then you have definitely come to the right place. If you
are into sword and sorcery, or just want a change of pace, and an excellent time,
then look no further. Hunt down Bin Laden, and if by chance he gets his head
chopped off, sell it to the headhunter for added game points. Maybe you would like
to have Albert Einstein's mind in battle. How about a ghost hunt or tour along the
bayous' and visit Myrtle's Plantation aptly known as the most active haunted house
in all of America. The possibilities are endless. We have what you are looking for
in unique and exotic spells and skills. Some you cannot find elsewhere. The remort
system will blow you away. Some MUDs once you remort you are finished and it takes
forever to keep building your character up. Not so here, the more you remort, the
stronger your character will become. Just when you think you have remorted enough,
you get the option of becoming a monk, with all the skills and spells! At level
one. If a monk is not to your taste, you can continue to remort. So no more sitting
at the quest master, years on a character, and having a player who's been there
less than a month kick your ass! In our opinion a well balanced mud with no class
domination, unique skills and spells, and add to that the strategy of
each individual player, makes Destiny Mud a must try to all mudders. Pk is more
than just a strong class eliminating a weaker one, and here at Destiny we try to
show brain as well as brawn. So come check our mud out and visit with our
extremely friendly imm staff who is also very newbie friendly. You will not be
disappointed at all.
-----------------------------------------------
Mud : Destiny Vale
Code Base : [Smaug] Some modifications
Telnet : destinyvale.com 4500 [63.168.248.188]
WWW : http://www.destinyvale.com
Description :
Enter the world of the Vale where your destiny is controlled by yourself.
A world where only you can choose your fate. The land is young, waiting to
be shaped. Stories whisper from ear to ear, what has, what is and what will
be. Come, enter the Vale and wield the ultimate power, a power lusted by
many for eternity...
Come master your Destiny...
Current Custom Code in Destiny Vale:
Housing System - Player built houses
Death System - Ghosts and Ressurrection
Arena System - Terrains and Clauses
Profanity Filter - Prevents profanity
Smaller Changes in Destiny Vale
Absorb - Gain the ability to absorb attacks
Hangman - In need of a break? Play Hangman
Missile Updates - Lodging and Fatal hits
Coming soon to Destiny Vale
Player Driven Economy
Township System
Inter Continental Travel
-----------------------------------------------
Mud : Devil's Inferno
Code Base : [Unknown] Uses GhostMudV3.0 (in process of being heavily modified)
Telnet : devilsinferno.wehostmuds.com 5781 [216.187.106.210]
WWW : None
Description :
We have been making several changes including 3 ports now available for
us to use and more ability to build areas/zones with over 1 billion vnums
to use! We still use olc and need builders.
Sorry for the late notice on port number change. We have been very busy!
Come and see us soon!
-----------------------------------------------
Mud : Devil's Lament
Code Base : [Rom] [DLM v2]
Telnet : dlmud.com 3778 [24.237.7.229]
WWW : http://www.dlmud.com/
Description :
Some of the Features on Devil's Lament:
* 202 mortal levels plus 999 hero levels.
* Full multiclassing through 9 classes.
* 16 races with race skills.
* 350+ skill/spells plus skill levels balanced.
* Toggleable automap descriptions.
* 140+ well balanced areas (huge world, 13000+ rooms).
* Automated global quests, wars, and freeze tag features.
* Support for MXP, MSP, MCCP, mudFTP, and Pueblo.
* Speedwalking.
* 550+ Commands to use.
* Automated quests that save through logins with full 'leveling' quest equipment.
* 11 combat stances, normal and advanced.
* Awsome clan code with clan skills, clan wars, ranks, bank accounts, rosters, ect.
* Global spellups, ChAoS mode, Doublexp, and a MUD economy.
* Marriage and extended player home systems.
* A maze area generated each boot with a bonus upon completion.
* A multi-object automated auction code that supports quest items.
* Chat channels: join a private chat on any of the 999 chat channels.
* We have bankers, a post office, blacksmiths, trivia shop, and bounty hunters.
* MUD Games: high dice, slot machines, chess.
* Game Stats: top 50 of various player stats and top 50 mobkills and mobdeaths.
* Explored rooms: keeps track of how many rooms you've explored on the mud.
* very friendly player base and immortals.. you won't find endless arguing.
We hope you stop by at least to take a look!
[<a href='http://www.dlmud.com/online.html'>Click to see Who's Online</a>]
-----------------------------------------------
Mud : Devil's Rift
Code Base : [GodWars] Dystopia 1.4
Telnet : devilsrift.dune.net 3000 [63.117.93.3]
WWW : http://devilsrift.dune.net
Description :
We are updating! We've recently upgraded to dystopia 1.4
***WE NEED BUILDERS! EXP. WITH DYSTOPIA A MUST***
No stock areas here!
Not your average godwars mud, Devil's Rift will feature all new
and unique classes, as well as original areas and new dangers for
adventurers. This mud is for those who are tired of the usual
hack and slash decapping atmosphere of other godwars muds, but
don't be fooled! Devil's Rift is not for the faint of heart,
though we are considered newbie friendly.
RP will be rewarded in DR, also periodic imm quests, arena
battles, and more fun features on the way!
Due to the code upgrade, we're currently building our world from
the ground up.
Players are welcome, but be aware our imms swamped with work right
now and we're moving as fast as we can, mostly imping new classes
for play.
-----------------------------------------------
Mud : Devil's Silence
Code Base : [Rot] ROT 1.4 modified
Telnet : dsmud.com 5000 [216.194.99.6]
WWW : http://dsmud.com/
Description :
Long ago, the Seven, a band of powerful wizards faced
off against the Devil, dominator of man. The Seven fought
valiantly, slaying the Devil and, in the process, losing
five of their members. Only Alecca remains to rule in this
land left by the Devil's Silence.
We are a pk mud with the following:
* 40+ races to choose from, 35 classes, in three tiers
* Newbies start with a complete set of stat eq
* Many unique areas
* Quests run by immortals daily
* Player arena in which to hone your pkill skills
Sometimes, in order to make friends....you have to kill them.
This is not a newbie playerkill mud, but one that has been
voted in the top 10 on www.mudjournal.com and on
www.topmudsites.com Come check it out, it's a true experience.
-----------------------------------------------
Mud : Diablo MUD
Code Base : [Rom] All stock areas removed. Lots of mods.
Telnet : diablo.mudshell.com 6666 [63.97.188.64]
WWW : None
Description :
This mud is based on the popular Diablo PC Games series.
The town you begin in is Tristram. You enter the dungeon
from many different entrances in the town. As you explore
the dungeon, you earn experience which you use to buy
skills/spells. You receive randomized equipment, depending
on how deep you are in the dungeon. The equipment uses the
same naming system as you would see in diablo. You can also
encrust equipment with gems to customize equipment to you
liking. Diablo MUD is an experience like no other!
*Randomized equipment *Rare Powerfull Equipment
*Multiclass system *Randomized Dungeons, Mobs, & Bosses.
*Hundreds mob names and dozens of prefix & suffixes
*Remort System *Hundreds of Damage Messages
*3 Towns Covering Act 1-3. More coming. *300+ Dungeons
Diablo Mud always strive to improve and therefore ever
changing. Ideas are encouranged and rewarded when
implemented. Come join the fun but beware of the denizens
of Diablo! *WARNING* Adult Oriented!!!
-----------------------------------------------
Mud : DiamondGate
Code Base : Envy
Telnet : mud.diamondgate.com 4000 [206.71.77.71]
WWW : http://www.diamondgate.com/
Description :
DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:
- Multiclass - players can level in all 5 classes)
- ANSI color support - players can use color themselves too,
in titles, communications, etc.
- clans
- private rooms for players
- OLC (online construction)
- a bookstore (with real books that you can read)
- many new and original areas
- rich set of social commands
- warm and friendly staff :)
- unique bard class
- portals, teleportals, etc
- CHAOS mode
After two years of development and testing, DG is now
OFFICIALLY open for play. We welcome all to come and join
us.
-----------------------------------------------
Mud : DiamondMud
Code Base : [Circlemud] circle 3.0
Telnet : diamond.st.hhs.nl 4000 [145.52.123.2]
WWW : http://diamond.st.hhs.nl/DiamondMud/
Description :
DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.
The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.
If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.
-----------------------------------------------
Mud : Different Dimension
Code Base : [Smaug]
Telnet : differentdimension.ath.cx 4000 [80.254.187.45]
WWW : None
Description :
Different Dimension is a SMAUG 1.4a mud server.
The administration team has a wealth of MUD experience and
is currently importing appropriate areas and artifacts from
their previous UK based mud game 'empyrion'.
The game has a strong fantasy theme and role playing is strongly
encouraged.
The game is open to players and the standard SMAUG zones
are available. Additional zones are scheduled for opening
as soon as testing is complete.
-----------------------------------------------
Mud : DigiMUSH
Code Base : [MUSH]
Telnet : digimush.shacknet.nu 2004 [216.36.140.137]
WWW : None
Description :
The day started out normally for 16 children. Without warning,
a light appears, and a small device appears in their hands.
Now, they have found themselves trapped in a world unlike their own.
A world populated by Digimon, Digital Monsters. Their only
hope is that one day, they will return home.
DigiMUSH starts off differently than Digimon has, as we have 8 dark
digidestined as well as the original 8, and Kari appeared in the Digital
World from the beginning, rather than mid-way through the season.
We have a wide variaty of Feature Characters (FCs) to apply for, and
welcome Original Character (OC) ideas. Why not drop by and take a
look.
-----------------------------------------------
Mud : Digital Convergence MUX
Code Base : [MUX] TinyMUX 2.0
Telnet : seiryuu.org 9000 [216.37.80.167]
WWW : http://www.seiryuu.org/~digimon/
Description :
Digital Convergence is based on the original Japanese
anime of Digimon Adventure, Digimon Adventure 02 and
Digimon Tamers. The MUX combines the two continuities
of Digimon Adventure and Tamers by bringing in the
Tamers/Chosen Children of both series into an alternate
Tokyo reality.
Knowledge of the Japanese series is preferred, although
it's theoretically possible to play certain characters
with just a knowledge of the US series (and enough
research).
-----------------------------------------------
Mud : Digital Horizons
Code Base : [LP] 2.4.5 LP (Heavily Modified)
Telnet : dhmud.com 3000 [63.193.241.4]
WWW : http://www.dhmud.com/
Description :
Digital Horizons is a fantasy themed mud dedicated to a friendly player
environment with help administrators. We offer many options to the
prospective player such as class and technical guilds (players can join
one of each type), spells, ansi color, ascii art, built-in alias system
(i.e. macros) for long commands, a party system for adventuring with
others and sharing experience, player-killing by instant registration,
and much more! We hope you'll stop by and give Digital Horizons a try. =)
-----------------------------------------------
Mud : Digitalnoise.Net MUSH
Code Base : [MUSH] Pennmush
Telnet : www.digitalnoise.net 4201 [24.24.197.16]
WWW : http://www.digitalnoise.net/
Description :
Digitalnoise.Net MUSH (Pennmush)---
Laid back, do what you want, world designed to let people
see what they can do. I have tried to cut down on the
amount of restrictions and maximized playability.
This MUSH was mainly created to build a creative fantasy
world and play with code.
Built 10/09/2000 -- Just Starting.
-----------------------------------------------
Mud : Dimensions MUD
Code Base : [Rom] Highly modified ROM-Based SOM code
Telnet : dimensions.org 9000 [206.245.158.60]
WWW : http://www.dimensions.org
Description :
Dimensions MUD has finally opened after three years in development.
As a result of this long development period, Dimensions has developed an
excellent codebase and world, complete with over 100 original areas.
Some features:
* Extensive and original skills and spells (hundreds)
* Ranged Attacks
* Remort system with a multitude of races/classes available
* All original world
* Full clan system with many options available to members
* Optional PK with little restrictions on PKers
* RP environment. While not required, RP is encouraged
and Dimensions was designed with RP in mind.
* Many small features designed to make Dimensions
'look & feel' more attractive, and to further balance
the world and add to the playing experience @ Dimensions.
If these features interest you, join us at Dimensions MUD,
dimensions.org port 9000. We are most newbie-friendly and are confident we
will provide you with an excellent playing experience.
-----------------------------------------------
Mud : Dinotopia MUCK
Code Base : [MUCK]
Telnet : galaxyport.hn.org 8888
WWW : http://thinkbig.at/dinotopiamuck/
Description :
Based off the book 'Dinotopia' by James Gurney.
Players may play either human, dinosaur, or any
prehistoric creature as long as it actually existed.
Open to TP ideas, roleplay is strongly encouraged as
well as extending knowlege on prehistoric life. We allow
any sort of culture of humans, since all humans on the
island of Dinotopia are decended from castaways and any
sort of dinosaur is allowed.
Dinosaurs and other animals are as intelligent as humans
and they live in a symbionic relationship with each other.
Fighting is strongly discouraged among the inhabitants of
the island, except for in the Rainy Basin, where carnosaurs
rule and trespassers are destroyed. The humans and civilized
dinosaurs have established a culture all their own with vast
cities and a form of government all their own. There will be many
places open for exploration: A great desert, an island,
the jungles, cities, the northern plains and more!
-----------------------------------------------
Mud : Diogen
Code Base : [Smaug] Smaug derivitive codebase w/ unique areas
Telnet : Diogen.Wolfpaw.net 1111 [216.18.90.4]
WWW : http://diogen.wolfpaw.net/
Description :
Diogen is a world rebuilding itself after being drug
into war over 260 years ago... This war left many of the
kingdoms of the time in ruins, with the few surviving
kingdoms barely able to support themselves. We offer 1000
player levels with an option for unlimited levels if our
players gain the need for it. We also have a remort system
in place where you can choose to remort into a new class
from our pool of 7 base classes, then remort once more to
create a 'combined' class making it a total 41 classes
available to players. Another remort option is to remort
into a 'vampire' subrace with new abilities. With our
friendly Kings and Queens around to help, combined with the
roleplay atmosphere and an ever-growing list of automated
quests implimented; Diogen is most assuredly a unique and
fun place to stay.
-----------------------------------------------
Mud : Dirt (A Dry Mud)
Code Base : [Rom]
Telnet : www.talsin.com 9000 [64.213.51.13]
WWW : None
Description :
We are a new Mud with one main concept... Mudding should be fun for everyone
We are constantly changing and updating areas. Coders/Builders/Imms are welcome,
as long as you want to code enjoyable areas and want to have a good time.
So give us a try, give us some comments, but most importantly, have fun.
-----------------------------------------------
Mud : DiscordiaMUSH
Code Base : TinyMUSH
Telnet : discordia.nevermind.com 4201 [205.246.41.70]
WWW : http://discordia.nevermind.com/discordia/
Description :
Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris. In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
fringe..'
DiscordiaMUSH is a relaxed social place to be.
-----------------------------------------------
Mud : Discworld
Code Base : [LP] Discworld LP
Telnet : discworld.imaginary.com 23 [216.254.34.56]
WWW : http://discworld.imaginary.com:5678/
Description :
Discworld is a flat world ten thousand miles across that
rests on the backs of four elephants who stand on the shell
of Great A'Tuin, the sky turtle, as he, or, as it might be,
she, swims through space. From Ankh-Morpork, jewel (okay, so
it's a carbuncle) of cities, venture hubwards across the
brassica'ed Sto Plains to the Ramtops, cross the Circle Sea
to the dark and mysterious continent of Klatch.
Discworld combines the humour and richness of Terry's books
with a high-quality mud that appeals to both fans and those
who have never read his work. As a very kind reviewer said:
'With fish, wombles, intelligent shades of blue, straw
dummies, shiny plaques, mended drums, Shifty Jim,
Ankh-Morpork pence all on a very chilly spindlewinter's
afternoon, Discworld had me laughing at every second turn,
and left me wanting to read more.
'The feeling I got from the mud was one of fun, quirkiness,
and constant surprises. I spent a whole lot more time on
there than I expected, but it was time well spent!'
-----------------------------------------------
Mud : Divided Sky
Code Base : [LP] Skylib 1.5
Telnet : divided-sky.com 7300 [63.78.117.185]
WWW : http://www.divided-sky.com
Description :
Divided Sky, your connection to the world of Delsance. A world twisted by
a magical war, and only now really coming to life again. A dangerous
world of discovery...
Divided Sky is currently looking for world-shapers to give the world a new
form.
We are looking for creators both experienced and new.
-----------------------------------------------
Mud : Divine Blood
Code Base : [Rom] Rom24b6[Modified]
Telnet : shell.tetradine.com 4000 [12.99.156.36]
WWW : http://www.angelfire.com/tn/DivineBlood/
Description :
Divine Blood is set in a medieval fantasy atmosphere. We offer 4
base classes, 4 remort classes, and 8 races. Players are allowed to customize
each character to be unique from any other player. PlayerKilling is optional
with a well balanced and sophisticated PK system. Players may join or create new
clans, while having the option of purchasing clan enhancements such as more
rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and
remort system is functional. Immortal run quests and a Autoquests are also
available, along with equipment bought with quest points. The
Autoquest code has been specially modified for a PK/NON-PK mud environment.
We have something for everyone. Anyone can easily learn to play Divine Blood
whether you are a newbie to muds or a veteran of another code base.
The only requirement is for players to follow the rules, use common sense,
RP a little, and, most importantly, enjoy the game.
Recent modifications to Divine Blood:
* special non-pk/pk equipment
* modified autoquest code for more balance
* sophisticated pk system
* modified clan system
* room/obj progs
* randomized stats on equipment per reset
-----------------------------------------------
Mud : Divine Right
Code Base : [Custom] 0.01
Telnet : divineright.org 4000 [216.99.216.98]
WWW : http://www.divineright.org/
Description :
Divine Right is a custom codebase written in Java 1.3. The
code has been under development for more than a year and we
are hoping to be playable soon. The playable game will
resemble Smaug in format and playing style, but gameplay
will be far more flexible and involved.
-----------------------------------------------
Mud : Dizzymud
Code Base : [Rom] Rom 2.4 Base 5 years of modifications
Telnet : stargazer.inetsolve.com 4000 [205.160.45.22]
WWW : http://dizzymud.inetsolve.com/
Description :
Welcome to the realms of DizzyMud
Our mud is oriented around our players. We are here to
IMP ideas that are interesting and feasible. We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please. The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them. We are changing all the time,
so the best way to describe the mud is to have you examine
it in person. However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]
-----------------------------------------------
Mud : Dnal
Code Base : [Circlemud] Being Modified
Telnet : games.spunge.org 3625 [66.26.228.73]
WWW : http://www.spunge.org/~demortes/
Description :
This mud is being worked on heavily. Builders and all staff
are welcome. Email Demortes@msn.com, or just connect and
leave a message on the board in the loading room about you.
Don't forget to include:
Past expierences (optional)
Email address
Best time you can and will be on
AIM Yahoo! or MSN names/addresses.
We will get hold of you if we are interested in anything
from you.
Demortes
If you wish for a list of available positions, you may be
able to find it on the board when you log in, and if you
are later interested in getting a job on this NEW mud, you
can email me. I do not have a site up, cause I am waiting
for the story to come in first, so that way its a themed
site.
-----------------------------------------------
Mud : DND-Legacy
Code Base : [LP] Mudlib: DnD/Nightmare Classic
Telnet : dnd-legacy.kicks-ass.net 5000 [67.40.73.173]
WWW : None
Description :
It's back ladies and gents. The prevoius Admin
unfortunately has passed away. This is 1998 version of
DND, fully restored and player-wiped. It was put up just
recently (May 13th), 2002. All new players are welcome,
and hopefully some old ones will come back too. Has all
the original areas, minus only 2 or 3. Some new areas
will be added to replace what's missing, and MASSIVE
BALANCE CHANGES will be ongoing to make the mud even more
fun than it has been for the last 10 years. The balance
changes will encourage partying, fix obvoius weaknesses
with specific classes, and newbie land was made easier.
Come take a look! And welcome back!
Kinslayer/Evil
Admins
-----------------------------------------------
Mud : Dominia MUD
Code Base : Circle 3.0 Beta Patch Level 11
Telnet : mud.labyrinth.net.au 3333 [203.9.148.7]
WWW : http://www.labyrinth.net.au/~cjp/
Description :
Dominia Mud is based on the popular card game 'Magic: The Gathering' by
Wizards of the Coast. Your adventure begins in the fabled City of Brass,
where members of all races and classes mingle without restriction. As a
beginning character, you are given the choice of playing one of twelve
classes, and one of eight races, all of which have their own advantages
and disadvantages.
Chaos Mages are masters of destructive and combat magic, Saboteurs can
build bombs capable of destroying entire rooms, Necromancers swell their
armies of followers with the bodies of their enemies, Hunters shoot their
prey from many rooms away with deady accuracy, and the remaining eight
classes have similarly clearly defined areas of expertise.
Above level 11 players may multiclass freely, at a cost in 'credits' much
greater than the single credit required to level in the primary class.
Our community of players consists of a mix of magic addicts from around
the world and non-magic players who found themselves strangely unable to
stop playing.
-----------------------------------------------
Mud : Dominion
Code Base : [Merc] modified, with Emlen/Godwars/Diablo ideas
Telnet : 67.40.158.193 5055
WWW : http://www.vicnet.net.au/~dominion
Description :
A world of harmony, creatures of all backgrounds living
together. Noble Kings living under one ruler, a dignified
superior, thoughtful, kind, and smart.
The bringer of death cripples the realm. The ruler dies.
Chaos! Power! Destruction!
Noble Kings turned into savages. Vying for power over the
realms. What once were soldiers of the king now are self-
serving clans that do the dirty work. Vampires masquerade
in the streets, and werewolves howl in the nearby forest,
the once harmoneous realm has turned into DOMINION.
Six classes: highlander, vampire, werewolf,
mage, alchemist and ninja
If you've played Diablo, a Godwars mud, an Emlen mud or
even a Merc mud, you'll love this mud. With over 50 powers
for each class, there are features on this mud which keep
the player interested.
Chewy the Furriest of them All!!!
-----------------------------------------------
Mud : DominionsMOO
Code Base : lambdaMOO
Telnet : confabulation.com 2000 [24.124.31.1]
WWW : http://confabulation.com/~sam/dominions.html
Description :
Dominions MOO has been a behind the scenes innovator since 1997!
Many moos have ported ideas created exclusively by Dominions. The
MOO has a fully functional currency system, text to speech and ascii
options, and is friendly to the newbie and experienced mooer alike.
Dominions puts the MOO back in comMOOnity!
Join a great MOO, Dominions!
-----------------------------------------------
Mud : Doom 2
Code Base : [Circlemud] This is Doom Mud, redone and under new control.
Telnet : doommud.gryphonmud.com 7000 [198.94.138.234]
WWW : None
Description :
Doom Mud is a mud which has been through a lot in it's time and is now
under new Management. Many of the old names remain and anyone who has lost
track of the Mud, we encourage to come back as well as new players. We'll
be more than happy to make you feel at home and help provide in your
addiction. This is by far one of the superior Muds on the market... Welcome..
-----------------------------------------------
Mud : Down Under
Code Base : [MUSH]
Telnet : du.flaminggeeks.com 4242 [205.252.89.147]
WWW : http://www.flaminggeeks.com/du/
Description :
We're a roleplay-oriented game for the world of Anne
McCaffrey's Pern. Our emphasis is on individual and
group roleplay, not staff-organized Hatchings and
tinyplots. We require a brief application be filled
out before player creation. The application can be
found on our webpage and in our newsfiles.
Our timeframe is late in an alternate history 9th
Interval. Our open areas are Southern Hold and
Southern Weyr -- the sole Hold and Weyr yet
established in the Southern Continent.
Please visit our webpage or log onto the game for
more detailed information.
-----------------------------------------------
Mud : Dragon Ball Arena
Code Base : [Rom] Highly Modified DBA v1.0
Telnet : Slayn.net 1235 [206.124.140.114]
WWW : None
Description :
Dragon Ball Arena was created to give more mature fans of the
anime a place to role play thier favorite race from the show.
All races are well balanced to help keep the numbers of each
race close together instead of having a mud ruled by saiyans.
We offer a unique battle system, charging if ki attacks, and
fusion at this time with much more planned in the coming months
and hopefuly years.
-----------------------------------------------
Mud : Dragon Ball Evolution
Code Base : [Circlemud]
Telnet : ozma.kyndig.com 1874 [216.40.217.211]
WWW : None
Description :
Once again I open a mud. This time I have a good
good coder who coded in new transformations for
most of the races.
He also coded in tags for every transformation and
he has added so many new things i cant list them all.
Now as for the zones Planet Vegeta, Subzero, Namek,
Roshi's Island(with a huge ocean).
I added new roads to Earth and lots
of new zones to Earth.
Almost everything in the mud was revamped. All
new shops and items to choose from. I can't
mention everything on my mud in this description
so come check my mud out and see what it has to
offer.
Ozma and Jugogou
-----------------------------------------------
Mud : Dragon Ball Infinite
Code Base : [Circlemud] DBI Beta version 1.0
Telnet : fearcypress.xidus.net 4897 [64.124.185.72]
WWW : http://fearcypress.xidus.net/dragonball.htm
Description :
Dragonball Infinite is a completely unique DBX
codebase that is always being heavily worked on to make
better. The code has come a long way from where it was,
the stock DBX. We enforce RP, and we are open for RP
characters, but you have to have permission for the RP
names. Many skills, spells, and transformations have
already been coded in, and many more are to come. The MUD
is based on Roleplay and just plain out having fun. That's
what MUDs are for. So join us in making the best
Dragonball Z MUD ever, and have fun doing it! :)
-----------------------------------------------
Mud : Dragon Realm
Code Base : [LP] nightmare 3.1
Telnet : orpg.dragonrealm.nu 5050 [206.245.140.121]
WWW : http://www.dragonrealm.nu
Description :
Dragon Realm Online Role-Playing Game is a fantasy
role-playing game based in the world of the Dragon
Realm. The game offers:
* Fully customizable character attributes
* Detailed background and story line
* Vast areas to explore and conquer
* 7+ races with unique skills & powers
* Unique starting locations depending on
race and alignment of character
* Detailed professions and social guilds
to join, complete with spells & skills
* Detailed pantheon of deities to follow
* Role-Playing rewarded
Come try something Nu... Dragon Realm !
-----------------------------------------------
Mud : Dragon Run
Code Base : [Rot] [MODIFIED]
Telnet : dragonrun.iflipout.com 9000 [209.181.151.5]
WWW : None
Description :
Your sitting in a tavren in a town you havent been to
before trying not to be noticed when you realize everyone
is whispering 'The Dragons are back.' and 'We got to stop
them!'. You realize your in the admist of an angry and
confused mob. Your shocked to hear what they want to do to
these wonderus creatures you have come to love since they
have tought you so much through your life.
Live the rest of the story at: Dragon Run
-----------------------------------------------
Mud : Dragon Swords
Code Base : [Merc] heavily modified
Telnet : dragonswords.net 1234 [209.223.14.8]
WWW : http://www.dragonswords.net
Description :
Dragon Swords features:
<*> Copyover (warm boot)
<*> Lotto System
<*> Crash Protection code does the following at crash point
- saves and restores your character
- saves all corpses, and reloads them when mud boots back up
- attempts an automated copyover
<*> GGC channels (In-game IRC channels)
<*> PK Tourney (nice!)
<*> Extreme XP (double xp for every kill within a countdown)
<*> Tons of unique area and skills
<*> Automated Auction w/ Equipment Stats
<*> Customized Clan Rooms (clan healer, container, baker, etc.)
<*> Battle Tournaments & Wager on player battles!
<*> Weddings & Other Celebrations
<*> Personal Lockers & Unique MobProgs
<*> A Special Earned 'HERO' Level
<*> Bonus Points (rename items, make your own clan, etc.)
<*> Special Holiday Events & Trivia Games
<*> Tireless Immortal Staff & Fantastic Coders
<*> And so, so, much more...
-----------------------------------------------
Mud : Dragon Warriors
Code Base : [Smaug] modified
Telnet : dwmud.homeip.net 4000 [65.94.226.193]
WWW : None
Description :
Hi everybody,
Im trying to make a new type of mud,
a mud where its the community who
builds it and makes it how they
want to be.
We are currently hiring:
Builders (the 10 first players to come will be imm.)
Coders (same)
THEME : Medieval - Chivalry
-----------------------------------------------
Mud : Dragon's Den
Code Base : [Custom] LPMud (MudOS)/Dragon mudlib
Telnet : dden.discordia.org 2222 [66.92.231.194]
WWW : http://dden.discordia.org
Description :
The Dragon's Den is one of the world's oldest continuously
operating muds. Built from scratch since 1991, it features
completely original areas, unique quests, and our own
Dragon mudlib. The Den combines an excellent fighting
experience that makes use of diverse magic with a casual,
friendly atmosphere.
A structured nobility system lets players build their own
castles and wage war against each other, allowing for
intrigue and scheming.
Our entertaining and challenging quests are richly detailed
and require a combination of swordsmanship and careful
thought. New players have many quests designed just for
their lower level status.
Several guilds are available that grant additional power to
your character. You'll even find the Gods that run the Den
are often on the game and interact with the mortals
regularly.
All of this combined is what makes this a MUD to come back
to time and time again. Countless hours of entertainment and
enjoyment await you on...
Dragon's Den!
-----------------------------------------------
Mud : Dragon's Era
Code Base : [Custom] v0.95
Telnet : dragonsera.idlegames.net 4367 [66.20.215.196]
WWW : http://www.dragonsera.com/
Description :
Dragon's Era is a purely text-based medieval fantasy realm (a
custom-built from scratch, 100% original MUD made in Visual Basic). It
involves fantasy and roleplay, items and monsters, rooms and events, and
spells and techniques. The addition of wild and tamed dragons and techniques
in brotherhood with magic make Dragon's Era a very unique place to
adventure! Ten races, Seven professions, spell forks in training, and
diversity in training garuntee diversity among players. Best of all, it's
FREE!
Please note that Dragon's Era is a custom MUD which requires that you
install and use the official Dragon's Era client! If you try to connect
through telnet or another application you will not be able to play. The
Dragon's Era Client is trusted software and does not collect information or
display advertisements! You can find the Dragon's Era Client at:
http://www.dragonsera.com/
-----------------------------------------------
Mud : Dragon's Fang
Code Base : [Circlemud] Heavily modified Circle 3.0
Telnet : dragonsfang.org 4000 [195.38.6.7]
WWW : http://www.dragonsfang.org/
Description :
Dragon's Fang is a Roleplaying MUD based on Robert Jordan's
'Wheel of Time' series, although you don't need to read
the books prior to playing. We have a very nice playerbase,
sometimes hitting 55-60 players in rush hours, which is
very friendly, thus creating a warm, homie atmosphere in
Dragon's Fang. In general, Dragon's Fang prides itself the
most with the high quality Roleplaying of its playerbase.
We have exceptionally good Roleplayers, and we promote
realistic, intelligent and interesting Roleplaying. We give
a lot of freedom of Roleplay, and we have various systems
to support the Roleplaying, including a newly coded guild
system with many cool features. If you're into Roleplaying,
you should -definitely- check us out :) And hey, if you
never Roleplayed in your life, come on in, we'll show you
how much fun it can be :) We also have quite a big world,
all original, which was done by very good Builders and is
constantly worked on. Our code is quite advanced either,
although it's not too complicated to use.
Come on in, check us out and give us a try, you won't
regret it :)
-----------------------------------------------
Mud : Dragon's Gate
Code Base : [Custom]
Telnet : dgate.mythicgames.net 34283 [204.176.33.70]
WWW : http://www.dragons-gate.com/
Description :
Your torch flickers desperately a final time before it burns out, leaving
you suddenly very cold and very alone in the vast darkness. A strange
overwhelming stench of death and decay is all around you, and within the
shadows you feel the eyes of something watching. Insidious laughter fills the
air, a horrible mocking laughter that sends shivers up your spine and leaves
your legs frozen in abject terror. The air pressure in the room drops
alarmingly as the massive creature in the shadows begins to fill its lungs.
Your brain cries out for you to run but your legs refuse to respond. Suddenly
a brilliant light flares before you, revealing the form of a massive dragon
practically filling the space; it is the last you see before the flames
roaring from the creatures mouth engulf you, and then there is only
darkness...
This is just a small part of the world of Dragon's Gate, though it may
look like someplace you've been before, Dragon's Gate is unique unto itself
and holds many surprises for you. Dragons Gate is a massive text based world
of adventure role-playing where the action is nonstop 24 hours a day.
-----------------------------------------------
Mud : Dragonball Ascendants
Code Base : [Circlemud] Dbx Modified [Dba1.0-CIRCLE]
Telnet : mud.iflipout.com 1970 [63.228.199.1]
WWW : None
Description :
Dragonball Ascendants is a Roleplaying encouraged mud.
We are coding our own segnificant changes and offer
a wide variety of skills and races. We also have Clans,
Housing and are currently working on a forge where you
can build your own eq! Please visit us, this is aimed at
the more mature Dbz fans.
-----------------------------------------------
Mud : Dragonball Chronicles
Code Base : [Smaug] Heavily Modified.
Telnet : dbc.wolfpaw.net 3500 [216.18.90.30]
WWW : None
Description :
Thank you for reading this! I am currently making a Dragonball mud, and we
are doing great. We will have great choices of races, many skills, and
transformations. We are currently hiring builders, and coders especially. You
are expected to role-play a little..(It isnt hard). But most of all, just
have fun! When the mud opens up, it will be the best ever. The imms are
friendly, hopefully the players are, and we have rules that we enforce, but
they arent bad.
-----------------------------------------------
Mud : Dragonball Forever
Code Base : [Circlemud] Highly Modified DBX
Telnet : chicago.funcity.org 4897 [65.42.172.172]
WWW : None
Description :
Dragonball Forever is a mud that has been in development for many years,
based loosely on DBX and DBI codebases, the world is completely original,
and the imm staff is ALWAYS hard at work on new areas. We average 16
players at any given time, and there is always someone to provide
assistance, Roleplaying isnt required, but we do have imms whose sole job is
to provide the mortals with a fun roleplay atmosphere if they should so
desire.
-----------------------------------------------
Mud : DragonBall Saga
Code Base : [Smaug] 1.4a (heavily modified)
Telnet : tangent.dune.net 7654 [208.139.203.148]
WWW : http://www.theDBSaga.cjb.net/
Description :
The DragonBall Saga MUD has been around since April and we've been working
to make this the best DBZ MUD out there!
Some of our current features are that here we don't have a power level
limit. You can keep training and gaining PL until your heart's content!
We have many skills (and many more to come!) for you to train in, and each
race has their own set of skills. You can play either a Saiyan, Human,
half-breed (half-Saiyan, half-human), Namek or an Icer.
We are currently gearing up for a massive change for our MUD. It's so
massive, we don^Òt even know how massive it's going to be! This change will
set our MUD apart from all the other DBZ MUDs out there.
-----------------------------------------------
Mud : DragonBall Series
Code Base : [SWR] Highly Modified, Alot of Original Code
Telnet : mud.iflipout.com 5555 [63.225.58.181]
WWW : None
Description :
DragonBall Series has returned. Back with the old Areas while the systems
in the mud are being recoded and retooled. With all new areas being put it
also. If you feel like checking out the old code and areas feel free to stop by.
~Veshtor
-----------------------------------------------
Mud : Dragonball X: Journey to Power
Code Base : [Circlemud]
Telnet : percy.xidus.net 5969 [64.124.185.72]
WWW : None
Description :
Welcome to Dragonball X: Journey to Power.
This mud is being coded and built by dedicated and capable
immortals who know how to be immortals and do not refuse
players for who they are and who help mortals with the mud.
The immortals have built and coded elsewhere so they know
what they are doing, so we will not make bugs and errors
that the players will suffer for. We offer alot of unique
changes from other Dbx code bass muds that make sense. We
also keep the help files updated for newbies so they have
less reason to have to ask anyone anything unless that need
a further explaination.
We care for our players, not only help them play, but we
also make sure their characters are protected from those who
think hacking a mud is fun. I myself, will be coding in
alot more skills, i have plenty already coded that just
need to be added in for the players. We have enough areas for
players to play, so we hope to see you there very soon.
-Shinshi(Owner)
-----------------------------------------------
Mud : Dragonball Z Ultimate
Code Base : [Circlemud]
Telnet : dbzultimate.iflipout.com 5656 [63.228.198.25]
WWW : None
Description :
This is a Dragonball Z related Circlemud. We are in the process of
modifying the code. We have a very newbie-friendly staff of immortals and
we are all working hard to make this a great DBZ MUD. If you have any
suggestions, email at entreri_2005@yahoo.com. We are not hiring any
builders or coders, so do not ask.
Entreri
-----------------------------------------------
Mud : Dragonball Z World
Code Base : [Smaug] DBZM 3.1 - modified SMAUG 1.4
Telnet : dbzw.uforce-hq.net 4000 [63.219.178.164]
WWW : http://www.u-force.net/dbzw/
Description :
Dragonball Z World is a new MUD that we are currently
still developing. It will be based on the Dragonball Z
series. It will offer various planets on which the
different races will grow up upon. Once you are stronger
you will be able to choose an alignment (either good or
bad) and you will be able to join guilds. Once you are
a member of a guild, you can learn special attacks and
skills. And from there you can join clans, either the two
major clans: good or evil or you can be invited to join
independant mercenary forces.
It will also feature the afterlife in the next dimension
as well as dragonballs to make wishes (used to return
people from the afterlife)
-----------------------------------------------
Mud : Dragonball Z: Eternal Fight
Code Base : [Circlemud] DBEF
Telnet : eternalfight.kyndig.com 2000 [64.49.223.8]
WWW : None
Description :
We have been through some changes here. Through some up's and down's and
now have finally began our tread uphill. Fully funded this codebase no
longer resembles its predecessor DBX(Kastion's code) and will strive to
surpass all others. Some of the changes in the past few days include:
A Completely Redone Gravity System
A New Holographic Training System
New transformations and powerups.
And the future will entail...
A Completely new Fighting and Sparring System
A Fully Functional Space system.
Fully interactive mobiles which actually fight back.
We have got rid of all of our 'troublesome' immortals and are now hiring
builders and more coders to assist with the work. Do not log on and ask
for a job if you want one email me at my stated email above.
Jimih
-----------------------------------------------
Mud : Dragonball Z: Lost Time
Code Base : [Smaug] DBZLT v.04
Telnet : lt.viper-net.com 1202 [64.246.28.27]
WWW : http://lt.viper-net.com/
Description :
We are still a young mud, but growing at a rapid rate. We
just recently switched servers and no builders were brought
with us because they were really lazy.
We currently offer all the basic races: Saiyan, Halfbreed,
Human, Namek, Android, Bio-Android, Icer
We are adding skills slowly as they are not the most
important things, but we are open to ideas.
Recently installed a spaceship system, it is now fully
functional and players are able to buy and fly their own
ships.
We have a fully detailed transformation system, and a slow
but realistic powerlevel gaining system.
-----------------------------------------------
Mud : Dragonfire II
Code Base : [LP] Custom 2.4.5
Telnet : dragonfiremud.com 1999 [24.70.202.246]
WWW : http://www.dragonfiremud.com/
Description :
Dragonfire is an ancient LPmud that has evolved for many years. Recently
spun-off (hence the II), the mud is being worked on intensively, incorporating
new features and updating the code. Dragonfire is a unique experience in the
mud world, as it has not necessary followed the traditional paths of MUD
evolution. Many of our loyal player base have been around for seven or eight
YEARS, following the MUD through its trial and tribulations--new hosts, new
admin, hacker attacks, and so forth. Dragonfire has a strong focus on player-
killing, but PK is by each player's choice--the best of both worlds. The
'guilds' of Dragonfire are classes, skills, spells, and clans all wrapped
into one in a style that makes Dragonfire unique. Come by and check us out!
-----------------------------------------------
Mud : Dragonheart
Code Base : [LP] DH MUDLIB (100% unique lib for LPC)
Telnet : circular.org 8888 [206.245.158.23]
WWW : http://circular.org/
Description :
Dragonheart consists of eight realms all which border the
land of the great super continent, each realm consists of
different races, religions, philosophies and alliances.
water --- Icewolf nomads, hunters and mystics.
fire ---- Suntiger ronins, samurais and monks.
air ----- Hawkling scouts, sentrys and sorcerers.
earth --- Greyelf warders, rangers and druids.
life ---- Angel acoylytes, paladins and highpriests.
death --- Undead zombies, vampires and liches.
order --- Giant apprentices, enforcers and arcanes.
chaos --- Sprite tricksters, berserkers and seekers.
Each realm has its own King/Queen which can promote
its members into that realms nobility. We have a house
system that players run independantly of realms as well.
Come visit our 100% original world, fight our many
Dragons, solve the quests of old or conqure a kingdom.
-----------------------------------------------
Mud : DragonHeart MUSH
Code Base : [MUSH] PennMUSH
Telnet : redknight.crystalsands.net 4201 [63.203.148.109]
WWW : http://www.crystalsands.net/DragonHeart/
Description :
It has been several years since the death of Lancelot and the
disappearance of the Merlin. Since then, Camelot's stance on the
isle of Britian has weakened substantially. Her armies, even
with the leadership of the Round Table, have been unable to stop
a particlar tribe, lead by a man called Richard the Bloody, from
pushing South from Scotland. With each passing day, the tribe's
power and influence grows. It's been nearly six months since
Camelot sent an army to investigate an insertgance into their
lands. The army returned home with a quarter their numbers, and
what was left could barely be called an army. For six months,
the new border villages and towns have reported no movement along
Richard's lines.
It's been three days since the normally daily heralds have been
seen from the town of New Haven. In response, a small party was
dispatched from York. They too have not returned. Nearly half a
year has been spent in waiting for this moment - Richard the
Bloody is on the move again.The city of York stands in the direct
path between Camelot and Richard's army.
Will you help defend Camelot, or will you join the ranks of
perhaps the most ruthless barbarian of known history and help
overthrow King Arthur? Welcome to DragonHeart MUSH, a roleplay
game where you can play a character in the Dark Ages of Medvial
England. You help write the story. Will you be nobility,
peasantry, a guard, a soldier, a merchant, or a maiden in
distress? The choice is your's. Create your character, and
interact with people from around the world.
-----------------------------------------------
Mud : DragonLance MUSH
Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 2 #1
Telnet : dragonlance.godlike.com 6666 [216.218.255.245]
WWW : None
Description :
The original Dragonlance MUSH, running now for seven years. The timeline
is at a point some ten years after the War of the Lance, and following the
Blue Lady's War has diverged through roleplay from the novel timeline.
Characters are original, and any PC may become a 'feature' through play.
Currently Sanction, Solanthus, and Palanthas are open, with other areas opened for
TPs when needed. In Sanction, minotaurs, hobgoblins, and draconians
are open for play. Players must be approved, which gives us the ability to
maintain a high quality of roleplay.
Most recently the resurgent Dragonarmies, led by Zelos, have been pushed
back, but still threaten to overwhelm the Whitestone forces.
-----------------------------------------------
Mud : DragonMUCK
Code Base : MUCK
Telnet : dragon.muck.com 9999 [199.245.105.25]
WWW : http://dragon.muck.com/
Description :
Looking for a role playing environment that doesn't either
fall into Anime or Furry? DragonMUCK is a fantasy based
MUCK where role playing is main idea. Friendly staff,
newbie friendly, and highly skilled and friendly players.
Out of Character chatter kept to a minimum, most of the
players connected are completely willing to engage in
role playing with new characters.
Almost any species and class of character accepted,
as long as the application shows a strong understanding
of the character.
Tiny Plots always in progress, a great place to go if your
tired of the normal run of the mill MUCK.
The web site also offers information regarding MUCKing,
both on the coding side, as well as the role playing side.
-----------------------------------------------
Mud : DragonMud
Code Base : TinyMud
Telnet : dragonmud.org 4201 [206.170.114.15]
WWW : http://www.dragonmud.org/
Description :
DragonMud is the oldest TinyMud style MU* in existence,
(predating Islandia by a few months) and has been continuously online
since Thanksgiving of 1989. At the heart of DragonMud is an early
1800's walled city known as TinyLondon. Perpetually pre-industrial
and heavily sprinkled with magic, TinyLondon is a city of cobblestones,
carriages, gaslamps, stone bridges and ancient towers. The colorful
populace is made up of pirates, infiltrators, thieves, vampires,
wizards, questors, merchants, poets, gypsies, ambassadors from other
realms, Grand Dames and new immigrants. DragonMud is not a
hack-n-slash, rape-kill-n-plunder environment. A certain level of
manners and civility is expected of all citizens. The creation and
maintenance of DragonMud is focused on a commitment to user's
privacy and autonomy. Patience, tolerance, fairness, understanding,
wit, charm, style, curiosity and creativity are values most prized
by the citizens of DragonMud.
-----------------------------------------------
Mud : DragonMUD
Code Base : [Aber] Dyrt/Aber
Telnet : dragon.mudzone.com 7000 [195.166.28.7]
WWW : http://dragon.mudzone.com/
Description :
Founded 5 July 1991, Dragon has been online consistently for over 10
years, longer than any other AberMUD. In that time, Dragon has changed
servers numerous times, moved from Germany to the UK, and converted its
codebase from AberIV to Dyrt. The medieval-flavoured setting manages to
be unique without deviating greatly from its Aber roots. This home of the
DragonSofties remains non-PK aside from Arena matches and rare tournies.
The game welcomes new players with a handful of newbie zones and a unique
Bard Transport System. For experienced players, minimalist features in
the old Aber tradition make running to wizard a challenge. Casting magic
costs strength and clues require careful examination of the environment.
Quests vary from easy to obscure, from old standbys to Dragon exclusives.
Our wizlist holds the names of many mud-gods and expert runners from the
time when they were new mudders. Perhpas you can add your name as well?
-----------------------------------------------
Mud : Dragons Domain 4
Code Base : [Envy] Customised
Telnet : www.dragons-domain.org 8888 [65.113.112.18]
WWW : None
Description :
1 September 2002 Version 4 of the Domain has been released!
After a hiatus, as past players were starting to lose hope, a saviour was
found and the Domain has risen from the ashes. The immortals took this
opportunity to make some changes and officially release Version 4.
The Dragons Domain is a heavily customised, both in areas and source code,
Envy MUD. Over the past 8 years the Domain has evolved from a simple Envy
MUD to a unique and well-loved fantasy game. We have a number of builders
who only build for the Domain and two dedicated implementors currently
active.
Some of our unique features include: a deity system which allows players to
choose a patron deity; an interactive tournament system, including custom-
written bots; a pre-requisite skill system that encourages characters to
learn a wide range of skills; and a sub-class system once players achieve
level 30.
We welcome new and old players to try their hand at mastering the Domain!
-----------------------------------------------
Mud : Dragons Odyssey
Code Base : [Emlenmud] Highly Modified
Telnet : bb6.betterbox.net 5555 [209.83.132.78]
WWW : http://eot.student.utwente.nl/~wouter/do/
Description :
Dragons Odyssey was once a big p-based mud, it has been offline for almost
a year, and now its back, bigger and better.It is a pk based world where
good vs. evil , and in some cases neutral vs. all. Each alignment has there
own homelands and newbie areas. Come give it a try.
-----------------------------------------------
Mud : Dragons of Exile
Code Base : Smaug Base Mud
Telnet : dragon.tnweb.com 4000 [207.65.218.17]
WWW : http://dragon.tnweb.com/
Description :
Dragons of Exile places a heavy emphasis on the dragon
race. If you been searching for A mud the does the dragon
race correctly you found the right mud. Our mud is the first
mud to allow a true, realistic chance to actually play as the
dragon. Though be warned, although the dragon race is
much more powerful than any other they are much harder
to level. We also feature unique multi-classing with up to
three possible classes. Come stop by and check us out!
*Dragon Broods are now installed(dragon clans)
*Necromancer class is now added
*New spells added to a variety of classes
*Deities coming soon!
*New zones added as well
-----------------------------------------------
Mud : Dragons of the Mists
Code Base : [MUSH] TinyMUSH version 3.0
Telnet : mushhaven.net 8935 [208.184.147.85]
WWW : http://www.mysteriouswolf.com/mistsdragon/
Description :
The World of Darkon, a world where Dragons and Griffins
fight together to save the planet. Where magic spells and
potions fog the mind, or help heal it. Have you ever wanted
to ride a Dragon or a Griffin? Have you ever wanted to be a
mage that can pull powers from the earth, fire, and water
to do things that you can only dream of in the real world.
Here you can ride a Dragon or Griffin, be a mage or a healer,
you can join a guild, be a gypsy, or just be a resident at
one of the Eyrie's. What ever your desire, Dragons of the
Mists is your place to be. We are currently looking for
residents, guildsmen, and characters interested in being a
Dragon Rider! We are currently looking for mainly Male
Characters, but Females are welcome too! Come for the fun,
come for the excitement! Connect Today! Maybe we will be
on search for you to impress a Dragon or Griffin!
-----------------------------------------------
Mud : Dragons Of The Myst
Code Base : [Rot]
Telnet : 65.71.246.154 1234
WWW : None
Description :
Dotm is a newly based mud.. we are more looking forward
to hiring people for building that will do the work assigned
and not just someone who wants to be an immortal. We are not
accepting full time players due to code changes that require
pwipes, but we are looking for loyal people who will test on
the mud to make sure bugs and other things are gone by the
time we are ready to open. Also we hope to see some fresh
new faces around the mud so that we all know we are working
for you the people and not just us immortals. If you wish
to be a builder you must first play on Dotm for a little
while and contact Myself *Dailias* and we will setup a time
and date to have an online interview for the position you
are inquiring about.
Well hope to see you all there
Thank you
Dailias The Dragon Lord
-----------------------------------------------
Mud : Dragons of the Three Moons
Code Base : [Rom] Rom 2.4b4 heavily modified
Telnet : titan.kyndig.com 1234 [64.49.223.8]
WWW : http://dragons3moons.kyndig.com
Description :
Dragons creatures of legend. Rumors told to scare naughty
children. Have the returned to the world of Krynn? Whispers
speak of creatures flying through the night sky blocking
out the moons with the huge wings could it be?
A storm is gathering over Ansalon. Rumors of armies
gathering in the north spread across the land some make
preparations for war while others dismiss the warnings as
someones wild imagination. The Armys of Takhisis are
growing strong claiming lands one by one. How long until
they claim your homeland? Will you stand against them or
join them in their swath of destruction?
The ancient Solamnic Knights are disorganized and not in
the favor of the people. Since the days of the Cataclysm
the have been looked upon as frauds worried more about
their own necks and holdings above that of the common
people. Will you be the one to restore honor to the
dishonored? Shall you ride into battle outnumbered but
displaying a salute to your enemy?
Come to the world of Krynn and join the adventure. Will you
be a Conqueror or one of the brave few to struggle against
them? At Dragons of the Three Moons all shall be revealed.
(Dragons of the Three Moons is formally known as Shades of
Glory.)
-----------------------------------------------
Mud : Dragons' Star
Code Base : [Circlemud] Heavily Modified Circle 3.0
Telnet : dracon.net 4242 [65.216.158.116]
WWW : http://www.dracon.net/
Description :
Ever want to sail across the stars in your own spaceship? Take a shuttle
to a dangerous top secret mission? Dragons' Star, a space-themed Diku-
style MUD, allows you to do all this and more in a futuristic, cyberpunk
environment. Dragons' Star has an original background story and complex
race information--great for roleplayers! There is no charge for rent, and
food/drink are not needed. Our best features include:
* Player customizeable characters based on alien races.
* Realistic space travel, including shuttle transit system and multi-room,
maneuverable spaceships (own your own Millenium Falcon!).
* Over 400 skills and spells to choose from!
* Areas that come alive and react to players, area specific weather & more!
* Staff run and automatic Quests.
* Message Boards and Mail accessible from anywhere.
* Customizable IRC-like Chat system called Quick Chat.
New player to Dragons' Star? Ruby Dragon Outpost, the center for learning
and research, has special school simulations you can attend to find out much
more about the game. So, what's stopping you? Become part of the adventure
at Dragons' Star today! And may the Dragons guide your path...
-----------------------------------------------
Mud : Dragonspires
Code Base : [MUX] Version 2.2
Telnet : dragonspires.erisian.net 2345 [216.127.139.7]
WWW : None
Description :
The fact that the planet the fleeing group of humans finally sheltered on
was inhabited by dragons didn't much matter by that time. They needed a haven
and Temara was the only one within the range of their failing equipment. But
despite the presence of the ancient ones in the north, there proved to be no
interaction between them. Not until the symbiont storms began to descend.
Then human and dragon partnered to fight off the bane of both species'
existence.
Since those long-forgotten days, a complex society has sprung up. Evil and
good vie for control in a medieval world perched on the edge of rennaisance,
and the dragonmen have fallen into times of disregard. Things are stirring,
changing the planet, which inexorably sweeps toward another encounter with
the menace that threatens them all.
Here you may join one of the many guilds, enter the service of Duke or Count,
or make your bid to find a soulmate in the eyes of a new-hatched dragon. In
the world of Dragonspires.
-----------------------------------------------
Mud : DragonStone
Code Base : [EOS] EOSII Heavily Modified
Telnet : dragonstone.org 1234 [12.30.169.4]
WWW : http://www.dragonstone.org/
Description :
Throughout the towns of Prexion, Aden, and Einar, many
tales have been told of the legend of the DragonStone.
Most believe the stories are that of a fool's imagination.
Few, though, dare to venture beyond the towns to seek the
truth..... Are YOU one of these?
The Legend tells of a great Golden Dragon called Corin-Mur,
who holds the stone within its lair. It is said that the
stone holds the key to immortality.
Choose from 16 races and 14 classes. Multiclass if you
desire. Breathe life into whatever you create.
There are many great tasks and quests to complete in your
search for the DragonStone. You must seek the aid of
others; alone, you are sure to fail. Join one of the
clans, or seek help from the friends you will make.
-----------------------------------------------
Mud : DragonSword
Code Base : [LP] Lima 1.0b1 on MudOS v22.2a31
Telnet : mud.dragonsword.com 7000 [24.219.2.107]
WWW : http://www.dragonsword.com/
Description :
We are actively seeking builders and coders for this growing project.
DragonSword is a fantasy based RPG in current development. If you are
interested in working with a dynamic group of mature individuals on a new
mud project destined to succeed, email the administration at
osiris@dragonsword.com to discuss possibilities...
-----------------------------------------------
Mud : Dralakon
Code Base : [Rom] Lots of stuff added but stock area.. for now
Telnet : dralakon.dhs.org 2323 [198.77.197.104]
WWW : http://www.geocities.com/dralakon
Description :
We are just online and are stock area. As soon as we get some
builders in that will change.
The mud will be mostly Wizard and Warriors type theme
-----------------------------------------------
Mud : Drasan: Other Side of the Mirror
Code Base : [Rom] Anatolia Heavily modified
Telnet : drasan.org 4242 [206.245.158.241]
WWW : http://www.drasan.mudservices.com
Description :
Well met traveller. Drasan is a unique mixture of
Rom/Anatolia mud with a long history. It is a large mud,
with both the popular areas and many unique ones including
some which are very interactive, with a storyline to solve
and great rewards to the adventurer who completes them.
There are active cabals/clans, each one with their own
special perks. PKilling is restricted to the cabals only.
You may complete 12 tiers of 90 levels each, completing a
special rebirth quest written by an immortal after each
tier. Automated and immortal run quests are available ,
campaigns, and the occasional trivia time combine to make
your experience enjoyable. All quest and reward equipment
is retained by the adventuer over his rebirth, as well as
his privious skills /spells. Our friendly players are
there to help out, wither your a newbie or a seasoned
player. RP is encouraged and often rewarded but not a
must. Special random load items : artifacts are one of a
kind swords or armor and the 'Deck of Many Things' give
the player something unique and special to seek while
exploring. Visit us and I promice you won't be dissapointed
-----------------------------------------------
Mud : Dreamers
Code Base : TMI-2
Telnet : cal006031.student.utwente.nl 1998 [130.89.227.75]
WWW : None
Description :
Dreamers has been in the development stage for nearly
a year, and is now open for playing, though things are
still a bit rough around the edges. The theme is Fantasy,
with surrealism and creativity strongly encouraged. We
have no policies on role play, and would like people to
play the game in the manner that they enjoy the most. We
are interested in hiring coders, either experienced coders,
or inexperienced folks with a creative turn of mind and good
verbal skills.
Our race selection is a bit unusual in that new players can
choose to merge two races to obtain some characteristics of
each, and some limbs of each. It's a bit random, so unusual
physical characteristics are easily attained. With five
different races to choose from, there are 25 possible
combinations.
The classes will be entirely run by players, once they are
approved, and the people proposing a new class can select
the government, recruitment policy, primary and secondary
stats, name, and defining characteristics of that class.
-----------------------------------------------
Mud : Dreamless Realms
Code Base : [Rot] deriviation of rot/rom/circle/smaug
Telnet : dreamless.wolfstream.net 9275 [12.219.28.186]
WWW : None
Description :
Open since November of 2000 we offer a
highly modified rom/rot/circle/smaug driv.
With many features such as 3 tiers, 201
levels for tiers one and two and an
infinite number for the third. We have
a clan system which allows for looting
free pk but with other rewards granted. We
offer highly modified quest system and deity
system which actually gives you favor. The
favor you gain from your deity can be used to
let you get out of sticky situations you might
happen to find yourself in.
For more surprises and to see what else we have
to offer stop by and enjoy the fun! And be sure you
invite your friends too. You wont regret stopping
in and seeing us!
-----------------------------------------------
Mud : Dreams
Code Base : [Envy] Modified
Telnet : dreamsmud.com 3000 [12.220.137.21]
WWW : http://www.dreamsmud.com/
Description :
Dreams is a friendly based mud created in the realm of
imagination. Many strange and wonderful things have changed
in this realm since the first day it went up over five years ago.
We attribute our success to the friendliness of our great players
and an amazing staff of knowledgable and worthy immortals.
We have tons of new and wonderful options added to the code
frequently. Here are just a few examples of what keeps our players
coming back.
* 5 impressive clans to choose from and clan rooms.
* Wide variety of original areas, some of which were
submitted by the players themselves.
* Forgiving leveling system makes it fun to play.
* Interesting weekly quests.
* Tiered remort system allows players to get more skills.
* Paintball, Arena and much, much more!
and of course more spells and skills for all classes. So,
please come on by and try out this little nitch in the world.
of Mudding. You've tried the rest, now play the best!
-----------------------------------------------
Mud : Dreams Are Forever
Code Base : [Envy] modified Ultraevny 2.2
Telnet : dreams.mygamesite.net 1234
WWW : http://www.geocities.com/dreams_webs/
Description :
There are 201 levels of fun, in the higher levels you will have Quests,
at level 100 you will have the choice to stay single class or go dual.
Battle Field is the place for killing others, but with no player loss.
Dreams are Forever, is a new mud, with a new spirit: all are welcome to
play and get envolved in the growth of the mud.
Stop by and see for yourself!
-----------------------------------------------
Mud : DreamScapes Fantasy RolePlaying Game
Code Base : [Circlemud] heavily modified
Telnet : dreamscapes.dyn.dhs.org 4500
WWW : http://www.dreamscapesmud.co.uk/
Description :
DreamScapes MUD has been in development for over four years. The first
code compile, using stock Circle 3.0 took place in January 1997. All stock
areas were removed and new cities built.
02.02.2001
Four years down the line and DreamScapes is still in a rapid state of
evolution. The anticipated day of officially leaving a 'playtest' phase
still has not arrived. A few fundamental aspects of the game need to be
introduced before we can make this transition.
That said, the playerbase has grown to a respectable size, with over twenty
players connected in peak times. A history is developing, and the feel of a
living, breathing realm is getting stronger on a daily basis. The players
roleplaying goes from strength to strength, the level of RP found is
immense, thanks to the core players who actively encourage it.
It is the players we have to thank for maturing into such a great mud,
accept our sincerist gratitude (the admin).
-----------------------------------------------
Mud : Dreamshadow: The Legacy of the Three
Code Base : [LP] MudOS w/ unique mudlib
Telnet : dreamer.telmaron.com 3333 [209.48.36.2]
WWW : http://www.merit.edu/~ryumo/
Description :
Bipedal cats with razor-sharp claws...
Giants of living stone and fire...
Wolves whose lives are honor...
Fragile wisps who explore time and space...
What do they have in common? They could be your allies, or they could be
YOU. Choose your home, choose your time, choose your path...almost
anything is possible within the universe of your Dreams! Join us and make a
legend of yourself, or just sit back and talk about making a legend of yourself.
Each world has its own paths, its own races, its own rules, and they just wait
for you to write history. Explore the stars, dabble in Magic or the shadowy
realm of the Spirit.
Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.
Suitable for guests ages 13+, children are encouraged to bring their parents.
RASCi Ratings: Nudity: 0 Sex: 0 Violence: 2 Language: 1
-----------------------------------------------
Mud : Dreamverse
Code Base : [LP] MudOS/DVLib
Telnet : mud.dreamverse.ayen.net 9600 [65.114.183.76]
WWW : None
Description :
Dreamverse is a fantasy based MUD that has been growing
steadily since 1995. Players logging in for the first time
are struck the amazing colors throughout Dreamverse, the
attention paid to overall MUD quality, and the creativity.
Dreamverse is a very large MUD with thousands of unique
rooms, towns, wilderness areas and oceans. The player base
is diverse and friendly, although player-killing is allowed.
An extensive selection of character races and classes
provides a variety of potential playing experiences.
Sail tall ships across the oceans, explore forbidding
castles, fly dragons, or do battle with warring armies.
Dreamverse will challenge players interested in 'hack and
slash' combat as well as those leaning more toward sorcery or
thievery.
Dreamverse is a great experience for both newbie players and
masters alike, providing a challenging and entertaining game
for all. Interactive non-playering characters help guide you
on your way, and new players typically receive help from
those more experienced until they learn the ropes. Log in
and try it today!
-----------------------------------------------
Mud : Dreaven
Code Base : [Custom] Grendel
Telnet : dreaven-mud.com 7000 [213.93.65.124]
WWW : http://www.dreaven.com/
Description :
Dreaven is a new MUD based on an unique new code originally created
by Michiel Rook but heavily altered and improved by Hemko de Visser
with ideas from Roy Walter. Dreaven is not open for playing yet, but we
are searching for useful test-players. We hope you like this MUD and will
become an useful testplayer. You can write your ideas, bugs and comments
in Notes on the several available noteboards.
Besides, we are still looking for another Immortal, especially people
from US or at least people who speak fluently english. If you are
interested in becoming an Immortal please write a note on the general
board or mail the Dreaven staff at staff@dreaven.com
If this is your first time on Dreaven, please make sure you read HELP
RULES for the rules here on Dreaven, HELP BACKGROUND for the
background story of Dreaven, HELP STORY for the story of Dreaven, and
HELP NEWBIE for information about how to start.
We hope you like this MUD and that you will come back soon. Please
notify other people about this MUD, the more testplayers we have, the
sooner the MUD will be fully operational !!
For further information about Dreaven we refer you to the official
Dreaven website at http://www.dreaven.com
Nemesis and The Black Eagle
-----------------------------------------------
Mud : Drug Wars
Code Base : [Merc] Highly Modified
Telnet : dwmud.ods.org 2528 [24.156.238.102]
WWW : http://fly.to/dwmud
Description :
Drug Wars is a new MUD, built to be different. Characters
can use guns, sell drugs, wander around in real cities,
travel in airplanes, and more. The MUD is still being
built, but several areas are operational...come give us a
try. NOTE: THE OWNERS OF THIS MUD DO NOT IN ANY WAY
CONDONE VIOLENCE OR THE USE OF DRUGS IN THE REAL WORLD.
-----------------------------------------------
Mud : Druid's Realm
Code Base : [Ack!mud] Druid's Realm 1.0 Alpha
Telnet : farviolet.com 3000 [216.27.176.144]
WWW : http://www.farviolet.com/~tiffani/dr/
Description :
Druid's Realm is a completely original world, originally
based on Ack! but so heavily modified we have decided to
call it DR 1.0 Alpha. We have many races, classes and
skills to choose from and coming soon, player run
religions, new and improved vampires and werewolves and
many other aditions to the code. Come check us out, we are
a newbie friendly MUD and we are also Gay/Pagan friendly so
anyone in any of these groups, or any other for that
matter, come on in and relax, we do not tolerate anyone
being picked on for their race, sex, religion or sexual
preference and people who do so will be dealt with swiftly
and harshly, yet fairly...Enjoy!
-----------------------------------------------
Mud : DTM - Death Trap Mud
Code Base : [Smaug]
Telnet : mud.hollow-world.net 4000 [200.249.253.245]
WWW : None
Description :
This seems to be the very first Smaug running in Brazil.
We are look for players who wants enjoyment and pure adventure. Without
any pressure of levelling and such.
The world is small, but very rich. It's a Smaug!
Players who are:
- tired of political fights,
- disappointed with the lack of adventure,
- unhappy with the low morale of the player of your mud,
join us.
We are at the very beggining, great chances for the future. This is the
new world for those who want a brand new start.
We came to stay.
--- Zhin the Supreme Entity
-----------------------------------------------
Mud : DUMII
Code Base : [DUM] DUMII
Telnet : dum.acc.umu.se 2001 [130.239.18.149]
WWW : http://dum.acc.umu.se/
Description :
What is special about DUMII? Well, first of all, I can guarantee that you have never
played a mud like it before.
- Our codebase is unique. You've never seen it before.
- You get experience for treasures, not killing.
- Role play is required.
- No silly things. Anywhere. Guaranteed.
- Restricted PK and harassment.
- *Very* good ansi colour. Best I have seen.
- Macros now available! (NEW!)
- Emote available to responsible players.
- Responsible, active and attentive admins (!)
- Active developer discussions with Wizards (!)
But the thing I have always found most unique about DUMII is that it encourages thinking
more than fighting.
Come join us now. We need more mortals! We have too many Wizards! We need you.
NEW! Mention mudconnector, and get your first character level free!
regards, Mortrik, Head Administrator
-----------------------------------------------
Mud : Dune
Code Base : [LP] LP-Mud
Telnet : dune.servint.com 6789 [209.50.251.103]
WWW : http://dune.servint.com/
Description :
Have the choice of joining one of nine Houses Major in
your quest for glory in this thrilling role playing
adaptation of Frank Herbert's Dune universe. Dune MUD's all
-original world is just the finely tuned mix of theme and
practicality needed to make the magical and deeply moving
universe Frank Herbert created into a MUD.
Dune is an old MUD that has survived the years with its
great originality, awesome gameplay, and friendly
playerbase. Tired of mages, thieves, elves, and fireballs?
Dune is your ticket to happiness.
Unlimited Levels + Unlimited Stats + 30,000 Rooms + Frank
Herbert's imagination = Unlimited Fun
Stop by to see what we're talking about.
-----------------------------------------------
Mud : Dune III
Code Base : [MUSH] Pennmush
Telnet : dune3.mushpark.com 3333 [207.8.143.27]
WWW : http://www.dune3.net/
Description :
Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House
Corrino being firmly in control of the Imperium. Houses Atreides and
Harkonnen are not nearly so pivotal to the plot as they are in the novel,
though they do have a presence in the game. The Fremen, an unknown entity at
this point in the timeline, have no real contact with the Known Universe.
The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the
affairs of the Imperium, the true depth of their subtle influences sensed by
none beyond their order. Kaitain, the Imperial Seat, is the center of
role-play, although RP on the hereditary and contractual fiefs of the Houses
Major is supported and encouraged.
Politics and intrigue are the hands which weave intricate storylines and
plots amongst the players. To ensure the focus remains on the RP, DuneIII
does not employ the use of a combat system, and economy is only minimally
coded to support the CHOAM contract system. You will find no hack and slash
gaming on DuneIII; the outcome of physical clashes will be determined based
on consent between the players involved. The tenet of IC (In Character)
Actions leading to IC Consequences (ICA=ICC) is a concept of importance to
all.
-----------------------------------------------
Mud : Dungeon Runners
Code Base : [Rom] modified
Telnet : kyndig.com 9000 [216.166.223.178]
WWW : http://drunner.kyndig.com/
Description :
A greetings traveller of the Dungeons. Welcome to
your new addiction. Dungeon Runners is a new mud under
heavy development. The programmer is working overtime
to create a truly unique D&D style experience for online
text based gaming.
This game is dedicated to the owners wife Jaelli.
-----------------------------------------------
Mud : Duris: Land of BloodLust
Code Base : [Dikumud] 99% rewrite of Gamma Diku
Telnet : durismud.org 6666 [63.224.89.204]
WWW : http://www.durismud.org
Description :
Duris is one of the most popular race war based pkill muds of all time back
in the 90s before it shutdown it averaged 200+ players almost 24/7, Now
Duris is back and better then ever! The mud is VERY customized and is NOT
for the faint of heart. With an overhead graphical map system, and over 150
thousand rooms, Duris can take months if not years to totally explore. With
a complex Guild/Clan, trade system, player controlled ships, guild halls,
player houses, Random EQ drops and many many other advanced features Duris
provides new and expert mudders alike with a level of mudding excitement not
found any place else.
Are you up for the Duris experience? Are YOU one of the
best of the best? Only one way to find out..
-----------------------------------------------
Mud : Dutch Mountains
Code Base : [Merc] DM 3.1
Telnet : mud.nu 4000 [145.89.29.21]
WWW : http://mud.nu/dm/
Description :
- Open and honest atmosphere: we gossip about you when you're actually there
- Rules available in 11 languages, including Bulgarian
- At least three classes that claim to be the most powerful on the mud
- Not heavily modified codebase. We just tinkered with it for seven years.
- Special testosteron ratings for our toughest players
- All those funky yet familiar skills you saw on 99 other muds
- Playerkilling Tournaments each month (see HELP ARMAGEDDON)
- Mudsex obligatory to reach HERO level (haha, yeah right)
- Implementors with poor Laserquest ratings: get even in Real Life!
- Waiver form required to join rl Immortal parties
- We're not the best mud on the NET (face it, being the best is boring)
- Big fantasy world (we thought - but 'small' on the mudconnector)
- Even the Beastly Fidoes have opinions on how the mud should be run
- When you're healing up, you can read our homepage. It's pretty big.
If you don't have a good sense of humor, then move on the next mud
in the listing. If you do - you're welcome on Dutch Mountains!
-----------------------------------------------
Mud : DynamixMUSH
Code Base : [MUSH] PennMUSH
Telnet : dynamix.dyndns.org 4201 [216.103.211.230]
WWW : http://dynamix.xidus.net/
Description :
Dynamix is a social MUSH with a general theme centered on Dynamic City,
a place for building, coding, and socializing with no quota restrictions.
The public sector, Central Square, has fun surprises and places to explore.
Take a ride on the DC Train and visit several uniquely coded themed
areas. There is Comfort Farm in the Plains & Hills, the Pyramid Adventure
in the Desert, The Boardwalk at Oceanside including the casino, the
arcade, the soda shoppe, the Ocena Adventure and more!
Stop by Cape Carnival and blast into space! You can get your own
starship and explore a potentially infinite universe. Transfer minerals
from the planets you find and buy over ten different types of upgrades
for your ship. Invite your friends and do battle with phasers or
torpedoes. Colonize planets, build starbases, and actually @dig out your
world for others to explore. If you are interested in space themes will
certainly want to give DynamixMUSH's United Earth Space Exploration
Coalition a try.
Here's what one of our players said about DynamixMUSH!:
* A great mush with four years of softcoding
* general theme * no registration
* no quota * ANSI color
* dynamic structure building * tons of places to visit
* cool staff
We do indeed have a lot to offer at DynamixMUSH. Stop by and visit with
one of our friendly admins, explore, and enjoy yourself. See you soon!
-----------------------------------------------
Mud : Dynasty
Code Base : [TFE] TRE/TFE
Telnet : mud.rocke.org 4000 [24.167.198.46]
WWW : http://mud.rocke.org/
Description :
Classless system allowing the creation of unique characters.
Well-written backgrounds (theme, world and religion)
User-friendly interface, easy-to-use building system,
which also allows advance MOB-ITEM-ROOM coding
Realistic feeling, down-toned fantasy with mixtures of
fairytales for ultimate roleplay environment.
Evolving zones, planned roleplay-events and
player contact. Quality above quantity.
-----------------------------------------------
Mud : Dyre MUD
Code Base : [Smaug] Dyre MUD 4.100P (Multi-Class), based on SMAUG 1.4a
Telnet : dyre.crodo.com 2222 [216.162.171.221]
WWW : http://dyre.crodo.com/
Description :
Dyre MUD...Days of Payn: the struggle between the Houses
within the Empire has begun. First, we have made Dyre as newbie
friendly as possible with all commands and features available from a
one-stop index. Second, questions are encouraged by the Imps - we
admit, things are a bit different on Dyre. We have a newbie-friendly
mud-school to help ease new players into the MUD life, and an
automatic authorization system which allows players to be authorized
even when no IMMs are online. We are always willing to consider
new ideas presented by players. Dyre has taken great care to allow
a role-playing atmosphere and also have a place where people could
just socialize. The Imps have been drawn from already
well-established MUDs and wanted to creat a place where players
have more of a say. Here's some of what Dyre offers:
Multi-class (4/9), Color, *NEW* (Paladin, Ranger, and Necromancer)
Classes, Unlimited grouping levels, Global Boards, Dual Wield,
Backstab with dual-wielded weapon, Class-Restricted Equipment,
Pkill-Legal Areas for those who choose to be DEADLY by joining the
Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests,
New Languages, New Races (Houses), Mounts, Clans and Guilds with
Leaders and a rank structure, Brewing Potions and Scribing scrolls,
New Socials (totaling to 495), Bank - wire funds to others, Teleport
Rooms, Full Help Indexes, MUDProgs galore and more, stop by and
find out.
-----------------------------------------------
Mud : Dystopia II : Calim's Cradle
Code Base : [GodWars] Dystopia 2
Telnet : calim.silverden.com 9009 [63.78.117.186]
WWW : http://calim.silverden.com/
Description :
Calim's Cradle is the beginning of the next generation of dystopia
MUD's, build on a combination of the released Dystopia Christmas
Edition, the old Dystopia code and some ideas from my scratch-mud
GangWars. Expect to see more focus on details and quality than on
quantity and number-frenzy.
Currently the Cradle has 5 classes, 3 of which are extensions
of older Dystopia classes (Fae, Giant and Shadows), and two
are new classes, one is a magic wielding class, based heavily
on delayed events and chained spell effects and the other relies
on summoning and controlling monsters.
The Cradle offers depth, variety and atmosphere - the kingdom
system allows any group of players to form their own kindom and
wage war on the other kingdoms. Simply solve a kindom quest, and
a kingdom will automaticly be generated for your team, and you
can start building your kindom hall with the kingdom OLC.
Join in, create a character, pick a basic class and start evolving
into your very own customized class. Join the ranks of an existing
kingdom or create your own.
Regards
Brian Graversen aka Jobo of the former Dystopia MUD.
o=======================================================================o
Muds Beginning With: E
o=======================================================================o
Mud : EagleMud
Code Base : [Circlemud] [Circlemud]
Telnet : eaglemud.catawba.edu 4000 [152.41.1.220]
WWW : None
Description :
EagleMud provides a traditional & stable virtual
world with a small player base where all PCs are
familiar with each other's game presence. Players
may battle one another if they are within +/- 5
levels.
There are 60 mortal levels. You *can* earn
immortal status with approximately 100 hours
of play. Immortality is NOT subject to approval.
Our five races include Human, Dwarf, Goblin,
Hobbit, and Leprechaun.
Our eight classes include Witch, Necromancer,
Paladin, Ranger, Friar, Monk, Thief, & Gypsy.
EagleMud is openly hosted on a college campus
and, thus, will be open to players for a long
time to come. Take a minute and come join
the best small-player-base mud on the net!
-----------------------------------------------
Mud : Earthmud
Code Base : Tmi-2 0.9
Telnet : earthmud.org 2222 [194.229.18.27]
WWW : http://www.earthmud.org/
Description :
Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.
-----------------------------------------------
Mud : Eat Tokyo!
Code Base : [MUSH] PennMUSH
Telnet : masterforce.org 4242
WWW : None
Description :
Eat Tokyo! is where you come when you want giant monsters stomping on,
burning, eating, or otherwise mauling the most popular city in Japan
while guys in tights try to stop them with their robots. We've got
Gojira/Godzilla, Ultraman, Gridman/Superhuman Samurai Syber-Squad,
sentai and super sentai (Dynaman, Zyuranger, Dairanger, Kakuranger,
other Power Rangers source material), metal heroes (Metaldar, Spielban/
VR Troopers, B-Fighters/Beetleborgs, etc), anime )Gatchaman/Battle of
the Planets/G-Force/Eagle Riders, Go Lion/Voltron, Dancougar), Kamen
Rider/Masked Rider, Giant Robo/Johnny Socko & His Giant Robot, and
The Guyver. Come kick kaiju ass with us. We're all about kaiju and
their foes!
--deepfire.net port 4311--
-----------------------------------------------
Mud : Eaxia
Code Base : [Custom] EaxiaSEL engine, completely custom (from scratch)
Telnet : eaxia.com 347 [216.67.213.73]
WWW : http://www.eaxia.com/
Description :
Eaxia is a role-playing adventure textual game set
in a medieval era in which you control a fantasy character.
Your interactions with other characters and the game
elements create a rich environment of quest-seeking
adventurers, battle-hungry creatures, and powerful magics.
There are several worlds that make up the realm known as
Eaxia; some of your adventuring may take you to these other
dimentions: you may be recruited by a holy avatar on a
quest to rid the land of evil or you may be staring down a
dragon while your heart beats fast and your hand grips your
blade. Be you merchant, warrior, or mage, fortune is yours
to take... if you're brave enough.
-----------------------------------------------
Mud : Ebb of Reality
Code Base : Dyrt
Telnet : ebb.wetearth.net 1234 [207.19.167.105]
WWW : http://www.personal.psu.edu/tnt118/ebb/
Description :
Ebb of Reality has been in existence for over two years. In that time
it has developed an engaging social atmosphere which is enjoyable for all
players; be they old timers from the very first Aber muds, or people who
have only been mudding a short time. On Ebb, the administrators have made
it a priority to provide a friendly, relaxed, and engaging atmosphere for
all users, while still providing an enjoyable and challenging gaming
environment. Our unique "recall" feature allows players to more easily
keep track of conversations, whether you're getting directions to a mud
gathering or asking for hints on the latest quest. Speaking of quests, we
have a number of quests which are only available on Ebb, and that number
will increase significantly in the months to come. Players can also
access "profiles" of some of the more prominent members of the Ebb
community, which can help you put a face and a personality behind the
names on the user list. With a growing number of unique features like
these available to its players, and a number of future improvements in the
works, Ebb of Reality is on a steady track to evolve into a unique mudding
experience; one which will achieve the perfect balance between social
atmosphere and running environment. We hope you will stop by and see what
we're all about!
-----------------------------------------------
Mud : Eclipse of Fate: A World Reborn
Code Base : [Circlemud] heavily modified Circle 3.0 bpl 8
Telnet : uranus.ancients.net 7777 [209.45.202.69]
WWW : http://uranus.ancients.net/~fate
Description :
* Many unique zones not found anywhere else populate our world
* Transports and mounts (subdue and rideability factors)
* Artificial intelligence for mobs
* Gambling
* Delayed spells
* Realistic race characteristics
* Pkill and bounty system
* Clan code
* Object materials and condition
* Damage and repair for objects
* Climate options within rooms and a coordinate system
* The ability to smell/touch/feel/listen in rooms for added realism
* AUTOQUESTING as well as immortal run quests
* Many, many more things
Our best feature is our immortal team who works dedicated for the
mud. We have T1 connectivity with our on our own Pentium. You will be happy
you stopped by to visit. We have worked to bring the magic back.
An Eclipse of Fate, 'The Magic is Back!'
-----------------------------------------------
Mud : Eclipse RPG
Code Base : [MOO]
Telnet : eclipse.wolfpaw.net 8888 [216.18.90.4]
WWW : http://eclipse.wolfpaw.net/
Description :
Eclipse RPG is set in present day times on two tropical islands of Callista and Kaliki.
Players interact with others inside a lush world and live out a very realistic virtual
life. Ways to increase level/earn money:
- Mine for gems
- Fight criminals
- Wait tables
- Bake Cookies
- Fish
- Deliver Packages
We are very newbie-friendly, and everyone is welcome from those who are just starting
out with MUDS to those who are 'oldies'.
In addition to the leveling systems, Eclipse also offers over 130 shops and other
recreational areas to role-play your character in. Come join us!
-----------------------------------------------
Mud : Edge of Creation
Code Base : [Smaug] Heavily modified.
Telnet : edgeofcreation.net 5665 [216.18.90.3]
WWW : http://www.edgeofcreation.net/
Description :
The Edge of Creation is a Smaug based MUD with a unique
history and a large number of original areas, including the
main city of the land and the newbie academy. We have an
extensive range of races and classes of all alignments,
with guilds for each class, orders, and pkill for deadly
players. There are 100 player levels, and we offer
specialized subclassing at level 20.
The Edge is a very newbie friendly place, but we also offer
much for experienced players. Questmasters to send players
on specialized quests across the lands, and with over 600+
skills and spells no two characters are alike.
The IMMS are friendly and are always open to questions and
suggestions.
Log on and check us out!
We would love to have you visit us and hope you can find a
MUD home with us.
-----------------------------------------------
Mud : Edge of Darkness
Code Base : [Dikumud] Heavily modified DIKU
Telnet : edge.ofdarkness.net 2001 [65.7.188.203]
WWW : http://www.ofdarkness.net/
Description :
Welcome to the mystical fantasy world that is The Edge of Darkness. Within
this ancient alternate reality lies a vast medieval realm know as Doraak,
filled with adventure, danger and wonders beyond imagination. Almost every
type of terrain conceivable can be found within Doraak's ever expanding
boundaries..from the icy arctic wastelands to the mine-filled Tahrenian
mountain ranges of the dwarves. There are the sprawling grasslands of the
west and the great barren deserts of the far south. There are numerous
islands in the northern and southern oceans and there are the measureless
swamps of the east. There are all these regions, plus hundreds more just
waiting to be explored. And throughout all of these lands lie countless
ancient forests, some of which are bright and pleasant, yet others are damp,
dark and perilous. In this realm, any path can lead to discovery,
adventure...or death!
These wild, rugged lands are only recently beginning to yield to the
influences of civilized society, as the many humanoid races of Doraak
struggle to establish small pockets of civilization amongst the far-reaching
and untamed wilderness. There are a number of cities and villages that can
provide safe haven to a weary adventurer. However, even these seemingly
peaceful towns can offer far more than just a good night's rest, to the
inquisitive or careless explorer.
In spite of humankind's best efforts, there are still dark forces at work
within Doraak, which seek to undermine all that has been accomplished. Both
the minions of evil and the misguided good lurk everywhere throughout the
realms, and beyond, building strength and patiently waiting for their time
to come again...
So come and test your might, your skill and your cunning against all that
The Edge of Darkness has in store...for the world of Doraak awaits its next
savior...or victim!
-----------------------------------------------
Mud : Edge of Time
Code Base : adjusted Envy
Telnet : eot.student.utwente.nl 4000 [130.89.221.152]
WWW : http://eot.student.utwente.nl/mud.html
Description :
The story behind Edge of Time is too big to fit in here, so we invite you
to have a look at our website, or of course logon to the mud, and read the
story there. Here I'll describe part of EoT's real life history so far:
Edge of Time was created by a few people who all played at a mud they liked,
but thought was too big to enjoy much longer. They decided to make their own
mud, so searched for the right code-base to make a not-too-big and social one.
What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter
Mud Communication and a great deal of other things. Now, after over a year of
coding, EoT is ready for more players.
If you are interested in building, feel free to drop by and leave us a note
with your e-mail address and a little story about yourself, also stating why
you wish to build, and what previous experience you have with building.
Mind you: building with us does not require any previous experience, but
it's handy for us to know whether you'll need alot of help or not.
-----------------------------------------------
Mud : Elderain Mud
Code Base : [Rom]
Telnet : elderainmud.com 4000 [24.237.7.229]
WWW : None
Description :
Elderain MUD is a fairly new Rom2.4b6 code based mud with a lot of
changes to it. We are currently working on implementing the core advanced
dungeons and dragons rules and systems such as armor classes, spellbook
memorization, thac0, exceptional strength, religion system and so on. We
are currently hiring Coders and Builders to help us make this a 100%
original MUD. We need open minded builders to help make 100% original
areas and to make this mud exciting and fun to play. WE NEED CODERS to
help us implement the core rules and to make this mud like no other.
Builders and Coders can apply on the MUD or via email at :
elderain@hotmail.com
-----------------------------------------------
Mud : Eldorado
Code Base : [Rom] Modified
Telnet : eldoradomud.com 9000 [64.193.162.45]
WWW : http://eldoradomud.com/
Description :
Eldorado is a medieval realm based on the theme of the Goddess Aludra.
The Land of Eldorado is an Established mud with a strong character base.
We are a ever growing and expanding mud and always like to see a new
face. However, if your into cheating, cursing, annoying other players and
generally being a pain, then do yourself and us a favor and find another
mud more suited to your needs. We believe strongly in the idea a mud
should be fun for all above all else! Therefore, place nice and play hard
and come join us and become one of our family!
-----------------------------------------------
Mud : Elendor
Code Base : [MUSH] PennMUSH (heavily modified)
Telnet : mush.elendor.net 1892 [134.114.66.33]
WWW : http://www.elendor.net/
Description :
Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with
3000+ users and 5500+ rooms. Set between the times of The Hobbit and The
Lord of the Rings, Elendor is devoted to providing a quality roleplaying
environment where activity is primarily social and interactive rather than
automated. On Elendor, players may take on a character from any of 5 diff-
erent races and 22 different cultures of Middle-earth, each of which has a
dedicated staff of players ready to help you learn the game and how to
play. The staff on Elendor is especially helpful and friendly to players
who are new to Tolkien and/or to MUSHing in general.
The roleplaying environment on Elendor consists of a beautiful and acc-
urate representation of Tolkien's land of Middle-earth where room descrip-
tions change dynamically with the time of day, seasons, and weather. Elen-
dor has an extensive global command system which includes a finely-tuned
skill/stat-based combat system, a full economic system with several forms
of currency, an elaborate language system with support for 19 different
spoken and written Tolkien languages, and a convenient wardrobe system
with which you can create a detailed collection of descriptions for your
character. Elendor also provides a custom designed chat system with over
100 channels and its own mailer system equipped with over 100 bulletin
boards where players plan game activities and discuss Tolkien's writing.
-----------------------------------------------
Mud : Elenia
Code Base : [LP] MudOSv21.7 on Nightmare3.2.1
Telnet : ewtoo.org 4444 [62.49.72.243]
WWW : http://elenia.ewtoo.org/
Description :
Elenia is loosely based on the set of books by David
Eddings named The Elenium, a world with Church Knights,
Trolls and High Priests casting magical spells. The machine
running Elenia is based in the UK.
There are a number of races, all of which are human, and a
variety of 7 different classes, namely Priest, Magician,
Warrior, Mercenary, Knight, Necromancer and Thief.
We are a brand-new mud, with a currently very small world,
but we are looking for builders, coders and players to
expand the mud at a rate!
-----------------------------------------------
Mud : Elephant Mud
Code Base : MudOS v22
Telnet : elephant.org 23 [194.217.241.200]
WWW : http://www.elephant.org/
Description :
Elephant Mud is some 7 years old now, and is based in London, England.
It was started by a couple of students who were unhappy with the lag
that UK players often experienced when connecting to the USA. We have
a permanent user base of between two and three thousand players, with several
hundred deleted on each idle player purge. The mud is heavily themed in a
fantasy medieaval environment, with Orcs, Elves, Dwarves and the like
fighting to preserve (or bring down) the last vestiges of civilization on
the continent; namely the town of Drakenwood and its neighbours. We
have a fair number of available races, and offer 8 classes that people can
play. Naturally, each race has its own distinct preferences and specialities,
giving them advantages in certain professions, although some of the most
powerful characters are those that have somehow become a Noble in unusual
class/race combinations....We also allow multi classing at higher levels,
and have a hierachy of Nobles from 25th upwards. Player killing is legal
on Elephant Mud. Or at least it is from an Admin point of view. The Town
Council disagree however, and so although you may happily PK, your fellow
players are organised to deal with those who do so indiscriminately. Admin
will, though, deal with persistent PKers, who are only doing so to cause
grief to others. The Mud is an eternally growing and changing place, and
new comers are always welcome. Who knows, you may just decide to stay.
-----------------------------------------------
Mud : Elite MUD
Code Base : [Circlemud] Elite MUD
Telnet : mud.nlink.com.br 3000 [200.249.195.34]
WWW : None
Description :
In this realms roleplayers will find some
interesting quests runned by immortals
once or twice a month.
There are also other activities such
as Tournaments and Quiz.
The remorter system is unique and
pays for the continual playing of
the game!
-----------------------------------------------
Mud : EliteMUD
Code Base : [Circlemud] (modified)
Telnet : elitemud.net 4500 [216.63.64.185]
WWW : http://orangeroad.tzo.com/~elitemud/
Description :
EliteMUD was started in 1994 in sweden by IO and Rigel and his been running
ever since. Now based in the US, it still boasts a substantial and loyal
playerbase, averaging between 20 and 60 players online at any one time.
We offer 109 mortal levels, 16 clans, PK areas, and a remort system based
on multiclassing. In addition, there are regular Immortal-run quests, and
special quest races available.
-----------------------------------------------
Mud : Eltanin Resurrection
Code Base : Gamma Diku / Eltanin
Telnet : celemir.net 3000 [204.251.180.191]
WWW : None
Description :
One of the earlier Diku games on the 'net was Eltanin.
Unfortunately, it met an untimely demise many years ago.
Eltanin Resurrection is old Eltanin's code, and will be running
without modification indefinately. If you want to examine a
vintage Gamma based Diku (or were a previous player), drop on by.
Players that can prove they played the original Eltanin will have
levels reimbursed.
Features (vintage 1991-1992!):
30 levels, 8 classes. (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist)
Semi randomly loading useful potions/scrolls!
Must use a scroll to recall!
An early mount system!
Limited equipment! PK for it! and more! (or not)
However, perspective players should be warned. This MUD is
harder than a typical 1999 era MUD.
-----------------------------------------------
Mud : The Elucidation
Code Base : [GodWars] Modified Utopia
Telnet : magicaljellybean.com 2100 [216.12.97.14]
WWW : None
Description :
Elucidation is based on Utopia: DOA code. Ive made many
changes. Some good, some bad, obviously. But changes arent
final. And my changes arent made to cater to 'Past Utopia
Legends'. I make them because I see a class being weak.
Theres not many players right now. In fact there are none.
So come and get a fresh start with the only Utopia mud that
is still up.
-----------------------------------------------
Mud : Elusion
Code Base : [Ack!mud] v4.2, Heavily Modified
Telnet : ackmud.org 8000 [198.94.138.119]
WWW : http://elusion.ackmud.org
Description :
Elusion is a heavily modified ACK!Mud v4.2, which boasts a mature,
experienced staff (4 imms with 24 years combined Ackmud imming
experience!) and astounding code stability. We have added new spells and
skills for vampires and werewolves, as well as two new supernatural races.
Our clan code has been expanded to include an initiate system as well as
clan accounts and treasurer commands. Guilds have also been added as
'secret societies' to encourage role play and interaction between players.
Much of the core Ack!mud code has been reworked or rewritten to provide a
greater balance, and as such, fighting and pking may not be what the
typical Ackmudder expects. Our areas are 99.9% original, and combined with
our dynamic equipment system and expanded leveling system, offering new
levels beyond Realm Lord, your adventure is bound to be fulfilling.
-----------------------------------------------
Mud : Elusive Dreams
Code Base : ROM
Telnet : elusive.mudservices.com 8000 [260.245.158.248]
WWW : http://elusive.mudservices.com/
Description :
..and as had been foretold, the Cataclysm occurred. It was not the end of
the world as many had feared, but nothing would ever be the same again. Humans
could no longer continue their blinkered existance. The old realities had been
forever shattered and the dreams had been let loose in the land.
Drawing on this new power, the Ancient Races re-appeared. No longer did they
have to cloak their comings and goings. The very earth hummed with power and
even the most sceptical had to acknowledge that the safe order of things was
no more. Reactions varied: some embraced the old ways and magic returned to
the lands, some retreated to sheltered enclaves and developed new and amazing
technologies, some gained the stars, some lost their minds.
It was a dangerous and chaotic world, but the rewards were great for those
brave enough to embrace the dream.
Elusive Dreams has been up and running for over a year now and has developed
some unique and interesting features. Roleplaying is strongly encouraged by
clans which are totally player created and run. If there isn't one to suit
your tastes, then you can always start your own! 219 levels and 15 remorts
gives you plenty of time to create some depth to your character. Come on by!
-----------------------------------------------
Mud : The Elven Empire
Code Base : [Rom] Modified Rom 2.4
Telnet : empire.kyndig.com 4202 [209.61.155.105]
WWW : http://www.elven-empire.org/
Description :
This is a heavily modified ROM 2.4. We're replacing the older
areas and creating new ones. We welcome any new builders to come with
original ideas. The theme is fantasy, with a developed history. Come,
and enjoy what the elves have to offer.
-----------------------------------------------
Mud : Elwyndia
Code Base : [MUSH] PennMUSH version 1.7.3 pl10 (HSPACE 4.2)
Telnet : steelemountain.com 7777 [207.173.44.201]
WWW : http://elwyndia.steelemountain.com/
Description :
The place...a planet called Elwyndia. The time...a few thousand years after
human-kind arrives there. The plot...CHAOS! An event of cosmic preportions
brings millions of humans from Earth to Elwyndia, a strange planet where the
laws of physics are bent with the use of magic. Be an Elf, a TechnoRanger, or
a Dragon? We don't discriminate. If you are a long-term roleplayer that likes
science fiction fantasy, then look nowhere else. Elwyndia is the MUSH for YOU!
-----------------------------------------------
Mud : Elysian Plains
Code Base : [Smaug]
Telnet : mud.elysianplains.com 4000 [206.154.243.92]
WWW : http://www.elysianplains.com/
Description :
Remember the way mudding used to be? Everyone was friends
with everyone else, imms actually held quests, and areas were fun
to explore. At Elysian Plains, we are trying to recreate that
level of gameplay so many of us remember from our college days,
with a few new twists.
Jett and Elara are constantly working on areas, and more and
more stock areas are making their way out of the game. Our new
quest imm, Sasha, keeps everyone entertained with her engaging
and unusual quests. And, of course, our
avatars and mortal players continue to add life to the game,
and keep the old-style atmosphere going in true MUD style.
Stop by, see what we have to offer. While we are currently
changing and evolving, our sense of humor and idea of fun remains
steady. Something is always going on, whether a quest, a new bit
of exciting code addition, or a new area. You might just find
something you like.
-----------------------------------------------
Mud : Elysium RPG
Code Base : [Custom] Elysium
Telnet : elysium-rpg.com 7777 [198.94.138.169]
WWW : http://www.elysium-rpg.com
Description :
Become an Emperor ruling over one of the nine cities which are spread out
across the three continents which make up Elysium, or perhaps gain favour
from an existing Emperor and become one of his or her five ministers -
researching new technologies and spells as the Minister of the Unknown, or
even setting the tax rates and constructing vital industries as the
Minister of State!
If the political world isn't your speciality, rise up the ranks in your
chosen guild, learning from 20 varied skills, each skill having around 20
abilities with which you can carry out such diverse tasks as summoning
demons, forging weapons or cursing your enemies with disease and
pestilence.
Join your city's army, commanding legions of infantry or cavalry, making
attacks upon other cities so that you may bring them under your Emperor's
command! If land battles aren't your thing, the navy offers you the chance
to secure your naval superiority over the other nations, through boarding
or sinking enemy vessels! Whatever path you choose for your character,
Elysium will provide you with the depth and realism required for the
ultimate in roleplaying!
-----------------------------------------------
Mud : Em City MUSH
Code Base : [MUSH] TinyMUSH 3.0p3
Telnet : emcity.wolfpaw.net 4222 [216.194.99.5]
WWW : http://emcity.wolfpaw.net/
Description :
WELCOME TO OZ
THE THEME:
Set in Seattle 2007, this adult-oriented horror game is set in a
gothic-punk world where bleak, grisly themes are often the
focus of storylines and no topic is sacred.
The grid is based on Seattle with some creative license,
with 4 levels of playspace from the Underground to the
Dreaming. Primed with interactive objects and has extensive
code designed to facilitate RP with automated pool
maintenance and much more.
THE GAME:
Transfer apps will be considered. Original ideas preferred.
Group apps welcome.
Vampire -- All main Camarilla clans, neonates and elders,
Anarchs too. Bring your ghouls too!
Changeling -- Kith and Kinain wanted!
Ghost -- Independent ghost system with accent on the supernatural.
Mortal -- All types, all creeds. Bring 'em on!
Mortal+ -- Sorceror and custom Shaman, Mediums and Hunters.
(Not affiliated with Emerald Dreams)
-----------------------------------------------
Mud : Emerald Dreams
Code Base : [MUSH] Tinymush 2.2.4
Telnet : emerald.erisian.net 7777 [216.127.139.7]
WWW : http://www.mvn.net/emerald/index.htm
Description :
Emerald Dreams is set in Seattle Washington. The city of
dreams and much more. Many types of changelings can be found
here, some rarer then others. This site is all Changeling WoD.
See what's up with mortal and fae. Perhaps even run into Dumpy,
our local dragon mascot. Check us out!
-----------------------------------------------
Mud : Emperia
Code Base : [Rom] 2.4b6 GhostMud -heavily modified
Telnet : emperiamud.net 5002 [209.83.132.69]
WWW : http://www.emperiamud.net/
Description :
Looking for a MUD to call home? A place where you can
feel welcome and and have lots of fun too? Look no further
my friend! Emperia was built just for you!
Recently updated and expanded, Emperia is a non-pk, heavily-
modified ROM mud with a unique fun atmosphere. With a
huge variety of races, classes, and spells, we pride
outselves on our diverse themes. Our genres are as varied
as we know MUDders are. Whether you love traditional
fantasy and role playing, or are interested in a more
casual environment, we're the MUD for you. Players are
invited to explore our vast areas, join our many tribes,
role play, or just chat with our wonderful base of
experienced, friendly players and staff.
Recent additions include: multi-level remort system,
banking system, 20 new PC races, 21 new PC classes,
paintball wars, and many new, original areas.
-----------------------------------------------
Mud : Empire
Code Base : [Dikumud] Diku (modified gamma)
Telnet : wraith.aplus.net 4000 [216.55.144.9]
WWW : http://empire.aplus.net/
Description :
Empire was created over 7 years ago, and has grown steadily ever since. This
immense, all-original world began as a diku mud, but has since transgressed into
something much more enjoyable. A multi-continental world connected by ships and
dragonflight forms an epic world with a large and long history.
A system of introductions allows anonymous playing where others only see your
descriptions rather than names unless you wish otherwise. This along with a
magic system that uses memorization instead of mana, learn by use instead of
practicing, skill based intensity of spells rather than lost concentrations,
along with years of other modifications and you've got something unique.
We support the usual multiple coin types, bankers, colors, etc. that go with
most muds. Empires interface is dominated more by words rather than numbers and
this adds to the role playing context.
Give this mud a shot and you'll be listing it amongst your favorites for years.
-----------------------------------------------
Mud : Empire MUD
Code Base : Circle
Telnet : empire1.com 4000 [206.102.200.7]
WWW : http://www.empire1.com/emperor/dorian.html
Description :
This mud has a stronge medieval theme, with 120 levels,
all original lands and friendly players. Come join us if you're
a newbie or a seasoned player, we take all types :)
-----------------------------------------------
Mud : Empires Of Magic
Code Base : [MUX] MUX 2.1.16.55 #1
Telnet : empires.mybis.com 6250 [12.13.136.133]
WWW : http://empires.mybis.com/~empires/
Description :
Imagine a world where immense power is wielded. The gods have been
defeated and evil wages a devastating war against the forces of good
bringing them to the brink of destruction. Then the tables turn.
The God of All, in order to preserve the balance of the universe, has
locked the evil ones away behind a supposedly impregnable mountain barrier.
The evil forces remaining in the Realms have been systematically hunted down
and exterminated so that now only a few strongholds remain. The Council of
Rulers, once thought to be a great success, has quickly deteriorated into an
abyssmal failure that ended up causing the Split of Races.
Now an undeclared state of civil war exists, halted temporarily to create
an uneasy alliance to investigate the sudden silence of the Border Forts along
the foothills of Savior's Wall.
Comes share the adventure at Empires of Magic!!
-----------------------------------------------
Mud : Empires of Navrone
Code Base : [Unknown] Derivation of Rogue-Under Construction
Telnet : navrone.betterbox.net 7500 [209.83.132.67]
WWW : http://navrone.betterbox.net/
Description :
...the warhorse trembles in anticipation as its breath steams in the early
morning air. Its rider shifts in the saddle, surveying the carnage from the
previous charge and checks his weapons awaiting the signal to begin the fray
once more. Putrid stenches permeate the area as bodies of the attacking
force is hurled upon large catapults from the defending fortress to thud
among the gathered hordes. The call to arms sounds and the rider nudges his
steed into a slow trot, quicking to a deafening roar of hooves as they race
down the hill towards glory and battle...
Travel to the Empires of Navrone, where legends are made. EON is designed
to provide a excellent role-playing environment where anyone can prosper and
find enjoyment. Subdue your opponents in combat or challenge them to a dual
in the arena. Visit a land where deities grant powers to their faithful and
allow followers to gain favor for special rewards. Gain custom equipment and
strongholds of personal design or work with those of like mind to elevate
your chosen clan to status of prominence and power. Gain unique skills and
powers as you increase in power and walk upon a land that comes alive and
grows with your influence and participation. Enter the Empires of Navrone
if you have the courage and heart.
-----------------------------------------------
Mud : Enchantment Under the Sea
Code Base : [Unknown] ArIEN/Amnuts 2.0.1 Base - Talker
Telnet : euts.org 2000 [208.139.203.146]
WWW : http://www.euts.org/
Description :
Enchantment Under the Sea is the world's most popular NUTS based English
language Talker -- Come join us under the sea!
Meet hundreds of interesting and diverse users, play games, and get your
own free email address and subdomain. MUD user friendly.
<a href='http://www.euts.org/cgi-bin/who.cgi'>See who's online now!</a>
-----------------------------------------------
Mud : enCORE-Italy
Code Base : [MOO]
Telnet : work.economia.unibo.it 7777 [137.204.174.20]
WWW : None
Description :
Online Learning Environment. MOO for the students attending the course
of Communication of the Faculty of Education, University of Bologna, Italy
-----------------------------------------------
Mud : End of the Line
Code Base : [LP] LD Mud driver
Telnet : eotl.org 2010 [171.64.14.16]
WWW : http://www.eotl.org/
Description :
Once in, avoid everything that
moves. Only the swift thinking
and swift moving survive. Don't
touch anything without checking
it out with a toss-away char
first. Power is currently held
by a group of petty, cruel people.
They will do what they can to
prevent you from suceeding in any
way they can. Things change
constantly and without much
notification.
You will have your ego crushed,
your time destroyed, and if you
complain, there are many people
whose sole job seems to be to
ridicule you. This is their job,
and they take pride in it.
Welcome to Hell.
--Minister, 29 Nov 1995
-----------------------------------------------
Mud : END-OF-LINE
Code Base : [LP] Amylaar
Telnet : linkwarriors.wilkerstaff.com 4000 [208.233.223.2]
WWW : None
Description :
END-OF-LINE is based on the film TRON. But it begins where the film
ends. The Blue programs have just managed to break the MCP's strangle hold,
but there are still pockets of Red programs resisting. The MUD is
based on the war between these two sides. You can choose which side to
join, and what role to play in each army.-----There are two main roles:
generals and troops. The generals manage troops and resources, transport
them between areas, and decide which areas should be attacked. The
troops fight individual battles. There are NPC generals and troops on both
sides, as well as interactive generals and troops. These players can join
and leave at their leisure.-----The distinguishing thing about the MUD is
that it involves 3 levels of play, which interact: (LEVEL 1) is involves playing a
general managing resources in a war. This is very strategic and is like Chess
but more closesly like X-battle. (LEVEL 2) involves commanding troops in a
battle. This is like a game of Command and Conquer, you can see a map
with the troops and position them. (LEVEL 3) involves close range fighting.
This is the level which players familiar to Player Killing will recognise.
It is likeplaying a shoot-em up like DOOM.
-----------------------------------------------
Mud : Endless Chaos: Reborn
Code Base : [GodWars] modified
Telnet : endgame.iflipout.com 8700 [63.225.58.181]
WWW : None
Description :
Come enter the world of Endgame:Chaos Reborn. Choose to fight for evil or
fight for good. Never trust anyone because all is out for one thing in the
world of Endless Chaos and that is to have the most heads.
We are new mud just getting our feet off the ground. We have all stock
classes and more to come soon. Our immortals are here to assist you in
making your mudding experience a good one. We are always open to any
suggestions you may have. Please stop by and visit with us and consider
making Endgame: Chaos Reborn your new mudding home.
-----------------------------------------------
Mud : Endless Dreams
Code Base : [Unknown] Dawn of Time
Telnet : endlessdreams.org 9000 [80.4.124.16]
WWW : http://www.endlessdreams.org/
Description :
Endless Dreams is a highly rp based MUD running
on the Dawn of Time code base (version 1.69 derived
from Diku, Merc, ROM). We currently have 16 player
selectable races and 9 player selectable classes.
Both races and classes are being added, including
remort class. The equipment is saved automatically
and on quit. We have ANSI color and a line of sight mapper,
which shows you the surrounding terrain. In addition
to Immortal run quests we have automated quests which
are puzzles of sorts, often with nice rewards at the end.
The rewards can vary, including things like experience points,
special magical items, gold, and other fun stuff. Role-playing
is encourage and to a point required, things such as writing
a paragraph about your character's background and all
player-killing must be role-played out. We are extremely
newbie friendly with over 1,000 help files to assist you in
playing and friendly Support Immortals. We currently have a
skill and level-based training system and level-based equipment
system. We do have clans however, they are all Immortal run
players who wish to start their own clan. We are currently
fixing up the stock areas to our standard (almost complete)
and then will begin on building more areas we are in the 3,000+
room range now but hope to be in the 6,000+ before the end of
the year. We have a detailed character creation so if you
don't know how to play a MUD you should have no problem creating
a character and allowing our staff to assist you in learning.
-----------------------------------------------
Mud : Endless Nameless
Code Base : [Dikumud]
Telnet : unix.za.net 4301 [137.158.96.78]
WWW : http://jerry96101.envy.nu/Mud/index.html
Description :
Our mortal levels go up to level 250.
A large world, more than 13000 rooms, 3300 different mobiles and 5700 different objects.
Semi-intelligent mobiles. Many won't just stand there waiting for you to kill them.
Players within 20 levels of each may group.
Immortals are allowed to interact with players that wish help.
Players may submit ideas for areas, and if their area is approved, the player will be
able to design and submit their area to be put online.
We have the following classes: Mage, PSI, Cleric, Warrior Monk, Thief, Bard, Warrior,
Ranger and Paladin.
We have the following races: Human, Dwarf, Elf, Giant,Drow, Draconian, Sprite, Centaur,
Goblin, Mouse, Kobold and Half Elf.
-----------------------------------------------
Mud : Endless Night
Code Base : [Rom] Heavily Modified
Telnet : endlessnight.org 9999 [12.223.9.44]
WWW : None
Description :
Our grand opening is coming up!! June 22nd we're pwiping
and will be open to the public! (I know, it's about time)
We're a Forgotten Realms/Underdark based mud, heavily
modified code, new areas coming in all the time from our 8
or so builders. (Yes, still wanting more)
Specialization for classes is in! Hate losing your corpse
when you die in a crash?? Not on our mud you won't. Want to
purchase a house to live in? Want to break into someone
else's house you rogue, you? You can do all of that on
Endless Night!
Extensive Mob and Object progs make for an out of this
realm experience for everyone, experienced or newbie!
And be sure to stop by on our opening weekend, June 22nd
and 23rd for great prizes for all who log on!
-----------------------------------------------
Mud : Endless Realms
Code Base : [Envy]
Telnet : toybox.davidrea.net 3456 [63.229.89.50]
WWW : None
Description :
A fledgling Envy 2.2 clone being heavily redeveloped on the code side.
Looking for builders and creative characters to help shape the environment
and areas to their tastes. Quiet, for the most part, with many opportunities
for advancement.
-----------------------------------------------
Mud : Ensimud
Code Base : [Circlemud] Circle 2
Telnet : ensimud.betterbox.net 4500 [207.206.185.86]
WWW : None
Description :
Ensimud is a small and friendly hack & slash mud. The mud
is bilingual and the player base is shared between frenchs
and americans. The mud itself has grown through eight years
of experience into an unique code base offering features
like improved intelligence for mobiles, original mobprog
language, hidden spells and skills to be discovered in the
game, challenging high level zones, autoquest zones,
treasures tables for monster loot, semi-customisable
equipment with gems, player houses and shops, clan wars
based on a campaign wrote by the admin, rare random
monsters and a lot of other surprises.
If you are looking for a challenging hack & slash mud, then
you have found your home on ensimud.
-----------------------------------------------
Mud : EntertainMUCK
Code Base : daemonMUCK 0.14 + patches + custom code
Telnet : game.emuck.com 6903
WWW : http://www.emuck.com/
Description :
EntertainMUCK, or EMuck for short, is a socially oriented game derived
from daemonMUCK source code and has been extensively modified. EMuck
was designed in 1995, and opened its doors early in 1996. It was
originally housed on a system at the University of Minneapolis. In
1997, the system moved to its present location in New Hampshire. The
original builders and coders on EMuck were Disney fans, and there is a
lot of Disney-themed building located throughout the game. Our
charter is not limited to Disney, however, but rather to the general
topic of entertainment (anime, movies, games, etc.). We have nightly
chats scheduled every day, the topics of which are determined usually
by daily events. We also have moderated chats as well, featuring VIP
guests, which in the past have included book authors, movie and
Broadway actors and actresses, voice artists, producers and more! Our
game admins use 'normal' player characters for most day to day use, so
everybody is an equal. Access is free for everybody. For more
information, please visit our web site or simply come online as a
guest. We hope you come visit us at EntertainMUCK -- Where YOU are
the Star!
-----------------------------------------------
Mud : Enuph
Code Base : [Circlemud] Modified
Telnet : enuph.halo5.net 5000 [209.61.159.17]
WWW : http://enuph.halo5.net/
Description :
Enuph is not your ordinary hack and slash. It is a thinking
person's game. Are you up for the challenge? Quest, seek
the master for each skill and spell. Explore the ever
growing lands surrounding the home city of Dostatochno.
Fight intelligent mobs who possess the same skills and
spells you do. Can you use them wisely enough to defeat
your foes?
Enjoy a realm created and maintained by an all adult staff.
The immortals are friendly, active and casual. The rules
are well defined and enforced fairly. A small player base
of mature people provides the luxury of giving personal
attention to players.
The nine classes and subclasses have been carefully created
to provide unique skill or spell sets for each. Balance is
the key. Classes and races are so balanced, there isn't a
bad choice. Enuph is a stable mud based on the concepts of
AD&D.
-----------------------------------------------
Mud : Eodon
Code Base : [LP] EodonLib 0.75 mudlib on MudOS v22.2b11
Telnet : eodon.lp.mud.org 5555 [213.93.31.96]
WWW : http://eodon.lp.mud.org:5550/
Description :
Eodon is a mud that has been created several years ago by
Avatar and Rawhide. After being away for over a year, due to ISP troubles,
now we have re-opened the MUD again and started (re)coding the base again.
We currently have 3 admins (Paladin joined us) and a loyal crew of creators
of all levels. We have closed down all areas except for Pindiro. Pindiro is
a city that is being build as we speak. As Avatar and Paladin are breaking
their heads over the codebase and the object... I (Rawhide) am trying to get
Pindiro up and running. The rooms are there, the roads are there and many
areas surrounding the city already have been build... But.. I'm not
satisfied. And to become satisfied I need more creaters!
After the Pindiro Domain is finished we will re-open the
other domains one by one (happily our (high)lords returned
to Eodon as well). The other domains are: Shire (Tolkien
based), UnderWorld (from the evil lord Zullus), SeaWorld
(it's wet in there in Chief!) and Coronnan (the admin's
domain... don't get lost there... it looks like heaven but
it isn't!) and Maraskan (very mysterious).
Please join us and I promise you a great experience!
-----------------------------------------------
Mud : Equinox
Code Base : [Rom] ROM 2.4v6
Telnet : equinox.betterbox.net 7777 [216.178.14.83]
WWW : http://equinox.betterbox.net/
Description :
The balance between good and evil is everchanging, the slightest ripple can
tip the scales. This is the land of Equinox, where anything can happen.
Since opening 01/01/00, it has grown and the residents are warm and
welcoming.
Equinox has the familiar and the unique, starting out in Midgaard and moving
to the outlying unfamiliar areas, with both familiar and strange races that
live only here, where the the lines between good and evil weigh in a
delicate balance. Be one of the many classes, then remort into another when
you achieve a hundreth level.
Build your empire, your clan if you dare. Quests abound for the brave and
fearless. Not all return alive. With 200 spells, 60 skills, 111 and
growing areas, the ability to possess fearsome creatures, familiars for
magic users, and an amazing arena for combat, there is something for anyone
looking for adventure.
Visitors to our lands stay not only because of the challenges and
adventures, but they feel welcomed by not only the IMM's but the people of
Equinox. We welcome you to stop by, and perhaps you too will remain.
-----------------------------------------------
Mud : EquitasEverlasting
Code Base : [Rot] Very Heavily Modified
Telnet : Equitaseverlasting.wehostmuds.com 8383 [66.11.168.210]
WWW : None
Description :
The realm of Equitas is going through some MAJOR changes.
We have converted to a Rot1.4wolc code base to use as a backbone of a new project.
When Equitas is Open for testing it will include;
a class system based on character choices.
schools of dicipline.
A full working mortal Economic system, with abilities to purchase space in the 'Bazzar.'
Three Kingdoms to start out with, Equitas city, Elven city,
& Dwarven city.
Mortal run clans, and lots of other things.
Equitas Immortals take a 'customer service' approach to administration.
The Immstaff here doesn't interfere with the evolution of the story line.
We are currently looking for a few Dedicated & Creative builders, that are
interested in a Unique project.
If interested please stop by. Equitas Everlasting hopes to be up and running
for Player testing by late August.
-----------------------------------------------
Mud : Erotic Labs
Code Base : [MUCK] ProtoMUCK
Telnet : mucks.homeip.net 6969 [64.165.209.255]
WWW : None
Description :
WARNING: Adult Content
========================
A relatively small, sedate building set away off to
the side of the country road and bordered on one side by a
lake, and on the other by an old growth forest. Pastoral.
Picturesque. Quaint, even.
Without any real signposts or labels, the labs housed
within are incredibly inconspicuous. Though inside, any
number of experiments - illogical, unethical, and perverse
to the eyes of nature - can be found walking around as if
every day and commonplace. Through these labs, every little
experiment that no one else wants to come within shouting
distance of, whether for abundance of scruples or fear for
more 'physical' concerns.
Yes, the Erotic Labs, home to the kinkiest research
never before stumbled upon. Any number of roles are
available for the medical lab staff, or for one of the
experiments, or even for the in-house security or
receptionists. Many options for adult roleplay abound, and
all are welcome.
Come join at: mucks.homeip.net:6969
Pfizer doesn't have a -thing- on us.
-----------------------------------------------
Mud : Escaflowne Muck
Code Base : [MUCK]
Telnet : muck.animaltracks.net 8881 [66.127.125.83]
WWW : None
Description :
This MUCK is based off the Bandai's Anime 'Vision of
Escaflowne', where a girl from Earth crosses over to the
fantasy world of Gaea. The MUCK itself is focused there, a
few days before the epic battle at Fanelia.
Players will be able to choose from a multitude of races,
from humans to mystical beings to Atlantians, with
occupations ranging from bum to mecha pilot. Players can
choose their homeworld and play there, or even cross
between the two, like the heroine of the animated series.
In the end, it is the players who will determine the fate
both worlds.
At the moment, the MUCK is not accepting new players, but
will be taking applicants for feature players as we come
closer to completion. We are currently in need of coders
and builders to get us there-applications are welcome.
Thank You
Megumi (Head Wiz/Theme Wiz)
-----------------------------------------------
Mud : Escape from Armonia
Code Base : [Smaug] Modified Code
Telnet : escape.wolfpaw.net 2020 [216.194.99.3]
WWW : http://escape.wolfpaw.net
Description :
Escape offers both a challenging environment for
more experienced mudders as well as a constructive learning
environment for newbies. The immortals work hard to be
informative and helpful whenever possible without being
overbearing or affecting game balance.
We have taken basic Smaug coding and made heavy
modifications to several different aspects of it. With a
unique multi-class system as well as a broad array of
race/class combinations combined with a group based
combat/experience system, we have tried to promote all of
what we feel are the best aspects of mudding in general.
We do allow level restricted player killing, but a bounty
system will allow players to take action against each other
where the game will not allow them to.
We welcome any comments which can be made via a
note to immortal within the mud, or via email
(escape@alcatraz.wolfpaw.net) if that is easier.
We hope you can enjoy playing in the world we are creating,
The Staff of Escape from Armonia
-----------------------------------------------
Mud : Escape From Avalon
Code Base : [GodWars] Dystopian derivation
Telnet : mayhem.kyndig.com 4000 [207.44.134.24]
WWW : None
Description :
Escape From Avalon is a fun mud with nice immortals. A
highly modified code dervived from GodWars, ROM, and
Dystopia.
------------------------------------------------------------
- Player Killing environment
- Unique blend of classes
- Kingdoms
- Standard GodWars features, plus extensive EFA originals
- New Classes - Jedi, Druid, Biodroid...
- Ever growing playerbase
- All stock Areas standardized and themed, Many original
- Too many features worth checking out to list
- Immortals that care for the players
So come check us out at mayhem.kyndig.com 4000
Escape From Avalon Staff
------------------------------------------------------------
-----------------------------------------------
Mud : Escape to Dreamscape
Code Base : [GodWars] Dystopia Heavely Modified 1.2.6
Telnet : dreamscape.wolfpaw.net 9000 [216.18.90.0]
WWW : http://dreamscape.wolfpaw.net/
Description :
Escape to Dreamscape is heavily modified Dystopia code 1.2.4.
Have you dreamed of away to escape from reality? Become a
knight, a magician, or an evil murderer. Become King of
your own kingdom and get married, have children and educate
them so they can lead the clan after your death.
Mud has an improved forge system, next room detection
mapping, 4 original classes: Fae, Moogle, Giant and Titans.
Battle the evil with a dragon-mage, dragon-psionicist or a
dragon-warrior. Based and upgrade classes have been brought
together and a new upgrade system is in place.
Future plans are for classes to be able to multi-class into
several different types of multi-classes.
Thousands hours of gaming, open for suggestions to new
things, classes or activities.
Come escape to your dreams in Escape to Dreamscape.
-----------------------------------------------
Mud : Essence of Time
Code Base : [Smaug] Beta, playable but still adding lots of new codes
Telnet : bluetopaz.mine.nu 1234 [24.95.203.26]
WWW : None
Description :
The MUD 'Essence of Time' uses a SMAUG codebase and takes
place on the world of Nyben. It is heavily modified and the
new features are enjoyed by the players we have so far. If
nobody is on when you are (type 'who' to see who is on),
just get a few friends to connect and encourage them to keep
playing. If you are on, it will encourage others to stay on
and build up the MUD. Our races and classes are balanced
out so that the spellcasters do not have to feel inferior
to the warriors. A few other features include clans,
deities to devote to, pets, and much more!
-----------------------------------------------
Mud : Eternal Chaos II
Code Base : Circle 3.0bpl11
Telnet : mud.mind.net 9000
WWW : http://mud.mind.net/
Description :
The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm.
Some features include:
* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.
Mud Implementors: Takhus & Tohlan.
Come check us out, and see for yourself what makes us one of
the best Muds on the net.
-----------------------------------------------
Mud : The Eternal City
Code Base : coldC
Telnet : Use Homepage
WWW : http://www.eternal-city.com/
Description :
The Eternal City takes a leap above traditional on-line role-playing
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the
exciting life of a mercenary hero, but with nearly total control over
the environment--you will make and enforce your own laws, struggle with
one another for political supremacy, even lead armies into the field.
If you can imagine it, you can do it in The Eternal City!
-----------------------------------------------
Mud : Eternal Darkness
Code Base : [GodWars] slightly modified
Telnet : eternaldarkness.dune.net 6767 [208.139.203.147]
WWW : None
Description :
I am the Head Builder for Eternal Darkness.
I can say this much, the place is newbie friendly.
I for one will frown higher on the hindering or
the discouraging of a newbie.
The staff is nice, no dealing with moody power hungry
folk... Just come on by, and try it out.
-----------------------------------------------
Mud : Eternal Demise
Code Base : [Envy]
Telnet : wimpy.fractured.org 4000 [206.111.81.5]
WWW : None
Description :
Good evening my Children. It is I, Father Jerrik and I
have been asking to inform you that a new world has opened
up for your exploration enjoyment. Eternal Demise is a
new world where new and wonderous things await you.
Whether it is our unique class system or our detailed
quests fun and excitement await those that enter Eternal
Demise.
Feel free to stop by and join us for awhile. We are
currently in beta testing at the moment and we are looking
for builders and testers to help us expand our world. Our
class system is based on 10 starting classes that then
allow you to specialize in on of two fields at two points
in your journey. We also offer a faith system, clans,
quests and many more features to be added later. We know
you have your choose of mudding experiences out there but
why not stop by and give ours a shot?
-----------------------------------------------
Mud : Eternal Destiny
Code Base : [Rom] Heavily Modified ROM 2.3.
Telnet : eternal.ruin.org 9000 [216.66.108.54]
WWW : http://eternal.ruin.org/
Description :
Versions of Eternal Destiny have been around
for several years, and was formerly known as
'Dragons Legends and Lore' and 'Times of Chaos'.
We offer a very friendly newbie environment,
54+ attainable levels. Pkilling is optional,
and you have the option from levels 15-30.
Clans and Castles are in the works and will
be back in the near future. Our Immortal
staff is comprised of experienced players who
are frequently on and are fair, just and will
always be open to any ideas or suggestions.
Stop in, you will be surpised!
-----------------------------------------------
Mud : The Eternal Empire
Code Base : [Circlemud] Circle 3.0bpl15
Telnet : lyra.bluedragyn.net 4000 [68.55.139.42]
WWW : None
Description :
The Eternal Empire is an fantasy based CircleMUD which encourages
roleplaying in a large game world. There are many code modifictaions
for NPC behaviors and playability. We offer race and class based skills,
racial language support, and improved NPC AI.
-----------------------------------------------
Mud : The Eternal Fantasy
Code Base : [LP] Highly modified LPC-based
Telnet : bb14.betterbox.net 3333 [207.206.185.91]
WWW : None
Description :
The Eternal Fantasy is a mud based on the popular game
series 'Final Fantasy' by Squaresoft.
The mud offers players a growing list of races, including
Human, Elf, Moogle, Half-Elf, Half-Lunar, Kelban and Dwarf.
Also, players can alternate between over 60 classes --
including knights, paladins, ninjas, assassins, archmagi,
thief, and treasure hunters -- through a system borrowed
from Final Fantasy Tactics. This allows players to select
both a primary class and a secondary class, combining the
abilities of both.
Four of Squaresoft's most popular games (Final Fantasy 1,
Final Fantasy 4, Final Fantasy 5 and Final Fantasy 6) are
combined in an already large and constantly growing network
of worlds with an overall plot that links all of them.
Although it is currently still under Gamma testing, players
and ancients (wizards) are newbie friendly, quests are
plentiful, and there is much discovering to be made.
Players are welcome to submit ideas, as well as contribute
in world wide quests run by the administration. For the avid
Final Fantasy fan, or just one looking for a mud to play,
this game is definately something to consider playing.
-----------------------------------------------
Mud : The Eternal Forest
Code Base : [Rom] TFE/TRE Modified
Telnet : eternalforest.net 9000 [65.216.115.105]
WWW : http://www.eternalforest.net/
Description :
(The Eternal Forest is a derivative of The Forest's Edge
base)
The world of the Eternal Forest stems from the depths of
fantasy, a world in which conjurers and con artists mingle
with warmongers and holymen. It is a realm where clans
battle for superiority...as do individuals who care nothing
for the unity the organizations provide.
It is a world of high fantasy, imagery with which everyone
is familiar, though the texture of the world is different.
New cities, forests, swamps...areas of all kinds wait to be
explored by the brave and to claim the lives of the
cowardly.
Come and explore this brave, new world...join those who
have already survived the seasons of The Eternal Forest.
-----------------------------------------------
Mud : Eternal Night
Code Base : [MUX] 2.0
Telnet : mserv2.sgeinc.com 4000 [199.181.141.12]
WWW : None
Description :
Eternal Night is a dark mixture that incorporates the
fervor and power of the Dark Ages Church with the power of
technology, /FEAR/ and mass hysteria at the coming of the
new millenium. The Church has become powerful. Again.
The staff at Eternal Night welcome you to roleplay
within a world dominated by religion, politial intrigue and
motivation. The year is now 2005. Religion still lies in
the background, influencing governments and lives. Angels
and Demons try vie for souls of the living and not so
living. There are 3 main cities,a town and plenty of
interesting plots for Shifter, Mage, Changeling, Vampire
and Mortal/Mortal+. We also allow Immortals! Can you change
things, create history.. make a difference? Can you fight
religious oppression or get around it enough to survive?
-----------------------------------------------
Mud : Eternal Oasis
Code Base : [LP] Driver: CD.04.06 Lib: CD.01.00 (modified)
Telnet : eternaloasis.net 5011 [24.116.219.10]
WWW : None
Description :
Welcome to Eternal Oasis, soon to be the realm that will
quench your thirst for both an excellent atmosphere of roleplay
as well as a well developed multi-user environment. Eternal Oasis
is a multi-user dungeon in it's infancy. We have a great base of
coders that are helping to create a wonderfully detailed and well
coded world to explore.
Our story begins in a world that resembles Earth, but one
which houses many things that defy our own reality. The realms of
Eternal Oasis are at a dawning of a new age. A great catastrophe
broke the world and scattered the reminants into small secluded groups,
where they grew and changed in seclusion. Now, centuries have passed,
civilizations are on the rise and sea traffic is starting up, new
discoveries are being made, races strive for survival and others
venture into hazardous territories to uncover things that have been
lost to the past under the ruins of ancient kingdoms.
Our theme is medieval fantasy, however we are very carefully
reaching into new levels of fantasy which other muds have failed to
achieve, whilst also keeping a tight hold on reality, all resulting in
a very interesting twist which offers roleplayers an excellent
environment to enjoy.
-----------------------------------------------
Mud : Eternal Sleep
Code Base : [Rom] QuickMud Modifications being added
Telnet : slayer.kyndig.com 6869 [209.61.158.123]
WWW : None
Description :
Eternal Sleep is currently in the early stages of development work and ideas
are being implemented as the time of our coder allows.
Building work is already underway to provide rich Role-play orientated
areas, but also the levelling opportunities that some players like.
Forgotten Realms, Greyhawk Dragonlance, and other AD@D settings will inspire
the realm. This will not be a 3e mud (I prefer second edition) I am very
willing to help train people who would like the chance to build on this new
and upcoming Mud. Code Training will not be available at this time.
The Staff of Eternal Sleep are friendly, mature and experienced players.
Though we are new to building and running our own mud we all have many
interesting ideas and are learning as we go.
Alena and the Staff of Eternal Sleep look forward to meeting any who drop
by, and for those who search on happy mudding may your sword for ever shine
bright.
-----------------------------------------------
Mud : Eternal Struggle
Code Base : [Smaug] SERF/SMAUG
Telnet : esmud.com 1234 [209.190.80.2424]
WWW : http://esmud.com/
Description :
Eternal Struggle is a MUD which concentrates upon involved,
focused roleplay in a fantasy environment. We offer a developed
and ever-changing world and story upon which each individual
character can make a substantial impact. We count among our
community many dedicated roleplayers, with years of experience
and innumerable hours of solid roleplay between them.
We run on a heavily modified version of the SMAUG codebase,
known as SERF : a Simulated Environment for Roleplay and Fantasy.
We support a wide variety of features that offer players greater
options and a more interactive environment, and have been continually
refining our code over five year history. In
addition, we are looking forward to phasing in a new, all original
and highly innovative code base in the near future.
So if you are interested in enjoying a serious roleplaying
experience, consider joining our close-knit community. Become
a part of the Eternal Struggle.
-----------------------------------------------
Mud : Eternal Visions
Code Base : [Circlemud] Circle 3.12 *now ripped and shredded completly*
Telnet : eternalvisions.com 1200 [209.83.132.68]
WWW : http://www.eternalvisions.com/
Description :
Now it came to pass that the other Gods cried out to
Durvan and Segnar 'Let us add our own voices to unto this
Place of Children!' and the Two Forgers agreed as one.
First to speak was Everan, who gave cool waters to a
world of stone and rock. Next spoke Thereva and
Torav, giving wind and storm to a world void of motion.
Then both Ingarus and Mirazvela went unto the Place of
Children, yet they did not speak aloud to all, they spoke
instead to each other. In their words rested the spark of
love and life and from their actions a Child was
born.
**************
Anea is the land of Eternal Visions. Known for the
unique (code) systems: class, combat, proficiences,
organisations, vegetation, mapping and magic casting,
Eternal Visions offers both newbie comfort and advanced
challanges. Based on role playing under a realistic
environment, a score of folk (from Australia to the States)
have been providing a portal for many adventurers to
experience an exciting, new and realistic world for many
years.
-----------------------------------------------
Mud : Eternity's Trials
Code Base : [Rom] ET Modified
Telnet : 216.194.99.11 9000
WWW : http://etrials.tamarisk.ab.ca/~etrials/
Description :
Eternity's Trials is a long standing MUD which can be both basic enough for those new
to MUDs and in-depth enough for players tired of stock environments and looking to
experience a new and dynamic world.
Character's personalities can be fully developed around a variety of factors, including
gender, race, personalized equipment and even an overall attraction rating. All this,
combined with the player's own personalities thrown into the mix, creates a world of
unique characters to interact with.
The clans of Eternity's Trials are constantly evolving, as is the world itself, with new
spells, equipment, skills, quests and adventures possible each and every time you log on.
The Immortals of ET are friendly when you need them to be and are always in the
background helping to keep things exciting for all those looking to immerse themselves
in the world of Eternity's Trials.
Magic, psionics, brute strength and nimble fingers all play a role in ET, but the most
important element of Eternity's Trials is YOUR PRESENCE within.
-----------------------------------------------
Mud : EternityMUSH
Code Base : [MUSH]
Telnet : www.imperiex.net 4201 [128.61.35.22]
WWW : http://eternitymush.cjb.net
Description :
Here is a snippit of our theme. If you'd like more info,
please check out our website:
The Elves were a peaceful people, living like Native-
Americans of Earth's history. They dwelled deep in the
forests, cutting themselves off from the main populace of
the rest of the planet. The Elves revered the land and did
not approve of stone cities, which represented the
ultimate distancing from the Grandmother, their revered
deity. The world around them had become corrupt and despite
their best efforts, that corruption would have spread to
the forests and engulfed the Elves. Therefore Grandmother
warned them that a great asteroid would come that would
destroy the world. She said she would open a portal to a
new land, clean and free of sin where the Elves would make
their new home: Eternity. And so the Elves prepared
themselves for the journey, gathering with them supplies
they would need to establish a new camp. Approximately 400
people walked into the mist-portal and emerged on the other
side, but there are some still missing. Now that the Elves
have solidly established themselves on Eternity, other
people have begun 'arriving' randomly (this can explain
where your character has been)...and in good time, too, for
a new race looms on the horizon. It is not known if they
are friend or foe but time will tell.
-----------------------------------------------
Mud : Ethereal 2 - The Return
Code Base : [Silly] Mainly Based on SillyMud and RO
Telnet : ethereal2.org 4000 [207.54.164.18]
WWW : http://www.ethereal2.org/
Description :
Ethereal 2 is a mud that has been running for 3 years now.
In that time we have succeeded in creating an original and
great hack 'n slash mud. Do you enjoy playing muds like
Renegade Outpost, Shadowdale or any SillyMUD, then Ethereal 2
is surely a mud for you. We offer you a combination of all the
best stuff from these muds. Some basic features we
offer: 12 classes + 2 bonusclasses, multiclassing in up to
8 classes, 20 races (including specific stats and affects and
hatred code), polymorphing, intelligent mobs with specs and
mobprograms (aggressive modes and tracking included), equipment
limits and scrapping, a dungeonmaster for buying stats, hps,
mana or classes after making level 50. Advanced features:
Auction, autoassisting, banks, aggressive mode,fightprompts
etc. More importants though is that we have an interactive and
friendly immortal-staff that will be always there for you. They
also still work very hard to improve the mud according to
players wishes. So if you are ooking for a fun mud be sure to
visit our website (http://www.ethereal2.org) sometime and
learn more about us.
Thanx for you time! The Ethereal Staff.
-----------------------------------------------
Mud : Ethereal Mists
Code Base : [GodWars] GW2k Godwars deluxe
Telnet : etherealmist.com 3500 [208.160.180.15]
WWW : http://www.etherealmist.com/
Description :
Ethereal Mists just changed over our code base to Deluxe
Godwars. EM is currently in a state of constant change...
We just changed servers not too long ago, and so far, we
are quite happy with the results. *grin*
We don't claim to be original..yet, but we are working
towards becoming that way. We have 5 working classes, which
include: Vampires, Demons, Werewolves, Ninjas, and
Mages. Angels are in, but are still very similar to demons,
but that will change in the future. We hope to add in Monks
and Wraiths sometime in the (probably distant) future.
Hybrids are being balanced, and will be available soon.
EM always welcomes its players' ideas, and often uses them.
We have much planned for the future, and invite you to join
the fun!
Mystaria
Co-admin of Ethereal Mists
-----------------------------------------------
Mud : Eumidia
Code Base : [Rom] Extensive Coding
Telnet : chicago.funcity.org 5000 [65.42.172.172]
WWW : None
Description :
Greetings traveller, and welcome to Eumidia, where all
your dreams can come true! Ever wanted to be a champion of
good, or perhaps the elder of a tribe? Well Eumidia offers
41 different classes, all with unique skills and spells
spread out across 3 tiers along with 49 races.
And how about religion? Now you can join a variety of
religions ranging from bloodthirsty heathens to peaceful
forest druids with our new Religion code. And for those
who like to kill others, we have the murderer and
notoriety code which makes you more wanted as you kill
more people!
Now what about areas? we have over 15k rooms, so there is
a lot of area to cover. However the rewards are worth the
time!
We have 101 levels for the first 2 tiers, then when you
become a 'hero' or level 101 in your third tier you have
the option of becoming a lord, if you do you automatically
recieve a great reward if you complete the arduous tasks
along with special spells or skills. Then instead of just
sitting around getting old, you can choose a new class and
race while retaining your old skills and spells and and
gaining new ones through Rebirth!
-----------------------------------------------
Mud : Europa II
Code Base : [Circlemud] modified circle 3.0
Telnet : 66.78.56.55 2222
WWW : None
Description :
Good old Europa II reopened for your mudding pleasure. Basic hack and slash
mud with some great storylines, both friendly to new players and challenging
to veterans. Come on in and give it a try.
Origionally established and maintained by Roger Waters
Currently maintained by Eru Illuvitar, Vernican, and Space
Have fun.
-----------------------------------------------
Mud : Evangelion X
Code Base : [Rom]
Telnet : eva.mudservices.com 6969 [206.245.165.136]
WWW : None
Description :
Hello Everyone,
We have changed the name of Evangelion: 3RD Impact into Evangelion X. This is
our most updated Version of Evangelion and it is ROM 2.4 Heavily Modified Code.
We have just re-opened and are currently coding in new code to make your
mudding experience much more enjoyable. Our Mud staff is very newbie friendly,
and will treat you with respect and dignity. Please stop by and check out our
Mud.
-- Evangelion X Staff
-----------------------------------------------
Mud : Everdark
Code Base : [LP] lpmud
Telnet : everdark.org 3000 [199.184.188.18]
WWW : http://www.everdark.org/
Description :
Everdark features:
* 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
Undead, Druid, Bard, and Ranger - Lycanthrope guild is
in the works.
* An excellent level/stat advancement system:
30 levels, 6 completely customizable stats.
* 16 challenging mental- and physical-based quests with
new ones in development at all times
* A complex nobility that offers advancement past simple
level increases that has been developed for more than 3
years since the mud started
* An optional playerkilling system for those interested
* A core group of dedicated and hard-working wizards that
concentrate on quality, meaning extraordinairily thorough
levels of detail
* Much, much, more! (Did you expect me to leave that out?)
-----------------------------------------------
Mud : Evermore
Code Base : [LP] LPMud
Telnet : mud.evermore.de 23 [134.2.14.123]
WWW : http://www.evermore.de/
Description :
The Lands of Evermore is a fantasy mud project.
All classical races (Elves, Drows, Dwarves, Gnomes, Kender,
and Humans) are available in various combinations with all
famous classes (Mage, Fighter, Cleric, Thief, Druid
and Ranger). The languages of the races, the large variety
of features like religions, quests, scenarios and exploring
(prizes) and the large number of rooms and monsters
(friends or enemies) guarantee many hours and days of
tension and fun. Peek in and see!
Some enhancements like a little map left beside the
description makes orientation easier.
The development of the world (library and areas) is still
going on and the world is growing every day. New features
will be added to improve the role play features.
We hope to see you soon!
-----------------------------------------------
Mud : Everwar MUD
Code Base : [Emlenmud] Unix Server - Dune.Net
Telnet : everwar.dune.net 4242 [everwar.dune.ne]
WWW : http://everwar.chemlab.org
Description :
After years of development and over a decade of planning, the immortal
staff of Everwar is proud to be opening it's doors to the future armies
of light and darkness. Like most MUD bases, our MUD tracks it's original
heritage to DIKU and MERC. Heavily overhauled in the 90's by Owen Emlen,
the base was renamed EmlenMUD. Owen was responsible for countless ideas
and improvements including seperation of races into alignments.
We started with the Emlen code base and heavily modified it to fit our
needs. Many ideas remain the same, yet few algorithms remain in 'stock'
form. We truly believe our base is unique enough to call our own. We are
proud of our heritage and thankfully give credit to where it's due.
Welcome to Everwar MUD - eWar v1.0!
Check out our web-site, and come by for a visit. I am confident you will
not find anything as unique and well designed anywhere else on the net.
We offer
a player killing environment that is truly a one of a kind experience.
-Pestilence (Everwar - Greater God)
-----------------------------------------------
Mud : Evolutions: A Pokemon MUSH (PokeMUSH)
Code Base : [MUSH] TinyMUSH 3.0x
Telnet : byte-me.org 9999 [216.15.105.106]
WWW : http://www.byte-me.org/pokemush/
Description :
On PokeMUSH: Pokemon Evolutions, role-play comes first. Our
tight application process ensures a quality RP experience.
You can choose to be a human character [trainer, Team
Rocket member, PokeForce (cop)] or you can become one of
many pokemon types. Once you have your character you can
interact with the 'Feature Characters' (the ones from the
show, like Ash or Misty), as well as RP with other original
characters. We have a system that allows you catch wild
pokemon, as well as a helpful and very friendly staff.
Since high-quality role-play is our goal, we do have an
application that must be filled out. We welcome guests on
our game, so feel free to drop by and check things out!
-----------------------------------------------
Mud : Excellion of War
Code Base : [GodWars] Extremely Modified
Telnet : bane.pacificnet.net 2000 [64.52.179.200]
WWW : None
Description :
Our staff is allways working hard on making new changes,
adding new and origonal classes, and expanding the realm's
world. We have a modified mightrate(people you can kill)/pk
status(you need to kill to gain higher status) system. We
also have a, might I say, 'perfect' clan/kingdom system! :)
Anyways, come on in and test us out, I think you'll be
pleasantly surprized!
-----------------------------------------------
Mud : Exile
Code Base : Circle3.0 heavily modified
Telnet : exile.linex.com 4000 [199.4.98.4]
WWW : http://exile.linex.com/
Description :
Exile is a MUD designed and built by serious MUD players
for serious MUD play. With 61 completely original zones,
a unique guild system, many races and classes to choose
from, and a dedicated and helpful staff, Exile is built
to please the players.
Exile is stable yet always expanding, with new and exciting
features constantly being added. Exile is proud to offer
players new challenges and enjoyment with every visit.
Come experience the magic, mystery, and adventure of the
world of Exile, and see why you will never need to search
for another MUD.
-----------------------------------------------
Mud : Exile - A home for the banished
Code Base : [Circlemud] Heavily modified version 3
Telnet : exilemud.com 6666 [216.18.84.139]
WWW : http://www.exilemud.com/
Description :
ExileMUD is based on the Forgotten Realms setting made
popular by TSR(tm) and Wizards of the Coast(tm) novels.
It is a vast MUD with 14 player races and 16 classes.
Soon to be added are questable class-kits to enhance the
variety of the players.
Exile is equipment and skill based. With wonderful ANSI
color touched to almost every item, and an interface
similar to that of TorilMUD and SojournMUD, the atmosphere
is great if you are just starting, or are an accomplished
veteran.
Many zones offer detailed quests for items or spells, and
most of the zones are designed to require a group effort
to complete.
While the code is based on CircleMUD 3.0, over the past
two years it has been heavily modified include such things
as: player and mob races, spellbook memorization, 50
mortal levels, about 500 spells and skills, special
mob procedures and much more...
-----------------------------------------------
Mud : Exile : 3029
Code Base : [MUX] Heavily modified, BTech extensions
Telnet : exile.betterbox.net 3029 [207.206.185.91]
WWW : http://exile.betterbox.net
Description :
The year is 3029.
The planet Varablis is in an uproar as the inhabiting clans battle for
supremacy over one another using massive machines of war, crushing one
another under their huge metallic feet.
Basing their operations out of gigantic modified agricultural crawlers
(Better described as a Mobile Field Base), the clans battle one another,
meanwhile researching new technologies and building bigger and badder
implements of war.
Along with a very advanced econ and techinical system, our site offers
a large variety of different things to do, pilot (Mechs, Tanks, VTOLs,
Battle Suits), and build (Parts, Units, Research). Wether you're the quick
handed pilot, able to duke it out with the best, or the intellectual
researcher, to which even the best pilots owe their job to, there is room
for you on our site.
We've been around about two years now, and the site has matured
greatly since its creation. Come check us out!
-----------------------------------------------
Mud : Exile to Evolution
Code Base : [GodWars] LOW4
Telnet : messiah.ath.cx 8615 [213.139.173.89]
WWW : None
Description :
Exile to Evolution (eTe) is a newly opened mud. It is practically the
reopening of AtD. All players and persons are encouraged to come and
play. We would love to get this place back in business. We support
all and hope you have a wonderful time while playing for our MUD.
-----------------------------------------------
Mud : Exodus
Code Base : [Rom] ROM/Merc (very highly modified)
Telnet : claret.ics.uci.edu 9000 [128.195.24.211]
WWW : http://claret.ics.uci.edu/
Description :
Welcome to Exodus !
A newly updated dedicated server and new additions to the
staff! Exodus is growing and becoming better than ever!
So....
Come, join us, and become a savage Vro'ath,
bloodthirsty followers of the god Ne'sajh, and enslave the
lesser races for fun and profit. Become a ranger, devoted
protectors of the forest, and enter into a clan that
provides help to new players. Explore our totally original
world - with NO standard Merc MUD school ! Or, if you have
enough coin of the realm, create your own rooms with a
modified version of OLC, open a store, and sell equipment
to other travellers ! Join with your clan to defend
territories you own. Humiliate opponents in front of
paying crowd in the Arena of Legends ! All this, and some
of the nicest people and immortals you'll ever meet... will you join us?
Always up and ready for play---Are you?
-----------------------------------------------
Mud : Exodus LPMud
Code Base : [LP] LPMud - CDlib 4.05
Telnet : mud.bensin.org 6660 [194.19.34.66]
WWW : http://mud.bensin.org/
Description :
Exodus is based on Genesis, the original LPMud, though little remains of
the stuff from the early days quite a few guilds and areas have been restored.
The emphasis of the mud is to be a challenging game. Themes includes Tolkien,
Dragon Lance and many others. The world is strictly medieval fantasy based.
Being a newbie is a struggle on Exodus. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.
Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.
-----------------------------------------------
Mud : Eye of the World MUD
Code Base : [LP] Heavily customized TMI-2
Telnet : wot.eyemud.com 2222 [207.206.185.75]
WWW : http://www.eyemud.com/
Description :
Picture yourself immersed in the world of Robert Jordan's
Wheel of Time, surrounded by everything you loved so much in
the books. Haven't read the books? Don't worry, you can have a
great time without them! Venture out into the world as a
Darkfriend or as one who walks in the Light, slaying your foes
through outright combat, stealthy assassination, deadly poison,
or powerful channeling. Enjoy the flexibility of choosing
whether to roleplay, and whether to hang out with other people
who share your interests, or be a lone wolf, spurning all.
We have the most elegantly coded MUD around, employing
professional coders with years of experience. Everything works
excellently, and is being improved on a daily basis to enhance
your experience of WoT.
Two of our most popular attractions are the extensive combat
system and the unique channeling system. The combat system is
not boring, with combat messages indicating location of hits,
parries, blocks, and utilizing various weapon skills. The
channeling system is unique and well- coded, designed to be as
close to Jordan's theme as possible while still being fun and
playable.
Other features include room-to-room ranged combat, a
first-class mount system, multiple races, thematic and realistic
professions, wolfbrothers, in-game AND web-based help files,
balanced player interactions, and a thriving economy.
Come on by, give us a try, and get ready to fall in love!
-----------------------------------------------
Mud : Eyes of Darkness
Code Base : [Rom] Rom Derivitive, codebase called
Telnet : ultraunix.net 2011 [202.56.157.184]
WWW : None
Description :
Set in the world owned by a kingdom called 'Tabernasse', Eyes of Darkness is
an RP-Enforced place, fun to hang-out, with OOC still being allowed.
We don't take kindly to multi-players, and people who login and go idle.
If you come in, we expect you to stay at the game, not sitting around
doin nothing all day (No, we don't mean to sound rude...). Currently, we are
hiring builders, and also coders (IF your a coder, write up your code into
snippets and give it to Griswald, He refuses to allow shell access to ANYONE).
The mud's maps are made up of Asciimaps, and descriptions are also allowed, or
the room could JUST have a description.
o=======================================================================o
Muds Beginning With: F
o=======================================================================o
Mud : Fading Suns Mush
Code Base : [MUSH] PennMush 174p5
Telnet : fadingsuns.erisian.net 4996 [216.127.139.7]
WWW : http://fadingsuns.erisian.net
Description :
It is the year 4996. After a thousand years, mankind
has been united under the banner of Alexius Hawkwood,
who has been crowned Emperor of the Known Worlds. But
these are dark times for humanity. Enemies, both human
and alien, surround the Known Worlds. Demons and dark
abominations plague the faithful. And the stars have
begun to fade.
The Fading Suns MUSH is set on the newly discovered Lost
World called Vargo. Players take the role of Nobles, the
ruling class in the Known Worlds; Members of the League
of Merchants, the keepers of technology; and the Universal
Church, guardians against the coming darkness.
Stake your claim, make your destiny, on Vargo and across
the Known Worlds. Join us at the Fading Suns MUSH.
-----------------------------------------------
Mud : Faerun MUX
Code Base : [MUX] Modified for D&D 3e
Telnet : faerun.iflipout.com 4201 [63.225.56.137]
WWW : None
Description :
Welcome to the world of Toril, a world where you best friend may suddenly
turn on you. A world where the Drow constantly war with the surface, a
world where Dragons await the challanges of the few brave souls willing to
fight. Welcome to a world of Conflict and Adventure.
Faerun MUX is based off of the popular Forgotten Realms D&D Campaign
setting as well as books, not to mention the incredibly popular games by
Bioware (Baldurs Gate 1&2, Icewind Dale 1&2 and Neverwinter Nights).
Faerun MUX offers many things that other sites do not currently, we offer
the full Dungeons and Dragons 3rd edition rules set, with the rules and
modifications stated in the Forgotten Realms campaign setting books. We
offer every single class/race that the campaign books mention and in some
cases we will even offer other races if a good enough reason is given. We
have a fully integrated deity system which deals with all of the worlds
Deitys and can sometimes affect the outcome of spells casted etc... We
offer all of the prestige classes given as well, no small feat for our
coders.
Though the MUX is still in beta phases, we hope you will all come by and
take a look. We are currently hiring coders and builders to help finish up
the site.
-----------------------------------------------
Mud : Fallen Angels
Code Base : [Rom] Deeply modified, 29 class, 300 new unique spells
Telnet : fangels.wolfpaw.net 6000 [216.18.90.20]
WWW : http://fangels.wolfpaw.net/
Description :
This mud is a deeply modified rom code base. We offer 29 classes with
each lot's uniques spells/skills. We have actually over 350 original spells,
and 100 original skills.
We try to enhance roleplay on a medieval world made with a lot original
areas. If you are fed up knowing all rom muds by heart, and you like playing
a pkiller or just an peacefull adventurer, this place is for you.
I will finish by saying that we opened the 13 march 2000 so there is not much
players already but we got 100 creation in 3 days with 12 players online at
the same time between 17 eastern time and 22 eastern time. Clan leaders are
still to be taken.
-----------------------------------------------
Mud : Fallen Majesty
Code Base : [GodWars] Dystopia
Telnet : janksmud.genesismuds.com 9009 [169.207.182.234]
WWW : http://www.geocities.com/fm_mud/
Description :
Still going strong!
*No upgrading, all classes are balanced to fight!
*Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ!
*Modified Battlemage/Lich powers!
*Status adds hit/dam, damcap, and statcap!
*Quicker training and increased quest cards!
*Newbie hours extended to 8!
*Many class modifications!
*New xp areas!
*Doubles are now player purchasable!
*Kings of kingdoms get bonuses to questing!
*AND MANY MANY MORE!!!!!!
JANK E. POO
-----------------------------------------------
Mud : Fallen Night
Code Base : [LP] LP 3.02.1@138
Telnet : crazyeddies.net 5150 [216.144.197.69]
WWW : http://www.crazyeddies.net/mud.html
Description :
Fallen Night is a realm of monsters, dragons, witches, warlocks,
dungeons and caves. A virtual world in which you create a character
of your desire, and explore the lands that behold you with adventure,
and challenge.
Fallen Night is a LP Mud (Multi- User Dungeon), where people
from all over the real world can come together and play in a Role-
playing environment. However you choose to play your character is
up to you. Role playing is encouraged on Fallen Night, and adds to
one's mudding experience, as there are quests, and challenges that
lie in the world that sometimes require the assistance of another
player, or possibly one of the immortal beings that oversee one's
progress. The friendly staff environment also allows for people to
chat with friends, and wander around the environment.
I welcome you to play on my mud and I'm looking forward to
seeing you online.
Ralph - Owner of Fallen Night
-----------------------------------------------
Mud : Fallout
Code Base : [Circlemud] modified
Telnet : fallout.wolfpaw.net 2222 [216.18.90.4]
WWW : None
Description :
In the not too distant future, war will be our end.
Predicted by the intelligent for years in advance, nuclear
warfare laid mankind to rest. The governments in shambles,
we thought this would be our last salvation.
Let the warheads fly...
Now, the sickening smell of death fills the air as the
ashes of radioactivity fall to the blood-soaked ground.
We gave democracy a chance. It didn't work. Our new
government shall be violence; Kill what you want, take what
you need. From the Fallout of our end rose a new breed of
warrior: a warrior without mind of peace, a warrior without
mind of companionship. We the People ... what a joke.
Fallout is not your average mud. It requires an above
average player. Guns, computers, challenging levels, and
original zones are only a few of the features Fallout has
to offer. Leveling is a difficult process that will most
likely involve grouping with other players.
Only the strong survive, and the weak shall perish.
Do you have what it takes?
-----------------------------------------------
Mud : False Realities
Code Base : [Ack!mud] [Ack!mud]
Telnet : rdu163-59-018.nc.rr.com 1234 [24.163.59.18]
WWW : http://www.geocities.com/false_realities/index.html
Description :
False Realities takes you into the world of Arislan,
where you find things are not always what they seem.
It won't be long before you find yourself on detailed
quests that take you to the far reaches of the world to
find that one item that will solve your quest. You will
meet strange new characters along the way and go places
limited only by your dreams.
Traverse cities looking for that perfect piece of equipment,
and travel to alternate planes to battle the very essence
of what makes up the universe.
Theres never a dull moment when you find items of
'questionable' purpose. Watch out for the chaotic nature
of some of Arislan's residents.
In False Realities, you are reminded on one key truth,
things are not always as they seem!
-----------------------------------------------
Mud : Fandra, Realm Of Destiny
Code Base : [Rom] AMUSEd 4.0, derived partially from Rom2.4
Telnet : portal.fandra.org 23 [195.90.131.231]
WWW : http://www.fandra.org/
Description :
We allow player killing, but require roleplay. Fandra offers you a
unique religions system and a beatiful world to explore. Some classes, like
cleric and priestknight, fully depend on chosen god. Following a God gives
additional skills, but makes you depend on your faithfulness, and on status
of your Temple. Temples can be raided by followers of an enemy god, and you
might loose recall and most of your prayers won't work until you re-raid.
We have unique area set and solid world concept with creation story, map
and such. No Midgaard. You can choose a town to live in.
We have quests, both automated and provided by immortals. ANSI Colors
are configurable. You can choose a different color for every channel, and
for many events, like someone using a certain skill.
Mobs and even some items act wise, and there are many quests within our
areas. You won't get bored. Race/Hometown/Class/Religion combinations
provide enough different roles for you to play.
If you are new to online RPGs, that's the right place to start -
Adventurer's Guild makes it's easy to learn to play. If you are an
expirienced player, and tired of countless stock area bases with no concept,
nothing new to explore and no role to play - Fandra will be a pleasant
surprise for you.
-----------------------------------------------
Mud : Farhaven
Code Base : [Rom] Farhaven 2.0 Heavily modifed Rom24b6
Telnet : farhaven.boue.ca 8765 [198.78.66.50]
WWW : http://farhavenmud.250x.com/
Description :
Farhaven features 131 mortal levels, 4 TIERS, over 310
skills, your favorite AD&D races (over 75), 28 classes,
the AD&D alignment system, a unique system for player
killing and roleplaying, different types of arena, an
advanced weather system, an optional deity system,
immortal run and automated quests, and much more that
can only be discovered by playing. The huge amount of
races and classes combined with the remort system offer
nearly endless possibilities for players. Almost all
of the stock areas have been removed, so start
exploring today!
**Our goal is to maintain a fun gaming environment with
emphasis on ROLEPLAYING**
The code is very stable and we're on a high speed connection. If
you're interested in helping us expand our world with new areas
log on and read 'help application.'
-----------------------------------------------
Mud : Farlands
Code Base : [MUX] 2.1
Telnet : farlands.spodzone.com 6667 [64.35.57.48]
WWW : None
Description :
Farlands MUX is a steadily growing world based on mixed
myth. I encourage people to generate their own
characters based on what they see, not what they have
read elsewhere. There is some history built into the game
- other than that, i set no limits on what is possible
and what is not.
I warmly welcome anyone to come and have a look, give some
feedback... the codebase is completed, and now i am
building more rooms, quests, arenas as fast as I possibly
can.
The strengths of the mux currently is the time put into
rich descriptions and areas - the weakness is its size. I
am hoping someone with a real interest in what they see
(and a solid knowledge of code) happens upon the place, and
helps me make Farlands a more playable size (currently
about 100 rooms). 'Ashlan'
-----------------------------------------------
Mud : Farpoint
Code Base : [LP] Modied LDMud/LPMud
Telnet : farpoint.caelestia.net 8000
WWW : None
Description :
Farpoint has been around in various incarnations since
1994 and is once again being produced in a new and
improved form. Farpoint is strictly alpha at the
moment so do not expect much.
-----------------------------------------------
Mud : Fatal Dimensions
Code Base : [Rom] ROM 2.4b6 Heavily Modified
Telnet : fataldimensions.nl.eu.org 4000 [131.155.132.36]
WWW : http://fataldimensions.nl.eu.org/
Description :
A fantasy based world. Fatal Dimensions is an exciting
mud of discovery and experiences. Our world has been built
on top of original ROM and high-quality home-made areas.
The world of Fatal Dimensions has many of its secrets
hidden and let the player into a fully interactive world,
not just a hack and slash.
Fatal Dimensions is more than a mud only, it can be a
place to socialize, to exchange ideas about mudding, to
gather information for other administrators.
If you give Fatal Dimensions a try, you'll see that it
is the base for a couple of weeks of fun, relaxation and
strange experiences.
-----------------------------------------------
Mud : Fate
Code Base : [Emlenmud] FateCode (heavily modified Emlen)
Telnet : fate.fatemud.com 7004 [131.155.141.99]
WWW : http://www.fatemud.com/
Description :
Based upon a heavily modified Emlenmud, Fate is a PKmud in which the
forces of Good and Evil fight for supremacy. We offer a large variety of
races, each with their own advantages.
Besides the skills and spells available to everyone, our class-system
allows you to specialize in a profession as you gain more experience.
Upon choosing your profession, you gain access to specialized spells and
skills. There also are numerous guilds, each offering a unique bonus.
Numerous areas, filled with dangerous monsters and quests make this a
challenging place, even for the most experienced players. This makes
choosing your allies very important: In fact your survival often depends
upon it.
While death is not a permanent thing for normal charachters, we offer the
more daring players the ability to play a 'hardcore' character. While this
offers several large advantages over normal players, dying means exactly
that: Your character is gone forever.
Join the struggle and choose your own Fate.
The Fate Admins
-----------------------------------------------
Mud : Fate of Kingdoms
Code Base : [Rom] Fate v3.2
Telnet : mud.mysteria.dk 4000 [195.24.7.227]
WWW : http://mud.mysteria.dk/~fate/
Description :
Fate of Kingdom is a mud based on medevil fantasy with some additional
ideas which enhanced the mud. Fate of Kingdom were originally up for 2
years and now it's back again!! Fate of Kingdom is now more advanced and
the mud is now more difficult but this mud is still newbie-friendly enough
for the newest mudders. Fate of Kingdom has 17 classes, 17 races with
over 500 spells. There are also more unique structure in fate of Kingdom
where you won't find anywhere else. This mud is a Roleplaying and Pking
mud as you can see on the setting above. Fate of Kingdom now takes
ideas from the original Fate of Kingdoms, you the player decides the
kingdoms you start with! Yes, players starts their own kingdom!
Would you lead a kingdom to a thriving stronghold or would your
kingdom fall into ruins! All of the old players of Fate of Kingdom
couldn't wait for this mud to reopen! Try it and you will see why!
-----------------------------------------------
Mud : FDCMuck
Code Base : [MUCK] Muck2.2fb5.61
Telnet : princesses.stanford.edu 3333 [171.64.139.47]
WWW : http://princesses.stanford.edu/
Description :
FDCMuck is an online virtual community where Disney
fans from all over the world interact with other fans by
playing the roles of their favorite Disney characters.
We are not officially affiliated with Disney at all, and
you will not find any copyrighted Disney material in our
community or on this web site. But we are proud to have
several Disney employees playing here among us, and all of
us help keep our community running happily and smoothly in
the best Disney tradition.
-----------------------------------------------
Mud : FeatherMUCK
Code Base : [MUCK] TinyMu
Telnet : feathermuck.avians.net 8888 [63.77.245.134]
WWW : http://www.avians.net/feathermuck/
Description :
FeatherMuck is a Multi User Character Kingdom, which
is a social area very much like chat, and themed for
those who enjoy roleplaying avian characters. Many
mucks exist with a collection of critters, and many
are themed for dragons or foxes et al, but since we
could never find one for feathers, we decided to
offer up one for the winged traveler looking for a
place to roost! Use a telnet client for Muds, like
MuddWeller or GMud or TinyFugue for the best
performance. Some information may also be available
from time to time from characters connected to
irc.avians.net 6667 #Feathers So to all you
eagles and sparrows, swans, ducks and gryphons, and
any other feathered form, welcome to FeatherMuck! > :>
-----------------------------------------------
Mud : Federation
Code Base : [Custom] Custom C/C++
Telnet : federation.ibgames.net 23 [209.249.214.68]
WWW : http://www.ibgames.net/
Description :
Federation is a space fantasy with hundreds of worlds to
explore! Journey to the stars, form your own company, and
even create your own planet for other players to journey
through!
Federation has been available on computer networks since
1989; now, Federation is available on the Internet! Help
usher in a new dynasty in one of the longest-running multi-
player games around.
-----------------------------------------------
Mud : Feudal Realms
Code Base : [Rom] Feudal v0.9.8
Telnet : feudal.betterbox.net 4444 [209.83.132.91]
WWW : http://www.feudalrealms.com/
Description :
Welcome to Kirganthis and the city of Stonegate, a jewel
of a city in the central plains, a city that was once left
for dead after a decade long war against all of Goblinkind.
Rebuilt stronger and better than its predecessor, the city
stands as a monument to the alliance which turned the war
in favor of the humans, elves, dwarves, and other races who
held the walls and battlements.
Inside the walls are found the Academie of Magic, where
centuries old research of the arcane is conducted, shops of
all sorts, both mundane and useful, the temple to the old,
and sometimes forgotten, Ancients who once roamed the world
unchecked and unchallenged, not to mention the people of
the town themselves.
Breathe in the history, revel in the scenery and people,
live another life different from your own. Every day more
and more of the continent is discovered, more people are
met, and a few more lives are taken, some accidentally and
some quite by purpose. the city is for the most part safe,
but once one steps outside the massive gates, all is left
completely to chance.
-----------------------------------------------
Mud : Feycraft
Code Base : [Custom] none
Telnet : feycraft.com 4000 [162.33.136.210]
WWW : http://www.feycraft.com
Description :
Feycraft is an online fantasy roleplaying game.
*** While the server may be considered complete, the content
is constantly growing. Since the server has not been
tested under a heavy player load, we still consider it
in an alpha testing state. ***
The game is a custom codebase called flipMUD, which is
primarilly focused on facilitating roleplaying.
There are no classes, but there is a robust skill system.
There is a player-run justice system, along with features
giving players the opportunity to host their own quests
or adventures. Documentation is rather skimpy at this time.
Characters must be created through the www.feycraft.com
website before they can login via telnet or the web browser
client. (The browser client enables the graphics and sound.)
We don't expect (and aren't ready for) an onslaught of
players, but we do welcome any interested roleplayers.
-----------------------------------------------
Mud : FieryMUD
Code Base : [Circlemud] Heavily Modified
Telnet : fierymud.org 4000 [64.209.253.130]
WWW : http://www.fierymud.org/
Description :
FieryMUD was origionally based on copper gamma and completly concept
initiated, hosted, coded and Implemented by Chris Camacho as this c
coding project that just went awry. He'd no idea some psychos would
actually like it and play there all the time. As a result of his
efforts in the face of an 'all frills or bust' mudding community he
quietly kept running one of the oldest Diku muds on the internet.
It has only taken massive hardware failure to allow Scott Davis a
crack at vaguely more modern code to allow FieryMUD interim possession
of a different and challanging player interface. The origional vision
of FieryMUD was to create a challanging MUD for advanced players.
This new reborne Fiery is a hope to bring back the goals of the past
by inflicting certain death on unsuspecting players... FieryMUD will
continue to grow and change through the coming years and those players
who seek challange and possess imagination will come in search of what
the 3D world fails to offer them....
- Zzur
-----------------------------------------------
Mud : The Final Challenge
Code Base : [Dikumud] Heavily modified Diku/Merc
Telnet : mud.finalchallenge.net 4000 [65.39.69.26]
WWW : http://www.finalchallenge.net
Description :
The Final Challenge began in March of 1994, and is more
commonly known to those who play it as TFC or 'the mud'. It
has a dedicated, addicted, & friendly player base from all
over the world that enjoys meeting new people and
interacting. TFC attracts a variety of types of players.
You'll find players who place a heavy emphasis on role-
playing, those who are PKers, those who enjoy the puzzles,
challenges, and mobmasteries in the game, those who enjoy
exploring the almost entirely unique 12,000+ room world,
those who like to sit and chat, & those who are a mixture
of all of the above. And you won't get lost in the crowd -
since there are generally 20-30 people online at a time.
TFC has a god-follower system and a variety of alignment
flavors that a character can choose from. Of course,
characters can also go it on their own and remain
unaligned. Characters may dual and triple class as well.
Players may also have multiple characters (and many do), so
long as they are not online at the same time and are played
as separate individuals. Stop by mud.finalchallenge.net 4000
and check it out for yourself.
-----------------------------------------------
Mud : The Final Cut
Code Base : [GodWars] Dystopia 1.2.4 (Heavily Modified)
Telnet : messiah.ath.cx 6500 [213.139.173.216]
WWW : http://www.angelfire.com/games4/finalcut/
Description :
The Final Cut
The Final Cut has been through alot of changes through
the past month or so. The mud is fully operational now.
So, come give us a visit if you think your tough enough!
Our staff is always happy to see new players. The rules here
are not like most MUDs. So don't expect the original 'calm'
type of GodWars Mud. This mud is only for the strong and
chaotic. If you can't handle it please keep your hp low.
We have a page on our site about how to become a 'Good'
player.
Come visit us!!!!!!!
-Fatu & Nex( Owners )
-----------------------------------------------
Mud : Final Fantasy 8 MUSH
Code Base : [MUSH] PennMUSH version 1.7.2
Telnet : 3verse.cx 4209 [199.34.34.10]
WWW : http://www.3verse.cx/~ff8/
Description :
Based on the popular videogame 'Final Fantasy 8' by
Squaresoft, Final Fantasy 8 MUSH tries to recreate its
roleplay experience in text based form. The story had
started directly after the SeeD Graduation Ball. From
there, the players were given the option of following the
game's progression or changing the way everything had
happened.
What would have happened if Rinoa never fell in love with
Squall? What if Edea never took Seifer as her knight?
Both of these are examples of what has happened since we
opened for roleplay. And more can change. It's all up to
you, the player. So come on in and take a look around.
-----------------------------------------------
Mud : Final Fantasy Crystal Dream
Code Base : [MUSH]
Telnet : ffmush.shacknet.nu 7777 [216.36.140.137]
WWW : None
Description :
A world of endless dreams, a world where anything can happen. Come join us at
Final Fantasy Crystal Dream, where the two worlds of Final Fantasy 4 and Final
Fantasy 6 exist seperately..but slowly are becoming one and the same. Through a
freak anomaly in time and space, the worlds are merging, slowly...but surely.
Only time will reveal the rest of Fates plan.
Two worlds, one destiny. A million possibilities. Crystal Dream: the place where
fantasy becomes reality, and dreams are made.
-----------------------------------------------
Mud : Final Fantasy MUSH
Code Base : [MUSH] PennMUSH, fast server
Telnet : riftsmux.dhs.org 4267
WWW : None
Description :
Come and join in on our fun. Our playerbase is always growing!
Ten worlds, each unique, merge... a convergence due to forces that few understand, and
none have fully recovered from. For the heroes of these worlds, they must now seek out
new allies and find new enemies in this new place. From Final Fantasy I, II, III, IV,
V, VI, VII, VIII, IX, and Tactics, the world of the Final Fantasy MUSH is born.
Be a part of the war between ShinRa and the Empire Gestahl versus the Returners and
AVALANCHE, join Cecil and fight to defeat Golbez, or help Garland and Kuja as they try
to conquer the world. Apply for an FC from any of the games, or an OC from one of the
worlds! Come check us out!
-----------------------------------------------
Mud : Final Fantasy MUX
Code Base : [MUX] MUX 2.0.28.319
Telnet : heimdall.play-hookey.com 5403 [63.111.162.9]
WWW : http://ffmux.play-hookey.com
Description :
A heavily RP-oriented MUX, the game presently has no existing stat-system.
It is based on the entire Final Fantasy series by Square from Final Fantasy 4
(FF2 US) to Final Fantasy 10 and includes Tactics, the Movie, and various FF
Anime sources. Characters gained through application only. Newbie friendly with
existing news and +help files to assist. Staff always available to help
players. PKing not allowed. Highest login times during evening hours (EST
US).
-----------------------------------------------
Mud : Final Realms
Code Base : [LP] LP mud with MudOS
Telnet : fr.imaginary.com 4001 [213.203.57.42]
WWW : http://fr.imaginary.com/
Description :
Final Realms is an AD&D® based mud trying to emphasize on roleplaying
instead of the usual hack'n slash. Medium sized with a stable gang of players
and immortals. Altho it's based on the AD&D® ruleset we have our own twist
on it. We have recently implemented a new skill-system which was a success!
The most popular part of the mud is when we have OMIQ's, On-line Mini
Interactive Quests. This is one-time quests we run now and then with special
rewards. It is run by the immortals as a DM would run a 'RL roleplaying' game.
There are some hundred quests to solve, some guild-restricted and some
level-restricted, and of course some for newbies.
We offer : Guilds/SIGs/Clans/Groups/Skills/Channels/Quests/OMIQs and of
course the ever-so-exiting Player killing.
-----------------------------------------------
Mud : FinalFrontier
Code Base : [LP] LDMud 3.2.9 modified
Telnet : FinalFrontier.mud.de 7600 [193.197.153.20]
WWW : http://FinalFrontier.mud.de/
Description :
FinalFrontier is the first science fiction MUD in german
language. There are a few and growing planet systems to
explore. You can play as onpressing Akaardianer, brave
Rihannsu, intelligent Paksi, as J'naii-thief or normal
human. Finally you may travel the known universe as a
Traveller or create new worlds in space as a Q.
-----------------------------------------------
Mud : Firan
Code Base : [MUX] TinyMUX 1.6 with many mods
Telnet : firan.legendary.org 5000 [207.239.159.232]
WWW : http://www.legendary.org/firan/
Description :
Play a part in the epic struggle of the Firan people against invading
armies, meddling Gods, and the internal enemies that Fate has pit against
them. Set in the capital city of Anarinuell, characters are a product of a
rich heritage in which a divine wager and an historic marriage plunged the
world into a war that has consumed three generations -- creating heroes,
villains, and victims. Characters also share in common a large and
powerful city of residence; a charismatic leader; and a common enemy. But
Anarinuell is not a city about sameness, and roleplay focuses upon
dramatic interactions among characters from different clans and different
social strata with widely divergent religious and political views.
Firan's coded systems are designed to exploit these differences --
allowing social, economic, and physical combat. Enhance your reputation in
the community by earning social points. Use those social points to spy,
to call upon favors, to supress witnesses against you or to sabotage
another person's reputation. Use your economic skills to negotiate better
prices, or to deplete the city's supply of a given resource -- driving up
the market, or instigating riots and strikes! In physical combat you can
pummel a foe with your fists, or run him through with your sword. You can
even bring your assailant to justice with the legal system. Come be a
part of the myth-making on Firan!
-----------------------------------------------
Mud : Fires of Kaos
Code Base : [Dikumud] >SillyMUD >*RO >*KaosHQ >*Joynt >*FoKMUD ( some circleMUD)
Telnet : mud.firesofkaos.com 5000 [68.64.163.62]
WWW : http://www.firesofkaos.com
Description :
Raised from the ashes of the once popular KAOS HQ and beyond the realms of
the land, was created Fires of Kaos. A role-playing fantasy game where strong
violence and absurd interaction is socially acceptable.
The newly formed mud has the experience of several immortals who have built,
maintained and assisted in other worlds existence.
With approximately 145 areas, 8 character classes, spells, special skills,
and inventive functions, the mud has offers a robust game experience for anyone.
Game features also include mud mail, purchasing of personal houses,
and future plans of detailed permenent quests (for high level adventurers only)
Fight the evils of the world, or become evil yourself and fight the goodies of the realm,
or just fight anyone. There is no punishment for killing mobiles, bravery has
its rewards. FOK also has a no-nuke policy. Lots of fun for anyone!
Similar Muds : Renegate Outpost, Kaos HQ, The Land,
WinterMute, Forbidden Lands, Temporal Rifts, and
Joynt, and other DIKU based worlds.
-----------------------------------------------
Mud : FiROC: The Bloodwar Chronicles
Code Base : [Circlemud] Modified completely beyond recognition.
Telnet : firoc.org 8888 [128.61.77.15]
WWW : http://firoc.org/
Description :
Firoc is a racewar-based MUD dating back to 1996 where the
evil races, good races, and Illithids battle endlessly for
control of the multiverse. Approximately 18,000 rooms of
all-original world make up the battleground for this epic
struggle. You can choose from one of 23 races and 16
classes as you begin your quest for domination. Domination
is generally determined by frags given out for each kill
of an opposite race player within your level range. Levels
go up to 60 for mortals with the levels after 50 being
obtained through special potions which may be found in
high level zones or awarded for the completion of very
difficult quests. Artifacts and other unique items are
also found in these high level zones and can turn the tide
of battle in your favor. Firoc has just been ressurected
after about one and a half years of being down. The new
staff is composed of members from the old staff, but we are
actively seeking builders to expand our world. Firoc is a
land frought with constant danger and not for those afraid
of death, but if you enjoy pkill and a huge world which
includes an extensive overland and underdark map, this
MUD's for you!
-----------------------------------------------
Mud : FlipSide 4
Code Base : [MUCK] Derived from Fuzzball 5.64
Telnet : flipsidemuck.org 9999 [209.237.48.172]
WWW : http://flipsidemuck.org/
Description :
FlipSide 4 is a multiple worlds muck, offering several
different roleplay environments. All worlds are strictly PG
in terms of roleplay and characters.
The first world is based on The Lion King - TLK for short.
Characters play the part of a creature on the African
savannah, or one of the characters from the movies.
The second is a Fantasy/Forest-centered world named Tir a
Turlach a Deigh, a world centering on the neighboring
kingdoms of four elemental-based Queens.
The third world is Realms of Bastet, a furry-based version
of ancient Egypt, where you can play anything from a slave
to a god.
Fourth is the Furry Conquistidor/El Dorado cross-over 'El
Dogrado', where you can join Don-Qui'lypso and the
Conquistidogs as they explore the new world!
Finally, for those who find roleplay too much, there is the
general Furry world, where no roleplay is required, although
staying in character is encouraged. Characters from all
worlds may visit and hang out in the furry world, in a semi-
IC manner.
See the web page for more detailed descriptions and app.
-----------------------------------------------
Mud : FlipsideMUSE
Code Base : [MUSE] TinyMUSE'99
Telnet : flipside.tinymuse.org 4208 [24.26.128.80]
WWW : http://www.tinymuse.org/
Description :
FlipsideMUSE is a place where people come to chat, meet
friends, build and code. Players have a quota of 100. This
means that everybody can own 100 objects (rooms, exits, things,
puppets,...). People can actually create their own objects
nd code them with MUSE-code. Character registration can be
done by e-mail, online register command or by logging on as
a guest and asking an administrator to create a character for
you. Online administrators help players with getting started and
setting up their homes.
-----------------------------------------------
Mud : FluffMUCK
Code Base : MUF/MPI
Telnet : fluffmuck.org 8888 [199.227.248.242]
WWW : http://www.fluffmuck.org/
Description :
FluffMUCK is a medium sized, furry themed TinyMUCK. We
specialize in FUN! }:) Come on by and enjoy the company of
others in a lighthearted social environment. There are also
several Tinyplots going on at any given time. The theme
is Furry/Anthropomorphic/Fantasy, with a bit of high-tech
thrown in for good measure. Stop on by, all are welcome. }:)
-----------------------------------------------
Mud : Foo MOO
Code Base : [MOO] Lambda Core Ver 1.8.0p6
Telnet : foomoo.org 4500 [64.124.4.202]
WWW : None
Description :
A non-themed MOO, partly social, partly programming/building.
FooMOO welcomes anyone, programmers and builders alike, as well
as those interested in learning MOOcode, or just looking for a
MOO with a free environment to just hang out and chat on.
Programmer bits will be given on request, provided that the
person requesting it understands that they are responsible for
learning any aspects of MOOcode that they do not know, and the
wizards are not a helpdesk. The rules are very loose on FooMOO,
there is no rule regarding language so explicit language could
be present, but is not generally encouraged.
-----------------------------------------------
Mud : Fool's Moon: Legacy
Code Base : [MUCK]
Telnet : furryfaire.org 9999 [63.97.42.127]
WWW : None
Description :
Fool's Moon: Legacy, is set in the modern world. The city
is Trois Portes, a centre of culture found on the border
between Quebec and Ontario, about an hour's drive north of
New York State. Fool's Moon is set on Earth, in a world
very much like our own, but with a strong connection to the
mythic races, and with technology and abilities beyond
normal understanding hidden in the shadows and behind
closed doors. The theme is secrecy and misunderstanding -
the Races know they are outnumbered, and can not tell what
humans around them are normal humans, and which are
potentially going to turn into Hunters at the briefest
exposure to what is actually out there. This is not a MUCK
about powers, this is place is about learning what is out
there, and surviving in a world which may turn on you
without warning.
-----------------------------------------------
Mud : Forbidden Forest
Code Base : [LP] Discworld/Nameless Sorrows
Telnet : forest.betterbox.net 8000 [209.83.132.78]
WWW : http://forest.betterbox.net
Description :
Forbidden Forest grew out of a conflict with the gods, when
traitorous gods challenged the pantheon and were banished to
the forbidden forest, a world of demons and undead, hidden
deep within Jehalia.
A Tolkien-style medieval fantasy mud, FF has been in extensive
mudlib and area development since mid 1999. Player vs. npc and
group endeavors are encouraged.
Features include a range of races, guilds and activities that
offer a variety of choices in play and character development,
including an integrated economy and system of boating and
commodity trading.
Players select one from the list of available guilds to be
their main 'profession'. In addition the mud provides numerous
other activities, many of them based on craft guildhalls, such
as smiths, for repair of weapons and armour.
The mud is heavily skill-based. Skills are improved by
use, as well as the usual method of killing npcs, gaining
xp and then advancing with npc trainers.
Forbidden Forest offers a welcoming environment, and is
currently open for creators, playtesters and visitors.
-----------------------------------------------
Mud : Forbidden Journey
Code Base : [Smaug] (heavily modified - that doesnt mean snippet enhanced :P)
Telnet : fj.wolfpaw.net 4700 [216.18.90.2]
WWW : None
Description :
Forbidden Journey is a 2 year old mud with much promise.
Our player base is growing even as you read this, and we
are working over time to make this one of the greatest
adventures you will find. Our immortals are all experienced
mudders and realize the needs of the players and the
immortals alike. We offer spots for building, and mortal
rewards to those that do. Do not be discouraged if you
cannot build, there are many quests, and great things to do
in FJ. We are only a few months old, but are ahead of our
time. For players, we allow specialization, hero levels,
clan/order creation, extended races, extended classes, and
many new skills and spells, all original and never been
seen outside the walls of Forbidden Journey! The players
in Forbidden Journey are all very friendly and helpful,
but don't let this fool the pk type. There are plenty of
deadlies to fight, or join with. In addition we have a new
magic system in which the mages are probably the hardest to
level, but are the most powerfull class as it should be.
You make the rules!-- The FJ Staff
-----------------------------------------------
Mud : Forbidden Lands
Code Base : [Dikumud]
Telnet : flmud.org 2000 [63.146.55.11]
WWW : http://www.flmud.org
Description :
The world of Keilar is Reborn!
Once left to die in the cosmos by it's Gods.
A few have returned to right the wrong. She beckons
for her lost heroes and for those who have the
courage to become. Do you have what it takes......
-----------------------------------------------
Mud : Forbidden Realms
Code Base : [Smaug] Smaug 1.4 heavily moddified
Telnet : forbidden-realms.net 4000 [129.93.68.1]
WWW : http://www.forbidden-realms.net
Description :
Welcome to Forbidden Realms, a medieval fantasy mud. Here in the
Realms characters find themselves in the town of Darkhaven, an oasis in
the middle of the wars. Forbidden Realms has many features available:
- Pkilling: You can choose to be a killer, or to be peaceful.
- Clans: New clans are being created all the time, some killing clans,
some peaceful. In addition Clans have the option of buying lands.
- Guilds: Many different guilds, each with their own Player Leader.
- Extended Races and Classes: Many different races and classes have been added.
- Original areas: New areas are constantly being added to this ever growing
mud, and each of them is a Forbidden Realms Original.
- Roleplaying: The players on the mud roleplay to increase the realism in
the mud, and makes it an exciting adventure.
- Newbie Zone: A good newbie area has been created to introduce new mudders.
Special Features: Remorting, Super Avatar special skills &
spells, engraving code, player owned houses & shops, skin
code for pkers, clan interaction, arena code, home system,
Quest System, lots of new areas, builder and coder
positions open. 5000+ player userbase.
-----------------------------------------------
Mud : Forest
Code Base : EW-too
Telnet : realm.progsoc.uts.edu.au 3000 [138.25.6.30]
WWW : http://realm.progsoc.uts.edu.au/forest/
Description :
Hidden deep within the digital bitstream, there is a place
known only as Forest. It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find. You can even pass through this place
and forget that it was there. It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation. Explore the realm of Forest: An alternate
reality in a beautiful setting; a symbol of hope: something
that cannot be expressed, only experienced.
-----------------------------------------------
Mud : The Forest's Edge
Code Base : [TFE] original, heavily updated
Telnet : tfe-classic.genesismuds.com 2000 [169.207.182.234]
WWW : None
Description :
Welcome to The Forest's Edge, a legendary world of high fantasy roleplaying
adventure!
Travel this vast land in search of fame, fortune, and power. Seek out hidden
places, for they are home to fantastic creatures and potent magics. But choose
your race and profession wisely, and hone your skills, for the world of TFE is
a dangerous place.
We offer many advanced features, including player clans, quests, pets, diverse
skills, religions, customized items, and an exceptionally large, detailed world
full of fascinating monsters and items. Extensive on-line help is available.
Come join us, you won't be disappointed!
-----------------------------------------------
Mud : The Forest's Fury
Code Base : [TFE]
Telnet : xi.co.nz 9000 [203.167.246.187]
WWW : None
Description :
The Forest's Edge stock areas are great, and there are quite a few
descendents out there. However, they tend to concentrate on killing
mobs and levelling and all that.
TFF is all about killing each other.
Raid and pillage Chiiron. Shuvanaguard, track the defilers to their
caverns. Form clans that can actually war, instead of just posturing
menacingly at each other. Death to your enemies!
There have been some, um, minor alterations to the code, to encourage
more carnage.
-----------------------------------------------
Mud : Forever Ends MUD
Code Base : [Dikumud] Highly Modified Harshcode
Telnet : femud.role-play.net 5600 [63.68.135.158]
WWW : http://www.role-play.net/fem
Description :
Forever Ends MUD is the sequel to the popular Forever's
End MUD (found on TMC under the title FEMud). Featuring
a new and improved world file and backed by the strong
history and world background of the original, FE2 is now
accepting player applications. In addition to creating a
new character, our FEMud players may opt to recreate old
characters for the new game.
Our official grand opening date has not yet been laid in
stone as we are still developing the world file.
Check us out at femud.role-play.net 5600.
-----------------------------------------------
Mud : Forever's End MUD
Code Base : [Dikumud] Modified DIKU
Telnet : femud.role-play.net 2131 [63.68.135.158]
WWW : http://www.role-play.net/fem/
Description :
Great news! FEM is leaving beta soon and we are looking to
expand our base of serious roleplayers.
We are an all-original, medium-fantasy world concocted with
conflict in mind. We're not particularly combat-oriented. We're
way more into the roleplay of realistic plots involving
realistic characters, and the 'ensemble' nature of such a
game, with admins and players cooperating.
We aim for a generally historical feel, averaging out around
the mid-1500s. We pride ourselves on our polite immstaff, and
we try to be responsive to players' needs. We encourage PC
customization, and also feature crafts code, which lets players
'make' things out of ingredients, giving us a thriving economy.
At the moment we're recruiting for clan leaders of good guy
and bad guy organizations, and for characters to colonize
Poormire, a rough-and-ready frontier. C'mon by and see what
we have to offer -- if you like roleplay, we'd love to have you!
-----------------------------------------------
Mud : Forevers End
Code Base : [Envy] Insanity
Telnet : mud.foreversend.org 4000 [217.10.142.249]
WWW : http://www.foreversend.org
Description :
Forevers End is newly returned after an extended break and
switching hosting services. Rebuilt integrating old
advanced features it aims to provide the facilities for
staff to produce a extensivly detailed and interactive
world for players to enjoy themselves within. Still
undergoing heavy development, rewriting a lot of core
systems and the heart of the game to make playing and the
enviroment more interactive, interesting and overall more
enjoyable.
-----------------------------------------------
Mud : The Forgotten Crypt
Code Base : [Smaug] Moderate Modification
Telnet : forgottencrypt.net 6666 [204.210.240.156]
WWW : None
Description :
The Forgotten Crypt is created from the Smaug 1.4a. Although
it is built with this source code our coders have been ripping
it apart and adding odds and ends to it that make playing more
enjoyable. Even with all these odds and ends like
multiclassing, colors, copyover, renting and many more. The
immortals feel that some test players would be welcome their
views on things would be greatly appreciated, and more likely
then not incorperated into the game.
Even with our staff at its current size we still have room
for more if you have talents in building areas in smaug or
even coding, you are welcome to apply for a position.
The Immortals of the Forgotten Crypt
-----------------------------------------------
Mud : Forgotten Dreams III
Code Base : [GodWars] modified
Telnet : forgottendreams.wolfpaw.net 3400 [216.194.99.8]
WWW : http://www.geocities.com/forgottendreamsiii/
Description :
This is a godwars code that has been modified. We lack
a pbase as of now, but that is what you are for. If we can
get people to play (even to start out with out many players)
the pbase will grow. Please give us a try.
Jestix
ps. Im formally know as Resvex from when i ran FD and FDII.
-----------------------------------------------
Mud : Forgotten Legends
Code Base : [Rom]
Telnet : forgotten.kyndig.com 5000 [209.61.158.123]
WWW : http://forgotten.kyndig.com
Description :
Forgotten Legends opened February 29, 2000. In July 2000,
we took a small break and the mud has been on hiatus until
May 2002, when it finally made a comeback. New and old
players are both very much welcome, and wed like to
rebuild the friendly atmosphere we once enjoyed. I wont
bother you with boasts of our class systems, levelling
opportunities or friendly immortal staff, but I can say
that this is a fun mud where you dont need to play for
thousands of hours to have a decent character, and were a
very laid-back and enjoyable bunch.
-----------------------------------------------
Mud : Forgotten Paradigm
Code Base : [LP]
Telnet : forgottenparadigm.com 7710 [207.108.118.153]
WWW : None
Description :
The Slate Has Been Covered Over
The Knowledge of the Times Not Lost,
Forgotten.
As the Elders Spoke Not
Of the Distant Past,
Memory Became Lost Over the Generations
Now A Threat Has Entered the Realm
The Wisdom Is Not Present
To Save This World
Perchance It Still Exists!!!
-----------------------------------------------
Mud : Forgotten Souls of the Lance
Code Base : [Rom] **Working on being Heavily Modified**
Telnet : mud.iflipout.com 6655 [63.228.198.110]
WWW : None
Description :
Currently being modified into a heavily balanced Rom pk mud. Always hirring
and looking for new staff members to help with the progression of the mud.
Already the mud is starting to have a unique feel to it, that will set it apart
from other muds. Not wanting to be one of those ridged muds that never last
because of imbalances, countless time is and will be spent assuring it be as
balanced as possible. The strong will be those with skill, speed and strategy,
if you think you have what it takes, come check us out.
-----------------------------------------------
Mud : Forgotten War
Code Base : [Embermud]
Telnet : 68.67.84.101 9000
WWW : http://games.twbhq.com/forgottenwar.php
Description :
Forgotten War is a brand new MUD that plans to take the internet by storm. We are
working round the clock to replace our stock areas, and we plan to have well over
30,000 rooms before we even go public. We are also completely restructuring our
codebase, changing everything from the way you create a character, to the way you
smile at someone. Come, be a part of the Forgotten War mud.
-----------------------------------------------
Mud : Forgotten Weyrs
Code Base : MUSH
Telnet : weyrs.silvertree.org 4301 [63.199.182.123]
WWW : http://www.spundreams.net/fw/
Description :
Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in
living memory nor any thread due for at least another hundred years. It
has Anne McCaffrey's permission to run as per 'news anne' on the game, and
is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and
Who Knows) set in the Western Island chain. There are currently posted
crafters but no PC crafthalls, though this could change if enough interest
develops. There is an online registration system in place which insures
that people are familiar with Pern and with the specific timeline. We would
rather new players be familiar with the books, especially _Dragonsdawn_ and
_Moreta_, but do not ask whether they have read the books unless they very
clearly demonstrate a lack of understanding in their character application.
Player dragons are allowed with rider and wizard approval. At this time we
are not allowing characters to be riders unless they have impressed in a
hatching on Forgotten Weyrs, though we reserve the right to make exceptions.
-----------------------------------------------
Mud : Forsaken Darkness
Code Base : [Smaug] Smaug / FDark 1.01
Telnet : www.nexmix.com 2000 [208.34.74.198]
WWW : http://www.nexmix.com/~forsaken
Description :
Forasken darkness is a higly modified smaug mud, We are currently removing all stock
area's and replacing them with all orginal area's, also replacing code with our own
idea's and the players idea's are also Welcome and taken into consideration when we add
or change things within the mud. A few things FDark has to offer...Remort,New classes
being added with total new slists, all stock classes being revamped, our infusion code,
defusion, Battle code where mortals can go head to head deadly's and peacefuls..alike, or
clan vs clan ..or guildsorders.. We also have made the colorize command avaliable for
you to adjust colors to your liking,we are constantly adding new code changes, area's,
classes, ect. We will try to keep this updated as much as posible. Our new web page is up
but still under construction :) Please feel free to give us comments and
suggestions:)Unique Crimes system that works with the bounty system say goodbye to the
days where an immortal has to punish you for your crimes!We add new code almost daily!
Forsaken Darkness Staff
-----------------------------------------------
Mud : Forsaken Realms
Code Base : [Rot]
Telnet : mud.iflipout.com 7788 [63.225.58.109]
WWW : None
Description :
The world of Forsaken Realms is nice. The players there are
friendly, unless they want to kill you, but... they are nice
about it. There are also rules to PKing, like... you cannot
loot QUEST ITEMS, IMMQUEST ITEMS, RESTRUNG ITEMS.
Come take a look.
-----------------------------------------------
Mud : Fort Bloodshed
Code Base : [MUSH] PennMUSH
Telnet : bloodshed.org 4201 [216.99.217.21]
WWW : http://www.bloodshed.org/
Description :
It was a hardy breed that settled the Wild West, a variety of
folks from all walks of life: homesteaders, merchants, cattle
barons, gunslingers -- from the humble to the adventurous.
In a thousand small towns they were scattered, across a land
both harsh and giving, etching out what living they could in
whatever manner they were suited to. Lago township wasn't any
different, really. Perhaps a little wilder, more a place for
the brave of heart, but not much different...
This MUSH is a re-enactment of the Wild West as portrayed in
classic Western movies and popular fiction. The setting fits
into the historical context of the Wild West, but allowances
are made for the heroic role-play and the ability of
characters to create their own legends. It does not strictly
adhere to historical accuracies, except in the broadest sense
(i.e. Don't think about taking over the U.S or starting your
own Civil War).
For character ideas, and to get a better idea of the kind of
feel we're looking to create in the game, we recommend the
following movies: Quick and the Dead, For a Few Dollars More,
High Plains Drifter, Tombstone, Pale Rider, Magnificent Seven,
Wild Bunch, Rio Lobo, Big Jake, The Shootist, The Cheyenne
Social Club, Silverado, Paint Your Wagon and The Oxbow Incident.
Also, check out the Deadlands RP game and the Jonah Hex Series,
since anything is possible on Ft. Bloodshed...
-----------------------------------------------
Mud : Foundation
Code Base : [Rom] 2.4
Telnet : foundation2.mudservices.com 7000 [206.245.165.154]
WWW : http://foundation2.mudservices.com/
Description :
The Foundation was opened to provide our players
with a fun and friendly place to MUD and to socialize.
We are not a serious roleplaying MUD, nor are we a
PKiller's dream come true.
What we are is a small (for now, at least), friendly MUD
which seeks not to reinvent the MUDding experience,
but to improve upon it.
-----------------------------------------------
Mud : The Four Lands
Code Base : [Dikumud] Over 90% modified.
Telnet : elwar.com 7777 [24.214.39.185]
WWW : http://www.elwar.com/fourlands/
Description :
The Four Lands, a world, based loosely on Terry Brooks' Shannara
series, that is dedicated to the most intensive Role-Playing
experience with the feeling of total immersion into a seperate
reality. When you log into The Four Lands you are stepping into
a whole other world. With seven years of development and two
years of being open to the public, this game is the ultimate for
those hard core gamers that are looking for the diamond in the
rough, the sanctuary from frivality, the adrenaline pumping
excitement that can only come from transporting yourself into
another space and time to take on all of the emotions and
experiences of your alter-ego.
A realistic yet challenging skill system that reflects the
realistic way in which people learn, allowing players to choose
a class merely as their inborn talents with the ability to gain
the skills of all the other classes. A world that reflects
reality with flowing rivers and gravity, a weather system that is
different from the warm sunny south to the cold, snowy northland
mountains. With carriages, horses, saddles and reins, the 25000+
original room world is ready for exploration. With a dynamic
economy that involves the miner who mines the metals for the
smelter to create better metals who sells it to the blacksmith to
forge into a fine weapon or piece of armor to be sold for a cost
based on cost of material, craftsmanship, and uniqueness.
Everything from shoes to loaves of bread can be made by the
player run economy.
-----------------------------------------------
Mud : Fox MUD
Code Base : [Merc] Heavily modified
Telnet : foxmud.org 4848 [216.18.90.20]
WWW : http://foxmud.org
Description :
Do you seek a complex, original midieval fantasy world?
Enter a vast, detailed world seven years in the making (with
over 15,000 rooms, with thousands of items and 'monsters').
Created entirely by our own Wizards, Fox MUD offers:
- excellent, (100%) original areas w/high writing standards
- friendly, experienced players of all ages to group with
- fair and responsive Admins and Coders who really listen :)
Create multiclass characters from one of fourteen races,
explore and adventure across four continents, join in
Quests, become a mortal Lord, help us Found our first Clans,
and experience a wealth of popular and original features.
With our stable site, code, and administration, Fox MUD
offers a fun, permanent place to enjoy endless hours of
play. Come join us! We look forward to seeing you online.
-----------------------------------------------
Mud : FranDUM
Code Base : [DUM] Fairly rewritten/extended DUMII
Telnet : frandum.enst.fr 2001 [137.194.168.89]
WWW : http://www.enst.fr/~frandum/
Description :
What you need to do:
- quest!
- explore, discover the world history (learn)
- use and combine items to solve puzzles (think)
- talk to mobiles and (only) sometimes fight them (interact)
- roleplay, talk with our friendly Wizards and admins (live)
What will help you do it:
- almost unique code-base (only 2 other MUDs share it)
- very friendly parser supporting an extensive command list
- extensive spell list (and much more than just: hurt, hurt more, hurt deadly)
- original skill system (yes, there is more to skills than percentages and fighting)
- PK limited to Wizards or a parallel world (the Tournament of Death)
What will make you do it:
- killing is (at last!) not needed to gain experience: only questing is rewarding
- coherent and original fantasy world, consistent background, encompassing world history
- a cosmic balance between the three gods can both change and be changed by every player
- guilds scattered throughout the world: quest to gain power and influence (Wizards can also choose a class)
- a unique language system, based on your race (hey, what did this elf just say?)
-----------------------------------------------
Mud : FreedomMUSH
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 2 (With ASpace)
Telnet : anargo.qc.ca 4201 [142.169.37.120]
WWW : None
Description :
******MUSH NOW OPEN FOR TESTING AND SOCIAL INTERACTION******
FreedomMUSH is a MUSH designed to offer characters the
maximum in character creation. The primary theme is a
space theme in which 4 space clusters are seperated by vast
distances but connected by a system of 'Jump-Gates' which
connect the planetary systems. The game is designed to
allow the players to create the history of their empires
and completely control the sequence of events taking
place. A webpage will be coming soon with more information.
We're currently hiring experienced administrators, coders,
and builders. If interested, send information to
briggs@anargo.qc.ca
-----------------------------------------------
Mud : From the Ashes
Code Base : TinyMUSH 3.0
Telnet : ashes.sneakers.org 5000 [206.205.199.1]
WWW : http://www.sneakers.org/fta/
Description :
'From the Ashes' is a TinyMUSH which is based on Marvel Comics'
'X-Men' series.
We focus on storytelling, but we realize that MUSHes aren't
like writing a book; people like to log on and find roleplay
without looking too hard for it, or having to painstakingly
plan it in advance.
We're currently looking to fill many roles in the X-Men
and New Mutants; characters like Storm, Wolverine, and
Colossus are open, as are many villains. Please stop by and
take a look!
-----------------------------------------------
Mud : Frontier
Code Base : [Aber] LP Mud, 3.2 Amylaar driver
Telnet : frontier.mudservices.com 7680 [206.245.158.63]
WWW : http://www.frontier.mudservices.com/
Description :
Welcome to the original Frontier LPMUD, first established in 1991!
Frontier is a medieval-based LP that offers:
* an original town layout
* three (3) full-fledged guilds
* eight (8) custom built races
* an established set of twenty (24) quests
* limited player-killing for those that desire it
* friendly, helpful staff
We're serious about that last one. :) So drop on by and test drive a
visit in Frontier. We'd love to see you play your way to wizardhood.
- Ploi the Insane
-----------------------------------------------
Mud : Frontiers II
Code Base : [Unknown] Frontiers (TMI)
Telnet : frontiersmud.org 5555 [198.94.137.24]
WWW : http://www.frontiersmud.org
Description :
Frontiers 2 is a vast, all-original medieval fantasy
adventuring realm offering a large selection of
races, guilds, and player-run cities and houses.
Politics and role-playing are encouraged; pk is
optional and restricted to meet the needs of both pk
lovers and haters alike. There are many quests to
be done, some of which remain unsolved. We have
over 44 areas, 12 races each with their own unique
language, 8 guilds, multiclassing, and we are always
working on something new.
We have a small but dedicated staff of wizards and
admins who believe in the mud and are tenacious in
their efforts to continue build and enhance for the
sake of the players.
-----------------------------------------------
Mud : Frontiers MUCK
Code Base : [MUCK] fb6.00b4
Telnet : muck.tanabi.org 8000 [208.42.21.230]
WWW : None
Description :
Frontiers MUCK is a Furry-space game unlike all others. It's
very origional, with well over 10,000 lines of MUF coding
done by it's founder.
Frontiers features a universe that automatically expands
as it's explored, a combat system based on RL weaponry,
detailed starships, a working economy, realism-based
technology, purchasable starships (no building required!),
and a skill system with many profession options.
It's a small MUCK; it used to be mildly popular, but there
were too many people relying on the admin to provide
entertainment so they left. The MUCK needs people who want
to build and run roleplays, and programmers to help with the
abitious MUF programming projects on the MUCK. Others are
welcome, too, but cannot rely on the admin for their sole
entertainment :-)
Come check it out -- busiest times are in the evenings,
eastern US time.
-----------------------------------------------
Mud : Frostfire
Code Base : [MUSH] TinyMUSH version 3.0
Telnet : lynx.purrsia.com 6250 [209.237.26.139]
WWW : http://dreamwinds.net/frostfire/
Description :
It's the Interval after the discovery of AIVAS, but
the AI portion of the computer was damaged, so
technological influence remains limited. Two Weyrs exist
on-camera, one on the north continent in the snowy Barrier
range (Starmount Weyr), and one on an archipelago, a newly
established trading post (Kalseru Weyr). A subterranean
Hold near Starmount, Icevale, is beginning to flourish.
Anyone may create a resident or apprentice Crafter,
while Journeymen and Master Crafters, and blue, green, or
brown dragonriders are available to players who demonstrate
sufficient knowledge of the setting.
So if you've ever wanted to live in a semi-medieval
society among beasts out of legend, perhaps to have a
dragon of your very own, a partner whose heart and soul are
bound with yours, perhaps you should take a detour our way,
and see if Frostfire suits your needs.
-----------------------------------------------
Mud : Furreality
Code Base : [MUCK] Fuzzball TinyMUCK 2.2fb5.6x
Telnet : lzrd.net 7011 [169.197.5.235]
WWW : None
Description :
Furreality is a relatively new furry-themed MUCK. It had been open for
behind-the-scenes building for nearly six months before its opening to the
public in September 1998. For players new to furry and/or mucking or for
veterans, it's a great place. The wizzes and helpstaff are friendly, and
there's harly any lag.
Guest accounts are not locked in a guest room, they are free to roam about
and explore. Player creation can be done on-the-fly if there is a wiz
available to create a player. For users who just want to sit back and
enjoy, there are already many rooms built, for the builders there is (and
never will be) no quota!
Leave reality behind, and step into Furreality.
-----------------------------------------------
Mud : Furry Faire MUCK
Code Base : [Custom]
Telnet : 64.246.24.15 8888
WWW : None
Description :
Furry Faire MUCK is one of the oldest Furry RP Mucks out there, it features a
fully developed RPG system to help prevent folks from power gaming and twinking.
If you have any questions feel free to ask any of the helpful and freindly wizzards
(admin), staffers, and players. Clans are in the form of established kingdoms,
which one will originate from as part of your character background.
-----------------------------------------------
Mud : Furry Fantasy: Wutai
Code Base : [MUCK] ProtoMUCK 1.7
Telnet : muck.animaltracks.net 3000 [66.127.125.83]
WWW : None
Description :
This MUCK is based on Wutai, placed 50 years after FF7.
The conditions that Holy caused on the Planet caused
massive shifts in the planet, causing many biological forms
to mutate, particularly near exposed lifestream. Wutai,
a relatively isolated continent, is least effected by the
changes that rock and shake the rest of the world at this
time, and many people come to the continent seeking refuge
from the harsh circumstances of other places.
This MUCK offers a system based on jobs, loosely based on
the job system of FF5 and FF:Tactics. There are many other
modifications that customize the RPsystem.
Note that this MUCK used to be SC:A, however has since
deviated from that original theme and even the codebase
itself has been overhauled, for those who played that.
-----------------------------------------------
Mud : FurryMUCK
Code Base : [MUCK] Fuzzball MUCK 2.2fb6.x whatever
Telnet : muck.furry.com 8888 [209.237.26.180]
WWW : http://www.furry.com
Description :
Furry is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*). With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
-----------------------------------------------
Mud : FurryMUSH
Code Base : [MUSH] PennMUSH 1.7.4p10
Telnet : furry.deepfire.net 4040 [65.25.238.57]
WWW : None
Description :
Furry MUSH is not your typical Furry place, in that
it is, first and foremost, RP oriented. Furry MUSH's
theme places you in another world on an extremely
large island the size of Australia which is surrounded
by virtually immpassable mountains and a magic field
which keeps all within, and everything outside the
island out. Characters take the role of villagers or
other people in a medival society, with magic a very
rare talent, especially in any great strength. The
island is separated into many small villages or hamlets.
Players are encouraged to interact with each other in
a social setting, bartering for good and services,
taking up jobs as farmers or tradespeople and even
taking mates and raising families. Traveling shows
go from village to village, carrying news between and
bringing a little levity into peoples lives.
Education wise, people are generally well informed,
knowing how to read and write and do basic math.
There are a few more educated people scattered about
the island as well.
-----------------------------------------------
Mud : Furscape
Code Base : [MUCK] ProtoMUCK
Telnet : furscape.servegame.com 2001 [63.78.117.186]
WWW : http://www.furscape.com
Description :
Furscape is a multilateral world that plays 200 years from now, an original,
Furry-themed science fiction universe where so-called 'Recoms', beings bred
by combining human and animal DNA, are the predominant species. Mankind has
perished in an apocalyptic war 150 years ago, and the furries (recoms)
escaped the slaughtering by fleeing to a colony on the moon, which has since
then become their home. The discovery of hyperspace jumpgates and electron
confinement fusion has led to massive space exploration, and furs now live
on various worlds and space stations. Alien species have been discovered,
and a brisk exchange of trade commodities has begun. Factions have formed,
ranging from free trader associations to bounty hunter and pirate alliances,
military organizations, and mysterious intelligence agencies.
-- Some technical info:
Many of our worlds allow for free, large scale roaming, making use of the
well-known Terraform system. Worlds are original, with their cores hand-built
by dedicated realm managers, many of them large enough to be considered a
small MUCK of their own.
o=======================================================================o
Muds Beginning With: G
o=======================================================================o
Mud : Galactic Conquest
Code Base : [Custom] v1.0b01
Telnet : gc.duranaki.com 2323 [66.27.146.244]
WWW : http://members.home.net/galactic-conquest/
Description :
Galactic Conquest is a real-time combat/turn based Space
strategy game revolving around killing borgs and
administrating planets. You begin with a small ship, which
you can use to trade or to kill with, accumulate money and
begin your own empire in a 20x20 grid universe with up to 4
planets in each sector.
Inspired by the oldsk00l MajorBBS 'Galactic Empire',
Galactic Conquest is a game any young or old internet
computer gamer can appreciate, respect and enjoy. It gets
better with every revision, the players become involved and
watch it grow before them....we are after all, building a
universe.
12 different classes of Ships, Team (Clan) enabled play,
planet administration and production -- up to 3000+
planets, NPC players and a whole lot more. You have to
check this out if you are looking for a great space based
game!
-----------------------------------------------
Mud : Galactic Dreams
Code Base : [SWR] GD 0.1x.x ALPHA 3
Telnet : doom.betterbox.net 6000 [209.83.132.68]
WWW : http://doom.betterbox.net/galactic/
Description :
Galactic Dreams is NOT based on Star Wars. It is NOT a stock
MUD. It is a derivitive of the SWR 2.0 Codebase.
We have been in ALPHA testing for over two years. Within another
year we should be in BETA testing. This means that all of the
major code changes are not fully complete and help (online, web,
other players) might not be available. For the latest news ask
players in the game.
One way Galactic Dreams differs from the majority of MUDs is a
lack of levels. On most MUDs the main goal is to kill things to
gain levels.
On Galactic Dreams the main goals are to gain power for your
organization or government, and to increase your personal power.
The main ways of empowering your organization are: acquire and
develop planets, buying or building starships, making money, and
destroying organizations you are at war with and researching new
technology.
Our current Major Improvements over stock: Graphical planets and
space maps using ANSI, researchable technology, reworked space
and building systems, spacial phenomenon, economy system, and
countless other changes.
Some Future Features: redoing clan system, wanted system,
redoing ships, player accounts, redoing technology.
We TRY to distance ourselves from the SWR stigma, so large
amounts of immaturity and trouble making are not acceptable.
-----------------------------------------------
Mud : Galactic Rising
Code Base : [SWR] Currently redeveloping
Telnet : amaroq.org 4040 [66.28.242.115]
WWW : None
Description :
Ok here is the skinny,
We are closed until further notice. We ran into some problems with some shady
coder whom decided to try and delete our code, but we had back-ups. What we are
currently doing while we are down, will amaze anyone who has checked us out
before. For those whom have never been by and are either Star Wars fans, SWR MU*
players, or people in general we have a lot of hard work we are trying to put
into developing a very unique game.
I am not going to mention any of the features at the moment, but when we are
ready to relist we will be doing it similar to how Lucas Arts brings out a new
title (Galactic Rising: New episode blah blah blag).
Well sorry for those whom are eager to play and those whom may want to know more
about the details on what we are doing. If you have any questions feel free to
email me at the above addy.
May the force engulf you!
-----------------------------------------------
Mud : Galactic Trader
Code Base : [Unknown] 4.55 code base, site mod 3.91
Telnet : operagost.com 23 [66.149.110.39]
WWW : http://www.operagost.com/gal-trader.html
Description :
Galactic Trader is a multiplayer space
trading game loosely based on the PC
game 'Elite'. It's reminiscent of old
BBS door games, but is coded for OpenVMS
based Alpha and VAX systems. In the
original, players would make money buying
and selling goods (some illegal) and evading
cops and hostile aliens in the hopes of
racking up enough credits to buy
a better vessel or weapons. Successful
players achieve fame on the high score list.
In Operagost.com's enhanced version,
players can now join the Imperial
Navy or Galactic Police, or even become a
member of the hostile Thargoid race. There
are many new ships and new equipment, such
as tractor beams and fusion torpedoes.
Support is available in the Galtrader group
on Yahoo! Groups.
-----------------------------------------------
Mud : Galactica: A New Legacy
Code Base : [MUSH] PennMUSH 1.7.5p6
Telnet : ganl.betterbox.net 7342 [209.83.132.84]
WWW : None
Description :
During the 7th Millenium of Man, the great Cylon-Colonial
war began, with the brutal destruction of Merchant ships by
the Cylons. The war has raged for over 1000 yahrens, and
just last yahren a great battle took place, where the
Cylons destroyed all but one of the Colonial's powerful
ships, the Battlestar Galactica, under Command of the
Legendary Commander Adama. Now the Colonials are fleeing
from the Colonies, with 220 odd ships, with the last of
humanity inside, for a distant, rumored, planet, called:
Earth.
G:anL takes place just after the last episode of Battlestar
Galactica, in the yahren 7343, one yahren after the
Armstice Ambush at Cimtar. We have a Space System, based
solely on Roleplay, With Combat and Engineering fully
integrated. We have positions aboard the Galactica and
Rising Star open in all sorts of jobs. You can be a Mighty
Warrior, a member of the Bridge Team, a Life Saving
Medtech, A Member of Council (Or Military) Security, or
even a member of the Elite Nobility.
-----------------------------------------------
Mud : GalaxyWeb: Stellar Epoch
Code Base : [MOO] 1.8.1
Telnet : moo.squidsoft.net 6666 [204.182.56.109]
WWW : http://www.squidsoft.net/gwse/
Description :
GalaxyWeb: Stellar Epoch is a fully original science fiction
RPG. We have 30 species, nearly 60 organizations, and 8
primary professions combined with 9 secondary professions to
choose from. A realistic space system and intricate starship
systems (with over 200 classes of starships) are modeled
down to the smallest detail. Dynamic object instances allow
you to travel to any location in space and any location on
any planetary surface without restrictions. We have a fully-
featured combat system, including magic-like psionics. The
GalaxyWeb, a galaxy-spanning network, is an integral part of
the game, and each Web node is coded using GalaxyWeb
Scripting Language, a complete HTML-like programming
language. Starship component and module selection allows
each pilot to build a unique starship suited to their style
of playing. Players can form their own organizations,
research their own ship components, and purchase hull
designs from other species. These player organizations can
then build their own planetary spaceports and space
stations. Join GWSE and become part of an original fully-
realized science fiction world.
-----------------------------------------------
Mud : Gamma Strike: A New Age
Code Base : [MUSH] PennMUSH 1.7.5p0
Telnet : gstrike.betterbox.net 1968 [207.206.185.91]
WWW : None
Description :
It is the year 2137. A bitter war raged through the
quadrant for the last thirty years. A war that threatened
to tear apart all of mankind's hopes with its bitter steel.
The Star League and the Brentax Empire, embroiled in this
tragic confrontation, were oblivious to the consequences
the rest of the galaxy may face as a result of their
conflict. The Star League Defense Force, in an effort to
prevent the destriction of the Star League, formed a
special unit called Gamma Strike. The duties of this unit
are to do whatever special assignments are necessary.
Captain Thala Ker'sal, who was selected to lead this team
into the heart of the enemy, has stepped down. Commodore
K'Alan Bryce has taken her place, but not without cost.
Gamma Strike: A New Age MUSH begins twelve months after the
end of the Brentax/Star League war ends. The new Star
eague Advisory Council has been formed to try to keep
future wars from starting. Only time will tell if the war
has ended in time to stop the impending darkness from
swallowing the quadrant.....
-----------------------------------------------
Mud : Gap in Thyme
Code Base : [MOO]
Telnet : kittybox.net 1977 [216.184.128.174]
WWW : None
Description :
Based on the books written by Piers Anthony, this moo is an rp
only environment. Talents are unique to each player, written by
volunteers.
The magic is reclaiming the lands of Xanth, spreading it's growing
power as wilderness areas grow and expand, and civilized areas find
themselves shrinking and becoming secluded. The Age of Heroes has
past... disappearing behind a curtain of mystery, forgotten.
-----------------------------------------------
Mud : The Garbage Dump BBS
Code Base : C and VB
Telnet : dump.com 23 [204.134.96.2]
WWW : http://www.dump.com/
Description :
THe GaRBaGe DuMP BBS
You must be 18 or older to play here.
Although, there is no pornography.
What's available-
Major Mud, Tele-Arena, TradeWars 200, Lunatix
Swords of Chaos, Cross Wordz, Zbots!, Online
Trivia, Chess, Backgammon, Klondike Solitaire,
and much more!!!!
Although this is a pay system, there is a FREE
30 day trial available!
Play right from the web page with a Java Compatible
browser. ----------MUST SEE! CHECK US OUT!
-----------------------------------------------
Mud : GargoyleMOO
Code Base : [MOO] LambadaMOO (Foo Modified)
Telnet : gargoyle.immortaltwilight.com 11020 [68.54.1.133]
WWW : http://www.immortaltwilight.com/gargoyle/index.html
Description :
One thousand years ago, superstition and the sword ruled.
It was a time of darkness.
It was a world of fear.
It was the age of Gargoyles.
Stone by day, warriors by night,
They were betrayed by the humans they had sworn to protect,
Frozen in stone by a magic spell for a thousand years.
Now here in Manhatten.
The spell is broken.
And they live again!
They are defenders of the night,
THEY ARE GARGOYLES!
The age of darkness has long passed and modern nights are filled
with danger, and something far more. The angels of the night are
collecting by some force or pull to the land called New York. While
most of the world below is blissfully unaware of the existance of
these creatures, a rare few are privilaged to this information. Some
call themselves friends to Gargoyles, while others have made it their
life's work to destroy them. Tension runs high between different
groups of gargoyles that have begun to form. Some seek to remain
hidden from the eyes of the humans, protecting from the darkness.
While others seem not to care if the humans discover their existance.
The followers of the old ways war against those who seek to destroy
the humans. The Quarrymen plot to destroy all gargoyles. Silent battles
in the night...
( Note: This game is Disney's Gargoyles based. It is fully operational
but the world is not totally built yet. Input is very welcome. )
-----------------------------------------------
Mud : Garm Quest
Code Base : [Circlemud] Customized Heavily
Telnet : garm.dyndns.org 23
WWW : http://garm.dyndns.org/
Description :
Garm Quest is a fully customized world, from totally custom zones to totally custom
code. We are always looking for new players and new builders; builders must understand
balance and how economy works...
| Description |
It is late in the first age, the gods have left and the lands are dying. Races of
mortals are twisted and turning towords the darkness; many have already passed into
oblivion. But alas, it is to the north that our fate lies, Garm!
Garm was left behing by the gods. It is not known exactly why, but it is
believed that if you can find Garm he may restore our lands to what they once were...
Good luck!
-----------------------------------------------
Mud : GarouMUSH
Code Base : MUSH
Telnet : garoumush.org 7000 [205.138.63.222]
WWW : http://www.GarouMUSH.org/
Description :
The first of the White Wolf MU*s to focus on Werewolf:
The Apocalypse, Garou has always emphasized responsive,
cooperative roleplaying with an emphasis on good writing
and clear communication. Players are screened through a
registration process, and character growth and development
come through roleplay.
A complex world with lively GMs, focussing on story rather
than individual characters. Please visit as a guest to find
out more about the game and the application process.
-----------------------------------------------
Mud : Gate
Code Base : [Custom] Gate 1.4
Telnet : gatemud.dyndns.org 3000 [80.4.0.105]
WWW : None
Description :
Enter the realm of Gate. Step through a portal that warps
your race, to one of over 20 fantastical creatures. Join
a guild, of Infernal Knights or Sorcerous magic users.
Explore the outworld, filled with dread beasts and hidden
areas. Battle sword and spell against intelligent
opponents, or party with friends to solve deadly quests.
Brave the world of Gate.
-----------------------------------------------
Mud : GateWay
Code Base : [LP] MudOS
Telnet : gatewaymud.com 6969 [64.242.77.153]
WWW : http://www.gatewaymud.com/gateway.html
Description :
GateWay News (02/02): Note to returning players - the URL
gatewaymud.org is no longer active. Please update your
clients and join us at gatewaymud.com 6969!
An old man reaches out a weathered hand in beckoning to you, motioning
that you join him. His ancient eyes sparkle as you take a seat at his
side and, with a smile on his lips, he traces a complex symbol in the
air.
The old man whispers a single word and the air before him begins to glow
and shimmer, the fabric of space and time opening to reveal a portal to
another dimension.
'If thou canst withstand the many challenges contained therein, take
a deep breath, young adventurer, and step through The GateWay.'
-----------------------------------------------
Mud : Gateway to the Night
Code Base : [Rom] Modified ROM2.4b6
Telnet : gatewaynight.kyndig.com 6400 [209.61.155.105]
WWW : http://gatewaynight.kyndig.com
Description :
Gateway to the Night has a well developed guild system
and encourages alignment role-play through these guilds.
In addition to the standard alignment guilds, we have an
assassin guild (with a unique assassin system that gives it
a reason for existance) and a helper guild (non pk).
13 races (5 remort) and 13 classes (6 remort) are offered,
each with their own strengths and weaknesses. Autoquests
as well as immortal run quests are available.
We have a small army of builders constatly working to add
new and interesting areas to the world. A friendly
immortal staff makes Gateway to the Night a fun place to
play for all. There is a place for you at Gateway to the
Night!
-----------------------------------------------
Mud : The Gathering
Code Base : [Unknown] Gatherer
Telnet : gathering.org.uk 5000 [194.153.168.161]
WWW : http://www.gathering.org.uk/
Description :
The Gathering is one of the oldest talkers still running.
It is based around groups rather than rooms and to improve
the experience, users can be in several groups at the same
time. This enables you to chat in one of the public groups,
chat privately with friends or loved ones and discuss your
favourite band with a group of fans.
Unlike most talkers, there are no staff to manage
interpersonal disputes. Instead, users are given the power
to protect themselves from verbal attack - even going as far as
being able to ban other users.
Combined with both these features are all the standard facilities
you expect from a modern talker - mail, news, games, ANSI color -
making it a fun and enjoyable play to chat for everyone.
-----------------------------------------------
Mud : GD2K - Gold Digger 2000 MUSH
Code Base : [MUSH] PennMUSH 1.7.4 pl 10
Telnet : lyorn.kerch.com 4210 [64.81.69.16]
WWW : http://www.leopard.net/~gd2k/
Description :
GD2K is based upon the comic book series 'Gold Digger'
by Fred Perry. Gold Digger is a mix of fantasy, action-
adventure, comedy, and many other things. The main
characters include an Indiana Jones type adventurer, her
adopted were-cheetah sister, the clone they accidentally
created who is a mix of the both of them; an alien from
another world; and an eight-year-old boy who is a genius at
genetics and has created his own three-person army
consisting of a ninja, a magic-user, and a genetically
enhanced brawler. The adventurer, one Gina Diggers, is the
daughter of an arch-mage father from Earth and a master
armswoman/adventurer from the magical realm of Jade. Her
sister Britanny is the last surviving were-cheetah, rescued
by Gina's father from the brutal were-cheetah/were-wolf war
21 years ago, and brought back to Atlanta with his family.
Gold Digger also includes leprechauns, troll archmages,
harpies, evil sentient time-travelling dogs, Altantis,
Shangra-La, were-creatures of many different kinds, and
much more.
Information on how to get a character is available on the
GD2K website.
-----------------------------------------------
Mud : Geas
Code Base : [LP]
Telnet : geas.franken.de 3333 [194.94.249.6]
WWW : http://www.geas-mud.de/
Description :
If you are tired of each 'new' MUD being the same as all the others,
Geas is the mud for you. Geas is unique, not a standard mudlib. There are
NO stock areas, no levels, no classes. There are no 'global shouts.'
Geas features a 100% original world with a rich, detailed background.
Races are truly different, in stats and appearances, in their history,
traditions, and the reactions of other people. Geas boasts a fully formed
pantheon of gods, each with their own aspects, powers, and relationships.
In many MUDs, advancement is limited solely to monster killing. Not so
in Geas, which features a realistic learning-by-doing skill system. Players
improve the stats and skills they use - no fighting trolls to improve int.
A player can focus on the fighting skills of a warrior, the sneakiness of
a thief, or the craftsmanship of a master smith. Four kinds of guilds are
available: professional, layman, race, and craft, and a player may join one
of each type - or choose to go it alone.
When it comes to fighting, Geas offers a realistic combat system,
involving much more than just sitting back and watching hits scroll by.
Players take an active part in fighting through a variety of specials.
Armours are layered and crafted to protect specific body parts, while
weapons have different capabilities, depending on weapon and armour type.
Oftentimes in combat, strategy is the difference between life and death.
The world of Geas has been more than three years in the making before
being offered to the general public, and it is anything but static. It is
growing and changing through a staff of active and knowledgable wizards,
with help and ideas gladly accepted from players as well. To learn more,
come in and try it out for yourself. A whole world is waiting for you.
-----------------------------------------------
Mud : Gemeth - Eternal Magic
Code Base : [Rom] Heavily Modifide
Telnet : gemeth.dns2go.com 7000 [24.116.133.28]
WWW : http://riftlands.no-ip.com/gemeth/default.html
Description :
Gemeth - Eternal Magic
A unique world, a world rich with adventures and quests.
The paths lead foward, the trails lead into danger and the
roads lead to fame. Pub doors stay open all day, cups
magically refill and riddle around every corner. This is
Gemeth. This is the world that awaits any daring enough,
bold enough to enter into. A jewel is but a surface with
many facets and so too will this world be our gem.
Please join with us in our quest to fulfill a world rich in
fantasy. Come and emerse yourself in Gemeth.
FireDrake - Head Administrator/Personnel Manager/PR
-----------------------------------------------
Mud : GenerationsMUSH
Code Base : [Custom] TinyMUSH 3.0
Telnet : silverden.com 1969 [63.65.166.246]
WWW : http://www.otherworlds.cx/generations/
Description :
This MUSH's Theme is based on Roger Zelazny's 'Chronicles
of Amber.' Generations MUSH does not take into account the
events of the Merlin Chronicles.
SYNOPSIS: Random has reigned for 99 years. On the 50th year
of Random's rule, Merlin, Corwin's son by Dara, was
appointed Chaos' ambassador to Amber. At the beginning of
his 98th year, Random's life began to change. Amber did not
seem a peaceful Kingdom any longer, as evidence indicated
the deaths of many of his brothers and sisters. When Vialle
disappeared, all hell broke loose. Rumors began to
circulate that one of the possibly dead Elders were
responsible. Perhaps even Brand. Random must solve this
mystery before the end of his 99th year of rule. If he does
not, Chaos will certainly take the opportunity to strike
when Amber is weak, though Merlin is doing his best to keep
this from happening. The clock is ticking, and someone is
responsible.
And this is just the beginning....
-----------------------------------------------
Mud : GenericMUD
Code Base : Heavily modified Diku/Shadow code base
Telnet : genericmud.com 4000 [209.210.170.69]
WWW : http://www.genericmud.com/
Description :
GenericMUD is one of the oldest Diku's around. We have been
down for quite some time renovating the code which is about
95% finished. GenericMUD is known as a hardcore mud and is
tough for people who like a challenge. We offer:
12 races, 13 classes, 50 hard earned levels, large world
with unique areas, huge list of spells and skills, a unique
multiclassing structure that allows you to build a
character that is unique to your tastes, an enhanced combat
system with critical hits, fumble rolls, and damage based
on skill to name a few things, pkilling is allowed outside
of town limits and only to players above level 5, chaos
quests for prizes when there are enough people:
A chaos quest is an automated mode that can be set by an
immortal that turns off character saving (so deaths
don't get saved) and levels everyone up to level 50 and
gives everyone all skills and spells, and some random quest
items. When you are killed, you are transferred to a
'monitor room' that allows you to watch all battles taking
place until there is only 1 person left alive.
These are just a few of the features we offer. Check us out!
-----------------------------------------------
Mud : Genesis
Code Base : LPMud - CDlib 4.05
Telnet : genesis.cs.chalmers.se 3011 [129.16.225.60]
WWW : http://www.NeoSoft.com/genesis/
Description :
Genesis is the original LPMud, though little remains of
the stuff from the early days. The emphasis of the mud is
to be a challenging game. Themes includes Tolkien, Dragon
Lance and many others. The world is strictly medieval
fantasy based.
There are many features that sets it apart from most
other muds. One of the most enjoyable aspects is the
interesting and ever-changing interaction between different
guilds. Relations range from alliance to uneasy truce with
the occasional outbreak of war.
Being a newbie is a struggle on Genesis. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.
Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.
-----------------------------------------------
Mud : Genocide
Code Base : [LP] customized driver based on LP 3.2.1, custom mudlib
Telnet : geno.org 2222 [206.245.165.221]
WWW : http://www.geno.org/
Description :
Genocide is not a typical mud; rather, it is a competitive 24-hour wargame.
Players compete in wars that go on constantly. Levels are gained by killing
other players in a variety of different war types, including team and
non-team.
-----------------------------------------------
Mud : Ghost Dancer
Code Base : [Rom] heavy mods
Telnet : bb12.betterbox.net 3333 [208.83.132.85]
WWW : None
Description :
A developing mud entering it's world generation phase now.
The code base is solid and improving and the atmosphere is
friendly and clean. Stop on in and check us out you may just
find a new home on the web.
-----------------------------------------------
Mud : Ghostwheel
Code Base : [MOO] LambdaCore/GhostCore
Telnet : moo.ghostmoo.org 6969 [216.42.73.17]
WWW : http://fazigu.org/~quinn/ghost/
Description :
The apocalypse is a collective nightmare. Fading. Few remember what
happened, and no witness lives to tell. Sometime, somehow, two millenia
of civilization collapsed into dust.
The past is a bleached skull on glowing sand. The future is now, and
humanity crawls forward, shaking off its holocaust ashes.
The Wasteland awaits.
-----------------------------------------------
Mud : GinkoMud
Code Base : [MUCK] Protomuck 1.70
Telnet : ginkosoft.com 8898 [68.14.6.143]
WWW : None
Description :
GinkoMUCK is a work in progress that is, after many years,
nearing completion. The playerbase up until now has been
relatively small, as the muck has been mainly development up
until this point. Finally the staff of GinkoMUCK would like
to open its doors for a public beta test, and we would also
like to announce that we are currently looking for experienced
MUCK developers for building and programming development.
GinkoMUCK's player creation system is restricted to manual
creations by wizard staff over email only until our automated
system is online. Please email heywoodd@telusplanet.net or
fox85@ginkosoft.com for a character.
The staff of GinkoMUCK hopes to see you around, as we are
proud of what we have done.
-----------------------------------------------
Mud : The Glade
Code Base : [MUSH] PennMUSH 1.7.4p13
Telnet : theglade.dhs.org 4201 [213.51.193.118]
WWW : http://theglade.home.dhs.org
Description :
This MUSH is a LOTR-theme based one, it is still under construction, but
open to players, builder are welcome, coders as well.
The theme is yet to be decided.
The game is using ANSI, this way the MUSH is more readable, and the
descriptions can be more clear.
Players are enforced to have a description and history before they can go
IC(In-Character), however, this is not the matter at the moment, because we
are still under construction.
This is a Social MUSH as well, thus no RPing all the time.
Feel free to create a character and look around.
-----------------------------------------------
Mud : Glimmers of the Pattern
Code Base : [Rom] Heavily modifed from Rom v 2.4
Telnet : glimmers.kicks-ass.net 1066 [67.80.49.243]
WWW : http://glimmersmud.tripod.com/
Description :
Originally developed under Shadows Waiting code, three of
the developers took it in a different direction and
Glimmers is now in its Alpha testing stage. All are
welcome. During this Alpha stage only human races are
available, Beta work is in progress to make Shadowspawn,
Ogier, Wolf and other races available. Aptitude based
character creation allows for hundreds of different
character types. 100+ skills. You have full control over
how your character turns out. Eq creation,ability to buy
existing shops/healers/etc, or create your own
shop/healer/etc. Full herbalism skills, so you don't have
to bug those peski Aes Sedai. Distinct channeling code
utilizes power and flow strengths to create individual
channelers. Taint code active! 100+ weaves. New combat
system, AC & Thac0 have been replaced. Dreamer code
finished, full T'a'R in progress. Pirate code in progress.
Ability to become a Noble and create your own
House. Specific ranks in those Houses and some Guilds are
paid positions. Full economy easily availblewith the right
players. Constantly being upgraded! OLC available.
-----------------------------------------------
Mud : GlooM
Code Base : [Smaug] Heavily Modified
Telnet : gloom-mud.com 9999 [198.94.137.22]
WWW : http://gloom-mud.com/
Description :
GlooM is a small but steadily growing MUD that hopes to provide a level of
depth in game mechanics, concept, and setting that goes beyond the standard
MUD experience. Although derived from a code base, we endeavor to make
game as original as possible. More and more, we are working to abandon
common MUD occurrences such as metagaming and simplistic game design and
to create an integrated playing environment that combines sophisticated but
flowing game play with a unique blend of history, storytelling, metaphysics,
and our own creational eccentricities. We carefully plan our areas and our
new code features, often giving extensive attention to things that most
designers or coders would consider secondary. For example, game play
features are developed with the game's metaphysical framework in mind
and we're concerned with details and presentation in area; some are
exceptionally written. We are totally committed to maintaining high
standards of quality. Currently, our short-term plans include a complete
revision of all classes and races to make them more distinctive and the
creation of a new, deeper, and more involved central city. In the long
term, we hope to implement a city-state system in which high level players
own and run competing fiefs. Our immortals are friendly and helpful, but
our game sadly hungers for players. Players searching for a new, growing,
different kind of MUD should consider trying GlooM! We value your input and,
most importantly, your company. Check out our web page for more information!
-----------------------------------------------
Mud : Glory of Rome
Code Base : [MUSH] PennMUSH 1.7.5-p9
Telnet : gloryofrome.kyndig.com 4201 [216.40.217.211]
WWW : http://GloryofRome.kyndig.com
Description :
The Glory of Rome is a Multiplayer Role-playing Game set
at the beginning of the first century BC. The game
focuses on creating a historically accurate atmosphere for
players to explore a variety of political, military and
economic stories. Ancient Rome was an amazing blend of
political intrigue and democratic ideals. As the leader
of a privileged Roman family, you'll have to balance your
political goals with the honor of your family and, of
course, the Glory of Rome.
-----------------------------------------------
Mud : God Wars Revolution
Code Base : [GodWars] LoW-Dystopia, Infernal Abyss
Telnet : bb7.betterbox.net 1234 [209.83.132.84]
WWW : None
Description :
God Wars: Revolution is not just another name, it actually
is a Revolution. Think about it, what's the one thing
every godwars player does when he logs on a new mud? Help
class. Bingo. That doesn't exist. Hmm.. Maybe I should
explain that. [Join in on the Element Wars! Help element]
[Player kill to gain hp, mana, move!]
You see, to be a true God War mud you have to have Gods
fighting..and it's kind of annoying when the people that
run the mud fight with each other, so, we took out all of
the classes and gave every power to everyone. When you
start you have about 20 powers, then you can train your
power level 10 times getting more each time. You don't
even train avatar anymore, you train God.
[Fast, Stable & Active Changes]
If you think removing classes is stupid, think of it this
way. Everyone can get the same thing, so everybody has the
potential to beat someone else, completely destroying the
concept of imbalance! If a skill becomes powerful and
everybody starts using it, you find a way to counter the
skill by, for example changing forms. --Smoo Valkur Kitty
-----------------------------------------------
Mud : God Wars: Rogue Edition
Code Base : [GodWars] God Wars / LoW
Telnet : godwars.com 9000 [194.203.153.230]
WWW : http://www.godwars.com/
Description :
Welcome to the Rogue Edition. We have been established
over three and a half years now, in that time we have added
extra dimensions to the classic player killing MUD.
We currently offer the following classes Werewolf, Vampire,
Monk, Ninja, Drow, Mages, Demon, Amazon, Jedi and Templars.
Each class is offered an extended skill and power
selection. Also a sparring arena, detox, autoclass chambers,
newbie experience and a new bounty system are available.
If you are looking for something different from the many
God Wars MUDs that have appeared, or want to play a MUD
that will still be running after a week, then come to our
dark realm.
-----------------------------------------------
Mud : The Godlike Edge
Code Base : TinyMUSH
Telnet : edge.godlike.com 6250 [206.205.199.130]
WWW : http://www.godlike.com/edge.html
Description :
The Godlike Edge is a social MUSH for the discussion of
TinyMUSH and TinyMUX administration, both by administrators
and those players interested in administration issues and
implementation.
-----------------------------------------------
Mud : Godshone
Code Base : [Rom]
Telnet : titan.kyndig.com 6969 [64.49.223.8]
WWW : http://godshone.kyndig.com
Description :
Godshone, a medieval mud, mostly original coding. We are
currently hiring a webmaster. We need
players also. First 3 players to Hero gets a free clan.
We are also working on a multiclass remort system.
Friendly IMMstaff and the like. Hope to see you there!
-Azrael, Owner and Creator of Godshone
-----------------------------------------------
Mud : Godwars The Gathering
Code Base : [GodWars]
Telnet : bettye.dyndns.org 9000
WWW : http://bettye:8888/
Description :
Godwars the Gathering has been down for many months for a large redesign. You
knew it before as a very stable, very fair Godwars mud. It's still that, but
so much more. New to this version are:
* Player-created and player-maintained clans.
* Expanded OLC and other customizeable clan options for clan leaders, including
help files and clan guardians and healers.
* Totally new stance system in which players create their own stances.
* New prompt options.
* A few class commands for all the classes.
* Many informational screens have been rewritten for better clarity.
* Rewrite of most of the affects code. It's more reliable and easier to see what
is affecting you.
* Improved combat brief options, condensing multiple misses into a single message.
* A whole lot more, including the as-always committment to balance and fairness.
The old Godwars the Gathering source code will be released soon. Stay tuned to the
links page on the website for more details.
See you there!
Puck and Focht
-----------------------------------------------
Mud : Godwars: Apocalypse
Code Base : [GodWars] GodWars Deluxe
Telnet : mudhole.spodnet.uk.com 6660 [193.62.1.220]
WWW : http://www.users.globalnet.co.uk/~fabienne/apoc.htm
Description :
This is the longest running GW Deluxe mud. It was one of
the few, that originally started towards the back-end 1997.
If you have played GodWars before, we offer the four most
common classes (Vampire, Werewolf, Demon or Mage), each
having there own clans, and requirements for entry.
-----------------------------------------------
Mud : Godwars: Chaotic Realms
Code Base : [GodWars] dystopia
Telnet : chaoticrealms.akbearsden.com 9999
WWW : None
Description :
Does thee dare enter the portal to the Chaotic Realms?
Where the werewolves walk as men, angels fly in the sky as they wish.
And the ninjas are sleek in the shadows, waiting to find you at their mercy.
Or does thee dare to stay away and flee from the beckoning portal?
Step inside and embrace the world of Chaotic Realms,
and enjoice in the massacre.
Feel the darkness within, or if you will,
destroy the darkness with your powers of goodness.
-----------------------------------------------
Mud : Godwars: Eternal Night II
Code Base : [GodWars] heavily modified GodWars code, EN code 2.6
Telnet : en.betterbox.net 9009 [207.206.185.86]
WWW : http://en.betterbox.net
Description :
EN II is essentially a Werewolf Vs. Vampire Player Killing Mud, with
many modifications from the pure pk bloodplane, to fully customizable
clans. No restrictions on stat(exp, hps etc) values, and classes are
perfectly balanced. The mud has over 60 new areas, plenty of new spells
and skills, and a multiple questing system. Immortals are on to assist
24/7. Additions are too numerous to state. Code is very popular with
most people enjoying what they say is the best mud they have ever
played.
-----------------------------------------------
Mud : Godwars: Eternal Twilight
Code Base : [GodWars] Eternal Twilight/Unholy Wars
Telnet : calendros.mudhosting.net 6767 [66.78.56.55]
WWW : None
Description :
Greetings. I'm sure many of you out there recognize the
name Eternal Twilight. Well, this is the original codebase
from one of the co-owners, me: Jace. There have been many
revisions done to the mud, with many more coming. I have 3
active builders, and am doing all the coding myself.
Calendros has been kind enough to offer me his shellspace,
so he's here as well. I make changes constantly and hope
those of you who have played ET or UW come play, and those
that haven't, come give us a try. I'm only using original
classes, so many are still in the design and implement
phase. I have 3 classes currently, with 1 more over
halfway done, and several others in planning. We have a
working OLC, so our builders are easily able to update the
world without copyovers. I invite everyone to come and
play and have fun.
~-= Jace =-~
-----------------------------------------------
Mud : Godwars: Genesis
Code Base : [GodWars] GW2k, based loosely on the Ethereal Mists MUD
Telnet : genesis.dune.net 2770 [63.117.93.3]
WWW : None
Description :
Welcome all, to my dream, the Genesis. I am Mortimer
Temporis, One of the owners of this place. We are a new
MUD, using the GW2k/Ethereal Mist foundation. Ever growing
and changing, Genesis strives to be a place for RP and PK
for all. The base GW classes are there, and are being
recoded and worked for a better mudding experience.
Hand coded classes are abound and a recoding of all Godwars
is at hand. Already the Werewolves and Vampires have been
worked on, and mages are going to be fixed up. Let us
not forget the other various classes.
A great deal of mudders are familiar with these, will
be new to them. All are welcome, and the immstaff
will gladly aid them in whatever they need. New areas
are constantly being worked on for player enjoyment.
I do hope you all will find a place here. I thank you
all for your time and patience.
Most Sincerely,
Mortimer Temporis
-----------------------------------------------
Mud : Godwars: Maelstrom
Code Base : [GodWars] Modified, derived from Etherealmist. GW2k/Deluxe
Telnet : Entropy.ods.org 2770 [66.26.19.74]
WWW : None
Description :
Maelstrom is a laid back mud. Derived from Ethereal Mist, a different Godwars.
The Administration is real cool, we like to keep the game play all around fun.
We opened up recently but had a few problems. The classes are well balanced,
and hybrids are in, but not offered yet. So come in and take a look, I assure
you, you will have a great time! Thanks!
Atomb
-----------------------------------------------
Mud : Godwars: Mudder's Delight
Code Base : [GodWars] Dystopia V 1.0.17 (Slightly Modified)
Telnet : mud.iflipout.com 6667 [63.225.58.181]
WWW : None
Description :
In a world where muds are as abundant as grass, it is
difficult to decide which mud to start playing in.
This mud however known as Mudder's Delight is one mud
you will not want to leave from. Come and see why we
say this. This mud will be the most unique mud you
will have ever seen.
-----------------------------------------------
Mud : Godwars: Saint from Shadows
Code Base : [GodWars] LoW4
Telnet : shadow.wolfpaw.net 6100 [216.18.90.30]
WWW : http://communities.msn.com/SaintsFromShadows
Description :
Our mud has been opened for almost 4 monthes now. We have
made many changes and additions. We have recoded 4 of the
stock LoW4 classes. Highlanders have been recoded. Mages
have been recoded. Ninja's have been recoded into Flame
Masters. Monks have been rewritten also. We have just add
an immortal run arena system, this might change later. We
offer clans that players get make once they get enough
followers and the right stats. There is also mastery being
coded. After achieving mastery a player may join a
religion. Religions will offer powers later in the muds
progress. We have legend here and the legend commands are
coded. Our immortals have been putting in long hours to
help players. Please stop by and we hope you enjoy your
stay.
Ps: Players suggestions are welcomed.
-----------------------------------------------
Mud : Godwars: Shadows of Darkness
Code Base : [GodWars] GW2k-SOD 1.2
Telnet : shadows.wolfpaw.net 4889 [216.18.90.4]
WWW : http://shadows.wolfpaw.net/
Description :
This mud has move to a new server and all pfiles were transfered
with it. This mud is godwars 2k; however heavily modified. We have
a new type of status code that has never been used before on a mud.
The experience depends on status, age, stats, and a couple
secrets. The fight code is different also form other gw muds.
We offer Demons, Werewolves, Mages, and Vampires. We have just
added a new class Drows to our codebase.
Our admin staff has been hand picked by the owners that have a
combined 15 years of playing and coding muds. The admin staff
is professional and very helpful. Our mud has gone through a
lot of changes and is now SOD 1.2 version. We have some code
that has never been seen before and revamped the codebase that
we started with. And we believe that we are the first godwars
mud that has all the classes balanced and even. So come check
us out if you want to play a fun mud.
We would like for you to come play our mud. See you there!!
-----------------------------------------------
Mud : Godwars: The Revelations
Code Base : [GodWars] LoW3.3
Telnet : kyndig.com 9001 [209.61.155.105]
WWW : None
Description :
The Revelations is a brand new Godwars MUD, created from LoW3.3. We
offer many stock classes, including Demon, Mage, Werewolf, and Vampire,
and we also offer our very own custom classes, including Pugilist,
Templar, Jinn, Saurian, Dragon, and Rogue. The Revelations attempts to stray
from the Dystopia style Godwars, and instead to house advanced player
killing and quality classes, so stop by if you sound interested.
-----------------------------------------------
Mud : Gondor - Edge of Darkness
Code Base : [Rom] Heavily Modified
Telnet : entropy84.org 4000 [65.42.82.171]
WWW : http://www.entropy84.org/gondor/
Description :
'Yet that hour, maybe, is not now far away. The Nameless
Enemy has arisen again. Smoke rises once more from
Orodruin that we call Mount Doom. The power of the Black
Land grows and we are hard beset.' - The Lord of the Rings
J. R. R. Tolkien
Gondor - Edge of Darkness is a Tolkien based/inspired MUD
using a heavily modified Rom codebase. Such improvements
include ansi color, auction system, Online Creation/Editing,
levels 1-110 (101 mortal), clan system, extended chat and
notes system, and many new code improvements weekly.
See who's online right now...
http://www.entropy84.org/gondor/who.php
-----------------------------------------------
Mud : Gonturan
Code Base : [MOO] LambdaMOO 1.8.0p6
Telnet : kydance.net 7777 [65.105.157.60]
WWW : http://gonturan.kydance.net
Description :
Gonturan is a new MOO based on Robin McKinley's books about
Damar. We are nearing the end of initial construction, and
would like to start getting some players to help us test
and continue the building.
The game is set about 75 years before 'The Blue Sword',
when the war between the Damarians and the Homelanders had
just come to an end. Tensions are still high, but there is
peace. However, rumors have begun to spread that there may
be trouble on the way, from the North.
-----------------------------------------------
Mud : Gooey Mud
Code Base : [Unknown] MudOS Driver, TMI-2 Library, highly modified
Telnet : strcat.com 4001 [205.197.182.109]
WWW : None
Description :
Gooey-mud is finally open for public use. We started with the TMI-2 lib
and completly re-wrote the combat, skill & leveling, spell, and class
systems. What you will not see in this mud are the awful messages
about you being hungry and thirsty. You will also not see a bunch of
quests that you can't complete because you can't read the wizard's
mind and guess the proper syntax (or even guess where to start). In
other words, it is not a secretive mud with regards to information. Since
we are a brand new mud, we are still feeling things out like playing multiple
characters, adding new classes and races, and things like that. Right now
we have 12 classes and 8 races. All pure and semi spells casting classes
have spell commands written up to level 30. In addition to players we are
also looking for coders and builders. You don't have to be experienced, just
original. We are open minded, flexable, and will incorporate good ideas
So feel free to drop by. You should like what you see.
Pat, AKA Squishy
-----------------------------------------------
Mud : Gotham MUSH
Code Base : [MUSH]
Telnet : mush.gothammush.net 4202 [66.93.48.131]
WWW : http://www.gothammush.net/gotham/
Description :
Gotham MUSH is a re-creation of Gotham City after the events of No Man's Land and up to
the January 2001 comics. We are a consentual Roleplay enviroment focusing on the day to
day life of the residents of Gotham City. Many areas of play available including
vigilantes, villians, thugs, mobsters, GCPD, the corner grocer and so forth.
If interested in FCs there are over 100 FCs available to choose from from Batman,
Nightwing, Robin, Batgirl, Azrael, Birds of Prey, Green Arrow, Titans, Young Justice and
other DC titles. Many prominent FCs are open and we offer notification of availability
when a filled FC becomes open. FCs not listed can be apped with staff approval if they
fit in the theme.
Original Characters are welcome and encouraged.
Join an established group, or start your own organization. Opportunities for RP are only
limited by your own imagination.
-----------------------------------------------
Mud : Granite: New Hampshire by Night
Code Base : [MUSH] TinyMUSH 2.2.4U1
Telnet : granite.erisian.net 2005 [216.127.139.7]
WWW : http://www.erisian.net/~granite/
Description :
On December 24, 2004, out of the sight of mortals, a
castastrophe of epic proportions disrupted the supernatural
world in a violent and decisive way. Manchester, New
Hampshire awoke the next day changed, and with it much of
way of things to come. Though the initial rumblings have
faded, their causes are still a source of mystery to anyone
who knew what happened. Down underneath the surface lurk a
lot of dark answers, a promise to be fulfilled, and a lot
more questions....
Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti
on overpasses and disused billboards.
We are a writer's chronicle, encouraging collaborative
fiction among our players which we support through our short
story list. Granite is a haven for those weary of storyless,
unfulfilling games with wholesale PK and other social ills.
Come join our game community and experience some of the best.
-----------------------------------------------
Mud : Great Forest MUCK
Code Base : [MUCK] WinFuzz32 v3.3.3
Telnet : gfm.no-ip.org 8888
WWW : None
Description :
Great Forest MUCK is a new, multi-themed MUCK that is generally more
targetted towards furries, and furry type people. There is primarily a
Sonic the Hedgehog theme area, but all themes are encouraged. Building
new areas is encouraged as well. Characters are created immediately, no
application form required (save for the Sonic region). We have friendly
players, informative wizards, a large, stable computer base. Accepting
new players now!
-----------------------------------------------
Mud : The Great Hunt
Code Base : [Rom] Rom 2.3 as Basecode
Telnet : bb12.betterbox.net 8500 [209.83.132.85]
WWW : http://www.fortunecity.com/rivendell/final/153/
Description :
The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan. The human race is chosen by what region of the
WOT universe you originate from. There are also an option
to choose to be either Ogier (from 3 Steddings) or Shadowspawn
(2 trolloc races and 1 myrdraal). You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth, Tar Valon, Fal Dara and many others. The Great Hunt
is a player killing MUD with a five level limit. TGH is a
newbiefriendly MUD with several Tuatha'an helpers dedicated
only to help the newbies out. There are several Guilds to
pick from, including for example Aes Sedai, Warders, Seanchan,
DragonSworn, Whitecloak and several others.
-----------------------------------------------
Mud : Grendel's Revenge
Code Base : [Custom] Based on DGD
Telnet : Use Homepage
WWW : http://www.skotos.net/games/grendel
Description :
Long ago Uthgol, the world of Grendel's Revenge, was at
peace. Trolls, dragons, vampires, and the rest of Grendel's
children warred against each other, and all was well. But
then, the uglies came. The humans. A new age is dawning and
a new war has begun. As a monster of Uthgol-- chimera,
humanoid, or undead -- you must become one of the
instruments of Grendel's Revenge. Loot! Spoil! Slay! Hoard!
Become a member of one of 45 races of monsters, choosing
between hundreds of special abilities. Create your own
clans and build your own lairs. For decades they've been
killed, enslaved, burgled, and generally taken advantage
of. Now it's the MONSTER's turn to get even.
-----------------------------------------------
Mud : Greystone
Code Base : [Envy] HEAVILY modified Envy2
Telnet : bb1.betterbox.net 1234 [209.83.132.66]
WWW : http://wraith.betterbox.net/mud.html
Description :
Greystone is a unique MUD with unique classes and
skills. It has many added features, such as automated
corpse retrieval. There are plenty of levels and areas
to keep even the most 'level hungry' player busy, and
also interesting themes and area quests to satisfy
the 'intellectual player'. Some areas do contain very
violent or 'mature' themes, but nothing pornographic.
For the most part, immortals don't interfere in player
business, and most players are helpful and friendly.
For a more detailed view of the MUD, visit the link to
website. (http://wraith.betterbox.net/mud.html if you
don't see a link)
-----------------------------------------------
Mud : GrimhavenMUD (a.k.a. SneezyMUD)
Code Base : [Custom]
Telnet : sneezy.stanford.edu 7900
WWW : http://sneezy.stanford.edu/
Description :
Are you looking for a challenge? Looking for a MUD that isn't
tedious? Looking for a MUD that is complexed but easy to
manipulate? If you are, then your search is over.
Grimhaven/SneezyMUD is a feature rich, highly interactive text
based MUD. We have been developing our trend setting MUD server
since 1992. Our implementation team is dedicated to bringing
the very best to the MUD community. We offer MUDwide questing,
a well implemented skill/spell system, customizable character
creation, account system, no stock zones, extensive all original
code base written in C++, fully interactive mobiles with real
intelligence, analog lighting, weather affects, trophy system,
and much much more.
Grimhaven/SneezyMUD has been the trend setter for 9 years and
continues to be the example others follow. Come by for a visit
and play a little while and see why other MUD's follow in our
footsteps.
-----------------------------------------------
Mud : Grimne DikuMUD
Code Base : DikuMUD
Telnet : grimne.org 4000 [129.241.210.220]
WWW : http://www.grimne.org/
Description :
Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter. With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class. Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected. Experience, gold and equipment are
the ruling forces, and power is the ultimate reward. Newbies, however,
are not forgotten. An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go. In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions. If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne. You
won't be disappointed.
-----------------------------------------------
Mud : GRMI
Code Base : [MUCK] Fuzzball v5.68
Telnet : grealms.furmuck.org 4370 [209.223.12.13]
WWW : http://grealms.furmuck.org/grealms/index.html
Description :
Started in May of 2000, Golden Realms Muck began on a collection of
fantasy-world based islands each with its own society and/or theme. We now
return to those exciting days by reintroducing the original muck as it was
intended for the players roleplaying enjoyment.
Gameplay is mainly centered on the Island of Rufiennia, in New Krassis
City, and players will be encouraged to socially interact with others in
an In-Character manner.
Players are given a choice of species, classes, starting locations, and
encouraged to create a minor background of where their characters came
from and how they came to be in the world of GRMI: Golden Realms Muck Islands.
A RolePlaying Workshop is occasionally held to educate newer players on
roleplaying etiquette. Attendance to these workshops are mandantory, but
reasonable excuses can be given if you cannot attend. Such workshops are
also a forum for discussing new tinyplots and/or character ideas.
-----------------------------------------------
Mud : GrojoMud
Code Base : [LP] MudOS - Custum Mudlib
Telnet : grojomud.silverden.com 9220 [63.78.117.251]
WWW : None
Description :
GrojoMud is an attempt at creating an 'old-style' lpmud
like the types from the late 80's with all of the
refinements of the 'modern' muds. Mudding should be
fun and enjoyable, not an excercise in attempting to
re-create reality. We're still a small mud with a small
player base. So if you're looking for a quiet place to
learn and grow, and possibly make some new friends, Grojo
might be the place for you. We're making some
modifications and additions to the mud right now, so
if you'd like to have some input, please joins us soon.
-----------------------------------------------
Mud : Ground Zero II: The Second Coming
Code Base : [Custom] GroundZero base
Telnet : gz.malawar.net 6666 [63.192.135.137]
WWW : http://www.geocities.com/louman1984/siteflash.html
Description :
A helicopter roars in from overhead kicking up dust and dirt in a
wide radius. You are efficiently hustled aboard. On your way to
the dropoff, the sergeant in command briefly wishes you luck but
you can see from the expression on his face that he finds your
survival highly questionable. Then before you know it, you are
dropped off and the helicopter is gone once more.
Ground Zero II is a pure player kill MUD that takes place in an
abandoned city in a post apocalyptic time frame. The city's
surface is a battlefield of 21x21 rooms with randomly placed walls.
Two teams compete in an all-out war, vying for the button to the
nuclear warhead, located underneath the city on sublevel 2.
To win the game, a team must find the button, eliminate General
Pataki and his Elite Button Clan, and hold the button for 300
seconds after it has been depressed. Guns, ammunition, armor,
explosives, vehicles, and other equipment have been parachuted down
onto the city's surface to help you in this goal. The problem is, the
other team can find and use these too. There are no experience
points or levels; it will take skill, teamwork, a little bit of
luck to accomplish this goal.
Think you're up to it? Then let's lock and load.
groundzero.wox.org 6666
-----------------------------------------------
Mud : Guardians of the Flame
Code Base : [Rom] 2.4b6 Modified
Telnet : guardian.funcity.org 7000 [65.42.172.172]
WWW : http://guardian.funcity.org/
Description :
From the chaos born you come...the glorious brilliance of
the heavens surrounds you. And the first glorious being
you encounter is a wizard fumbling about in his grey cloak.
'Eh? Well! I don't seem to recall seeing you wandering
about the realms of the gods before! never had much of a
memory for names. I suppose that doesn't matter much since
you don't have one yet. Oh, not to worry, not to worry,
that will come in time. Everyone gets a name you know.
Hard to keep our records straight here without it! I'm
Fizban, Fizban the Fabulous, but you can call me, er, well,
whatever. I guess some would call me the big guy around
here, but the truth of it is a bit more complicated than
that. Still, I am here to help you get on your way into
the fabulous world that we have prepared for you. Tragedy
and comedy, honory and mystery await you there!'
And so your journey begins....
-----------------------------------------------
Mud : Guardians of the Sirist
Code Base : [MUCK]
Telnet : max.drigon.com 4224 [12.247.241.216]
WWW : http://www.siriststone.com/
Description :
When Goddess Gaia created this world of power, she did not expect
Nemesis, goddess of death, to interfere in jealousy. Nemesis caused the
downfall of Gaia's utopia but was sealed away inside a mountain before
she could destroy it. Gaia then put all her power into a large
shimmering gem called the Sirist and entrusted it to six 'guardians'.
Millenia later, Caedes, the evil sabre-tooth, stumbled upon the
mountain cave and now wears the stone of Nemesis, releasing the dark
goddess. Who will save this fragile planet?
Play a totally new and totally you character with powers of any
element, and magical ones such as super speed and strength.
Or choose a feature character (which can be shaped by you)because there
are plenty and there always can be more!: guardian of the sirist, one
of Gaia's tools (legends of light, darkness, water, fire, earth, air,
timekeepers, sage of seasons, Gaia's Destroyer of Worlds, ect), those
on Nemesis's side (the Apocolypse Horses - Death, Pestilence, War,
Famine - and the entities of Envy, greed, Pride, and Damien Sitor's
shadow-walkers clan)
TPs are rampant on this MUCK and there is /a lot/ of rp!
-----------------------------------------------
Mud : Guilty Gear Mush
Code Base : [MUSH] Pennmush
Telnet : guiltygear.pennmush.org 2180 [63.111.162.9]
WWW : http://www.geocities.com/ggmush
Description :
The 22nd century... Mankind has succeeded in his dream of
developing a natural, limitless energy supply. It was the
dawning of the Age of Magic. Science and Industry, the
source of environmental pollution and weapons of mass
destruction were outlawed. This contraversial decision was
to bring history as mankind knew it to an end.. However
the abolition of technology did little to soothe mankind's
suffering. A war erupted, fueled by fearsome weapons based
on rapidly developing magical theory. Eventually shockingly
powerful biological weapons were produced by fusing human
and animal DNA with magic, resulting in a horrible mix of
vitality and raw strength. This was the birth of the Gears.
Guilty Gear Mush is a techno-fantasy anime themed mush based
after the anime fighters Guilty Gear and Guilty Gear X. Set
in the 22nd century after a series of apocalyptic wars the
game presents a theme that merges fantasy and science
fiction together along with animesque super powered martial
arts action. We've an open theme and many character concepts
can fit. We do email applications for characters and have
a coded stat and combat system as well. Check out our
homepage and stop in.
-----------------------------------------------
Mud : Gundam Wing Strike Force
Code Base : [Smaug] GWAM 1.0 (Heavily Modified Smaug 1.4a)
Telnet : gwstrikeforce.genesismuds.com 5555 [169.207.182.235]
WWW : http://www.gwstrikeforce.com
Description :
In the year After Colony 195, civilization is breaking
apart. The Colonies have decided that they don't want to be
governed by the Earth anymore. Some of the factions have
decided take advantage of this decision. Battles are
constantly waged in attempts to gain complete control of
both the Earth and the Colonies.
Do you think that you can make a big enough difference in
this battle. Do you think that you can make the universe a
better place to live, or do you think you can lead a
faction into the victory of a lifetime.
This is Gundam Wing Strike Force, where your destiny awaits
you, and victory is at your finger tips.
-----------------------------------------------
Mud : Gundam Wing: Endless Saga
Code Base : [SWR] Modified
Telnet : iflipout.com 9184 [63.226.69.75]
WWW : Http://www.gwendlesssaga.cjb.net
Description :
Its 400 years after great war.
The gundams have just been found. Oz has came out of its
hidding place and has planned to take over all the colonies
once again. But there is a hope to save the colonies, The 5
gundams have put into a testing area for futher testing.
You might be there only hope. Find the gundams and destroy
Oz while they are just getting together. Take Oz out while
you have the chance.
The Colonies need your help!
-----------------------------------------------
Mud : Gundam Wing: Endless Waltz MUD
Code Base : [SWR] modified greatly
Telnet : ew.xidus.net 3000 [64.124.185.72]
WWW : http://ew.xidus.net
Description :
The Barton Foundation fights for the Earths
Sphere. ESUN desperatly tries to avoid this even
though their leads have come to late to play a
dramatic role in stopping this tragic event. While
the Preventors scramble desperatly to gain control
over this new rising force they are afraid they have
come much to late to stop it. The gundams are
redirected away from the sun and towards earth. The
gundam pilots retrieve their mobile suits and help
the Preventors deal with this new unstoppable force.
This MUD is based totally on Gundam Wing and has
many of the same clans and suits that you would see
in the show. You can join a clan, fight in a suit,
and fight with other players when a clan war is
started. This MUD is new and not even two months old
so please bare with us.
-----------------------------------------------
Mud : Gundam Wing: Operation Meteor
Code Base : [SWR] The basic and advanced code is heavily modified.
Telnet : Xidus.net 1984 [64.124.73.216]
WWW : http://gundamom.xidus.net/
Description :
In the year After Colony 196, Zechs Marquise was succesful in
dropping the Battleship Libra onto Earth, and thereby turned
the Earth into a wasteland. However, White Fang's reign over
space was short lived, as the remnants of the Earth Sphere Unified
Nation reformed on M02 and independant colonies to oppose them.
Oz also reformed, seeming to oppose any order which was not there
own. The Maganac Core split off from the ESUN and created there
own elite group of mercinaries. The fate of the galaxy is in
your hands, what will you do with it?
This is a MUD derived from the hit series Gundam Wing. We
offer a multi-class and multi-level system for players.
This mud is newbie freindly. Pkilling newbies is not
allowed. We promise a great online experiance.
-----------------------------------------------
Mud : Gundam Wolf
Code Base : [MUCK] Fuzzball v5.68
Telnet : grealms.furmuck.org 7632 [202.129.76.230]
WWW : http://grealms.furmuck.org/gwolf/index.html
Description :
'When the Slythean Empire threaten freedom, you howl with gundam
vengeance.' ...and they came from beyond the darkened nebulae to challenge
freedom in all the worlds they deemed as unworthy to their eyes. But their
expansion would soon be challenged by a force of freedom that could only
be known as: Gundam Wolf
Gundam Wolf Muck is set with both a multi-layered anime setting as well as
a feral wolfpack wilderness setting. Although under construction, Gundam
Wolf is welcoming builders and tinyplot creators, and is reviewing
positions for Player Relations Staff members (such staff members will not
be given WizBits). Interested players should contact DarkTalon for
application as a PR staff member.
Players are encouraged to make an effort to interact in-characterly during
roleplaying tinyplots and events.
The webpage is also under construction.
o=======================================================================o
Muds Beginning With: H
o=======================================================================o
Mud : HaericMOO
Code Base : Heavily Modified LambdaMOO
Telnet : sandwich.net 8888 [204.216.183.252]
WWW : http://haeric.sandwich.net/
Description :
Looking for a totally original world? Tired of all those
standard hack-and-slash MU*s? Then come to HaericMOO! Our
system, being based on LambdaMOO, is extremely flexible,
and there is a theoretically unlimited selection of
occupations available. Care to be a weapons trader, traveling
from Province to Province? Or maybe a scholar, who studies
at the Library of Lumis? You can be anything you want...except
a mage. The Ederrali(wizards) of Haeric are the only ones
who can use magic, although they may take on Disciples or
Paladins whom they allow a limited use of it. If you're into
MUD style combat, well, we have a combat system up now too.
Player killing is frowned upon, but fights for roleplaying
purposes is allowed.
There are 6 Provinces in Haeric, each one styled after
an element: Fire, Water, Air, Earth, Light, and Darkness.
All characters are aligned with a particular element. This
is a roleplaying-intensive world, so if you hate RPing, Haeric
isn't the place for you. However, if you love to RP, come on
over! Our staff is friendly and helpful to all players, and
if we're not online, email us through the website.
-----------------------------------------------
Mud : Hall Of Fame
Code Base : LP Mud 3.2.319
Telnet : hof.df.lth.se 2000 [194.47.252.38]
WWW : http://lintilla2.df.lth.se/HoF/
Description :
Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It has the original feeling and flavour of the
first LPMUDs in a relaxed and friendly atmosphere.
Players have several quests and guilds to choose from.
We're up 24 hours a day for your playing pleasure,
and there are alot more areas than meet the eye.
-----------------------------------------------
Mud : halogen:bleach
Code Base : [MOO] RPG Core completly redone
Telnet : halogenbleach.com 7777 [216.18.90.20]
WWW : http://www.halogenbleach.com
Description :
halogen:bleach is a cyberpunk moo set in the media outlet of dying america.
corporations run the world, they determine what we like and don't like.
Reality is something you smoke, happiness comes with a plastic bag and
hypodermic needles. The drug induced pop generation slowly dissolve under
glow stick lighting in sheet metal raves.
You are a borderline on the mainstream world that is prefabricated,
shrink-wrapped and discounted 20%. There isn't a way to stop the impending
spiral out of humanity, but maybe you will stay alive long enough to enjoy
it.
In halogen bleach you don't set a character, you set his/her skills to be
what you want. assassins, car mechanics, cyberdocs, warriors, deckers,
computer/electrical technicians, and thieves are all at your disposal.
-----------------------------------------------
Mud : Happy Mud
Code Base : [Envy] Updated to UltraEnvy, then to Greed, then some Smaug
Telnet : x.hjsoft.com 2400 [24.104.48.213]
WWW : http://x.hjsoft.com/~mud/
Description :
Happy Mud started roughly 9 years ago in UTexas, Austin, eventually moving to LVC,
and then to paid hosting services such as mudsrus. We have now finally migrated to an
ex-player's server and are currently running very nicely there. Nearly every pfile is
still present. Please send an email if you wish to have your character back.
We have finally completed our personal Happy Area Creator, a windows GUI/program which
is very helpful in designing areas for Happy MUD. The program comes complete with
installer and a sample area (from stock greed code) and is available at our website.
Current features include: three remort choices, which determine which of 28
superclasses you can choose, 20 different theme based worlds, debatably the most advanced
autoquesting code, 'undo spell' spells, ressurection spells, pc repair of weapons and
armor, 50 levels for remorting, 950 continuous non-remort levels for superclasses,
nifty naming (easier to reference objects), nearly every sentient NPC can have a
conversation, surging for superclasses (spend more mana to enhance every spell effect
(duration, damage, etc.), along with mastery skills that enhance the efficiency of this),
etc.
-----------------------------------------------
Mud : Harry Potter: Order of the Phoenix
Code Base : [MUSH] TinyMUSH version 3.1 beta 7 #1 [08/29/2002]
Telnet : potter.silvertree.org 9034 [64.139.44.194]
WWW : http://potter.silvertree.org
Description :
o Dark forces stalk the land. The Dark Lord Voldemort has
risen once more. However, hope still exists for wizards and
Muggles. The famous Boy Who Lived, Harry Potter, along with
his friends Ron and Hermione, are the hope for the
future... provided they can survive another year at
Hogwarts School of Witchcraft and Wizardry.
o Set in Harry's 6th year at Hogwarts, Harry Potter: Order
of the Phoenix is a free-form statless roleplaying MUSH
featuring Hogwarts, nearby wizarding village Hogsmeade, and
the ultimate shopping trip to Diagon Alley. Order of the
Phoenix allows online chargen for same-day approval for
original characters. We have plenty of feature characters
available for application!
o Our website features the game's on-camera Chronology as
well as character pages, so everyone can check out the
backgrounds, vital statistics, and even pictures provided
by players for their characters. Another means for our
players to put their own stamp on the game is by
contributing to the log website, so everyone can check out
your roleplay and see what's gone on before.
o We have friendly and experienced administrators, and
we're looking forward to seeing you there!
-----------------------------------------------
Mud : Harry Potter: Alere Flammas MUSH
Code Base : [MUSH] TinyMUSH 3
Telnet : server3.digital-web.net 9034 [63.217.26.128]
WWW : http://digital-web.net/~hpotter/
Description :
Harry Potter: Alere Flammas MUSH (previously Order
of the Phoenix) opened for play at the time a month after
the end of the book Goblet of Fire.
Presently, the revived Lord Voldemort is making his
presence more and more known. The Ministry seems to be in
a state of paralysis and denial, and even the sheltered
world of Hogwarts is feeling the stress.
Feature Characters are available. Open areas currently
include Hogwarts School, Hogsmeade, and London (Muggle and
Wizarding). Based on the books by J.K. Rowling.
-----------------------------------------------
Mud : Harshlands
Code Base : [Dikumud] Heavily Modified
Telnet : harshmud.role-play.net 5555 [206.176.129.35]
WWW : http://www.harshlands.net/
Description :
Harshlands is a roleplay intensive, skills-based MUD set on the island
of Harn (Columbia Games). Standard 'hack and slash' play is seriously
dissuaded, with levels, classes and experience points non-existent.
Players can choose to pursue careers, including herbalist, journeyman
craftsmen, soldier, guide, criminal and law enforcer. Players proving
to be skilled and dedicated are offered choices that include shop
ownership, master level craftsmanship, nobility and many advanced
professions. For those unfamiliar with Harn, it is a low-magic world
based loosely on a composite of 9th-14th century Britain. The game
world includes over 16,000 original rooms in smoothly integrated and
universally consistant zones, ten deities, five human ethnic and
cultural groups, and three non-human races selectable by players of
proven ability. While the thrust and focus of the game is serious
roleplay, the world remains a deadly and harsh environment, where life
is risky and death is permanent.
-----------------------------------------------
Mud : Haven
Code Base : [LP] MudOS
Telnet : havenmud.com 4000 [67.37.208.210]
WWW : http://www.havenmud.com/
Description :
HavenMUD v2.0 is now a Science Fiction and Fantasy based
universe where the characters have the opportunity to
develope their character without restrictions based on
arbitrary 'classes'. Once you have chosen the skills your
character will use, and thus what kind of character you
will enjoy playing, you have a nearly limitless range of
options. Would you enjoy being a mining prospector on
Yozrath? What about an interstellar trader based on Parva?
A bushido-driven space warrior from Tairi?
With a full vehicle system, the options are endless!
NOTE: This mud has a completed mudlib, but worlds are
still in developement. We are hiring builders.
-----------------------------------------------
Mud : Haven MUSH
Code Base : [MUSH] PennMUSH, Coded to be user friendly.
Telnet : tdf.ca 4208 [207.107.54.228]
WWW : http://www.geocities.com/HavenMUSH/
Description :
** WARNING: ADULT-ORIENTED MATERIAL **
Imagine, if you will, a land of ancient heroes and gods, a land where
adventure is never far off, a land where you will meet the exotic, the brave
and the wise. Then you have found Haven, the realm of the Celtic gods and
land where all your dreams and nightmares can come true.
Central to Haven is Avalon, where the gods reside and the living walk with
the dead. It is a place where people from many realms meet where new
adventures can be sought, for in its center resides the Henge.
The Henge, made up of many stone blocks and covered with ancient Ogham
writings, has stood for all time. Between each block a portal resides and by
simply stepping through you can find yourself in one of many wonderful
realms. Lands of adventure, intrigue, learning sex, bondage, riches and much
more await. Why not come and visit Haven and discover what secrets it holds
as well as what secrets lie within yourself?
Haven is an adult MUSH based loosely on Celtic myth and legend. Its central
area Avalon is a place from where you can meet other people and indulge in
roleplay or casual conversation. But from the Henge you can go to many
different realms and experience a wide wealth of roleplay and adventure. It
is both a place for normal roleplay and sexual roleplay, so it is strictly
for those over 18 years old as it is very common to come across sex, bondage,
slavery and many other adult actitivities. It also welcomes all orientations,
whether straight, gay, lesbian, bisexual, transgender or anything else. Come
visit us and enjoy the many places you can go and people you can talk to or
roleplay with.
-----------------------------------------------
Mud : Haven of the Embraced
Code Base : [Rom] Heavily Modified ROM 2.4b6
Telnet : haven.wolfpaw.net 2000 [216.18.90.4]
WWW : http://haven.wolfpaw.net/
Description :
For many years Caine the farmer, first son of Adam was loyal to his
family and to God. But then Abel was born. Second son of Adam, Abel
the peaceful, Abel the loved, who's sacrifices were smiled upon by
the Lord. Caine saw the blessing of the Lord in Abel and was filled
with envy. Caine, in a fit of rage, did commit the first murder,
slaying his own brother Abel in hopes the Lord would favor him insted.
The Lord was outraged and cursed Caine saying, 'Caine, son of Adam,
you are cursed to ever walk the night. You will ever repeat your
crime throughout time until your heart knows shame and pity.'
But, Caine, forced to obey his bloodlust, to ever fear the Light,
cursed his God, and sealed his fate to eternity.
Thus was the first Kindred created. We hail and acknowledge Caine
so that we might remember the beast within all of Caine's Children.
Haven of the Embraced is based on the popular Vampire: The Masquerade
RPG. If your a hack-n-slasher or a RPer, Haven has something for you! The
world of Darkness fills the storyline and the code with 12 unique disciplines,
over 40 vampire powers, 10 clans and Garou (werewolves). Just added: Rites,
Rituals, Caerns, Pueblo Enhancements, Ghouls and Gifts!
Come Childe and enter the Haven.. But be warned. You may never leave.
-----------------------------------------------
Mud : HavokMud
Code Base : [DaleMud] 1.8
Telnet : darphbobo.miguelito.org 6969 [199.184.188.80]
WWW : http://sourceforge.net/projects/havok/
Description :
------================================================------
UPDATE: Friday September 21, 2001
Havok is a medieval-fantasy based MUD. We offer 13 different races to
select from right off, dozens more through reincarnation, and 11 classes
with many options for multiclassing between them. Over 100 zones, and
12,000 rooms to explore.
COMMENT: The Havok Imp team appologizes for any inconvience due to its
broken domain name.. (havok.axnet.net).. We'll try and get things
straightened out so until then the darpho address should work.. so Have
fun.. :)
------================================================------
-----------------------------------------------
Mud : Heart of Darkness
Code Base : [MUSH] TinyMUSH 3.0
Telnet : sephiroth.byte-me.org 1888 [24.219.9.103]
WWW : http://www.erinyes.org/hod/
Description :
'To open to civilisation the only part of our globe where it has yet to penetrate,
to pierce the darkness which envelops whole populations, it is, I dare to say, a
crusade worthy of this century of progress.'
--King Leopold of the Belgians
Beyond the romantic myths of the noble savages, bold naval officers, stalwart missionaries,
sinister paramilitary men, and glamorous pirates, the reality of the six decades
between 1860 and 1920 Africa tells the epic tale of opposing forces brought
in to unrelenting conflict. As European civilization carves its way across the African
continent, a complex network of interrelating civilizations struggle desperately to survive.
Inspired by the classic novella by Joseph Conrad, Heart of Darkness is a Storyteller
game set in the Congo of the late nineteenth century. We emphasize dynamic, responsive,
cooperative role-playing, compelling writing and clear communication.
-----------------------------------------------
Mud : Heavy Gear Mux
Code Base : [MUX]
Telnet : hgmux.org 6132 [216.217.214.196]
WWW : http://www.hgmux.org/
Description :
Welcome to Khayr ad-Din, 'city of trash,' home to
Rovers, renegades, mercenaries, Duelists and lowlifes from
all over Terra Nova. Enter the gritty and realistic world
of Dream Pod 9's Heavy Gear, a new experience in science
fiction. Giant Robots _not_ included.
-----------------------------------------------
Mud : The Hedonic Realm
Code Base : [MUSH]
Telnet : ego.godlike.com 2025 [216.218.255.245]
WWW : None
Description :
The Hedonic Realm is the name of a kingdom established
many years ago. Over the years this empire grew until it
conquered another nearby continent; however, in recent
years, the need for expansion grew strong again, and now the
Empire is extending into new territory. The Mush focuses
on the new area which was invading only 10 years ago. A
city has been built and soldiers have been brought in to
help take over the surrounding area.
The Mush does not take place on earth but on a planet
similar to it in a few ways. Technologically, the empire is
similar to the medieval period on earth using swords, bows,
and similar weapons along with different types of armor.
Magic is also used here. The magic system involves various
schools and required objects (either mana, reagents, or
talismans).
Right now the MUSH is not open to test players although
that will be our next time. At this moment I am currently
only looking for builders. Experience is helpful but not
required.
-----------------------------------------------
Mud : Heirs of Crevetier
Code Base : [Rom] Complete rennovation of ROM - new combat, magic, skill, advancement systems
Telnet : crevetier.com 4005 [205.217.151.139]
WWW : http://www.crevetier.com/
Description :
Our game is still under construction but we've completed many new
features. The theme of the MUD is that of clan wars within an empire
on the verge of collapse into civil war. The leaderless people are
restless and immoral aristocrats are squabbling over territory. The
empire's best hope is in the hands of a stubborn sorceress trying to
locate the lost heir to the ruling family and reunite the bickering
factions. The Heirs of Crevetier features a myriad of unique features
you'll find on few MUDs, if any. We feature a round-less, streaming
combat engine using weapon speeds; entirely re-written magic engine
for delayed-result spells; customized skill training system with
prerequisites and alternate advancement options for character
customization; 16 well-defined and balanced classes - 4 melee, 4
rogue, 4 divine, 4 arcane; unique ambient features such as 'hearing'
nearby combat and spellcasting; intelligent NPCs that will remember
you and retain a disposition towards you personally depending on how
you've treated them; a faction system to organize NPCs into groups
with similar interests - you can improve or worsen your standing with
a faction by your actions; on-going plot that players can get involved
in; dynamic clan creation, 100% driven by players with no immortal
interference or involvement; over 350 spells coded so far and we're
not even half done yet; fully functional banks and clan vaults that
save equipment across crashes and reboots; complete trade skill system
for players to craft their own items; complete automated quest system
using a custom scripting language we built; forgiving death penalty to
reduce frustration but maintain challenge; multi-tiered race system to
reward players who reach the max level without having to sacrifice
their character to remort; much much more! We're still building,
coding, and testing, but you're welcome to check us out and give
feedback. See you soon!
-----------------------------------------------
Mud : Hell's Gate
Code Base : [GodWars] Modified Dystopia !Hybrids coming Soon!
Telnet : messiah.ath.cx 2001 [213.139.173.176]
WWW : None
Description :
The Gates of Hell open before you, allowing you to enter.
Each day the battles going on in hell slowly damage the
battleground, and its angered Aurian, the devil god.
At Hells Gate we offer alot of classes, and more coming
soon. The mud was coded in under a week, and more
changes will be coming soon.
A big change is up, we are adding Hybrids to Hell's Gate.
The mud will be the first dystopia mud with hybrids that you will see.
Worried about pwipes? We have had one, we will have no more ever again!
Oregenki
-----------------------------------------------
Mud : Helliconia
Code Base : [Rom] heavily modified
Telnet : 195.94.94.111 9000
WWW : http://www.helliconia.de/
Description :
The huge world Helliconia is expecting you.
Awake in a world bursting with combat and adventures.
You can choose your character from a large variety of
classes and races, all with unique spells and skills,
fun to raise and very powerful in the end.
After dropping the newbie protection, all sorts of
multi-combatant battles against other players and/or
monsters await you.
Clans with opposing philosophies, societies, guilds,
towns, and religions of the many gods of Helliconia
provide a broad base to choose your favorite role.
Or you search adventures exploring all those areas in
groups or alone, solving quests or deeds, collecting
artefacts from the vast number of mysterious items that
can be found in Helliconia.
Helliconia is an advanced long-running Pk-MUD spectacle,
where people from all over the world log in. About 35
immortals currently supervise, develop and extend the MUD
with a growing interest in special friendly treatment of
newbies and encouragement of roleplay.
Try it out.
-----------------------------------------------
Mud : HellMUSH
Code Base : TinyMUSH 3.0
Telnet : hell.godlike.com 6660 [206.205.199.130]
WWW : http://www.hell.godlike.com/
Description :
Tired of the usual 'dark vampire' themed MUSHes? Ready
for something a bit more evil? Welcome to HellMUSH, a
uniquely-themed MUSH that is the grandchild of the original
Pandemonium MUSH.
HellMUSH is based on an original theme that allows a player
to choose the character of a Fallen (Demons, fallen angels)
or Damned (once-mortals) in the setting of a post-apocalyptic
Hell. A carefully crafted theme and excellent, simple RPG
system makes this incredibly interesting MUSH easily
accessible even to first-time users. Our friendly staff,
thorough web pages, and robust MUSH code helps facilitate
play.
The web page is an excellent place to start learning about
the World of Hell. Visit the web page, and pay us a visit
on the MUSH...we're open Character Creation with a simple
registration letter.
-----------------------------------------------
Mud : Hercules MUD
Code Base : [Circlemud]
Telnet : hercmud.net 3000 [65.29.13.20]
WWW : None
Description :
Hercules MUD was first created on and named after a
SUN 3/60 named hercules at the campus of UC Irvine
on July of 1992. The project was started using original
dikumud codes version gamma 0.0 located at public ftp
site (ucbvax.berkeley.edu). The mud later (Sept 1992)
moved to Cal State Stanislaus; once there, the mud had
many different addresses. After a while the project grew
too big for the machine to handle and the game was moved
to Emory University System of Health Care. When that
machine was put to pasteur, the mud moved around a bit
until mudservices provided a home (until their odd demise).
HercMUD is now located in the basement of one of its imps.
Today, Hercules MUD is being played by people all over the
world. Main section of players changes every year, large
groups from Wisconsin, United Kingdom and South Africa are
common. The mud has grown from a 1000 room world to 7500+
room world. The mud is constantly growing...
-----------------------------------------------
Mud : Heroes of Kore
Code Base : [Circlemud] Circle version 3.00 (heavily modified)
Telnet : your.unreality.com 6000 [65.119.55.185]
WWW : http://www.tiamats-lair.com/kore/
Description :
Heroes of Kore is NOT a new mud. We've been around for almost nine
years and during this time we've always had dedicated players.
If you're looking for a relaxed environment where most
anything is achievable, this is the mud for you.
Some of our features include:
- synchronous loading
- clans
- OLC
- extensive mobprogs
- customizable ANSI color
- houses
- ships
- quest mob
- a PK arena
- randomly held deathquests
- karnage (randomly held Karn quests)
Adventure, power, fellowship... but never without suffering, frustration,
DEATH.. Who said mudding was easy? KORE
We are constantly evolving. Give us a try!
-----------------------------------------------
Mud : Heroes of the Lance III (US)
Code Base : [Custom] MERC/ROM feel-alike
Telnet : 209.249.141.26 5000
WWW : http://hotl.s-one.net.sg/
Description :
Heros of the Lance III is a race-base mud with heavy emphasis on characters
development. We have a unique skills and spells system where there is no
restriction to what you can learn if you can find them. The character class
would then be determined by the skills or spells you know. There are over 30
race to choose from and no two are alike. In fact, no two characters of the
same race are alike. Depending on the 'time you are born', you would get a
different characters with different inclinations and abilities. This is to
create a large pool of different basic genes. Players can then 'fusion'
with each another to mix-and-match genes thus creating a new character with
characteristic from both parents. This provides almost endless character
development and playing. We also offer a war system where players can pit
their skills against each another and a continously running quest system for
high level to partipicate.
-----------------------------------------------
Mud : Heroes of the Wheel
Code Base : [MUSH] TinyMUSH 3.0
Telnet : heroes.silverden.com 5309 [63.78.117.186]
WWW : http://heroes.silverden.com
Description :
Before Artur Hawkwing...Before the Dragon Reborn...Ten Nations
faced the greatest threat since the Breaking. Dreadlords arose
to lead Trollocs out of the Blight, creating one of the most
fearful times in history...The Trolloc Wars.
Based on a Robert Jordan's Wheel of Time Series, Heroes of the
Wheel offers many features that sets it apart from other WoT
MU*'s beyond its time period.
*Fully coded Tel'Aran'Rhiod
*A very responsive staff! Most @mails answered within a few days
of reciept, all characters approved within 24 hours of submission.
*Numerous special slots, including male channeler dreadlords, dark
students, and Ogier.
*Ambassadorships...help steer the course of the MUSH world and
timeline through controlling your own mini-country. Wheel and
deal with the Tower and Cubiyari'Shain, the dominant Dark territory.
*IC status system for both Darkfriends and Aes Sedai
*Continous TPs!
-----------------------------------------------
Mud : Herp Haven 2
Code Base : [Unknown]
Telnet : tangent.dune.net 6905 [208.178.245.4]
WWW : http://sd.plushie.org/zrnet/hh2.htm
Description :
*** Warning: Adult Content ***
This is a open minded 'yiffy' talker. There is not yet a
very adequate fighting system though I am looking for a
coder who might be willing to help with such. This chat
is for herps (dragons and reptiles), furries, zoos, plush,
and related fandoms. If you do not know what any of these
mean, then you will most likely not like it there. In
addition, the large portion of our user base is bisexual.
The talker is not overcrowded, and is mainly for talking to
friends in the same groups as you and yiffing in private or
public, and there are relatively few rules besides 'no
humans allowed' and don't intentionally piss anyone off.
Note: All commands start with a . (thus who would be .who
instead) If you use Zmud, you must change the setting of
movement characters so that it will allow you to put a dot
before commands.
-----------------------------------------------
Mud : Hexonyx
Code Base : [Circlemud] Modified Circle 3.0
Telnet : hexonyx.com 7777 [204.145.119.13]
WWW : http://www.hexonyx.com/
Description :
We are a 7th generation MUD that is constantly working
to improve ourselves. While we are not actively hiring, if
you are an experienced coder or builder then feel free to
apply, as good resources are always wanted. We have three
distinct time lines running as an underlying theme, with
access to all three via special time portals hidden
throughout the world. We combine some of the best (and
even improved) stock zones with a majority of original ones
to create a unique mudding experience that we hope all will
enjoy. Multi-classing is allowed and active questing is
encouraged. Equipment is aligned but not level
restricted. We have 100% original clan code and have begun
to make extensive use of DG scripts (including some in-
house improvements), which has added a distinct flavor to
our newer zones. Come and enjoy yourself with us!
-----------------------------------------------
Mud : Hidden Island
Code Base : [MUCK] Fuzzball 6
Telnet : hisland.i989.net 8888 [24.77.191.184]
WWW : http://hisland.i989.net
Description :
Hidden Island is a adult-based furry-BIASED roleplaying MUCK. Roleplaying
will be enforced here, however we are currently just getting set up and need
alot of builders. Until we have a sufficent room base, Rping will be
engouraged, but not enforced.
A note on the website: Please understand it's lacking of description. It
is still under constuction. Most time is still being spent ont he MUCK
itself
Theme: The technolgy is what you woudl expect reasonably from real life on
earth in about 50-60 years. Fusion power exhists but in huge power plants
the size of modern fission plants, the island has one that is underwater.
Magic is modest, with little int eh way of attack magic.
With furries newly changed on the planet, they are still a minority. They
are often ostricezed by humans,a nd thus a councel of mages and powerfull
furries get together, and form an island haven for themselves and all others
who wish to come. Not forbidding humans, they still make it known that the
island is for furries mostly.
A second note:Connect as a tourist, not a guest. It is a unque
program-designe of the normla guest program to make the MUCK even more
diffrent from others.
-----------------------------------------------
Mud : Hidden Worlds
Code Base : [Unknown] Diku
Telnet : hw.coloradocollege.edu 4000 [205.170.0.45]
WWW : http://www.hwmud.org/index.html
Description :
Out of the ruins of Old Thalos City emerged MERC's Midgaard, the
center of the Hidden Worlds. Its environs are inhabited by the creatures
of fantasy and magic.
HW is based on Merc/Diku mud code and has been around since 1993. If you
like the Merc system, then you will love us. Some areas have been kept
from the original Merc world for players familiar with them.
Our creation team is working to keep the good old Merc Diku feeling wit
new and custom areas. If you are looking for a simple, fun mud with a
good social atmosphere, give HW a spin. This isn't Circle, Envy, Merc II,
Rom, Rot, Smaug or other variants of Merc. It's the way mudding used to
be. And we like it like that.
We support limited player killing, clans, quests, marriages, chaoses and
lots of hack and slash. There are more adventures to enjoy than we
quickly describe, so come and experience them for yourself!
Join us and journey through the Hidden Worlds of your imagination.
-----------------------------------------------
Mud : Hiervard
Code Base : [Custom] 1.0
Telnet : hiervard.mudshell.com 4000 [63.97.188.6]
WWW : http://hiervard.spb.ru/
Description :
MUD is based on Nick Perumov's world Hiervard. It's new Russian MUD
and it's being developed fast. If you are fan of Perumov and you know
Russian, you are welcome! We tried to create a world different from
most MUDs to give you a chance to live in a fantastic world and to
feel you are living in this world. MUD supports all modern modes of
playing (Skills, Schools of Magic, Situative-depending Skills, etc).
If you have any ideas or suggestions you may free email to me. We
accept all ideas.
-----------------------------------------------
Mud : Highlands
Code Base : [Merc] This is highly modified merc/diku/circle code
Telnet : ruinsmud.com 9001 [12.243.85.182]
WWW : None
Description :
Highlands is one of the oldest and longest running MUDS around!
Currently undergoing changes, it is still a satifying hack and slash Mud,
with a 6000+ room world, meta, battlefield, clans, and other goodies.
Come check out the Highlands, one of the oldest, and best, Muds
around!
-----------------------------------------------
Mud : A Hint of Malice
Code Base : [MUSH] 3.0
Telnet : firstmagic.com 2222 [209.220.8.18]
WWW : http://malice.sullenmoon.com/
Description :
A Hint of Malice is a World of Darkness MUSH based primarily
in the city of Worcester, MA with outlying cities also built
for additional roleplay opportunities.
Malice uses the White Wolf gaming system for its stats and
for the general rules of its supernatural creatures but has
created a unique setting/altered history that encourages
players to step out of the books and really explore the
world as we have created it. We have also created our own
modified version of Ghosts, electing not to use Wraith.
Malice is a registration-only MUSH and players must be 18
years or older to play due to the nature of sometimes
sexual and violent situations which occur as a result of
characters existing within a world of darkness. We also
allow for and support original character types/races which
are not covered by the White Wolf gaming system. For these
characters we have created our own house rules to handle
them. We believe in putting a bit of the mystery back into
the game.
Please visit our web page for more information.
-----------------------------------------------
Mud : The Hither Shores
Code Base : [Rom] Substantially Modified 2.4b5
Telnet : hithershores.kyndig.com 1379 [209.61.155.105]
WWW : http://hithershores.kyndig.com/
Description :
The Hither Shores is a place where Tolkien fans can gather to interact
with his works about Middle-Earth, primarily the Lord of the Rings and
the Silmarillion.
All of our areas are original, and true to the books Tolkien created
about Middle-Earth, although we do include one modified stock area for
the comfort of newbies (Midgaard). There are many unique features on
the Hither Shores, such as smith and jeweller skills, a wide variety
of elemental spells, and many of the races that existed in Tolkien's
books.
-----------------------------------------------
Mud : HogwartsMOO
Code Base : [MOO] version 1.8.1 + FUP
Telnet : ierneawake.net 7500 [208.229.144.186]
WWW : http://ierneawake.net/
Description :
The original and largest Harry Potter-based MU*,
HogwartsMOO is set in the early 1900s and is non-canon
(Harry and his ilk do not exist). We believe that this
offers greater flexibility where character development
is concerned, and encourage creativity and respect for
the time period in all that we do.
We are not a training MU*. Players are expected to
know the basics of roleplay and how to behave in a large
roleplay-oriented environment. Furthermore, they ought
to know how to TYPE; our players are somewhat elitist
and will sometimes ignore a poor roleplayer or a poor
typist. However, we are a friendly bunch and welcome
newcomers happily into our midst.
We accept new first years into Hogwarts for one and
a half months out of every three. Between these time
periods we allow new players to place a young character
in one of our 'prep schools,' which are fast becoming
sources of new roleplay. Furthermore, as our classes
graduate we are seeing the populations of the towns
(such as London and Hogsmeade) increase.
Feel free to stop by any time for a visit!
You can also visit our webpage for more information.
-----------------------------------------------
Mud : Hollow World
Code Base : [Circlemud] Circle MUD 3.0
Telnet : mud.hollow-world.net 3007 [200.249.253.245]
WWW : http://www.hollow-world.net/
Description :
The Hollow World
The planet of the Known World is not a solid ball like our Earth is. In fact
it's hollow. A tiny sun hangs in the center of the hollow, and vast polar
openings permit travel between the inner and outer worlds. The interior
landscape is called the 'Hollow World', a place of acient mystery.
The polar openings leading into the Hollow World are so huge that their
cruvature is very, very gradual. That, combined with the fact that these
regions are perpetually shrouded in fog, means that people can travelfrom the
outer world to the inner (or vice-versa) without being aware of it.
The interior sun sheds daylight at all times in the Hollow World; night never
falls, and creatures susceptible to sunlight ( such as vampires ) are rare
indeed.
The interior world has long been hidden from the outer world- the few
outer-world explores who have found it have either died there, stayed there
willingly, or returned without publicizing their discovery. To this day, the
existence of the Hollow World is not generally known in the outer world.
-----------------------------------------------
Mud : HoloMuck
Code Base : [MUCK] mousemuck (that is all)
Telnet : holomuck.com 5757 [12.28.48.55]
WWW : http://www.holomuck.com/
Description :
HoloMuck is a social gathering muck that is based loosely
on future Earth. Begun in February, 1992, HoloMuck has had
a long, successful run. We have recently moved to a new,
very fast site and are looking to build our player base
again. We have all kinds of fun things to do, including
games of all kinds, quests, social events, an IRC-like chat
network, a full library and more! Role-playing is
encouraged and there is almost limitless room for building
and coding. There is even a fully functional space
exploration and combat system! The core city is much like
future earth in scope, but beyond the city's borders you
can find Medieval castles, haunted mansions, space travel,
fantastic worlds, dragons, hovercars, robots and much more!
The staff of HoloMuck takes pride in its creation and makes
every attempt to sponsor a pleasing atmosphere for newbies
and oldbies alike. Come make our world a better place! For
more information, please mail holo@holomuck.com or come
online and request a player. We hope to see you online soon!
-----------------------------------------------
Mud : Holomud 2000
Code Base : [Dikumud] Updated Version
Telnet : coldtech.com 7773 [66.92.238.140]
WWW : None
Description :
Looking for a mud that is a challenge for advanced players yet friendly to
even the worst of newbies? Well this is it, holomud is the result of time,
being a very old mud with an old admin group, yet new and exciting to the
new players. We feature a holodeck ran system that allows the player to
run simulations. No food/drink/renting costs, and even the newest of
players stands a chance in the game. Gold is no longer an issue, holomud
runs on a credit system that acts like gold/exp combined, but credits can't
be given away. It is much more interesting that even I can explain.
Just give it a try.
-----------------------------------------------
Mud : HoloTrek
Code Base : [ColdMud] Cold Genesis
Telnet : holotrek.org 1701 [64.2.57.122]
WWW : http://www.holotrek.org/
Description :
HoloTrek is a Star Trek-themed role-playing game on a
timeline that branched from the events of TNG/DS9 around
the first season of DS9. The game attempts to remain true
to the Star Trek universe; canon is highly regarded.
Players may choose to join the United Federation of
Planets, the Klingon Empire, the Rihannsu (Romulan) Empire,
the Ferengi Alliance, or the Cardassian Union.
The game is primarily role-playing, but is supported by
advanced space, combat, skills, and economic systems. A full
commodities market economy is available for those that wish
to strike out on their own as freelance traders, merchants,
pirates, mercenaries, and spies.
HoloTrek welcomes both experienced and new roleplayers to
the game. Good roleplay is rewarded; players who develop
good roleplaying skills will find their characters growing
in power and influence.
-----------------------------------------------
Mud : Holy Mission
Code Base : LpMud 0302@311
Telnet : wildsau.idv.uni.linz.at 2001 [140.78.40.25]
WWW : http://holymission.20m.com/
Description :
The original Holy Mission MUD! The Mud that started back
in January 1991 is still alive and kicking, now at its new
location. Come by and visit some of your old friends, or
stop in and make some new ones.
Holy Mission is rejuvenated, newbie friendly and awaiting
your presence. Please join us.
-----------------------------------------------
Mud : Holy Mission 99
Code Base : [LP] LPMUD 2.4.5, completely modified and unique
Telnet : hm2.mud.at 2003 [140.78.214.101]
WWW : None
Description :
HM 99 is looking back at a long history of development,
that started over 8 years ago as some university project.
Following the previous version of HM 1 and 2, this is now
the final state of the art of high quality mud designing.
Combining features of both DIKUmud and LPmud, optimated
consequently, and modified from scratch, it offers you the
UNIQUE fun of playing you will find anywhere, including
an over- and underland map that connects the dozens of
castles, cities and other zones, and a lot of other stuff
you will have to find out yourself!
Based on gaining experience for some time and learn a lot
of unique spells, skills and abilities, you will soon
be ready to join the war of dark and white races, take part
at one of the player clans, or just discover the huge
world, the dark caves and the astral world, Holy Mission
offers you.
Just stop by, and talk to the always friendly Implementors
and Wizards, and enjoy a long time of pure and heavy fun.
(The website will be open soon, as we restructure it.
Therefore the new JTA telnet client there is not operable
at the moment!)
-----------------------------------------------
Mud : HolyQuest
Code Base : [Circlemud] 3.0bpl17
Telnet : holyquest.tzo.com 25 [24.93.74.134]
WWW : http://www.holyquest.org/
Description :
Not very long ago, the elders of Israel went to King David
at Hebron. He made a compact with them before the Lord, and
they anointed David king over all the tribes of Israel, just
as the Lord had promised through Samuel the prophet.
Although the Israelites still have many enemies, David's
kingdom stretches from Kadesh and Tadmor in the north to
Sinai in the south. David resides in his new cedar palace,
a gift from Hiram, king of Tyre, who sent messengers, along
with cedar logs, stonemasons and carpenters to build the
palace. David's kingdom is highly exalted for the sake of
all Israel.
The Ark of the Covenant is in Jerusalem in a tent which
David pitched for it. At Gibeon, the Levites present burnt
offerings, morning and evening, in accordance with the Law
of the Lord. Now, David wishes to build a temple for the
Lord, but alas, that task will pass to his son. David must
prepare the way for what is to come, by vanquishing Israel's
enemies and bringing peace and prosperity to the kingdom.
Come and join David and his mighty men in their HolyQuest.
-----------------------------------------------
Mud : Horizons
Code Base : [Rom] Modified Rom
Telnet : horizon.mfx.net 6060 [207.5.183.5]
WWW : http://horizons.the-forgotten.org/
Description :
Still in Beta testing, Horizons is a world full of
uncertainty and contrast. Innumerable political factions,
known and unknown, struggle to gain control in the loosely
organised states of the known lands, while dark forces lurk
just beyond the mountains. Our MUD boasts 8 diverse guilds,
each with unique yet intertwining storylines and histories.
It is a land full of magick, a rich background, and
developing areas.
We strongly promote roleplay, though it is not enforced; you
are not required to join a guild and we provide for
non-guilded roleplay.
We would like visitors to keep in mind that this MUD, which
has been in development for over 2 years, is still in HEAVY
Beta testing as we perfect our code, and continue to add
many features. Constructive criticism is always welcome.
We recently copied over newly remodeled, redesigned,
improved areas. Changed the fight code, added a PK system so
that those that do not with to PK can avoid it, and MANY
MANY other changes have taken place.
If you gave horizons a try before, come back and try again
New players are always welcome.
-----------------------------------------------
Mud : HorseWorld
Code Base : [MUSH]
Telnet : horseworldmush.com 3434 [206.111.66.196]
WWW : http://www.horseworldmush.com
Description :
HorseWorld is an interactive, player-friendly MUSH themed around the raising and
competing of horses. The game features a highly evolved coding system that allows
players to breed, feed, ride, and otherwise compete fully-coded horses. It is set in an
alternate-universe, Earth-type society that revolves completely and totally around the
equine industry.
-----------------------------------------------
Mud : House of Syn
Code Base : [Rot] ROT 1.4 with modifications
Telnet : houseofsyn.dynip.com 5005
WWW : http://www.angelfire.com/goth/houseofsyn/
Description :
House of Syn is a ROT 1.4 based MUD set in the Dark Ages.
We've made lots of changes and additions to races and
classes, as well as updated a few of the old spells/skills
and added new ones. We have also installed a PK Debt and
Bounty system to add a little spice. We have created some
new areas of our own and are continually working on more of
those to install, hoping to get rid of some of the stock
areas. Clans are operational and we will most likely be
adding more of those as the playerbase grows. We're always
looking for new suggestions and ideas from players.
-----------------------------------------------
Mud : Hrielith
Code Base : [Mordor] Hyperbolically re-engineered
Telnet : organelle.org 4045 [209.76.109.186]
WWW : http://www.organelle.org/hrielith.html
Description :
Hrielith is an original, literate multi-user-text-environment
where people can find support for mature, playful and creative
roleplaying. Our goal is to provide a very novel feature set
coupled with a rich environment that rewards creativity, innovative
play, role-playing and teamwork. Our world is all-original, and
lovingly handcrafted.
Players are the most valued resource, rather than an afterthought.
If your're -seriously- interested in something unique, come have
a peek. We are small, and growing, but have no plans to become
megalithic - rather we hope to create an intimate, friendly, supportive
community of 50 or 60 people who play and contribute regularly.
We are however, still a young project - and evolving.
We welcome anyone who might be interested in joining our project,
as players, builders, coders, testers or support staff. Feel free to
contact us online or join us! Masonic Handshake optional.
-----------------------------------------------
Mud : HSpace: Merchant Wars
Code Base : [MUSH] PennMUSH v1.7.3 p13 [01/09/2001] w/HSPACE 4.2
Telnet : steelemountain.com 6666 [207.173.44.201]
WWW : http://www.foreversend.com/mw/
Description :
HSpace: Merchant Wars is back and there's nothing anyone can do to stop
it. Our wizard staff are dedicated to bring you the spectacular
adventures that the original HS:MW had and much more. No more having to
worry about the game being shutdown! We have a secure dedicated server!
HS:MW is an arcade style MUSH that allows you to fly a ship and trade.
You can be hired into an org or go solo, earning money by doing jobs,
trading commodities to planets in deepspace. Or you can be a paid
mercanary, using the money you make to enhance your space vessel,
getting more weapons, or whatever you can do to survive/evolve.
Connect to steelemountain.com:6666 and check us out!
You will not regret it! -Lexx (Head Wiz)
-----------------------------------------------
Mud : The Hunters Network
Code Base : [SWR] Heavily Modified RiP
Telnet : hunters-network.com 8000 [169.207.182.234]
WWW : http://www.hunters-network.com/
Description :
The Hunters Network is a Star Wars MUD that utilizes a
heavily and constantly modified SWRiP code and has been
open to the public for the past 4 and a half years.
We are an RP enforced MUD, but because of strategically
placing ourselves in a timeline that allows for
interminable role playing opportunities, adapting will be
easier then on other RP enforced MUDs.
Because of our dedicated and experienced staff we are able
to keep updates at a regular basis. To list a few: advanced
Communication systems, seamless space system, customizable
clan ranking system, detailed weapons system, many new
skills and races.
The most important thing, though, is our players. Without
them there is no HN. It is with this understanding that
everything we do is for them.
Come join us, and secure your name in the HN Chronicles.
-----------------------------------------------
Mud : Hybrid
Code Base : [Rom]
Telnet : www.webmyphp.be 3333 [212.190.117.157]
WWW : None
Description :
Hybrid is based on a old Mud called Mystery.
We are actually trying to get some players to test
the areas, races and classes.
Remort, clans, note, arena system are already added
and fully operational.
In a few days, we'll put a better description ;)
but feel free to visit us !
-----------------------------------------------
Mud : HybridMOO
Code Base : [MOO] HybridCircle
Telnet : hybrid-moo.net 8888
WWW : http://www.hybrid-moo.net/
Description :
HybridMOO takes place thousands of years from now, about
500 years after a nucular war on Earth that eventually led
to its destruction. Now, the people who had spaceships left
the planet Globe which they had colonized for so long and
set off looking for extraterrestrial life.
Aspire to become the greatest merchant, or kill everyone
(people respawn with insurance) and become the most
powerful warlord. Or create a company and sell goods there,
setting up factories and making contracts with planet
owners. Or even lead a planet of your own, and build it!
We offer a complex economy system, with credits, stock
markets, banks, and commodity exchanges.
-----------------------------------------------
Mud : Hyperborea
Code Base : [LP]
Telnet : hyperborea.net 2000 [137.56.40.93]
WWW : http://www.hyperborea.net/
Description :
H Y P E R B O R E A
land of the north
hyperborea.net:2000
Hyperborea is a game set in Medieval European Roleplaying
Style. Our goal is to provide a high quality, social game
that is fun to play.
Having been around since 1993, Hyperborea has developed into
a very stable game with many interesting areas to explore and
quests to solve.
Hyperborea is a game running on a modified LPMUD lib. Some of
our features are: (optional, player settable) ANSI color,
(voluntary) quests with a quest point system, guilds, identify
command to find out detailed information about any object,
changing seasons, friendly people and much more!
-----------------------------------------------
Mud : HyperMUX
Code Base : [MUX]
Telnet : Hypermux.spodzone.com 2050 [64.35.57.48]
WWW : None
Description :
The newly revamped HyperMux is again open for
buisness! We offer players a exceptionally large and
detailed grid. Which includes the cities of Metropolis,
Manhattan, and Gotham City, as well as various other
smaller locales. While we are set in the canon DC Universe
we allow many characters from other serious comic book
companies to apply via the DC Hypertime concept. Marvel
Comics characters may app as year one characters just
starting their heroic careers alongside the various
established DC Legends. Many Feature Characters are still
available to be apped, and we welcome original concepts as
well without any bias.
HyperMux is just getting started and is still growing,
allowing new uncharted vistas for players to RP in and
explore all the time. Come by and ask some questions, read
our extensive newsfiles, make a character, and bring to
life a legend of your own to stand shoulder to shoulder
with the likes of Superman, The Batman, or Wonder Woman at
HyperMux, the Infinite Possabilities!
o=======================================================================o
Muds Beginning With: I
o=======================================================================o
Mud : Ice Blade
Code Base : [Dikumud]
Telnet : horizons.dynu.com 7878 [24.52.225.126]
WWW : None
Description :
The world of Ice Blade is a rich mix of in depth role play,
as well as the triumph and challenge of wars between cities
and kingdoms. We are in the process of adding in things
such as player owned shops, kingdom governments ran by
players, and the ability to lay seige upon other kingdoms.
There will be a full and detailed economy system, with
players having the option of become tradespeople and create
the items the land needs through the use of their skills.
So if you would like to join a unique mud that will be on
the cutting edge of gaming, come check us out and help us
grow.
-----------------------------------------------
Mud : Icesus
Code Base : [LP] Icelib
Telnet : icesus.org 23 [130.234.16.22]
WWW : http://www.icesus.org/Icesus/
Description :
Icesus is set upon the planet Aegic, a planet created
long ago by a clash of the elemental planes. As a result of
battles between the elemental Gods, the planet was recently
covered completely in ice, except for the valley of Icesus.
Having recovered from the shock and starting to rebuild
cities and nations, the races of Icesus have already
had one major war. Prepare to enter the changing and
rapidly growing world of Icesus.
Icesus is an LPMud. Our staff is small but dedicated, and
we welcome skilled builders and coders who want to
help us build an original world, and players who want to
experience it. Currently there are 20 races and 5 main
guilds available, with original spell- and combatsystem.
Check out the homepage for more information.
-----------------------------------------------
Mud : IcewindMUD
Code Base : [LP] MudOS
Telnet : 217.110.29.85 2021
WWW : http://www.icewindmud.org/
Description :
This was then: There was world ruled by a generous king who was kind to all of his
people. But amidst the dark corridors of the king's castle evil lurked. The king's magician
had vicious plans to take over and rule with darkness at his side.. he opened a portal to
the underworld. An army of dark minions swirled out thrue the portal and into the peaceful
kingdom. But the dark forces were treacherous and betrayed the magician.
The kingdom was swiftly overthrown, many people were killed and tortured. People fled
and sought shelter, they gathered in small tribes and soon found that the only place where
they could be safe from these evil forces was underground. They started building underground
complexes, magically hiding the entrances from the dreaded army above..
Evil ruled the surface for many, many years. Man lost count of how long they had been
underground and the surface was soon but a legend of old times.
This is now: As time went by and evil ravaged the surface, the climate started to
change.The surface started to become a dark and desolate place, haunted by cold winds. Evil
slowly retreated and eventually light came back to the kingdom. But the climate never
changed back and the kingdom will never be the same again. With the return of light man
began to open their well-covered hatches from below and take a glimpse of the outside world.
Seeing little danger, young and brave adventurers soon started to explore the surroundings.
You are one of those adventurers and it is your task to give Bards of the future
something to sing heroic songs about around campfires once again.
Soon you will be able to join an entirely new guild!
-----------------------------------------------
Mud : Iconoclast
Code Base : [Circlemud] Circle 3.0 (Heavily Customized)
Telnet : iconoclast.org 7777 [204.91.17.37]
WWW : http://www.iconoclast.org/
Description :
Iconoclast MUD is now in its 6th continuous year of operation, making us one
of the longest-running Cyberpunk/Gothic-themed MUDS on the Internet. We've
long been one of the top Sci-Fi RP MUDS listed on the search engines, and a
significant portion of our players have been with us since the beginning for
that very reason.
Iconoclast is set at the dawn of the 22nd Century, and is based around the
people and events associated with the free city of New Aurora. Genetic
alteration, cybernetic enhancements, neural interfaces, excessive violence,
corporate control, rampant gang and cult activity and aworldwide Matrix are
accepted as the norm. The 6000+ room Iconoclast world itself is 100%
original, and designed to be realistic without being detrimental to play.
The focus is on quality, not quantity.
Our customized code (a Circle 3.0 derivative) encourages role-playing while
allowing a more traditional hack-and-slash style of play for those who enjoy
that. Combat works differently than on other MUDS; there are no levels or
experience points as such, but there is plenty of room for self-directed
advancement to high levels of power and influence.
-----------------------------------------------
Mud : Ierne Island
Code Base : MUSH
Telnet : ierne.spundreams.net 4301 [63.218.88.242]
WWW : http://www.spundreams.net/ii/
Description :
Ierne Island is a post AtWoP/AIVAS canon MUSH set in the final interval.
Although thread is never going to fall again, people don't realise the fact
and are struggling to repopulate the Weyrs as well as prepare craft and hold
for fall. The game is set on an Island populated after the last pass, with a
Landing-like Hall, a major Hold, and a brand new Weyr all within walking
distance of one another. The three will be working closely together, and we
have some ideas up our sleeves for how riders will earn their keep once
people figure out that the pass isn't happening. If you're interested in seeing
how we plan to pull this off, check us out. Note that Ierne Island has
undergone some drastic changes from the original. The character creation
rules have been loosened slightly, and players are no longer required to
email applications or to reveal alts. We do still require new players to be
familiar not only with the books, but also with roleplaying in an online
multi-player simulation of Pern, be it MOO, MUSE, MUSH, or some other flavor
of MUD. II has Anne McCaffrey's permission to run as per 'news anne' on the
game.
-----------------------------------------------
Mud : IgorMud
Code Base : [LP] DGD
Telnet : igormud.org 1701 [194.213.74.204]
WWW : http://www.igormud.org:1703/
Description :
Igor is one of the oldest muds around and has withstood
the test of time. Traditionally, the strongest emphasis
has been on social aspects; Igor offers customizable private
rooms and a wide variety of autoloading toys in the name
of creativity and fun. Igor currently features five guilds
and a unlimited advancement system. At higher levels,
players have the opportunity to build their own castles
and enjoy other hallmarks of their status. Thousands of
users have enjoyed Igor over the years -- why not be next?
-----------------------------------------------
Mud : Illusia: Quest for the Eternals
Code Base : Custom/Graphical
Telnet : Use Homepage
WWW : http://www.illusia.com/
Description :
Illusia is a multiplayer graphical world that will redefine your idea of
gaming on the Internet. With incredible 3D areas to explore and hundreds
of characters, both computer and player-controlled, to interact with, Illusia:
Quest for the Eternals at last brings true commercial-quality computer gaming
to the Internet. Visit our home page today for the latest information!
-----------------------------------------------
Mud : IllusionMUD
Code Base : [Circlemud] IllusionMUD II
Telnet : q.dyndns.org 4000
WWW : http://q.dyndns.org/~mud/
Description :
IllusionMUD is based on the DragonLance theme and boasts a variety
of race options. Our code is a heavily modified CIrcleMUD base and
spells are based on the 'slot' system, much like what you'd find on
the SSI/TSR games. We're in search of writers (we have OLC) to expand
the IllusionMUD world.
IllusionMUD started a long time ago as CMU MUD and has been on and
off since its initial opening. Here's to a new site and a new (re)
start!! Hope to see you all here!
-----------------------------------------------
Mud : Illusions of the Mind
Code Base : [Rom] Rom 2.4 with a twist
Telnet : tibernas.com 9001 [63.202.41.246]
WWW : http://www.tibernas.com/
Description :
All new classes system. Challenging for the experienced
mudder and easy enough for the newbie. This code is unlike
other classless systems, however, you cannot be a acid
blasting, bashing, healing character. We pride ourselves on
balance and fairness. We have over 7000 rooms of unique
creative rooms with excellent visualization.
In this world of Tibernas, we have elves, orcs, dwarves,
humans, serdaen (huge flyers) and cresnars (lizard-like
humanoids), half-ogre, half-elves and more. Come be a mage,
druid, warrior, paladin, bard, necromancer, cleric, thief,
or barbarian. Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice..they can be very helpful.
Watch out for the shifters! Come, enjoy yourself and
remember, this is all an Illusion!
NOTE: Some public sites need prior approval (AoL, cable
modems, etc)
-----------------------------------------------
Mud : ImagicaMUD
Code Base : [Circlemud] Circle
Telnet : imagica.net 4000 [195.99.38.115]
WWW : http://www.imagica.net/
Description :
ImagicaMUD is a cool mud with multiple races, multiple
classes and we have multiple hometowns (more coming).
Imagica is based on fantasy with some humor. You can
talk to monsters, some of them even talk back or ask you
to participate in one of the automated quests. Move around
the world on horses or by stage-coach which go from town
to town. Join one of the clans, buy your own house or
explore the world. Note: We are 100% midgaard free!!!
We are continuesly updating our world and code, so it's
never boring. Use some of the many skills and spells to
fight the monsters and gather equipment. Solve one of the
many puzzles by some levers, pull some chains and turn some
dials. This way gain access to many undiscovered parts of
Imagica. Try our homepage at http://www.imagica.net,
including a small tutorial how to start mudding.
We'll see you soon at the Imagica!!!
The Implementation Team,
Hero, Aragorn, Mender and Venice.
telnet://imagica.net 4000
-----------------------------------------------
Mud : Immortal Exile
Code Base : [Rom] Heavily Modified
Telnet : immexile.kyndig.com 9500 [169.207.182.234]
WWW : http://www.immortalexile.com
Description :
Times are uncertain even at their best. Your closest
friend works for a well-known company where he spends
70 hours a week doing something important, but he will
not speak to you of it. Your spouse is the PR director for
a famous politician, but why does he/she stay at the office
every night? Who are these people, really? What do they do?
Who are you? Wondering that, you plug in your I-MU, and
enter the consensus reality of information, known as the
Matrix. It always reminded you of those Shadowrun books you
used to read as a kid. Cruising easily through cyberspace,
you find the Corporation's database, and begin to work your
way in. What you find there will change your life, if it
doesn't kill you first.....
Welcome to Immortal Exile, a mix of the best cyberpunk &
sci-fi ideas from the last twenty years worked into a
smooth, wholly original concept. Game mechanics are
undergoing complete revision from stock RoM(2.4), and
our areas are all currently under construction, NO stock.
Information about our planned changes may be found on our
website, along with a listing of the current 'guilds'
available.
We are currently looking for MATURE, dedicated & prolific
builders, ask for Stranger or Kao.
-----------------------------------------------
Mud : Immortals Quest
Code Base : [Smaug] 1.4a modifed
Telnet : immortalsquest.no-ip.com 4000 [68.10.50.5]
WWW : http://www.immortalsquest.8k.com
Description :
The protectors of the realms, the Dragons have all fled or
been killed by a powerful and as yet unknown force. The
universe is collapsing in on it's self and the beasts of
the realms are crossing freely between the mortal,
immortal, and astral planes.
Someone is needed to unearth the diabolical plot and
restore the realms to order!
'Surely no mortal can fathom such a task', cries Karag the god of war.
'There will be one such who will seek the answer and will
find it in the fire!', anwers the supreme entity prophetically.
Maybe you are the one who can face the Dragons fire and
complete the immortals quest!
-----------------------------------------------
Mud : Imperial Expansion
Code Base : [LP] [(TMI-2) Imperial Expansion mudlib, version 1.0]
Telnet : mud.imaginautica.com 4000 [216.21.151.188]
WWW : http://expansion.imaginautica.com/
Description :
Imperial Expansion is an original SciFi LPmud, with a stunningly
large galaxy (over 50 billion star sytems) and vast 3D real-time
space system. Each dymanic planet offers a wide variety of quests,
original items and mobs, and role-playing opportunities. We try to
discourage hack & slash and emphasize team-play with in-character
interactions between players. The non-level skill-web system
provides maximum customization for your character.
Imperial Expansion is currently under extensive construction for
mudlib changes and is currently in Alpha III testing. If you have
a background in LPmud coding, specifically with TMI or Nightmare
distributions, please drop by and introduce yourself to one of our
coders. We will consider new coders on a case-by-case basis. Fill
out the quick and easy application on our website. Even if you don't
have a background but would like to learn how to code, don't worry;
we have an extensive student-teacher system so that you can learn
how to code in no time. If you are not interested in becoming a coder
or a builder, then you can always stop by and help us by testing the
mud. Help us so we can get to build the next best mud on the net!
-----------------------------------------------
Mud : Imperial Gizmo DikuMud
Code Base : [Dikumud] Heavily Modified, type of mud is custom
Telnet : gizmo.camalott.com 6969 [208.203.140.6]
WWW : http://merlin.camalott.com/~gizmo
Description :
Gizmo is derived from Diku Code. Its been heavily modified and changed
to meet the needs of the players. Some of the things Gizmo has to offer is:
.oOo. Extensive Player Base, there is always someone logged on. :)
.oOo. Multi-Playing up to a maximum of 4 characters.
.oOo. SOLO Character Benefits.
.oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age)
.oOo. 10 differant classes to choose from.
.oOo. Friendly players and Immortals.
.oOo. Clan Housing System
.oOo. Special Rengeration Rooms
.oOo. 180+ Zones, with new ones being added all the time
.oOo. Special Procedure Code (Makes things exciting!)
.oOo. Arena for PKing without worry of stat loss.
.oOo. 50 Mortal levels, 10 Immortal levels
.oOo. ANSI Color, highly configurable, use in titles, and all means of
communication.
.oOo. Quests run by Immortals, and Quests within the areas.
.oOo. Very stable environment, with new code added all the time.
.oOo. Player's data modified all the time, allowing more possibilities
for game play. (no loss of players).
-----------------------------------------------
Mud : Imperial v.3
Code Base : [Dikumud] Highly modified Diku
Telnet : imperial.modeemi.cs.tut.fi 6969 [130.230.72.159]
WWW : http://imperial.modeemi.cs.tut.fi/
Description :
Completely revised, Imperial has transformed into a world of continents, oceans and
islands reaching its third incarnation, Imperial version III.
Imperial has been online for over 11 years and this version has been active for more
than 5 years. It is one of the most stable and diverse MUD's in the world, with over 200
original areas to explore and MANY original cities located on four enormous, completely
orignal continents. Players work together to progress up to level 50, through 8 races and
4 base classes that branch off into 12 finishing
classes, having a choice to become an immortal and help run the mud, or begin to work
on honor ranks. There are ten honor ranks and they provide long-term playability for the
serious player taking up to one year to reach the final rank of Emperor.
Imperial has excellent newbie areas and an extensive help-file system for new players,
while helpful immortals and ranked players take new players under their wing. Imperial
has a meta system to improve your charaters statistics and an auction system to find just
the right gear for him or her.
Dragons are often seen in the air above the capital city of Kial-Qwyn. Sometimes these
are the famous Emperors and Emperesses returning from a hard campaign, but sometimes it
might be a marauding dragon from the near by dragon's lairs. If danger, fame, fortune
might be your calling then come and join us. Become part of the history that is
Imperial.
-----------------------------------------------
Mud : Imperilled Bloodlines
Code Base : [Custom]
Telnet : wood.dyndns.org 1978
WWW : None
Description :
Imperilled Bloodlines is a completely original
mud. We have designed the code from scratch and are
modifying it daily so we can be open to players as
soon as possible. We have a few completed areas but
are currently in need of builders to create the
rest of them(no stock areas). The staff is very
likeable and the admins treat everyone with respect.
We do our best to keep everything original. We
will not accept anything less then that. The High
Council keeps watch over everyone else while
continuing to build rooms and set an example for the
rest of the staff. Chance for level advancement is
very high and everyone will be kept on as staff when
we open to the public.
If you are looking for a place where you can
spread your creative wings this is it. We will be
around for a long time so you are guaranteed a staff
job as long as you want.
Please contact Archeantus if you need further info.
-----------------------------------------------
Mud : Imperium
Code Base : [Dikumud] Diku (Modified)
Telnet : imperium.betterbox.net 8500 [209.83.132.67]
WWW : http://imperium.betterbox.net
Description :
Imperium is a mud offering a variety of classes and races, each with a unique
set of abilities in a huge, all-original world. A multi-continental world
which is still expanding, even after years of growth.
Imperium uses a zone docking system to allow fast travel with minimum lag.
The zones are all unique, featuring many different themes, some new, some
recognizable. There are always places to adventure.
Geared towards both roleplaying and combat, pking is allowed within certain
restrictions. Multiple characters are allowed, up to two online at a time.
Imperium's features include increased AI for mobs, multiple coin types, spell
components, a unique introduction system, a wide variety of classes and unique
spells, and huge travelling terrain with inns scattered throughout the
continents.
The Imms are both helpful and professional, having had many years of both
roleplaying and MUD experience.
-----------------------------------------------
Mud : Infernal Abyss: The Original
Code Base : [GodWars] ,LOW, MR, Dystopia -> Infernal Abyss
Telnet : sebastion.homeip.net 9000 [65.96.77.183]
WWW : None
Description :
Okay plain and simple. This WILL be one of the best GW mud you
will EVER play. We have modified this code and have turned it
into a Godwars/Dystopia mud that will satisfy YOUR needs and a
player and PKer.
*We have a stable server and stable code and we will be up and
running for at LEAST a year probably MORE! and NO PWIPES!
*JUNKED the Upgrade system and have balanced ALL classes!
*The MOST coolest imms you will ever see! ;) With imm ran-quests
daily. Also NO-RIGGING!!!! Yes.. GUARNATEED NO RIGGING!
*We answer player notes EVERY day and add in changes daily!
*We are VERY newbie friendly! Even if you are NEW to godwars we
will TEACH you how to play! Also help files for everything!
*We have great exp and easy quest points for relaxed playing.
*Many classes with new classes such as dragons, jedis, and more!
*We offer Kingdoms.. but unlike MOST godwars, one kingdom does
not dominate! We do not have these 'elite' kingdoms.. Everyone
pks and everyone dies.. Its a constant power struggle!
*Newbies CAN easily become strong.. Its not a constant catch-up!
Theres so much more, but I just can't fit it all.. All I ask of
you is to log on for 10 minutes.. and you will not regret it!
-----------------------------------------------
Mud : Infernal Darkness
Code Base : [Rot] 1.4 heavily modified
Telnet : mudhost.com 1111 [216.195.183.4]
WWW : None
Description :
Newly opened. We're looking for hard core pk'ers to beta
test & reshape our heavily modified platform. Much blood
& sweat has been poured into a code that is completely
stable. We have *THREE* coders constantly making changes
to improve the mud, balance it & provide a more PK-happy
environment! Changes have been made in more than just area,
class, & skill bases, but have also been made to the code
base making this mud a challenge for any experienced
PlayerKiller & allowing for those who thrive in a violent
environment to hone their skills. The mud is more 50/50
original/stock areas.
Both Auto & Immquesting, an Arena system, Customized Daze
system as well as a wide range of classes allow for total
customization allowing you to kill in any way you want!
Magic enhancing equipment allows casters to increase the
power of their magic by more than twofold helps to balance
out the classes.
These changes & many others are reason enough to play
Infernal Darkness. The rest, you'll have to discover at
your own Risk.
-----------------------------------------------
Mud : Inferno RPG
Code Base : [Custom]
Telnet : ke9.com 23 [208.45.16.120]
WWW : http://www.inferno-rpg.com/
Description :
INFERNO. Right now... the clash of swords rings around a warrior, in a
battle of life and death. Right now... a mage summons arcane energies to
battle fierce creatures. Right now... a monk battles without armor or
weapon for his cause, light, twilight or dark. Right now... the sound of a
hammer on anvil rings out from the smithy, where a smith works to forge
powerful weapons and armor. Right now... a weaver works with a loom and
spinning wheel, fashioning fine clothes for her customers. Right now...
the heat from the jeweler's forge lights the face of an artisan, crafting
intricate jewelry from precious metals. Right now... the thud of a
pick-axe digging into a wall resounds through tunnels deep in the earth,
as a miner carves through rock and stone, seeking magical metals and
precious gems. Right now... a thief pads across the rooftops of the City
of Twilight, looking for his next mark. Right now... there's a whole world
of adventure out there, waiting for you, where people from all across
the world gather to do things most people only dream of. It's out there...
Right now... waiting for you. Inferno
-----------------------------------------------
Mud : Infinite Frontiers TrekMUX
Code Base : TinyMUX
Telnet : llamas.org 7011 [192.154.94.40]
WWW : http://www.llamas.org/if/
Description :
Inifinite Frontiers is a new TrekMUX starting up designed to give users
the simplicty of older systems like TNG TrekMUSE, but the features and
ehancements of ATS and beyond. Focusing on RP, but with a very elaborate
space system designed to keep people occupied, Infinite Frontiers picks up
the Star Trek timeline right before the Dominion War. Players can choose to
play characters from either the United Federation of Planets, Klingon
Empire, Romulan Empire, Cardassian Union, Ferengi Alliance, or League of
Independent Worlds (a unique Independent empire unlike any others in a
Trekworld). Currently we are soliciting players to setup an IC character to
fill large uper-rank gaps and help with space and systems testing. Although
we are officially in a test stage, IC RP and interaction is encouraged
during this period.
-----------------------------------------------
Mud : Infinite Planes
Code Base : Circle
Telnet : 38.208.159.4 4545
WWW : None
Description :
Infinite Planes is a heavily modified Circle mud that has been in
development for over four years now. We are very stable, and we have many
unique areas written specifically for IP. We offer an enriched playing
atmosphere with a wide array of puzzles and secrets hidden in the world
and intelligent critters roaming about the realm. We have immortal-run
religions, clans, an extensive set of balanced classes and races, and over
five hundred different spells and skills. Other features include: mounts
(flying and traditional), mounted combat, ranged weapons and spells,
mobs who use ranged weapons and spells (of course), dragging injured
comrades out of harm's way, ships which travel across the seas, immortal
run quests (typically about twice/week), vampires + werewolves, player
and clan houses, concealing of items for later use, digging through
caved-in exits, potion brewing, descriptions where the text seen depends
on the observer, and a challenging virtual world where the largest
creatures are simply impossible to kill without a well-prepared, well-tuned
group. If you are looking for a relaxed yet engaging playing environment,
then Infinite Planes may be for you. We invite you to come take a look.
-----------------------------------------------
Mud : The Infinite Point
Code Base : [Rot] ROT 1.4 Heavily Modified
Telnet : mud.the-infinite.org 6000 [216.30.104.62]
WWW : http://www.the-infinite.org/mud/
Description :
The Infinite Point is a mud for those who wish to roleplay. We are
in constant change to make roleplaying a more pleasurable experience.
Areas are constantly being changed, just like in the real world, things
constantly change. New places appear, other places disappear.
We have about 20 races and 7 classes, and guilds are created as we speak.
Much of the original code was modified to enhance the roleplaying experience,
we are probably the heaviest modified non-stock RoT based mud in existance.
Our IMMs are dedicated to making MUDing as enjoyable an experience as possible,
and of course to make sure the game stays running. The staff takes pride in
quality and pleased players.
A few of the unique features include (but are not limited to):
* Vehicles - Buy a ship and be your own captain.
* Advanced environmental AI - The mud reacts to your doings.
* Talking mobs - Have a conversation with Fitz while you shop for food.
* Unique character creation - Don't just choose skills/spells - add an
advantage or two.
-----------------------------------------------
Mud : Infinity
Code Base : [Aber] Heavily modified Dirt 3.1
Telnet : infinity.cxi.cx 6715 [66.207.66.89]
WWW : http://infinity.cxi.cx
Description :
Infinity, originated by Guile and Hastur in 1993,
has been through many incarnations in the last 4 years.
Elezar and TrevorKane are pleased to invite you back
(if you have a character there), or to come see us
(if you didn't have the chance to before) to a friendly,
challenging ABER which is still evolving.
We have a vast Wiz-Zone (276 rooms and counting) in which
players are encouraged to roam, (and some Quests start in there),
unique Quests with fluid Immortality permitting advancement in
Wiz-Levels, no PK, and a simple policy which boils down to
'if you wouldn't like it done to you, don't do it.'
-----------------------------------------------
Mud : Inner Circle
Code Base : [Rot]
Telnet : innercircle.betterbox.net 7500 [209.83.132.88]
WWW : http://innercircle.betterbox.net/
Description :
Inner Circle is a fairly new mud with a player base of mostly experienced
players. We are very open to player ideas and are still making changes
to the code to reflect player wants and needs.
Some of our features include:
- 201 mortal levels
- multi-classing up to 12 classes
- 19 races
- multi play up to 3 characters at a time
- no level restrictions on equipment
- tons of stock equipment available throughout the game world
- mining, smelting, and player fabricated/spellbindable equipment
- no loss, player startable arena
- clan system
- full informational web page
- equipment and objects on the mud are saved through crashes and reboots
- automap available
- newbie friendly
- frequent imm run quests along with several auto-questors
- special player purchasable weapon and character flags
- racially based languages
-----------------------------------------------
Mud : The Inquisition
Code Base : [Rom] Modified - Classless, Levelless, Intensive Roleplay
Telnet : theinquisition.net 5000 [64.49.223.8]
WWW : http://www.theinquisition.net/
Description :
The Inquisition is an Intensive Roleplaying World in which
time passes much as it does here on Earth. Characters grow
older, seasons pass, and holidays happen. Listen to rumors
unfold about the chase of Tieghan Roe the Archmage, and
breathe easier after hearing she has been caught.... or is
that a true tale?
The core driving force behind the Inquisition has been to
provide an environment as realistic as reasonable for the
betterment of RolePlay. Hear accents as people speak in
one of the six languages of the land. Overhear what is said
in another room through an open window. Run down a thief
in the city. Watch in fear as a mage works her magic, and
try to leave before the spell is complete.
The Inquisition has 3000+ 'real' rooms, and a million room
virtual wilderness which is wholly integrated into the
world. It is levelless and classless, and has an extensive
help system.
If you want an intensive roleplaying experience, look no
further than The Inquisition!
-----------------------------------------------
Mud : Insane Lands
Code Base : [Smaug] version 1.4a, no mods yet but planned
Telnet : insanelands.selfhost.com 4000 [24.72.35.15]
WWW : http://www.expage.com/insanelands/
Description :
Insane Lands is a relatively new mud based on the smaug
codebase. We offer a large selection of races and classes.
We also plan to include jobs and the owning of land.
We have quests fairly often which may be something as
simple as a scavenger hunt to killing something
that threatens the land. We offer bonuses to anyone that
joins while an immortal is on while this MUD is still
under construction. A more detailed description of the MUD
will be posted as construction is complete.
-----------------------------------------------
Mud : Insomnia MUD
Code Base : MudOS on Nightmare 3.3.1
Telnet : insomnia-mud.com 4000 [158.43.128.121]
WWW : http://www.insomnia-mud.com/
Description :
Insomnia MUD is a popular UK based MUD, with a good UK and
american link and a broad cross-section of players.
Two years of radical code development and a hard-working team
has made the MUD reach a very stable, well balanced, and highly
enjoyable state of play.
With little or no lag from the UK, and mainly lag-free connections
from most of the States, this site has proved a winning feature
in our development.
A radically re-built codebase, and a sparkling presentation
have made the MUD very popular, very sociable and great
fun to play!
Come visit us!
Classes include:
Clerics, Druids, Fighters, Mages, Ninjas, Rogues, Templars and Witches.
Comming very soon are Bards.
-----------------------------------------------
Mud : Internal Bleeding
Code Base : [GodWars]
Telnet : messiah.ath.cx 6666 [213.139.173.149]
WWW : None
Description :
We are a fairly new MUD. We are looking for experienced
builders and coders. I maybe willing to train someone in
building if I am on just look for Diablo. We also want
players. All are welcome. We are still modifying the
code but we are pretty much complete and we are open
for public play.
There may be Pwipes so please bear with it until
I am on and i will set you back to your original
status.
Thank you.
Rusty
aka Diablo
-----------------------------------------------
Mud : Intrepid
Code Base : [Circlemud] Circlemud/diku
Telnet : 67.36.140.9 8400
WWW : http://intrepid.rhuidean.com/
Description :
IntrepidMUD Features:
* 400 mortal levels and 8 immortal levels
* A tiered class system for limitless options. Each basic class can
multiclass up to an improved class and then up to
an advanced class. Special classes such as Paladin, Antipaladin and
Sorceror are also available.
* 21 different races to choose from, and 2 specialty races. Each race
having its own inherant abilities, strengths and weaknesses that extend
beyond just basic stats.
* Over 225 zones with more than 18,000 rooms - more than 95% of our zones
are absolutely unique to IntrepidMUD alone
* A clan system with a number of active clans
* Hometown Selection (with over 30 hometowns)
* Deity Selection (with more than 15 gods)
* Unique Skills and Spells
* An improved combat system
* Quests and Quest Equipment
But most of all, IntrepidMUD has a staff of dedicated policy makers,
developers, area builders, and quest immortals who work hard to make
IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD is
constantly expanding - adding more areas, spells, and skills. A new
feature is added to the mud nearly every day.
-----------------------------------------------
Mud : Invocation
Code Base : [MUSH]
Telnet : chaos.caile.org 7777 [216.158.31.51]
WWW : http://www.caile.org/~invo/
Description :
Invocation is a Pern based MUSH, running with permission from Anne
McCaffrey.
It is set at the end of the 12th Pass, beginning of the 12th Interval.
Our world of Pern follows the medieval interpretation of Pern and
has aspects such as psychic power which are unique to Invocation
amongst Pern games.
Characters are required to go through a basic approval system to
ensure they fit into the game. However, we also offer
'reserved characters' - characters that are pre-made with histories
that already fit into the game. The reserved characters include
ordinary people of a wide variety of ages
and a number of riders.
Newbies are welcome on Invocation. We also welcome people who have
not played Pern before and/or know very little about Pern.
Our special emphasis on Invocation is crafts.
Notice: The Dragonriders of Pern is copyright to Anne McCaffrey.
-----------------------------------------------
Mud : Isengard
Code Base : [Mordor] Mordor 6.77e
Telnet : isengard.nazgul.com 4040
WWW : http://www.isenhelp.com/
Description :
This Tolkien-based mud has been around for as long
as Mordor has existed. In fact, some of the original
coders of Mordor still develop for Isengard. With a
wonderful and extensive monster, item, and character
database, this mud is famous among Mordor fans and non-
Mordor fans alike for its diversity and it's mix of
exciting combat and depth of its monster and item database.
The combat system is loosely based on D&D and AD&D,
and people familiar with the combat system of these famous
games will no doubt enjoy the experience of playing on
Isengard. There are constant improvements and new areas
being added.
With the addition of clans, guilds, and player shops,
this mud has quite a bit of depth while maintaining the
simplicity that it has always been known for.
-----------------------------------------------
Mud : Ishar
Code Base : [Custom]
Telnet : ishar.com 9999 [209.151.233.23]
WWW : http://www.ishar.com
Description :
A cool breeze in a desert of mediocre muds.
Gather friends together in the splendor of Mareldja to head
out exploring the vast all-original fantasy world of Ishar,
written from the ground up as a challenge for those who seek
it.
-----------------------------------------------
Mud : Islands of Exile
Code Base : [Rom] Highly Modified Mostly Original version 0.7
Telnet : mud.iflipout.com 5588 [63.225.233.79]
WWW : None
Description :
Islands of Exile is a Modern Day Warfare MUD. Allies
vs. Soviets style. The war has been going on for years now.
The war may never end from the looks of it. Take up arms and do your
job in the life-like battles. Slay your enemies with rocket launchers
and flame throwers. Use nukes and missiles to blow up the enemies bases.
Or, perhaps pilot a plane over to the Enemy Territory and drop a few
bombs. Or, transport your allies over there.
You may choose from many different classes. Become a Medic to heal
the wounded. Or, be a Gunman to blast your enemies away with
machineguns. Or, how about the spy tactics? More jobs are being added.
You don't have to work in the battle field. You could work as a police
officer in the cities and fight the Mafia. Many, many other jobs are
open. Feel free to stop on by and blow a few people up!
-----------------------------------------------
Mud : Islands of Myth
Code Base : [LP] Started from lima 1.0b3
Telnet : islandsofmyth.org 3000 [130.225.92.246]
WWW : http://islandsofmyth.org/
Description :
http://islandsofmyth.org/3k/cgi/who.c
Islands of Myth was formally known as Red Dragon and if you
visit our web page, it will still say Red Dragon as we are
currently redoing that page.
Islands of Myth is a LIMA based mud that has been running
since July 1996 and is very stable and averaging 50 players
with a peak of 80-100. It features 5 primary
(alpha) guilds and approximately 100 additional guilds for
betas and beyond with more than 20 races to choose from,
making the possibilities nearly endless.
Islands of Myth has a rich newbie-friendly environment that
includes more than 15 different areas, events specifically
driven for newbies as well as several other bonus
features.
For the higher level player Islands of Myth offers endless
advancement and expansion of the player. Level 71 players
may join a second alpha guild. If a secondary
alpha guild is not to your tastes, then you are also
allowed to split one body into 2 or more. Thus giving you
the flexibility of multiple characters without having to
change names and divide your time between them.
-----------------------------------------------
Mud : The Isle of Avalon
Code Base : [MUCK] NMC
Telnet : etoilestudios.org 4202 [66.168.201.126]
WWW : http://www.etoilestudios.org/
Description :
Avalon is loosely based on the Avalon series written by
Marion Zimmer Bradley. At this time we are in a building
mode, and are currently hiring Builders and Coders.
-----------------------------------------------
Mud : The Isle of Esclavon
Code Base : [MUSH] TinyMUSH 3.0
Telnet : esclavon.godlike.com 3000 [216.218.255.245]
WWW : http://www.esclavon.godlike.com
Description :
In the elder days the gods inhabited the Sacred Isle of Esclavon. The lush
valleys of Esclavon became the seat of civilization for the world of Nataya,
and for a millennium all lived in harmony there. Then the god wars began,
and death was introduces to the world.
The war was horrendous and the gods were banished from this plane. The Isle
was shrouded in mystery for over a thousand years rendered inaccessible by a
magical veil of mist that surrounded the isle. No one that entered the mists
ever returned. This was marked as the year 1. In the year 1200 the magical
mists disappeared from around the island. Adventures from all over the
world hear rumors of the booty to be had upon the Isle in the ruins of vast
ancient civilizations, and journeyed to the island.
* * * * * This is where your adventure begins... * * * * *
The Isle of Esclavon is an original themed fantasy role-play MUSH that uses
the D20 system under the Open Gaming Foundation rules. The world has been
designed with Mushing in mind. We offer a rich role-playing environment
with plenty of political intrigue and adventure to provide motivation for
your character.
In-depth information is provided on the 23 countries and 25 deities on our
web pages. We believe that motivated players and interesting PC's should
drive the plots of the game. Join us at the Isle of Esclavon, and you'll be
glad you did. This game is still under development, but will open soon.
-----------------------------------------------
Mud : Isle of Lesbos
Code Base : [Circlemud] Circle v. 3.00 beta patch level 15
Telnet : muds.crodo.com 6667 [63.202.40.135]
WWW : None
Description :
This MUD is definitely original in its idea and form. It
is based around the Isle of Lesbos which is a real Greek island.
It can alternately be prounounced 'Lesvos.' It is properly
prounounced Lesbossssss not Lesbowzzz. This is not the
derogatory term for lesbians like it reads at first glance. In our
MUD, the island is HUGE and has all different levels of civilization.
In one area of the MUD, you might get a sword. In another, you
might get hover boots. There is a 50 level mortal player class system.
Players choose from Amazons, Pagans, Priets, and Artisans when
creating characters. More character classes are on the way. We
are still working the bugs out, but we welcome everyone to come
and give us a try. We have worked very hard to make this a unique
gaming experience. 90% of the mobs are female playing on the Lesvos
theme, and men are encouraged to come play. We have areas for all
different levels and classes. Come give us a try. You won't be
disappointed.
-----------------------------------------------
Mud : The Isles
Code Base : [NiMUD] NiMUD Development Server
Telnet : nimud.org 2000 [209.163.146.154]
WWW : http://www.nimud.org/
Description :
The year is 10453. Eons have passed since the ancient
cataclysm that destroyed the land of Tyselorrd. Since
the great upheaval, many empires have flourished. The
mainland, though, is now covered with warring factions
vying for control of the Imperial seat. The dwarven
mistress Tiktui rules the northern lands with her
great army of undead.
In the south, away from the mainland, is a small
archipelago of temperate islands, untouched by the
great devastations in the north, and free of Tiktui's
tyrannical rule. A great fleet protects the islands
known as the Southern Isles of Jharl.
The adventure begins in Kess, the capital city of the
Kingdom of Rygor on the largest of these islands. Players
choose skills and begin their adventure amongst the
elite citizens of the great city, Kess. From there,
they are free to explore the island, make homes, form
guilds and participate in political roleplay.
-----------------------------------------------
Mud : Istari
Code Base : [LP] Lima/MudOS
Telnet : istari.mud-dns.com 8990 [213.239.42.66]
WWW : http://istari.mud-dns.com/
Description :
Istari is under construction and we are looking for area
building wizards who want a challenge to leave they mark
and influence upon the realms of the mud world. The game
is based on communities of races instead of the
guild/class base that are commonly used on muds. This mud
is a fanasty medieval theme. Come and stop by for a visit
and have a look around.
If you have any questions, wish to apply, or to visit us
email istari_mud@yahoo.com or try our webpage
http://istari.mud-dns.com
-----------------------------------------------
Mud : Ithacas' Mud
Code Base : lpmud
Telnet : ithacasmud.lightlink.com 6969 [205.232.34.20]
WWW : http://ithacasmud.lightlink.com/
Description :
It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.
It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway.We now have guilds, Druid,Elementalist and
Mercenary. We also have a portal to a future Ithaca, for extra
fun. So come join the friendly players and wizards of the mud
and join in on the fun.
-----------------------------------------------
Mud : Ivalice
Code Base : [Rom]
Telnet : ivalice.dyndns.org 6712
WWW : http://ivalice.dyndns.org
Description :
Ivalice Mud II
-- Ivalice Mud Offers a unique experience in mudding --
Based upon Square's world of Final Fantasy, the classes,
homelands, skills, spells and areas are all unique -
We offer a God & Element System, as well as a multitude of
other things!
Live your life as a Gambler from Narshe - Using slots and cards
to make your living .. Or perhaps as a Magitek Warrior, using
your infused magicite weapons as your best means of attack!
Maybe a Dragoon? Or a Geomancer? The posibilities are limitless!
- But don't take my word for it -
Enter the Realm of Ivalice - You'll never be the same again.
-----------------------------------------------
Mud : Ivory Tower
Code Base : [LP] no
Telnet : bearded.mallrats.net 2000 [216.165.129.81]
WWW : None
Description :
Re-Opening of Ivory Tower after closing in 1992. Was a _very_
popular LPMud at the time. Putting back online to determine
if interest is still there.
Lots of origonal work. Two realms, law and chaos, chaos allows
PK while law does not. Check it out!
o=======================================================================o
Muds Beginning With: J
o=======================================================================o
Mud : Jacob's Ladder
Code Base : [Custom] modified Smaug
Telnet : jacobsladder.wox.org 2500 [199.170.117.14]
WWW : http://www.unimad.com/~jl/
Description :
Jacob's Ladder is a revolutionary concept in Multi-User Dialog (MUD) gaming.
We are transforming the traditional role-playing realm into a part fantasy
part ancient world that takes the player into a whole new dimension of play.
Our gaming environment is Christ-centered and as a result a wholesome yet
exciting adventure into the mind.
Our staff is dedicated to providing our players with the interactivity
that so many games lack today. Unlike other MUD's, we do not use the traditional
leveling methods. In fact leveling of characters is done without the repetitious
and morally questionable methods such as killing. Quests delve our players
into a world that they could have only imagined. Welcome to the adventure...
-----------------------------------------------
Mud : JediMUD
Code Base : [Dikumud] Originally a modified Sequent II
Telnet : jedimud.com 4000 [208.40.206.45]
WWW : http://www.jedimud.com/
Description :
JediMUD has been running more-or-less continuously since
Summer, 1992, and was voted Mud Connector's Mud of the Month
in September, 1995. One of the few surviving pioneers of
the early Diku era, JediMUD continues to grow and thrive.
Come experience mudding history; come experience the glory
of JediMUD.
-----------------------------------------------
Mud : JinxMUSH
Code Base : [MUSH]
Telnet : www.ladylittlefox.com 1911 [64.216.184.170]
WWW : None
Description :
Mutant High is set in a Semi-Scifi world of the X-Men. It set 10
years post Mutant Registration Act, 5 years post mandatory re-
location of all mutants to 'protected communities'. Players are
allowed 2 Mutant Character but any number of normals. No 'Feature
Characters', this MUSH exists in the same world as the Mutants,
the mutants of the comics and movies existing, however the loc-
ation of this 'community' is in middle of nowhere Arizona with no
contact or connection to Xavier's school for the gifted.
The Mutant Powers and Attributes are not Stats based but are
approved on a 'balanced character' philosophy. For every plus that
makes you stronger, richer or more powerful than the average
player, you need an equal negative that is your character's weak-
ness. The weakness doesn't have to be publicly known but we don't
allow indestructible characters or invulnerable demi-gods.
Friendly playing atmosphere, Most Staff positions are available,
Wizards are Hex and Akasha, OOC Staff: Wiley, Jaque and Alistair,
everyone else it is all based on RP ;) Honor system with chall-
enges, an emphasis on RP not stats!
We are looking for Students, Teachers, Mutants, Normals, Store
Owners, Gang Leaders and pretty much anything else.
Please come and check us out!
64.216.184.170 Port 1911
-----------------------------------------------
Mud : JipangMuck
Code Base : [MUCK] ProtoMUCK 1.70
Telnet : jipangmuck.dynodns.net 1864 [24.88.23.22]
WWW : http://jipangmuck.dynodns.net/~nakoruru/
Description :
JipangMUCK is intended to be a setting for historical Asian
themed fantasy role playing; samurai and ninja, miko and
geisha, honor and vengeance. These, with traces of arcane
magic behind the stranger things going on, are all a part of
what makes its setting. Jipang itself is a small fictional
continent, set in 1864 and located somewhere in the pacific
ocean around about where Japan is in our world today. Unlike
Japan during this time period, however, the people of Jipang
are a more open minded lot when it comes to outside people an
cultures, having found much to gain from them in recent
times. There's more info on theme and history on the homepage,
as well as information about the anime/manga series and video
games the muck draws inspiration from.
-----------------------------------------------
Mud : Judge Dredd MUX
Code Base : [MUX] MUX 2.1.6.28 Beta
Telnet : freemux.wox.org 2468 [63.105.19.135]
WWW : None
Description :
This is an excellent recreation of the Judge Dredd Roleplaying Game. Using
the fantastic and highly adaptable d20 system, it takes you to the world of
Dredd and Mega City One. Using only three basic classes, the Street Judge,
the Psi Judge, and the interchangeable Citizen, you get to play on both
sides of the law. With new skills, feats, and dozens of Psi talents,
characters can be very easily adapted to the player^Òs personal choice. The
citizen class is the most interchangeable of the three, with its prior life
template. Using one of twenty-two prior life templates, you can play
anything from a Med-Tech, to a Gang member, to a Sky Surfer. The game also
includes prestige classes for all Judges and Citizens, equipment for use in
Dredd^Òs world, and details on the world of Mega City One. This is one
roleplaying game that you should not miss!
We recommend that you have access to at least the Judge Dredd Roleplaying
Game book or a copy of the Dungeons and Dragons Player's Handbook
(published by Wizards of the Coast).
-----------------------------------------------
Mud : Judgement Eyes
Code Base : [Smaug] 1.4a(Modified)
Telnet : amaroq.org 5000 [66.28.242.115]
WWW : None
Description :
Judgement Eyes is still being worked on and we still have alot of work to
do. Please stop by and fill free to give any ideas or suggestions that might
make it more enjoyable for players. We are looking for great builders at this
time. If you would like to build come to the mud and talk to Remcon or Telina.
-----------------------------------------------
Mud : The Jungle
Code Base : [Rom] Highly Modified Rom
Telnet : 66.188.113.198 [66.188.113.198]
WWW : http://thejunglemud.dhs.org
Description :
Join the creatures of the Jungle who are reintroducing magic, religion and
life to a land that was once empty. Explore realms and find their secrets.
Join clans and factions that suit ones needs or fills the place of a lost
family.
The Jungle is a Highly modified Rom with a vast amount of options and
features for one to customize themselves within the game. Play games or work
your way through the remort system to Demi-God status.
The Jungle offers a newbie friendly atmosphere with a help for almost
everything. Enjoy creators who are hands on and a world that is ever
changing with the suggestions of the mortals.
Come, join our world and see if you 'Can survive the Jungle'.
-----------------------------------------------
Mud : Jusenkyo Mordor
Code Base : [Mordor] RP-enhanced, highly modified Mordor v5.05
Telnet : sotalecia.dyndns.org 4040 [165.121.82.74]
WWW : None
Description :
This MUD is a collaboration of a few anime addicts
who gathered together in order build a MUD based on
one of their favorite subjects -- anime. Not based
on a single anime, this MUD covers attempts to cover
and crossover as many as possible into a rather
interesting (and generally amusing) mix. It is
entirely a unique creation, built completely from the
ground up over the stock version of Mordor, currently
based around two city areas and others that are soon
to come. We are wholly open to suggestions from
players about what they would like to see or possibly
some anime they would like added to our mix.
Currently, the MUD features a Ranma ½ based style of
alternate forms, a bit of Sailor Moon, as well as characters from
many different anime and video games and novels.
Currently the MUD has an <a href='http://www.mirc.com'>IRC</a> channel on
<a href='http://www.lunarnet.org'>eldrasia.lunarnet.org</a> in the channel #botmud.
If you are interested in playing, giving suggestions,
or joining our 'elite builder team' head over there
and one of us should be around to answer any questions
or concerns you may have.
Enjoy ^_^
o=======================================================================o
Muds Beginning With: K
o=======================================================================o
Mud : Kalliaria
Code Base : [LP]
Telnet : real-life.tm 4444 [195.11.8.2]
WWW : http://kalliaria.lpmud.org/
Description :
Kalliaria has just become open to players. We are
currently in the beta stage, but nevertheless very playable.
We have an original system of classes, based on class
trees, and several other unique features.
-----------------------------------------------
Mud : KallistiMUD
Code Base : [Dikumud]
Telnet : ekdmud.genesismuds.com 4200 [169.207.182.235]
WWW : http://ekdmud.genesismuds.com/~kizzymot
Description :
Now ten years old, Legends of Kallisti boasts an
exciting and unique world to explore. Characters enjoy
a wide variety of classes and races to choose from,
along with 50+ levels including nobility ranks.
Characters can also choose to expand their lineage
by creating bloodlines or further enhance their
characters with our unique meta system. Incredibly
addictive - you won't be disappointed.
Extras: Sound support (MSP), builder options, automated
quests, clans, special events, experienced player
base and a HUGE world to explore.
Note: 'Kallisti' has split away from the former 'Legends
of Kallisti'. This is an entirely separate mud now, with
better leadership.
-----------------------------------------------
Mud : KaosWars
Code Base : [GodWars] Standard
Telnet : kaoswars.cjb.net 7000 [68.12.196.184]
WWW : None
Description :
A mighty quest has begun in the realm of dystopia, People
are being killed left and right. No where is safe to hide,
no where is safe to run, the only thing you can do is fight!
Do you have what it takes to survive in this realm?
Come and find out if you dare, and one more thing,
watch your head.
Mal
-----------------------------------------------
Mud : Karaliste: Kingdom in Peril
Code Base : [MUSH] TinyMUSH 3.0
Telnet : kingdom.godlike.com 1234 [207.239.159.234]
WWW : None
Description :
Karaliste: Kingdom in Peril is a MUSH about power, politics
and peril in an original fantasy world based on Babylonian
Mythology. Karaliste is a small kingdom on the world ofZeme.
War has raged throuhout the universe uncounted millennia as
the Gods and their armies of human fanatics battle their
bitter enemies the Dragons.
For over a thousand years the people of Zeme have known peace
broken only by human squabbles and conquests. But now the
rumors spread that dragons have been seen and the World Gates
to the realms of the Gods may again be opening. Whatever the
outcome of this latest skirmish in the endless war, it can
only be bad for humans on Zeme, who's lives count for less
than the dust beneath the feet of the mighty combatants.
Karaliste: Kingdom in Peril seeks to be a non-twink,
non-consent, RP intensive MUSH with pregenerated human-only
characters in an original fantasy world. We are open for
development and limited testing RP. I'm seeking coders,
staffers and character designers. Thanks.
-----------------------------------------------
Mud : KeeperMUSH
Code Base : [MUSH] PennMUSH version 1.7.2 Patchlevel 29
Telnet : keepermush.korongil.org 4201 [169.244.37.213]
WWW : http://keeperMUSH.8m.com/
Description :
Yaughdon is a world of fantasy, where both good and evil are represented. In the
Gisnator Realm, the northeastern Quadrant of Yaughdon, an evil necromancer sends
his army of Drow Elves, Humans, Harpies, and reanimated skeletons to do battle
with the peace-loving Humans, Valkyries, Dwarves, Elves, and even the bat-like
First Humans. As these people struggle to defend their way of life, they know
not that they are being monitored by an even higher power- Officers in God's
army and fallen angels from the depths of hell wander around in guise,
because on this planet a child shall be born, a child who will destroy Satan himself.
As the Necromancer tightens his iron grip on the people, the people must fend off
his assaults and turn his people back from whence they came..
This is an original-themed MUSH, and though it is still in its developement
players are very much encouraged to come and roleplay. This is not a
MUD, and is not PK, but anyone that enjoys any fantasy MU*s will probably enjoy
KeeperMUSH. Come, battle the darkness or side with it!
-----------------------------------------------
Mud : Kerovnia
Code Base : [LP] LPmud 2.4.5-KEROV
Telnet : kerovnia.com 1984 [209.73.232.39]
WWW : http://www.kerovnia.com/
Description :
Kerovnia was setup in 1992. Since then we've grown to
over 60 megs in size (pretty big for an LPmud). We're not
only a good adventuring mud, but we've always been known
for our social atmosphere as well. The primary theme of the
mud is Fantasy, but we allow all types of areas and make
some ingeious way not to break themes and connect it to
our world. We have hack and slash as well as puzzles to
solve! Everyone is welcome and we want everyone to have a
good time! We're our own custom lib, written up from a
LPmud 2.4.5 base. We have multiple races, guilds, classes
and more! Werewolves, Vampires, and even Clans! Check us
out!
-----------------------------------------------
Mud : Khrooon
Code Base : [Rom] modified
Telnet : mud.khrooon.net 4000 [147.83.61.65]
WWW : None
Description :
Khrooon is a spanish mud created in 1995, and come back to life in 2001.
It's a Rom 2.4b6 based mud, with a lot of new features like more classes,
spells, skills, autoquests, new areas.
Supports enhancements like MSP (Mud Sound Protocol), MXP (Mud eXtension
Protocol) and MCCP (Mud Compression), and Ansi Color.
-----------------------------------------------
Mud : Killer
Code Base : [Rom]
Telnet : killer.radom.net 4000 [213.77.38.180]
WWW : http://killer.mud.pl/
Description :
Killer is a mud based on medevil fantasy with some additional ideas
which enhanced the mud. Many different playing styles are possible,
from player killing to pure hack-and-slash.
Try it and you will see why!
-----------------------------------------------
Mud : Kindred Reflections
Code Base : [SWR] Rethemed and over 80% modified
Telnet : kindredreflections.com 6000 [216.40.217.211]
WWW : http://www.kindredreflections.com
Description :
The Year is 3065, corporations and ruthless tyrannical Goverment bodys rule the galaxy.
The most powerful, Renue Corparation and the goverment entity know as The Crimson Moon
Empire rule absolute; each with their own agendas. Small factions are slowly building in
the shadows to put an end to there tyranny. In days long past Vampires ruled the lands,
and fed apon the living. Today they are but a distant memory of what once was, whispered
only in legends by the elderly and the dying. The Jyhad, the once slayers and elimanator
of this dark breed, have risen up to take arms against the tyrants now plaguing the
galaxy. This is the world of Kindred Reflections.
We are a mud with a custom theme and story line. Complet custom areas to explore.
Including a complete player building system We also have some twists from popular sci-fi
aspects, such as a completely realistic Stargate system. We have just opened to alpha
play after 1 year in beta testing. For the first 30 days from July 22 2002. We are
offering a 100% satasfaction guarantee, or we pay YOU $20 US CASH MONEY!!!! See 'help
offer' in the mud.
-----------------------------------------------
Mud : Kindred Spirits
Code Base : [Rot] Heavily Modified and tested
Telnet : mustang.tamarisk.ab.ca 6767 [216.18.90.35]
WWW : None
Description :
Kindred Spirits was started in the summer of 2000 and has
undergone continues changes since then.
We have finally come to rest at a very stable server with
a full complement of skilled immortals and we are operating
nearly bug free to provide a codebase that will stay
running for weeks at a time.
Much time has gone into both areas and all manner of code
changes. Featuring 2 tiers with many unique races and
classes there is much to keep players from the newest to
oldest busy.
Leveling is quite fast, yet gathering equipment to aid yourself requires a
quick wit, as well as the ability to use team work to overcome near
immpossible odds and enemies who fight smart and fight to kill...
The only thing one can do is jump right in and test the
waters for yourself, input is always welcomed and help is freely available.
-----------------------------------------------
Mud : Kindred Spirits: The New Dawn
Code Base : [Rot]
Telnet : tamarisk.ab.ca 6767 [216.18.90.6]
WWW : http://kindredspirits.tamarisk.ab.ca/
Description :
We are under NEW ownership and Imm staff. If you were an old player or a
new player, I invite you in to see all the new changes and many exciting
things going on.
Leveling is quite fast, yet gathering equipment to aid yourself requires a
quick wit, as well as the ability to use team work to overcome near
immpossible odds and enemies who fight smart and fight to kill...
With new areas, skills/spells, and new classes coming continually all one
can do is jump right in and explore the vast world for themself. Help is
offered freely and the extended help files for even the newest MUD player
can find themselves quickly immersed in the growing regular player base.
Clans are offered both PK and nonPK, roleplay is accepted and encouraged
with roleplay awards. Automatic quests are an existing and stable part of
the world as well as immortal run quests and world wide quests the player
can do at their leisure for items and experience not found elsewhere!
-----------------------------------------------
Mud : Kingdoms
Code Base : [LP] LPC
Telnet : kingdoms.se 1812 [212.91.134.183]
WWW : http://www.kingdoms.se/
Description :
Kingdoms mud is a medieval fantasy based LPmud. We're based on
our own mudlib. The mud features several guilds as well as some
races, most of whom are humanoid. With a multitude of quests and
exploration we can offer far more than only monster-bashing. The
latter is of course provided as well, but beware, combat is deadly
to say the very least. Player-killing is somewhat limited, but
game mechanics takes care of that. It's part of the game, nothing
that is required.
Running since spring 1992 we're one of the older muds still up.
You are welcome to the Kingdoms, to explore and enjoy.
-----------------------------------------------
Mud : Kingdoms of Destiny
Code Base : TinyMux v1.4p16
Telnet : kingdoms.telmaron.com 5000 [206.246.120.2]
WWW : http://www.telmaron.com/kingdoms/
Description :
The Ithranian Empire has had its fist around the known world for over a
milenium... From the vast capital city of Medro, policies and whims of the
Emperors and courtiers have dictated every aspect of life for the citizens
across the world of Bara'shi. Organized crime factions hold great sway over
much of the capital, bribing and extorting their place into Imperial policy.
Recently, Emperor Crypha IV died under 'questionable' circumstances, leaving
the throne to his lone heir, Sarnon, barely two years old. The Grey Thane,
Melago II, was appointed Regent until the young Emperor came of age. Seeing
opportunity, several factions have begun rallying their forces in order to
enhance their power. Kingdoms and peoples which have been subjugated for
centuries now see a chance to regain their autonomy. The political situation
of the Empire is at it's most vulnerable since its instatement.
Join us for excitement and intrigue, as a denizen of our original world of
Bara'shi, and enjoy the rich role-playing atmosphere with fellow adventurers.
Your character is bound only by your imagination...
-----------------------------------------------
Mud : Kingdoms of Ravenlocke
Code Base : [Rom] highly modified
Telnet : kor.drenyx.net 5000 [66.81.101.119]
WWW : http://kor.drenyx.net/~kinson/KoR/index.html
Description :
We offer among many things including:
- A friendly Immortal staff
- 6 classes to choose from
- 10 base races
- Race evolution
- Over 5000 possible levels
- Different countries/continents to fight in
- Clans
- A PK system limited to clans in the arena to settle all clan disputes
- Automated and non automated ran quests
So if you're looking for someplace where the Immortals interact with
players, where players concerns about the game are taken to great
lengths of consideration, and where you can have alot of fun. We
are just what you are looking for.
-----------------------------------------------
Mud : Kingdoms3
Code Base : [Custom] Web/Turn Based Game
Telnet : Use Homepage
WWW : http://www.httpgames.com/
Description :
Kingdoms3 is a web based strategy game built where you, as
a kingdom ruler, must build your kingdom from the ground
up, while at the same time compteting against other
players. Currently we have 5 different races you can choose
from when joining. We have Humans, Elves, Demons, Beasts,
and Draconians. Each race has completely different
buildings, military units, and spells to choose from.
Kingdoms3 supports a full market system, as well as a clans
system which comes complete with a ranking system and
private forums dedicated to the clan alone. Clan creators
are able to create clan parent topics as they wish.
Kingdoms3 is open and ready to accept players. Come check
us out, we're averaging 30-40 players on during the day.
-----------------------------------------------
Mud : Kirozia
Code Base : [Rom] ROM with mods
Telnet : kirozia.merseine.nu 9000 [216.100.130.9]
WWW : http://www.bucketmouse.net/kiro/kiro.html
Description :
Kirozia is a small MUD which has been in development for quite a bit.
We have started from scratch(stock) numerous times since we began
working on it. Currently, things probably don't look too interesting.
Feel free to makes comments and suggestions on what you would like
to see done on the MUD.
-----------------------------------------------
Mud : Kivekian Dawn
Code Base : [Rom] Extremely modified 2.4
Telnet : kivekia.betterbox.net 4321 [209.83.132.90]
WWW : http://www.kivekia.co.uk/
Description :
Kivekian Dawn is the MUD we always wanted to play, but
could never find. We wanted a MUD that was never-ending,
that had role-play as well as combat, that was dynamic and
forever growing. In KD, we have realised this dream.
We have a large staff of builders, and we've designed a
world with cultural diversity at the core. There are three
main continents (two of which are purely original in
content) that differ immensely: at one pole we have the
highly religious, at the other the highly capitalist. And
playing on opposing continents is different from the coding
up to the role-play...
Player involvement is very important to KD. We are forever
adding to our history, and wish players to help create it.
We've even provided facilities for established players to
leave a permanent mark on the world.
We have extended races and classes, but we've developed it
so it isn't so finite. We have guilds to cater for all
tastes, and room for more. We are newbie-friendly, but
have plenty to offer the seasoned player.
Kivekian Dawn has years of development behind it, from the
immortals and players. We've recently had a huge overhaul,
and are looking forward to a fantastic future in Kivekia.
It is an epic story in the making, and we want YOU to be a
part of it...
-----------------------------------------------
Mud : Knights of Darkness
Code Base : [SWR] Modified
Telnet : knights.wolfpaw.net 5555 [216.18.90.4]
WWW : http://www.swreality.org/
Description :
Knights of Darkness is going into our second year of being open to the
public, and in the last year we have improved on many things. We strive to have
a very stable codebase so that the player can always count on being able to
join us. Another priority here is the relationship between our Imms and players
in that we strive to create an enjoyable experience for everyone. We understand
that without our players, there would be no point in having Immortals. With
that in mind, it is a requirement for our Immortal's to understand that we work
for the players.
LrdElder (Head Coder) - a.k.a. Soulbender
-----------------------------------------------
Mud : Knights of Despair
Code Base : [LP] Distantly Discworld related / MudOS v22.1b29
Telnet : knightsofdespair.com 3000 [208.226.76.17]
WWW : http://www.knightsofdespair.com/
Description :
Knights of Despair is an LPmud of the discworld flavor,
running under MudOS v22.1b29, that has just recently
begun to undergo a series of changes for the better.
Now under new management, so to speak, there are many
new features being added to the current ones. Some of
this mud's features are listed below:
- 8 races (with 2 or 3 more planned).
- 21 guilds/classes (with 2 more underway).
- 16 player-run clans/organizations.
- Hundreds of different spells and special
attack forms.
- Maximum character level of around 510 (it
depends highly on your advancement method).
- No loss arena where pk skills can be honed
into an art.
- Ansi support in several terminal varieties.
- Player owned and run boats, homes and shops.
- Double and triple exp Happy Hours where bars
and taverns also give free drinks and food.
-----------------------------------------------
Mud : KoBra
Code Base : LP 3.1.2 +++
Telnet : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW : http://kobra.et.tudelft.nl/
Description :
KoBra is a well established Star Wars based MUD that has been around since
the beginning of 1991. We are currently running on a dedicated Pentium.
Almost 40 planets to explore, nearly 20 major quests available to solve. We
have several StarWars races to pick from. Current races are Ewok, Gamorrean,
Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their
own special features and abilities.
You can if you like join organisations like the Alliance or Empire. Or choose to
be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor
guilds and organisations will follow in the near future.
We also have a unique universe system with advanced space combat abilities. You
can buy your own ship or get one from your organisation and fight for freedom or
depression in our Star Wars galaxy.
We do not require a port number, for those of you with restricted port access!
We allow having several characters per person. Read 'help second' on the mud.
-----------------------------------------------
Mud : KombatMUD
Code Base : [Circlemud] CircleMUD 3.0 bpl11
Telnet : kombatmud.com 6969 [66.33.24.200]
WWW : http://www.kombatmud.com/
Description :
KombatMUD is a MUD that takes place in current day
times. It has several themes loosely based around the popular
video games in the Mortal Kombat series. It is currently in
the beta test mode, and is rapidly growing. We are in the
process of assembling a entirely original world, as a result
there have been few zone updates as of yet. However the code
base is heavily modified, and includes many unique spells, a
unique clan system, a unique item assembling system, routine
level quests at every 50 levels. The mud offers a mortal level
scale of 299 levels. We have implemented a battle pkill system,
and a hero system, and are on the verge of completing a clan
war system. KombatMUD also contains a unique alliance, and
political system which has been mostly implemented. The web
site is still under construction, and has no data in it
currently.
-----------------------------------------------
Mud : Korin's Tales
Code Base : [MUSH] PennMUSH v1.7.4 p6
Telnet : freemux.wox.org 6567 [63.105.19.135]
WWW : None
Description :
Korin's Tales.
The adventurers of the Barbarian, Korin, in the medieval
fantasy land of Tothtal. Or... at least, that's what it
would be if you read the novel.
However, this MUSH is totally orignial - and in need of
builders and coders! It's quite new, and in need of a lot
of help, and any kind is acceptable!
-----------------------------------------------
Mud : KorongilMUSH
Code Base : [MUSH] Pennmush 1.7.4 patchlevel 6 - Korongil Mods 0.4
Telnet : mush.korongil.org 6250 [204.116.114.80]
WWW : http://www.korongil.org/
Description :
Korongil is a world of fantasy, where demons and sorcerers battle knights and
kings. The darkness of evil Moralan is growing once more, and the forces of
light build their strength to rise up and oppose it. What will happen? Is war
inevitable? Within this struggle you will find common men and women who shall
rise to become legends, will you be one of them? Only time, and RP, will tell.
The theme of Korongil is a pseudo-medieval setting of fantastic proportions.
The struggle between good and evil is spread throughout all levels of
existance, from the lives of mortals, the world's nations, even to the deities
responsible for this reality. The tides of war and peace flow throughout the
past, present, and future, carrying the whims of mortals and immortals alike.
The essence of sorcery surrounds all that exists, offering its power to all who
have the strength to wield it. Fantastic creatures inhabit the wilds as the
sentient races build Korongil's nations within their cities. The path the world
will take relies upon the choices of those who struggle within its reality.
KorongilMUSH offers interesting Role-Playing within its original fantasy world.
You can portray one of the many inhabitants of this vast and varied world.
Select to play any of our standard races, from the dour dwarves to the brutish
xyloks, and perhaps earn the role of one of our more restricted species.
Explore the nations of Elduran and Moralan while taking part in the intrigues
and events that swirl around you. Your actions can shape the world. Justice or
tyranny, life or death, the choice is yours.
-----------------------------------------------
Mud : Krishnak
Code Base : [Silly] _Heavily_ Modified SillyMUD
Telnet : mud.krishnak.org 4500 [216.190.234.3]
WWW : http://www.krishnak.org/
Description :
Krishnak Classic is back up and running. We run a heavily
modified SillyMUD codebase that is now almost entirely
custom code offering many new races, classes, skills and
spells. The world itself is based upon the fantasy world
Arkaria, a world designed by the creators to create a
consistent reality and mud additions must fit within the
context of that world. The world now only has 1 stock area
remaining, but it has been modified. That area is the
starting city which was modified from Midgaard but with the
core area intact to help new players easily find their way
around. We currently have over 3300 rooms of original
content and as the mud begins to gather steam again, that
number will begin rapidly rising. Future plans for the mud
include a switch to a classless, skills-based advancement
system with 'kits' to allow for no-brainer training (a
warrior kit, for example). We offer about 20 races, 14
classes and nearly 400 combined spells and skills. Please
come by and give us a try. We may be what you've been
looking for. Old players of Krishnak are particularly
encouraged to visit.
-----------------------------------------------
Mud : Krynn's Peak
Code Base : [Rom] Really modified
Telnet : draco.rotol.ramk.fi 4000 [193.167.86.17]
WWW : http://krynnspeak.cjb.net
Description :
Finding yourself in a pre-war of the lance
situation. Choose to play either a wise
cleric, a warrior of fortitude, an intelligent
mage or a stealthy thief. Undertake quests and
interact with other players in your own, and
other peoples designed RolePlay. Whether your
a rich filantropist or a poor thief, striving
to earn a meal the possibillities are open for
your leisure, provided you can deliver the
roleplay needed.
After 18 months of building, coding and betatesting,
Krynn's Peak is open! We have worked hard to make
this place enjoyable for players.
13 Races, 8 Classes, over 20000 Rooms
You can even buy a piece of land and build your own castle!
...and if it's not well guarded, somebody will break in and
steal your treasures...
o=======================================================================o
Muds Beginning With: L
o=======================================================================o
Mud : The Labyrinth
Code Base : [Rom] drasticly modified
Telnet : tamarisk.ab.ca 9000 [207.229.21.162]
WWW : http://labyrinth.tamarisk.ab.ca
Description :
Looking for a challenge? Want options and a solid system?
A place where you don't just play house? Somewhere you can
amass power... but roleplay along the way?
Based on Rom2.4b3, The Labyrinth features: Diety-based
character generation; lunar phases and seasons; two levels
of remort; holy symbol or foci based spell casting; mounts
and special skills for mounted combat; traps and skills (or
spells) to find and disarm them; mob/room/object programs;
non-supervised and supervised quests; tracking and tailing;
gaze attacks; insanities caused by demonic exposure; OLC;
owned objects; unique world layout; clans and private
residences; fighting style based combat system; music based
bard magic; player run territories and justice system(s);
anatomically correct player statues; support for the sounds
(using the mud sound protocol); and much more...
-----------------------------------------------
Mud : Labyrinthus Latinus
Code Base : [LP] 03.01.02 (pure LPMUD)
Telnet : ll.imp.ch 3333 [157.161.1.146]
WWW : http://labyrinthus.latinus.imp.ch/
Description :
AVE!
Are you used to playing LP-Mud? Fine, go on playing it - in
Latin, the mother of most European (and also American)
languages!
Buy a dictionnary and a short grammar and get used to the
fundamentals of literature and arts etc.
Are you used to reading and understanding or even speaking Latin?
Go ahead and learn what LP-Mud might be!
You will meet a lot of people in numerous countries. Make
friends with them.
Whoever knows about the roots of our whole culture system,
get united! - Complete our MUD with new objects and rooms,
let us know when you have found mistakes you want to be
corrected.
-----------------------------------------------
Mud : The Lady's Cage
Code Base : [MUSH] PennMUSH version 1.7.2 patchlevel 26
Telnet : www.aelfhame.net 2500 [63.162.71.9]
WWW : http://mimir.net/psmush/main.shtml
Description :
A MUSH based on the Planescape setting for D&D. Imagine the realms of the
gods, sixteen completely different infinite planes, forming a ring. Imagine
a neutral bufferzone in the centre of this ring, forming a plane of its own.
Imagine an infinitely tall spire in the centre of the infinite bufferzone.
Imagine a city, like a tiny ringworld on its side, hovering on top of this
infinite spire. This city is Sigil, accessible only by portal and the only
place barred to the gods. Where all from angels to demons, to the various
mortal races in between, meet.
-----------------------------------------------
Mud : Lakes of Darkness
Code Base : [Dikumud] envy merc
Telnet : lakes.multiuser.net 2345 [63.77.145.125]
WWW : None
Description :
The Lakes have once again grow dark, the age of innocence has come to
an end. Today is the day there are no rules, no muss, no fuss. You
want a place to play with hardly any rules this is the place. Come
enjoy our 200 levels of play, a large selection of classes and races
to choose from. Over 100 areas mostly original. Stay if you dare and be
one of the first to call yourself a champion. Bare with the bugs although
this code is from an old mud, the pkill side of it as brand new. Master
this mud and learn where the mud of all muds reside known as Legends
of the Lakes. Not many rules, though it is best not to disrespect the
staff. Please only 1 connect per player. Thanks, Titan and the rest of the
staff. We'd love to see ya
-----------------------------------------------
Mud : Lambda Moo
Code Base : Lambda Core
Telnet : Lambda.moo.mud.org 8888 [192.216.54.2]
WWW : None
Description :
Lambda moo is the original moo that developed the core
code for all the moos you will likely visit. We have guest
sign ins and if you like the place you can request a
permanent character name. You may make friends and
influence your fellow moo'ers by running for a open
position on the board of directors. Thereby influencing
where the moo will grow in the future.
-----------------------------------------------
Mud : The Land
Code Base : [Dikumud] Modified KAOS (heavily modified Renegade Outpost v1.0, a Silly/DikuMUD derivative)
Telnet : theland.net 5000 [206.230.220.4]
WWW : http://www.theland.net/
Description :
The Land is the MUD formerly known as KAOS. KAOS was the Renegade Outpost/
Forbidden Lands derivative opened in 1993, and The Land is continuing the
KAOS traditions of stability, balance, and fast-paced fun. We at The Land
are continuing our expansion of and upgrades to the codebase and world.
The Land is a hack and slash, fantasy-based MUD with an expansive, mostly
original world created around the bones of the old Midgaard-Haon Dor DikuMud
environment. We have dozens of completely original areas, some written back
in the KAOS days, some written specifically for us. Coupled with our
limitless level system, you can be sure of new challenging goals every day.
We pride ourselves on stability and fairness. We know that power tripping
losers masquerading as game masters can spoil your fun fast, and try to
steer clear of upsetting our mortals by interfering with them. We also know
that losing months of work in a pwipe or crash can be upsetting as well, and
we are proud to say that we have had our current playerfile in existance for
over five years now. Offsite backups are updated regularly.
Get on board as The Land brings KAOS code into the new millenium.
Our MUD needs you! And dare I say, you need us, you bloodthirsty savage!
-----------------------------------------------
Mud : The Land LPMud
Code Base : [LP] LandLib
Telnet : mud.spin.de 6666 [62.208.121.77]
WWW : http://mud.spin.de/
Description :
The Land (LP) is currently under development.
It will feature a rich parser and object interaction
system, realistic combat not based on HP or similar
abstractions, and a dark fantasy world in which the
conflict amongst different political and religious
groups drives the quests and the whole game. The world
is based on a pseudo-medieval setting with the first
'modern' technologies like the steam engine slowly
appearing.
-----------------------------------------------
Mud : Land of Chaos
Code Base : [GodWars] Dystopia 1.4 - Heavily Modified - Lots of new Features
Telnet : bb14.betterbox.net 9500 [207.206.185.91]
WWW : http://landsofchaos.betterbox.net
Description :
Welcome to the Land of Chaos, after visiting us you will
no longer feel the desire to search for another pk mud.
We have taken a fresh look at how pk is done and are
working towards bringing the players closer to thier goal
of survival and conquering. We currently have many projects
we are working on including some new class's like Titans
and Dragons and adding really new code to Dystopia 1.4.
We have a completely redesigned kingdom code -- you can
capture the other alignment's stronghold, gain bonuses
while the other alignment's stronghold has been captured,
and raid other people's kingdoms. New classes are on the
way and the mud is continuously changing for the better.
This mud was, and IS built on player input. Players voice
their opinions on this mud more than almost any other mud,
mainly from the fact that we listen to player's suggestions
and make changes accordingly.
Sincerely,
Imm Staff
-----------------------------------------------
Mud : The Land of Drogon
Code Base : UberMUD
Telnet : land.drogon.net 6123 [194.207.97.5]
WWW : http://www.drogon.net/tlod/
Description :
It's a olde-fashioned MUD in the classic style of
'Colossal Cave' or 'Zork'. There is treasure to be found,
puzzles to be solved and monsters to be killed.
-----------------------------------------------
Mud : Land of Legends
Code Base : [Envy] Envy 2.0, highly modfified
Telnet : legendz.com 1234 [206.103.37.166]
WWW : http://www.legendz.com/
Description :
Land of Legends is a mature, well-established MUD celebrating its 6th
anniversary. Everybody on the immortal staff has played as a mortal
and brings the combined viewpoints of game playability and administrative
sanity to LoL.
LoL code is constantly evolving and changing based on player
requests and to make interaction with the game more natural and intuitive.
The same primary coder has been with LoL since it was created.
- Dedicated server on dual T-3s
- Child/family friendly: No-cussing rule strictly enforced
- Newbie-friendly death can still be challenging
- Cross-indexed HELP system and command assistance
- Custom classes including MUTANT and ALCHEMIST
- SHAPESHIFTER let's you fit in with the crowd
- Built-in SPEEDWALK, ALIASes and TRIGGERs
- Player created maps and a SHANTY area allow players to
create lasting memorials.
- Convenience features: auto-open doors, abbreviations,
MXP/MSP, and others
- Custom communications for socializing and RP
- Clan system and clan wars with restricted PK
- Persistant world: mobs/objects save between reboots
- SQL database backend for quests, lottery, etc.
- Web integration with the MUD engine for WHO, NOTES, etc.
-----------------------------------------------
Mud : The Land of Nasmark
Code Base : [LP] LDMud 3.2.9-dev.425 with LPMud 2.4.5
Telnet : nasmark.mygamesite.net 9856 [24.229.3.53]
WWW : http://nasmark.tripod.com/
Description :
The Land of Nasmark is a Medieval mud which takes place in
a different world. This world will include wizards,
druids, warriors and many more professions. There will
also be jobs that you can choose from that will help your
profession make more money.
We are currently in the ALPHA stage of the mud and we are
not yet ready for players, but we are accepting coders who
love to make areas, commands, emotes, or anything that is
helpful to the MUD.
-----------------------------------------------
Mud : Land of Neverending War
Code Base : [GodWars] Heavy modified version
Telnet : fleamuds.mine.nu 4500 [62.4.22.155]
WWW : http://fleamuds.mine.nu/
Description :
For all players looking for a good mud:
Why this mud is good?
We pwiped april 22 2002, so all the player database is new, it is time to join us.
The server is our own, so the mud will never close.
The imps said: we will rarely pwipe even with all the coding being done.
No cheating imms here: imms are not allowed to play mortals.
A lot of original code making this mud very different from others.
The server is improved often and is now stable.
We now got a static ip and improved speed of the mud.
Land of Neverending War is not easy to start on, but big people will
help you and Flea is often online to give some helpful advice. If you
want to build a character that will be around for a while, come join us
now!
Imms and builders are welcome too.
Coder and Imm : Flea, Tyrael.
-----------------------------------------------
Mud : The Land of Ruins
Code Base : [Circlemud]
Telnet : ruinsmud.com 8000 [207.180.91.122]
WWW : http://www.ruinsmud.com/
Description :
Long ago, in a land far away, wizards and warriors ran amuck. The
world was abundant with evil and corruption. The innocent were slain,
and the Dark Lords ruled over all of the earth. Over time, the Lords
became power hungry. They tried to eliminate one another and a war
broke out. The fighting was gruesome and lasted for hundreds of years.
In the end, only a few mortal men remained, as the rest were eradicated.
The earth had been destroyed, and all that remained was a Land of Ruins.
The Ruins has more unique and original features than almost any other
mud in existance. We have a totally original world for people to
explore, original (awesome) clan system, 60+ zones, 500+ skills/spells,
intelligent/interacting monsters, arenas, quests, object tweaking,
avatar/remort leveling system, 12 classes, 11 races, and a courteous and
friendly immortal staff.
If you are tired of the same old stock M.U.D.'s that seem to be the only
kind of mud left, then you need to stop by the Ruins. If you crave a
change from the average, boring M.U.D., then you need to come visit our
land. You won't be disappointed.
-----------------------------------------------
Mud : Land of the Lost Unicorn
Code Base : [Rom] 2.3 Heavily Modified
Telnet : lostunicorn.org 1701 [216.42.73.41]
WWW : http://lostunicorn.org/
Description :
Land of the Lost Unicorn places a priority on friendliness and enjoyment
of a mudding atmosphere by combining the benefits of roleplaying and combat.
The immortals of this realm try their best to be responsive to the players
by listening to complaints and ideas. Most ideas or proposed changes get
implemented if they are found beneficial to the entire mud. The players are
cordial and happy, and often communicate extensively on our many channels.
LUN, as it is called for short, offers 12 races and 12 classes and a
variety of features too numerous to name. If there is a feature you want that
we don't have, please feel free to let us know! We have left the original
customization in, though most prefer to use the base skills and spells each
class has in. We also offer an alternative mud school for players who are
familiar with the rom code, as well as offer the stock mud school for new
mudders to learn from. We are in the process of adding new original areas
to eliminate the stock to give known mudders new lands to explore.
One thing that we do pride ourselves on is our complete and up-to-date help
files. This makes us a good choice for new mudders and those who are sick of
having to ask about everything. There is also a question/answer channel on the
mud for questions that you can't answer through help files.
LUN has a religion system of nine separate religions, each is led by a
fellow player, and follows a mythical god and ethos.
-----------------------------------------------
Mud : Land Of Titania
Code Base : [Mordor] Mordor v6.66
Telnet : wemf.d2g.com 4040 [64.231.77.24]
WWW : None
Description :
Land Of Titania MUD is a roleplaying MUD located in a large world.
We support clan guilds, and encourage newbies to play in our world.
Quests and many other goodies await your discovery in the Land of
Titania. We look forward to seeing you all.
-----------------------------------------------
Mud : Lands of Aethar
Code Base : [Smaug] Heavily Modified
Telnet : aethar.com 5500 [169.207.182.235]
WWW : http://www.aethar.com/
Description :
Aethar is a world in which strength and skill are
rewarded, ingenuity and cunning are essential, and ambition
is key. We have about 100 areas, with more on the way, and
a vast assortment of mobs and equipment on a wide range of
difficulty levels. In addition, we offer player killing
in two deadly clans (or unclanned). There are about 20
character classes and 36 races to choose from! In
addition, we have a modified remort system allowing several
remorts with a large variety of classes. Aethar is both
newbie friendly and challenging for seasoned players. If
you are interested in building, we are a great place to get
started or continue your building skills. We are
constantly updating the mud with a friendly and
knowledgable immortal staff, and are always open to
suggestions from our player base. Multiplaying is
permitted, but is limited to 2. If you're looking for an
exciting, interesting, and well developed mud, stop in.
This is truly a great mud!
-----------------------------------------------
Mud : The Lands of Chaos
Code Base : [Emlenmud] It's a EMLEN/DIKU MUD Hybrid.
Telnet : landsofchaos.com 3333 [207.54.143.61]
WWW : http://www.landsofchaos.com
Description :
The Lands of Chaos has been fully operational since 1993. We have recently
player wiped and equipment wiped the entire place, and redid the entire
code. It has new ideas not even thought of on other MUD's. The map it
totally original, as are the spells, races, and skills. There is a friendly
staff willing to help you get started and answer any questions, along with
the players. We also offer an original mapping code, so you can see an
overhead map while you play, very helpful for people trying to learn the
map. The MUD is based on a Good vs. Evil and the battle between them. You
get to pick between the good and evil and battle amongst each other. You
must gain levels in order to become useful. If theres any other questions,
email us at Tonik@landsofchaos.com
Thank you :)
http://www.landsofchaos.com
-----------------------------------------------
Mud : Lands of Darkness
Code Base : [Merc] KyraMUD 01.5 based on Anatolia
Telnet : mud.landsofdarkness.it 4000 [80.76.96.12]
WWW : http://www.landsofdarkness.it/
Description :
This is an italian fantasy mud, with the background based
on Tolkien's books. There are 17 races, a lot of classes
-someone very different from usual- and 17 religions.
There are a lot of available quest you can choose, provided
by the code or provided by immortal. There are cities'
wars, wars between avatars ( the max available level )
and other little interesting things, like ethos system fixed.
It has many intresting features: formations, auction system, player
guilds( cabals ), player killing arena,and a lot of new scripts.
It's in italian, so you can play it only if you know this language.
-----------------------------------------------
Mud : Lands of Despair
Code Base : [Dikumud] Slightly Modified
Telnet : lod.viper-net.com 4050 [64.246.28.27]
WWW : None
Description :
Welcome to a land of death and decay. Chaos runs rampant
and destruction rules all. Yet, in all the terror, there
is light. A good life is possible, but an evil one is
eminent. Roleplay is enjoyed by all and rewarded. Even
the imms RP!
A large, unique race selection is offered, with some
anthromorphic races for those who don't care to look
hominid: hydra, gargoyle, half-wolf, avian and draconian,
just to name A FEW. Friendly immortals enhance the
mudding experience, especially the creative quests.
There's so much to do and see, it's impossible to list
everything. We here at Lands of Despair are eager for and
welcoming to all players.
-----------------------------------------------
Mud : The Lands of Sir Eel
Code Base : [Rom] Ghost 3.0
Telnet : bb14.betterbox.net 5000 [207.206.185.91]
WWW : None
Description :
Many years ago, Sir Eel was kicked out of the Union of
Major Deities for juggling refreshments at the Annual
General Meetings and babbling nonsense about
cabbages and artichokes and their increasingly
important role in the worlds of fashion and politics.
Then, one day in his hoverings, he chanced upon a
desolate world with potential for craziness. Now enter
the mysterious, zany and slightly currified world of
the almighty Sir Eel. Come and interact with an
increasingly weird set of characters, explore the
growingly surreal lands, and bend a few rules. This is a
place to let yourself go. Be sociable, be weird, kill and
be killed. In this land, sometimes things happen that
you just can't explain. Come and join in. Ghost is a
great derivative of Rom with some cool new features,
and we'll be adding new things all the time. Look out for
ever more (anti)social mobiles, puzzles and places to
chill out. This is a work in progress and it's far from
perfect, but then when was strangeness ever perfect?
Come take a look and make your home amongst
friends.
-----------------------------------------------
Mud : Lands of Stone
Code Base : [Mordor] Modified as Flint
Telnet : 212.46.65.2 4801
WWW : http://www.landsofstone.org/
Description :
This is a fantasy world rediscovering itself, slowly the explored boundaries are
pushed back and new lands and peoples discovered, with much more to be found. As
time passes secrets are uncovered, dangers surmounted and kudos gained by the
brave.
The use of quests is extensive with levelling quests and title quests available
and more being designed at all times. We use an entirely player driven clan
system where they can create and maintain their own groups with options for
alliances should they be necessary.
This engine has been heavily modified over time and continues to be so to meet
the demands of the database.
We hope you enjoy our world and if visiting consider staying.
-----------------------------------------------
Mud : The Lands of Time
Code Base : [Smaug] Modified, standard rules do not apply
Telnet : lot.xidus.net 4500
WWW : None
Description :
In the Deeps of Time, before history was recorded, the Lands were
formed from the elements of the Endless Chaos. Many mysteries and
amazing things came into being at that moment. Are you up to finding
them? Perhaps you should come to the Lands of Time and see.
-----------------------------------------------
Mud : Larguicas
Code Base : [MUX]
Telnet : larguicas.binhost.com 1987 [207.228.252.6]
WWW : None
Description :
Larguicas is still in developing stages, but is now open to players.
In other words, the rooms arn't all desced, but they're there.
Come try us!
We have dragonets, griffins, magic and just about everything a fantasy
world needs.
-----------------------------------------------
Mud : LarsWood MUCK
Code Base : [MUCK] MUCK (FB5.56 OSS Mod)
Telnet : larswood.muck.limitless.org 5600 [206.63.100.51]
WWW : http://www.larswood.com/lwmuck/
Description :
Ages ago, a race known as the Faeries fabricated a world in a desperate
attempt to preserve themselves and their culture. A world built of different
peoples, different regions... different cultures of their own, all revolving
around the basis of the Faeries. Yet, belief began to fade, and the Faeries
died away, becoming suspended entities in time to overlook to world beneath,
forever incapable of influencing its existence... its growth... its events.
Left behind by the Faeries was a world known as LarsWood. Here, cultures
collide, barriers cascade, heroes are born... and legends are made.
With the fall of the Faeries, the people began to interact with one another,
the barriers forged by their creators forgotten. These people formed their
own governments, and began to rule over themselves, dictating their own
destinies. They manifested their own gods. Their own beliefs. No longer did
they rely on the Faeries... and no longer did they need to.
As the barriers fell, the regions built by the suspended Faeries began to
become uncovered; technologies were rediscovered and modified, magic was
uncovered, strength was honed. Life began anew as more was found. Life
advanced swiftly as people founded their homes within the regions. And
still, regions are being rediscovered.
-----------------------------------------------
Mud : The Last Aerie
Code Base : [Rom] World Completely Modified
Telnet : lastaeriemud.com 1212 [169.207.182.234]
WWW : None
Description :
If you like a good game like the rest of us, then try The Last Aerie!
A completely 100% customized world, with some custom code, we are evolving
all the time.
Based on the book series by Brian Lumley 'Necroscope' this is Lumley's
Wamphyri world! In the future we will also add the Earth world, but for
the time being it is Sunside/Starside world. The Wamphyri have risen again
and the Szgany are the food of choice! Along with Trogs, Thyre, and
others - no one is immune to the Wamphyri! Wander too far into the swamp
and you might become one, get caught by one and you might become a Thrall
and rise through the ranks! Join a clan to PK, or remain clanless to level
in peace. Become courageous to tempt the Wamphyri fate, remain non-courageous
and live as a normal mortal, never fearing the final death. But once
a Wamphyri, watch out for daylight, sun, and silver, for all can bring
a quick death... and leprosy too, but not so quick!
Come join us now, and see why we are in our 7th year! And still in beta!
Builders and Coders are always welcome!
-----------------------------------------------
Mud : Last Alliance MUSH
Code Base : [MUSH] penmush 1.7.2 patchlevel 26
Telnet : mux.net 3175 [216.112.23.250]
WWW : http://mux.net/~akallabeth/
Description :
The theme of Last Alliance MUSH is adapted from the Second
Age of Middle Earth when Numenor --the Land of Gift -- has fallen,
destroyed by the Will of Iluvatar; and in Middle-earth, the
Refugees of Westernesse have established the great realms of
Arnor and Gondor. Gil-Galad -- last of the High Elven Kings
-- holds court in Lindon, together with Cirdan the Shipwright.
Sauron, the Dark Lord, is still at large. With the Eastern Lands
in His power, He is free to further his scheme of dominion
over Middle-earth.
Last Alliance uses a unique character system which includes
a thematic method for magic and combat in Middle-earth.
Players can choose from among many Peoples and Kins and
Special Races. Opportunities for Feature Characters and other
prominent characters are available. Come join us in this very
magical age of Middle-earth!
-----------------------------------------------
Mud : Last Embrace
Code Base : [Custom] Written in Visual Basic 6.0
Telnet : lastembrace.net 9000 [24.19.254.181]
WWW : http://www.lastembrace.net/
Description :
Last Embrace is a new mud based upon the world of Robert Jordan's Wheel
of Time. We are still heavily under construction and only open to
playtesters. We are creating the server from scratch using Visual Basic 6.0.
We would like additional builders and playtesters. If you have any questions
or wish to apply, please email us.
The world is drawn from each of the books, creating the most
comprehensive and enjoyable mud possible (or at least we think so). Players
can choose to be one af a number of races, and join many different guilds.
Advancement is similar to the Discworld LPmud system, allowing for
significant character customization. For more information, check out the
website, logon to the mud, or email us.
-----------------------------------------------
Mud : The Last Hidden Realms
Code Base : [Circlemud] HEAVILY Modified
Telnet : Hidden-Realms.org 3000 [68.61.104.39]
WWW : None
Description :
The Last Hidden Realms is a fantasy/dragonlore themed CircleMud with some very
heavy modifications. We have several unique functions for our builders to use
to make highly advanced, highly original areas for the players to explore.
Almost anything in an area can be tailored to perfection, or as perfect as the
builder wants. :)
Some of these functions are:
*OasisOLC for easy Online creation
*Access to DeathGate Scripts for smart mobs
*Optional Night description for rooms
*Customizable suffer/fall/disaster/moving rooms
*Moving rooms to make land slides, rivers, underwater floods, etc
We have added alot of functions to the world itself as well, and among those
are the up and coming extensive clan system, which is still in progress. We
are also reviewing all the classes, tinkering with their settings and adding
ALOT of new spells and skills.
Other functions on TLHR:
*20 (about 10 playable) Races and 26 Classes to choose from
*150 Levels to pursue, 1-99 mortal, 100-149 Hero, 150-160 Legend
*High level skills/spells only achievable by quests
*Advanced money system (Copper, Silver, Gold, Platinum)
*Highly original character generation system
*Pushing/pulling objects into a room to trigger effects
*Pulse regeneration every 2 seconds for more realistic healing
-----------------------------------------------
Mud : The Last Outpost
Code Base : [Dikumud] Diku
Telnet : last-outpost.com 4000 [207.28.94.9]
WWW : http://www.last-outpost.com
Description :
The theme is a medieval wilderness fantasy. Three
generations ago the Empire was overrun. The Last Outpost,
a small coastal trading town located deep in the wild was
spared most of the fighting. Life in the Outpost is hard.
The residents are a tough bunch, well suited to reclaiming
Outpost lands.
Clans are available to players, with leadership determined
by vote. Newbies are protected from pkilling, but after
level 7, all players are vulnerable.
Good luck and happy hunting!
-----------------------------------------------
Mud : The Last Sunrise
Code Base : [Dikumud] EoD
Telnet : thelastsunrise.net 9000 [207.180.14.18]
WWW : http://www.thelastsunrise.net/
Description :
What mud have you played where you are given the choice to vote on the
changes? What mud have you ever played where the admin and imp care what
you think? Are you looking for a place to call home? Then take a moment to
come check out the last sunrise. We offer an extended leveling code that
allows you to go beyond the normal 90 levels to continue to enhance your
character. Each class has the chance of sparking into something 'better'.
Warriors can turn into a channeler and a channeler into a warrior.
Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers.
With a wide range of skills and orginal code it allows you the player to
enjoy a real WoT world. With a friendly staff and player base you can lose
yourself inside this fantasy world. Log in check us out and then make the
choice for yourself if you want to stay or go. If you do stay send me a
tell my name is Kane. All morts who create via through mud connector shall
obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan.
-----------------------------------------------
Mud : Le Jardin Mystique
Code Base : [MUCK] Fuzzball6
Telnet : lejardin.org 6969 [216.27.190.205]
WWW : http://www.lejardin.org
Description :
* WARNING: Adult Content *
Le Jardin Mystique is an ADULTS ONLY BDSM MUCK, a forum for
roleplay and exploration socially and sexually. We believe
in education regarding Safe, Sane, and Consensual BDSM, and
personal research in that area is encouraged. Based in a
world of enchantment, magic, and fantasy, we welcome all
forms, furry, humanoid, or otherwise, we are roughly 50%
furry and 50% otherwise. All users must be over the age of
18 and @pcreates are based either on an email sent to
request@lejardin.org with a character name and a valid
email address or by contacting a Wizard online. No requests
from freemail addresses will be accepted.
While the theme is based on BDSM, that is, Bondage and
Discipline, Dominance and submission, and Sadism and
Masochism, roleplay of all sorts is encouraged and areas to
evoke roleplay will develop and grow as the world does.
We have no quota system for building and plenty of room for
expansion and new ideas, all new public areas must pass an
inspection by the building staff.
Currently we are open to new players, builders, and coders
to fill our world with excitement, roleplay, and adventure.
-----------------------------------------------
Mud : Legacy
Code Base : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0
Telnet : legacy.muq.org 9999 [128.83.194.15]
WWW : http://legacy.muq.org/~legacy/
Description :
Welcome home weary traveller! You have discovered a
place to rest your weary bones, chew the fat of tales
long past and forgotten, and have a darn swell time!
The general theme is based in medieval times. There
are various themeless areas hidden throughout the muck.
if you can find them.
We also offer games such as Yahtzee, Jotto, Cribbage,
and more. We provide free web pages you can edit on the
muck or point to other places. We also are on the NeoNet
inter-muck communication system.
We welcome both newbies and veterans alike. Muf and
MPI bits are available for those who like to use them.
We do our best to keep out the unpleasant types to make
Legacy truly your home. Building and snugs are FREE!
-----------------------------------------------
Mud : Legacy of the Dragonlance
Code Base : [Rom] 2.4 (Modified)
Telnet : legacy.dlance.com 1501 [65.116.88.50]
WWW : http://www.dlance.com
Description :
Legacy of the Dragonlance is a Rom 2.4a MUD set in a
medieval fantasy world. A great war has changed the face
of history. A war of good vs evil. A war of Gaeia vs Chaos.
Welcome to the world of Terra.
-----------------------------------------------
Mud : Legacy of the Sith -- LOTS
Code Base : [SWR]
Telnet : lots.wolfpaw.net 3000 [216.18.90.4]
WWW : None
Description :
Legacy of the Sith is loosely based 20 years after Return
of the Jedi. The Enviroment is Role Playing Enforced, with
BIOGRAPHIES and DESCRIPTIONS required for all character
above level 6. Also New characters are required to have An
appropriate name fitting to their race, IE no Maverick,
Frodo, or Superman, ect. The players are very friendly,
and don't mind helping those who need it. The Flight
System is stock for SWR code base, but the System names
have been changed to be more appropriate. The extended
race/class system, allows for many different combinations
of Characters. You can choose to be a(n): Engineer,
Combatant, Pilot, Leadership, Diplomacy, Bounty Hunter.
Each leads to different and exciting careers to play out.
After a character reaches level 30 they are then able to
join clans. Most choose to join one of the major
Governments being, The Empire, or The New Republic. Both
of them battle for supremecy and for control of planets.
There are also smaller Clans or factions that do other
things for the Galaxy.
Please Log on or send email for any further infromation
-----------------------------------------------
Mud : Legacy's Dawning
Code Base : [TFE] Mysteria MUD Engine II - Custom TFE Hybrid
Telnet : legacy.wehostmuds.com 4242 [216.187.106.210]
WWW : http://www.seltha.net/legacy
Description :
The product of many years of development, Legacy's Dawning sports a feature
rich MUD engine with exceptional areas to match. As an amalgamation of the
popular Forest's Edge MUD (closed in 1998) with several other extinct
MUDs... we've kept the best from all to maximize your mudding experience.
LD's extensive and well-developed medieval/high fantasy world is backed by
a powerful scripting language that brings a greater sense of life to the
game. In character play is further enhanced by a powerful skill and spell
based group combat system, race-exclusive socials, player-driven clans,
customizable items, and a fully scripted quest system. Please stop by for
a visit and view all of our additional features for yourself... average
time to complete addiction: 15 minutes.
-----------------------------------------------
Mud : Legend
Code Base : [SWR] To be modified
Telnet : legend.kyndig.com 5555 [64.49.223.8]
WWW : None
Description :
Currently Legend is in alpha stage and we are not
open for play, we plan to open with 12 new planets
in a unique galaxy, we have removed all that is Star
Wars and added our own little touch! We plan to open
once we get the base planets for all of our races
and then things will rock!
Thank you for your time and we hope to see you when the
Legend arrives for all.
-----------------------------------------------
Mud : Legend of Chrystancia
Code Base : [GodWars] Heavily Modified
Telnet : godwars.net 6500 [216.194.99.7]
WWW : None
Description :
We have now been running for 3 years. We are extremely
stable and are always improving.
We are based upon LoW3.0.3, but there isnt much of that
left.
We have the following classes:
Vampire, WereWolf, Demon, Mage, Highlander, Drow, Monk,
Ninja, Dragon, Fae and Wraith. With Bastet currently
being coded.
We have recently added a new questing system, along with
the usual quest card system. We also have Wars (multiplayer
arenas) which can be free for all or teams. Tiers(Levels)
which grant players bonusses, and access to special powers.
We have legend status granting the player damcap, and
fight speed bonusses, and also affects players stat cap.
Our immortal staff whilst small is friendly and helpful.
We all have ALOT of experience of running MUD.
Step on by to: godwars.net port 6500. We look forward to
seeing you there.
Matthew & Marianne OWNERS
-----------------------------------------------
Mud : Legend of Dracon II
Code Base : [Rom] LOD version 3.1
Telnet : dracon.betterbox.net 8200 [209.83.132.68]
WWW : None
Description :
Legend of Dracon II is the culmination of over four years
worth of work. It is a product of the collective effort of
many dedicated GameMaster, builders, and playtesters.
Instead of calling ourselves a MUD, we at Legend of Dracon
II refer to ourselves as an IRPA, an Interactive RolePlay
Adventure. Our emphasis at Legend of Dracon II is RolePlay.
Legend of Dracon II offers some very unique code. We have
reworked the magic system to include the ability for mage-
types to increase the power of their spells by investing
extra trains into them. Our clerical classes have also
been reworked to include different spell groups based upon
the god worshipped by the cleric.
Perhaps the highlight of Legend of Dracon II is the
diversity and uniqueness of each character class. To this
end, we have well over 400 skills and spells that help
define each class as a unique entity, not simply a
combination of a few other standard classes.
Come to our web page and fill out a player application. We
look forward to seeing you!
-----------------------------------------------
Mud : Legend of the Jedi
Code Base : [SWR] GOLD
Telnet : mud.archsysinc.com 5555 [198.107.27.119]
WWW : http://www.archsysinc.com/lotj/
Description :
The destruction of Alderaan by the Empire has caused the Rebel
Alliance to gain a foothold in the galaxy. The Death Star's destruction over
Yavin proved that the Alliance had a chance. The Galactic Civil War will
test the mettle of both of these groups.
Into this already volatile situation comes the deadly threat of the
Sith Empire, thought long dead after Marka Ragnos' defeat in the days of the
Old Republic. From far-distant Korriban comes a shadow of fear threatening
to even further the War. When three of the most powerful forces in the galaxy
enter into a collision course for Total Domination, every being is involved.
Legend of the Jedi is a heavily modified SWR MUD that specializes in
spacecraft systems and space travel. We have several new classes, quite a few
new skills. Role play is enforced, and we keep language and adult content as
little as we can.
We are now open for testing. We are not going to have a
final PWipe when we open, if you start playing now you will
keep your character when we open truly. We have some active
clan leaders, but we are seeking more. Drop by and play!
-----------------------------------------------
Mud : Legend of the Nobles
Code Base : [Rom] ROM 2.4 heavily modified
Telnet : lotn.betterbox.net 5400 [209.83.132.90]
WWW : http://lotn.betterbox.net/
Description :
This version will both excite and entice the
avid mudder. Many new features have been added to
the world of Gatihnar to give it a more RP-ish
feel. This is not the mud you grew up on!
Legend of the Nobles has a rich story background
and many 'uncommon' races set in a noble fantasy
world. Players can expect hard times rising up the
noble ladder while leveling or just plain role-playing.
An original class, Priest, which levels by helping others
and an interesting noble system give this MUD it's own
special flare.
All non-topical areas have been removed and
replaced by many difficult new areas from the
builders. A dedicated imm-staff is there to serve
and teach as well as listen to the needs of the
players. Many ideas from the players have become
solid code or new areas.
Online since May 1996. Current version: 4
-----------------------------------------------
Mud : Legendary Beginnings
Code Base : [Rom] Slowly Being Modified
Telnet : diablo2.dune.net 10004 [63.117.93.3]
WWW : http://www.legendarybeginnings.com/
Description :
Legendary Beginnings is a Medieval based ROM mud that is
slowly being modified. We offer right now, mages and
warriors, both of which being opposing forces in the mud.
As the roleplay story of the mud progresses, we will add
classes and or races, and remove classes and or races, as
the roleplay sees fit. This mud also features quite a few
very original spells, and has a very unique intricacy
involved. We are currently Hiring Builders and Coders,
Builders are preferred as we only have 5 areas currently 4
of which are either hometowns of mud schools.
-----------------------------------------------
Mud : LegendMUD
Code Base : [Custom] Architecturally derived from Diku
Telnet : mud.legendmud.org 9999 [67.37.172.234]
WWW : http://www.legendmud.org/
Description :
'If you are only visiting one mud, make it Legend.'-the Electronic Newsstand
Mud of the Month, October 1995 - Mud Connector * Pueblo Recommended World
Top 10 website for Interactive Fiction - XYZZYNews * EyeOnTheWeb Selected Site
Recommended by C|NET * 'Hot, hip, cutting-edge' - Yahoo's Wild Web Rides
If you've ever wanted to travel in time--this is your chance. Legend is a
classless mud offering unique professions such as doctors and herbalists and a
spell system boasting over 150 spells in specialties such as divination,
conjuration, and illusion. Features like missile weapons (both guns and bows),
vehicles (planes,trains, and submarines), and exploration XP make the world an
interesting one to visit--touches like optional player descriptions, the Out
of Character Lounge, and the advanced moods system for realistic speech make
it a great roleplaying environment--and of course there are the dozens and
dozens of quests ranging from the minor to the epic. There are no rent fees,
themed clans, a complex weapons proficiencies system for variable speed
combat, recall tag and trivia and flag hunts, and of course furniture to sit
on, in, or around. All this plus stable code, the Legendary Times newsletter,
and a mature, friendly playerbase. All of our areas are original and
carefully researched, from Ancient Egypt to Viking Scandinavia
to Victorian London.
-----------------------------------------------
Mud : Legends and Lore
Code Base : [Smaug] SMAUG 1.04 (Highly Modified)
Telnet : 12.220.186.48 4000
WWW : http://www.members.home.net/kcspies/
Description :
Legends and Lore is a SMAUG 1.04 based mud that is always being enhanced.
Our Immortals are friendly and willing to help the player get a feel for
the MUD. All our Immortals have either played MUD's for years and or help
develop some of the hottest MUD's around. We know what its like being new
and what it takes to make a MUD fun. You can check out the features in the
stock code at our website. We have remorting, automated questing along
with normal quests, gambling, banking, player houses, family structures
and more! New features are always under construction. Our MUD is VERY STABLE
and we go months without a crash and downtime is VERY limited. We are looking
for player's who want to have a ton of fun and help Legends and Lore become
the best MUD around. Try us today!!
-----------------------------------------------
Mud : Legends Forgotten
Code Base : [Rom] Rom2.4 Heavily Modified LF5.0
Telnet : guppy.readynetgo.com 9000 [208.50.232.4]
WWW : http://www.legendsforgotten.com
Description :
^v^ LEGENDS FORGOTTEN ^v^
Legends Forgotten takes place in an age where the strings
in the pattern are being severed by the DarkOne. Prophecies
of the Dragon Reborn and long, forgotten Legends are told
throughout the lands, as new Legends are born.
1. Skill-Spell System: 500+ Skills-Spells, special procedures
2. 34 Races: GoldenEye, Ancient, Daemon, Myrddraal, etc...
Nationalities: Andoran, Tairen, Mayener, Saldean...
3. Classes such as: blademaster, aiel, aes sedai, dreadlord...
4. Detailed Character Creation: eyecolor, haircolor, body...
5. Intelligent Mobs: skills, special attacks, interactive quest-mobs
6. Artifact Items: ARTIFACTS and Limited One of Kind items
7. First become a Hero, and then become known as a Legend
8. Clan System: player recruiting, ranks, promotions
9. Multi-Cast System: more functionality to casting
10. Newbie Friendly, Battlefield, Detailed Creation
11. Many New and Unique Areas, detailed and challenging
12. Essence System: Enhance your Equipment Permanantly
13. Taveren System: increase a character's power after Legend Levels
14. Area-Quests coded into areas for all players!
15. Channeling, Chanting, Conjuring, Casting!!!
-> Tired of stock Rom muds, Then visit LF you won't be sorry!
-----------------------------------------------
Mud : Legends Never Die
Code Base : [MUSH] TinyMUSH 3.0
Telnet : redknight.crystalsands.net 2000 [63.203.148.109]
WWW : http://www.crystalsands.net/legends
Description :
Legends Never Die is a superheroic MUSH offering roleplay
within the DC Universe. Our overall setting is a 'Year One'
venue, removing the decades of baggage these characters
sometimes have, but we also allow for modified backgrounds
to permit more recent characters as well.
With three cities currently open (Gotham, Metropolis, and
New York) for three different power levels, and more areas
to come, LND offers plenty of roleplaying possibilities for
players, as well as a friendly and detailed online
character creation and rapid approval response. Come and
give the greatest heroes on earth a try, and remember,
Legends Never Die!
-----------------------------------------------
Mud : Legends of Elysia
Code Base : [Dikumud] Anatolia 3.0
Telnet : red.comteck.com 9000 [209.45.185.15]
WWW : http://mud.comteck.com/
Description :
Legends of ELysia is under a massive rewrite. We have
decided to change everything, and have come up with what
we think will be one of the most original MUDs on the net.
Although we are not locking anyone out of the game, we are
building it so it isn't really playable. We are taking all
of the player input we have received as well as Ideas
brought up by our Imms over the last four years of operation
and are cramming it all in. We think once completed this
will be the greatest of all time.
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Mud : Legends of Excalibur (LoE)
Code Base : [Smaug] Heavily modified 1.4 source.
Telnet : lofe.org 8000 [63.114.216.69]
WWW : http://www.lofe.org/
Description :
Legends of Excalibur is set in the times after King Arthur
and his Knights. The realms still follow the system of
chivalry but powerful Deities now controls the world.
As an adventurer it will be your task to try making the
world a place you want it to be. Join the forces of good
or evil and gather power for yourself as you roam the
realms. Enter a clan or an order for easier reaching your
goals, and have others help back you up when you face
dangers.
If you get old and wise enough the Deities might even pick
you to be one of the Knights of the Round Table. These
powerful mortals is amongst those who rule the lands and
are treated with respect by all, or at least that is what
they think themselves. Old legends even tell of Knights
that have made Deities themselves, if this is true no one
really knows, but enter the realms of Excalibur and find
out for yourself.
You will NOT be disappointed!
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Mud : Legends of Kallisti
Code Base : [Dikumud] Diku/Original
Telnet : legends.dridus.com 4000 [216.235.246.241]
WWW : http://www.kallistimud.com/
Description :
Now ten years old, Legends of Kallisti boasts an
exciting and unique world to explore. Characters enjoy
a wide variety of classes and races to choose from,
along with 50+ levels including nobility ranks.
Characters can also choose to expand their lineage
by creating bloodlines or further enhance their
characters with our unique meta system. Incredibly
addictive - you won't be disappointed.
Extras: Sound support (MSP), builder options, automated
quests, clans, special events, experienced player
base and a HUGE world to explore.
-----------------------------------------------
Mud : Legends of Karinth: the Prophecy of Chaos
Code Base : [Rom] Nearly completely modified
Telnet : zavclin.genesismuds.com 4444 [169.207.182.235]
WWW : http://www.zavclin.com
Description :
Legends of Karinth is well on its way to becoming one of the foremost MUDS
on the net. We are adding and testing new features almost daily, including
randomly generated mazes which make our total room count infinite! We have a
vast wilderness of over 6 million rooms and all unique areas. We run a
classless system that is soon to incorporate a new magic scheme which will be
unlike anything seen anywhere else in the mudding world. Levels are
unlimited! You'll notice the difference immediately in the creation
sequence. We aren't your everyday MUD.
Our building standards are high and we have a dedicated and pleasant staff
of excellent people who manage to avoid the typical pitfalls of mud
politics. We are looking for several good builders with a strong sense of
team spirit. Experience is a plus but very promising novice builders will be
considered.
We are also open for playtesters. We can promise no pwipes even though we
are still in beta. There will be many changes along the way but playtesters
will be treated very fairly.
Come and join us at zavclin.genesismuds.com port 4444. You'll be amazed at
the scope of this world! Our webpage is at www.zavclin.com.
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Mud : The Legends of Krynn
Code Base : [Rom] Version 2.4, heavily modified
Telnet : legendsofkrynn.wolfpaw.net 6100 [216.18.90.20]
WWW : http://legendsofkrynn.wolfpaw.net/
Description :
The Legends of Krynn have a lot of areas to offer, as
well as a heavily modified Rom2.4 code system. The areas
are build with extreme accuracy, as close to the books as
possible. Legends of Krynn offers a wide variety of races
as well as classes, clans, skills, spells and various other
options. Roleplay is encouraged and enforced. The date in
which The Legends of Krynn takes place, is shortly after
the War of the Lance.
** Note: Due to unforseen cricumstances with my Occupation,
I am opening up this MUD earlier than I want to. It is still
at least 3 months away from completion, but I won't be able to
do much for the next 6 months, so, players beware that when
I return, many more changes will take place. Do not get too
comfortable just yet. Please be patient ;)
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Mud : Legends of Terris
Code Base : [Custom] The Horizon Engine
Telnet : Use Homepage
WWW : http://www.legendsofterris.com/
Description :
After 5 years as AOL's largest MUD terris has launched onto the WEB.
The highest rated area on AOL Europe from 95 - 00
Over 12 million game hours played.
Over 2 million characters have been created
A huge world with thousands of quests, thousands of different monsters and
thousands of locations.
Build up your own character history, gain awards, make your name and create
your own legend.
Players run the cities, guilds, clans, households.
Immortals and heroes interact with the playerbase at all times.
Arc storylines are developed thorughout the year.
Extensive engine development and world expansion has happened each and every
year and will continue to happen.
Download the client software at
WWW.legendsofterris.com
The First great game from the online games company
See: www.onlinegamescompany.com for more details.
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Mud : Legends of the Darkstone
Code Base : [Smaug] Smaug
Telnet : darkstone.betterbox.net 5432 [209.83.132.90]
WWW : http://darkstone.betterbox.net/
Description :
Darkstone Enterprises meets the demands of sophisticated
'mudders' with the monthly addition of new areas filled with
brain-teasing puzzles and imaginative mobs. The game Legends
of the Darkstone has a loyal following of players who play
daily, write stories about their characters and participate
in the role-playing environment of the game.
Legends of the Darkstone is a role-playing mud. There
is a basic storyline and players are encouraged to go to
our webpage and read some of the history of the Darkstone.
The world is a totally unique and diverse place featuring a
host of interesting areas which will challenge your mind as
well as your sword. There are many races to choose from as
well as totally unique races.
Come, Become a Legend of the Darkstone!
-Tarin and Seluctruh, (Lords of the Darkstone.)
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Mud : Legends of the Lance
Code Base : [Rom] Modified
Telnet : lance.wolfpaw.net 8600 [216.18.90.30]
WWW : http://lance.wolfpaw.net/
Description :
Legends of the Lance has 101 player levels.
There are 8 classes, each with their own unique
skills and strengths and 14 choosable races.
We have a auto quest system and many of the imm's
will run quests at odd times or just whenever.
The mud is tilted a little more towards adults then
Minors but we allow both to play.
We here at legends see ourselves as a new mud, one that
has 72 orginal areas and uses more then 8,773 rooms.
More oringal areas are being made every month.
We have just finished with our beta stage.
We are always looking for Builders.
just drop a note to Solinari, Lunitari, or Gilean.
-----------------------------------------------
Mud : Legends of Xenobia
Code Base : [Smaug] Modified
Telnet : Xenobia.mudhaven.com 1972 [65.171.8.239]
WWW : None
Description :
Legends of Xenobia has been out for about a year and in that time we have
done some serious reconstruction as a whole. All our areas are extremely
well thought out and use multiple programs to enhance the atmosphere of
roleplay. If you want to play a MUD that is based off AD&D and roleplay
then come and check us out. The IMM's are extremely friendly and make
Xenobia a great MUD for any beginner or newbie. We look forward to an
exciting adventure with your character in a awesome roleplaying environment.
-----------------------------------------------
Mud : Legends Rising
Code Base : [MUX] MUX 2.0.18.304p2 #1 [BETA]
Telnet : legends.spodzone.com 1938 [64.35.57.48]
WWW : http://members.xoom.com/legendsMUX/
Description :
This is not our Earth. It is not the Earth where you,
the player, sit at your keyboard typing. It is, however,
very like our Earth.
Yet there are differences. Atlantis once stood, and now
is fallen, just as the legends say. Magic really works.
Aliens really did visit Roswell in 1949 (and no, it wasn't
Quark). Superheroes, though?
There have been rumors. Legends. Stories of a man in
green armor, of a mysterious and possibly immortal mage.
Rumors, also, of evil cults summoning demons to their
ranks. Rumors of heroes and villains. But only a handful
have ever had any true evidence attached to them. Until now.
The new milennium was the biggest excuse for a party
since...well, the last new milennium. At midnight...at the
stroke of midnight...the world changed. The sky lit
up...green and gold... Something in the light changed
people. Not everyone, only a few. A small percentage. Yet,
enough to be significant. Now the world must deal with the
consequences. Now the world must deal with the fact that
the legends...are real.
-----------------------------------------------
Mud : Legends Untold
Code Base : [Rom] Rom 2.4 / TTG v4.8
Telnet : 65.188.48.65 8000 [65.188.48.65]
WWW : None
Description :
The realm of Legends Untold has returned.
Regarded as one of the most intense Rom playerkilling muds
ever designed, LU has returned and offers once again the
fast, furious and deadly environment for skilled players
looking to unleash their fury.
After Reopening earlier this year, the Realm has grown
and established far quicker then we ever hoped. The player
kill system and mud balance is almost perfect.
We have targeted an approach to attract new comers to LU,
with systems inplace to educate and train new comers in
the Legends Untold experience.
We offer an enhanced quest system, war rankings, clans,
arena code, easy development and rewards for players who
are not only good a pkilling, but players who put the effort
into learning the mud.
A new immstaff of quality MUD designers has been formed
bringing new ideas and orignality, to a veteran PK mud.
We will see you there.
May the Journey never end.
-----------------------------------------------
Mud : Lensmoor
Code Base : [Rom] Many Changes
Telnet : lensmoor.org 3500 [198.94.138.118]
WWW : http://lensmoor.org/
Description :
Lensmoor is a cross between a roleplaying mud,
and a hack&slash mud. Players are encouraged to roleplay,
and are often drawn into roleplaying situations, and
efforts are made to reward good roleplaying, without the
overbearing nature of many strict roleplaying muds.
Players are able to become part of the world, operating
their own stores, crafting their own goods, and governing
towns and clans. At the same time, traditional mud
diversions such as questing and leveling are supported for
the times when other players involved in your plots aren't
online. The mud averages over 50 players online at a time,
with over 100 at peak times, so there are always people to
interact with.
Technically, Lensmoor is a superior game. It is
typically up for months between crashes, worthy player
suggestions are implemented within days of suggestion, new
areas are constantly created, and our website is one of the
most integrated mud website around, allowing full access to
whois (finger), notes, maps, helps, and more.
-----------------------------------------------
Mud : LevensMOO
Code Base : [MOO]
Telnet : levensmoo.net 7777 [213.73.178.184]
WWW : http://www.deepwinter.com/
Description :
LevensMOO is based on the epic novel Imajica by Clive
Barker. We are recreatig the world of the Imajica, dividing
the MOO in 5 diominions.
The fifth is earth (mainly Londen) and that is where one
will spend the most of his/her time untill he/she gets
enough of her memory back to progress to the other dominions.
The MOO itself is only in dutch.
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Mud : Leviathan
Code Base : [LP] Leviathan (NM IVa)
Telnet : leviathan.com 1691 [208.146.72.65]
WWW : http://leviathan.com/
Description :
The Leviathan has been devouring electricity since November 1, 1995.
Since then, many have entered to chase and point lance at its white
hump, a medieval/sci-fi hybrid where grave-expressioned sorcerers and
bristling warriors make their livings alongside sinister aliens who perform
experiments upon abductees in sterile orbiting laboratories. Here is a
world so distinguished from all others, that you will hearken to its wild
strangeness with childish fireside interest and awe.
Leviathan features: multi-classing, enhanced limb combat, 9 schools of
magic, detailed life skill system, the battle arena, guild wars, player
owned shops, player-owned real estate, player-stalking bounty hunter,
personalized autoloading equipment, a stable mud-government,
mud-commodity stock trading, exacting quality standards, and a friendly
family of players to welcome you home.
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Mud : Life After Death MUD
Code Base : [Rom]
Telnet : venus.cs.teiher.gr 9000 [193.92.8.131]
WWW : http://venus.cs.teiher.gr/~xristos
Description :
Life After Death is a newbie's friendly roleplaying/player
killing mud. We offer six clans that mortals can join for
power and protection. By joining a clan you are able:
* To be trained in new fighting techniques and be teached
in new spells as well.
* You can be advanced in the clans' hierarchy by being an
example of discipline and self sacrifice.
* Clan halls guarded by well trained guardians are offered
for protection,discussion,training and meditation.
* An extended selection of ten races, each with it's own
abilities/unique characteristics and life's style.
* An extended selection of nine classes each with it's own
philosophy.
* Mob programs, and Obj programs.
* Immortal's running quests, that have been carefully studied
to fit each level and class.
-----------------------------------------------
Mud : Life in the Savannah Muck
Code Base : [MUCK] ProtoMuck v. 6.01
Telnet : squeeky.cytag.nl 11000 [62.108.8.17]
WWW : None
Description :
A brand new TLK muck, with Tarzan thrown in. We are currently
accepting all FCs from both movies, and also all other types
of animals. We currently have a primate lands, meerkat colony,
three prides, and an anti-pride group, which should open up
quite a bit of RP. So, come check us out.
-----------------------------------------------
Mud : A Light In The Darkness
Code Base : [MUX] 2.0
Telnet : bb12.betterbox.net 7778 [209.83.132.85]
WWW : http://alitd.iwarp.com/
Description :
Close your eyes. Be surrounded by the darkness. Imagine a
small pinpoint of light. Babylon 5. A Light In The Darkness.
Come and join our world. We don't claim to be the best MU*
out there, but we'd like to think we are. We have a
friendly staff and will offer many TPs as time goes on. We
will listen to player input and players are more than
welcome to run TPs of their own. We will make small little
canon breaks through the game, but we hope to stay on track
with the Babylon 5 universe. However, what goes, goes. If
we cannot stay on track, then we will break.
We believe that /YOU/ the player should have the right to
create the story as you are the one RPing on the game. We
will interefere as little as possible, leaving the game to
the players for the most part.
FCs are open and are waiting for application. To see who is
available, come and check us out.
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Mud : Lightning MUD
Code Base : [Circlemud] Modified mud. Heavily to some degree
Telnet : nohbuc.com 3333 [24.24.27.28]
WWW : http://www.nohbuc.com/~mud/
Description :
Lightning MUD has been developed for about 7 years. I used to exist on
oberon.krans.com. Due to loss of contact of the machine owner, I lost my
site. However, I've saved a backup on my local machine. ATM, I'm still
implementing features. Player wipes will happen sometimes, with very little
notice. I'm looking for a limited number of builders. I don't want 500
builders, but I don't want idle buidlers either. I normally will build
myself, but I spend more time in the code than anything. I'm frequently
tough to contact, but you can contact me via E-mail at the above address.
-----------------------------------------------
Mud : Lima Bean
Code Base : [LP] LP -- MudOS + Lima Mudlib
Telnet : lima.mudlib.org 7878 [24.149.18.52]
WWW : http://lima.mudlib.org/
Description :
Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...
Lima is currently the most advanced and best-desgined LP mudlib
available.
-----------------------------------------------
Mud : Link To Perfection
Code Base : [Aber] modified iDiRT 1.82
Telnet : entropy.tmok.com 6715 [204.17.163.11]
WWW : None
Description :
Link To Perfection is an AberMUD based on iDiRT 1.82.
There have been heavy modifications made to the code base.
There are some original ideas inside the MUD that are very fun.
We offer a place for people to come and enjoy themselves, and to
chat. The MUD also has great newbie assistance.
Hope to see ya on!
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Mud : The Lion King
Code Base : [MUCK]
Telnet : muck.tlkmuck.org 7675 [216.189.110.14]
WWW : http://www.tlkmuck.org/
Description :
The Lion King--a movie which touched the hearts of
millions and has continued to do so in the form of a
game: The Lion King Muck. The Muck has returned to
TLK's roots, and is about to begin the rule of Ahadi,
father of Mufasa and Scar. If you are interested in
being a part of the history that will shape the way
we look at the Lion King, then join today! You can
play any creature you like that is present on the
African Contenent--a lioness, leopard, cheetah, hyena,
elephant, zebra, civet, serval, antelope, eagle. The
possibilities are endless! Come visit us and discover
why we have been here for seven years and are still
running strong.
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Mud : The Lion King II: Simba's Pride
Code Base : [MUCK]
Telnet : rock.drigon.com 4545 [205.251.151.4]
WWW : None
Description :
Following in the tradition of Disney's The Lion King
comes a world based upon the sequel, Simba's Pride.
But not as you may think. Join in the lives of Simba,
Nala, Timon and Pumbaa as they continue the circle of
life in this roleplay game that takes Simba's pride
into a different realm.
Experience what it's like to be one of the Outlanders
and join in the adventures with Zira as she raises
Nuka to follow in Scar's pawprints and take back the
Pride Lands. Live the struggle along with the prides
as they each try to make sense of why one lion's lie
torn them apart.
Live life in the pridelands and be there to see what
happens as the story unfolds.
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Mud : Liverpool: Twin Cathedrals
Code Base : [MOO]
Telnet : liverpool.o-r-g.org 2001 [207.113.83.225]
WWW : http://liverpool.o-r-g.org:8000/
Description :
Liverpool: Twin Cathedrals is a World of Darkness game set
in modern day England. The game focuses equally on Sorcerer,
Numina and other Mortal+ spheres as well as Vampire. We are
seeking to build a high plot, low power level game where
there is always something for everyone to do.
The game has been built by a pair of people who have lived in
the city of Liverpool for three years. The core code base has
been worked on for over five years and many additions have
been made specially for this game. The setting and house
rules have all been well documented and staff are always open
to suggestions for improvement.
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Mud : Llandor
Code Base : [Unknown] Modified ROAMud
Telnet : llandor.com 4111 [217.10.143.92]
WWW : http://www.llandor.com/
Description :
It is intended that the MUD will be all Original Rooms
once we go into BETA. Currently the modified game engine
is running for players to explore if they wish.
We are still in the process of implemeting the new areas,
but some are available to explore.
We are currently looking for builders so if anyone is
interested have a look at our web page and send an e-mail
to the address listed there.
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Mud : LochNess
Code Base : LP
Telnet : lochness.imp.ch 2222 [157.161.139.30]
WWW : None
Description :
Lochness is one of the older muds, but what it lacks in modernization,
it makes up for in atmosphere! Both players and wizards are generally
friendly and helpful, especially to newbies. Geographically, the mud is
divided into a multitude of domains, each with a different theme and a
different team of wizards working on areas. There are six distinctive
guilds to choose from, and plenty of quests to challenge players. It is
not, and has never been, Lochness' policy to instawiz players, but once a
player reaches a certain level, he is presented with the option of either
wizzing, or playing the higher levels. Obscenity on public communication
channels is frowned upon, although players may say what they like to each
other in private :) As for the number of people who play Lochness, it is
certainly a small mud in that regard, but we look at it as having a 'small
town' ambience in which everybody knows everybody else.
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Mud : LogMOO
Code Base : [MOO] 0.1.0beta8 from 1.8.0r5 LambdaMOO server code
Telnet : ahynes1.homeip.net 7777 [24.45.115.39]
WWW : None
Description :
LogMOO main purpose is to be the most interconnected MOO. We
presently have IRC, SOAP, and SunNET interconnections, and
more are planned.
LogMOO has been used for class room teaching of literary works
such as 'Winney the Poor' and 'Brave New World', And we are
open to new concepts.
More comming in description later.
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Mud : LooneyMUD
Code Base : [LP] based on old Discworld
Telnet : looney.com 8888 [216.158.63.6]
WWW : http://www.looney.com/
Description :
LooneyMud is a myriad of things, depending on your point of view. For some people here,
it's a way of life, a place to always fall back on for friends and recreation, while to
others its a place to languish and fail, a waste of time to be avoided. It's a world
filled with pop culture, some of it faithfully transposed, and much of it faithfully
ridiculed. A virtual world filled with travellers from all ends of the online globe, all
backgrounds, races, colours, and ages. Most of all, its a good place to kill some time.
On LooneyMud you'll travel throughout the realms of pop culture's creations, tainted
through the efforts of our Creators to provide as much abnormality as humanly possible.
Most subjects tend to be drawn from television and the cinema, ranging through comics to
cartoons, from sitcoms to major motion pictures.
You take on the persona of someone immersed in this alternate reality, your skills and
outlooks shaped by your choice of membership to one of our many guilds. You then guide
this character through 300 levels (which is much less than it seems), to eventually rise
either to hero, an immortal-like level, or perhaps even make the jump to Apprentice
Creator, beginning a whole new way to take your character further.
LooneyMud, its cooler than Canada, and you don't need to pass through customs and declare
your cigarettes.
- PiGFacE
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Mud : The Lords
Code Base : [Dikumud] Realms of Anatolia
Telnet : venus.cs.teiher.gr 7300 [193.92.8.131]
WWW : None
Description :
The Lords is a middle aged merc based mud.It has 13 classes 18 races
and supports up to 100 players. It also has cabals , quests , tones
of objects and mobiles (creatures NPCs )and immortals. Maximum level
reached is 91 - Heroes (more than 91 are immortals ). Just try it out!
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Mud : The Lords Arena
Code Base : [GodWars] Dystopia (modified)
Telnet : 12.17.163.18 1248
WWW : None
Description :
Looking for a mud to spend your free hours?
A place to vent the frustrations everyday
life provides you? A place packed with
tenacious, hard-playing mortals and helpful
Immortals? Look no further, The Lord's Arena
is the mud for you.
Ok, So it sounds cheesy, maybe too good to be
true? ;) Well I assure you its all true. This
Dystopia mud is up and running and undergoing
many changes. Classes are balanced, there are
10-30 players on at any particular time, and I
am always on if you need any help. New classes
are currently being coded also.
Stop by and see exactly why The Lord's Arena is
for you.
Tell them Max sent you ;) (actually, don't :-) )
-----------------------------------------------
Mud : Lords of Midnight
Code Base : [GodWars] Diku Godwars Highly Modified.
Telnet : narft.com 4000 [65.81.69.70]
WWW : http://lom.narft.com/
Description :
Welcome to the Lords of Midnight where your closest friend might
become your worst enemy. Where you will have to kill or be killed.
Where you will have to grow strong fast or die even faster.
Lords of Midnight is a GodWars mud with several 100% original classes.
Theses are the classes offered:
Vampires
Werewolfs
Demons
Zombies
Kobolds
Slivers
This is still a new mud and we're still implementing ideas but this
is your chance to become one of the dark forces ruling our realm.
Your chance to become one of the . . . . . . . . Lords of Midnight
-----------------------------------------------
Mud : Lords of the Realm
Code Base : [Mythran] Merc/Envy/Mythran 3.1.11 Heavily Modified
Telnet : lordsoftherealm.org 1234 [12.17.163.18]
WWW : http://www.lordsoftherealm.org/
Description :
Come Explore the Realm. Many new areas are in the works
and as they finish we'll start moving some of the old unused
stock areas out. We are presently at 6000+ rooms and still building
13 classes and 27 races to choose from. Player run Houses,
many new spells/skills also.
6 Quest races available for purchase with questpoints.
Lords is a medieval fantasy mud dedicated to the
entertainment of the players. If you feel like killing a
goblin, slaying a demon, kicking a puppy around, questing,
or just kicking back and being social this is the place to
do it. So come join us, we are always changing, so have a
look around, I am sure you won't be disappointed.
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Mud : Los Muertos
Code Base : [MUCK] Glow MUCK 3.1.8
Telnet : lmvtmmuck.lostweyr.org 1212 [209.77.107.10]
WWW : http://hometown.aol.com/lmmuckvtm/enter.html
Description :
Tucked away in Southern California, somewhere on the outskirts of San
Francisco and Hell, lies Los Muertos, The City of the Dead.
Welcome to Los Muertos, California.
Theme of Vampire: The Masquerade - Los Muertos
The theme is based on Vampire: The Masquerade, a White Wolf RPG Check
Out www.white-wolf.com. Allowed Characters are listed under NEWS
Species on our website.
Our staff is courteous, and patient. We are an RP/Social MUCK. Players
can engage in RP or choose to socialize. The RP is free form, meaning
its off the top of your head. A sort of cross between table top and
Live Action. There are TinyPlots that are set up by the RP staff, and
players may or may not participate. MUCK is small at present and eager
for new players and can be built up. Builder bits are issued only to
experienced builders. Come see what we can offer you. Most active time
of players is 4pm - 6am EST, but MUCK is open 24 hours. You can sign on
and request a character by typing @request. If a character wizard is
online, they will process ASAP. If not, it will be mailed to you within
24-48 hours.
We are currently seeking players who are tired of MU*'s who force you
to RP, who restrict your emails, who are tired of FURRY MUCKS, and want
to have FUN! We are, however a Rated R MUCK, so please be 17 and over,
or your character will not be approved. We do have violent content and
our website does post a Rated R <Vampire Violence> Warning label on the
entrance page. Sorry, but we have to cover our butts.
This isn't Buffy, Dracula, Anne Rice, Lost Boys, Blade, or anything
you've seen, except for the short lived series, Kindred: The Embraced.
-----------------------------------------------
Mud : The Lost Book of Merlin
Code Base : [Rom] Modified
Telnet : merlin.iflipout.com 5000 [63.225.58.181]
WWW : http://www.iflipout.com/lostbookofmerlin/index.html
Description :
Are you looking for a MUD with a real story? A MUD where it isn't just
hack and slash? Enter the Book of Merlin, a MUD designed by players for
players. We have an ongoing storyline which will be sure to entertain any
layer, and ages, which are tied into the storyline.
The Lost Book of Merlin challenges players to enter a medieval world
set in the Middle Ages. During that time, knights and others fought for
fame, money, and other things that made them happy. The Holy Grail was one
of these. Many have tried to obtain the Grail for themselves, but failed
because of competition and the guards of the Grail. Now is the time to
rejoin the forgotten and win the Grail for yourself.
The Lost Book of Merlin is almost out of beta, and players are free to
test it out and report bugs.
Featuring (currently, but will change): 200 races, 12 classes,
400+spells and skills, 100+ unique spells, special domains for each
character, a unique weather system, wars, misisons, and other strange and
unique things.
Classes include (currently): Warrior, Mage, Cleric, Necromancer, Thief,
Barbarian, Paladin, Druid, Witch, Warlock and Monk. approximately 20 classes
(total) will be added.
Reincarnations, Remorts, Evolutions, Mutations into 90+ races including
Cyclops, Behemoths, Angels, Dragons, etc.
Quests and rewards are included, and players will be rewarded for
completing them by immortals. There are automatic tounaments, an arena to
battle other players, a lotto system, a town system with an economy, special
abilities for each class and a whole lot of stuff to explore and enjoy!
-----------------------------------------------
Mud : Lost Histories of Dragonlance
Code Base : [Smaug] Customized
Telnet : www.lostdragonlance.com 4000 [12.217.189.226]
WWW : http://www.lostdragonlance.com/
Description :
Lost in time were the histories of dragonlance. Going back now it
seems there are more than only a few of the histories that were left
out. Become one of those histoical figures and make it into.. THE
HISTORIES OF DRAGONLANCE.
-----------------------------------------------
Mud : Lost In Time
Code Base : [LPmud] LP MUD
Telnet : lit.fsid.cvut.cz 7680 [147.32.160.85]
WWW : http://lit.fsid.cvut.cz/
Description :
Lost in Time (LiT) is located in the Czech Republic and
most players are from the Czech and Slovak Republic.
The world of LiT is covered mainly with water, and life
is concentrated on four main islands.
On LiT You can encounter new and original features
sentient forests with trees avenging those who harm woods.
Dreams. Detailed ethereal travel through The Ways. Mages
drawing power from magical intersections, mighty hunters of
the night - the Warlocks, powerfull Paladins wielding
hammers summoned from the gods, Druids lovingly caring of
their woods, Healers devoting their lives to healing and
Mercenaries, brutal warriors valuing honor higher than life.
You can forge Your own weapons, compete in fishing
contests, buy Your own houses or even lands, fight in the
orcish tunnels in Halia, find the great magical sword
Doombringer, defend Wyzima against raids of orcish warbands
or go exploring the infinite depths of the Chaos dungeon.
And best of all - with the help of our friendly players
and creators you can do nearly Anything if it suits our
theme. New areas and skills are added constantly.
-----------------------------------------------
Mud : Lost Legends
Code Base : [LP] Discworld based
Telnet : oldlegends.genesismuds.com 2020 [169.207.182.235]
WWW : http://oldlegends.genesismuds.com:2023/
Description :
'Lost legends is a land of full of tales of old myths and legends,
heroes from the past and the fortelling of those yet to come.
Adventures lie at every turn as adventurers travel in search of
fame and fortune but above all to fulfil the prophecies which
have drawn them into the world of Lost Legends.' -Shimmer (Sorcerer).
A quick link to see who is currently online:
http://www.oldlegends.genesismuds.com:2023/who.c
-----------------------------------------------
Mud : Lost Prophecy
Code Base : [Smaug] Smaug 1.4a Modified
Telnet : bb13.betterbox.net 2700 [216.178.14.90]
WWW : http://lp.betterbox.net/
Description :
Lost Prophecy is a medieval world based on modified smaug
with many new areas. Our builders discuss many issues with
players, to make a truly original mud with player touches.
We encourage roleplaying and have a very friendly staff
to welcome and encourage all new players.
Our Smaug codebase has been slashed, battered, and
altered in as many ways as you can think of to make
your mudding experience worth while. We immortals are
former players so we know what YOU want.
New classes have been added recently, Dragon, Djinn,
Angel, Demon, Assassin, Bard, and Psionicists.
Bards and Psi's are VERY unique classes, with mostly
original skills/spells. Bards even SING!
Come visit the lands of Lost Prophecy and see the differences
for yourself...
-----------------------------------------------
Mud : Lost Realm
Code Base : [Circlemud] very heavy mod existing commands still in
Telnet : cafe2k.com 4000 [24.51.13.196]
WWW : None
Description :
Log on for the background story. I have spent quite a few years putting
this thing together. Everything is not comeplete but the hard to code parts
were what I did first. The classes are not up to my specs but they will be soon.
Open to players builders and coders alike. I would appreciate feedback thanks.
-----------------------------------------------
Mud : Lost Realms
Code Base : [Rom] Rom 2.3, heavily modified
Telnet : lost-realms.org 4000 [193.40.169.12]
WWW : http://www.lost-realms.org/
Description :
Based on the works of J.R.R. Tolkien and R. Zelazny, Lost
Realms is the perfect blend of both worlds: Middle Earth
and Amber.
War. It never ends. When good and evil clash, the heavens
cry, the winds howl, and the rivers flow red. The sounds
of metal against metal echoing through the night, as one
kills, and is killed.
Towns that can be conquered. Strongholds which offer great
protection for the newbies and those wounded in battle.
Staggering numbers of spells and skills to choose from,
to heal, and to harm. All waiting to be discovered in the
huge world of, what is basically, an everlasting battle
arena.
14 races. 1 aim. The Good, the Evil, and the Misties, who
fight to kill them all. Join us, and get lost in our world.
-----------------------------------------------
Mud : Lost Souls
Code Base : [LP] Amylaar Lp
Telnet : lostsouls.org 23 [216.138.209.199]
WWW : http://www.lostsouls.org/
Description :
Medieval fantasy theme with a coherent theme and
cosmology; strict quality standards. Detailed limb-based
combat (how many muds do you know of where you can tear
someone's arm off and beat them with it?). Unlimited player
advancement, over twenty two guilds, fourty starting races,
dozens and dozens of areas, adventuring companies, equipment
saving, ranged weapons, colour.
Running on Driver version 03.02.1@140 with Ain Soph
(once called LSLib) 1.4.0, a highly evolved 3.2 mudlib
featuring the work of some of the best coders on the net.
More fun than you can stand?
-----------------------------------------------
Mud : LostAges
Code Base : [MOO] 1.8.0p6 Lambda Moo w/Ghostwheel core
Telnet : mudz.org 6969 [216.217.196.60]
WWW : http://mudz.org:6970/
Description :
Coded combat, different classes like Knight, Wizard, Thief,
Trader, and others. Lots of cool places to explore, beasts
to fight, or other players. Running on a fast machine with
a fast internet connection, so there's little lag and save
times are under 10 seconds currently (compared to 10-15 mins
at other places) Check out the webpage to see some neat
things you can do to interact with the Moo from the web,
reading public lists, sending messages, etc. Anyway, just
come log in and save a damsel or 2. :)
*** Just recently added Zmud6 MXP support, also has pueblo
and fireclient support. with lots more to come in the future!
Roughly 100 active players, over 200 total. LostAges is
growing fast, and we hope to continue doing so.
Skeet
-----------------------------------------------
Mud : Lothlorien
Code Base : [Rot] ROM 2.4 / ROT 1.4
Telnet : Lothlorien.wolfpaw.net 6000 [216.18.90.2]
WWW : http://www.Lothlorien.wolfpaw.net
Description :
The sun rises on an austere landscape. The songs of birds and scurrying
of animals the only thing heard. In the distance is an immense walled city.
Myth Drannor as legends have it. You pull your cloak tighter about you,
as the chill autumn air bites your flesh. Smiling to none but yourself, you
continue on down the High Road. Long have you travelled to reach the
fabled city of legend. Now with its pristine alabaster walls so near, your
spirit stirs with the excitement and anticipation which forced your first
steps. You stop, realizing that the sounds of peace are silenced. No more
do you hear the sparrows song, nor the rabbits steps. All is silent. A
thunderous voice assails you from ahead, 'Dare not seek refuge within
those accursed walls! Think you of yourself so highly? Only those who
wish to seek the throne of the heavens themselves dare. So let me help
you friend...' Emerging from the trees ahead, a mighty Frost Giant bearing
a wicked axe smiles devilishly at you. 'Come mortal...seek death, for I
have found ye...' Do you dare challenge the gods?
-----------------------------------------------
Mud : Lua-uhane
Code Base : [LP] Nightmare 3.2 based
Telnet : lua.danicar.net 4444 [24.222.246.120]
WWW : None
Description :
Lua-uhane is a Nightmare 3.2 based MUD. While the underlying
mudlib still has original code, there have been many, many
additions and improvements over the years. The Lua-uhane
world is fantasy based and therefore contains many of the
fantasy based character classes such as fighter, rogue, mage,
cleric, bard, and kataan. Lua also offers a great selection
of player races with unique abilities.
Players on Lua-uhane control their own advancement through
the spending of experience points gained from combat and
questing. Players may use their experience to advance stats,
skills, or levels. Level categories on Lua are newbie, mid
level, and high mortal. The domains on Lua are large and
there is even a whole newbie domain.
-----------------------------------------------
Mud : Lumen et Umbra
Code Base : [Dikumud] BeneMud
Telnet : mclmud.mclink.it 6000 [192.106.243.106]
WWW : http://www.leu.it/
Description :
Lumen et Umbra is the first Italian mud. It's a set in a
medieval fantasy world post roman empire-fallen. Players
are organized in RPG Guilds and Clans. Quests are managed both
by mud's code and wiz. Pkill it's not allowed except for special
events like quests and clan battles. Primary language is Italian.
-----------------------------------------------
Mud : Lunar Eclipse
Code Base : [Rom] Heavily Modified Rom 2.4b
Telnet : lunar.betterbox.net 2500 [209.83.132.84]
WWW : http://lunar.betterbox.net/
Description :
Lunar Eclipse - News of the Realm:
------------------------------------------------------------
Luna has entered the Time of Balance. The dark forces of
Lord Pitch are on the move to subvert and destroy all that is
just and good. Lord Kray and his champions wage war against
these forces of chaos and evil to prevent the light of Luna
from being eclipsed again.
------------------------------------------------------------
Calling all HEROES! Alliances are being made. Journeys are
being planned to end the evil threat of Lord Pitch. Pitch's
followers are converging quickly to wipe out all that is good.
Which side are YOU on? Visit us today and join the battle.
Whichever side you take, may the Gods have mercy on you soul.
-----------------------------------------------
Mud : Lunar Exile
Code Base : [Rom] 2.4b, Modified
Telnet : midnight-hour.org 1234 [65.189.246.169]
WWW : None
Description :
'Aye that'll be 10 gold', the coach driver shouts as you
pull into New Thalos. Reaching down into your side pouch
you retrieve 10 gold peices and release them into the
man's grubby little hands. As the coach drives off you pick
your belongings off the cobblestone ground and begin to
scan the horizon. You catch a glimpse of the Dancing Daemon
Inn, however; decide to move on, but your mind is quickly
changed by the rain droplets falling upon your brow.
Making your way through the crowd you come upon a table in
the back with a man face down in a puddle of ale. Grabbing
him by his tunic, you pull him out of his chair and leave
him in a heap on the ground. You smirk and chug the pint of
ale left on the table. Glancing around the room you see
people have started to look your way. An old man once
sitting to the right of you takes a seat at your
table. 'You must be new here youngen.', he says.'Either
that, or you have a death wish.' You take another swig of
ale and reply, 'What do you mean, old man?' The old man
points to the body heaped on the floor and says, 'You just
made a mockery of a member of the Nightshade guild. That's
very hazardous to one's health. I can gather from your
entrance, that your stay here is going to be one of two
things if not both, very exciting, or very short.'
Putting your hand on your weapon, you prepare yourself
for the storm heading your way. **CURRENTLY PLAY TESTING**
-----------------------------------------------
Mud : Lurking Fear II
Code Base : [GodWars] Lurf2
Telnet : lurkingfear.org 4040 [198.94.137.23]
WWW : http://www.lurkingfear.net/
Description :
Lurking Fear II is based on the World of Darkness RPG
Highly modified code dervived from GodWars, ROM, and Lurf1+
------------------------------------------------------------
- RolePlay enhanced PlayerKill, RP/PK Status based exp gains
- Unique blend of PK and actual RolePlay (enforced/rewarded)
- Clan and Sect hierarchy by class (Camarilla/Sabbat,Pack..)
- Standard GodWars features, plus extensive Lurf originals
- Realistic WoD classes - No Jedi, Highlanders, Amazons
- Ever growing playerbase
- All old Areas standardized and themed, Many original
- Too many features worth checking out to list
Vampire - 15 improved disciplines with up to 6 levels each
- Generations, Clans, Prince, Primogen, blood hunts
Werewolf - 8 improved totems, with 4 advanced spirits
- Tribes, Alphas, Betas
Mage - New mage code with 9 spheres with 6 levels each
- Traditions, Archmages, Apprentices
Other - More WoD only Classes planned...
------------------------------------------------------------
-----------------------------------------------
Mud : LustyMud
Code Base : LPMud 2.4.5
Telnet : lusty.com 2000 [216.186.206.131]
WWW : None
Description :
LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!
(Contrary to what the name may imply, this is a G-rated
mud.)
o=======================================================================o
Muds Beginning With: M
o=======================================================================o
Mud : M*U*S*H
Code Base : [MUSH] PennMUSH
Telnet : mush.pennmush.org 4201 [128.248.90.39]
WWW : http://www.pennmush.org/mush/
Description :
M*U*S*H is an eclectic community of artists, experimenters, learners,
and teachers. Here, players can create things that will move others
intellectually or emotionally, explore uncharted territories in
interactive text-based environments, and freely share knowledge and
skills in a constructive and friendly setting.
-----------------------------------------------
Mud : The Madhouse
Code Base : [GodWars] Dystopia 1.0.12
Telnet : mud.themadhouse.org 1069 [209.210.236.209]
WWW : None
Description :
The Madhouse, as it's name states, is an insane world. Built on the principles of
madness. We are a pk godwars with a crazy idea. We promote roleplaying and social
behavior. Quest system is typical dystopia, however there are imm run games and
events such as Sick Jeopardy. And Twisted Trivia. We also do riddle master. All
of the listed games are social games where imms and players interact. We also
promote imm player social interaction because who likes to play a mud where the
imms don't talk to you or just don't care. Commit yourself to The Madhouse.
The Doctor is in.
-----------------------------------------------
Mud : MadROM
Code Base : [Rom]
Telnet : mad.rom.org 1536 [206.102.31.198]
WWW : None
Description :
Welcome to a realm of MADNESS!
Do you, intrepid explorer, dare enter this realm of mighty magiks and
bizarre science, of snarling Wolf, raging Dragon, and fearsome Orc??
Come, stride across ancient and unknown lands in search of WEALTH,
POWER & KNOWLEDGE!
Join the many proud and worthy souls in this colossal quest for
adventure....
Prepare to lose your mind... For this is MadROM!
-----------------------------------------------
Mud : Maelstrom: The Vengence
Code Base : [GodWars]
Telnet : entropy.ods.org 2770 [66.26.19.74]
WWW : None
Description :
Maelstrom: The Vengence is mostly based on Ethereal Mists,
a Deluxe gw mud. We are a newly opened mud, and
eager to welcome new players.
Our staff is very friendly and knowledgeable. We are all
working hard to making this mud the best we can. We take
all suggestions to heart, even if we choose not to use them.
We have the basic classes of Godwars: Ninja, Mage, Angel,
Demon, Vampire, and Werewolves. We are working on Monk,
Highlanders, and Jedi slowly.
We try to take suggestions from players, and most of the
time there is at least one immortal on to help.
We encourage RP to a full extent. If you have any
questions, you can feel free to ask them. We provide a fun,
newbie friendly environment.
Satine and the administration of Maelstrom: The Vengence
-----------------------------------------------
Mud : Magia
Code Base : [LP] Heaven7
Telnet : heaven7.genesismuds.com 6000 [169.207.182.234]
WWW : None
Description :
Greystaff, the ancient elvish sage, heralds the dawn of a new era, where
the sins of past wrongs of deity and mortal alike are wiped clean and
the world will start afresh.
The brothers of the Bloodwars, the Tanar^Òri, however, have different
plans. Gathering together in the Abyss they are plotting the downfall of
man once again. The only force that can stop them is an alliance between
the Order of the Chalice, a sacred brotherhood of knights devoted to the
slaying of demonkin, and the ancient Brotherhoods of Magic, the wise and
powerful guardians of Magia. Ille Coronos is where the stand against the
darkness will begin, but how will it end . . . ?
Magia is an AD&D (2nd Ed) roleplaying mud, offering a wide range of
races, classes, spells and skills reflecting an exquisitely detailed
campaign world. Advancement in skills and classes is limitless, with
special higher level player privileges offered. Newbies are also taken
good care of, with maps and equipment freely offered.
-----------------------------------------------
Mud : Magic Wars
Code Base : [GodWars] (Deluxe) Modified Alot
Telnet : castrate.org 2105 [216.12.97.14]
WWW : None
Description :
A place where mages roam the realm along with vampires,
demons, werewolves.
The sky is covered with dragons and angels while in,
the mountains the highlanders lurk.
Deep within the depths of doom, the baali,
nephandi and lichs seek their preys.
Lycanthropes hunt in the forest and darkness surrounds,
everything.
We have 5 Vampire,Werewolf,Hybrid and Mage Clans.
4 Demon and Angel Sects.
5 Dragons, Sapphire,Emerald,Shadow,Silver and Gold.
Highlanders.
We are adding:
Hypnotizers.
Monks.
Drows.
Knights.
And maybe more we are not sure.
<INFO>- We currently hire Clan Leaders, Coders and Builders -<INFO>
Enjoy Magic Wars, only the greatest can survive are you one of them?
//WraM & PhoeniX
and Magic Wars coding staff
-----------------------------------------------
Mud : Magical Kingdom of Zeal
Code Base : [MUCK] NMC1.21 (Release 4)
Telnet : etoilestudios.org 4201 [66.168.201.126]
WWW : http://www.etoilestudios.org/~zeal
Description :
The Magical Kingdom of Zeal is based on the Zeal time
period from the SNES game Chrono Trigger. Come join our
cast of Feature Characters from the game as well as
original characters in a floating world high above the
frozen wasteland of earth! Magic abounds while danger
lurks behind every corner...
-----------------------------------------------
Mud : Magrathea
Code Base : [Rom] Modified Rom 24b4
Telnet : magrathea.magmud.com 2000 [216.100.34.212]
WWW : http://www.magmud.com/
Description :
Magrathea is a realm that spans eons of time, that encompasses
the mystical abilities of magic, and of the mind, that incorporates
the most far flung technologies of the future. In this world, it
is possible to travel from the distant past, a time of wizardry
and of mighty beasts, to the future, where the most awesome of
war-machines have been created. This is a realm of great adventure,
a place of opportunity where with a bit of luck, and a good measure
of skill it is possible to forge a massive empire which spans the
whole of Magrathea's existence.
Magrathea is loosely based on the Hitchhiker's guide
to the galaxy series. It offers a wide range of clans and
areas. Magrathea has areas ranging from those based on
Babylon 5 and Dr. Who to a modern shopping mall and science
museum to classic stock areas with Tolkien and midieval
themes. Role Play is strongly encouraged and rewarded and
PK is available, but restricted by clan and level. Based
on Rom 2.4b but heavily modified, it is easy to play
especially for those familiar with ROM, but offers many
new features.
-----------------------------------------------
Mud : Majestic Mud
Code Base : [GodWars] Heavily Modified Deluxe
Telnet : absolution.lotuswind.net 5770 [63.64.164.91]
WWW : http://www.geocities.com/majesticmud2000/
Description :
Majesticmud is a player friendly mud ten-tiered upgrade system. We are pure
PK. Roleplay is not demanded but highly encouraged. Many stock and original
areas to explore. Equipment is class based and well balanced throughout.
Many classes to choose from, some stock, most originally coded for
Majestic. (Wytche Ecomancer, Golem, Valhala, Gargoyle Monk
Cleric Psionic ect..)
If you are looking for a mud that offers you hours of gaming
with friendly staff and players come check us out at MajesticMud!
We have many changes being implemented every day.
And are welcome to player suggestions. We also offer many unique things
for the mud on the WEB-page. Such as an online book, focusing on the
players and staff at Majestic. Come check us out, I guarantee, you won't
be disappointed.
-----------------------------------------------
Mud : Majestic Realms
Code Base : [Circlemud]
Telnet : majestic.wehostmuds.com 6262 [216.187.106.210]
WWW : None
Description :
Majestic Realms is a Future based mud with alot to offer. It is small
right now but has great potential to grow big. We are currently in the
Coding/Building stage and are desprate for coders. We are going to offer
alot like detalied character creation and Multi-Classing. We will also have
110 levels to offer you. We are very newbie friendly and are willing to help
you start off with an OLC building career. We are also very nice. The MUD is
run by Matthew and Joanna and they will help you with what ever you need. If
you could help us code that would be great. Just check out the web-site and
e-mail me at Joanna@cartman.wehostmuds.com and the Web-Site
majestic.wehostmuds.com!
-----------------------------------------------
Mud : Majik MURPE
Code Base : MudOS/Majik
Telnet : majik.netti.fi 23 [195.16.192.88]
WWW : http://majik.netti.fi/
Description :
MAJIK - more than just a MUD
The net is packed with a monstrous multitude of hack'n'slash
MUDs. It seems as if the word 'roleplaying' has been either
completely forgotten or that it has become only a thin
footnote in the MUD coders' design book.
Because of this obvious lack of essentially roleplaying-
oriented MUDs and for the never-dying need to create, the
developers of Majik MURPE have courageously accepted the
challenge of creating a better MUD, where the number one
emphasis is on roleplaying.
All the elements are there: a character training system
based on skills instead of levels, a rich, intellectually
challenging and virtually endless environment that just
forces you to keep on exploring, a complex mythology and
religion system based on an entire pantheon of gods and
immortal beings etc. Just connect and see for yourself.
-----------------------------------------------
Mud : Malanthoria
Code Base : [Rom] Heavily Modified Rom 2.4
Telnet : malanthoria.kyndig.com 4444 [64.49.223.8]
WWW : None
Description :
Malanthoria MUD....A Story Never Told.
We are a new MUD that will be medieval fantasy based. We
have wiped out all stock zones and will be building from
scratch. We have a P-kill arena that is immortal controlled
in that it is opened by immortals and done as a 'tournament'
type activity. We are currently looking for builders and a
few good coders. If you are not interested in either, stop
by anyway! We love good company!
Coraleus
Implementor
-----------------------------------------------
Mud : Malcolm's Mayhem
Code Base : [Smaug] SmaugWiz 2.01 (Smaug Derivative)
Telnet : malcolmsmayhem.dyn.dhs.org 4000 [24.217.61.139]
WWW : http://malcolmsmayhem.home.dhs.org/
Description :
The land of Tyranis is facing dark times. The evil wizard Tazimi, right
hand of Xohaden the Dark One, has been freed from the spell which bound him
in limbo for 500 years, and is gathering his dark forces to destroy the
land. The Archmage Malcolm, right hand of Zanthoris the Great One, has put
forth a call to any who will listen to come to his land and help battle the
wave of darkness which threatens. If ye be brave of heart and your soul be
clean, come join the Order of the Way and help defeat Tazimi and his evil
minions. If your soul be dark, come join the Order of Chaos and help
destroy Malcolm and his followers. Either path you choose will be
challenging and wrought with peril, but if ye think ye hath what it takes,
come join us!
-----------------------------------------------
Mud : Malevolence
Code Base : [LP] Heavily modified H7
Telnet : shwaine.dyn.greystoneapts.com 3000
WWW : http://www.malevolence.com/
Description :
A richly detailed world awaits you on Malevolence.
Hundreds of areas with thousands of rooms, some of
the smartest monsters found anywhere, and a staff
dedicated to providing a pleasant playing environment
are a few of the things you will find on Malevolence.
New areas and code are constantly being added so even
veteran players are sure to find new and interesting
places to explore.
Malevolence is based on a highly customized H7v2.08
mudlib running on the Amylaar 3.2@304 driver.
-----------------------------------------------
Mud : Manga Nation
Code Base : [Rom] HEAVILY modified, very little stock code
Telnet : manganation.dridus.com 6969 [216.235.246.248]
WWW : http://www.manganation.dridus.com/
Description :
Reikon o Hanashite, release your soul and prepare to enter a world
like none other. Welcome to Manganation. We are a mud devoted to
RP, with optional Player Killing, with a pk arena system, Japanimation,
and above all else, lots of fun. We have combined many of your
favorite areas into all original and never before seen areas for you to
explore, not a stock area. We have a wonderful and devoted staff who
believe a mud can never truely be finished, and we believe everyone is
entitled to an opinion, no ideas or suggestions are turned away, we are
very newbie friendly and we add things nearly everyday and are always
working towards improving the mud and breaking boundries. We have
code never before seen, all original ideas ranging from materia items
that level on thier own, A unique racial and class evolution system with
early 50 races and over 66 classes possible. hundreds of new skills and
spells Option pk, clans based on your favorite animes. Drive cars
around shotting bystanders from rooms away, ride a golden chocobo
to the top of the city and cast your area wide giga slave spell or take
flight as a saiyajin martial artist practicing shotokan karate with powerup
gems that allow your hands to become deadly flaming weapons bound
for immortality, the sky is the limit, your destiny awaits!
-----------------------------------------------
Mud : Manifestation Hong Kong
Code Base : [MUX]
Telnet : manifestation.dnsalias.org 3110 [205.221.209.152]
WWW : http://www.mhkmux.com/
Description :
In just over the span of a decade, the world changed forever, for the
worse. It started in 2024. Magic, a myth and folktale, was proven to
be real. The science community couldn't refute the findings, and this
revelation changed the perception of everyone on the planet. Only two
years later, a consortium of races from what could only be described
as another dimension arrived, identifying themselves as the Fae (For
they did resemble and have some attributes of creatures of legend).
Technology and magic alike made large leaps and bounds, the
thousands of years of research the Fae brought with them already
augmenting what was already an astounding rate of discovery
amongst mankind. Soon, vampires, lycanthropes, psychic mutants
and more would be discovered, as well as an attack by creatures
known only as 'demons' that would alter the world forever.
It's been almost 50 years since the Wars. Humanity is still rebuilding,
still recovering. Now the Breed are in their 3rd generation. The mutants,
lycans and vampires are in prominent positions in as many places as
they're hounded and destroyed. The number of governments and rulers
around the world is infinite. The opportunities are endless.
MHK is a game of supernatural horror set in the near future with
elements of dark fantasy and cyberpunk flair.
-----------------------------------------------
Mud : MarlDOoM
Code Base : Custom Perl code
Telnet : www.math.utoronto.ca 7777 [128.100.68.51]
WWW : http://sushi.st.usm.edu/~jjchew/doom/faq.html
Description :
MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is
frequented by Scrabble(R) players from beginners to world champions.
It offers no user programming, no mail services, no character classes,
and in general, nothing that would distract from playing our favourite
board game. It does offer fully configurable boards and the closest
possible implementation of tournament rules, including optional chess
clocks, a rating system (actually, several, for variant games and
dictionaries), and tournament move protocol. We're currently averaging
over a hundred rated games played each day, but if you can't find an
opponent, or want to practise against a non-human, there are two robot
players that play at an expert level. The user interface is completely
internationalised, with your choice of English or French for now, and
Spanish under development. This server is also used as a dictionary
server for over fifty MOOs running Quinn's @ospd/@osw commands.
-----------------------------------------------
Mud : Martian Dreams MUSH
Code Base : [MUSH] PennMUSH
Telnet : mush.martiandreams.com 7206 [205.201.58.95]
WWW : http://www.martiandreams.com/mush/
Description :
Martian Dreams MUSH is a player-friendly, heavy-roleplay
MUSH based on an original sci-fi theme. The focus is on the
lives and struggles of citizens of the newly-established
Martian Republic.
After decades of oppression and exploitation, the Mars
colony has finally achieved independence from Earth. But
with this new-found freedom comes a host of new problems.
The Martian economy is in shambles, factions vie for the
right to shape the future of the fledgling Martian
Republic, and Earth has traded a war of bullets and bombs
for one of economics and bureaucracy.
On the rim of Mars' vast Grand Canyon, the inhabitants of
the Martian city Waycross face a host of dangers. Yet this
does not deter them from their quest to rise from the ashes
and form a new nation. A nation built on the dreams of
pioneers, and the blood of patriots.
-----------------------------------------------
Mud : Marvel Extreme
Code Base : [MUX] 2.0.25.316 #2
Telnet : mxtreme.erisian.net 2008 [216.127.139.7]
WWW : http://erisian.net/~mxtreme/
Description :
Marvel Extreme is set in the 'real world'. That is, the
date is current - bringing our favourite Heroes and
Villains of Marvel to life in the very world you see
outside your window. The cutoff is pre-Inferno, although
the Siege Perilous has still occurred, and there are a
wealth of Marvel FC's on hand for you to pick up - ranging
from the Avengers all the way through to the X-Men.. and
then some! FC's, OC's.. all are welcome to be played, and
post-cont Characters will be decided upon on a case to case
basis. So, swing on by and take a look around!
-----------------------------------------------
Mud : Marvel Unlimited
Code Base : [MUX] version 2.0
Telnet : kitfox.vulpine.org 7777 [209.31.4.208]
WWW : None
Description :
Marvel Unlimited is a consent-based roleplaying environment
set in the Marvel Comics universe. Many FCs are available
for application and original characters are encouraged.
In this world, the new dawn of super heroes is just
beginning, mutant hysteria is in its paranoid infancy, and
the world has yet to see the tremendous sacrifices a
handful of people will make for their planet. Essentially,
this is a Year One Mux. By this, we mean that all
characters will be in the neophyte stages of their careers,
and most of them, having only just recently attained their
abilities.
Please note that character creation is by on-game
application and requires a basic knowledge of the English
language and its use. The MU Themestaff work very hard to
make every concept workable, but changes are likely to be
required to every application prior to approval.
-----------------------------------------------
Mud : Marvel X-Treme
Code Base : TinyMUX 1.4 patchlevel 16
Telnet : 216.127.139.7 2008
WWW : http://www.erisian.net/~mxtreme/
Description :
The year is 1998 here. Things are much the same as the
Marvel comics would have them. Only they are terribly
different. As in the late eighties of the comics, the X-Men
entered Siege Perilous in Dallas, the Avengers started a
slide into bickering with their West Coast team, Magneto
took over the New Mutants, and Charles Xavier was stranded
across the galaxy with his beloved Shi'ar Empress. But
Inferno never happened. Hatred of mutants did increase, and
the X-Men did find their way home, some altered more than
others by the Siege. But again, Inferno never happened.
This means that Nathan Summers was not held captive by the
Goblin Queen. Nor was there any mass 'hysteria' in New York
that was later blamed on mutants.
This is a superhero mux based in the Marvel Universe in
and around the RL 1987 comics. We are a 'setup' type mux
(not mail application) and welcome new and good role
players.
-----------------------------------------------
Mud : Masquerade
Code Base : [MUX] TinyMUX
Telnet : masquerade.org 9999 [169.207.182.235]
WWW : http://www.masquerade.org
Description :
Accept no imitations! Masquerade, the progenitor of the
Storyteller Mushes brings to you the original in Gothic
Fantasy. Vampires crawl about the city of Albuquerque,
their fingers in every pie. Shifters plot to strike against
all tainted by Wyrm. Mages attempt to hold on to their
realities. And Mortals toil fighting against the darkness,
the gangs, the Mafia, and the Law. Everyone faces the
challenge of living in a Dark World, where unusual
occurrences are common place, and a nightmare could be
lurking around the next corner!
But wait! Masquerade is more than darkness and evil
conflict. It is a place for spiritual creations,
for street music, for painting, for love and partying.
It is the place to have a good time!
Come join the grandfather of intrigue, and experience
the mystery and mystique that awaits you within.
-----------------------------------------------
Mud : Masterforce
Code Base : PennMUSH
Telnet : masterforce.org 4242 [209.83.132.86]
WWW : http://www.masterforce.org/
Description :
Masterforce: A role play oriented Transformers MUSH with a more realistic
setting, and an original theme, based on both the Transformers comics and
the Japanese Transformer anime. We're very open, and beyond our extensive
list of FCs (Feature Characters,) we offer SBCs (Source Based Characters,)
which allows you to import any TF character from an official source, even
if it may need some modification to fit theme. Masterforce has a much
harder edge than the other Transformers MU*s; Optimus Prime is dead, the
Autobots are lead by Grand Maximus Maximus, a strong leader who wants nothing
else but to never have to fight again, and the Decepticons are lead by Black
Zarak, a sadistic, possessed megalomaniac who spent millions of years in insane
asylum. We've also got Cyberpunk elements, in the crime-ridden and high
tech Fringe Islands, and the nomadic tribes that roam the Nebulan mainland.
We're trying to make a war of over a million years, which has destroyed
the lives of countless trillions, and ravaged entire worlds feel as harsh
and hopeless as it should... Come take a look at Masterforce, and see the
Transformers in a new light.
-----------------------------------------------
Mud : Masters of War
Code Base : [GodWars] Dystopia 1.4 Enhanced
Telnet : btshadows.net 4000 [204.216.235.73]
WWW : None
Description :
Welcome to the great realm of the Masters of War. This mud has been in work for
nearly a year, and is just opening September 24 2002. Expect few players at first
as most new muds. With the amount of work going into this great mud it is sure to
be around for a long time. Expect changes going on, and new classes to be SOON added.
3 to be exact. So if you like pkilling, and can handle being killed, give us a try...
Btshadows.net 4000
Farth and Valar
Owners of Masters of War
-----------------------------------------------
Mud : Materia Magica
Code Base : [Custom] IEN
Telnet : materiamagica.com 4000 [216.30.107.50]
WWW : http://www.materiamagica.com/
Description :
Welcome to the ancient land, where adventurers can live
out their most incredible fantasies. Journey through a
world where dreams are reality and the supernatural is
natural. Enter a world of high fantasy, where dragons are
real and adventure is everywhere you look. Step through the
worldgate and become one with your dreams...
Materia Magica contains a fantasy world, an alternate
reality set apart from our own. It is a text-based,
multiplayer interactive adventure game through which
people from this world can escape the pressures of reality
and live out their wildest fantasies. Alyria offers the
amenities of the Earth you always wished for, a place where
the sword and magic rule, a place of good and evil, of
valiant deeds and dark sorceries. Formerly listed as
Moongate Online.
-----------------------------------------------
Mud : Matrix 9001
Code Base : [Circlemud] 3.0 bpl 20 with OasisOLC, DGpl7
Telnet : matrix9001.d2g.com 9001 [12.239.163.213]
WWW : None
Description :
Looking for builders.
Mud is up and running for building only. Currently, all
Stock zones are loaded for informational purposes only and
are not accessible to mortals. Once new zones are built,
all stock zones will be removed.
-----------------------------------------------
Mud : MatrixMUSH
Code Base : [MUSH] Modified PennMUSH 1.7.5p7
Telnet : profs-study.homelinux.org 4201 [68.82.180.19]
WWW : http://profs-study.homelinux.org/mmweb.nsf
Description :
So... you want to know what the MatrixMUSH is?
No one can be told what it is, you have to see it for your self...
Take the blue pill, close this window, and believe what ever you want to believe.
Take the red pill, connect to profs-study.homelinux.org :4201,
and see just how deep the rabbit hole goes.
- The_Prof
-----------------------------------------------
Mud : MediaMOO
Code Base : MOO
Telnet : mediamoo.media.mit.edu 8888 [18.85.11.138]
WWW : http://www.media.mit.edu/~asb/MediaMOO/
Description :
MediaMOO is a professional community for media
reseachers. The first 'professional' MUD, MediaMOO has
been open since January 1993, and is home to a
thousand artists, anthropologists, computer scientists,
psychologists, writing teachers, and others. An application
is required to become a member, and all members are
identified by their real names, email addresses, and
a description of their research interests.
-----------------------------------------------
Mud : Medieval Theatre
Code Base : [LP]
Telnet : metafocus.net 4000 [12.155.142.123]
WWW : None
Description :
Every game has its types of players. Some play the hero,
while others the villain. From the fool, the thief, and
the merchant to the scientist, the mystic, and the noble,
there is always a niche someone fits into. The MUD
experience is a theatre of personalities playing out their egos
on the game stage. Whether a player comes to conquer all
or to setup a tavern, we want it all to be possible at Medieval
Theatre.
At this time, we are a development site that is about one
year old (started Jan 7 2001). We are seeking coders
and builders to help make our world, however, because
of a recent influx of new wizards, we would like you to
write a significant letter of purpose that would clarify
your goals as a wizard and the projects you are interested
in. Try not to be particularly fixated in this letter as
your plans must be flexible enough to fit into the type
of game world that MT is, which of course, you must look
at before making any implementation level decisions. To
apply, send your e-mail to the listed address. Our content is not
very extreme, but we should say that this is not a 'family mud.'
If you watch television, however, most of the content should
be suitable for you.
-----------------------------------------------
Mud : Medieval Times
Code Base : [Circlemud] Totally customized, no circle left
Telnet : medievaltimes.dnsalias.org 8500 [66.68.127.9]
WWW : http://medievaltimes.dnsalias.org:8505/
Description :
Welcome to Medieval Times, where magic users and melee types come together
to defeat powerful dragons, grand wizards, and the evilest demons known to the
land. Medieval Times has pure and hybrid classes and races, we have a physical
and elemental damage system, trade type skills, auctioning system, ANSI color,
over 60 unique zones, millions of NPCs, level based armor and weapons, along
with class and race restrictions and bonuses. We have a remort system where as
a level 50 mortal, you may choose to remort, starting back at level 1 but you
now can achieve level 100 (Hero), gain your skills back at a sooner level, aquire
new skills, and special rage attacks and defenses at 50+. We here at MT love
ANSI graphics and provide a unique coloring display designed to enhance your
playing experience. You can also do much more than hack and slash, we incorporte
mob classification and random items are dropped that can be used in certain trade
skilsl and quests. Come conquer our realm!
-----------------------------------------------
Mud : Medievia
Code Base : [Custom] Custom
Telnet : medievia.com 4000 [206.245.175.232]
WWW : http://www.medievia.com/
Description :
Come discover a world of swords and sorcery and
rediscover yourself. One of the oldest, most popular and
largest games of its kind, Medievia is a role playing
fantasy of massive scope and depth. Hundreds of players
interact in real time in order to develop their skills and
resources. Medievia boasts over 4 million rooms, 570 zones
and an average of 550+ players online.
Why is Medievia so great? Well, despite the size of our
world, we have an extensive help system for new and old
players, real-time dragon flight, clans that become like
families, bloodlines where you can have children and become
a legend, an awesome live auction system, 124 levels with
benefits for achieving the highest level of hero,
herobattles that can be wagered on and watched, dragon
battles where it takes 18 or more of the bravest and
strongest to win, autoquests, a true player-driven economy,
a multi-class system, dynamic formations for fighting,
trading across a wilderness where roads don't matter,
attacking mob factions that hunt down your freight, its
own weather system, an awesome online newspaper,
interactive zones, quests and much more!
-----------------------------------------------
Mud : Mediterranean Nights
Code Base : [MUX]
Telnet : mushpark.com 8888 [207.8.143.27]
WWW : http://www.akurah.net/monaco/
Description :
Come join the rich the famous and the dead in the old city of Monaco.
Set below a fictional French countryside, lies the very busy and hectic
city of Monaco. Stone buildlings with red tiled roofs line the streets with
the occasional old world villa looming over older, short stone buildings.
The city is a tourist attraction and the playground of the very wealthy, but
what lurks behind an old stone alley, or hides in the cliffs looking over the
Mediterranean Sea? Do you dare to look?
-----------------------------------------------
Mud : Mega Man Mush
Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 9
Telnet : mmm.betterbox.net 1997 [209.83.132.90]
WWW : http://mmm.betterbox.net/
Description :
==================== Mega Man Mush =========================
The theme has brought together the timelines of
most of the Megaman games and melded it into one complete
story. Four major factions fight for the fate of the world:
Repliforce (Led by General, a group of reploids who serves
the official defense force of the world), The Maverick
Hunters (Led by Dr. Light and Rock (Megaman, X), an elite
gathering of reploids that work outside of government
regulations), The Mavericks (Led by Sigma, a group of
reploids infected by the Maverick Virus, causing them to
have an uncontrollable hate for mankind), and the Robot
Masters (Led by Dr. Wily and Bass (Forte), a group of
androids built by Dr. Wily, who is bent on world
domination.). Along with these four factions, the fifth
faction, the Civilians, consists of humans, androids, and
reploids, with functions ranging from regular citizen, to
Secretary-General of the UN, to a member of the Yakuza, to
an elite Strider.
We are always accepting applications and
the entire staff will be happy to help you in any way
possible.
http://mmm.betterbox.net
mmm.betterbox.net port 1997
-----------------------------------------------------------
-----------------------------------------------
Mud : Melmoth
Code Base : [Rom] MCB 2.1: Rom2.4b2 w/ 6 yrs. Development
Telnet : melmoth.org 9000 [24.62.117.12]
WWW : http://www.melmoth.org/NewWeb
Description :
There are a lot of Muds out there. Melmoth has one thing
many of them do not; over 6 years of development time.
And with only 1 coder, you can be sure that you are in for
a seamless, consistent experience. Give us 15 minutes
to prove ourselves; by the time you leave the Newbie
Area, you'll be hungry for more; and that is exactly what
you'll get!
With new Melmoth 2.0, we now boast a robust wilderness
with over 250,000 rooms, presented in Overhead-Map style
similiar to Angband or Nethack. This gives the world
an increadibly robust, intuitive feel that can be found
on *very* few muds. Traditional areas are distributed
throughout the wilderness, offering the best adventuring
there is.
We promise a unique experience, from the word go.
Check us out, You won't regret it, we promise.
-----------------------------------------------
Mud : A Memoir Of Betrayal
Code Base : [MUSH] 3.0
Telnet : betrayal.mushpark.com 2001 [207.8.143.27]
WWW : None
Description :
There exists in the Pacific Ocean many myths regarding the
Hawaiian Islands. Some tell the tales of Hawaii's creation as
a result of ancient eruptions of underwater volcanoes. Less
imaginative people try to claim the Islands are nothing more
than small pieces of land that broke off when North America
broke away from Asia. We prefer the old Hawaiian belief that
the islands are nothing less than the fires of Pele herself. The
world is not yet finished. Even now she is being tempered in
elemental flame.
A Memoir of Betrayal is a new World of Darkness MUSH set
in Oahu, Hawaii. It is a place of stark contradictions. A modern
city set on the edge of near a tropical paradise. There is beauty
and there is death. Our geographic location provides ample
reason for the Kindred to be in residence. A natural disaster
releases the darkness of the streets to make them perfect for
stalking unknowing among the countless thousands. Mysterious
magical beings favor Oahu because of both its surrounding
lands and the remoteness from the larger over populated lands.
These and more move hidden among the cities of Oahu. And let
us not forget the greatest beast of all... mankind on the whole.
We at A Memoir of Betrayal are looking for mature Roleplayers,
who understand the epic journey of the hero. We want those that
understand the true horror of existing as an undead. Come and
begin your journey of personal horror. Come join us in a World
of Darkness.
-----------------------------------------------
Mud : Mercator
Code Base : [Circlemud] v3bpl15 (Very Heavily Modified)
Telnet : mercator.mudhaven.com 2411 [208.161.37.199]
WWW : http://mercator.mudhaven.com
Description :
Mercator has been under intense development for the past
two to three years, and has been officially open to players for the last year.
The code is built upon CircleV3bpl15, but has been very heavily modified to
include 100% original features including:
- 14 races, each with unique abilities and attributes.
- 7 classes, each with 3 possible remort sub-classes, of
which 2 can be chosen.
- Vast mainland wilderness (20000+ rooms).
- The ocean; steer ships around numerous explorable islands.
Other features include: 50 mortal levels; customizable color and prompts; enhanced
combat code; an automated PK battle system in the PK arena with stored history and
league table; tame, ride and save your own steeds;
clans... the list goes on, and on...
We look foward to seeing you.
-----------------------------------------------
Mud : Merentha
Code Base : [LP] Merentha/NM MM-2.03
Telnet : merentha.com 10000 [216.218.240.103]
WWW : http://www.merentha.com/
Description :
With over 100 players on during the daytime, and up to 120 or more
at peek times there are always newbie friendly people on to help
out those new to Merentha.
A few features which make Merentha more then just a hack and slash
MUD include:
Player Owned: Player Run:
Houses Class Councils
Pets Kingdoms
Mounts Guilds (Clans)
Air Balloons
Sea Ships (upgradeable)
Merentha is also loaded with quests and games. On long weekends and
holidays there are usually special events, invasions or quests held
as well.
-----------------------------------------------
Mud : A Merging of Fates
Code Base : [Rom] 2.4b6 + Modified
Telnet : mud.merging.org 5454 [192.76.184.61]
WWW : http://www.merging.org/
Description :
*** Where will your fate lead you? ***
A Merging of Fates would like to welcome you to
a mild RP/PK environment to answer that very
question.
With over 50 races, over 20 classes, 207 levels with
unlimited remort, and hundreds of skills and spells,
we may have what you desire!
Come meet some of the friendliest players and imms
around, and learn what your fate shall bring you!
P.S. Be on the lookout for the release of MoF2 in
the near future!
-----------------------------------------------
Mud : Methods of Destruction
Code Base : [Emlenmud] Version 2.1
Telnet : 205.252.160.250 7500
WWW : http://www.modmud.com/
Description :
Methods of Destruction is now open full time for players! With already
a large and active player base, now is the time to get online and make
a difference. Learn the map, sect system, and equipment and get a jump
on the other players. There's always an immortal online, so stop by and
check us out!
-----------------------------------------------
Mud : Metro: Toronto by Night
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 10
Telnet : metro.spork.com 4201 [209.25.0.211]
WWW : http://www.geocities.com/deweyq/
Description :
Deep within the black obelisks thrusting upwards into the bitterly cold night
a small fire burns in a rusted out garbage can, casting dim halos of orange
light on the damp asphalt. Hands raised over the meager heat, a multitude of
wretched forms shiver as tattered wet clothes cling to their bodies, leeching
the strength from even the hardiest. Nearby, in a small park a tiny child looks
out into the shadows, her vision blurred by tears, desperately searching for
her mother. A flicker of movement catches her attention and she looks up to see
the bushes at the edge of the clearing part. Her scream echoes through the open
window of a luxurious basement apartment. There is no one to answer her cries
for help. A crumpled body leans heavily against the desk, an expanding pool of
blood staining the immaculate Armani suit and the letter clutched in a hand
white as ash.
Note: Applications required for non-Mortal characters.
Come to Metro, where the story -- as dark as it may be -- is the most
important part of the online experience.
-----------------------------------------------
Mud : Metropolis Universalis
Code Base : [MUCK] ProtoMuck
Telnet : 65.191.240.141 18888
WWW : http://go.to/mumuck
Description :
Welcome to Metropolis Universalis, a modern day mega-city where
anything can and does happen. Where the man on the street can
be much more than a man and the woman next door could be a
bearer of dark magicks.
Created as a place to be minimally administrated and maximally
used for RP fun and mayhem, anything goes on the streets of
Metropolis, a city located on the island of Okinawa.
Enter if you dare but be sure to leave your sanity at home and
pack an extra dose of wit and grit. The streets are even more
dangerous than your parents warned you about and more fun than
they feared you'd ever have.
-----------------------------------------------
Mud : Miami by Night
Code Base : TinyMUSH 2.2.3 (custom mods)
Telnet : quazar.tamu.edu 8250 [128.194.90.144]
WWW : http://www.wolf-song.com/miami/
Description :
Miami by Night, up since January of 1997, is a World of Darkness(tm)
MUSH set in Miami, Florida, in the first decade of the 21st Century. We
support the following second edition systems: Vampire: The Masquerade(tm),
Mage: The Ascension(tm), and Werewolf: The Apocalypse(tm).
Our Staff prides itself on its fairness, and players can be assured
that the rules are enforced equally. Each player is just as important as
every other player and staff will not step in to retcon or rewrite scenes to
benefit any particular player's 'story' over another's. If you like a game
where scenes are not prescripted and you will not be prevented from action
as long as you have IC justification, then Miami may be the place for you.
There are no quotas for Supers (vampires, shifters, mages, etc.) on
Miami by Night in order to give players the chance to play the type of
character they want, although each player is restricted to one Super. Mortal
character creation uses Mortal Peer stats, meaning a starting stats mortal
has the same starting attributes and abilities as a neonate vampire.
Transfer characters from other MUSHes in the same general timeline are
accepted, provided we can verify stats. More information on character
creation and transfer can be found on our web site or by logging into
Miami by Night.
-----------------------------------------------
Mud : Midian
Code Base : [LP] modified LPmud 2.4.5
Telnet : midianmud.com 3456 [64.32.178.81]
WWW : None
Description :
A mix of fantasy and future, this world allows you to
gain immense power and prestige. As you advance there
will be quests that you will have to solve and
obstacles that will be have to conquer. Using your
wits and intelligence, you will have to identify many
of midian's pitfalls without losing your life. From
slaying dragons to mastering Ender, this world comes
to you again with its timeless play and fond memories
of life before.
With four major classes and powerful spells including
tornado, behead, slash, and paralyze, Midian offers a
wide variety of skills and spells. Only by mastering
such spells will you have a chance against Qualinth,
the mage in the floating tower. By reaching hero
status, then super hero status, your skills and power
will be unmatched by any foe. Since 1994 there has
been a void in the internet games we call mudding.
With the resurgence of midian we hope to bring back
the magic it once held for us.
Join us in the tavern, for we have many lusty tales
of adventure to recall!
-----------------------------------------------
Mud : Midnight Hour
Code Base : [GodWars] 1996 Heavily Modified
Telnet : midnight-hour.org 4322 [65.189.246.169]
WWW : None
Description :
We're back up and under development. We have brought MH back
for development purposes. For now we are in Alpha testing.
We are reworking clan infrastructures, reworking a bunch of
the core systems. Since we are under development, the
player base is not extensive, but will grow eventually.
we are not pro pwiping, but we don't allow name saving.
Pitt
-----------------------------------------------
Mud : Midnight Sun
Code Base : [LP] MudOS with custom additions
Telnet : midnight-sun.ludd.luth.se 3000 [130.240.16.23]
WWW : http://midnight-sun.ludd.luth.se:3328/
Description :
Midnight Sun is a strictly medieval fantasy LPmud.
It is an easy place to get started, but also hides
a lot of complexity and challenges you may have to
face as you grow. Travel through our world by foot
or hitchhike yourself a ride on the back of a dragon.
Wander the realms to solve one of the 50+ quests to be
found (none of which is required). Ask around to get
enlisted for one of the guilds. And last but not least
hunt the world to grow as a character and join the
famous ranks of our lords and ladies.
Midnight Sun believes in a strict seperation between
coders and players. When it comes to playing the game
and finding your way around you will have to ask advice
from your fellow players. For all other issues you may
have, feel free to contact any immortal or staff. In
general you will find that most people visiting our
realms are friendly and willing to help you where they can.
We hope to see you there.
-----------------------------------------------
Mud : Midnite MUD
Code Base : [Rom] 5 years of modifications...
Telnet : otakuworld.dnsalias.org 5000 [80.11.149.41]
WWW : None
Description :
Well, Midnite is back from its ashes !
I hope you'll be numerous to come and enjoy this mud,
explore our specific areas, chat with players and imms,
make your clan wealthy, fight dangers teaming with foes,
quest through the world and so on...
English is official language, but as our player base is
mainly french, French is very often used :)
Have Fun, Be Happy, Play Midnite MUD !
Super, IMP back from ashes too...
-----------------------------------------------
Mud : Might and Magic
Code Base : [Silly] Diku/Silly/MnM 2.06
Telnet : might.crodo.com 4444 [216.162.171.220]
WWW : http://might.crodo.com/
Description :
Might and Magic is a large fantasy realm containing 17
different races, 15+ terrain types and well over 300+ different
spells and skills. The unique spell and fighting arrangement
creates a powerful yet balanced combat system for all levels.
Both players and immortals are very friendly, offering help
whenever it is needed, so come along and join the fun, enter
the world of Might and Magic, discover the secret it holds,
unlock your destiny and learn the fate held within. For your
life is about to change, your journey is just beginning.....
-----------------------------------------------
Mud : Might of Krynn
Code Base : [Rom] Rom 2.4b6 modified
Telnet : mok.betterbox.net 2000 [216.178.14.84]
WWW : http://mok.betterbox.net/
Description :
Might of Krynn is currently open for alpha player
testing and code stability modification. Might of Krynn
aims to recreate the DragonLance world of Krynn in the Age
of Might. Magic is powerful at this time, and the Empire of
Istar reigns supreme over the eastern part of Ansalon.
Theocracy is a powerful government style, but the
fanaticism of the Kingpriest is yet to come about. Krynn is
in a time of relative peace. The human nations of Solamnia,
Ergoth and Istar are the dominant trade centers, though
Ergoth falls under the annex of the Solamnics at this
time. The dwarven nation of Thorbardin and its neighbours
Qualinesti and Silvanesti are at an uneasy peace also, with
limited trade permitted through Pax Tharkas and Tarsian
lands. We are set 1000 years before the Cataclysm would
happen. This allows us to be unique in both our time
setting, and our recreation of the DL world.
The Implementors and Immortals of Might of Krynn welcome
all comments, ideas, and suggestions to help create the most
realistic DragonLance mud available.
-----------------------------------------------
Mud : MikSoc
Code Base : [MUSH] Pennmush
Telnet : riftsmux.dhs.org 8311 [63.105.19.135]
WWW : None
Description :
MikSoc is a social mush. We have no quotas enabled, and you can
build pretty much anything you want. We are currently working on
a 3d space system, and hope to have it completed and open to the
public soon. We no not disallow role playing, so come roleplay if
you want. You can even create your own RP zone or area. We are a
mix of players, and we do accept twinks, although spamming in
public is not allowed. Come take MikSoc out on a test drive and
see how you like it.
-----------------------------------------------
Mud : Milliways
Code Base : [MUCK] ProtoMUCK 1.61
Telnet : charis2.dynodns.net 3663 [12.229.249.91]
WWW : None
Description :
Based on the Hitch-Hiker's Guide To The Galaxy 'trilogy'
by Douglas Adams, Milliways MUCK is derived from the
eponymous Restaurant At The End Of Time. It is a place for
social roleplay, for witty dialogue, and for recreational
impossiblities.
At present a small MUCK, Milliways is liable to stay that
way, mainly due to having the rudest and most opinionated
staff available. It is a place to play out your stories of
low drama and high farce, and to extend your poses with
plenty of unnecessary exposition.
In theory, character selection is virtually unlimited;
there's a whole universe of sentient and non-sentient
lifeforms who might arrive here. In practice, the
headwizzes rule with a rod of Brockian Ultra-Iron, and laugh
disdainfully at anyone who doesn't meet our high standards.
Elitist? Yes. If you've already done six impossible
things before breakfast, why not apply for a character at
Milliways? It's for roleplaying; first, last and always.
-----------------------------------------------
Mud : The Mind's Eye
Code Base : [Rom]
Telnet : mudrealms.net 3333 [216.18.90.6]
WWW : http://mudrealms.net/
Description :
Welcome to the Mind's Eye
************************************************************
***Featuring
***8 clans
***2 remorts
***8 classes
***11 races
***Full character customization
***Lots of custom skills/spells
***Well over 100 areas
***Very stable code
***Great imms, and lots of quests.
***52, count 'em, 52 mortal levels.
************************************************************
============================================================
Looking for an all around great place to mud? Well, you've
found the right place. The Mind's Eye is a great mud, with
great players, areas, and code. Whether you're a newbie, or
an old school mudder, this is a great place to play.
-----------------------------------------------
Mud : Mindor: The lost City of the Dragons
Code Base : [Rom] Modified
Telnet : dragonabyss.dynu.com 4000 [204.184.20.39]
WWW : http://www.geocities.com/dragonabyss_mud/
Description :
Mindor, The Lost City of the Dragons.
Set back in medevil times. The currently have a bounty
system, colour, hometowns, remort classes and races.
Very newbie friendly. Based around cities, immortals have
city or personal quests. If city quest, the quest
wining city will recieve a number of added options to thier
hometowns ranging from strong mobs, richier mobs or
new 'in town' areas all together or a possibility of
having new eq added to shops in town.
-----------------------------------------------
Mud : The Ministry
Code Base : [MUSH] TinyMUSH version 3.0
Telnet : carcosa.org 6969 [63.214.237.160]
WWW : http://carcosa.org/
Description :
Monolithic skyscrapers. Bizarre, praeterhuman
sculpture. Miles of city streets, crammed with
shops and galleries, oddities and objects d'horreur.
A secret sleeping beneath the city, slumbering but
growing ever more hungry for light and life. A city
lost in time and space, surrounded by an endless
black desert under a blood-red sky.
-----------------------------------------------
Mud : Mirkwood
Code Base : [Rom] Heavily Modified
Telnet : mirkwood.no-ip.org 4000 [192.139.173.247]
WWW : http://homepage.mac.com/mirkwood/
Description :
Mirkwood is a heavily modifed ROM mud started in April of 1995 and still going
strong. Famous for its social atmosphere, its inspired areas, and its
professional coding, Mirkwood is a dynamic and active MUD undergoing almost
daily code modifications. The codebase is continually updated, we recently
added remort and six new classes. New areas, written by the immortals and
players of Mirkwood, are added frequently and make good use of Mirkwood's
scripts for mobs, objects, and rooms. Very loosely based on Tolkien, Mirkwood
has a number of areas inspired by The Lord of the Rings, including Bree, the
Shire, Lothlorien, Lonely Mountain, Barrow Downs, Isengard, and Mordor, with
more on the way. But Mirkwood's player and immortals are far too eclectic to
stick to one theme. The battle-scarred moon Daktor, the red- neck Trailer
Park, the magic-loathing city of Pelios, the vast and deadly Ocean, and scores
of other areas all await the stalwart adventurer. If you love the community of
your fellows, join one of Mirkwood's eight tribes. Mirkwood's tribes have huge
castles and keeps; their own channels; custom time and weather messages;
internal security; shops for armor, weapons, food, and tokens; recall rooms;
healers, trainers, and guild masters; and access to a tribal arena. There is
also a stand alone area builder (mac/win) to help builders expand Mirkwood.
-----------------------------------------------
Mud : Mirrors of the Wheel
Code Base : [Circlemud] Heavily modified
Telnet : mirrorsmud.net 2222 [64.195.3.69]
WWW : http://www.mirrorsmud.net
Description :
** NEARING THE END OF BETA * Come join the fun now! **
Step back in time, into an age of Kings, Queens, fades, trollocs and the
Game of Houses. Step into a Mirror of the Wheel, where the Creator weaves
the Patterns of an age into Age Lace. Find your fate, your thread, be it
commoner, merchant, soldier, lord or lady, Aes Sedai or Warder. Some things
in the web you may choose...but beware, others may be chosen for you.
We support an interactive playing experience between mobs, players and
Immortals. 50+ easily accessible player run clans, plus other player created,
in theme clans, will be available. A great combat system has been implemented
with 54 forms available to certain clans, as well as a true WOT channeling
system with 80 true WoT weaves in and lots more planned. All the WOT races
will be coming in; so far we have Wetlander and Aiel. We have too many
features to mention here, but rest assured we have or will be including
everything we can to make this a real world in which to lose yourself.
Players comment constantly on our attention to detail and creativeness
in creating our world, so come find where your thread fits with us and
add to Ta'maral'ailen, the Web of Destiny. You wont be disappointed!
-----------------------------------------------
Mud : Mirrors of the Wheel COLD
Code Base : [ColdMud] ColdCore 0.1 (modified)
Telnet : mirrors.puremagic.com 1538 [199.2.208.200]
WWW : http://mirrors.puremagic.com/
Description :
Mirrors of the Wheel is an online Roleplay community devoted
to the world of Robert Jordan's Wheel of Time fantasy series.
The title is taken from a book within Robert Jordan's world
about the alternate worlds that can be found by way of the
Portal Stones. This game is just that; an alternate reality
of Robert Jordan's rich world in which players assume the
role of characters of their own creation in line with Jordan's
design. Enter a world where the noble houses sceme against
each other; each striving to attain greater power and control
through Daes Dae'mar; the Great Game. Enter a world where
women control the One Power, a form of magic held in awe by
some, held in utter contempt by others. Weave your own threads
into our Pattern. Please come and join us in our unique image
of Jordan's world.
Players are encouraged to make noble or magical characters, as
those aspects of Jordan's world are the focus of the game. RP
is open rather than sheet-based. Areas open for rp are Andor,
Cairhien, Tar Valon and Ebou Dar; newbies are more than
welcome.
-----------------------------------------------
Mud : MirrorsMUSH: Turnings of The Wheel
Code Base : [MUSH] PennMUSH 1.7.5p7
Telnet : max.drigon.com 4200 [12.247.241.216]
WWW : http://max.drigon.com/~mirrmuck/
Description :
MirrorsMUSH: Turnings of The Wheel is an RP MUSH based on Robert Jordan's Wheel of Time
novels. Currently it is open to players for testing and RP though the IC area is limited
at this time as I have had to do all the building and such on my own up until this point.
Though in the OOC area there is an RP stage where you can set your scene where ever you
wish while the other areas are being built. Currently hiring coders and builders to help
speed up this process, some of what I still need to put in are: A chargen system (base on
Wizards of The Coast rule books), a weaves system, a Tel'aran'rhiod system and building
of more IC areas. I hope to be able to build the whole of Jordan's world to be explorable
by the players.
-----------------------------------------------
Mud : Mists of Destiny
Code Base : [Rom] Heavily Modified
Telnet : mod.homelinux.net 6767 [24.243.241.36]
WWW : None
Description :
From the ruined ashes of the fabled computer,
Fate, comes the world known as Crysona. The remnants
of the mighty computer have come to form pools of
energy known as mana. The new creatures that have
arisen from the gathered mana have overrun the land.
Its up to you to help rid Crysona of these
malicious fiends. Be a noble Monk and use your moves
and combos to decimate opponents. Or be a fabled
Dragonsquire and travel through the lands with your
trusty dragon.
On this heavily modified ROM based mud you will
discover a plethora of adventure and power. Or if
you feel that adventuring is not your style, you can
hunt down other players such as yourself who you
deem worthy and kill them for prestige.
Come by and take a look and hopefully you will
find that one thing that has been lacking from the
other muds you have played.
-----------------------------------------------
Mud : The Mists of Time
Code Base : [Smaug] 1.4 [heavily modified]
Telnet : arcadianrealm.com 4000 [216.162.99.69]
WWW : None
Description :
The Mists of Time is a MUD that is under heavy heavy development right now, and will
likely continue to be for quite a while, but we welcome any who would like to come
and try it out, everything is operational and setup to assist levelers.
We have made alot of changes to the traditional smaug code and will continue to rip
apart even further, look back again and you'll see a whole new realm.
We are mostly interested in creating a unique and original -- enjoyable experience.
Good luck in your quest!
-----------------------------------------------
Mud : Mithreal MOO
Code Base : [MOO]
Telnet : rupert.twyst.org 5400 [64.192.106.229]
WWW : None
Description :
Mithreal is a Middle Earth/Medieval oriented MOO based on a
unique theme that is still in the development process. Its
core lies in a race called the Serydians, the first and
only race created directly by the gods. Their power is
ancient and strong, working with the very essence of the
Universe. This essence, called Lifeforce, is divided into
five parts: Fire Energy, Water Energy, Earth Energy, Air
Energy, and Electrical Energy. Serydians delve in the arts
of working with these energies. Ages ago, a group of
Serydians broke away and claimed themselves to be the gods.
A war broke out that left much of the universe in ruin.
Peace was once again restored and the consorters were
banished from the Serydian lands to other worlds. One of
them was Earth, where Mithreal takes focus. Those who were
banished also lost their memories, and thus developed
different cultures and race mutations over time. Many of
these races are what are commonly thought of in Middle
Earth: elves, humans, dwarves and their like. Others are
unique to Mithreal.
This is just a condensed form of the theme. A better, more
complete version will be available as soon as it is done
being written.
-----------------------------------------------
Mud : A Moment in Tyme
Code Base : [Circlemud] Heavily modified, originally based on CircleMud 3.0 bpl 14
Telnet : tyme.envy.com 6969 [216.103.110.242]
WWW : http://tyme.envy.com/
Description :
Do you like to Role-play? Enjoy Robert Jordan's Wheel of
Time series? If you answered 'Yes,' then stop by A Moment
in Tyme. We are an RP Mud based on RJ's series. We are
based somewhere in a mildly divergent timeline around the
middle of Book 5 at the moment. The following is a list of
some of our best features:
*18 Mortal run guilds from the books including Wolfkin,
Aiel, Whitecloaks, and Gleeman.
*A staff of mortal Visitor's Guides to help newbies
acclimate themselves to the Mud.
*Player run characters from the books by application,
including Rand & Co. and the Forsaken
*Ability to have as many characters as you want so you can
try a little bit of everything.
*An Event Staff of Immortals to run In Character RP quests
to propel plot and OOC fun quests, like Trivia and Subdue.
*A Staff of Coders and Builders working to expand the mud
with new zones and features.
Log on and give us a try. Mail questions/comments to Zach
at tyme_pr@yahoo.com. Hope to see you soon.
-----------------------------------------------
Mud : The Monkey Lounge
Code Base : Circle
Telnet : monkey.csa.net 5000 [216.22.145.90]
WWW : http://monkey.csa.net/
Description :
The Monkey Lounge is a casual chat environment where lots
of young (or young at heart) people hang out to relax and
unwind. Come and join us on our talker where the topics
range from sports and music to sex and relationships.
Intrigued? So was I when I started chatting there. Now,
I'm not just a chatter there, I'm the owner!
-----------------------------------------------
Mud : Monolith
Code Base : [Smaug] modified
Telnet : the-edge.dynip.com 4000
WWW : None
Description :
Monolith is a fantasy-based Smaug mud with modified code
and 100 mortal levels. We are extremely newbie-friendly,
and have a heavy emphasis on quests and player-killing.
The mud has been run by several different admin over the
past few years, so its actually been up longer than
listed, but not up with consistancy. We finally found a
new server now, so we'll be up constantly. We're looking
for builders now so we can add a few new areas in, and a
good coder always helps. If you have any questions about
us, talk to an immortal online, or catch one of us admins
on Aol Instant Messanger: RendakorRahl or Taim14. See ya
online!
-----------------------------------------------
Mud : Monster Mud
Code Base : ENVY
Telnet : mud.idsweb.com 1210 [207.254.32.102]
WWW : http://www.angelfire.com/az/monstermud/
Description :
Now with 8 base classes, 12 races, and a unique promotion
system, Monster Mud offers up to 97 levels of play. For the
born adventurer, there are over 50 'non-stock' areas, for
that person that likes 'normality', Midgaard is still there
for them as well. The mud centers arround Tokyo, run by
that famous movie star, Godzilla. His role has changed a
bit, but he makes a nice fit as Mayor. Crime is low, and he
rampages a bit less. If Elvis as a healer, hiding out in
the Little House of Love, sounds a bit too strange, find a
different mud, but if your sense of humor tends toward the
lighter side, you may want to check this place out.
-----------------------------------------------
Mud : MOO Canada, Eh?
Code Base : [MOO] LambdaMOO
Telnet : moo.ca 7777 [207.228.127.66]
WWW : http://www.moo.ca/
Description :
MOO Canada, Eh? was formerly known as SchoolNet MOO. The
MOO is primarily social, but an incredibly flexible and
useful environment for programming is the basis of the MOO.
Try out the web interface at http://www.moo.ca, and you'll
see that it is a very sophisticated system. With over a
thousand users, it is the largest and oldest MOO in Canada.
-----------------------------------------------
Mud : MOOFrançais
Code Base : [MOO] dynamic web interface + accents support for french
Telnet : admiral.umsl.edu 7777 [134.124.15.13]
WWW : http://admiral.umsl.edu:7779
Description :
The MOOFrançais is a social french environment giving the
players an opportunity to get free second-language french
classes. Weither you are a french-speaker that wants to
chat with other people from around the world (mostly from
Quebec and France) or an enthousiastic french learner, we
invite you to visit the MOO and help us build the virtual
Paris!
The MOOFrançais is around since '94, and has recently been
completely re-done to support french accents via telnet
connections. It also has a web interface based on 'enCore'
that provides actual pictures of players, objects &
locations, plus an infinite possibility of multimedia
contents. It provides as well a friendly tool for users to
upload their own media.
So come on in! Et si vous parlez déjà français, venez vous
amusez dans le premier MOO entièrement traduit et
francophone!
-----------------------------------------------
Mud : Moonlight Daydream
Code Base : [Rom] Heavily (Originally) Modified Rom2.4
Telnet : shaftnet.org 6913 [128.61.37.29]
WWW : http://www.geocities.com/moonlightdaydream/
Description :
A Moonlight Daydream has been in the works for close to two years now with
continual work on the part of both staff and guest builders. We are open to
playtesting at the moment and we encourage players to try out our new code. We
offer all original modifications (with a very few exceptions) and currently
over 40 original areas. There is extensive use of mobprogs which are far beyond
the typical greet and random progs found on many muds. Other features include:
* 250 player levels
* Missile weapons such as bows and slingshots
* Vampires
* Psionics
* Skill/spell tree system
* Extensive amusing, helpful and non-spamming mobprogs
* Extended races including drow and kender
-----------------------------------------------
Mud : Moonlit Hunt
Code Base : [Smaug] AFKMud Deivitive
Telnet : moonlit.arthmoor.com 2021 [63.168.248.190]
WWW : None
Description :
The World of Moonlit Hunt; a world where ancient civilazations but blink
before the eyes of the gods. A world where one may come to escape. A world
where one may come to loose oneself...
Moonlit Hunt is a Alpha-Stage mud. Its rather messy right now, and we are
looking for DEDICATED builders. If you are interested in coding, please be
prepared to serve as a builder, at least temporarily. Trust is (as always)
a factor.
Email caralia@arthmoor.com or kaewos@yahoo.com for any further
information.
-----------------------------------------------
Mud : MOOsaico
Code Base : [MOO] 1.8.1
Telnet : moo.di.uminho.pt 7777 [193.136.20.30]
WWW : http://moosaico.com/
Description :
The theme of MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a variety of
local cultures.
Although real world cultures vary from one to another, they re forced by
circumstance to co-exist in the tiny confines of the globe, and whatever
they collectively form comes to define the world as we know it.
So, too, with MOOsaico.
What is important in MOOsaico is not what you build, but that you take a sense
of pride in it and that you work to integrate it well with its local surroundings
in order to create a MOO world that all can explore and learn from.
-----------------------------------------------
Mud : MOOSE Crossing
Code Base : MOOSE
Telnet : moose-crossing.media.mit.edu 7777 [18.85.11.135]
WWW : http://www.media.mit.edu/~asb/moose-crossing/
Description :
MOOSE Crossing is a place where kids 9 to 13 can learn to program and do
creative writing. Kids are making things like baby penguins that respond
differently to five kinds of food, fortune tellers that predict the future,
and the place at the end of the rainbow--answer a riddle, and you get the pot
of gold. The MOOSE language was specially designed to make it easier for kids
to learn to program. Teachers are welcome to bring their classes.
Parental permission forms are required, and must be submitted on paper either
by surface mail or fax.
-----------------------------------------------
Mud : MooseHead SLED II
Code Base : [Rom] based on 2.3 with 8 years of changes
Telnet : 216.39.154.134 23
WWW : http://www.moosehead.mraz.org/
Description :
MHS is, MHS was, MHS always shall be.
A complimentary mix of long time players and new players
all killing eachother (ok, well not everyone) makes for a
great escape from RL and into our warped little world.
Come by, say 'Hi.' and we'll give you a hard time. Sound
fair?
-----------------------------------------------
Mud : Moral Decay
Code Base : [LP]
Telnet : 131.247.113.1 3003
WWW : None
Description :
Moral Decay is an advanced fantasy LPMUD. Its main features include:
* A detailed, limb-based combat system
* A dynamic, player-run economy featuring 6 available types of business
* (Smelter, Weaponsmith, Armoursmith, Corpse processor, Distiller, Pub)
* Eight interesting and diverse classes
* (Fighter,Cleric,Thief,Monk,Mage,Necromancer,Druid,Barbarian)
* Weapon and non-weapon skills, trained through use
* Racial language system, also trainable through use
* Wide variety of original areas, including seven major cities
* Built-in party system to allow player cooperation
* Player Killing allowed, but discouraged... not a PK-wild mud
* Experienced players willing to help newbies get started
* Well-established environment: Moral Decay was started in 1992
* Lots of fun!
-----------------------------------------------
Mud : Mordor
Code Base : [Merc] DIKU/MERC/MORDOR 11.0
Telnet : mordor.technomage.net 4000 [207.13.223.21]
WWW : http://mordor.technomage.net/
Description :
Offering original areas, complete with a very unique ROAD SYSTEM.
We have tried to create the areas to the specifications in his writings with
the help of several publications including: _The Atlas of Middle-Earth_; _
The Languages of Tolkien's Middle-Earth_; _The Hobbit_; _The Peoples of
Middle-Earth_; and many other publications that Tolkien had written himself.
Some of the areas we've developed include: Isengard, Gladden Fields,
Midgewater Marshes, Fangorn, Shelob's Lair, Lorien(Lothlorien; Woodlands),
Lonely Mountain, Ered Duath, Minas Morgul, and much more...
We offer Immortal quests, have a full time Questmaster, and are quite
responsive to the players' needs and desires.
-----------------------------------------------
Mud : Morgavia MUX
Code Base : [Custom] MUX 2.1
Telnet : morgavia.exoteris.net 7777 [65.160.204.132]
WWW : None
Description :
For thousands of years all the men and creatures of
Morgavia fought each other based on religion. The Unicorn
vs. the Serpent. However, 500 years ago, a new God invaded
Morgavia, the Demon. The Serpent and Unicorn used their
powers to put the Demon to sleep for the time being.
However, 200 years ago the Demon awoke and wrecked havoc
upon the world creating forces known as the 'undead'. The
supreme mortal beings, the dragons got together. The
metallic dragons said they should work to destroy the
undead. The chromatic dragons said they stood no chance and
should join with the undead. And the gem dragons departed
south to avoid this conflict. So began the Sundering. The
metallic dragons were not enough to stop the threat of the
Demon. The followers of the Serpent and Unicorn had to put
their differences behind and fight the Demon. In the end,
the Demon was put back into its slumber. That was known as
the War of the Dragons. However the Demon was not asleep
for long. He came back into the world 20 years ago. Again,
the followers of the Serpent and Unicorn had to combine
their will in order to defeat the Demon. Skylark was aided
by his companions and defeated the Demon's mortal form.
However, the demon still plagues the heaven as of today.
The main threat the demon left behind were the drakons, now
choatically preying upon everything in sight. It'll only be
a matter of time before they destroy everything...
-----------------------------------------------
Mud : MorgenGrauen
Code Base : LPmud, property based, native German
Telnet : mg.mud.de 23 [194.95.170.205]
WWW : http://www.mg.mud.de/
Description :
MorgenGrauen is a native German LPmud. It is 24 hours
reachable. The players may become Seers (Seher, high level
player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in
our quickly growing world. MG features regions of different
themes and size. Seers have the opportunity to build their
own houses and have faster movement through magic gates.
The MUD is open to up to 200 players (latest max. was 190)
and is host for 80 players in average (including holidays
and weekends). Interested persons may also take advantage
of our MudWWW frontend found on our web page, which allows
to look around a few places without creating a character or
to know any playing commands.
-----------------------------------------------
Mud : Morning Star: Across the Horizon
Code Base : [SWR] Modified
Telnet : morningstar.iflipout.com 1081
WWW : None
Description :
Morning Star, originally Anime Heaven, was created several years
ago. It is a MUD based on anime. Races we offer include: Human,
Feline, Senshi, Dark Senshi, Vampire, Angel, Demon, and Vampire.
We are slowly modifying once more, as a continuance from the
original Morning Star: Across the Horizon. As we have just
re-opened in competition with a second Morning Star code, Hearts
of Ice, we are lacking players as well, and builders. All
players from the previous code have been erased to my regret,
but you can safely create your character and play here once
more. Come and enjoy the original Morning Star that many have
once passed by through. I think you'll find the MUD creative to
an extent, and fun to play.
--Kaltor, Original Founder of Anime Heaven,
Ancestor of Morning Star: Across the Horizon.
Note: If you are interested in becoming one of MSG's Immortal staff,
please contact us at SerenaM81@aol.com, Immortal or Immortal Request,
or something of that nature, as the subject line and you will be sent
an application. Good luck! =)
-Immortal Staff of MSG
-----------------------------------------------
Mud : Mortal Hatred: The New Chapter
Code Base : [Heavymud] Alpha 1.0
Telnet : lancerochelle.com 9000 [209.61.182.189]
WWW : http://www.demonmud.org
Description :
Mortal Hatred:
Original Areas
141 level with 5 remort options
Friendly Staff
Fulltime Questmaster
Anti-crash Code
Over 150 spells and skills
Character autosave for you, so no worries on pwipes
New areas being put in every week so come and check us out!
-----------------------------------------------
Mud : Mortal Realms
Code Base : [Merc] Extremely customized
Telnet : game.mortalrealms.com 4321 [24.17.24.95]
WWW : http://www.mortalrealms.com/
Description :
Mortal Realms is a long time, highly customized mud that is now under new
management. It features a VT102 tactical interface unparalleled by other
games. Pkill is available in voluntary and restricted involuntary forms.
Our world is mostly original areas, with 10,000+ rooms.
-----------------------------------------------
Mud : Mozart MUD
Code Base : [Silly] Heavily modified, to the point of being unique.
Telnet : mozart.atpnet.com 4500 [207.54.187.238]
WWW : http://207.54.187.238/
Description :
Mozart MUD is one of the oldest and largest muds on the Internet, with
a unique worldfile of over 26,000 rooms. We are a rent-free mud, and our
active immortals provide daily quest opportunities of diverse scope. The
player interface is second to none: it is almost completely customizable,
and is very easy to understand. Our code is remarkably stable: we often
go for over a week without a reboot. Generally, we reboot only to bring in
new code or new features.
The world is divided between the 'Surface' and the 'Underdark'.
Pkill, though only a limited surface option, is the rule in the 'Dark'.
Beware!
Mozart boasts dozens of player character races, each of which has
unique strengths and weaknesses, and a wide variety of class combinations
to choose from.
The mortal realms allow advancement first to 99th level in each of your
classes, and then for the brave, allows advancement into 11 avatar levels.
For Immortals, we have full online creation. Your creativity is the
only limit to what you can express with everything that is available.
Please come visit us and give us a try. We welcome all new players,
and look forward to your visit.
-----------------------------------------------
Mud : Muckworld
Code Base : [MUCK]
Telnet : muckworld.com 8010 [212.19.66.163]
WWW : None
Description :
Muckworld is a unique view at the world of multi user dungeons.
We have a babylon 5 area under construction where you will be able to
purchase a ship and travel the universe looking for planets to trade with
or maybe become a pirate and set up a secret base to attack the shipping
lanes from. - the space system is just going through a recode though but we
need people to open shops in the Zokalo.
Stargate SG1 - This area is under construction as well but we have a
working gate on earth and abidos, we need builders to construct new planets
and set up quests and tasks to do,
D&D - This is the newest area and currently we are just looking for people
to help build the City, Sewers and the dungeons/ quests. Currently we are
trying to reconfigure the stats system here to be close to the D&D 3rd
Edition rules giving a large range of skills and feats to further enhance
the world.
-----------------------------------------------
Mud : Mud Dweller
Code Base : [Unknown] Worldgroup v3.20NT v1.1g + mods
Telnet : mud.muddweller.com 23 [64.215.190.103]
WWW : http://www.muddweller.com/
Description :
MajorMUD based RPG
+ Newbie Friendly
+ All Mods Online
+ TWO Mudops to help with MUD Play
+ Over TWO Years online
+ Dedicated T1 Connection for fast MUD Play
Try us today!!
-----------------------------------------------
Mud : Mud Pie
Code Base : [Circlemud] bpl17 OLC Dg Scripts
Telnet : mudpie.dune.net 2222 [208.139.203.147]
WWW : http://mudpie.dune.net/
Description :
Hello there, an might I interest you in some pie?
Its a fun world to be in, and we are growing fast,
opening is truely in our sites, and a goal we all
look foward too. The mud has been up for over a
year, and will forever stay up. We've changed
servers a few times, for various reasons, but were
never down for a long time. If you are interested in
building or coding, I welcome you to our land.
Anyone from old QuestMUD, run by B, if you stop by
I'll give ya'll a warm welcome, and would love to
hear from you
-Haff
-----------------------------------------------
Mud : MUD2
Code Base : [Custom] MUD2
Telnet : mud2.com 23 [199.166.252.67]
WWW : http://www.mud2.com/
Description :
This is the latest incarnation of Richard Bartle's MUD2. MUD2 is
the direct descendant of the _original_ MUD, as developed by Richard
Bartle and others at Essex University, England, in 1978.
The stated goal for this site is to provide a stable, long-standing
home for MUD2 players around the world. The game is available for a
low monthly subscription fee which helps cover the costs and the
effort associated with software development and system maintenance.
MUD2.COM is operated by Viktor T. Toth, aka Viktor the arch-wizard,
who was also an arch-wizard on the Kesmai and NVN incarnations of
the game. Players of CompuServe's British Legends (BL) know him as
MrSpock the wizard.
-----------------------------------------------
Mud : Muddy Box
Code Base : [Circlemud] Red Hat Linux
Telnet : 24.116.57.117 4000
WWW : None
Description :
New Mud, Looking for fresh ideas, will get hostname if anyone has
any interest in it at all. Beginning coder with about a year of
CircleMud experience is Admin of mud. All Stock at the moment, will
add things if anyone gives an interest in the mud.
-----------------------------------------------
Mud : Muddy Feet Mud
Code Base : [Ack!mud]
Telnet : muddy.nexmix.com 6002 [208.37.74.198]
WWW : http://muddyfeetmud.tripod.com/index.htm
Description :
=================Updated as of 9/15/2002===================
Muddy Feet Mud says ACK IS BACK, Thats right we have gone through
our smaug years and have decided that its time to bring back the old
favorite. so we brought in the ack, we are now fully opreational. no
more buggy smaug areas to get in your way here. Come and check out what
we have in the old famed mud. we have alot of orginal areas and new
areas are in the works. If you want a fun mudding experince come on in
and check us out. We are back, and we are ACK!!!
We are currently taking applications for builders and for immortals.
Anyone interested please send application to muddyfeetedman@yahoo.com.
Come and get your feet Muddy today!!!!
-----------------------------------------------
Mud : Muddy Waters
Code Base : LPmud (CD)
Telnet : mw.muddywaters.org 3000 [216.122.3.161]
WWW : http://www.muddywaters.org/
Description :
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!
Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years.
The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.
Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
-----------------------------------------------
Mud : MUDII
Code Base : [Custom]
Telnet : mudII.co.uk 23 [212.187.255.136]
WWW : http://www.mudII.co.uk/
Description :
MUDII is one of only two sites in the world hosting the latest version of
MUD, the very first multi-player adventure game. MUD1 or EssexMUD (as the
original MUD is now known as) was developed by Richard Bartle & Roy Trubshaw
in 1978 at Essex University, England. Since 1978 MUD has been in constant
development resulting in a highly original and slick game that can be played
here today.
MUDII is a MUD that is set in a timeless alternative reality. This is a
world where you can be who you want when you want. The community at MUDII is
large and very friendly, they are always willing to welcome and help out
newbies. Quests, Houses (guilds), competitions, events, mud-related online
magazines and numerous associated websites are all part and parcel of this
incarnation of MUD.
MUDII is run by Muddled Games Ltd. which was formed in 2001 to run the game
for the community that previously played on Wireplay. MUD2 had been running
on Wireplay since August 1997 until the game was closed down there.
As well as the pay per play system a low monthly subscription fee is
available. New players get a free 6 hours to get going and there is a free
happy hour available nightly.
-----------------------------------------------
Mud : Muds And Dragons
Code Base : [Rom] Modified/Soon to be MND Derivative
Telnet : mudsanddragons.com 4000 [209.61.155.105]
WWW : http://www.mudsanddragons.com/
Description :
This game isn't fully open or functional yet. It is based soley on TSR's
D&D and Forgotten Realms. RP will be a big part, as will PK and all other
aspects that can be added into the game. Item creation, collection of
commodities, secondary skills (fishing, farming, mining, weaponsmith, etc).
Everything will be forth coming. Future Players and Staff that log in the
mud are always greeted (when someone is on) and asked what could be added
while we're still in the developement stages. We will hopefully be opening
later in fall of 2002.
-----------------------------------------------
Mud : MULTI MUD
Code Base : CircleMUD 3.0bp8, highly modified
Telnet : uhura.biologie.uni-freiburg.de 4242 [132.230.36.55]
WWW : http://uhura.biologie.uni-freiburg.de/multi.html
Description :
MULTI MUD offers not only fantasy/medieval style zones but 'nowadays'
and science-fiction areas as well. Mid-level players may chose to switch
to the Sci-Fi areas and play there - of course, they can always get back
to 'ancient'. We have a lot of maps and other kind of documentation as we
believe that the player has the right to be well informed. We try to ba-
lance the classes; grouping and roleplaying are recommended.
There are seven races available which allow you to fine-tune the stats of
your character. We have discarded most of the standard zones, you will
find a lot of unique zones like: Freyburg, Black Forest, Ankh-Morpork,
Downtown, Nova Colonia, Villariba & Villabajo, Amber, Sorcerer's Home,
Sin City, the race hometowns, Tortuga Island, Akirema Harbor, Walhall,
Goblin Mountain, Lake Neth, Baseball Stadium, Sherwood Forest, Jurassic
Area, Wasteland, Kadar Spacestation, Dathomir, Mos Eisley, Death Star....
We have lots of new spells and skills, a transport system, pay-rifts,
alchemy (mix potion) stuff, fireweapons, mob-ask and mob skills as well
as a mission system (quests every 10. level). A quest and a clan system
have been implemented. After level 40 (of 60) you can become an Avatar.
Once you reached level 60 you can remort in a second class.
*gasp* *blush* - enuff of it. Just drop in and have a look, will you ?
-----------------------------------------------
Mud : Multi-User Dungeon (British Legends)
Code Base : [Custom] Ported from the BCPL original
Telnet : british-legends.com 27750 [24.112.131.135]
WWW : http://www.british-legends.com/
Description :
Multi-User Dungeon, or MUD for short, was the first ever game of this genre.
For many years, MUD, or British Legends as it was known to players, existed
on the CompuServe Information Service. In the fall of 1999, however, CIS
decided to terminate British Legends as part of their Y2K cleanup efforts.
Many players thought that this meant the end of their beloved game.
That is not so. The present incarnation is a high-fidelity port of the
original MUD code base to a modern server platform. This accurate
reimplementation faithfully reproduces almost all the original's features,
even some of the bugs that have become part of the game's lore.
If you want to see what multiplayer gaming was like in the Land where it all
began, and visit a game that still offers superior game play and balance,
a visit to MUD at http://www.british-legends.com/ will be worth your time!
This version of MUD/BL was written with the permission of the original
copyright holder by Viktor T. Toth (aka Viktor the arch-wizard, formerly
MrSpock the wizard) in a 'mad programming binge' (as MUD's original author,
Richard Bartle called it) in December 1999, and has been in limited
operation on a test site since. It was opened to the public in May, 2000.
-----------------------------------------------
Mud : Multi-Verse Dual MUsh
Code Base : [MUSH]
Telnet : bb11.betterbox.net 3706 [209.83.132.83]
WWW : None
Description :
MUltiverse: Dual MUsh
Two fully functional MUshes in one handy address, catering
to the ORIGINAL CHARACTER lover or the player who wants to
play the DC HERO of their childhood dreams. We use statless
chargen, consent-based combat. At MUltiverse, we focus on
ROLEplay and not 'ROLL-play'. Friendly, family environment
and attentive staffers.
ASTRO CITY MUSH:
Set in Kurt Buseik's 'Astro City', the home of heroes,
villains, citizens, aliens and numerous other things that
are best left revealed when one comes to visit. Play an
original character of your choice, be helped by friendly
and attentive staff.
DC: STERLING MUSH:
The D.C. Comics Silver Age is alive and well here at
MUltiverse! Experience the Legend! Play an FC of your
choice (many still available) or create an entirely new OC
to interact with the heroes of your childhood! Again,
friendly, attentive staffers will help you. Classic
character roleplay in a -Pure Sterling- environment!
We are currently in a beta test stage, and open to the
public for character creation. Join now and be a factor in
the development of the game!
-----------------------------------------------
Mud : MUME - Multi Users In Middle Earth
Code Base : [Dikumud] Dikumud I derived
Telnet : mume.pvv.org 23 [129.241.210.221]
WWW : http://mume.pvv.org
Description :
MUME is a free multi user role-playing game based upon
J.R.R. Tolkien's 'Middle Earth' that has been continuously
running since fall '91.
The action takes place in the late Third Age, before 'The
Hobbit' and after the loss of the One Ring by Sauron. The
key of Erebor was just found by Gandalf and all the epic
tales narrated in 'The Lord of the Rings' may take place.
MUME covers 19'500+ original rooms from the mighty Dwarven
Halls beyond the Gulf of Lhûn in the West to the fringes of
Mirkwood in the East, and from the ruins of Fornost in the
North to the fortress of Isengard in the South. In this
meticulously crafted world where fantasy tales come to life
players may join the War between the forces of the Dark Lord
and the armies of the West.
MUME VIII is written in C and in mudlle (a functional
language that was developed in order to allow on-line
extensions to the game).
-----------------------------------------------
Mud : Munky Island
Code Base : [Circlemud]
Telnet : munkyisland.com 6971 [208.44.169.17]
WWW : http://www.munkyisland.com/
Description :
Newly Opened. Newbie-friendly. Plenty of places to explore
and things to kill. Colorful equipment in most places.
-----------------------------------------------
Mud : Murder by Twenty Four
Code Base : [GodWars] modified, dystopia 1.2 FINAL RELEASE
Telnet : mud.siaosiao.net 6666 [202.126.159.101]
WWW : None
Description :
Twenty four classes the reign of hatred beats. Twenty four
murders the depth of vengence digs. As for the black at
heart and the wicked in mind. The terrors never sleep.
Murder by twenty four, boasts 24 different classes. Over
3500 rooms and more than 2000 creatures to hack your way
through. This mud is geared towards player killing,
balancing very carefully the classes as so it is the skill
of a player that will conquer his opponent.
This is a mud where we promote skill in player killing and
knowing your class. Where the best equipment and weapons
will not rule another. But the most skilled at hand will
knock over his/her enemy.
Very newbie friendly, and always willing to throw out a
helping hint/tip/advise. We want nothing more than for you
as the player to come in, enjoy yourselves. And tell your
friends about us.
-----------------------------------------------
Mud : MUSHMellow
Code Base : PennMUSH version 1.6.0, patchlevel 5.
Telnet : chilipepper.com 4201 [208.212.156.50]
WWW : http://www.chilipepper.com/mushmellow/mush.htm
Description :
Welcome to MUSHMellow! Creative worlds, puzzles, interesting
people, irreverence, that sort of thing. We walk like camels.
We compose haiku. We fling afterbirth.
We get chased down and shot by Yul Brynner. We're down to earth.
We have paintball wars in Mayberry. We have fresh pie. Join us,
join us, join us.
-----------------------------------------------
Mud : Mutations Mux
Code Base : [MUX]
Telnet : oompa-loompa.net 6800 [63.105.19.22]
WWW : None
Description :
Mutations MUX is takes place on a near future Earth occupied by
mutants; average men and women are mutated by an unclear
source. Running the gamut from psychic phenomena to elemental
control, the powers given to these mutants are capable of razing
buildings, burning people to a cinder, even destroying cities.
With the risk of mutants running amok action had to be taken by
the government. And it was thus up to the majority of normal
people in the world to save themselves from certain disaster at
the hands of mutants. As in other historical times of crisis
where an easily labeled group could be blamed, mutants have
become ostracized and as 2004 passes, mutants are shunned freaks
of nature.
With advent of a mutant-hating government, the world is now a
police state. Words of mutant sympathy (for there are those
mutants who wish to live free of the eyes of this malicious
gestapo) must be guarded and mutant sympathizers are shunned.
The mutants are and will always be a minority as long as the
majority of people hate, loathe and generally despise the
mutants.
Unlike other mutant human games where you apply for a character
with powers in place, mutations mux has a fully automated 5 tier
system allowing you to rp as your character changes from a normal
human to a superhuman. We welcome players of all abilities and
backgrounds.
-----------------------------------------------
Mud : Mutatis Mutandis MUX
Code Base : [MUX] TinyMUX 1.4
Telnet : mux.mutatismutandis.org 4520 [216.153.192.216]
WWW : http://www.mutatismutandis.org
Description :
Mutatis Mutandis MUX is an adventure in interactive
roleplay based in the world of the X-Men. Mutatis Mutandis
game continuity begins at some indefinite place between the
ending of the Muir Island Saga and the famous 'Too Many
Mutants' genesis of the blue and gold teams of X-Men, and
the reformation of X-Factor. We say indefinite because
feature characters are given some leeway on their re-entry
into game continuity following the conclusion of the Muir
Island Saga. We also allow Non-feature Characters,
characters of your own design.
The MUX itself has extensively soft-coded features to
assist with gameplay and an expansive IC world in which to
roleplay. For much much more information about the MUX,
visit us online or on the web.
-----------------------------------------------
Mud : Myridian Fields
Code Base : [Rom] Dawn 1.69q
Telnet : mf.dawnoftime.org 1111 [142.214.65.2]
WWW : None
Description :
Welcome to Myridian Fields... a land well-travelled by adventurers keen to
make new acquaintances and meet with old friends, yet are intent on enduring
long hours of study in the ways of the ancient warrior, or who relentlessly
study the dusty scrolls of the old mages. It is a land where the newcomer is
welcomed and offered a drink at the local inn, and a place where strangers
will bond together to ward off the dragons that threaten to destroy the town
and all within its walls. If it is the path of nobility and honour that you
choose to follow, you will find many who will teach you and advise you, and
if it is the path of the cunning and deceptive that you prefer, you too will
find others ready to show you craftier ways, though you may have to walk the
back alleyways to find such folk.
We are a peaceful mud with friendly people, creating an environment where
roleplay takes place naturally, and hunting is a thriving sport. Myridian
Fields, which is based on the Dawn codebase, is set in a medieval fantasy
world, with a wide range of races to choose from, and a class system which
uses remort, and is continually evolving.
If you're wanting to be part of a mud with great people and a great
roleplaying environment, then come and visit.
-----------------------------------------------
Mud : MyrkaMUX
Code Base : TinyMUX 1.6pl0
Telnet : myrkamux.com 8294 [18.97.1.73]
WWW : http://www.myrkamux.com/
Description :
MyrkaMUX is a social MUX with no particular theme. It is a MUX
where building is highly encouraged. Quotas are not enforced at
Myrka, so you're free to build what you want. We are a friendly
MUX, and new players are always welcome. Please feel free to
create a character there today. :)
-----------------------------------------------
Mud : Myrradel
Code Base : [Envy] Heavily, heavily, heavily modified UltraEnvy mud.
Telnet : myrradel.ocliw.com 4000 [207.5.52.37]
WWW : http://myrradel.ocliw.com/myrradel/
Description :
Based on a highly modified UltraEnvy codebase. Includes an
INTENSE combat system, 15 unique and varied classes, a
subclass system to further individualize your character,
and many, many races with strengths, weaknesses and racial
bonuses. There are 60 character levels and Player rolled
statistics, an active, all-playerkiller/playertheft system,
and there is an advanced clan/guild system run completely
by players. Clan interaction is a major focus in the
player environment. There is a clanrights system, allowing
you to give each member specific rights and duties, and
ClanAreas allow clans to claim various areas on the mud,
and to receive bounty from their claims.
There are interactive quests and quest equipment,
'intelligent' mobs that adapt to player actions, and
hundreds of unique skills and spells.
Most importantly, Gods don't interfere in play, mortals are
left alone with their affairs.
Extremely fast system (multiple T1 connections to the
Internet), full online building/editing capabilities, full
alias/macro system for keyboard shortcuts, and customizable
prompts and colors.
-----------------------------------------------
Mud : Mysterious Ways
Code Base : [LP] LIMA
Telnet : ways.betterbox.net 4050 [209.83.132.83]
WWW : http://ways.betterbox.net/
Description :
This mud is still not yet open to players and will not be open until maybe 2002-3.
If you wish to apply for an immortal position, mail to:
anjalena@ways.betterbox.net AND johan@ways.betterbox.net
Religion will be strongly woven into the fabric of our world leading to many
storyline opportunities such as grand cities centralized around giant cathedrals
where religious figures hold sway rather than typical politicians, or regions
where religious zealots try to wrest power from the reigning government, or lands
go to battle over conflicts of faith.
We hope to build a world where society, government, economy, life, and time take
on a much more realistic meaning. People can range from noble to common, ordinary
to exceptional, heroes to villains in a multitude of cultures that are
interdependent. 'Classes', as most have come to know them, will be non-existent
because what type of character you have is based entirely on how you mix the
skills you choose to learn. Instead, labeling will be done based on occupations
that earn your character his/her income, such as merchant, tailor, midwife, or
guard.
Quests will be woven into the storyline of our world rather than delegated by an
autoquest bot. We bring improved interaction to our world through text-based scent
and sound systems as well as dynamic room descriptions that change from day to
night and season to season. Rooms will also have proximities allowing players the
feeling of moving around within a room in order to interact with the environment.
-----------------------------------------------
Mud : Mystic
Code Base : [LP] Heavily Modified
Telnet : mystic.magik.net 23 [198.22.109.62]
WWW : http://www.mysticmud.com
Description :
One of the oldest MUDs on the net (established 1991), Mystic offers vast
realms to explore, challenging quests to solve, and a strong sense of community.
In 2001-2002, our 10th anniversary year, we've added an entirely new skills
system, new classes, and more!
Come join an extremely newbie-friendly MUD and find adventure, friendship
and mystery!
-----------------------------------------------
Mud : Mystic Adventure
Code Base : [Merc] Merc 2.2 base heavily modified
Telnet : mystic-adventure.org 4000 [12.213.114.162]
WWW : http://mystic-adventure.org/
Description :
Mystic Adventure has been in existence for over 7 yrs.
Created by four French Canadians it has a unique flavour but
is an American mud. We have been known to many as one of the
best Merc type muds around and average 30-40 single char
players online. Special guides and areas are available for
new players and fair play is enforced. Over 22000 rooms and
220 areas, with a richly entailed world including clans and
sophisticated thief poison systems means never being bored.
We are base of 100 levels with special areas and perks for
those who reach the top and are awarded HERO status.
Imms are picked from current players with no automatic
advancement to imm level. Quests and seiges are routinely
run and imms primary goal is to make playing here a
challenging and fun experience. Many players have been here
for years testifying to the quality of our mud.
-----------------------------------------------
Mud : Mystic Dimensions: Legends
Code Base : [Circlemud]
Telnet : www.MysticDimensions.net 9000 [65.217.160.224]
WWW : http://www.MysticDimensions.net
Description :
Mystic Dimensions Legends is currently being modified and
tested. Much of the coding needs players who are willing
to donate their time and ideas to help in furthering the
progress of the realm. Though player wipes can be
discouraging, at this time they are necessary to ensure
that the realm meets it's maximum capability. We encourage
players who which to be a part of the construction of a new
realm to join us.
The overall goal of the realm is to offer players who need
a challenge that is above and beyond what most other realms
offer, a place to meet their needs.
/* Kyu */
-----------------------------------------------
Mud : Mystic Legends
Code Base : [TFE] heavily modified
Telnet : ml.mudhost.com 2001 [207.5.161.222]
WWW : http://users.ev1.net/~enzo/ml/
Description :
Mystic Legends is an ongoing project based upon a medieval setting. All
the areas and world designs are original - none of the areas belong to any
other creators on other muds.
Currently, Mystic Legends is looking for seasoned writers to help add
to the adventuring world and possibly to help shape some of the land's
races. Built off of the TFE (The Forest's Edge) codebase, ML offers many
features which are both enticing to players and creators, some of which
include multi-part quests, talking mobs, socials based upon race, and a
large range of individualized spells. Eventually, as time permits and as we
get further into adding to the TFE codebase, there will be 14 classes,
included a few rarer ones like alchemists and runecasters and somewhere in
the neighborhood of 17 races - from the familiar, like dwarves and elves,
to the less frequent centaurs, minotaurs, and a race of cat people
(Felkarans).
ML is scheduled to open for players on June 1st 2001.
-----------------------------------------------
Mud : Mystic Realms
Code Base : [Envy] Running Myr v2.0
Telnet : myr.mudservices.com 9999 [206.245.165.62]
WWW : http://myr.mudservices.com/
Description :
For those seeking new lands to adventure in, enter now the Mystic Realms.
Step into a universe of legends and lore, of fantastic creatures, and powerful
magics. Leave all that you know, traveller, and become part of these enchanted
worlds.
Mystic Realms offers the following to wandering adventurers:
Full ANSI support
Aliasing system
Automated auction system
50 mortal levels
5 starting classes, branching into over 20 multi and specialist classes
Over 10 starting races, over 50 in game
Guild/Clan system
Racial languages and hometowns
This is not a full feature list, as other features exist and more are being
added.
-----------------------------------------------
Mud : The Mystic Realms MUD
Code Base : [Rom] 2.4b6 (Heavily Modified)
Telnet : rmud.net 6000 [24.31.201.7]
WWW : None
Description :
Mystic Realms is a unique place. It has friendly staff,
and also it is not a mud that is stock. TMR is small because,
I have removed ALL of the stock areas. Hopefully, the
mud will open in a month or two. We have already had 2 areas
completed within this week and a half. The areas were started
before I placed my mud onto a server, but they have
finished. please come and stop by... we are still hiring
more immortals. Ask Ramki or make a note on board 5
for the open positions left.
Ramki Archengale
ramki@rmud.net
rmud.net:6000
-----------------------------------------------
Mud : Mystical Mud
Code Base : [Dikumud] Mystical 2.3 (DIKU/Circle base) 80%+ rewritten
Telnet : mysticalmud.com 5000 [198.94.137.23]
WWW : http://www.mysticalmud.com/
Description :
Mystical Mud is a wonderful place to adventure in. We
are NOT a boring stock DIKU. Mystical is a huge mud with
unique areas, races, spells and classes (multi-classes
included). Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands! Get
into an actual role-playing quest or start a clan, as
Mystical is full of new opportunities. We welcome both
experienced and non-experienced players. With an optional
PK system, new players can rise to new heights too. Non-PK
players can also test their might in our arenas. Mystical
is among the best and we would love to have you. Come and
join the carnage and adventure.
-----------------------------------------------
Mud : Mystical Realities
Code Base : [Rom] Rom 2.4b6
Telnet : mysreal.com 2800 [216.181.167.8]
WWW : None
Description :
If you are looking for a friendly and user-friendly place
to play, you've come to the right place. Some of the
features of the mud are: global socials, automatic
auctions, OLC, money for donating items, stock purchasing,
newbie bag for those starting out (ask an imm for one),
player corpses go to the morgue (up from the cleric's guild
entrance), and probably the 1 most important one is player
corpses are saved over crashes/reboots. Between the last 2
features you should never have to worry about losing your
corpse.
Future plans include more classes with new spells/skills
for them, an arena for players to duel in with no cost to
each other with a betting system to bet on the winner, auto
quests (though we have imm ran quests now), whois command
with your own personal message on it and ability to toggle
whether players see when you were last on or not. Ideas
for additions/changes are always accepted and appreciated.
Though mud is primarily medieval in nature, there is a tv
theme area in the works for added fun.
(Note to players who used to play on this mud a couple
years ago: Your pfiles are still intact, contact Zanthras
to reinstate yours.)
-----------------------------------------------
Mud : The Mystik Isles
Code Base : [Dikumud] Modified Envy 2.0 with Smaug Enhancements
Telnet : mud.mystikisles.com 9000 [204.181.192.20]
WWW : http://www.mystikisles.com
Description :
Welcome to The Mystik Isles, a mud running a highly smaugified
envy code! We have just entered our fifth year as a Mud, with our
third (and best) code base! Our mud is very newbie friendly, while
also providing challenges to experienced mudders. Players begin
their adventure in one of the four primary classes: warrior, thief
cleric or mage. After advancing to the 15th level in their primary
class, they are then able to pray for a second class. Upon reaching
the highest levels in these two classes, they are then able to
either choose to specialize in their original class or to take the path
of avatarhood. Our mud offers a wide range of equipment (with equipment
restricted to within 20 levels of your primary class) as well as
restricted avatar/specialist equipment. We have many unique areas
which are located on different 'isles', each of which reflects a
distinct theme. Our experienced and dedicated Immortal staff
constantly strive to improve the mud, while remaining approachable
to our players. We look forward to seeing you on the Isles!
-----------------------------------------------
Mud : Mystique
Code Base : Abermud, Dirt 3.0
Telnet : humble.net 3814 [207.19.167.53]
WWW : http://jaguar.humble.net/~mystique/
Description :
MystiqueMUD is a traditional aber-style mud, meaning it's one part
combat, one part questing, and one part socializing. Mystique boasts a
hefty 100 zones, containing over 4000 rooms to explore and over 1000
mobiles to test yourself against in combat. There are over 50 quests to
puzzle over, some of which are unique to Mystique.
Mystique's requirements for attaining immortality are challenging, yet
flexible. A total of 400,000 experience points must be earned, by killing
monsters and sacrificing treasure, to become an Apprentice Wizard. A
little less than half the available quests are labeled as 'critical,' meaning
you must solve them to become immortal.
Foremost among Mystique's impressive features is a brand new,
cutting-edge mailer, written entirely in-house. This mailer, inspired by
other excellent mailers including FreddMail and several UNIX system
mailers, features multiple folders to organize your mail, the ability to
direct messages to multiple recipients, and an advanced and intuitive
interface. Other innovations introduced by Mystique personnel include
a Capture The Flag arena, a bounty system to reward tracking down
and defeating difficult opponents, a fair player killing system which
protects the innocent, and a host of improvements. Please stop by
MystiqueMUD at humble.net, port 3814 and check us out!
-----------------------------------------------
Mud : Myth and Legends
Code Base : [Smaug]
Telnet : www.mythlegend.org 6000 [66.36.24.105]
WWW : None
Description :
Myth and Legends is a MuD unlike any other, We are looking for new people
all the time to be players as well as immortals. We're a long-living mud
with many area's that are origanal, we are going through many new changes
now with another new head immortal. Myth and Legends, has a loyal player
base thus far and is a small, family like MuD. Come on in and try us out,
you never know what may happen at Myth and Legends.
-----------------------------------------------
Mud : Myths of Chaldane
Code Base : [Smaug] Significant Code Modifications
Telnet : chaldane.betterbox.net 2123 [216.178.14.83]
WWW : http://chaldane.betterbox.net/
Description :
High in the Castran Mountains stands Redstone Keep, a
beacon, drawing adventurers near. Within her walls is
Chaldane's foremost school of adventurers, Red Ridge
Academy. Here, the journey begins. Where it will lead
be it power, faith, or the secrets to the world is up to you
to decide. History is a fickle mistress. Will she remember
you or turn her back? Do you have what it takes to make
your place among the Myths of Chaldane?
Our first two years of operation have been marked by many
changes. The implementation of subclassing has offered us
the opportunity of adding the Bard class, as well as two
types of Mages. Three more classes are also in the works.
We are looking for a mostly-roleplaying environment,
although RP is not enforced. We have a friendly and helpful
immortal staff and supportive players. We are constantly
adding new features, such as families and subclassing, and
new players are always welcome.
-----------------------------------------------
Mud : Myths of Dragons Wars
Code Base : [Smaug] Heavily Modified
Telnet : mythsofdragons.genesismuds.com 6900 [169.207.182.235]
WWW : None
Description :
Myths of Dragons Wars is a medival mud that strongly encourages
roleplaying. We are currently seeking experienced builders and might
consider the addition of a coder or two to our team. If you are interested
please contact Keana either on the mud or send mail to
Keana@genesismuds.com.
o=======================================================================o
Muds Beginning With: N
o=======================================================================o
Mud : NAILS
Code Base : MUCK
Telnet : nails.k2nesoft.com 5150 [207.8.140.42]
WWW : http://nails.k2nesoft.com/
Description :
NAILS is one of the most popular and
longest-running MUDs on the Internet. We
have an eclectic base of thousands of people
from all over the world. You can converse
with other users in any of hundreds of
different rooms; the theme revolves around a
beach town with bars, hotels, a boardwalk,
and plenty of things to do.
NAILS has been featured in numerous books
and magazine articles, including the Internet
Yellow Pages and an entire chapter in the
stream-of-consciousness book Surfing on the
Internet.
-----------------------------------------------
Mud : NamelessMUCK
Code Base : [MUCK] NMC1.21 (Release), FuzzBall 5.x deriv.
Telnet : nameless.muck.limitless.org 2600 [206.63.100.83]
WWW : http://nmc.limitless.org/
Description :
Nameless MUCK is a shared multi-verse, with unlimited simultaneous genres,
support for large-scale building, and expectations of supporting the
little people with private desires as well as those wishing to have
substantial real estate and heavy player load. It does it with minimal
wizards, and heavy emphasis on control of your own work.
We at Nameless MUCK are here to build technically proficient software, and
we hope the players find it a place with exceptionally good role-play.
After all, there's room for whatever can be dreamed of, in a place with no
name or genre to limit your goals.
-----------------------------------------------
Mud : NannyMUD
Code Base : [LP] Very extended LPMud
Telnet : mud.lysator.liu.se 2000 [130.236.254.159]
WWW : http://www.lysator.liu.se/nanny/
Description :
NannyMUD is one of the oldest original LPMud still around.
It first opened in the spring of 1990 and has been up and
running continuosly since then. The theme is medieval
fantasy, with magic added. The game has more than a 100
areas of all sizes, some hundred quests, many guilds and the
NannyMUD soul, a versatile tool to express feelings. A few
thousand people attend the game on a regular basis. Many
different playing styles are possible, from player killing
and pure hack-and-slash to quest solving and social
chatting. Several people have been known to meet their
real-life spouses at NannyMUD.
-----------------------------------------------
Mud : Nanvaent
Code Base : [LP] Driver: NANVAENT 3 (MudOS v22.1b21)
Telnet : nanvaent.org 23 [195.40.6.44]
WWW : http://www.nanvaent.org/
Description :
Nanvaent is not a simple game. It cannot be finished, for it
expands continuously. It cannot be beaten, for its first and last
goal is to provide you, the player, with entertainment. It can be
approached in a myriad ways, and success at it is not reached by
rote or mere button pushing. To become great in Nanvaent, you will
need the talents simpler games do not require - cleverness and
quickness of thought, communicativeness and cunning, perseverance
and passion. We believe Nanvaent is enjoyed best through deep
involvement with others, making friends - and sometimes enemies,
debating and joking, forging alliances and competing with your
fellow travelers in our world. At its most exciting, Nanvaent is
a scene of touching friendships and bitter conflicts - a place of
extremes, of both honour and villainy, and not a sugary, bland
environment of easy progress, pointless experience gathering, or
tedious, impersonal killing.
-----------------------------------------------
Mud : Narnia MUCK
Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7
Telnet : narniamuck.godscreations.net 5000 [80.62.38.100]
WWW : http://www.narnia.godscreations.net/
Description :
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Welcome to Narnia, the charming mythological realm as
created by C.S. Lewis in the 7-book series,
_The Chronicles of Narnia_.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The year is Narnian 1003, just three Narnian years after
the fall of the White Witch from the Lion, The Witch and
the Wardrobe. The Sons of Adam and Daughters of Eve sit
on the thrones at Cair Paravel, and Narnia is slowly, but
surely awakening under their reign.
But all is not completely well. The Witch's evil minions
still lurk in the shadows of Narnia and its borderlands,
plotting both to avenge their mistress and recover the
land they now believe is rightfully theirs. The Royalty
has made it their business to eradicate them altogether,
but it's difficult. Evils are sneaky.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NarniaMUCK is now open! Come see! Come see!
We have a charming little world set up..and we'd love to
meet you! Evils -- we need you!
-----------------------------------------------
Mud : Naryan
Code Base : [Circlemud]
Telnet : naryan.mudhost.com 7474 [207.5.242.143]
WWW : None
Description :
Naryan is world still under developement, in the technical
sence and the game sense, exactly what occured to cause
the barrier between normality and chaos to break down, but
the result was untold years of chaos which ripped worlds
appart and turned the universe inside out. As the barrier
was restored and time began once more, humanity, resiliant
as ever crawled out from under its rock, but this time, we
werent alone.
Many years have past since time started once more but the
effects still ravage Naryan, and the children of chaos
room the world, the dead walk amonst the living, and
things hunt you in the dark. This has brought the new
races together forming an almighty alliance against the
forces of chaos.
-----------------------------------------------
Mud : Natural Selection
Code Base : [Rom] Athen 1.0
Telnet : kycor.org 3250 [209.48.36.2]
WWW : http://www.kycor.org/
Description :
Natural Selection - a proccess by which the strongest of
the species survives, and the weakest are destroyed.
Natural Selection is a pkill/psteal mud, offering something
a bit different to those who are bored with 'standard' muds.
We have over 100 areas - most of which are original, 5 brand
new races, and 8 original classes.
We also have four clans, who can offer companionship and
protection, or bloodshed and war, depending on your ethos.
All are welcome to Natural Selection, but remember, only the
best survive!
-----------------------------------------------
Mud : Natural Selection MUSH
Code Base : [MUSH] PennMUSH 1.7.4p10
Telnet : bb2.betterbox.net 4342 [207.206.185.67]
WWW : None
Description :
What year is it? I'm not sure exactly... How long have I been on this
planet? What planet is this? The last thing I can remember is going into
stasis sleep on the SS Last Hope after it launched from Earth. That must
have been right after the nuclear missiles began soaring. I'd better keep
moving... there's no telling what lives here. Where are the others? God
help us all...
Natural Selection is a MUSH based on an original theme of Post-Nuclear
Earth where the human civilization is forced to start over from scratch on
an unknown world. Will evolution run the same course as it did on Earth, or
will things change? That is for you to decide.
-----------------------------------------------
Mud : Neath
Code Base : [Custom] CircleMUD/Godwars union
Telnet : neath.boue.ca 4777 [198.78.66.50]
WWW : Http://neath.boue.ca
Description :
Neath is a CircleMUD/Godwars emulated codebase. It was
coded to resemble the retired mud 'Twilight of the Soul'.
This mud includes an avatar system with 8 status levels,
a training system for character stats, created equipment,
races with clans, a card based questing system, and lots
of hidden secrets. Neath is under heavy alteration in both
code and world.
Neath is now open to players to play permanently! We are
still looking for builders, but at the same time need many
players. Log on and test it, but remember it will be a
challenging mud, don't log on and expect to have an easy
time becoming the best.
<a href='http://neath.boue.ca/currentlyon.html'>Check who's on</a>
-----------------------------------------------
Mud : Nebbie Arcane
Code Base : AlarMUD (modified diku mud)
Telnet : nebbie.aspide.it 6666 [195.110.107.3]
WWW : http://www.aspide.it/nebbie/
Description :
Nebbie Arcane, l'evoluzione della specie. Nebbie
offre un mondo con oltre il 60% di aree originali. Su
nebbie viene aggiunta in media un'area al mese ed entro
il 1998 il mondo sara' al 100% originale.
====================================================
Nebbie Arcane is a Pkill mud. His world is rapidly
growing and we plan moving from the actual 60% of orginal
areas to a real 100% by the end of 1998. Main language
on mud is italian, but all commands will remain in english.
-----------------------------------------------
Mud : Necromium
Code Base : [Circlemud] Circle/Diku
Telnet : necromium.com 4000 [216.34.46.231]
WWW : http://www.necromium.com
Description :
Necromium has been open for 7 years, and has a player base averaging
65 players online during the day. You will never log on to find a deserted
mud. It offers 4 basic classes, numerous subclasses, and full multiclassing.
Player killing is restricted to specific zones. We offer neutral (no
looting), specialized (mobs loot, players can't) and chaotic (limited
looting) player killing. Roleplaying is accepted but it is not encouraged.
Over 25,000 rooms make up the world, with NO stock zones. The land is
divided into multiple continents, which are connected by boats. Clans may
own and sail their own ships, and if brave enough, they will conquer the
seas! Ship to ship combat is in, and weapons are now available for clan
owned boats.
Necromium supports full color configurabilty for players, as well as
configurable prompts. Fully automated newbie helpers will greet you as you
log in - furnishing you with equipment, maps, and even help you gain your
first few levels.
For those players who don't want to spend all of their time leveling or
getting eq, there are numerous quests run frequently. Also any player
feeling 'lucky' is welcome to try their hand at one of the Dragoncard tables.
Stop by today, this is not a mud to miss!
-----------------------------------------------
Mud : NecroMOO: Craggy Island
Code Base : MOO
Telnet : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW : http://necro.mcc.ac.uk:6666/
Description :
A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!
Themed around the Channel Four Series, Father Ted, there's an
online recreation of the entire of Craggy Island, online gaming
(Word Guppies, Card Guppies, Yahtzee and so on), free email and
webpages. RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers to
help extend the MOO, so if you're vaguely interested in any of the
above, come take a look.. .
-----------------------------------------------
Mud : Necropolis
Code Base : TinyMUSH version 2.2.1 #2 [6/4/95]
Telnet : cesium.clock.org 6250 [17.255.4.43]
WWW : http://pubweb.acns.nwu.edu/~khu286/necro/
Description :
Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game. No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics. Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue. This game is registration-only.
-----------------------------------------------
Mud : Necrotelicomnicon
Code Base : [Dikumud]
Telnet : mudhole.spodnet.uk.com 8888 [193.62.1.220]
WWW : http://mudhole.spodnet.uk.com/~impmud/
Description :
- 500 Mortal Levels
- 34 unique areas including, Star Wars, Batman, Aliens, Ankh Morpork,
London Zoo as well as many others.
- A combination of 75 spells and skills for players to utilise
- Customisable Colours allowing the player to control what is colourized
and what isn't.
- Saveable aliases, which allow players without the aid of Mud Clients to
beable to have customizable shortcuts
- Bulletin Boards and MudMail allow players to keep in contact with each
other
- A fully comprehensible help system, which should answer any questions you
have regarding the mud
- A totally new and unique leveling system, involving not just experience
points and meta, but objects, mobs, secret rooms, gold and much more.
- 8 Guilds for players to choose between joining (joining a guild is totally
optional)
-----------------------------------------------
Mud : Nemesis, The Original
Code Base : [LP] heavily modified
Telnet : mud.nemesis.de 2000 [195.143.213.125]
WWW : http://www.nemesis.de/
Description :
'Nemesis, The Original' is a Fantasy Mud from Munich, Germany which exists since 1991.
The original Gods (Snake and Wizards have returned and restored one of the largest and
cleanest LPmuds around.
Game Theme:Fantasy (hack&slay and riddles).
Areas:Medieval, Under(world), Fantasy (movies), Orient, Desert, City, Ice (Nordic/ Vikings),
Country, Forest, Ancient, Planes (elements).
Separated (eg. by a time gate) future areas are planned (Real domain).
The world is a globe with various islands, connected by ship lines with a timetable.
Very newbie friendly, easily understood system.
Fairly ;-) safe area on the island of Nemesia/ Nemesia Village,several other newbie areas.
Size:Numerous islands, over 10,000 rooms (we have given up counting :-)
Noisiness: low (due to shout cost)
Other Features:
- widely extended soul with over 100 feelings and adverbs (=emoting anywhere)
- 15 quests and various tasks/ miniquests
- rewritten combat system, with multiple attackers and experience sharing
- weather descs, weather effects, day/night cycle, Nemesis time (8x faster than in real life)
- 13 ships that transport the player from island to island
- no deadly traps and fair warning of difficulties
- active guilds: Adventurers, Cleric
Plans: In our devmud we are developing races, further guilds (mages, martial arts,bards,
Demon masters), weapon types, currencies, extended stats, skills and languages.
Prepare to play :-)
-----------------------------------------------
Mud : NeoTokyo Muck
Code Base : [MUCK] ProtoMuck
Telnet : neotokyomuck.com 12222 [65.191.240.141]
WWW : http://www.neotokyomuck.com/
Description :
Neo Tokyo - The World of Worlds
Neo Tokyo Muck is a place where worlds collide. The background is
set in Neo Tokyo, a Tokyo in which all dimensions came together
forming a new strange city. These dimensions consist of Anime worlds,
Video Game universes, and even some American comic/movie
influence. Though anime is the most commonly used character source,
other types of characters are not only accepted, by encouraged.
You can apply as a character from the dimension of your choice once
you read over the easy to follow application form. Once sent, the
great wizzes will quickly go over your application, and unlike some
other MU*s out there, will normally respond quickly, within one week
or so. The playerbase is also filled with wonderful people. Each is
helpful and newbie friendly, and beyond that, each wishes to play
their character the most fun for others! The variation of characters
is amazing as well. Trunks could be arguing with Sonic;
while Buttercup shares a table with B-ko.
The spirit of this MUCK is made of the souls of our player's and their
characters, and the blending of various universes is so seamless, so
beautiful, it seems like it was meant to be. So come and join the
chaos, the fun.
The world of Neo Tokyo!
-----------------------------------------------
Mud : NergMUD
Code Base : [Circlemud] Heavily Modified
Telnet : nerg.net 4000 [24.166.219.41]
WWW : http://www.nerg.net/
Description :
NergMUD the true players MUD! Built by Players for Players!
NergMUD, an online adventure in a totally warped world.
NergMUD is a multi player online game where you can kill monsters,
collect equipment and gold, search, explore and even kill other
players in the NergMUD Arena. NergMUD is a true players MUD,
with a level based character system with tons of classes, skills
and spells. On NergMUD you can build a very powerful character,
and we have lots of big monsters to challenge you. As your
character grows you can choose a second class, improve your
abilities and even do more damage with the same weapons and
spells. The code is VERY Stable but still being added to almost
daily. The world is huge and mostly complete with new items
and areas still being added. We have an advanced quest point
system and a shop to spend your quest points in. We allow 2
connections per player if you wish to multi-play. On NergMUD
you can solo or run with a group and always have a challenge.
We currently have a small stable player base and newbies who
need help will have no problem finding it. The Newbie areas are
tuned for fast leveling without losing the challenge.
NergMUD is totally free to play and everyone is welcome!
We do not like cheaters and do not tolerate harassing behavior.
Player Killing is only allowed in the arena. Make NergMUD your
new home today!
-----------------------------------------------
Mud : NERO West MUSH
Code Base : [MUSH] Tinymush Version 3.0
Telnet : mush.nerowest.com 7001 [64.186.173.214]
WWW : None
Description :
NERO is a fantasy live-action live-combat roleplaying game
played with foam weapons with chapters across the country.
The NERO West MUSH is a place where players can meet each
other during downtime between live games.
The MUSH is primarily targeted at members of the NERO West
LARP, but players from other NERO chapters are welcome and
we're always happy to meet people interested in NERO.
The game takes place in the world of Tyrra, on the west
coast of the continent in the Cynder Valley.
-----------------------------------------------
Mud : NetherLand
Code Base : [Merc] Branched off NetherWorld
Telnet : netherland.wehostmuds.com 3666 [66.11.168.210]
WWW : http://uk.geocities.com/netherland_mud/
Description :
Dedicated to newbies and experienced players alike, NetherLand
features a huge, mostly original world of fantasy, providing
nearly limitless possibilities for exploration. For the
pkillers, you can take part in a clan war, getting war points
for your clan. For the explorer, you can hop on a horse (or,
why not, a dragon) and use the automated quest system to get
quest points that will be used to improve or modify your gear,
while discovering new areas. For the newbies, you can be sure
to receive help from your fellow players (we like the 'homely'
atmosphere of a relatively small player base). If you ever get
bored, you can participate in one of the regularly run games
(capture the flag, treasure hunt, base domination to name a
few). Or you could accumulate gold and buy your own castle!
But the levelling possibilities are nearly limitless, with
remorts (allowing multi-classing) and more than 300 races to
choose from when you reincarnate.
New features are being implemented on a daily basis by the
active immortal team. Check out our webpage, or just log on
and check us out :)
-----------------------------------------------
Mud : NetherWorld
Code Base : [Dikumud] Merc Diku 2.2
Telnet : telmaron.com 3666 [209.48.36.2]
WWW : http://www.lexiconn.com/users/mud/
Description :
NetherWorld offers many fine features, including:
* 13 classes and 20 starting races
* Remort and reincarnation systems that allow multiclassing and offer over
200 more special races culminating with extended lines of Angel, Demon,
Dragon, Spirit and Giant races. Leveling opportunities are nearly unlimited
if you want them to be!
* 3 fully populated continents and oceans (a complete world) with 8 different,
full-fledged hometown cities
* Role-playing clans with restricted pkilling and clan rankings
* Automated Questing. Save up points for goodies!
* Purchase personalized castles with loads of cool features!
* Arena where all may fight other player characters safely
* A wide range of differing equipment for those who wish to cater to
their particular class choice(s)
* Polymorphing into a wide variety of creatures!
* Immortal run online games like Capture the Flag and small quests for your enjoyment.
* A NewbieTicker which will periodically provide helpful tips to all new players on login.
Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders alike. Please stop
by and check us out. You'll be glad you did, and so will we!
-----------------------------------------------
Mud : The New Frontier TrekMUSH
Code Base : [MUSH] MUSH
Telnet : connect.nfmush.net 4201 [63.162.71.9]
WWW : http://nfmush.net/
Description :
New Frontier TrekMUSH takes place immediately following the
climactic finale of StarTrek: Deep Space Nine. The various
empires are in array, recovering from losses in the Dominion
War. The Federation as fallen back to their space and is
recovering from their vast losses. The Klingons are
celebrating victory and rebuilding their powerful fleet.
The Romulans have fallen back to their space, as reclusive
as always. The Cardassians are undertaking a massive
rebuilding project after most of their fleet was destroyed
by the end of the war.
NF is run by: Howie (HardCode and Space), Shadow (Economy),
and Briggs (Combat and basic upkeep), and the rest of the
Wiz Staff.
-----------------------------------------------
Mud : New Moon
Code Base : [LP] LPMud
Telnet : eclipse.cs.pdx.edu 7680 [131.252.208.48]
WWW : http://eclipse.cs.pdx.edu/
Description :
New Moon is a world where epic tales of medieval fantasy are made.
Everything you ever wanted from a MUD is here - rich location descriptions,
interesting characters to meet, terrifying monsters to battle with, intriguing
magic and mind-bending quests! New Moon's creative team have painstakingly
created a realistic and engrossing medieval-fantasy environment for you to
explore. Emphasis is on making a believable world with plenty of character
development and interaction. New Moon features an original and innovative
skills and training system, fabulous magic and spells and a myriad of
special abilities including herbalism, boating, mining and metalcrafting.
We are a sociable, newbie-friendly MUD and you will find the players
and staff welcoming and helpful. Roleplaying is highly encouraged. It can be a
complex game, but it isn't daunting and we make it as easy as possible to get
into your stride. Players can choose from 10 races and 11 guilds to join: 3
magical, 3 priestly, fighters, rangers, Chaos Knights, merchants and thieves.
The game world is vast but not made that way by filling the world with spartan
locations - there is attention to detail at every turn. It encompasses several
cities (from western medieval to oriental in flavour), a myriad of towns and
villages and many varied and intriguing wilderness locations. New Moon prides
itself in its extensive range of quests and there are now well over 150 in
the game, ranging from the newbie-friendly to the fiendishly mind-bending!
-----------------------------------------------
Mud : NewMUD
Code Base : [Merc] QuickMUD, modified by many snippets
Telnet : newmud.wolfpaw.net 3700 [216.18.90.3]
WWW : None
Description :
Well, we are created with the sole purpose of mixing as
many different settings together as possible. From
Dragonlance, to D&D, to Star Wars, to Dragon Ball Z, we
hope to have everything.
We are in semi-beta, and we still have many skills to add.
Builders can build whatever they want, (in reason), and
Coders are needed to code in many skills/spells.
Roleplaying is accepted, and all eq can be worn at any
level. One clanned, there is no pk range.
We hope to have a fun, carefree attitude, come give us a try.
-----------------------------------------------
Mud : Nexus
Code Base : CircleMUD
Telnet : nexus.cohprog.com 4000 [193.247.238.5]
WWW : http://nexus.cohprog.com/
Description :
NexusMUD is really fun and quite easy (at the beginning).
We provide:
* experience based on mob killing and exploration.
* (really) intelligent behaviour of some mobiles.
* war system, that changes the behaviour of monsters
* extensive number of spells (more than 140)
* good graphical (given that you have a good telnet
implementation like xterm, KEA!) with ANSI colors.
* and more...
Have fun!
-----------------------------------------------
Mud : Nexus of Worlds
Code Base : [MOO] Built from minimal.db. Attempting MUX like Feel.
Telnet : nexus.accela.net 7777 [130.166.13.20]
WWW : http://nexus.accela.net/~emry/
Description :
The Nexus of worlds is a reasonably new MU*
That looks forward to growth in the months to come.
*There are no stock rooms, zones.
*User suggestions are often implemented.
*Looking for builders, coders, and players.
The concept is reasonably simple. There are several worlds
to explore, and interact in. They are connected by the
Nexus, a place that is part technological, and part
magical, that has been built between worlds.
The largest world at this time, is based off of a popular
anime serries, and there is also a fantasy style world that
is being developed. Many more can be expected.
-----------------------------------------------
Mud : Night of the Vampires
Code Base : [Smaug] modified, v1.4
Telnet : nightofthevampires.org 7000 [63.168.248.189]
WWW : None
Description :
We are almost a new MUD, we have been open for almost two months now,
but we weren't very stable.
We have many changes in and many more coming.
A whole new race and class system, as well as a remort system is coming..
We are redoing guilds, and waiting for mortals to start clans and orders.
Currently we are closed to the public to rebuild, all stock smaug areas
are being removed, and we will be replacing them with new areas.
-----------------------------------------------
Mud : Nightfall
Code Base : LPmud 3.1.2/mudlib NF3.0.0
Telnet : nightfall.org 23 [134.2.170.99]
WWW : http://www.nightfall.org/
Description :
Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.
Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. Currently there are about 70 quests,
13 races and 9 classes. Nightfall was founded in December 1990
and now consists of about 100 MBytes of mudlib source code.
-----------------------------------------------
Mud : Nightmare LPMud
Code Base : LPMud
Telnet : sparta.imaginary.com 1701 [209.98.32.12]
WWW : http://www.imaginary.com/LPMud/Nightmare/
Description :
Nightmare is a virtual fantasy society. The goal of the game
is what you make it. If you like hack-n-slash, then you can
play as a mighty fighter, or if its harmony you seek, a
cleric is your calling. Nightmare has 8 classes to chose from:
bard, cleric, fighter, fisher, kataan, mage, monk, and rogue.
Your advancement on Nightmare is determined not by how many
monsters you kill, but instead how you perform as a member of
your chosen class. The option to multi-class is available for those
who desire multiple skills.
Of course, you must always watch out for death. Unlike other muds,
however, death on Nightmare takes you to the Underworld, the domain
of the undead. You may seek out resurrection and return to the realm
of the living, or instead risk permanent death and play the game as a
member of the undead.
Other features include: 19 player races, languages, optional quests, an
expansive help system, limb-oriented combat. Finally, Nightmare runs
on a machine bought with player dollars so Nightmare will always have
a site.
-----------------------------------------------
Mud : Nightmist
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://www.nightmist.co.uk/
Description :
Nightmist Online is a Partially Text-based MuD ( Multi-User Dungeon).
That is to say, there are many players from around the world at the same
time interacting together. You begin by generating your own character,
with strengths and weaknesses which are individual to you. You choose your
class, and your race. Next you are put into a medieval world, where there
are monsters, and players, shops, taverns, guilds, and all sorts of other
things. What will you do? Perhaps you will seek out the legendary Gorgon
Beast, and bring back some trophy? Or maybe you would prefer to become a
thief, hiding and stealing gold off players and monsters. It is your choice,
so choose wisely!
The best way to experience this game is for you and some friends to
download it, and play together. It can be a little confusing at first, but
there is an ingame help section (activated by typing 'help' at any time).
Remember, have fun!
The Background of Nightmist is available from www.nightmist.co.uk
-----------------------------------------------
Mud : Nightscape
Code Base : [MUSH] TinyMUSH 3.0 (formerly MUX)
Telnet : nscape.mux.net 6666 [216.177.40.66]
WWW : http://www.NightscapeMUX.com
Description :
Nightscape is a free online roleplaying game set in the
dark, supernatural future of San Francisco. Advancement is
-completely- dependent on your ability to roleplay! Monthly
nominations from other players let characters get points to
spend on abilities, stats, and special items.
Theme: The year is 2091+ AD. The postapocalyptic landscape
has been irrevocably changed by the supernatural. Demons
invaded over forty years ago, and although history recounts
their defeat in the war that followed, nothing will ever be
the same again. Since the rebuilding, the city has gained a
reputation as a haven for the supernatural, becoming darker
and more unusual.
Open races include: Humans, mutants, vampires,
lycans (were-creatures), breed (half-demons).
Limited, app-only races: Fae, angels.
Be sure to visit our website! http://www.NightscapeMUX.com
-----------------------------------------------
Mud : Nightshade - The Bane of Boredom
Code Base : [Rom] Heavily modified 2.4 version
Telnet : 213.237.114.73 8000
WWW : None
Description :
I'm NightShade. A realm of chaos, love, lies, trust and
envy. I offer only the best of entertainment, if you feed
me with commands. I can make an entire night disappear,
and not even feel guilty about it.
- I offer a very developed Academy of Adventurers, for you
to start training and venturing in.
- All items in my world are unique. Meaning, they are
randomly generated, using a random item generating
database, which will provide a very broad equipment base.
- Should you want some extremely unique item, I can help
you there also. You're able customize your own items,
using one of the forge, tailor and jewel commands.
- A Questmaster is living in my world as well. She goes be
the name Zarana. Look her up one day. Help her out. It
does pay off. You'll be able to spend whatever you earn
from helping her, buying extraordinary items, which are
very useful.
- I offer 51 levels. Like most Realms do. However, it
doesn't end there. After reaching highest level (51),
you'll become a Hero. As a Hero, your adventure will go
on, as you venture through an additional 10 'Hero-Levels',
to become a known and respected Emperor or Empress in the
realm. These are not levels, as most known levels.
They are ranks. And they are hard to master. No one has
mastered all 10 ranks yet. You could be the first.
- Dare try?
You can find me at ..
Vester.dk : 8000
-----------------------------------------------
Mud : Nilgiri, the Forgotten World
Code Base : [Dikumud] DikuMUD (heavily modified)
Telnet : nilgiri.mythril.com 8888 [66.38.220.179]
WWW : http://nilgiri.mythril.com/
Description :
*** Welcome to the fantastic realm of Nilgiri! ***
Nilgiri, the Forgotten World is one of the oldest muds. The
code is based on original DikuMUD, and has been heavily modified
over the eleven years it has been around. That makes for a very
unique mud. Most of our world is original, but we do keep some
of the old areas around because they are classics. We strive
toward a realm that is realistic within the premise of a magical
world.
We offer a detailed law system that varies from city to city,
enabling players to police themselves and others. If exploring
new lands, slaying dragons, roleplaying, or questing for adventure
lies in your blood, come join us and drink your fill.
Some of our unique features:
* Nobility
* Multiple starting continents
* Multiple cities
* Multiple languages
* Intricate sea-faring and sea-battle system
* Over 44,000 rooms and still expanding!
-----------------------------------------------
Mud : NIMHmuck
Code Base : [Unknown]
Telnet : GalaxyPort.hn.org 3737 [24.8.77.104]
WWW : http://GalaxyPort.hn.org:3000/nimhmuck/index.html
Description :
NIMHmuck is a MUCK (multi-user chat/character kingdom) which runs TINYmuck,
a user expandable, online adventure game. The best way to describe this is:
an improvisational, online theater, controlled by the players/users. This
muck was created so that fans of 'The Secret of NIMH' and Mrs. Frisby and
the Rats of NIMH (and sequels) could meet and Role Play in the world of
NIMH. Since we are an 'unofficial' muck, you will notice some changes in
names and places. This is a nonprofit project; that is, it was created for
fan enjoyment and entertainment only and no copyright infringement is
intended or implied. No one (wizards, players, help staff, or programmers)
benefit from this muck in anyway other than personal enrichment.
NIMHmuck is rated PG and is used by fans of all ages -- there are
middle schoolers, college students, and even some people in middle age
logged on and chatting or role-playing. The easiest way to lose access to
this muck is to violate this rating. It is our hope that you as players
respect this. If you have a question as to what is and what is not
acceptable behavior in public muck areas, page a wizard.
So, what can one do on NIMHmuck? Role-playing is the main purpose for
our existence, but we welcome Out of Character discussions. As long as you
respect our rating, we will allow OOC talk, and have even provided a complex
on the muck for it.
-----------------------------------------------
Mud : Nirvana
Code Base : LP 3.1.02-DR
Telnet : nirvana.mudservices.com 3500 [206.245.165.68]
WWW : http://www.nirvana.mudservices.com/
Description :
Nirvana is an old style Lpmud with no set theme. wizards
may create anything they wish theme wise so the areas
are very diverse.
Players can have more than one character, however
only one can be used at a time. PK is limited to
those who wish it and in certain areas of the game.
The best way to find out more is to login and check
it out.
Nirvana is one of the older muds, started in 1991 we
ran on elof.iit.edu for 8 years. Upon elof's retirement
we moved to mudservices.
-----------------------------------------------
Mud : No Reality
Code Base : [Rom] NR v0.31
Telnet : noreality.org 4000 [209.83.132.90]
WWW : http://www.noreality.org/
Description :
In the beginning, there was reality.... Then we trashed that whole
idea and went with chaos and lunacy instead. We felt it would be more fun
that way.
On the first day, we created an account system to keep players more
organized... And it was good. On the second day, we created a new kind
of auction system, never seen before in MUDs. And it was good.
On the third day, we created speedwalk and multi-commands... And it was
good, but the players wanted more! So, on the fourth day, we created
clans so that players could congregate.
On the fifth day, we did away with PK... And the morts stopped killing
each other.
On the sixth day, we made the mobs come to life so the world was not so
dreary and boring.
On the seventh day, we thought players should have a lot of fun with
Quests, so we created ways to let Immortals run quests a lot easier...
On the eighth day, we gave the world a face-lift and it looked new.
And then, on the ninth day (yes, we have nine, you'll get used to it)
we added a lot more... Then we slept for about 40 hours straight. And we
spoke the words, and you came forth to multiply... And kill mobs.
-----------------------------------------------
Mud : NobleMUSH
Code Base : [MUSH] tinyMUSH
Telnet : csmctmto.netside.net 4664 [208.143.160.250]
WWW : None
Description :
NobleMUSH is a MUSH based on the Noble Ends system.
It has full play information in the news files.
The genre is high fantasy, but with a tendency to the grim. Players of
Amber, Shadowrun and Vampire should find something familiar in the theme.
-----------------------------------------------
Mud : Nodeka
Code Base : [Custom] Custom
Telnet : nodeka.com 23 [208.169.218.177]
WWW : http://nodeka.com
Description :
-=( N O D E K A )=-
Solve the Vl'lakian riddle assisted by your Warlock's power
of sixth sense! Venture into the depths of the Krynn
kingdom and bribe the Dwarven Guardian for his key of lost
treasures! Raid the Rhallian slums with your Drake and
Undead allies! Fight off the Demons dwelling deep within
the ever-changing Abyss! Unlock the mysteries of the powers
of Grei and Naj'k! Aided by an intense learning skill
system, racial bonuses that individualize your character
further like; light blast, mental blast, fire/frost
breath, sustained life, enhanced magical regeneration,
colossal smiting, demonic energy, and much more! With 100
mortal levels, and the ability to be reborn two times,
growing in strength of mind and body, totaling
300 mortal levels! Eighteen classes like; ninja,
warlock, witch, druid, footpad, monk, polirr, wizard,
tracker, and 59 playable races such as; red drake,
frost giant, sprite, liche, weretiger khan, stoor,
daimonikos and more! Clans, Citadel Wars, virtually
unlimited metaing with 8 statistics that can reach 300
and over 110 skills and more then 110 *original* spells!
The Nodekian realm awaits!!
-----------------------------------------------
Mud : NoMUD
Code Base : [Circlemud] CircleMUD, version 3.00, 6 years of modifications
Telnet : amrecycling.com 4097 [65.81.144.54]
WWW : http://nomud.dune.net
Description :
NoMUD is a Circle MUD 3.0. It's a user-friendly,
restricted pkill, no psteal mud. It features: 1) a helpful
staff 2) bunches of cool players (if you like to chat)
3) 100 mortal levels, and 4) the remort command. Remort allows
the player to remort himself without the aid of an Immortal.
What is remort, you ask? Once you reach level 100 you can
become level 1 again, with EITHER a class OR a race change,
and 3 points to use to increase your stats. NoMUD has tons
of different zones for anyone, ranging from the level 1
newbie, to the 20th time remort, and both will find their
respective zones a challenge!
We continue to work on a new version which will include
a more race-based system with class-style learning of spells
and skills. We expect to launch this one in the upcoming months
and keep all muds running. So, drop by and check us out.
-----------------------------------------------
Mud : Northern Crossroads
Code Base : [Dikumud] 8 years-modification
Telnet : ncmud.org 9000 [204.50.46.243]
WWW : http://www.ncmud.org/
Description :
Northern Crossroads (NCMUDD) is a highly modified DIKU
run on a dedicated Dual Pentium Linux workstation, on a T1
connection located in Toronto, ON, Canada.
* This is a veteran MUD. Come see what over 8 years
of development can do !! Tired of buggy half thought
out MUDs? Scream and cry no more! Welcome to one
of the most solid code bases on the internet!
* 9 unique races (Human, Gnome, Halfling, Dwarf, Elf,
Giant, Lich, Drow and Dragon)
* 5 Classes (Warrior, Cleric, Magic-User, Thief and
Acolyte)
* 6 Advanced Classes (Assassin, Blademaster, Archmage,
Druid, Avatar, Hero, and Monk)
* 100 levels of dual class, 50 levels of advanced class,
10 levels of immortality.
* Amazingly hysterical and innovatively unique socials
that make Northern Crossroads stand-out from any other
MUDD.
* Like to build ? Become an immortal and create your own
worlds using our advanced zone creation system.
* Temporary player feuding, PKing, Chaos, Mortal Kombat,
Capture the Flag, Individualized Color Settings, Ignore
Options, Newbie-Friendly Trainer Mobs - A World of
features requested by and created for our players.
-----------------------------------------------
Mud : Northern Lights
Code Base : [Aber] AberMUD 4 - NL-dirt 1.3 (based on DIRT 3.0)
Telnet : aber.ludd.luth.se 6715 [130.240.16.141]
WWW : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description :
__ __)
(, /| /
/ | /
) / |/ orthern Lights opened officially on June 6, 1992. Since then we
(_/ ' have grown to become one of the most popular MUDs of the Aber
variety. Our aim is to create challenging puzzles, a friendly
environment for the players, and a place for people to relax and have a
good time. Come and explore the secrets of the Empire and the barbarian
lands, or find a way to gain the eternal gratitude of a real Pirate King!
You might even manage to find the real reason behind crop circles...
Our web site contains information about Northern Lights, pictures of some
of our many players, some of the yarns that our immortals have spun and a
comprehensible guide on how to write good zones in the dirt format.
It also contains a manual on to how to use the unique catch code system that
allows the zone writers to write their special cases directly in the zone.
-----------------------------------------------
Mud : NowMOO
Code Base : [MOO] Scattered FOR & NowMOO builtins
Telnet : moo.NowMOO.nl 2001 [62.250.7.69]
WWW : http://www.nowmoo.nl/
Description :
Imagine yourself walking trough the meadows. Suddenly you
encounter a cow, standing by the side of the fence, staring at
you. You decide to take a closer look, but as soon as you're
within grasping range, the cow approaches you and eats you
whole! After a short trip through his intestines you find your
way out. That's NowMOO.
Talking flowers, dwarfs giving away crying babies, or just
improving your skills while attacking fierce, hairy monsters
with sharp razors, it's all part of NowMOO. The stranger
the things you can think of, the better we'll like you.
The wizards of NowMOO are skilled and as well as friendly.
Although at the moment the MOO is mostly Dutch, we have
English support in the core and an English village that will be
extended as soon as the first ten English visitors have arrived.
-----------------------------------------------
Mud : Nuclear Armageddon
Code Base : [LP]
Telnet : www.slayn.net 6666 [206.124.140.114]
WWW : None
Description :
Currently, we are building our mudlib. If you want to log
on, log on. We are currently needing both coders and
builders. To be updated at a later date....
-----------------------------------------------
Mud : Nuclear War
Code Base : [LP] ** MudOS-0.9.18C1 Driver / 2.4.5 Lib (Heavily Modified) **
Telnet : mud.astrakan.hig.se 4080 [130.243.8.12]
WWW : http://mud.astrakan.hig.se/
Description :
Enter a world that is dark, gritty, and harsh. Chances are
you'll kill and be killed many, many times! There is a huge
selection of standard weapons and armors; there are also a
large variety of guns, lasers, flame-throwers and plasma
weapons. Ah yes, that's right, you can Player Kill here.
Outlaws are welcome to kill other Outlaws within limits. If
you're a Freeman, you can go along your business killing with
little fear of the Outlaws. Be warned, Outlaws can steal your
kills and your hard-earned loot.
Nuclear War MUD is based upon the CyberPunk theme; you won't
find any friendly elves, bards, and fairies here. Prepare
yourself to gain much needed experience points fighting
mutants, droids, soldiers, and many others. With time you'll
have the opportunity to pledge allegiance to one of our five
gangs: the cyber-based Hackers, the almighty Inquisitors,
the ass-kicking JetScreamers, the honorable Tenno, and the
secretive Undergrounders. You decide which gang fits your
needs and do battle against the many minions of the
Multi-Corporations.
Ever wonder what a Post-Nuclear War, post-apocalyptic 25th
century would look like? Our version may or may not be
reality; come and find out for yourself...
-
Description by: Vector@Nuclear War MUD ---
-----------------------------------------------
Mud : NuclearWarUSA
Code Base : [LP] NuclearWar USA
Telnet : nuclearwarmudusa.com 4080 [63.225.116.133]
WWW : http://www.nuclearwarmudusa.com/
Description :
We're a small mud looking to build a playerbase. We offer generous experience
and lots of fun areas. You can use guns or dex weapons, and our gun system is
pretty decent. There's a lovely tourguide system with real live tourguides to
help you out in the beginning. Playerkilling is allowed with level
restrictions of +/- 5 levels. There are 5 'clans' or gangs with specific
themes, something to interest anyone, from computer hacking to japanese
samurai. Come on in and check us out!
o=======================================================================o
Muds Beginning With: O
o=======================================================================o
Mud : O Mundo de Vitalia
Code Base : [Circlemud] VitaliaMUD 0.12
Telnet : mud.linkway.com.br 4000 [200.231.25.50]
WWW : http://www.mud.com.br/
Description :
Vitália is more than just an ordinary Mud...
Vitália is friendship, joy and lots of fun.
Vitália is the one and only Mud of the world written entirely in Portuguese.
Try also our Mesnadas, a medieval tournaments that are exclusive for Vitália.
Come to visit us! We will be happy to have there.
-----------------------------------------------
Mud : The Oaktree-house talker
Code Base : Nilex
Telnet : toth.org.uk 23 [194.102.50.3]
WWW : http://www.toth.org.uk/
Description :
The Oaktree-house is a talker 'for Acorn users to talk about Acorny things'.
It aims to be a nice place to talk, without the abusive language etc. often
seen elsewhere. Anyone can log in, but if you use the talker regularly you
are encouraged to get an account (which is free).
-----------------------------------------------
Mud : Oblivion: Destiny's End
Code Base : [Rot] Oblivion .60b
Telnet : oblivionmud.org 3003 [4.33.180.132]
WWW : http://www.oblivionmud.org/
Description :
Welcome, to Oblivion: Destiny's End.
Oblivion offer's a wide variety of classes, races,
skills, spells, guilds, temples, quests, and various other
good aspects. The world is a 100% unique world, with a
huge variety of creature's to interact and communicate
with. Ranging from a goblin to a hydra, a dwarf to
the Tiamat. We offer a good role-playing environment, as
well as a newbie friendly mud interface as well. It is
not difficult to come to Oblivion, and slip right into
the groove and make friends, meet companions, and have a
great time.
We can't wait to see you here!
-The Oblivion Staff.
-----------------------------------------------
Mud : Obsessions
Code Base : [MUX] tinyMUX 2.0
Telnet : obsessions.betterbox.net 4500 [209.83.132.91]
WWW : http://obsessions.betterbox.net/
Description :
Fleeting images.
A city skyline, a girl in cheap tight clothes on a street corner.
A Roman temple, women dressed as warriors, men as slaves.
An oasis in the desert.
An altar, a blade slick with blood.
Strange alien beings.
A nymph bolts into a forest.
A castle. A sharp fang, a malevolent smile.
Obsessions, where your dreams become reality.
Warning-adult game, mature themes, sexual content.
-----------------------------------------------
Mud : Obsidian
Code Base : [Unknown] Rhost
Telnet : obsidian.slackbastard.net 9999 [216.184.8.8]
WWW : http://obsidian.slackbastard.net/
Description :
Obsidian's setting is a detail-rich world filled with
mysteries and intrigue. Our primary RP is oriented
toward politics, adventuring and exploration and
follows several overlapping story lines.
The setting is the result of over a decade of play-
testing and development, and the system is a simple
percentile-based engine designed for ease of use
and understanding.
-----------------------------------------------
Mud : Old Realms
Code Base : [LP] Old Realms v1.0
Telnet : slayn.net 4050 [206.124.140.114]
WWW : http://www.slayn.net:4045/
Description :
Old Realms is a fantasy world with some Aurtherian
influence. We have 12 races, 7 common classes and
4 unique classes to choose from. Multi-Classing is
only available to common classes. I will post a link
to the Old Realms Manual here in the future. We are
currently hiring creators and coders. Come and check
us out!
-----------------------------------------------
Mud : Olorin's Eye
Code Base : [Rom] Modified QuickMUD
Telnet : olorin.viper-net.com 4800 [64.246.28.27]
WWW : None
Description :
During the War of the Islands, six mages formed under a secretive council,
each with a common goal in mind. As the orcs were pushing inland at a very
high rate, they had to think quickly of a way to counter the oncoming forces,
and push them back to their island. The council spent weeks working out how
they would create such an offensive. Combining several essences, the council
forged one of the most wondered at creations of all time, the Eye of
Olorin...
-----------------------------------------------
Mud : Ombra
Code Base : [Unknown] OmbraMud, heavily modified DikuMud
Telnet : ombra.muds.it 6000 [213.199.21.55]
WWW : None
Description :
Ombra e' il primo Mud italiano ad offrire Player Killing,
opzioni alternative all'immortalita' e forte orientamento
RPG.
I Players possono diventare Principi, costruire il proprio
Castello e avere Vassalli per avere maggior potere e prestigio.
Possono creare oggetti unici o oggetti per il proprio Clan con
caratteristiche particolari.
Le Divinita' seguono i propri Fedeli e incoraggiano lo stile
di gioco coerente con l'allineamento scelto (RPG).
Ombra e' parte di 'Muds.it' che offre diversi Mud per gusti
diversi ed e' disponibile ad ospitare Mud.
Il sito Web (www.muds.it) sara' attivato ad ottobre 2002.
-------------------------------------------------------
Ombra is the first Italian MUD offering Player Killing, options
different from Immortality and a strong RPG .
Players can become "Prince", build their own Castle and have
hollowers for more power and status. They can create unique
items or special equipment for their Clan.
Gods concretely attend Faithfuls and encourage a consistent
RPG style.
Ombra is part of "Muds.it", offering different Muds for different
tastes and offers hospitality to other Muds.
The web site (www.muds.it) should be active in October 2002."
Note: Ombra was active and present on TMC since 1995, and is again
online after a long stop. Thank you
Massimo Delia (Shade)
-----------------------------------------------
Mud : Omnipotence
Code Base : [GodWars] LoW3 Heavily Modified
Telnet : omnipotence.genesismuds.com 3636 [169.207.182.235]
WWW : None
Description :
How many of you have wanted to find a PK mud where
its not so easy you can pk anyone in under a week. Or
its so primitive your eyes hurt just to look at the
continual green. Well Omnipotence is challengeing, and
colorful Godwars. We have the stock classes as of now,
but I have several classes planned, as well as a hybrid
system in planning.
We aren't absolutely new, i worked on this codebase for
a while before creating the mud. But, our areas are kinda
stock right now. We have plenty of areas and coloring in
the process.
If you want to try a mud with promise, try Omnipotence,
and if your lucky even become Omnipotent!
[WARNING!!!!] The values for everything on the mud have
been lowered significantly to greatly increase balancing
and a more challenging expierience for our players.
-----------------------------------------------
Mud : Online Gaming Resource
Code Base : [MUSH] TinyMUSH 3.0
Telnet : eccles.tzo.net 670 [24.27.38.88]
WWW : http://www.ogrmush.com/
Description :
Online Gaming Resource MUSH was created on the premise of
providing a neutral environment where players and staff in
the MU* community can meet to chat, promote their games,
and to share their ideas and knowledge.
Features on OGR include gaming options (mini-MUs, table
tops and freestyle gaming), game embassies, MU consulting
(like a 'travel agency' in the MU* community), classes
(coding, building, etc.), discussions (including our Full
Moon MU* Rants), bulletin boards and web-based discussion
forums, banner exchanges, and much more.
Drop by our website at: http://www.ogrmush.com
Drop us a line at: wizards@ogrmush.com
Or visit us at: eccles.tzo.net 670
-----------------------------------------------
Mud : Onslaught:EoC
Code Base : [Circlemud] Highly Modified
Telnet : bb1.betterbox.net 5502 [207.206.185.66]
WWW : None
Description :
This Realm is the culmination of years of experience from
expert admins, coders, builders, and players alike. The
structure and resulting atmopshere will highly encourage
roleplay. Our goal is the ultimate text MUD experience
situated within a near limitless fantasy world. The mammoth
effort has taken considerable time to perfect and several
more months lie ahead. Please direct any questions or
comments to the Admin Email address above.
-----------------------------------------------
Mud : The Oracle of Delphi
Code Base : [Smaug] SMAUG 1.4
Telnet : delphi-mud.org 4000 [130.161.165.34]
WWW : http://delphi.freehosting.net/
Description :
The Oracle of Delphi has been up and running since October 1st, 1998.
The mud has under gone some changes and are looking to
expand the player base. We are increasing our unique
non-stock areas, but have stock areas to fill out the mud at the
moment.
Character balance is important to the Admins at Delphi, and as
such each class has it's place of importance in a well thought
out run team.
Pkilling is available to those who choose the deadly path, and
some Clans are already in place. There is always room for
more, so once you reach avatar status put forth your plans and
it is possible that you could create your own Clan.
The same applies to Orders for the peaceful players out there.
Some Guilds are up and running as well, but some still need
players like you to start them.
The Oracle of Delphi at present is made up of mature players
and Admins.
You could be part of it.
Come on over and give us a try.
-----------------------------------------------
Mud : The Original Leviathan
Code Base : [LP] Leviathan (NM IVa)
Telnet : leviathan.betterbox.net 1691 [209.83.132.83]
WWW : http://leviathan.betterbox.net/
Description :
After beta testing for more than 14 months, Leviathan opened on November
1, 1995. Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic,
literate, and compelling one of its kind. Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.
With regards to theme, we've taken a rather unique approach. The central
City of the White Mage is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux. Indeed, investigative
exploration may often result in quite bizarre discoveries!
Finally, the dedicated and sympathetic staff of Immortals make
playing Leviathan an especially rewarding experience. We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.
For excellence in an LPmud, experience Leviathan.
-----------------------------------------------
Mud : OtherSpace: The Interactive SF Saga
Code Base : [MUSH] PENNMUSH with Real Space
Telnet : jointhesaga.com 1790 [64.246.46.189]
WWW : http://www.jointhesaga.com/
Description :
Join the saga! An original science-fantasy theme in
an evolving universe where aliens and humans abound,
with faster-than-light space travel.
Opportunities for RP? Check out our discussion forum
casting call topics for opportunities.
Plenty of space games out there, right? What makes
OtherSpace special? The stories. Our players become
participants in story arcs that play out like a season of
your favorite SF TV show!
Past winner of Andy Awards for Best Sci-Fi MU** and Best
Overall MU**. Visit our web page and check out the library
of RP logs.
In our fourth year! Check out the new OtherSpace:
Revolutions book, available through the website.
JOIN THE SAGA!
-----------------------------------------------
Mud : Our Place MUD
Code Base : [Envy]
Telnet : ourplace.org 6543 [206.117.78.2]
WWW : http://www.ourplace.org/
Description :
A dynamic mud, professional coders. Enormous world, full maps
available for those that desire it. Not only do mobs have 45 races,
they may have mob programs. Object materials, each with different
characterstics. Automated siege system. Automated battle system
Tintin like speedwalking feature installed so tintin users have
no advantage over others in that regard. Older more mature
immortals. A warm friendly atmosphere that doesn't attract
the wrong crowd.
You'll see immediately the thought and care that's gone into
the development of Our Place. Come in and make it your place
The OP Staff
-----------------------------------------------
Mud : OuterSpace
Code Base : LP MUD
Telnet : mud.stack.nl 3333 [131.155.141.166]
WWW : http://mud.stack.nl/
Description :
Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.
-----------------------------------------------
Mud : The Outlands
Code Base : [Rom] Tartarus codebase. Heavily modified.
Telnet : theoutlands.net 4444 [212.175.201.3]
WWW : http://www.theoutlands.net/
Description :
Portals appearing from nowhere, leading to unknown artifacts,
dynamic quests, sub-classes, a great code, stable server, newbie-friendly
immortals, brands, tattoos , +500 Skills&Spells (+100 genunie) and many more.
And we are REALLY working hard on the code.
Powered by a Pentium 166, 48 MB. Our own server running nothing but the mud.
* NEW *
Sigil is still to be completed. Sorry :(
-----------------------------------------------
Mud : Outlaw Star MUCK: Secrets of the Leyline
Code Base : [MUCK] ProtoMUCK
Telnet : riftsmux.dhs.org 6924
WWW : http://riftsmux.dhs.org/~osmuck/
Description :
Semenaide kesanaide makenaide!
Welcome to Outlaw Star MUCK. As you may have guessed,
we're based on Outlaw Star, the anime series. Events in
our MUCK take place right after the Heifong space race.
Will you be a vicious pirate? A noble Space Forces
officer? An unpredictable outlaw? Or just a normal
civilian trying to make ends meet? There will be
opportunities for quality roleplay in any of these
affiliations! Though we're based primarily on Outlaw Star,
we also allow themes from Angel Links, Cowboy Bebop and
Tenchi Muyo!. See our webpage for more details on how to
adapt characters for roleplay at Outlaw Star MUCK.
We are a mature MUCK where players will be responsible for
their actions as well as what they are exposed to while on
Outlaw Star MUCK. If you're old enough to watch Outlaw
Star uncut, you're probably old enough to RP here. We're
not a sex MUCK or a violence MUCK, but things happen and we
won't pretty them up.
I'll see ya at the Leyline. If ya make it.
-Head Admin., Lobster
-----------------------------------------------
Mud : Outremer
Code Base : [MUX] [MUX]
Telnet : outremermux.org 4321 [207.8.143.27]
WWW : http://www.outremermux.org/
Description :
Outremer is an RPI with an emphasis on social RP, spiced with a
generous portion of heroic adventure. The setting is roughly
analogous to late 15th/early 16th century France and the flavor
contains a large dollop of influence from that period and place.
Currently in the final stages of playtesting, our grand opening will
occur in the fall of 2002.
The play area will be rather small in order to concentrate the
player base and foster RP and intrigue, but the larger world
will be represented by a 'set and soundstage' approach.
Please feel free to stop in and say hi to the staff or just visit our
website at http://www.outremermux.org for more information on the game.
Duke,
Creative Director: Outremer
-----------------------------------------------
Mud : Overdrive
Code Base : MudOS
Telnet : overdrive.concentric.net 5195 [207.155.161.51]
WWW : http://odweb.concentric.net/
Description :
Overdrive is a vast realm of high-medieval fantasy, filled
with mythical creatures of all shapes and sizes; enchanted
weapons; puzzling, sometimes maddening quests and a
population of over 1300 active players.
Since its humble beginnings in 1991, OD has evolved into a
complex and coherent world, where muscle and magic, brawn
and brains merge, striving for experience, growth and fun.
An early decision to have absolutely no level caps for our
players has given us a keenly trained and highly dedicated
player population, and it is not uncommon for players to
launch successive careers in several classes.
Fighting strategies, training strategies, complex party
formation and just plain silliness (OD pioneered year-round
snowball fights and the infamous mage 'singalong' spell)
are hallmarks of gaming on Overdrive.
-----------------------------------------------
Mud : Overkill
Code Base : [GodWars] PoH
Telnet : telnet5.ukshells.co.uk 4321 [217.10.143.11]
WWW : None
Description :
A new Godwars mud based off the PoH codebase. Overkill
has just opened and currently needs a team of mature and
dedicated staff to fill the various positions.
Overkill is still in development, but players are welcome
to test out the code and give ideas and suggestions to
improve the game.
The areas and code is mostly unchanged from PoH, though
work will begin shortly to enhance the code and change
the areas to fit into the theme.
o=======================================================================o
Muds Beginning With: P
o=======================================================================o
Mud : Pandora's Box
Code Base : [Oblivion] Oblivion 1.0 - Pbox 0.2 - Heavily Modified ROM 2.4
Telnet : o2.humberc.on.ca 4004 [142.214.90.45]
WWW : http://www.pandorasboxmud.com
Description :
* 4 Base Classes: Mage, Cleric, Thief and Warrior
* 15 Base Races: Human, Elf, Half-Elf, Dwarf, Gnome, halfling, Half-Orc, Orc,
Draconian, Drow, Avian, Gnoll, Arachnid, Firbolg, Brownie
* 151 Mort Levels with 3 Remort Levels and an Avatar Class
* 16 Remort Classes: Wizard, Paladin, Ranger, Witchhunter, Spellfilcher, Spy,
Druid, Priest, Knight, Crusader, Sorceror, Exorcist, Assassin, Warder,
WarLord, ArchDruid, Hierophant, OverLord, ArchMage and more!
* Over 19 Remort Races w/Racial Abilities: Sprite, Ogre, Sylvan Elf, Spindel,
Shade, Weredragon, Deva, Cloud Giant, Wyrm, Solar, Storm Giant, Pixie,
Shadow Demon, Grey Elf, Titan, Dragon, Demon, Fairy, Angel
* OLC (On-Line Creation System) heavily modified to take advantage of
extensive features unique to Pandora's Box
* IMM sponsored Clans with internal clan hierarchies
* Player Run Keeps with Shopkeepers
* Innovative Realms and Spheres Spell System
* IMM Run and Automated Quest System, Banking System, and Automated
Auction System
* PK Arena with Betting System for 'SAFE' player vs player fights
* Over 275 different skills and spells!
* Player Marriages
* Language System, for an enriched Roleplaying Experience
* Voluntary PK system for Roleplayers and Non-Roleplayers
-----------------------------------------------
Mud : Pangaea
Code Base : [MOO] ESL-multilingual
Telnet : pangaeamoo.org 7777 [24.124.31.1]
WWW : http://www.pangaeamoo.org/
Description :
Online, text-based world with language translation translator.
Set in the future after a universal tectonic shift that brought
the continents together.
-----------------------------------------------
Mud : Panic Mud
Code Base : [Envy] heavily modified (aren't they all?)
Telnet : panic.et.tudelft.nl 4000 [130.161.36.86]
WWW : http://panic.et.tudelft.nl/~mud/
Description :
PaNiC has 100 mortal levels. At levels 75 and 100 a player
can choose to restart as a different base class (at level
25 or 40), or can choose to specialize in any of his/her
previous classes for another 25 levels.
Some statistics:
42 Channels, 160 Classes, 46 Planes (Including Layers,
Realms and Demi-planes), 337 races (Including 28 Dragons,
36 Fiends, 21 Elementals, 24 Giants), 602 Skills (Including
107 Languages, 47 Weaponproficincies, 9 Songs, 20
Breathweapons, 256 Spells).
PK in PaNiC is restricted to registered players. Winning a
pk battle will increase your PK-Status. When the status
difference is too high, the higher status player cannot
attack the lower one.
PaNiC uses a prototype flag system so mortals can build
areas online.
Since some networks restrict access to port 4000, PaNiC
also listens for connections on port 8080.
-----------------------------------------------
Mud : PantheonMUD
Code Base : CircleMUD30pl12
Telnet : pantheon-mud.com 4000 [195.89.128.9]
WWW : http://www.pantheon-mud.com/
Description :
A great mud for both newbies and experienced players. The gods
are friendly and helpful, and offer periodic quests that all levels
of players can enjoy. Offers 2000+ rooms with more coming all the
time! It has many new areas that only PantheonMUD offers, but still
has the familiar CircleMUD with more coming all time! With 100 mortal
levels and 11 immortal levels the enjoyment can last a long time.
Quests will be run, but we need more players.
Multiplaying is allowed and we also have a PKill system for those
those that wish to use it. Offers extended race and class selection.
Many extra features, including vampires, avatars, ranged weapons
equipment damage and clans to name a few.
Come try us out, you won't be disapointed!
-----------------------------------------------
Mud : Paradise Revisited
Code Base : [Ack!mud] 4.3.1 Heavily Modified
Telnet : pr.nailed.org 6996 [207.107.54.228]
WWW : None
Description :
Paradise Revisited is a modified ack mud with a friendly
environment. This mud has fantasy oriented material. Role-playing
is not forced though welcomed.
The immortals are relaxed and easy to get along with. The levels and
constant additives keep this mud changing and interesting.
-----------------------------------------------
Mud : Paradise Talker
Code Base : [Unknown] Bolts 2.0 (Modified NUTS 3.3.3)
Telnet : paradise.nathanr.com 7000 [205.245.53.210]
WWW : http://paradise.nathanr.com/
Description :
It's a NUTS 3.3.3 based talker (Bolts 2.0 custom). It's not a
mud environment. It's an environment strictly for chatting.
-----------------------------------------------
Mud : Paradox
Code Base : Merc 2.0 brutalisation
Telnet : mud.thehub.com.au 9000 [203.143.240.14]
WWW : None
Description :
Ever wanted to play a homicidal lemming?
Heres your chance.
PARADOX now supports erospace code allowing your characters
to soar over any room, battle on rooftops and send your
enemies tumbling to their deaths with a well timed dispel
magic spell.
Periodic restoration and damage doubling boosts by the
fabled Monks of SHIUNGELEES sweep the world generating
orgies of violence and mayhem.
Customise your character before stepping into the world,
seeking those skills that will best enable you first to
achieve the rank of Hero and then Lord.
When you finally reach your greatest potential as a Lord
you can undergo apotheosis and manifest as a Celestial...
... Click me. You know you want to.
-----------------------------------------------
Mud : Parallax
Code Base : DikuMUD
Telnet : parallax.mds.mdh.se 3000 [130.238.251.216]
WWW : http://parallax.mds.mdh.se/
Description :
Parallax mud is a role-playing game set on Earth in a
near future after a nuclear, biological and chemical war.
Players assume the part of a bombed-out surface dweller,
one of the scientist/military community who have lived
underground for a generation, or an agent of the sinister
alien force who may have caused the war.
Survivors, or 'surface-dwellers' who stayed above-ground
and their (often mutated) offspring.
Scientists and the military, who lurked in safety, and now
seek to reclaim the planet for the healthy people under
ground.
Aliens who want the Earth for a planet of their own. They
are prepared to achieve this with alien-human hybrids.
Each have their own plan for what's left of the planet.
There can be no mercy in the ruthless world of Parallax.
Where do you stand? Make your choice now.
Experience the Parallax!
-----------------------------------------------
Mud : Passion and Pain
Code Base : [MUX] 2.1
Telnet : plum.lost.nu 1313 [216.231.42.242]
WWW : None
Description :
This is a world where all the laws and rules people generally live by,
do not apply. Here you can be and do all those things that have been
hiding in the corners of your mind. Whether you like a peaceful
existence or want to live on the whipping edge, we have something for
you. This has an adult theme and deals with extreme subject matter. We
do not comply to any historical period and all types of chars are
welcome. Want to get wicked? You can live in Anyas the evilist place in
the world. Want to make a million gold? Tellus is the richest of all
lands. Want to milk cows and get lusty in green pastures? Olendar waits
for you. We have a great opportunity for gladiators to excel and plenty
of things in the OOC areas to keep your mind busy. Stop on by and
experience us.
-----------------------------------------------
Mud : Path of Destiny
Code Base : [Ack!mud] Modified ACK!MUD version 4.3
Telnet : thegamingspot.com 3000 [10.192.138.234]
WWW : None
Description :
Path of Destiny (or PoD) is a medeival, newbie-friendly
MUD offering a multiclass, roleplay-encouraged
environment with a modified version of the ACK!MUD 4.3 codebase.
This MUD has very friendly immortals and players.
With master builders, roleplayers, and quest immortals,
PoD brings to life its masterful roleplay story
centered around a gigantic war and its aftermath. We
offer a variety of quests, and award quest points and
equipment. We also have RP-based clans clan
equipment, and player-killing is allowed, but restricted,
and only people who want to be able to player-kill may
kill or be killed by other players. Among the other features of PoD
are intelligent mobs, a wholist far more advanced than those of most MUDs,
in-description maps of surrounding rooms, and an extended
ammount of commands.
We are hiring builders and coders, and offering
possible immortal positions for each.
-----------------------------------------------
Mud : PatternFall MUSH
Code Base : [MUSH] MUSH 2.2
Telnet : patternfall.godlike.com 4444 [216.181.78.165]
WWW : http://www.patternfall.godlike.com/
Description :
This is a Role playing MUSH.
Patternfall MUSH is based on the first series of Amber novels by Roger
Zelazny, and the timeline started at the return to Amber of her army, fresh
from the Patternfall war. Play exists in both Amber and Chaos, and the
still-small player base does require some effort on the part of the player
to find role-play. Patternfall uses the second series' five books and the
short stories as a loose reference, mostly for color and flavor to help us
flesh out Chaos and other places not mentioned in the first five books.
Many specific facts from that series are false here. That's where larger
plot issues come in... (insert ominous music here).
Aside from the fact that Patternfall is based on these novels, the theme of
the game could best be described as 'machiavellian plotting'. Through
interaction with the other characters in the MUSH, using the news files we
have set up as a guideline to arbitrate your conflicts, you will be striving
to succeed in the contentious atmosphere of the many conflicts in the game.
Players cannot assume that the features follow any of the profiles provided
in the the RPG. They do not, in almost all cases.
-----------------------------------------------
Mud : Pendulus
Code Base : [Rom]
Telnet : mud.pendulus.org 1536
WWW : http://www.pendulus.org/
Description :
Back and forth doth the Pendulum swing. A never ending shift from Darkness, to Light, to
Darkness once again. Through the centuries the Pendulum hast swung its unending metronomic
course, never waivering from its predestined path. Wars arose and bequelled themselves as
did times of great prosperity gave way to times of balance, to times of utter despair and
back to balance and prosperity again. The Pendulum swings, the world changes, the names and
faces of the powers of the world change, but they doth fill the same roles as their
ancestors, the battle between the Darkness and the Light, the existence of the world in what
it knows as life.
-----------------------------------------------
Mud : Peril
Code Base : [LP] MudOS v22.2b11 NM 3.2.1.99b
Telnet : mud.krollmark.com 3000 [198.22.63.2]
WWW : http://mud.krollmark.com:2995/
Description :
It's a cruel world.
In the dim and distant past, our ancestors lived in a
wondrous city. Its towers stretched to the clouds, its port
welcomed ships from all nations. And in the end, it fell
to dark sorcery and vile minions of evil.
From the burning remains of Kieron, our ancestors fled
through the broken and haunted lands. Though they were
hunted relentlessly, a few survivors found shelter in
Lenara's valley. They, and their children, built a new
city to stand against the perils of the wildlands. Lenara
stands strong, proud, and alone.
-----------------------------------------------
Mud : Perilous Realms
Code Base : [Custom] PR, in the spirit of SillyMud
Telnet : perilous.xidus.net 23 [64.124.186.158]
WWW : http://www.perilousrealms.com/
Description :
Long ago, before the rise of humans as race powers
in the world, there were two great empires, the dwarves
and the elves. The origins are unknown, lost in the
mist of the past but two different races would be hard
to find. The elves, thin and elegant, lovers of nature,
the sea and great forests, masters of the ethereal magical
arts. The dwarves, masters with stone and steel.
Architects and sculptors, lovers of the high cold airy
mountains. As each grew in strength, they met and
clashed. Over the centuries the borders constantly shift,
a part of the great game.
To this, the human nations came, often caught between
the borders of these domains. Eeking out their existence
they too developed their own resourceful culture, eager
to take the opportunity of any weakness to secure their
place in the world. And that day has come, a great
asteroid has crashed and caused great destruction. The
seas rose and smashed the great elven harbour cities,
the mountains erupted, flooding the dwarven citadels with
lava. In this time, the adventurous, the risk takers,
the skilled can succeed, creating new towns and
reputations, in the land that we now call Perilous Realms.
-----------------------------------------------
Mud : Perished Lands
Code Base : [Smaug] Heavily Modified SMAUG 1.4a rev 2.0.2a compiled 3/10/2002
Telnet : perishedlands.com 4000 [24.61.49.195]
WWW : http://www.perishedlands.com/
Description :
Perished Lands seeks true adventurers who wish to find a long term MUDDING
experience. We are derived from the SMAUG code base and have modified the
code with the help of a TEAM of expert mudders and great code writers and
finally are always adding new code features and original areas.
Perished Lands is a world fallen, deceit and lies, corruption and greed have
consumed the lands and the few civilized cities that have grown to combat the
darkness of the lands struggle to survive. A growing player base and a
stable server provide hours of entertainment and endless fun.
-----------------------------------------------
Mud : PernMUSH
Code Base : TinyMUSH 2.2.4
Telnet : pern.mccr.org 4201 [207.170.64.219]
WWW : None
Description :
PernMUSH is a themed roleplaying MUSH based on the _Dragonriders of Pern_
novels by Anne McCaffrey. Here, we attempt to recreate, with as much
authenticity as possible, the society described in the novels. Those who
lack an interest in the world of Pern, or in roleplaying in a cooperative
environment, may wish to seek their entertainment elsewhere.
The World of Pern is copyright (c) to Anne McCaffrey 1967.
The Dragonriders of Pern (r) is a registered copyright.
Site provided courtesy of Freeside Communications. Thanks, Jeremy.
Est. Spring 1991. Over 2000 player characters, often over 100 connected
concurrently in the evenings.
-----------------------------------------------
Mud : PernWorld
Code Base : [MUSH]
Telnet : pernworld.net 3333 [206.111.66.196]
WWW : http://www.pernworld.net
Description :
Based on Anne McCaffrey's DragonRider of Pern series. Timeline is
over 100 turns after AIVAS and the events in All the Weyrs of Pern
to avoid any conflict with Anne's characters or book events.
-----------------------------------------------
Mud : Persistance of Memory
Code Base : [MUSH]
Telnet : csmctmto.netside.net 4321 [208.143.160.250]
WWW : None
Description :
2005- US at war with Columbia, There exists a state of military readiness,
and already many of the military laws have been put into action, For the Safety
of the People. The people of Boston, and the world, struggle through this
deterioration of structure, a society that has lost its sense of morality
and limits. The players grasp for a greater social consciousness, and struggle
to help make a difference. Many walk the earth blind unawakened, and unaware.
They are the tools, pawns and playthings of the more powerful supernatural
characters that live, run, and fight their own wars in this busy and important
military port. Persistance of Memory is set in Boston 2005, and based on the
WoD RPG. We have an established playerbase and well developed grid. All spheres
are open and accepting applications.
Persistance of Memory
csmctmto.apt.net 4321 or 208.143.160.250 4321%r
-----------------------------------------------
Mud : Petria MUD
Code Base : ROM 2.4
Telnet : petria.mudservices.com 6000 [206.245.165.99]
WWW : http://petria.mudservices.com/
Description :
Petria es un Rom 2.4 enteramente traducido al castellano (aunque
conservamos la version inglesa de los comandos para aquellos que
esten acostumbrados asi), con 111 niveles de mortal, clanes para
el pk (con sus propias areas, tenderos, etc..) , mobprogs, salidas
extra, objetos de alquiler, quests automaticos, banco, y montones
de otras cosas que hemos ido añadiendo en los dos añitos que
llevamos en linea :) Y dentro de poco acabaremos lo del remort,
para aquellos que les guste pasarse tiempo en el mismo sitio ;)
El mud no es muy complicado, y normalmente siempre suele haber un
inmortal disponible para ayudar, por lo que lo hace un buen sitio
para los nuevos en estos de los muds :) La maquina que nos aloja
esta en estados unidos, por lo que nuestra base de jugadores esta
distrubuida entre españoles y sudamericanos, aunque hay mas de los
primeros, pero seas del pais que seas, tienes buenas posibilidades
de encontrar a alguien de tu misma tierra. Y si eres de algun pais
con otro idioma, bueno, si has leido todo esto es que entiendes mas
o menos el Español, asi que tambien puedes pasarte a hacer una
visita y de paso aprendes mas:)
Un saludo, y a ver si os pasais por Petria :)
Los IMPs de Petria.
[English:]
Petria is a ROM 2.4 fully translated into spanish (although we
keep the english version for those who are used to work with
that language) it includes 111 mortal levels, PK clans (with
their own areas, storekeepers, etc...) mobprogs, extra exits,
objects for rent, automatic quests, a bank and lots of other
things that we've been adding in the 2 years that we have been
online :) Soon we'll finish the remort for those who like to
stand in the same place for a long time ;) This mud is not
very complicated, and there's normally an immortal being
willing to help, that's why it's a good place for the mud
newbies :)
The server that shelters us is in the United States
and our players come from Spain, Southamerica...etc...although
more from Spain, but wherever the country you are from, you
have a good chance of finding someone from the same place :)
Greetings, and come visit Petria :)
The IMPs from Petria.
-----------------------------------------------
Mud : Phantasien II
Code Base : [Smaug] Tercera Epoca
Telnet : stduran.com 4000 [213.98.45.155]
WWW : http://stduran.com/phanta
Description :
Heredero de las edades anteriores del mud, esta
Tercera Edad ha comenzado con novedades y mejoras.
Ocho continentes a los que se accede mediante dragones
voladores. 2 Reinos antagonicos y 3 gremios mercantiles
ademas de los mercenarios freelance. 24 razas para la
creacion de fichas. 4 clases standard y posibilidad de
customizarla. 70 niveles de mortal 2 remorts guardando
lo aprendido en las vidas anteriores.
Pkill a partir de nivel 15 y en un rango de 3 niveles de
diferencia. Completo sistema de adoracion de deidades,
las cuales participan activamente en el juego.
Los novatos y jugadores expertos son siempre bienvenidos.
Coming from former ages of this mud, The Third Age starts
now with many extras and improvements. You can fly on a
dragon across the eight continents of this world. Two
kingdoms, three merchant guilds and the mercenary
freelances. 24 races to choose. 4 standard classes and
the chance to custom and rename the one you like. 70
mortal levels and two remorts, keeping the skills and
spells of former lives. Pkill limited to 15 level in a
3 levels range. A whole group of gods, each one in a
playing role in kingdoms and guilds.
Dragon attacks to the kingdoms, walls and weapons for
warfare. Newbies and expert players are welcome.
-----------------------------------------------
Mud : Phidar
Code Base : [Smaug]
Telnet : phidar.com 9000 [207.111.160.63]
WWW : http://phidar.com/
Description :
Phidar has been around for over six years and we have
recently converted to the Smaug code base. Our longevity
gives us a huge number of original areas and the entire
mud is free of stock zones. We are also on our own
dedicated mud server so machine lag is non-existent.
Key features include:
* Equipment Layers - wear multiple items in the same body location
* 60 Mortal Levels
* Clans - Full realized clan code including challenges, quests, rankings,
and clan owned shops and inns.
* Zones fully use code - push buttons, pull levelers, take a ride on a
hot air balloon, all while smoking a pipe.
* Skills/Spells - We have have a horde of skills and spells, many entirely original.
* Friendly atmosphere - imms aren't in your face and players are generally very helpful
So join us on our new server and code base for some fun.
-----------------------------------------------
Mud : PhoenixMUD
Code Base : [Circlemud] Circle 4.0 beta, we changed a lot of stuff
Telnet : mud.phoenixmud.org 4000 [198.94.137.25]
WWW : http://www.phoenixmud.org/
Description :
* 100 levels with 2 remorts, one for class and one for race
* Realistic magic system and a large amount of spells.
* Interactive real time combat system--much smoother flow to combat.
* Fully featured character creation--choose your own stats
* Mounts, Ranged combat
* Mobs with moods who react to player actions and seem like players.
* New object code including material types, wearable backpacks (get from them
while wearing them!), spell-casting objects, refuelable lights that can be
worn in various places
* Dual wield
* Optional Info and Score bars that stay on your screen
* Opponent health meter
PhoenixMUD Version 4.0 has succeeded in being something more than just
your average stock circle 3.0 mud. We have been up since March 1995 and
worked on this version for 2 years before opening it for
play. Role-play, hack-n-slash, explore, basically do as you wish as long
as you are mature and respect others. The immortals are usually always
around and make sure the experience is an interesting one. The one
universal thing among our players it the feeling that Phoenix is home
regardless of good times or bad.
-----------------------------------------------
Mud : PillarsMUCK
Code Base : [MUCK] ProtoMUCK 1.70
Telnet : charis2.dynodns.net 4203 [12.230.7.204]
WWW : http://pillarsmuck.anifur.net
Description :
The main theme of PillarsMUCK is modern day Juuban with
some medieval elements mixed in to it through a series of
dimensional shifts. Dragons, demons, and magic exist, with
the Mazokou filling in the position of the Dark Kingdom
(negaverse for people that have only seen the US version of
Sailor Moon.).
See the web page's theme page for more information.
-----------------------------------------------
Mud : PirahnaMUSH
Code Base : [MUSH] TinyMUSH 3.1 b3
Telnet : mushhaven.net 9000 [216.150.202.147]
WWW : None
Description :
Welcome to PirahnaMUSH!
No we're not really a game about man-eating fish (though we can be if you want to).
We're a social MUSH hoping to create a place to talk and play. Players are encouraged to
build and code and add to the world. Additionally, we hope to create a system by which
players can submit ideas and vote and participate overall in our development. Hope to
see you there!
-----------------------------------------------
Mud : Pits of Angband
Code Base : [Merc] Completely re-written to form a roguelike/MUD combo
Telnet : pitsofangband.com 4444 [208.8.112.22]
WWW : http://www.pitsofangband.com/
Description :
You are one of many heroes who have volunteered to find
and slay Morgoth. Unfortunately Morgoth is located at the
bottom of 100 levels of twisting dungeons that are riddled
with wonderous objects and dangerous creatures protecting
them!
A Few Features:
1. 25 Races, 8 Classes
2: Ranged Combat and Spell Casting
3: New Spells and Skills
4: New Speed and Blow based combat system
5: Statistic range from 1 to 40
6: Increase your statistics permanently with stat potions
7: Spell System uses Spell Books
8: All new Random Dungeon Generation including rooms,
creature selection and placement and randomized objects
9: Rare Artifacts with special abilities
10: New dungeon diving MUD concept
11: Dungeon mapping via the MAP command. Allows for: ESP;
detect monsters, objects and treasures; teleportation
-----------------------------------------------
Mud : PixieMUD
Code Base : [LP] LDMud 3.2.9
Telnet : loki.cgc.ns.ca 6789 [142.176.90.27]
WWW : http://www.pixiemud.org
Description :
Welcome to Pixiton, a small town nestled in the Vast Forest. From high up
in the boughs of the Treehouse Inn, venture forth to explore the surrounding
forest and lands beyond by foot or flying carpet. Discover the secrets of
the mysterious Tower, explore the dragon haunted ruins of Ontik, walk the
Trail of Dreams, infiltrate the mazes of the Misty Forest sprites, or just
fight the good fight against orcs, giants and other threats to the realm.
PixieMud is an old, established mud with active development. Players can
belong to one of eleven races, from humans, dwarves and elves to the more
exotic, six armed mook. During their adventuring career, players may choose
from several guilds: bards, dragons, druids, paladins, rangers, undead
necromancers and fearsome warmages.
Surprises are always just around the corner in PixieMud. Our players and
wizards are some of the friendliest around.
Come join us at PixieMud - we're waiting for you.
-----------------------------------------------
Mud : PKmud
Code Base : Diku/PK
Telnet : pkmud.net 5000 [204.251.180.191]
WWW : None
Description :
PK....The name tells the whole story. PKmud is completely
and totally about playerkilling. Its fast action and hard
core combat. All players begin with max level stats and
equipment. The rules are simple. The game is a series of
wars, the last player alive wins. Each war every player
starts with new equipment, fully healed and ready to fight
to the death. We are a bit rough on newbies, but if you
think you have what it takes to fight something other than
a big dumb non-thinking mob, stop by and give us a try.
In an effort to bring new players up to speed quicker,
we have added access to the snoop command for mortals,
which will allow any player to watch other players play
from a first person perspective. Other typically 'god'
commands players have access to include goto, transfer,
and a modified version of stat (vostat) which stats object
prototypes. The game is about PK, not about learning the
map, so we're attempting to make the learn the map phase
shorter. (These commands are, of course, only available
while the character is not participating in the war.)
-----------------------------------------------
Mud : Planes of Dominion
Code Base : [Embermud] POD 2.3
Telnet : podmud.com 5429 [64.216.117.15]
WWW : http://www.podmud.com/
Description :
We've planned for Planes of Dominion to be a different mud. This game is
NOT about pk. We're here for people to role play in a fantasy environment
and to live a life other than their own, not to let people vent stress or
lessen someone else's enjoyment of the game. Player killing IS allowed but
is controlled, and there for role play purposes only. As of now, we have
40 selectable races planned (includes sub races), as well as many remort
classes to come. There are 6 planes of being, including the prime material
relm (the one used by most players), an underworld, and a heaven like dim-
ension. The other 5 will be populated with remorts who can move freely to
and from dimensions, but for normal mortals, only accessible through very
powerful summoners opening gateways. We have planned a very different way
of doing religion as well as a full zodiac. Roleplay will be personalized
not only for the popular players, but for the normal, everyday player as
well. We're going to try our best to make everything fair, and let people
enjoy our mud as much as possible. Area's will be controlled by the assi-
gned immortal and he/she will interact with said player in different ways
making the player's stay on their toes and ready for anything. We're
going to try and make it as realistic as we can but not so real that it's
no fun. We're all open to any ideas or suggestions you have. Thank you,
and enjoy.
-----------------------------------------------
Mud : Planets: Galactic Crusades
Code Base : [SWR] SWR 2.0: Heavily Modified
Telnet : entropy.ods.org 9200 [66.26.17.233]
WWW : None
Description :
Welcome to Planets: Galactic Crusades.
In this futuristic mud the galaxy is in the middle of an inter-stellar war
of great proportions. As the alien threat gains strength and entire planets
are wiped out, humanity still fights amongst itself. Entire governments and
nations rise up and fall just as quickly, borders change everyday as massive
fleets fight for control of vital systems. All the while the alien fleets
mass at their home planet, Faralia, waiting to strike at Earth.
There are no levels in Galactic Crusades, just professions, choose to be a
pilot or engineer and fight in massive space battles with your peers. Be a
soldier, knight, or assassin and fight pitched land battles against alien
shock troopers or other factions. You start out with a set of skills based
on which profession you choose, and once you start to adept those skills you
can learn more from other people. This mud allows a variety of options for
the common player, you can build your own faction and try to siege Earth or
perhaps just carve out your own little empire. You can focus on trading and
become one of the galaxy's elite or save up for a good ship and bounty hunt
aliens with friends. Come to Galactic Crusades and join the inter-stellar
tide for power.
-----------------------------------------------
Mud : Planets: Solar War
Code Base : [SWR] SWR 2.0
Telnet : entropy.ods.org 5000 [66.26.19.74]
WWW : None
Description :
Planets - Solar War is a futuristic mud that takes place in the 22nd century and just
after the collapse of the United Earth Republic. New nations and empires rose up
overnight and disappeared just as quickly. As leaders and politicians struggled and
fought for entire worlds it was discovered too late that the automated defence network,
maintained by the Earth Republic, had failed.
Now aliens pour into planets, slaughtering entire populations overnight. Warlords fight
amongst each other to secure their niches of power, barely acknowledging the alien
threat that looms over them all. This is the universe you will begin your galactic
conquest of.
Planets - Solar War has many different classes to choose from. You can be an architect
and help build new worlds, or a senator and help keep the masses under control. Train as
a pilot and fight in the critical space battles to control the spaceways, or you could
become a soldier and help curb the alien tide. There are no levels in Solar War, you
become more powerful by using skills. Once you adept the skills that come with your
class you can teach them to others. Adepting skills also allows you to learn more, and
become an invaluable asset to your government. Start an empire and begin the path to
galactic domination!
-----------------------------------------------
Mud : Plania
Code Base : [Circlemud] Circlemud bpl 21, revamped.
Telnet : plania.mine.nu 4000 [212.83.85.131]
WWW : None
Description :
Welcome to Plania.
This mud, with a lot of potential is looking for builders.
Plania isn't yet opened to players, due to the low amount
of area's available, and the still fleshing out of code.
What we offer?
- A newbie friendly enviroment, with immortals who
actually listen to their builders needs.
- An expanded race selection system.
- Ravamped OLC oasis, with bridges that can collapse under
too much weight, semi-intelligent mobs, dg_scripts, and
much much more.
- A mapping system that will guide you through the common
places of the mud (cities, newbiezone, etc)
- A new class system is on it's way, together with an
introduction system.
- And much much more, this mud is still under heavy
development, so hop in ;)
telnet://plania.mine.nu port 4000
-----------------------------------------------
Mud : Platynum Skys
Code Base : [Dikumud] Modified by Cygnus and friends
Telnet : 216.63.64.185 5000
WWW : http://www.platynumskys.net/
Description :
Platynum Skys is an experimental mud. I am looking for
builders and coders to fill out the gaps. I especially
need zones that incorporate a max of 200 levels and max
of 100,000 hp. A close fitting mud builder manual is up
on http://www.eternalrealms.org/intro.htm under the builders
link but I'm going to update and rewrite another one to be
posted on the platynumskys page.
I am building this mud based on Celtic and Norse Mythology
and fantasy. Roleplaying is encouraged and rewarded.
Come play and help me iron out the details.
Thanks,
Brighid/Britomartis/Fionnghal
-----------------------------------------------
Mud : PogoMUSH
Code Base : TinyMUSH v2.2.4
Telnet : pogo.rakis.net 5555 [24.128.239.138]
WWW : http://pogo.rakis.net/
Description :
PogoMUSH! Land of the brave! Home of the Brief! Enjoy
the swamp of Walt Kelly's Pogo within your own backyard,
as you embark on a journey across the vast silliness and
groobiness of our world. Join philosophical debates and
exPOUND upon Wizzies and others, whether the toilet paper
flap should be out or not. Enjoy the clean melody of the
Firesign Theatre.
In the words of a scholar, '...A semi-themed mush with
a significant sense of community...' So strap yourselves in
for a ride of the existentialist BS!!
-----------------------------------------------
Mud : Poke MUD
Code Base : [Rom] Rom2.4
Telnet : the-sanitarium.com 9000 [216.63.21.210]
WWW : http://poke.the-sanitarium.com/
Description :
Poke MUD is a simple, basic, pure hack 'n' slash fun-based
mud with an Anime/Video Game theme. There are areas
for Dragonball Z, Pokemon, Sailormoon, Final Fantasy,
Teenage Mutant Ninja Turtles, and Nintendo (as well as
many other non-stock areas). We've just finished our
own brand of OLC (not totally original, we did steal
the reset editor from another OLC package). We have
a builder port for those who wish to build new areas
for the mud.
There is a clan system available for those who wish to
participate in player killing. Non-clan players are
exempt from PK.
There are 750 possible mortal levels divided between
mortal, remort, and superhero stages. There's plenty
of room for growth. Stop by anytime. All are welcome.
-----------------------------------------------
Mud : Pokemon Destiny MUCK
Code Base : [MUCK] Using TinyMUCK FB 5.67
Telnet : charis2.dynodns.net 3652 [12.230.7.204]
WWW : http://galileo.spaceports.com/~pdmuck/
Description :
It was the Golden Age of Humanity, when those who would challenge the
peace, did, and succeeded. The world stood still as the Humans
exterminated themselves, in but a blink of an eye, and their short
existance on the face of the Earth, and their even shorter domination of
it, came to an end, but with devastating results.
But Mother Earth had other plans, and she healed herself, as she
often will, and the cities were covered, and the roads disengrated, and the
land changed. The humans hid, as fierce new masters arose, and took their
place. The Age of the Poke-Morphs had come, and their reign would be
bloody for the humans. Furs, Pokemon, and Poke-Morphs lived in harmony,
and peace, and lived by the laws of nature, establishing a dominion that
would out live the human one by far longer.
Today the world is a very alien one indeed, resembling nothing of its
former glory. The Senate, made up of the Legendaries of the
Pokemon/Poke-Morphs, controls the world of Sento, in which we all find
ourselves. They adminster law, and justice, to the world that is, theirs.
Humans are but myth, a faint glimmer of hope, a few pages in a child
history book. Should you join our ranks however, you will help tell the
final chapter, in a story that began long ago, for we shall tell the story
the will end all stories. The future can only be challenged by those who
are willing...will you be one of them?
We are Furs/Pokemon/Pokemorph based.
-----------------------------------------------
Mud : Pokemon Saga MUCK
Code Base : [MUCK] TinyMUCK 2.2 Fuzzball release 5.64
Telnet : mudhost.com 2000 [208.210.83.250]
WWW : http://www.pokesaga.co.uk/
Description :
Pokemon Saga MUCK is based primarily around originality and role-play in a
Pokemon-themed environment. All of our administrative staff are helpful
and friendly, always willing to assist anyone with any problems they might
have. Role-play is strongly encouraged, but there is also a central nexus
for chatting and reading the message boards. Although still small, this
MUCK is growing fast and welcomes players of all ages and abilities!
Pokemon Saga offers players a choice of three different IC worlds:
ALKHABA - In the distant past, tropical jungles covered much of the
planet's surface. Ancient civilisations built shrines and temples to
Pokemon, worshipping them as Gods to be feared and respected. Ancient
Pokemon species that would eventually become extinct still thrived in this
dark landscape.
PRESENT DAY - Pokemon training has become a way of life for many
people; trainers travel from town to town capturing new Pokemon to use in
battle and compete in tournaments for the much sought-after position of
Pokemon Master.
KOKUMIN - Many years from now, genetic engineering will enable
humans to create entirely new species of Pokemon. Advanced cities cover the
land, with wild Pokemon restricted to massive man-made Biospheres.
Players have the opportunity to create their own original and unique
Pokemon species for Alkhaba and Kokumin as well as the existing 251
species, or they can choose to play a human character: a trainer, a
breeder, or even a member of the evil Team Rocket! ^_^
-----------------------------------------------
Mud : Pokemon X
Code Base : [MUCK] ProtoMUCK 1.701 beta
Telnet : muck.animaltracks.net 6969 [66.127.125.83]
WWW : None
Description :
Pokemon X is, as far as I know, the first Pokemon MUCK to
have a complete RP and battle system in place. It takes
place on the pokemon homeworld and there no humans on it.
Anyone can be either a pokemorph or a pokemon and on this
MUCK the pokemorphs are the trainers. The world consists
of a single island with a few cities on it (and more may be
made with staff approval) and a forest, surrounded by
beach. You may be a pokemon or a pokemorph, of any kind
found in our pokedex.
Currently the pokedex has all of the first 151, some of
152-251 (and if you submit pokedex information for any of
these you want to play, it will be added without need of
approval), and support for new species of pokemon (252+)
with staff approval. New attacks can also be added with
staff approval.
Right now we have just opened, so we are still small and
still expanding the grid, and organizing other elements,
but we are open, and ready to go.
-----------------------------------------------
Mud : Pokemon: A New Beginning
Code Base : [MUSH]
Telnet : chicago.funcity.org 4010 [65.42.172.172]
WWW : http://pokemush.sphosting.com
Description :
Welcome to Pokemon: A New Beginning! P:ANB is a role-playing MUSH where
the world of Pokémon comes alive and better than ever. We have an application
process, which ensures complete and total enjoyment in the role-playing
experience for veterans - but we do help beginners. This MUSH is newbie
friendly to a fault - our admin are always happy to help.
Applications are always being accepted! You can choose from a wide variety
of character types: an eager Trainer, a ready PokeForcer [a policeperson], a
kooky Rocket, a Pokeplayer of one of the many species of Pokemon, or one of
those Feature Characters you see from the show or in the game [such as
Jessie from Team Rocket, or Blaine the Gym Leader]!
Connect as a Guest and see exactly how we care for our newbies. :) Just
ask or page an admin.
-----------------------------------------------
Mud : PokeMOO
Code Base : [MOO]
Telnet : lmm.dune.net 9979 [63.117.93.3]
WWW : None
Description :
A pokemon MOO with 151 (soon to be 251) pokemon
created, each with its own stats like in the games.
You can be either a trainer, breeder, part of
team rocket or a minor gym leader.
Players get a pokedex when they speak with their
randomly selected professor. Depending on the
professor, you will be able to choose diffent
pokemon.
Wild pokemon roam the world of Kanto, Johto,
and the newly found world of Lo-Kie.
In Kanto only the first 149 pokemon roam.
In Johto only the last 99 pokemon roam.
In Lo-Kie all 250 pokemon roam plus rare ones
like Celebi, MewTwo, and Mew.
Others like the 5 legendary birds and the
three legendary dogs roam very rarely.
So come on and have fun. (MOO is NEWBIE friendly)
-----------------------------------------------
Mud : Port of Dreams
Code Base : [MUX] MUX 2.0
Telnet : dreams.mybis.com 7879 [12.13.136.133]
WWW : http://www.members.tripod.com/~port_dreams/home/
Description :
Port of Dreams is a small, modern WoD MUX. All five
systems are supported plus many of the WoD supplements.
We have a need for Vampires who are political minded
and Garou who will join three packs created to start RP in
the sphere. The Magi are in need of infiltrators for the
Technocracy and Tradition Magi who enjoy the politics of
being involved in a multi-tradition Chantry. The
Changeling sphere needs all sorts, from commoners joining a
rebellious Motley, to characters who serve the various
nobles. Wraith is the smallest of the spheres and needs
everything. We are also desiring Kueijin who will join a
PC controlled Wu.
-----------------------------------------------
Mud : Pouting Pixie
Code Base : TinyMUSH
Telnet : ego.godlike.com 2000 [206.205.199.130]
WWW : http://www.poutingpixie.com/
Description :
The Pouting Pixie MUSH is a friendly freeform environment where players
can choose to role-play in any of the existing worlds or simply sit in the
Garden and chat. See our WebPage (www.poutingpixie.com) for selected logs
of RP sessions. Currently our world includes Medieval Fantasy, Modern,
Gothic and a Game Lab where anything goes! Our most recent Game Lab
experience was a Top Gun based role-play game where players were randomly
assigned novel CallSigns and were expected to role-play those handles (ie.
Whiner, Chihuahua or Psycho). Every Monday night is a new Game Lab game or
Trivia Night. We try hard to accomodate the serious free-form RPers and the
sit-and-chat socializers. We are very Newbie friendly and enjoy making your
MU experience fun. Curious? Then, come and visit for a while and say 'Hi'
to Rita and the gang!
-----------------------------------------------
Mud : Powermud
Code Base : [LP] LPMUD 2.4.5 Heavily Modified
Telnet : powermud.com 2000 [64.245.50.133]
WWW : http://www.powermud.com
Description :
The unique world of PowerMud has been around since May of 1997. While
PowerMud was in 'Beta' stage for a while, it is currently in 'Open' stage.
The world is over 4000 rooms and is full of exotic and unique settings,
monsters, and items.
There are Ten different races to choose from, as well as over Twenty
Guilds that you character can join. The types of Guilds range from
Thieves, Mages, Clerics, Fighters, to other 'non-stock' guilds such as
Assassins, Monks, Merchants, Cultists, and Illusionists. Having multiple
characters is allowed as well, so you can find a character that suits
you best.
PowerMud uses a customized Skill system, where experience is gained for
a certain skill by actually performing that skill! For instance, if your
character can 'hide' in the shadows, practicing doing so will raise your
skill level. No more dividing up your experience points between non-
related skills! As for the different skill types, there is a high number
of them, ranging from the normal combat skills (slash, blunt, pierce) to
specialized skills such as 'Advanced Melee', 'Sailing', 'Mercantile',
'Fishing', and 'Mental Attack'.
The Developers and Players on PowerMud are friendly and easy to get
along with, and the Admins are almost always online to answer any questions
that you may have. If you log in and experience the unique atmosphere
that is PowerMud, you will surely enjoy it.
-----------------------------------------------
Mud : The Prides Muck
Code Base : [MUCK] GLOW
Telnet : prides.athlon600.com 8081 [68.81.98.99]
WWW : http://prides.athlon600.com
Description :
The Prides Muck is dedicated to african themed roleplay. At
one point it was The Lion King Themed, but since the late
90's, the story line evolved, now The Prides Muck follows
its own story line. With 4 different lion groups; The
Pridelands, The Mwenge otherwise known as The Firebrand,
the once was Outland pride, newly evolved to Giziva. Last
but not least the Mistweavers, a mutual understanding
between nomatic Lionesses. These but just a few feature
groups to choose from.
-----------------------------------------------
Mud : Primal Darkness
Code Base : [LP] Nightmare/Carnage
Telnet : mud.primaldarkness.com 5000 [66.162.240.254]
WWW : http://www.primaldarkness.com/
Description :
Primal Darkness is the essance of our lives. We strive to beat down the
darkness everyday. No matter how hard we try, the darkness seems to close in
and threatens to win in this war of evil versus good. The Demons and
Archangels war constantly with each other, neither seeming to gain
advancment over the other. Now the dragons have come.... All hope seems to
be lost. Who will save us? Could it be YOU?
PD is a mid sized world with five custom classes and twenty one subclasses,
twenty four player races (three of which are quest races, and three new
quest races in the works), player owned guilds, player built areas, non
fighting experience and money earning system, and alot of other custom
things to help players have lots of fun. Come check us out, if you are not
afraid of the Dark...
-----------------------------------------------
Mud : Primal Fear
Code Base : [GodWars] dystopia 1.2 modified
Telnet : pfear.kyndig.com 7878 [64.49.223.8]
WWW : http://www.pfear.kyndig.com
Description :
Primal Fear is a Godwars Dystopia-based MUD with a
varied selection of classes. Each class possesses
unique abilities and if mastered, one can truly
become a god. Player-Killing (PK) is legal in all
forms. With 92 areas, 3,782 monsters, 5261 rooms,
and still growing, Primal Fear offers many place to
gain experience, generations and personal
experience. If you are new to this type of game,
don't worry, we have five immortal (staff) members
to help you with your problems or issues. The game
is fully functional and is updated frequently. New
areas are added almost daily and new classes may be
added if needed. Hope you enjoy your Primal Fear
experience.
-----------------------------------------------
Mud : PrimalMUD
Code Base : [Circlemud] Modified Circle 2
Telnet : mud.alphalink.com.au 4000 [202.161.124.34]
WWW : http://www.evilkarma.net/primalmud/
Description :
A Place with Vampires, Werewolfs and undead, where three
worlds are joined and you can go through in time.
PrimalMUD is based on 3 themes and 3 worlds that you can
go between. The world which has many zones for all levels.
Zones here include a pirates, magic the Gathering. The
second world is west world which we have people building
currently, this has some great code and zones here. The
third of the worlds is Future world which has zones based
on star wars etc.
There are always a few high levels around to help new people
out but not alot of players at the moment, so a good place
to start a new character on a new mud and become one of the
greats on primal.
Everything is stable here and all characters are welcome,
We have been rated friendliest muds around and people are
punished if they harrass newbies, so you should find the
first few levels rather easy.
-----------------------------------------------
Mud : Primula
Code Base : [Rom] Modified Rom2.4
Telnet : primulamud.org 3000 [63.68.131.39]
WWW : http://primulamud.org/
Description :
Primula is back! After being down for 3 years we've decided
to recreate a mud that was very popular and FUN. We would
like to encourage any old players to drop by. We have 16
races, 4 classes, 4 remort classes, & many original skills.
Restricted player killing is offered for those who dare.
Clans are allowed to be formed by groups of players, as
well as the building clan halls. Another cool feature is
the ability for individual players to have homes of their
own, which can span several rooms. An easy to use and
learn auto quest system helps keep the mud exciting for
all players of all levels, and the immortal staff
periodically runs quests. Newly implemented is our new
transportation system, which can take you to many cities
across the lands. We have many brand new areas and more
are being created all of the time.
As you can see, this mud has been highly customized and we
are always adding new features. We welcome any ideas from
players, and hope to make your mudding experience enjoyable!
So take a few minutes to check us out, and we promise not to disappoint!
-----------------------------------------------
Mud : Priori Incantatem
Code Base : [MUSH]
Telnet : priori.seiryuu.org 1975 [216.37.80.130]
WWW : http://priori.seiryuu.org
Description :
The year is 1977. Autumn is upon us and that means another year at
Hogwarts is about to begin. Uncertainty hangs thickly in the air as
family members prepare to bundle their children off to school. While
the children will be safe in Hogwarts, their families are not as
secure about their own safety. For you see, He Who Must Not Be Named
is rapidly gaining in strength and followers. A war is being waged
between witches and wizards.
There are very few that dare utter the name of Voldemort aloud. He
is the greatest and most feared of any known Dark Wizard. The
majority of the witches and wizards are so frightened of him they
refer to him only as You Know Who, or He Who Must Not Be Named. It's
as if saying his name will invoke his wrath down upon them. These are
dark times, very dark times. Many are doing his bidding, voluntarily
and against their will. Voldemort and his supporters freely use the
imperius curse to force wizards, witches and muggles alike to do
their bidding. No one knows who they can and cannot trust. The
Ministry of Magic is being corrupted from within by Voldemort's
network of spies and those who are scrambling for as much power as
they can gain..
-----------------------------------------------
Mud : Prodigy Wakes
Code Base : [Rom]
Telnet : prodigy.kyndig.com 8000 [64.49.223.8]
WWW : http://prodigy.kyndig.com/
Description :
We just added a new specialization system to the mud. Once players
get to level 50, there are three extra classes which they can choose
to specialize in. This is not a snippet or stock remort system; The
code was written from scratch to fit perfectly with the system already
in place. Over 40 additional skills were coded just for the specialized
classes, in addition to the many extra skills already in place. There
are 8 regular classes, which means there's a total of 24 different
class combinations to make. With the 10 races available, that means
there's 240 different ways to make a character.
Still bored? Well here's some more features at Prodigy Wakes:
-> Extensive help file system
-> Newbie friendly
-> ANSI Color
-> Race-specific skills/spells
-> Unique spells found only on certain potions/scrolls
-> 8 classes
-> 16 specialized classes
-> 10 races
-> 6 Mortal lead guilds for mortals to join
-> Unique spells found only in certain scrolls and potions
-> Mortals are able to create their own guild if there is enough interest
-> Weekly PK Tournaments
-> Automated questing where you can buy skills which you didn't add at
creation.
I hope you stop by and check us out. We are dedicated to creating the
best mud ever, but its players like YOU that will bring life to the world. :)
-----------------------------------------------
Mud : Project Infinity
Code Base : [MUX]
Telnet : pimux.betterbox.net 1997 [209.83.132.70]
WWW : http://pimux.betterbox.net/
Description :
We've changed sites, but we're still here!
What if the heroes lost?
That's not just an 'if,' that's the situation in Beacon Harbor. The
villains are firmly in control, and an experiment gone horribly wrong has
torn open the fabric of space and time, bringing in super-powered entities
from other universes and trapping them there!
Play a character right from the comics, play an original character, or even
mix-and-match to play a comic character the way you thought they should
have been written. Application is by e-mail, the roleplay is free-form,
and combat is not coded.
Check out our website, sign onto the MUX as a Guest and ask around. Hero,
villain, Crimelord, or innocent bystander? Will you save the city, or
doom it further?
-----------------------------------------------
Mud : Project Sin
Code Base : [Circlemud] Being modified
Telnet : projectsin.idlegames.com 4000 [63.64.164.91]
WWW : None
Description :
There really isnt much to say yet because story is still being written
for Project Sin, although we are need of builders and coders. If anyone
is interested in joining the admin team of Project Sin log on or email
me at lord_draiden666@yahoo.com.
-----------------------------------------------
Mud : Project Twilight
Code Base : [Merc] Heavily modified, gutted and rewritten.
Telnet : twilight.genesismuds.com 9090 [169.207.182.235]
WWW : http://twilight.genesismuds.com/~twilight/
Description :
Come see an innovative rendition of White Wolf Studio's
World of Darkness setting. Project Twilight is hiring
builders, and all areas are original works. Roleplay is a
major part of life in the city, and our world is ready to
include grandiose schemes and personal narratives in ways
that will shape the world.
Currently Project Twilight has: Completely original areas
and expanded area format, adapted Ivan's OLC, Storyteller
utilities, Setting and systems true to White Wolf's games,
Employment, Elections, Combo based combat system, and
Support for Vampire: The Masquerade, Werewolf: The
Apocalypse.
Features in development: Mob AI, Vehicles, Support for
Changeling: The Dreaming, Mage: The Ascension, Wraith: The
Oblivion.
-----------------------------------------------
Mud : Prometheus
Code Base : Circle 2.2 (heavily modified)
Telnet : mud.amscons.com 4444 [209.133.45.183]
WWW : http://mud.amscons.com/
Description :
Demons, dragons and other nasties await you to test
your skill as a combatant. Play two characters at once to
enhance your abilities. Join together with other players
to defeat foes too powerful for even the best two characters.
Display your skill to other players by challeging others
to duels on the battlefield. Play Prometheus MUD and join
the action!
-----------------------------------------------
Mud : Promised Land
Code Base : [Aber] Abermud PL-Dirt (based on C-Dirt 2.3)
Telnet : bb13.betterbox.net 6715 [209.83.132.90]
WWW : http://promisedland.betterbox.net/
Description :
***NEW: We now have MUD Sound Protocol Support!***
Ah the promised land, that fabled destination of the people of Israel led by
the legendary Moses. Though the real Moses never got to enter the promised
land, there is another promised land set in a very different reality of
fantasy and medievalism...and Moses is a longtime resident. Beware though,
the land holds a number of dangers and demons threatening to plunge the
world into a wilderness of sin. You have been called forth to become a hero
and root out the evil forces that pollute the promised land. Trainers are
waiting to teach you the arts of fighting and the secrets of magic, deities
are willing to bless you with gifts that only an immortal can give. There
are sixty quests to conquer, three levels of difficulty, and the option of
levelless mode. You can hack off the limbs of your opponents...or if you
aren't careful, they can cut yours off too! And the monsters don't kill
people in single blows, but a well armed and armored player can take on just
about any monster in the game at any level. For new players...unlike other
muds, we don't require you to specify everything about your character up
front. You can customize your character at your own leisure during the game
and not at the login screen. The tour zone will teach you all the basics
and the features, and equip you for the early going. Stuff can be found on
the ground all over, where you don't have to fight for it--but not always.
-----------------------------------------------
Mud : Prophecy
Code Base : [Rom] Modified ROM 2.4
Telnet : mud.prophecy.lu 4000 [212.56.224.1]
WWW : http://www.mud.lu/
Description :
Prophecy has been around since 1995 and is still growning. It is
based on the Belgariad saga by David and Leigh Eddings and runs
with a heavily modified ROM 2.4 code with a lot of unique features,
such as our clan system and the by-now famous quest system.
We are constantly adding new areas based on the Belgariad with
the help of our brilliant builder staff. The world looks and feels
like the world the Eddings couple once created.
Prophecy offers 91 mortal levels and the choice of going PK set at
any time. Player Killing is encouraged but restricted to a 10 level
range. Roleplaying is also highly encouraged and you are asked to
use an unique name for your character in order to retain the MUD's
roleplaying atmosphere.
If you have what it takes you may eventually join one of our clans
and defend your clan's honor either as a Guardian of the West or
in the Army of Angaraks. For those who sympathize with neither power
there is always the choice of joining the Neutral clan or the despised
Clan of the Bear.
-----------------------------------------------
Mud : ProphecyMUD
Code Base : [LP] Mod. Nightmare/Prophecy 0.9
Telnet : stummies.org 4000 [204.56.57.34]
WWW : http://stummies.org:4001/
Description :
Far into the reaches of time, the whispering of magic became a
roar as the world was cleaved in twain. Desperate times became
the norm, where man would fight man over a morsel of bread, and
the rich were reduced to tatters. Out of the Darkness, a Goddess
was prophecied, to bring light into the world where darkness was
all they knew. Her name would be Ieda.
Born of the Earth, Ieda emerged on what is now called 'The First
Day', a day where the powers of the light broke through the evil
fog that had descended. Ieda, and the Light, had been reborn.
Throughout the ages, Dark has always fought Light, neither
side winning the fierce battle. Such as Ying cannot live without
Yang, neither can one survive without the other. Battles rage
daily throughout the realm, in dreams, memories, and in physical
combat, all through the prophecies made by Ieda at the dawning
of the First Day. As such we live, fight, and survive.
You are welcomed into the Light, you are consumed by the Dark;
your choice must be made freely, but each choice is irrevocably
intertwined throughout history to merge into the present day.
Enjoy the tumult of Prophecy, the Land of Dreams and Memories,
the whisper in time...
-----------------------------------------------
Mud : Psychedelic Dreams
Code Base : [Rom] 2.46 / Rot / Hand Written Code
Telnet : psychdreams.com 7002 [24.237.7.229]
WWW : http://www.psychdreams.com
Description :
Psychedelic Dreams is a place with no particular theme. We
have created this mud for everyone to just come and have a
great time. You will find a bit of everything located
here. We are doing some major reconstruction of the mud
and some major upgrading. If you would like to have your
opinions heard in how the mud is set, comments are always
welcome.
Please come join us for a good time. Builders are greatly
encouraged to stop by and show their skill. Hope to see
you there.
http://www.psychdreams.com
telnet://psychdreams.com:7002
Monty
-----------------------------------------------
Mud : Psychomud2
Code Base : [Unknown] Psycode v. 1.1 (Beta Mode)
Telnet : 150.192.28.189 4000
WWW : http://littlegett.com/rob2.htm
Description :
PsychoMUD 2 is an online FREE RPG style game where players can assume the
role of an adventurer.
It is a MUD (multi-user dungeon).
PsychoMUD 2's core elements are rooted in midevil times. But it's storyline
involves elements of all timelines. You can fight a Dragon or Osama Bin
Laden. The choice is yours.
Skills and spells are highly developed and numerous. Although the game is
constantly undergoing changes and additions, 90% of the abilites function
correctly and clearly.
Due to the mixed timelines, player will encounter equipment from the common
everyday sword to modern hand grenades to futuristic Mecha battlesuits that
one can sit in and pilot. One can attain serious power on the game through
dedicated play. You can make Godhood within a month if you're lucky. Or you
can lead up your own strike force for player versus player large scale wars
and battles. You can also build your own kingdom if it so suits you.
All files are kept on the server and due to the lack of graphics, the lag
is generally minimal.
So for a different gaming experience that is not taxing to your PC log onto
PsychoMUD 2! You'll find it can be very addicting and rewarding once you
give it a try!
-----------------------------------------------
Mud : PTMUD II
Code Base : [Circlemud] 3.0, heavy modified
Telnet : pileborg.org 1111 [217.208.81.35]
WWW : http://pileborg.org/~ptmud/
Description :
This is a simple hack-and-slash type of MUD. It is designed for
group play. It only have the four basic DikuMUD classes, and we
have kept all the stock areas.
While it may look like a normal CircleMUD to players, it is quite
heavily modified on the inside. We have both new spells and skills,
that fits within the hardcore hack-and-slash theme.
Socializing and gathering big groups is encoureged. In fact, the
biggest mobiles will take large groups to kill.
-----------------------------------------------
Mud : Puddle-o-MUD
Code Base : [Rom] slightly modified
Telnet : puddle.neuroinferno.com 9000 [216.152.29.114]
WWW : None
Description :
After many years of inactivity Puddle-o-Mud has returned, and
is ready for adventuring souls. We offer races and classes
not standard with the sock rom code, and some new skills that
are original. Our world is expanding, and we hope to offer
a diffrent mudding expirence in the months to come.
-----------------------------------------------
Mud : PurgatoryMUD
Code Base : [Rom] Heavily modified 2.4b6
Telnet : www.purgatorymud.org 4125 [209.83.132.67]
WWW : None
Description :
Based in a age of classic medieval and roman mythology, is
the world of Miert. A world ravaged by cataclysmic
conflicts to sway the balance of power and evil's reign.
A world tainted by the blood of a fallen goddess and
forsaken by its creator, the highfather, for said nefarious
intrusions.
It is upon this world that omnipotent conspiracies and
interventions unfold like a blight, causing strife and
endless chaos upon mortalkind.
***********************************************************
Original inception began back in late '97, although nothing
concrete took formation until Novemberish '98... since then
it has been put off and on production due to unforseen
circumstances, until finding a stable home this past year.
Currently we are in pre-beta development and not open to
actual playing, however we're always in need of quality
builders... so feel free to drop in and look us over.
-----------------------------------------------
Mud : Pyroxian
Code Base : [Rom] Derivation from ROM (Dawn of Time)
Telnet : volgograd.hekkuli.org 4001 [62.142.245.22]
WWW : None
Description :
Pyroxian was started 3th of august on 2002. The admins/builders/coders of
this mud are people who have much experience on diffrent muds. We are at
this time looking for builders and players to give ideas and to test stuff
for us. Of course players are welcome for chatting also. =)
o=======================================================================o
Muds Beginning With: Q
o=======================================================================o
Mud : Qalleon Swords
Code Base : [LP] heavily customized CircleMud
Telnet : mud.keetek.com 4000 [216.63.79.101]
WWW : http://mud.keetek.com/
Description :
Travel back to another time and place and enter the Qallonic Spheres,
where you might battle horrific four-armed beasts or live in the shadows,
constantly ducking the city guard or retributive mercenaries.
The Spheres are filled with thoroughly coded rooms, leaving no detail
blank, along with endless quests (which are not required to build a character)
and is contstantly adding new areas to explore. Pick from one of several races
that you won't find on other muds, as well as some of the most creative commands
on the web.
A realistic training system won't have you out of luck when someone kills
your guildmaster - learn from one of your fellow players - even spells and
'guild specialized' commands. Come and explore the Spheres today!
-----------------------------------------------
Mud : Questionable Sanity
Code Base : [Circlemud] 4 years of modifications
Telnet : qs.mudservices.com 4000 [206.245.158.176]
WWW : http://qs.mudservices.com/
Description :
Questionable Sanity has been in development for over 4 years. We pride
ourselves in continuing to strive to create an enjoyable, yet challenging
mudding experience. Our mature immortal team has been mudding for many
(5 to 10) years. We are loosely based on a medieval fantasy theme, and are
constantly working to expland our 12k+ rooms. We offer:
15 Races Player Arena No Rent!
14 classes 3 Remort Tiers 200 Mortal Levels (per tier)
Automated Auction 100+ Zones Friendly Immortals
Lots of Channels At Will PK System Manual & AutoQuests
Clans including:
Clan Eq Clan Halls Clan Recall Corpse Recall Newbie Only Clan
We are in development, so things are constantly being added (and fixed). If you
want to contribute to an already highly developed mud, or just come and play
on one. Please stop by!
Mention to any High Level Immortal where you heard about us, and we will give
you a Newbie Bonus Pack!
-----------------------------------------------
Mud : QuestMud
Code Base : [LP] Amylaar driver, Questlib
Telnet : quest.laeppae.com 3000
WWW : http://quest.laeppae.com
Description :
A fresh LPmud with influences from AD&D, RoleMaster and Nahlakh. QuestMud
includes many interesting and innovative features that make it different from
other muds, here is described only the unique training and spellsystem.
To learn skills, you are first taught the basics in a guild teaching it and
then have to earn the experience to actually understand and use it. Players can
also teach each other. Spells are cast by combining magic words, for example
the mage spell 'light' is cast with words 'exs' for Essence, 'fla' for Fire and
'cre' for Create. Changing Fire to Ice creates darkness, changing Create to
Bolt gives a 'fire bolt' spell.
More than 100 skills and spells available, over 10 races and more than 20
different subguilds. Possibility to combine the guilds for dozens of character
development possibilities, for example take first 30 levels fighter guilds and
then 20 levels mage guilds to get some spells.
QuestMud is constantly evolving and growing, as new areas and features come
available. Our basic rule is 'Quality before quantity'.
Welcome to Deleria, the world of QuestMud.
o=======================================================================o
Muds Beginning With: R
o=======================================================================o
Mud : R-World
Code Base : [Circlemud]
Telnet : 63.64.12.176 4040
WWW : None
Description :
Welcome Griffons, Elfs, Dragons, Dwarfs, etc, all races and those of the
Arcane, as well as those of the Sword.
Welcome to a realm where the battle for the Crown goes on.
Where the Emperor and his Magistrates, will be asked to defend the
title at a moments notice.
R-World is a heroic realm of good and evil. Where the newbie is
always welcome, and the more advanced is challenged, by a huge
world of play. Come join us, wont you?
-----------------------------------------------
Mud : Raccoon Muck
Code Base : [MUCK] Fuzzball
Telnet : tfmuck.tigerden.com 6020 [198.30.162.10]
WWW : None
Description :
Hello and Welcome to Raccoon Muck. I'm the Head Wiz and
Mayor, Nikon. I'd like to welcome you to the town of Big Coon.
We're a small Califurnian mountain town by a lake. We accept
all species, not just raccoons. So come and have fun.
-----------------------------------------------
Mud : Radairk
Code Base : [Smaug] FaerieMUD 1.0, strong customization from Smaug.
Telnet : www.radairk.it 4000 [195.223.241.136]
WWW : None
Description :
New Italian MUD, with double commands Italian/English, systematic adding
of areas with a current average of one new every 1, 1.5 months, entire
management entrusted to the players through the Councils whose members are
such for election, innovations as: the Legends, beings of multidimensional
capacity, the Lords, that beyond managing own areas can do quest or organize
events with a set of widened and originals commands beyond the usual
immortal ones, integrated economy with possible interaction of the pgs
Merchants, several classes of Paladins with a lot of new skills, 22 cults
rpg managed entirely from the same pgs, possibility of create own Guild with
relative new class, organizations widened between Clans, Orders and Guilds.
Possibility of building a personal abitation. Under construction, opened to
beta-tester players.
---
Nuovo MUD Italiano, con doppi comandi, sistematico
aggiornamento di aree con una media attuale di una nuova
ogni 1, 1.5 mesi, gestione interamente affidata ai
giocatori col tramite dei Consigli i cui membri sono tali
per elezione, innovazioni quali le Leggende, esseri dalle
capacita' multidimensionali, i Lords, che oltre a gestire
proprie aree possono indire quest od organizzare eventi con
set di comandi ampliati ed originali oltre ai classici
immortali, economia integrata con interazione possibile dei
pg Mercanti, varie classi di Paladini con decine di nuove
abilita', 22 culti rpg interamente gestiti dai pg stessi,
possibilita' di creare proprie Gilde con relativa classe,
organizzazioni possibili ed ampliate tra Clan, Ordini,
Gilde, possibilita' di avere abitazioni proprie.
In costruzione, aperto ai testers, molte altre features a
breve termine.
-----------------------------------------------
Mud : Rafermand
Code Base : [Smaug] Our own Codebase FeaR 2.0 (Looks nothing like Smaug)
Telnet : mud.rafermand.net 3002 [209.61.158.123]
WWW : http://www.rafermand.net
Description :
The once great kingdom of Radakia lies in siege. Every street
lined with Fairies waiting to occupy the great city of Radakia.
Lead by the Princess Aqua, the troops of Fairies wait silently
for Radakia's final move. Much to their surprise, legions of
dwarves came rushing out of a concealed alleyway, hundreds and
thousands of them, all with one thing on their mind. Aqua and
her general Jibble stand silently as the troops advanced, knowing
that the only option was to fight instead of run. Outnumbered by
the thousands, they bravely stood their ground and awaited the
army to approach. With every piece of armor fastened and weapons
steady in their hands, the dwarves engaged in combat. As quick
as the attack started, Aqua was quickly wasted in the bloodshed,
but Jibble remained. As the armies of troops did battle, a brave
fairy stood her ground and dealt deathblow by deathblow to the
dwarven enemy. Piles of dwarven bodies lie dead, blood pouring
over the ground. Along with her heroics, the mighty army of
fairies managed to hold their own. After a few hours of quick
combat, the outnumbered Fairy army stood victorious. Only a few
hundred fairies lie dead, while thousands of dwarven bodies
litter the bloody streets.
We welcome you to Rafermand, where you can obtain your desires
to conquer the world. We offer a pkill oriented system that
focuses on kingdom related matters. We also offer level-less and
class-less systems along with unique combat, skills, and other
systems. May your heroic tales be mentioned next time.....?
-----------------------------------------------
Mud : Rage of Chaos
Code Base : [GodWars] WotK [Heavily Modified]
Telnet : midnight-hour.org 2727 [65.189.246.169]
WWW : http://geocities.com/rageofchaos2002/
Description :
It is a battle to become a titan. Life and death is
diffrentiated by sword. Time has changed, each myth wanted
to be dominant again as they were when recorded time began.
We shall see, for their fighting skills has been upgraded.
We got Angel, Demon, Drow, Druid, Elemental ,Mystic Knight,
Monk, Ninja, Paladin, Saiyans, Vampire, Werewolf. Each
class has been upgraded with new fighting techniques and
ALL CLASSES are BALANCED.
-----------------------------------------------
Mud : Rage of Vengeance
Code Base : Our Own (99% modified SMAUG)
Telnet : vengeance.et.tudelft.nl 5000 [130.161.36.92]
WWW : http://vengeance.et.tudelft.nl/
Description :
Rage of Vengeance is a total PK mud, giving players the
choice either to play good- or evil-aligned in the eternal
struggle between good and evil. Good and evil each has
its own homelands, located on opposite sides of the map.
Players are encouraged to get some levels and go out to
seek the enemy and try to kill them.
Some other features:
- warrior/thief/sorcerer/battlemage/druid/vampire/paladin/
healer/assassin classes
- very easy leveling for the first 35 levels
- up to 90 mortal levels
- our own code base (99 percent modified SMAUG, much
resemblance with the Emlen code now)
- 140+ spells and 50+ skills
- 24 different races
-----------------------------------------------
Mud : Ragnarok
Code Base : [LP] customized LP server (magicmaps, databases, aliases, ANSI color, etc.)
Telnet : rag.com 2222 [209.162.216.158]
WWW : http://www.rag.com/
Description :
Ragnarok is a growing realm set to a nordic/medieval/fantasy
theme. We have a decidedly silly and frivolous atmosphere
and a 'do-it-yourself' spirit. Our main focus is quality
over quantity. You can look at almost everything here, and
you're encouraged to slow down, relax, enjoy the scenery
and the small, cozy atmosphere. (4,500+ rooms in 75 realms)
We pride ourselves on our unique and challenging quests,
as simple as 'rescue the lost kitten' to as complex as
exploring an Egyptian tomb full of traps and powerful undead.
The game's areas are hand-drawn on detailed maps which you
can view as you explore each room. Our Guild system provides
a blend of race and class abilities, while our Clans give
more roleplaying opportunities. We're constantly updating
the mudlib and driver code to add functionality and reduce
lag. We're a light-hearted group who don't take ourselves too
seriously and just strive to relax, make friends, and
maybe slay an orc or two. :) Come on in and take a
look around!
-----------------------------------------------
Mud : Rancor
Code Base : [Rom] Highly modified Rom 2.4
Telnet : rancor.betterbox.net 8888 [209.83.132.69]
WWW : None
Description :
Rancor is a highly-modified ROM 2.4, medieval fantasy,
role-playing-encouraged MUD. Our mud is stable, and has
been so for over 3 years. As stated above, we highly
encourage role-playing, but we don't enforce it, making our
mud ideal for anyone, role-player or not. We have a
brand new quest system, created specially by our best
coder. We offer player killing and player stealing. We
also offer clans; however, because we do not force you to
join a clan, the choice to kill/steal from other players
and to be killed/stolen from is yours. We have an arena of
sorts, in which you can either have a 'bloodbath' with
multiple people, or can fight one on one, regardless of
whether you are in a clan or not. Furthermore, we have
extended race selection, giving plenty of freedom in
that department, as well as several rounded classes. As if
all this isn't enough, we'll soon be coming out with a
brand-new mud (oddly enough, it's being called Rancor II)
that is coded much cleaner and will have better routines
and systems, such as a new combat system.
We've been receiving a number of new or returning players,
as well. We hope you'll be one of them!
-----------------------------------------------
Mud : RanmaMUCK
Code Base : [MUCK] TinyMUCK fb5.66
Telnet : ranma.muck.com 1212 [199.245.105.27]
WWW : http://ranma.muck.com/
Description :
An anime-based Roleplaying MUCK where the players can be builders and
coders. Players are given the freedom to organize and execute their own
roleplays with support from the wizards. Roleplay is not regulated or
required, but is encouraged by the wizards. Anime, manga, and anime-based
characters are preferred but original characters are welcome to apply and
be considered.
-----------------------------------------------
Mud : Rapture
Code Base : [Custom] RaptureMUD v2.1
Telnet : mud.rapturegames.com 2400 [64.173.210.94]
WWW : http://www.rapturegames.com/
Description :
After a long period of being down for development,
Rapture is finally running again. Right now we're trying to
iron out the bugs in the game and get a wider variety of
random encounters finished and writing up some of the starting areas.
We're not hiring coders and we never will. However, if you
would like to try building, you can get a copy of our offline
building program at our website. If you would like to player
test, please feel free to stop by and get ready to report
those bugs. ;)
-----------------------------------------------
Mud : RavenloftMUCK
Code Base : [MUCK] FB5.68
Telnet : ravenloft.iflipout.com 4205 [63.225.58.180]
WWW : http://ravenloft.dynodns.net/
Description :
Whether you journey to Ravenloft for an evening of terror an extended
nightmare, the experience will haunt you forever. Ravenloft is a horrific
realm of dread and desire, rooted in the Gothic tradition. The misty fingers
of this world can reach into any other world to draw unsuspecting travelers
into its midst. Once it holds them in its icy embrace, it may never let them
go. In a shadowy world filled with vampires, werewolves, and ghosts, only
the strong of heart may survive!
So, come.... journey with an old sage named Ratzalin there. Learn what he
knows.... And what your dreams say are only dreams. And where your
nightmares are a reality. A fire of curiosity burns within you, doesn't it?
Then journey within.
-----------------------------------------------
Mud : RavenMUD
Code Base : [Circlemud] Circle 3.0bpl11
Telnet : bb8.betterbox.net 6666 [209.83.132.86]
WWW : http://ravenmud.betterbox.net/
Description :
RavenMUD was originally started by a handful of people from Da Shadow's
Domain and ShadowMUD. After many modifications from its original code Raven
now has many unique features including; improved A.I. Mobs (NPCs), multi
functional magic items, numerous operational cities, and an online creation
system, just to list a few. Player grouping and role playing are quite
popular with 10 classes and 10 races to choose from. Exploring Raven's vast
and ever expanding areas will not be a hassle, with saved aliases and
abbreviated commands to ease the amount of typing. Clans and custom clan
housing that offers to many options to list add greatly to an already rich
role playing environment. Planned and impromptu quests are frequently run with
various themes and objectives that range from capture the flag, city
defense, seek and destroy, rescue missions, treasure hunts and many many
more. A talented Imm staff continuously produces original areas and improves
game play in many facets. An entire city devoted to players new to MUDs or
that wish to learn more about Raven is available to start in with helpful
and informative mobs and help files to get your journey underway. Raven is
very stable and has been around for quite sometime and will continue to
exist indefinitely. Whether new to the game or a veteran this is everything
you are looking for in a MUD.
-----------------------------------------------
Mud : RavenWood
Code Base : [MUCK] protomuck
Telnet : wolfsinger.com 8888 [65.187.160.149]
WWW : http://www.wolfsinger.com/~ravenwood/
Description :
Ravenwood is a medieval role-playing muck with a pg-13 rating on
it but is open to adult theme areas that must be flagged as such. The
wizzes are very friendly and helpful to newbies. Role-playing is a must.
Furrys as well as human types are welcome. We have a room for OOC chat. The
muck is centered in and around, a small medieval town called Ravenwood. The
muck is community oriented with shops and other occupations that form a
well-balanced community. Players are encouraged to build their own houses
and shops. There is guilds and things of that sort for players that like
that kind of thing.
-----------------------------------------------
Mud : Reality's Edge
Code Base : [LP] Slimewarp Library Version 1.amoeba.x^2
Telnet : remud.org 4000 [66.206.160.44]
WWW : http://www.remud.org/
Description :
Q1. Are you looking for a relatively small but very newbie friendly mud?
One where you can save your equipment when you logoff?
Q2. Do you want a good mud to learn HOW to mud on; a mud with a GREAT training area
with free newbie equipment and some free skill training?
Q3. Do you want a mud that is not limited to any specific time period or
game-playing genre? (But instead has many different areas with a wide
variety of 'textures' ranging from a forest to a circus sideshow?)
Q4. Are you looking for a mud in which you don't have to be a playerkiller
unless you choose to 'turn to the dark side'?
Q5. Are you tired of black or white text? Would you like some COLOR, where
'COLOR' means various colors?
If the answer to any of the above questions is 'YES', Reality's Edge may be
the new mud home for you!
-----------------------------------------------
Mud : RealityBytes
Code Base : [Smaug] modified
Telnet : maxgaming.net 2360 [208.37.74.197]
WWW : http://maxgaming.net/~reality
Description :
I ran an Ack! mud called Muddy Feet some years back,
and decided to move to the Smaug codebase. I have added
color, sounds, areas, a hospital for corpse retrieval,
auto-quest, remort classes and races, bounty, banks,
lockers, and much more. Our staff and players are
friendly and willing to listen to new ideas, suggestions.
We have Imm run quests on Sunday afternoons, and quest
points may be traded for stats. There is also a mob
who will change evil/good aligned flags on equipment!
We have an Order (Order of Mapmakers) that is devoted
to mapping out the entire Realm, and has quite a few maps
available already!
So drop by and try us out. I think you'll be glad you did!
-----------------------------------------------
Mud : The Realm of Chaos
Code Base : [Circlemud] Circle30BPL11 - Heavily modified
Telnet : chaos.mud.dk 4000 [193.162.230.137]
WWW : http://www.mud.dk/
Description :
In the beginning there was nothing in existance.
Everything was a void, yet nothing stood still.
Everything was in motion, but the motion had no purpose.
Everything was void, and the void was Chaos. In this Chaos a being
willed itself into existance. The being looked around and realized
that, with a little help, it might be able to make some sort of
order in the Chaos.
It shouted out for someone to join it, and another two beings forced
themselves to exist. Thus came the first three beings ever into existance,
the most powerful beings in existance. The firstborn took the name of
Serces, the second chose to call itself Aquila and the third named itself
Greyfell.
Serces, Aquila and Greyfell created a world and, in recognition of the void
they came from, they called it The Realm of Chaos. Serces was the creator,
Aquila made mortal life, and Greyfell sat time into motion.
-----------------------------------------------
Mud : Realm of DOB Mud
Code Base : [Smaug] SmaugWIZ Server
Telnet : www.dobbbs.com 4000 [209.5.63.249]
WWW : http://www.dobbbs.com/public/telnet/telnet/dobmud.htm
Description :
Realm of DOB Mud is a new smaugWiz server in development. Being
built by a couple of experienced mudders, Realm of DOB is being hosted by
Doctor on Board BBS ( http://www.dobbbs.com). This friendly chat/text
game encourages user input and help during the initial stages of development.
The theme will be changing to accommodate the flavor of the site (Medically
oriented).
Visit the homepage and connect automatically via java telnet client or telnet
to port 4000 with your favorite communication program. This chat game is
friendly, laid back, and enjoyable to those that like good company. All are
welcome. (Game administrator: Concho (concho@dobbbs.com))
For similar games and others (over 50) including Trade Wars 2000, scrabble,
solitaire, and more visit us at http://www.dobbbs.com or
telnet://www.dobbbs.com. This MUD is based on Smaug code, which was
developed from Diku and merc code.
-----------------------------------------------
Mud : Realm of Fire and Ice
Code Base : [Ack!mud] Ack 4.3
Telnet : rfimud.com 6540 [65.103.9.235]
WWW : http://www.rfimud.com/
Description :
Based on the theory of in the of a twisted way that it comes down to
reality against fantasy. Most of all the areas and realms in this mud are
original and have some twisted personality to them as they fit within the
reality vs fantasy framework. Fantasy and the real world is blended well
as it is twisted to our crazy minds with the intent of bringing about a
champion of the real world or the most mystical being of the fantasy
realm. Everything has been revamped and the codebase expanded, meaning its
not over as quickly as some people may think. Adept levels expanded to 30
total levels, the unique ability to add yet a third class out of all the
remortal class selections. A Semi-Imm level class system has been added,
it consists of a total of 5 levels in all, achieving this high status
shows that person is to be revered as they become a champion of the real
world or one of the Fantasy Lords. These final touches will grant very
special and unique abilities to those who are patient enough to last
through the wars of Reality and Fantasy. Roleplay is encouraged, but
not enforced in most aspects.
-----------------------------------------------
Mud : Realm of Magic
Code Base : Circle/Diku
Telnet : rom.mud.de 4000 [134.102.218.66]
WWW : http://rom.mud.de/
Description :
The Realm of Magic has grown to be one of Germany's biggest
Circle-based Mud. There are more than 160 different zones waiting to be
explored, and an enormous amount of NPCs and artifacts to be found.
Features include:
- A unique system allowing co-existence of players who consent
to playerkilling and those who wish to play unharmed.
- Orders, led and founded by Mortal Players.
- A complex alchemy system that allows you to mix your own potions.
- Many different communication channels and message boards
in the game.
- A random quest engine provides players with quests, though other
forms like pre-written quests or quests
done by immortals are available as well.
- Hundreds of socials - more than just grin - with some of them going
over several rounds like dance. There
is an enhanced emote command for real free-style socials.
- If you like to play a vampire, you can chose to be bitten by a vampire
player and drink his blood.
We are proud of our homepage, which has become very huge, and is probably
one of the most detailed homepages around. Many of our players wrote high
quality fantasy short stories about life in the Realm, which can be read
at our webpages. We are frequented by players from all over the world,
including America, Asia and Europe. You'll never be alone in the Realm
of Magic. For those without telnet, the homepage offers a java-based
telnet client that connects you directly. Come in and have fun!
-----------------------------------------------
Mud : Realm of Rathu
Code Base : [Rom] Heavily Modified
Telnet : mud.rathu1.net 4000 [24.45.77.178]
WWW : http://www.rathu1.net:81/mud/
Description :
Rathu, literally translated as Fire One was a goddess that
emerged during the earliest hunter/gatherer societies. It
is believed that She existed before Existence, and created
Herself out of nothingness. She became Infinity, She became
Everything, She became Existencean eternity of light and
fire. However, She was unable to sustain the energy it took
to Exist as Everything, and small parts of Her gave way
slowly. She trembled, shook. Pieces of Her fell away from
the Whole, until She was scattered across the Infinity, as
spheres of Light, and Water. Her sweat petrified, became
stone, and the waters filled the stone, creating Nsa-El.
Her breath became the sky. She retracted herself into her
original formthe orb of Light and Heat that brought light
to Nsa-El, and instead summoned the pieces of her from
across the Infinity to come and perform individual tasks.
However, once entering the orb of Nsa-El, they effectively
lost contact with Rathu, became rebellious, and made war
among themselves.
We, IMM's here at Realm of Rathu welcome you to join us as
we continuously enhance this realm.
-----------------------------------------------
Mud : Realm of the Gods
Code Base : [Dikumud] heavily modified Rom 2.4
Telnet : rotgmud.com 9000 [209.83.132.83]
WWW : http://www.rotgmud.com/
Description :
**********************************************************
** The Realm is a roleplay MUD in beta development. **
** It is currently open *by invitation only.* If you **
** wish to join the Realm's pbase, please login to the **
** MUD and follow the displayed instructions after **
** your name is entered. **
**********************************************************
** Builder Applicants: We are currently looking for **
** several MATURE and self-motivated builders to **
** supplement our existing staff as the Realm is **
** rebuilt. We DO NOT currently have the time to **
** train any builders, nor do we have the desire or **
** ability to micromanage our staff. Interested **
** parties should apply at: www.rotgmud.com. **
**********************************************************
** Other applicants: apply at www.rotgmud.com **
**********************************************************
** Mail Atropos: lady_atropos@hotmail.com **
**********************************************************
-----------------------------------------------
Mud : Realm of the Keepers
Code Base : [Rot] Modified RoT with random eq!
Telnet : mustang.tamarisk.ab.ca 6900 [216.18.90.35]
WWW : None
Description :
We are a new ROT mud, just out of Beta testing. We are still making some
new changes, and love to hear lots of suggestions. We are mostly PK based,
but the players are still very nice and helpful.
We have:
- a third tier added on with another class, ancient!
- a bunch of new races to pick from
- TONS of brand new spells and skills
- lots of clans to choose from, with many aligns
- a banking code for safe money keeping from thives
- a highly modified Vassago's Questing System
- an enhanced PK system
- lots of color!
- a friendly staff of builders, clan leaders, questors,
and more to make your mudding more fun
-***Randoming Code*** this means that eq is RANDOM, you and your party members dont have the same set of eq, because its the best.
Things we are planning for:
-Big quests with, BIG PRIZES from our questors
-More spells and skills (based on your comments)
-Anything you think would be a great idea.
So drop by. We are called Realm of the Keepers and we are
located at:
mustang.tamarisk.ab.ca port:6900
-----------------------------------------------
Mud : Realm of the Magi
Code Base : [Custom] VRX
Telnet : stormbringer.sysconn.com 1501 [208.60.161.251]
WWW : http://www.murpe.com/magi/
Description :
Imagine entering a world like no other. Rather than just
jumping into a place and getting slaughtered, you are
instead given a chance to be taught by the Heroes of the
Lance for exploring this brave new world and seeking out
the wonderous treasures that lie in wait. Perhaps you will
be able to find the legendary Dragonlance and vanquish the
Dragons of Taladas from the lands of Ansalon?
-+ Original topography design with starting locations
-+ Player & NPC shared combat system with skills and spells
-+ Unique and customizable party system for grouping
-+ Unique inventory and improved armor & weapon systems.
-+ The ultimate NPC-AI system (Interactive Mobs & Quests)
-+ Custom designed 'Flash/Java-Based' Game Client
-+ Over 300 customized feelings to express mood
Think you have what it takes to design medieval, roleplay
games like this one? If so, the MURPE team is looking for
you! Come visit us today at http://www.murpe.com/.
-----------------------------------------------
Mud : Realm of the Seven Gods
Code Base : [Rot] Heavily Modified ROT
Telnet : mud.mslcomputers.com.au 4000 [144.137.198.111]
WWW : http://mud.mslcomputers.com.au/
Description :
Realm of the Seven Gods is once again up and functioning.
This mud is based on the Book series The Belgariad and the
Mallorean written by David Eddings.
This is a newbie friendly mud offering extensive help files
and help Immortals.
We have a set of Clans you may join if you choose to PK.
The Immortals also hold many quests in which awards are
given. Detailed Area's mobs obejcts and Mprogs add to the
atmosphere to give this mud a unique touch.
We are in need of coders and builders.
-----------------------------------------------
Mud : Realm of Utopian Dreams
Code Base : [Rom] ROM 2.3 (extensively modified)
Telnet : rud.mudnet.net 1701 [206.71.170.159]
WWW : http://rud.mudnet.net/
Description :
We, the members of the Immortal Council of this Realm, have designed this
mud to be a happy medium beween RP and H&S/Talker muds. Some choices in our
design of this mud are derived from RP mud configurations. Things like
titles, character descriptions, and the pk ability are integral to this part
of the mud. Other facets of the Realm are derived from a need for interaction
between PC's on the mud. These include the many channels, committees, the
court system, and an openness to listen to player input on how to make the
atmosphere more friendly. We hope that you enjoy this world and take
advantage of its unique properties. But above all role-play well and
have fun.
--Written by Kerm on behalf of all the IMMs
-----------------------------------------------
Mud : Realms of Corl
Code Base : [MUSH]
Telnet : chaos.caile.org 4201 [216.158.31.51]
WWW : None
Description :
Corl is an original fantasy-medieval themed mush. It has a limited combat
system that supports roleplay and an 'after-life' that allows players a
chance to continue interacting after death. It is political in nature with
established factions all battling for power. There are positions open for
nobles as well as for commoners.
There are several areas open for exploration but the majority of the rp at
this time is focussed in the capital city.
We have a magic system in the works but not currently in place.
Unlike most muds your skills are not limited by your trade and you can
learn anything you wish.. provided you can find someone to teach you.
Players are allowed to create or buy their own equipment with base
damage. Specialty eq must be approved by an admin and justified.
We were open for a short time back in March-June of 2000 but it was
decided with our political intrigue it would be better to hold off
advertising until we were more complete.
SO.. currently the player base is .. ONE... This leaves plenty of room
for growth as well as for plotlines and variations on our theme.
-----------------------------------------------
Mud : Realms of Darkness
Code Base : [Circlemud] Circle 3.0 bpl 18, HEAVILY modified code
Telnet : fleamuds.mine.nu 8000 [62.4.22.155]
WWW : http://fleamuds.mine.nu/~darkadmin/
Description :
Realms of Darkness is a newbie-friendly, medieval fantasy
mud. It has 200 mortal levels and 10 immortal levels. We
are currently hiring for our maintainence and building
departments. There are many classes and races to choose
from, each of them having their own unique skills and
spells to learn. Come and join the adventure of Realms of
Darkness.
-----------------------------------------------
Mud : Realms of Despair
Code Base : [Smaug] Development Site for SMAUG
Telnet : realms.game.org 4000 [216.251.47.10]
WWW : http://www.game.org/
Description :
Realms of Despair remains one of the most stable, well
established, popular muds for the past few years.
It is the development grounds for the SMAUG code, runs
on a dedicated PII server with 256 Megs of RAM on multiple
high speed (T3+) redundant Internet connections. It has
over 20,000 active player files, and regularily peaks at
well over 500 players.
We are newbie-friendly and have gone to great lengths
to create a great community for our wonderful players.
Our extremely dedicated team of coders, builders and
administrators have kept this mud alive and well through
thick and thin -- Why? For the players. We are extremely
player dedicated.
We have clans, guilds, orders, councils, well over a
hundred non-stock areas, and all the 'stock' areas have
been revamped and enhanced. -- Beware! This game is very
addictive!
-----------------------------------------------
Mud : Realms of Discordia
Code Base : [Embermud] Over 50% new original code
Telnet : realmsofdiscordia.com 9000 [195.206.197.16]
WWW : http://www.realmsofdiscordia.com/
Description :
RoD opened for it's first public beta on September 5th 2000
after more than two and a half years of work. It opened fully
to the public on June 2nd 2001.
We have a totally original, highly detailed world - designed
from scratch in a logical manner so that all the areas make
sense and all the natural features such as rivers and mountain
ranges interlink believeably.
We have more than 150 spells, spell components to alter
the power and ability to cast them at all, Religion only spells,
spell-like racial abilities and several unique spells only
available through quests or other IC actions that do not get
granted automatically. We also have many, many new skills.
Not snippets, just pure original code. Everything from Turn
Undead to Disarm Traps to horseback charging. We have
reworked a lot (almost half) of the current skills to make
them significantly more realistic.
We have put in a huge amount of effort ot create a
believeable world to RP in. It's worth taking a look at.
There isn't enough space here to show all of the features the
last couple of years work have allowed us to add. Check out
the guide at our website for more information about the
game. (RoD runs on it's own dedicated server with several
high speed connections.)
-----------------------------------------------
Mud : Realms of Disillusion
Code Base : [Smaug] v 1.4a modified
Telnet : disillusion.iflipout.com 6021 [63.228.199.1]
WWW : http://www.geocities.com/realms_of_disillusion
Description :
After a server change and some needed code work we are back up.
Realms of Disillusion is a Smaug 1.4a MUD, that was created
in June of 2001. Right now we are not open for play we are currently
rebuilding the MUD to fit a Forgotten Realms/ Ravenloft theme.
This is giong to take alot of work and we are looking for builders
and possibly a few coders. New things have already been added like:
New weapon proficiencies, an undertaker to retireve
those hard to find or hard to get corpses, eq condition monitor,
and trainers to use those extra practice slots to
raise HP, Mana, and movement, we now have a room where you
can switch from pkiller to peaceful(1 mil. gold) and from
peaceful to killer (Free of charge), and we will be putting
in a remort system soon. We are also looking for ppl 18+ yrs
old with good smaug exp. for postions in the builders couincil
all interested ppl send an E-mail to the admin addy
or log on and telll an IMM you wish to apply and they will
set you up in the application area.
-----------------------------------------------
Mud : Realms of Hell
Code Base : [Mordor] Modified version
Telnet : mud.rohonline.org 3333 [65.124.207.162]
WWW : None
Description :
Realms of Hell is a modified Mordor mud with extended races, and a numerous class
selection. We just recently had a system overhaul, and we're back to stay. RoH has
advanced many particulars of the Mordor codebase, particulary the combat system, making
it much more accurate related to the D&D system than any other Mordor mud. With extended
classes come extended skills and abilities, allowing for very much diversification. With
our recent addition of mult-class capability (i.e. You can be a fighter/thief), it makes
the atmosphere much richer.
Our world is ever growing and being refined, containing many towns and outlying
wilderness areas to explore and adventure in. To this date, no one has explored the
entirety of our map!
We want as many new players as possible! We love all newbies! We actually go after
newbie persecutors! Please come check us out, as we think you will not be disappointed.
We have an extensive help file system, and an
online watcher staff who is always willing to assist by answering questions!
Hope to see you soon!
-----------------------------------------------
Mud : Realms of Mysteria
Code Base : [VME] DikuII / VME
Telnet : mud.mysteria.dk 4242 [195.24.7.227]
WWW : http://www.mysteria.dk/
Description :
Realms of Mysteria is a steady growing mud that was created
in December 1998. The mud started out with only some 1400 rooms
but now has more than 4400 rooms plus a large variety of mobs
(mobile creatures) items and quests.
The world of Mysteria has a mythological environment in which
you can develop your own character and interact with mobiles
and people from around the world.
Amongst our many features are:
* A fully automated Newbie guide that will take you through the
basics of the mud.
* Interactive mobiles that give quests and in other ways help to
enhance your mudding experience.
* Vast options of setting up your characters Personal
descriptions and various commands.
* Human run OLQ's (OnLine Quests) that anyone can join.
* The option of building your own house, castle, forest where
YOU live and that YOU own. (NO real life money is required)
* A friendly environment where players interact and help
each other.
For an enhanced and fun mudding experience visit Realms of
Mysteria, you wont be disappointed.
-----------------------------------------------
Mud : Realms of Seduction
Code Base : [Merc]
Telnet : ros.wolfpaw.net 2698 [216.18.90.3]
WWW : None
Description :
Realms of Seduction. It is a merc 2.2 codebase that has been twisted and
mangled into a awesome mud. Our current Head Coder CaSDiN, is alway changing it
to be a better mud. Our Head Builder Ely is working on many new areas. The
staff has gone through several changes but most of the loyal players have been
with RoS since the beginning. The one thing we pride ourselves on is our family
atmosphere. No one is an outsider even the newbie is welcomed with open arms.
We are now currently in the process of buildng new areas. Come join us and tell
us what you think.
-----------------------------------------------
Mud : Realms of the Damned
Code Base : [Circlemud] Circle
Telnet : mud.suburbia.com.au 4545 [203.24.247.82]
WWW : http://mud.suburbia.com.au/
Description :
Realms of the Damned is an Australian roleplaying mud. Using contempory
themes mixed well with fantasy, it provides adventerous players with orginal
zones to explore. The owners of this mud aim to create a 'life' atmosphere,
with housing scattered thoughout the world, and where opportunistic and
devoted players have the ability to create their own empires with clans
and eventually buy areas of ownership.
-----------------------------------------------
Mud : Realms of the Dragon
Code Base : [LP] LP
Telnet : mud.rod.org 3000 [209.198.223.125]
WWW : http://www.rod.org/
Description :
Realms of the Dragon has been in business for many
many years. We are one of the more successful and
popular LP muds on the net. We offer a wide selection
of Guilds(classes), races, special interest organizations,
and equipment. We are open 24 hours a day and have a
huge realm of player areas for adventure, roleplaying,
and monster bashing. Please come and visit, and we
hope you make it your home as we have.
-----------------------------------------------
Mud : Realms of the Exiled
Code Base : [Circlemud] Circle 3.0 derivative (Heavy Custom Work)
Telnet : cheetah.tjperry.com 5000 [209.180.148.107]
WWW : Http://cheetah.tjperry.com/~exiled
Description :
Realms of the Exiled is a CircleMud 3.0 derivative that
has been up for several years now. It offers an extended
selection of race and class alternatives, as well as a wide
variety of clans, large playing area (many original zones),
and quests, designated pk areas, and rumbles. We are
a newbie friendly mud where you don't generally get
smoked right off the bat. Realms offers full ansi color
support and excellent, easy to read displays. Hack and
Slash is the main theme, so bring your sword and be
ready to wade in with both feet into our wide variety of
areas. Join us, heroes and heroines, in our quest to
bash, hack, and zap our fellow creature! See you there.
-----------------------------------------------
Mud : Realms of the Forgotten
Code Base : [Rom] Modified (Sin 0.23)
Telnet : rotf.net 5000 [64.246.28.27]
WWW : http://www.rotf.net
Description :
Step into the world long-since forgotten. A realm
where myths and dreams come true before your eyes. Where
the kings and queens of old once ruled. Make the journey
now, the beauty of the land will haunt you, the dark and
menacing mysteries will enchant you. This is truly a world
where all adventurers will feel at ease in their
surroundings. Although we are currently in a alpha testing
stage of the heavily modified version of code, there still
is plenty to do, and even more to come. The realm is very
newbie friendly, yet still meets the needs of the more
experienced. We don't require roleplay, but we always
enjoy players who help keep us fun.
Completely custom Clan/Loner PK and NonPK code, custom
built areas, experienced and visible immortal staff, as
well as an incredible player base are just a few of the
hundreds of reasons to join us. We'll be watching for you.
-=Realms of the Forgotten Immortals=-
-----------------------------------------------
Mud : Realms of the Lost Dimension
Code Base : [Ack!mud] TLDC 3.0 derivative of ACK!MUD 4.3.1
Telnet : game.trilobyte.net 9000 [208.44.169.7]
WWW : http://game.trilobyte.net/tld
Description :
The lands of TLD form an intricate world emerging from
ruin. As a player, your initial objective is to advance
through the realm's academies, but after that the
possibilities are endless. Form clans, kingdoms, or even an
empire. Conquer areas that are integrated with the world
and where wit and strategy are rewarded through many
puzzles, builder-defined quests, and much more! The lands
are full of surprises and unexpected twists. The major
difference between this MUD and many others i've been to
is that players will earn most EXP points from clearing an
entire area, either by conquest or solving all quests and
puzzles... not limited to 'hack-and-slash' methods. Those
interested in building will find a heavily extended array
of tools and toys that make it easy to create a rich and
elaborate area that offers so much more than just random
killing... without the use of a single mob-program!
-----------------------------------------------
Mud : Realms of Wonder
Code Base : [Smaug] SMAUG 1.4a - EXTREMELY Modified
Telnet : mud.vermithrax.net 4000 [207.54.98.236]
WWW : http://www.vermithrax.net/
Description :
The Realms of Wonder is a fabulous place, with a
constantly enhanced codebase. Bored with other muds?
Wander on over to the Realms of Wonder, where you will
find unlimited things to do, from our casinos to our
unique tag arena. Fight for glory and equipment, and
chat with our 'unique' (read crazy) immortal staff.
RoW is a place where there is an air of levity, but we
don't get ridiculous when it comes to our mobs, equipment,
and areas. They are well-planned out, and things are
constantly being added. Give it a try, and stay for the
fun. :)
-----------------------------------------------
Mud : Realms of Xandor
Code Base : [VME] VME 2.0
Telnet : xandormud.com 7777 [24.214.51.36]
WWW : None
Description :
The Realms of Xandor is a fairly new mud that is based on
fantasy. There are weapons, armour and spells. We offer
newbie friendly Immortals that will help you with any
questions or problems you encounter in Xandor. Player
training is quite simple, you receive ability points up to
level 50 so use them with care. You get skills points every
time you level to practice your weapons and spells. We offer
a level-less system so you can continue to dominate fellow
players and also offer player-killing. The Realms of Xandor
is currently looking for coders/builders to help expand
the realm. If you would like more information please email
Bifur@xandormud.com
If you would like to learn how to code for Xandor we will
teach you when we have time but other players will teach you
as well. We have one of the best vme/dil coders around.
Xanador hopes to see you soon!
xandormud.com port 7777
-----------------------------------------------
Mud : Realmsmud
Code Base : [LP] LPmud 3.2.1
Telnet : realmsmud.lpmud.com 1501 [208.20.1.212]
WWW : None
Description :
One of the oldest LPmuds, founded June 1991
Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.
So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
-----------------------------------------------
Mud : Rebellion in the Stars
Code Base : [SWR]
Telnet : rebstar.wolfpaw.net 8888 [216.18.90.20]
WWW : http://rebstar.wolfpaw.net/
Description :
The Clone Wars are coming to a close. Vader is in power in
his full Majesty. The Dreaded Emperor Palpatine is now in
his throne of power at the top of the Empire he has built
around him. The Sith have begun the Great Jedi Purge, and
are hunting any and all Jedi and potential Jedi to their
extinction. The Mandalorian warriors have been called to
the service of the Empire to aid in this quest. But on the
Horizon, a new shape takes form. A Rebellion serving the
interests of the Old Republic is rising from the ashes as
the Empire lays to waste all that stand in its way.
Our Timeline is set approximately 20 years before the
beginning of 'A New Hope.' It is the time of the rise of
the Empire, and the rise of the Rebellion known as the
Rebel Alliance. The Sith are not 2, but a coordinated group
serving the Dark Lord's needs. The Jedi have abandoned
their Tower on Coruscant, as the Empire takes the heart of
the Galaxy under its tyrannical wing. It is a time of
turmoil and strife for the good guys of the galaxy. Tread
carefully, and be wary, for none can truly be sure who
their friends are, and who is using them for what they
know, or can provide.
Welcome to a Rebellion in the Stars.
-----------------------------------------------
Mud : The Rebirth of Arda
Code Base : [Dikumud] Rom24b6 heavily modified
Telnet : arda.linetap.com 1111 [216.94.220.132]
WWW : http://www.rebirth-of-arda.com
Description :
Rebirth of Arda is the dreams of 2 people. We are upgrading and changing
all the time and try to offer an environment that is receptive to player
input. We offer clans, mobs that act as players IE they will hunt you down,
flee from you, and generally be a nuisance. We also have done away with the
standard xp by time or alignment factor. XP is gained on mud based on how
many times you kill a specific mob and how much higher or lower that mob is
then you. Our mobs also do not have the standard 30k etc hp. The mobs are
much closer to normal players. We offer a wide range of races and classes
that can be fine tuned to your desires. We made several changes of late.
A new clan was added and an old one was deleted. Now you can avoid pkill
simply by not attacking anyone. This removed the need for a non pkilling
clan so now all clan members are subject to the rules of pkilling. Another
feature that is new is the ability for players to fine tune thier weapons
thus adding new flags to them for a cost. New things are always in the works
at Arda and we welcome you to come give them a try.
-----------------------------------------------
Mud : Reconstruction Blues
Code Base : [MUX]
Telnet : 4.23.75.98 1314
WWW : None
Description :
In the year 2010, China, in a mistake of epic proportions
accidentally fired nukes at several targets in the US, and former
Soviet Republics. This, set off retaliatory strikes from both
sides, engulfing large parts of the world in a large spread, but
limited nuclear exchange. No side truly knew who to shoot at
first. Missiles leveled major cities in the US, and former Soviet
Union, bringing destruction raining down upon China in return.
When the shooting stopped, the world was in bad condition to say
the least. Many non-nuclear countries decided to make a play for
power in the wake of the nuclear exchange. A power vacuum had been
created, and there were many who were willing to fill it. Almost
all of the remaining world nations fell instantly into war. With
Washington, Moscow, London, and Beijing gone, what remained of the
United Nations stepped in quickly to help salvage what was left.
In a state of shock, the United States, United Kingdom, Russia,
Ukraine, and Germany, all found themeselves mostly without
government. Hastily, all of them huddled beneath the arms of the
United Nations for the sake of peace and security, in essence
forming a makeshift new Union, as well as an instant and welcomed
strategic alliance.
Once stablized, the United Nations set up it's world administrative
headquarters on the west coast of the Americas, turning a small
previously unknown town into Olympic City. Olympic City... the
capital of the United Nations... and the focal point in this era
of "The Reconstruction."
-----------------------------------------------
Mud : Red Dragon
Code Base : [LP] LIMA mudlib/mudos v22.2b9
Telnet : reddragon.org 3000 [66.87.48.44]
WWW : None
Description :
Red Dragon is a LIMA based mud that has been running since July 1996 and is
very stable. It features 5 primary (alpha) guilds and approximately 100
additional guilds for betas and beyond with more than 20 races to choose from,
making the possibilities nearly endless.
There is an event daemon that runs a different event approximately every 4
hours. These events range can be special heals, objects, invasions and other
things to enliven the game.
RD has a rich newbie-friendly environment that includes more than 15 different
areas, events specifically driven for newbies as well as several other bonus
features.
For the higher level player RD offers endless advancement and expansion of the
player. There are 5 distinct guilds to choose from and once you've completed
your alpha guild and/or reached level 70 you are allowed to join a secondary
alpha. If a secondary alpha guild is not to your tastes, then you are also
allowed to split one body into 2 or more. Thus giving you the flexibility of
multiple characters without having to change names and divide your time between
them. If you can't afford to split your body but wish to try out the other
guilds available, there is a reasonably inexpensive reincarnation available.
Red Dragon offers a large enough player base so there are always many people
online and yet it still feels like a community. You are not one of the
thousands of other players. The wizards/admin take your thoughts and
suggestions seriously and definitely seek new ways to expand and to incorporate
them.
-----------------------------------------------
Mud : Redemption
Code Base : [Rom] Rom 2.4
Telnet : shell.reach.net 4000 [207.164.207.11]
WWW : http://www.redemptionmud.com/
Description :
The childrens of Bosco having been banned from Midgaard,
retreated to the depts of the land, waiting for Bosco to
die so they could conquer Midgaard once more. Each child
gathered supporter to flock to their banners for what would
be a never ending quest. Thus formed the clans of
Redemption. I won't bother you with praises and promises.
All you need to know is that role-playing is encouraged,
pkilling is optional, many many spells, skills, classes,
races and features were added, and that we are running on
a high end server which translates into less to no lag.
Come and visit us :)
-----------------------------------------------
Mud : Redwall
Code Base : [MUCK] Nameless MUCK Code 1.21
Telnet : redwall.muck.limitless.org 4203 [206.63.100.51]
WWW : http://redwall.realm.limitless.org
Description :
Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players
a chance to RP in the world of Redwall. It is set many generations after the
Redwall Series ends, so, while many of the same organizations exist, none of
the characters from the books are still alive. The technological level of
Redwall is roughly equivalent to that of Medieval England. Building is
welcomed.
-----------------------------------------------
Mud : A Reflection of the Wheel
Code Base : [Circlemud] Heavily Modified - Almost entirely
Telnet : wotmud.com 8086 [208.49.8.115]
WWW : http://wotmud.com/
Description :
Reflections of the Wheel is based on Robert Jordan's Wheel
of Time series. With all original areas and a unique
combat and channeling system. Leveling and skill training
are IC (in character) and allow for a unique development
so that no two characters are alike. Skills are based on
ranks that are increased usage, quests and RP. With no
natural character classes, players can develop themselves
in a myriad of different directions. Ability Points allow
for character growth well beyond 'maximum level.'
None of the characters from Robert Jordan's series will be
found, allowing for freedom of role play for all players.
Immortals are always willing to lend a hand by explaining
the environment and adding to (rather then forcing) role
play.
The MUD is fresh and just beyond beta and there are plenty
of opportunities for those that wish to build or help in a
dynamic growing atmosphere.
-----------------------------------------------
Mud : Reflections of Hope MUSH
Code Base : [MUSH] PennMUSH
Telnet : firstmagic.com 9999 [209.220.8.18]
WWW : http://www.selestyn.com
Description :
The City that Never Sleeps.. Metropolis.. The Big Apple..
Gotham.. New York looms in the imagination as an almost
mythical place, a vast organism of steel and glass and
concrete that sprawls over several islands and sets its
edges deep into the continental soil around its towering
heart. New York was marked from the beginning as a city
of wealth and prestige. Overbounding in crime and
population, evil siezed the moment and corruption spread
throughout its soil like venom in the blood.
Faith be our triage, We shall perish whilst waiting, in
the cold pastel lobby of our new found fear. Where
were your flags yesterday? Where will they be tomorrow?
Where will our leaders, our elders, our parents,
our soothsayers and heroes tomorrow be? And where
were you yesterday? For these are not questions, but
directions.
-----------------------------------------------
Mud : Reflections of Reality
Code Base : [Emlenmud] Heavily modified, EmlenMUD
Telnet : www.tooele.net 5451 [208.44.169.17]
WWW : http://rormud.home.att.net/
Description :
Welcome! Reflections of Reality is back open and ready to roll once again.
We are currently accepting builders. RoR is a medieval style MUD running
under the Emlen codebase, which has been heavily modified. We have quests,
PK, and two alignments, good and evil. Soon, an extended class/race
selection will be available. The world is planned to be at least 20,000
rooms. Visit our web site at http://rormud.home.att.net/!
-----------------------------------------------
Mud : Refuge of the Damned
Code Base : [Circlemud] Heavfily modified, bpl20, dg scripts etc etc
Telnet : mud.iflipout.com 4080 [63.225.56.16]
WWW : None
Description :
Refuge of the Damned is a new MUD, but we have many features (too many to list here ;).
* Deities with planned 'features'
* Race innate abilities (9 races as well)
* 8 Classes
* Stable
* DG Scripts
* MOB Hunt AI
* Multiclassing (remort at different levels to another class)
And much much more, so come and check us out!!!
Hope to see you there!
-----------------------------------------------
Mud : Rehobaom's Legacy
Code Base : [Rom] Rom [Athen 1.1]
Telnet : hypercube.org 9000 [204.182.112.93]
WWW : http://www.hypercube.org/tess/rh/
Description :
This is a mature, stable mud with select clientele who appreciate attention to
detail, intelligent conversation about wine and physics and good books and bad
music, high explosives and undead, with the occasional knife in the hamstring. We
have baronets and drug addicts, grandparents and pre-teens, the blind, the deaf, but
usually not the dumb.
-----------------------------------------------
Mud : Reign of Chaos
Code Base : [GodWars] 1996 (Heavily Modified Version)
Telnet : chaos.godwars.net 6510 [65.96.77.183]
WWW : None
Description :
Reign of Chaos, is not like your every day GodWars MUD.
We are old school, meaning that you dont get millions of
exp per mobkill. Nor can you max your character easily. It
takes time and skill to build your character.
Based upon a heavily modified version of GW 1996. Our aim
is to bring back the roots of GodWars. As the current
state of GW is in decline, and it needs freshening.
We have the standard classes:
VAMPIRE, WEREWOLF, DEMON, MAGE and HIGHLANDER.
NOTE: Highlanders are currently being coded.
We have just recently UPDATED the mage class, more rune
spells, and they can now learn runes.
If you played GodWars 5-6 years ago and liked how it was
then come play Reign of Chaos.
The Immortals look forward to seeing you.
-----------------------------------------------
Mud : Reign of Fury
Code Base : [Emlenmud] LONATH Emlen-like base
Telnet : gryphonmud.com 3300 [198.94.138.234]
WWW : None
Description :
The mud aims at getting a really big old-fashion LOCish MUD
with cool Admins.
We will try to bring you a large pbase with many ideas that
will totally set apart our mud from other Emlen Muds.
We will soon open a discussion board and web page to let
you toss your ideas and comments.
Builders are welcome.
-----------------------------------------------
Mud : Rekwan Mud
Code Base : [GodWars] Modified
Telnet : rekwan.kyndig.com 5000 [216.127.82.103]
WWW : http://www.rekwan.com/
Description :
We hope to provide the typical Godwars environment without any
paradox or statcap limits. So if you're willing to put in some time to
become the most powerful player in the mud, then this is for you. If
you're looking for a mud that will allow you to test your power-hungry
lust, then this mud is for you. I just started this mud so it's very
stockish. We are currently hiring builders/coders to help grow this mud
into something nice.
-----------------------------------------------
Mud : RendingMUSH
Code Base : [MUSH] PennMUSH 1.7.3 p11
Telnet : rending.mushgamers.org 4302
WWW : None
Description :
This is based on a work in progress - a novel I'm writing titled 'The
Rending of the Weave.' Set nearly a thousand years after the apocalyptic
Rending, where the Weave - the source of all magic - was destroyed. There
still is magic, but wizards are forced to tap into their own life essence to
fuel their spells. There is but one god that rules the land with an iron
fist, yet the ancient gods are starting to awaken from their slumber. A war
is brewing between the Humans and Elves, yet, more and more half-elves are
being born in the human nations.
The MUSH is still starting up, and we are in the process of building and
coding. Builders and coders are welcome. If you are interested, login and
send a @mail to Simkin.
-----------------------------------------------
Mud : Renegade MUD
Code Base : [LP]
Telnet : renegade.spoorendonk.com 8888 [130.161.36.98]
WWW : http://renegade.spoorendonk.com/
Description :
We've started the Renegade project about 3 years ago. It was
aimed to be a telnet based Startrek MUD. (MUD=Text based
multi user dimension). We did a lot of coding for this
project but it's still not finished.
As things developed, so did our plans. Right now the
knowledge skills of the average person on the internet have
dropped tremendously. Most people don't even know the term
'telnet' anymore.
This is the reason why we want to try again to start a nice
community on the internet while keeping in mind mistakes of
the past. What we want to do is get a group of developers
together and keep them together. This will be done by
scheduled meetings where ideas and progress are ventilated.
What we need is a variety of participants who all have their
own skills. This means: Coders, Graphical artists,
Webdesigners, Theme creators, and anyone who thinks (s)he
has a good idea.
-----------------------------------------------
Mud : RenshaiMUD
Code Base : [Circlemud] modified/rewritten
Telnet : renshai.betterbox.net 4200 [209.83.132.90]
WWW : None
Description :
RenshaiMUD is a fantasy role playing adventure targeted towards the
more experienced player. Originally derived from CircleMUD in 1998,
the engine has been rewritten to become its own game.
The idea behind RenshaiMUD is simple: to provide top quality gaming
to the world for free. Good entertainment and art should not cost us
our money nor our time.
The strongest focuses at RenshaiMUD are character customization and
non-player character (NPC) intelligence. The unique ability systems
are advanced yet simple to use, and the staff is usually available to
help out with any questions.
Come join the others in exploring the totally unique world of
RenshaiMUD.
-----------------------------------------------
Mud : Requiem
Code Base : [Rom] [Extreme changes]
Telnet : crud.net 9000 [66.92.75.131]
WWW : http://users.ntua.gr/el98650/Requiem/
Description :
1000 years ago, before the Requiem, there was a Great War,
and the humans took over the land. Many of the old races were
lost, and the requiem, a spell of massive proportions, saved the
souls of the dying. Now, the Requiem has been broken, and the
races of old have taken up residence in the human inhabitants.
Slowly as they become more powerful, people change, from humans
to elves, dwarves, avians ... even dragons!
Welcome to the land of Requiem. Originally a ROM code base,
we have changed dramatically. Starting with 16 classes, and 16
races, each race and class has two more tiers, giving 48 to
choose from! Skills and spells are gained by experience, allowing
a player to advance without ever killing a thing!
We have spent a long time enhancing building, and right now
we are scouring the web looking creative Builders! Requiem's, OLC
has many additions that make Building both fun, and enjoyable.
We have inserted small AI programs into mprogs, so mobs can react
to a situation in multiple ways! Mobs can remember players, or
see if the player is working on a quest, or you're making fun of
the mob with socials!
We have removed all stock areas and are now creating our own
new world. Build for us, and we personally guarantee you'll have
more flexibility in what you desire to create then you could ever
want!
Hope to see you around!
- Paragon
-----------------------------------------------
Mud : The Resort Online
Code Base : [Unknown] EW
Telnet : resort.org 2323 [209.166.166.144]
WWW : http://www.resort.org/
Description :
The Resort is a virtual community, comprised of rooms
owned by residents who are the regular users of the program.
There are many features to make your stay more enjoyable,
and we guarantee that anything that is done in private,
cannot be snooped upon or monitored in any way, except
by the parties involved. It's a good idea to get
'residency'. Residency simply means that you can use the
more advanced features, such as: a password (so no-one
else can use your character), your own rooms, mail, news
and more.
-----------------------------------------------
Mud : ResortMUD
Code Base : [ResortMUD] RM5.0a (SMAUG, Circle & Ack)
Telnet : www.haslage.net 4000 [208.37.74.198]
WWW : http://mudworld.inetsolve.com/ResortMUD/
Description :
ResortMUD is the headquarters to MudWorld and its divisions as well as an embassy
to MudWorld's affiliates. We are open to ambassadors and diplomats from other MU*s and
related resources, but we are not open to people who are seeking to play. MudWorld is a
proud affiliate of the Mud Connector.
Since May of 1997, we have been combining codes, mainly SMAUG and Circle, to end up
with a new codebase called ResortMUD. We offer most things you see on MUDs and much
more you do not. We also have an adult, role playing codebase derivitive in release
called CalareyMUD. You can find both the ResortMUD and CalareyMUD codebases available
for download on our website.
MudWorld, ResortMUD and related materials are owned by Haslage Net Electronics and
Ntanel StormBlade, Copyright 1996 - 2002.
-----------------------------------------------
Mud : ResortMUD 2: The Last Resort - Approaching Zero
Code Base : [Smaug] ResortMUD 5.0B, Circle and SMAUG 1.4
Telnet : www.nexmix.com 7000 [208.37.74.198]
WWW : http://www.haslage.net/~badas/
Description :
Since May of 1997, we have been combining codes, mostly SMAUG and Circle,
to end up with a new code called ResortMUD 5.0. We offer most things you
see on MUDs and much more especially since Approaching Zero merged with us.
We are not restricted to Medieval Themes and we do not place our areas in
all the same places as you see on other MUDs.
Most of our areas are limited release and original. We have over 90 areas
and it should be enjoyable enough to entertain you for a long while. We do
include popular culture such as name brand soft drinks and national fast
food chains. We have some features new to most codebases such as an arena,
stat training, remorting, automated quests and much more new stuff added
weekly.
UCMM, ResortMUD and related materials are owned by Haslage Net Electronics
and Ntanel StormBlade, Copyright 1996 - 2000.
Thank You Badastaz Head Imp and Owner
-----------------------------------------------
Mud : The Retaliation
Code Base : [GodWars] Heavily Modified Godwars Deluxe
Telnet : retaliation.wolfpaw.net 6100 [216.18.90.2]
WWW : http://retaliation.wolfpaw.net/
Description :
GODWARS: RETALIATION
A mud based on Deluxe Godwars with extreme modifictaions offering:
Vampires - 5 clans
Werewolves - 5 clans
Demons - 2 clans
Angels - 2 clans
Mages - 5 schools of mage magic - a UNIQUE Mage code
HYBRIDS - Abomination, Baali, Lich, Nephandi and Skindancer,
BSD and Saints.
Monks - 2 clans
Dragons - 3 clans
Coming soon..... Amazons and Bastet
We have a strict policy on cheating, both for the players
and the immortal staff. We try and have fun and encourage
you to come and do the same. Drop on by and check us out
And bring your sense of FUN!
-----------------------------------------------
Mud : RetroMUD
Code Base : RetroMUD (4.0)
Telnet : retromud.org 3000 [207.170.15.220]
WWW : http://retromud.org
Description :
RetroMUD consists of no less than six worlds, each with
its own unique theme. Battle djinn in the air world of
Raji, fight fishfolk in the water world of Wysoom, bag
yourself a Tyrannosaurus in the steaming jungles of Sosel,
wander the massive underground complex in the dead world of
Crypt, go wild in the crazy and violent place known as
Perdow...or just go dragon hunting in medieval fashion on
Welstar. Our guilds are heavily researched and we use
real life inspirations for their backgrounds. The Templar
guild is really based on the Templars (from the titles, to
the starting equipment). Psionicists are based on the
actual principles of Chakras. Druids are true to their
Celtic roots rather than a bunch of eco-terrorists!
Not enough? We've got over 60 races, over 20 classes,
hundreds of unique skills and spells, quests tailored to
guilds, explosive events, castles -- you name it, we've got
it. And if we don't have it, we're working on it. It's six
MUDs in one. Come by and check us out. You'll be glad you
did!
-----------------------------------------------
Mud : Return of the Gods MUSH
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 18 [05/06/2002]
Telnet : ralisten.cjb.net 4201 [65.173.71.24]
WWW : http://ralisten.cjb.net/rotg/
Description :
However, with the close of the War of Souls, the world
mourns the loss of two gods, Paladine and Takhisis. It has
been two years since Mina and her armies were defeated in
Sanction, and much has attempted to return to normal. With
the loss of Mina, the Knights of Neraka have regrouped
around their namesake, and kick themselves over the loss
of Palanthas, and much of the land that Mina won.
The Minotaurs are enjoying their new home of Silvanost,
and have taken many measure to ensure their conquest.
Elven attacks have been fruitless, and the once noble race
is in exile with the utter destruction of Qualinost.
The Arcane magic once again is felt in the blood of
wizards, but the Age of Mortal magic of Sorcery is still
alive with the New Conclave. Clerics have lost the ability
of mysticism, but have it replaced with divine miracles.
Temples have been restored to all gods, even those lost.
Of course, there is still the unwritten future. The War of
Souls have brought massive changed to Ansalon, and
possibly Krynn itself.
Who will be Ansalon's new heroes?
-----------------------------------------------
Mud : Return of the Shadow
Code Base : Circle (heavily modified) -- smooth transition into C++ original code is planned
Telnet : rots.org 3791 [18.241.0.94]
WWW : http://www.rots.org/
Description :
When Frodo destroyed the One Ring, Shadow fell, Sauron
and his darkness were no more, and all lived happily for
about 200 years. Until....
RETURN OF THE SHADOW is a dedicated Tolkien MUD. Action
takes place in the fourth age (read our background story
for more information). We have many unique spells/skills,
an original Tolkien world, many classes, including an
option to make your own class, races you would expect to
find on Arda, restricted player killing (race war), a more
realistic fighting/spell/skill system. Roleplaying is
highly encouraged.
We are open for all players, however we are still
testing, so please report any bugs you find. It is also
not hard to become a builder. We also have friendly imps.
If you encounter any problems, feel free to talk to us or
mud-mail or E-mail Prami(mkhusid@mit.edu).
Happy mudding!
-----------------------------------------------
Mud : The Revenge of the Top of the Line
Code Base : Heavily Modified Mudlib -- Amylaar LPC
Telnet : madness.tmok.com 2010 [204.17.163.11]
WWW : http://totl.8m.com/
Description :
The TotL Player Lounge
Welcome to the Revenge of the Top of the Line player lounge, this is where
players come to rest and converse about their adventures here on TotL. You can
see comfortable chairs and couches lying around the room. A ladder leads down
from here.
---- Obvious exits are: down, east.
a random titler.
an inanimate carbon rod.
an old crusty vending machine.
a sign: README {burning}.
-----------------------------------------------
Mud : Rifts: Kingsdale (JITU)
Code Base : [MUSH] Tinymush 3.0b19 #1
Telnet : riftsmux.dhs.org 4242 [63.105.19.135]
WWW : http://riftsmux.dhs.org/~rifts/
Description :
Rifts: Kingsdale Journey into the Unknown is a Mush based on
Palladium's Rifts RPG. It is centered in Kingsdale and the
surrounding area. The area is rich in scenery, magic and
role-playing possibilities. The overall sheer size of the
Rifts Mega verse has opened up endless possibilities for RP
and character. We currently restrict a few classes from use
and work with our players during Character Creation.
Kingsdale stands at the unknown crossroads of the future.
Juicers, mercenaries, and beings of all types andoccupation
call Kingsdale home. Soldiers, healers, mages, and psychics
protect the city from the threats of the outside world. A
place of subtle maneuvering, where the PC could be the key
to unraveling a month old mystery. Come join Rifts:
Kingsdale Journey into the Unknown and RP with an excellent
group of players.
*Few Classes restricted or banned. Visit our Web page for a
list of available and restricted classes.
*Get approved in as little as a day, never more than three.
*We offer help to first time mush role-players and general
assistance to anyone who needs it.
-----------------------------------------------
Mud : RIFTS: New German Republic
Code Base : [MUX] MUX 2.1.6.28 #1 [BETA]
Telnet : mushhaven.net 2010 [216.150.202.147]
WWW : http://worldgate.fateback.com/
Description :
RIFTS : New German Republic is a RIFTS game based in
Germany in a city called New Horizon. More information
on the game is at our website.
The game opens Jan 1, 2002 and we look forward to
seeing everyone.
-----------------------------------------------
Mud : RIFTs: Rise From Chaos
Code Base : [MUSH] TinyMUSH 3.0
Telnet : rfc.betterbox.net 1314 [209.83.132.66]
WWW : http://rfc.betterbox.net
Description :
Although RIFTs is a highly combat and power oriented RPG, Rise From Chaos
is about building relationships and telling entertaining stories, while
exploring a fantasy life in a science fiction setting. Tolkeen is a frontier
kingdom, a haven for those who would be persecuted elsewhere for their
differences. The city-state is itself one link in a short chain of alliances,
their goal - survival against the many enemies at the doorstep: the
Coalition (a human supremacist, military organization); predatory dimensional
beings (D-Bees); supernatural entities whose thoughts and purposes are too
alien to comprehend; as well, humanity's own personal demons, living amongst
and within - ignorance, power-lust, and vice.
The PCs of RfC live in a dangerous and mysterious world. Tolkeen's own
secrets, of her origin and her survival, are yet to be discovered. Should
you choose to take part, your impact upon this enduring quest will enrich the
story today, and the story still untold.
The kingdom has been built to allow extensive travel outside the city,
offering many varied environments for storytelling. This MUSH is ideal for
self-motivated writers with good attitudes and keen wits.
-----------------------------------------------
Mud : Rifts: Trials of the Coalition
Code Base : [MUX]
Telnet : riftsmux.dhs.org 2001 [142.177.19.119]
WWW : None
Description :
Rifts: Trials of the Coalition is a Mux that is baised
on Palladium's Rift series. It takes place within Chi-Town
only, with the starting characters in the ISS. Books which
are highly recomended to play in this setting (and are almost
required) is the Rifts Main Book and the Coalition War
Campain. If you don't have them, check out
http://www.palladiumbooks.com for them and other information.
With additional building still pending, the world is finally at a
point at which we will start to allow players to create characters.
Till there are more players to allow more player vs player
interaction, all players must belong to the ISS with things mostly
being GM run. If you have any questions or concerns, please
feel free to either email the admin addy, or to log in and talk to staff.
Please note that while this world is listed as being Sexually
Oriented, it only means that this place can have it. It is not allowed
in any public room, or is it the norm of this place... but this is a place
that does have adult situations, and those kinds of issues will
come up from time to time.
-----------------------------------------------
Mud : RiftsMud
Code Base : [LP] Custom Lib
Telnet : riftsmud.com 1122 [205.160.45.23]
WWW : http://www.riftsmud.com
Description :
RiftsMUD Online Gaming is based on Palladium Books'
Rifts RPG (TM). It places players in a futuristic world
where technology and magic combine. In this world, players
create characters that are unique and personalized by
selecting from over 50 races, over 20 O.C.C.s, more than
100 skills. Places that can visited include Chi-town Burbs,
City of Splynn, Puerto Angel - Mexico, and Camelot. Thus,
role-playing and deductive reasoning are encouraged and
rewarded.
There is a large online help database for newbies
(command 'help') and a staff of RP Wizards dedicated to
aiding them.
The game runs on LPC 3 using a custom made lib to give
the true 'Rifts feel' and set-up. Stop in and see why we
collect so many long term game addicts.
-----------------------------------------------
Mud : Rio: Manhã de Carnaval
Code Base : [MUSH] PennMUSH
Telnet : rio.pennmush.org 2001 [128.248.90.39]
WWW : http://rio.pennmush.org/
Description :
Rio: Manhã de Carnaval is set in Ipanema, Rio de Janeiro, Brasil, and
the game is based on the White Wolf World of Darkness (2nd editions).
Thematically, Rio:MdC explores the perils and power of hedonism as a
primary motif.
This MUSH is unique in theme, code and administration. Staffed by a
team of experienced staffers from a variety of genres and backgrounds,
the game is an exciting collaboration for us and we like forward to
working with players to foster engaging plots and character development.
We will initially be offering Mortal, Mage, Vampire and Shifter spheres.
Rio:MdC is currently open for character creation and player-driven
roleplaying. Staff-initiated story arcs will begin during April 2002.
For more information, please log on to rio.pennmush.org 2001 and feel
free to read our news files or page a staffer. Bemvindo!
-----------------------------------------------
Mud : RIOT
Code Base : [Circlemud] CircleMUD 3.0 bpl 17
Telnet : www.kip.bz 4000 [67.117.224.206]
WWW : None
Description :
R.I.O.T.
Old town Midgaard has been forgot and left in ashes.
Although, people still live in Midgaard, few are prepared
to travel it's streets, even during the day. The peace
keepers and city guards even are scared to step foot
anywhere near the run down town.
As you dream of the once rich, lush town, you hear the
roaring of the crowds from the west. What's that? The
colliseum of Rome? Here? What the....
-----------------------------------------------
Mud : Rise of the Sith
Code Base : [MUX] Version 2.0
Telnet : www.sqdsv.spodzone.com 2002 [64.35.57.48]
WWW : http://www.sqdsv.spodzone.com/ros/
Description :
This entry will be updated pending the completion
of theme files.
This MUX is dedicated to Star Wars: Episode II,
and giving the players a chance to play the
characters from that film. Our grid is still
being expanded right now, but we are allowing
players to connect and begin setting themselves
up. Lots of open FC positions, still, of course.
Most important to note is that this is not a 'sim'
style Star Wars game. We do not have coded space,
combat, or any other major systems. This is a 100%
role-play game, where the emphasis is on the story,
not the system. See our web site for more timely
updates.
-----------------------------------------------
Mud : Rising Phoenix
Code Base : [Merc]
Telnet : phoenixrising.genesismuds.com 3501 [169.207.182.234]
WWW : http://phoenixrising.genesismuds.com/~hilan/
Description :
Welcome to Rising Phoenix. Like a phoenix born from the ashes, Rising
Phoenix was built off a generic Merc base but has been reborn into a thing
of beauty. Midgaard fell in the Great War and was replaced by the glowing,
multi-leveled city of Asgaard where on will find a QuestMaster, City
Districts, Stables, a Language School, and much more.
This mud, created by veteran mudders, hosts ten races [Orc, Goblin,
Human,Giant, Dark Elf, Pixie, Gnome, Elf, Half-Elf, Dwarf] and eight classes
[Bard, Necromancer, Warrior, Thief, Cleric, Mags, Shaman, Ranger] Classic
trades have been imbued new and challenging skills and spells.
The creators at Rising Phoenix are enthusiastic about classes and plan to
add many, many more. They are equally enthusiastic about building, offering
well over 100 areas. Each race has a home city. Additionally, the mud
consists of 75% original areas as well as some of your old favorites. One
will find numerous story boards throughout the mud that offer Autoquests as
well as Ryan Addam's Questcode. We also offer color, multiplay, remorting,
100 levels, and newbie friendly Immortals.
We invite you to join us now at Rising Phoenix. Be reborn with us. See
our webpage at: phoenixrising.genesismuds.com/~hilan
-----------------------------------------------
Mud : Ritual Sacrifice
Code Base : [LP] LP Mud, Custom Lib, Amylaar driver
Telnet : mud.rs-mud.org 5555 [130.95.86.254]
WWW : http://www.rs-mud.org/
Description :
Enter the world of Ritual Sacrifice. More than five
years of work has produced this traditional medieval LPmud
for the world to enjoy. Original guilds such as Psychics,
Rangers, Warriors, Rogues, Clerics, Necromancers,
Vampires, Monks and more adventure side by side in a
fantasy world of Giants, Elves, Dwarves, Dragons, Orcs
and countless many more traditional fantasy races. Multiple
continents, multiple currencies, and dozens of areas with
hundreds of rooms in which to kill or be killed. Are you
good enough to make it to the realms of the immortals?
-----------------------------------------------
Mud : Rivers of Decades
Code Base : [GodWars] RoD
Telnet : rivers.silverden.com 7201 [63.78.117.186]
WWW : None
Description :
Welcome to Rivers of Decades.
Classes much obtain Restruct Points to gain levels so they
can remort into every class the mud offers. The Exchange
system helps aid in Questing but if you wish to quest
in there regular way that is offered as well.
A new adding to the mud is the elemental system which
alllows you a given set of elements on which you must
learn. Max levels are 99 and you are given points
while leveling your character to restruct into.
The mud has changed from 1 vs 1 fighting into a
fight for life. You must fight with your kingdom members
to survive this mud. Loners are not welcome, and will
be Destroyed by the players.
Nothing is easy in this mud. The focus system is the
Leveling Attribute system which was spoken of above. It
offers you a stragedy type playing that you dont see in
many godwars. Learning this mud is complex but when you
do you will see why people stay and never leave the mud.
There is always on a imm on to help aid you in the effort
to become the most powerful and most aggresive killer
in the game.
Riven
-----------------------------------------------
Mud : Rivers of MUD
Code Base : [Rom] ROM 4.0
Telnet : rom.org 9000 [12.33.21.251]
WWW : http://www.rom.org/
Description :
ROM offers a challenging environment to play in. While ROM
contains stock areas, there are many new and original areas
available for exploration. Many of the old stock areas have been
updated for our many new features! We have a dedicated staff of
immortals, as well as players, creating a community atmosphere!
Rivers of MUD is the original. ROM features:
- A host of deities for each race with individual classes
- Smarter equipment:
Class and race restricted items
More places to wear equipment
Equipment that is worn on more than one slot
Objects that can be a weapon, light and wand all in one!
Object specials (a real Holy Avenger, for example)
- Smarter NPCs:
More intelligent NPC casting
More intelligent NPC aggression
NPCs that can respond to your words...
- More attributes to train and a better system of practices.
- Specific damage locations (a colour spray in the face HURTS!)
- and many, many other changes...(and we NEVER pwipe!)
-----------------------------------------------
Mud : Rocky Mud
Code Base : [Silly] Code Rockymud 0.9
Telnet : rockymud.dyndns.org 4000
WWW : http://rockymud.dyndns.org/
Description :
Rocky Mud is an old mud with a new home.
It is loosely fantasy based with several orginal
areas, and more on the way. Roleplaying is
encouraged and quests are run frequently.
Rocky is a place for fun and relaxation. So,
pay us a visit!
-The Administration
-----------------------------------------------
Mud : Rogue
Code Base : [LP] LP - Amylaar 03.02@318 Rogue Mudlib v3.0
Telnet : fics2.freechess.org 2222 [64.71.131.140]
WWW : None
Description :
Rogue is an old school player killer mud which has been referred to as
Genocide's little sister. It should be said that Rogue is most similar to
the Genocide of 8-10 yrs ago. Rogue has been up and running since June of
1992. Killing is done during wars lasting 10-20minutes. There are a
variety of classes and over 35 areas in addition to the standard backbone.
Equipment is reset every war and stats are maintained for the entire time a
character is active. Players are able to advance in Level. We are looking
for players, coders and builders to revitalize this old favorite.
-----------------------------------------------
Mud : Rogue Trader
Code Base : [Unknown] Trade Wars Engine, Modified
Telnet : roguetrader.dyndns.org 23
WWW : http://roguetrader.dyndns.org/
Description :
Rogue Trader is a game loosely based on the Warhammer 40K universe
created by Games Workshop. We use the Trade Wars platform for the engine
to run this game. We are constantly making improvements to the gaming
environment, and taking suggestions from our players.
Rogue Trader is a Space Merchant type game, where you can own a planet,
destroy other traders, or create a massive trading empire. We have
incorporated the troubles found with in the Warhammer 40K Universe. Orks,
Tyranids, Chaos, and Eldar to name a few, and have tried to make it as
authentic as possible.
First time players, and veterans to the 40K universe won't be disappointed.
-----------------------------------------------
Mud : Rogue Winds
Code Base : [ResortMUD] Rogue Winds 3.2 (almost entirely re-written)
Telnet : roguewinds.no-ip.com 5000 [64.242.77.131]
WWW : http://www.roguewinds.com
Description :
Enter the Nexus, the center of the universe and link to
a myriad of other worlds. Ages ago, the Nexus of Torn
Elkandu was built by powerful mages known as the Elkandu.
These mages are immortal, reincarnated upon death due to
their powerful magic. To this day, these mighty wizards
seek to explore or conquer the other worlds.
Roleplaying is strongly encouraged in our levelless,
classless environment. The Smaug codebase has been improved
to the point at which it is barely recognizable as Smaug.
The development of Rogue Winds is completed and changes and
additions to the codebase will be infrequent. If you want a
well-developed, stable mud, this is the place for you.
-----------------------------------------------
Mud : Rogue's Plight
Code Base : [GodWars] GodWars Deluxe, being modified
Telnet : stargazer.inetsolve.com 3333 [250.160.45.22]
WWW : None
Description :
This Realm has been newly formed. Due to it's early age,
it can be influenced easily by the whims of the mortals
which Gods have so graciously given life to. The normal
world is slowly breaking apart, and portals to strange new
Realms are popping us everywhere. New techniques, skills,
spells, and classes are being found as Gods and mortals
alike explore their new home. Come in a join up.
-----------------------------------------------
Mud : RogueMUSH
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 8
Telnet : sands.steelemountain.com 3579 [207.173.44.201]
WWW : None
Description :
Our MUSH is where the seedy side of RP flourishes! Pirates, thevies,
assissins, greedy merchants, lady's of the night, slaves, and the lik all vie
for a piece of the pie on the Island of Kragg and it's Trader's Haven of
Freeport. Guilds run the goverment here and thus there is always 'something' in
flux, be it power or money, or both.
We offer a uniquely structured place for Adults to Role Play without fear of
offending or subjecting a minor to mature scenes. We pride ourselves on the
open relationship between the Staff and the Players. More often than not the
Wizards will 'drop-in' at just the right time to help keep rp exciting or aid
in the continuation of a TP. We also offer Quests, talior-made to the
development of your character or your tp.
Our MUSH Mission: Never a dull day on RogueMush!
-----------------------------------------------
Mud : RoninMUD
Code Base : [Dikumud] Modified Diku Gamma
Telnet : game.roninmud.org 5000 [141.150.60.143]
WWW : http://www.roninmud.org/
Description :
Hack!? Slash!? Of course, we're DIKU! While at lower
levels we're a 'run of the mill DIKU', we have some beautifully
crafted areas with plenty of puzzles and intrigue that are
available to the more powerful characters.
Other features include:
1) ANSI color, fully customizable and user realizable.
2) 10 Classes -- plenty to offer for any player style.
3) Active player base, usually 30-40 players on during
peak hours.
4) Ronin offers week-to-week change -- we're in a
constant state of flux.
5) Meta system to trade experience for stats/hp/mana
6) Subclass system -- choose a path and specialize in an
area of types of skills/spells
7) Autoquest system -- gain points for Meta or Subclass
8) Nearly 8 years on the Internet -- incredible game
complexity!
-----------------------------------------------
Mud : Round Table 3
Code Base : [LP] LPMUD 3.1.1 - DR
Telnet : rt.foobird.net 2222
WWW : http://communities.msn.com/theroundtable3.html
Description :
Round Table 2 is one of the longest lived muds still in
existance. We offer players a large detailed world, built
over the past 10+ years. Each character is unique as you
can choose from a number of different races, guilds, and
hundreds of skills and spells to specialize in and build
your character they way you want.
The wizards here are friendly, and attentive; always
willing to help a newbie with the basics of mud use and
combat. Please stop by and try out our guest account to see
if this mud is the one for you. We feel that you will find
the depth of the world and the friendly players make for a
good experience.
We look forward to seeing you there if you are new to our
realm, and welcome you back if you are an older player from
years ago who has lost his way.
-----------------------------------------------
Mud : RPG Basement
Code Base : [Custom] n/a
Telnet : Use Homepage
WWW : http://www.geocities.com/rpgbasement/
Description :
A lively RPG community with hundreds of active players. Friendly
immortals who love to chat are always in stock here. An infinite world
where anything can happen and often does. Check us out. I promise
you won't want to leave!
- Final Legend
-----------------------------------------------
Mud : RubbeRoom
Code Base : [LP] bastardized gratuitously
Telnet : rubberoom.yi.org 6969 [63.94.216.199]
WWW : None
Description :
Need a break from every other boring old mud out there?
Ever thought you were going crazy and belonged in a mental
institution? Ever wanted to join a guild that met your
needs (schizo, necrophile, etc)? Ever wanted to play a mud
so bizarre you will wonder what makes you keep coming back
over and over?
RUBBEROOM!
The object of rubberoom is you are a patient in a mental
instiution and you must get as crazy as possible. You
havent played a mud until you have fought in a domain thats
forged from a bad acid trip, slaughtered children in a
daycare or wrought distruction through a vegas casino
junket!
We garauntee that you will be able to say to
yourself, 'Self, of all the muds I have ever played, this
is one of them!'
-----------------------------------------------
Mud : Rukbat MUSH
Code Base : [MUSH] TinyMUSH 3.0
Telnet : mushland.com 9999 [216.22.215.52]
WWW : Http://rukbat.mushland.com
Description :
*WE ARE NOT A MUD - NO KILLING DRAGONS*
We are a Roleplay MUSH, themed after the 'Dragonriders
of Pern' novels by Anne McCaffrey. We have permission from
the author and are currently open for play.
We have Holds, Crafthalls and even Weyrs you may join.
We welcome all and encourage prospective players to read
the novels if they haven't already, as they explain the
theme in ways nothing else can!
MANY HIGH RANKING POSITIONS STILL OPEN! - Including, but
not limited to: Lord Holder, Lady Holder, Craftmaster,
& Craftsecond !!
-----------------------------------------------
Mud : Rules of Acquisition
Code Base : [MUSH] PennMUSH with ASpace v. 1.1
Telnet : roa.iflipout.com 1701 [216.160.237.151]
WWW : http://www.erols.com/fiveis/roa/
Description :
This is a mush that takes place around 4 years after the USS Voyager
returned to the Alpha Quadrant in Voy: Endgame. The mush is an entirely
INDEPENDENT Mush. That means you cannot join the 'United Federation Of
Planets', The Klingon Empire or any large scale empire like that. You
can become an Independent Trader who has his own ship and does whatever
he wants when he wants. You can be a Pirate and terrorize the galaxy
from your secret hideout. You can Run or Join an ORG. You can be an org
that trades with other people, owns planets, you can run a bar, you can
run a store, you can be an explorer, you can be ANYTHING you want.
Feel free to pay us a visit, and see what we have to offer.
The ROA administration
-----------------------------------------------
Mud : Runes of the Shadow
Code Base : [Smaug] Modified
Telnet : 66.13.214.189 4000
WWW : None
Description :
Drift ashore to Castaway Cove and visit the Vampire Inn on your way to the
large French Gothic city of Paradys where a great plague of death and evil
has swept the land.
Visit the Lady Magdellaine...Once engaged to Duke Hercule d'Uscaret. He and
his family are infamous among the citizens of Paradys for their dark decent
into the shadows. It is said, that the late Duke still haunts the grounds of
the House d'Uscaret. Better known as, 'The Ghost Mansion'.
Enter an original world filled with medeival fantasy and gothic horror.
Almost entirely original world with Medieval and Gothic themes as well
as portal to alternate areas of horror and fantasy.
Runes of the Shadow is a 100 level mud offering
extended classes such as:
Necromancer, Wizard, Dragon, Missiionary, Vampire, etc..
Newbie friendly and evolving.
-----------------------------------------------
Mud : Rupert
Code Base : [MOO]
Telnet : rupert.twyst.org 9040 [64.192.106.229]
WWW : http://rupert.twyst.org/rupert/
Description :
Rupert is a text based virtual environment dedicated to the humor of
Douglas Adams' Hitchhiker's Guide to the Galaxy. Rupert houses the
official SunNET distribution, a networking application that can be used to
connect other virtual environments. We have a free player creation and
programmer policy and multiple players are permitted upon request.
-----------------------------------------------
Mud : RushMUD
Code Base : [LP] 3.1.2/2.4.5 COMPAT
Telnet : 194.109.250.47 5317
WWW : None
Description :
This is the RushMUD, for those that have been there before. It is
currently still rather small, and welcomes new players to come and
become wizard. It is the original lpMUD code, with the original lib,
but we do have some new and fun quests as well as a newbie area.
Currently it is set in a fantasy style setting with electricity, but
for those wizards that would like to code something new: we do allow
for different realms and are setting up a way to move between them
with automatic item change.
-----------------------------------------------
Mud : RUST
Code Base : [MUSH] TM 3.0p2
Telnet : rust.exoteris.net 1800 [65.160.204.132]
WWW : http://rust.exoteris.net/
Description :
This is an amalgam of ideas that have collected in various
dusty corners over the years. Finally, after many false starts
I am picking up the pieces, and putting them all in one place in
the hopes that they will mesh well, and be joined by new ideas
which will all flourish together. This is an attempt to make the
most of the environment, from both a technical and creative
standpoint. There's no one particular genre or theme; an attempt
will be made to support a variety of atmospheres, allowing for
crossover where feasible and desired, and providing boundaries
where necessary. The only requirements here are an open mind and
the ability to respect.
-----------------------------------------------
Mud : Ryksyll MOO
Code Base : [MOO] 1.8.1
Telnet : moo.ryksyll.com 8888 [208.181.127.99]
WWW : http://moo.ryksyll.com:8889/
Description :
Ryksyll MOO is a relatively new world. Its been in the
construction phase for the past year. It is an adult-
restricted game, though not necessarily adult oriented.
CyberSex is allowed in most semi-public areas, and in most
public areas as well.
Ryksyll MOO is a strongly themed and Roleplay intensive game.
It is based on the world of Mycle which is the foundations for
some books in progress. The stories can be found at
http://ryksyll.com/~durpost/
We're not fully coded, or fully built, but a game like this is
hardly ever done, we're constantly improving. We're still
looking for builders and coders. But a MOO like Ryksyll is never
fully coded. There is a Windows setup program that is being created
that does NOT replace a mud client, instead it helps people build
and describe their characters.
Characters must be requested from the webpage at
http://moo.ryksyll.com:8889/request/.
We offer mutliple guilds and temples to join, as well as several
different species.
-----------------------------------------------
Mud : Rym: Rise of the Spiral
Code Base : [MUCK] (Protomuck)
Telnet : muck.animaltracks.net 2472 [66.127.125.83]
WWW : None
Description :
Rym muck is a muck based on the fictional world of Ollie
Canal, information on which can be found at
www.fur.com/~ollie
We are sticking to the theme entirely, and have Ollie's
approval on the mucks creation. The codebase, Protomuck,
allows characters to choose their race, then class, and
buy skills, subskills, specials, magic, and all sorts've
other things, among weapons, armors, and a fully
functional ship code.
We're playing in the town of morningside. A small village
inhabbited by the otter-like Lutrai. Closest to the coral
reef surrounding the island chain of Cekus, Morningside
gets first pickings on the many sunken ships nearby,
which explains the number of tamaran pleasantries
integrated into the local Lutrai's society.
o=======================================================================o
Muds Beginning With: S
o=======================================================================o
Mud : SaevenX : The Dark Sky Project
Code Base : [Mythran] 98% custom codebase
Telnet : saeven.net 8888 [209.51.153.50]
WWW : http://www.slayn.net/~saeven/
Description :
==== DEMONS vs MORTALS vs ANGELS ====
SaevenX is still in its early infancy, almost 10 months
in the making now, it started as a Mythran codebase that
over time, has had most every stock piece removed.
Totally radical event handling systems and combat
calculation engines, and the framework of a production
based economy will make for a very interactive world where
the individual players will have real impact on the world
and its geography.
A game of good vs evil, of hatred vs altruism, finally a
comment on the insinctive struggle we are all a part of in
everyday life, SaevenX will be a truly intense learning
experience for many, on what is most likely the fastest and
most efficiently coded mud engine you have ever seen.
Visit our homepage for more information, and feel free
to drop by.
Saeven,
Adventist of the Dark Skies
-----------------------------------------------
Mud : Samurai Legends
Code Base : [Smaug] heavily modified
Telnet : samurai.servegame.com 4000 [65.211.206.236]
WWW : None
Description :
A scourge has risen from the west and is devastating all
in it's path. The evil god Aik'Tan has woken once again to
scorch the lands with evil and hatred. His armies march
ever eastward with one destination in mind - Takishi and
the fortress of Ka'Pei. The call goes out to all warriors
of the land, if by profit or honor all are welcome to find
a way to help the kingdom. If Ka'Pei falls all of the free
people will be threatened. You could be the last hope!
Come join and start your exciting adventure in the Orient!
Note to builders and coders -
I am opening this up to all who want to participate
regardless of your experience. If you want to code or
build, then drop me a line and come visit the mud.
-----------------------------------------------
Mud : Sanctuary
Code Base : [MUSH] TinyMUSH 3.0 gamma
Telnet : sanctuary.wolfpaw.net 5555 [216.18.90.20]
WWW : http://sanctuary.wolfpaw.net/
Description :
Sanctuary is a place dedicated to those who love BDSM and
to welcome those who want to learn more.
Our staff is devoted to creating a warm, friendly sanctuary...
a place to meet others who share your interests.
-------------All players must be 21 or older-------------
The cornerstones of Sanctuary are:
* A warm, welcoming place devoted to BDSM
* The privacy of our players
* Consensuality & consideration of others
* Aiding anyone interested in learn more about BDSM from
novice to pro
We focus on the many real life elements of BDSM practice.
This includes discussing a wide variety of subjects (both
BDSM & mundane), classes about practicing BDSM beyond the
screen, & much more.
Roleplay is welcomed as it is a component of BDSM play.
Also, it allows people to explore thing buried deep within
them in a safe way.
For character requests: http://sanctuary.wolfpaw.net/requests.html
-----------------------------------------------
Mud : Sanctuary of the Forsaken
Code Base : [Rot] Rot 1.4/2.0 (Heavily Modified)
Telnet : mifx3.ipoh.org 4000 [24.79.66.190]
WWW : None
Description :
This is a mud that welcomes all new players as well as builders. We have a
group of friendly immortal staff who are willing to answer questions regarding
the game. We also welcome ideas/suggestions/comments from players who can post
them in the ideas board. But most important of all, players are here to relax
and enjoy. So just hop in and make your stay enjoyable.
These are some of the features that we offer:
1) 131 levels with 4 tiers of classes (5th tier still in progress) and 47
races - with Racial Languages and Skills
2) Over 300 skills, spells and songs (bards still in testing)
3) OLC (On-Line Creation System) heavily modified to take advantage of
extensive features unique to Sanctuary of the Forsaken
4) Enhanced Arena System, War Arena system and Optional PK System and enhanced
Battle Styles (Known as Stances in other mud codes)
5) Quests run by Imms, roleplay strongly encouraged and rewards are given for
good roleplay.
6) D&D Alignment System, Advanced Clan System (For roleplayers),
AutoQuest System, Note system, Marriage System and Auto Auction system
7) Auto help channel system for newbies or newbie helpers to provide information
that are not found in the help system
8) Savable inn rooms available for players to store some of their items.
9) Magical Stones for weapon/armor attachment, summoning cards of mobs and
war tokens are occasionally found in mobs kills
10) and lots more unlisted cause you need to play to find them out.
-----------------------------------------------
Mud : The Sanitarium
Code Base : [Smaug] 1.4a (modified)
Telnet : the-sanitarium.com 6666 [216.63.21.210]
WWW : http://www.the-sanitarium.com/
Description :
The Sanitarium is a Smaug MUD intended for medieval fantasy
based gaming. The world is mostly stock at this time,
but we will strive to create a more varied environment
in which to play. The game is open to all, both new
and old, and we encourage you to join us. We want
to build a world worth experiencing, and we hope that
you can help us.
-----------------------------------------------
Mud : Sanity's Edge
Code Base : [LP] CD.04.06 Driver / CD.00.30 Lib (Heavily Modified)
Telnet : sanitysedge.com 2020 [64.165.56.211]
WWW : http://sanitysedge.com/
Description :
Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge
City. Two sides of life are vividly depicted, the rich, opulent life of the
corporations and the wretched squallor of the street. The year is 2026 and
local politics have been effectively controlled by the corporations, led by
the dominating Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not far away the
seedier aspects of life hide in run-down apartment buildings and shadowy
alleyways. Street gangs stake out territory, and are always looking for
more cannon fodder like you to join their ranks. Just remember, it's a war
out there, and you never know when you might get caught in the crossfire.
Crime is on the rise, and netrunners are the wave of the future, becoming
the backbone of the crime scene with their intimate knowledge of the Net.
Safety has become a thing of the past; you may find yourself assaulted by a
street kid with a switchblade or an irate shopowner with a sawed-off
shotgun. But with a little luck and some smarts, you might fight your way
to the top -- even into a corporate job. And then you'll only have one
thing to worry about, your CredCard -- never leave home without it.
-----------------------------------------------
Mud : Saorsa
Code Base : [Aber] pdirt
Telnet : saorsa.net 6715 [207.206.185.91]
WWW : None
Description :
Saorsa is an Aber/Pdirt mud still very much under developement. The world is
original aside from a few vestiges of the old landscape which will soon be
removed. In it's current operational state, players may not be able to run
to immortality or complete the listed quests. Random and drastic changes to
the code may occur. However, players are welcome to come have a look around.
The Isle of Saorsa lies somewhere between the Emerald Isle and the Iberian
Penninsula, shrouded in the Mists of Time. Though the inhabitants are mostly
Celtic, others have added to Saorsa's unique cultural blend. Norse, Basques,
Moors, Greeks, Romans and Cathaginians have all settled here. Legend has it
that a people more ancient than the Celts still persists in the wilder areas
among the fey Sidhe, forest Trolls and Giantkind. Merrow and Selkie slip in
and out of the sea, and restless ghosts wander the windy crags and moors.
In this landscape of only those with a clever mind and a sharp blade survive
to join the immortal Bards. Sometimes a Druid may appear to help mortals in
need. Come try your luck as you watch the birth of the a new world, Saorsa.
-----------------------------------------------
Mud : Savage Realms
Code Base : [Rom] Heavly Moded
Telnet : savage.hopto.org 4000 [68.103.32.201]
WWW : None
Description :
Savage Realms has an extended race/class selection, there
are over 400 skills and spells to choose from. We have
multiple hometowns as well as a unique clan system. Each
clan has their own special spells or skillls. Plus many
more not listed.
We are currently in the Beta testing stage of development.
Players of all skill levels are welcome to come and join us
at Savage Realms. We welcome all ideas and suggestions.
-----------------------------------------------
Mud : Savage Wars - The Greatest Hits
Code Base : [GodWars] Utopia (Extremely Modified)
Telnet : mud.iflipout.com 3334 [63.225.58.180]
WWW : None
Description :
The audience had spoken... and the Immortals had
listened. With the old battle cries soaring through the
air, many warriors new and old alike once again don their
armor and march forward towards Victory.
There is now well over 30 classes from all utopia
derivatives, from the faithful paladins, to the deadly
night blades, to the exclusive kuruda assassins - each with
their unique playing style, strengths and weaknesses.
Now is the return of Generation, where players can
battle each other for another level of supremacy, where the
greatest has access to special skills or abilities.
This is also the return of Legend and status, old
favourites that indicates a player progress in becoming the
mightiest warrior. But for the lonely be wary, for there
are now armies (kingdoms) that may heighten your challenge.
All in all, this is the perfect mud for the utopia
players of the old, as well as those who wish to play a
Godwars for pkilling and strategies... not exping. For the
curious, we welcome you as well, but be wary for someone
will always be waiting to stab you in the back.
The Admin
-----------------------------------------------
Mud : Savage Wars: The Battle for Power
Code Base : [Rot] ROT Modified
Telnet : sw.crodo.com 3333 [216.162.171.221]
WWW : None
Description :
After the second cataclysm,in the land formerly known as Dominiria,
a struggle for power rages.
As the land lies in ruins, new races emerge out of the savage chaos
of battle. Now a new war begins.
Savage Wars: The Battle for Power!
-----------------------------------------------
Mud : SC: Heart of the Empire
Code Base : [MUCK] ProtoMUCK
Telnet : southerncross.mine.nu 1234 [64.246.15.32]
WWW : http://southerncross.virtualave.net/
Description :
Southern Cross, Heart of the Empire, a precarious balance
between what was and what will be. In an ever changing land
where intruge rules and stability is sought. Will you
decide to cast your fate in with the Empire? To stand with
the Prelate, or simply find a place in the swirling world
of politics, slavery and magic. Where humanity strives to
continue in the face of all that is and will be, where will
you stand?
Final Fantasy with a Furry Twist. Set 1003 years after
Final Fantasy 7, join in this Renaiscance style world,
three major forces clashing for control, seen through the
eyes of the most agressive, The Empire. Detailed world and
RP system, helpful and friendly staff that`s just dying to
help you get going. We`re looking for mature RPers who can
create three dimensional characters who are interesting for
reasons outside of just being unusual or having big stats.
Rewards are given for well thought out backgrounds.
-----------------------------------------------
Mud : ScalesMUCK
Code Base : Fuzzball 5.63 (modified)
Telnet : tassmoj.ctrl-c.liu.se 8887 [130.236.252.41]
WWW : None
Description :
This is a muck that was made for those that love the scaly
at heart. Furrys and others are encouraged to play and build a
world for themselves. To get away from the furry only worlds.
Build a home, come build a life
We would love to have you there to make new friends that love
the same things you do.
-----------------------------------------------
Mud : Scarlet Citadel
Code Base : [Unknown] Talker
Telnet : scarlet.a-h.net 2000 [212.69.196.16]
WWW : http://www.scarlet.a-h.net/
Description :
Scarlet Citadel is more of a talker but with MUD features.
For example, we have an advanced objects system, which is always being
developed more and more.
Scarlet is a great place to meet lots of different people, chat about
anything and normally get a response :) Its an over-all great place with
good features.
-----------------------------------------------
Mud : Scattergood School for the Magical Arts
Code Base : [MOO]
Telnet : www.sgmoo.com 1111 [12.235.106.227]
WWW : http://www.sgmoo.com
Description :
Scattergood MOO is a Harry Potter based roleplaying game in
which players take on roles as students in a school
stationed in Colorado, USA. It is a completely original
idea, an, 'Americanized' magical school without Houses, and
instead with five Advisors (sort of like counselors).
While it's set in the 1990's (book time), history has been
modified so Voldemort has and will never come to power.
Besides the main school we have extra areas, like Schiller
Academy, which is a school where the Dark Arts are taught
freely to students in addition to their other studies.
Scattergood is a newbie friendly MOO, but we require
players to adjust quickly to the use of decent English
skills. There aren't any quests or coded spells, it's all
roleplayed to allow the complete freedom of choice to our
players. The game's lots of fun and we're always looking
new ideas and thoughts, so the more creative and inventive
you are, the farther and faster you're going to advance to
options of picking special characters.
-----------------------------------------------
Mud : SchMOOze University
Code Base : MOO
Telnet : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW : http://schmooze.hunter.cuny.edu:8888
Description :
SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
-----------------------------------------------
Mud : Sci-Fi Chat
Code Base : [MUSH] PennMUSH w/ HoSpace
Telnet : str.mushland.com 1701 [198.94.138.239]
WWW : http://str.dhs.org/~str/
Description :
Sci-Fi Chat is a place for talking about anything,
but mainly we talk about things related to scifi/fantasy
and PC gaming. The database we run on is the intact DB of
Star Trek: Resurrection, the Star Trek themed RP MUSH that
we ran previously. We have working economy (Modified
GEcon3.0), space system (HoSpace), and combat system, and
the galaxy is explorable. Roleplaying is allowed if you
so desire, as is coding/limited building, though the
administration does neither. Lotak, Mystery8, and Cloud
continue to run SFC, and several old-timers frequent
the place.
-----------------------------------------------
Mud : Scimitar
Code Base : Circle 3.0bpl11
Telnet : drscape.com 23
WWW : http://www.drscape.com
Description :
Scimitar is a long-running multi-user adventure game. Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
-----------------------------------------------
Mud : Scions of Meridian
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://www.virage-entertainment.com/
Description :
Scions of Meridian a game devoted to the preservation of the text based
game so if you are looking for a fancy 3D game this is not for you. If, on
the other hand, you are looking for a game that will bring adventure,
friendship, and a purpose for playing, you have found your game. We offer
challenging lands, wars, deep character development, newbie friendly staff,
and limited evolution of races among other things. Areas and Zones will be
constantly evolving to reflect the RP of Players.
-----------------------------------------------
Mud : ScryMUD
Code Base : [Custom] C++ (Custom)
Telnet : scrymud.net 4444 [208.253.254.241]
WWW : http://scrymud.net/
Description :
This is the realm of a post apocalyptic earth. Magic has
resurfaced, seeped into the cracks of the shattered earth.
The Apocalypse almost destroyed Humans, but they survived,
and changed, and new peoples appeared on the earth. The
graceful elves of the woodlands, the stone dwelling dwarves,
the solitary, nature loving anitre, the strong, if dim,
ogrue, and the impish darklings. As is their nature, the
new and ancient peoples divided up the land, peacefully at
times, bloody at others...
Come shape the developing realm of ScryMUD!
NOTES:
We offer our own Java Client (Hegemon), and the
source code to both the ScryMUD server and Hegemon is
on the web page. We also support standard telnet
connectivity of course.
-----------------------------------------------
Mud : SDFmud
Code Base : [ResortMUD] 4.0b
Telnet : sverige.freeshell.org 4000 [207.202.214.134]
WWW : http://sdfmud.willowhaven.org
Description :
Here you can find some bits and pieces of the hidden world
that is SDFmud. Somewhere hidden in the realms of the blue
nowhere is a small little world that encompases the true
scope of altered reality. This lace is known as Seldeon.
A planet that somehow exists in the blue nowhere. To enter
the world of Seldeon you must be born into it. By accessing
its hemispheres a body is created for you. With features
unlike any you have seen around you. Elves, and dwarves
abound, and magic flies willingly at your call. No longer a
keyboard in your hands, but a broadsword or a mace. Will you
live by your wits as a stelathy thief, or will you stand up
to the evil all around you and defie it as a bold and powerful
paladin? Your own life is in your hands. Your destiny yours to
choose.
Welcome to the world of Seldeon in the cosmos of SDFmud.
-----------------------------------------------
Mud : The Sea of Storms (Smaug)
Code Base : [Smaug] Heavily Modified Smaug
Telnet : tsos.rarcoa.com 7070 [216.233.6.164]
WWW : http://tsos.rarcoa.com/
Description :
The Sea of Storms is a new Wheel of Time MUD based on heavily
modified SMAUG and primarily focused on role play. The code is
designed to emulate the world created by Robert Jordan in exquisite
detail and provide the basis for an in depth role playing environment.
Features include an unique channeling system, taint for male channelers,
addiction for both male and female channelers, strength and skill
differentiation between male and female channelers, a form system for
four different weapons with 120+ forms, 60+ weaves and 50+ skills. We
also have multi-guilding, color customization, weapon and armor forging.
Other features are a dreamworld, wolfkin, angreal, and ter'angreal.
Creation is talent based, and development is primarily based upon use and
observation of skills, weaves, forms and flows; there are no levels. An
unique feature of areas is the way they are linked together. Instead of
building a lengthy and boring network of roads and wildnerness between
towns and major areas, they are linked through an overland map.
-----------------------------------------------
Mud : Seasons of Almadyn
Code Base : [LP] mudos with some small extensions
Telnet : seasons.rave.org 4000 [134.184.49.25]
WWW : http://www.seasons.rave.org/
Description :
The land of thalerium, many ages ago, was ruled by the mighty uriem. These battled each
other for sole domination of the land and even created the mortal races to aid them in this
cause. In the end, the battle was lost for all and all uriems where imprisoned deep in bowels
of the land. However their magical war left the time discontinued in the land, and seasons
have frozen in different areas. Only in the center of the land, where the city of Almadyn is
located, have the seasons continued steadily.
This is the setting around which this mud is based. We have different parts of the world
with varying themes. In general we strive to be a newbie friendly mud while we make sure
there are still challenges left for the seasoned adventurers.
-----------------------------------------------
Mud : Seasons of the Wolf MUX
Code Base : [MUX] MUX 2.1.0.17
Telnet : seasons.mux.cx 1969 [64.35.57.48]
WWW : None
Description :
Welcome to Ashirion, the World of Seasons. It is set
on the mythical world of Ashirion, a place with its
fair share of problems, one of these being the fact
that the Sphere is broken, aka sundered, this means
that like a real planet if you viewed it from space
you'd see a broken ball of glass held together by
some heavy duty magical effects and lots of prayer,
held together by the waystones.
There are so many so many interactions and levels of
power on the world from the various groups and races.
On top of them all are the Noble Shakari, the Wolf
people who can shift their forms. Against them are the
forces of the Void and the Risen who constantly
threaten the balance of law and chaos within the sphere.
All is quiet on the face of Ashirion and the races
put their lives back together after the events that
changed their world so dramatically. But all is not
well, a great darkness gathers and the forces of light
will be challenged once more by a power that sleeps in
stone. The Shakari and the Eldrin, the Felin, Human
and the Fae all of them will be put to the test soon
enough as one man's ambition opens the door to a secret
that should have been locked for thousands of years
in the dark.
-----------------------------------------------
Mud : Sentience
Code Base : [Rom] Highly customised ROM
Telnet : sentience.megacosm.net 9000 [208.211.146.89]
WWW : http://sentience.megacosm.net/
Description :
Sentience is an alternate reality designed for entertaining people of
all interests. It has a basic plot of good versus evil, with emphasis on
roleplay. Subsequently the balanced player killing system is oriented
around alignment. The world contains virtual wilderness, and is constantly
changing. Players can choose from an extended race selection, however, the
available classes are limited so that game balance is maintained between
players. Players may multiclass to a total of four classes and then
achieve a 'Guru' status where they may specialise, introducing variance
between players. Sentience is a highly violent game and player killing is
encouraged, even the gods fight long winded battles. Rather than a clan
system, Sentience uses churches, where players may increase their power by
appeasing the appropriate god, or they may start their own church as a
subsidary of an existing church. Log in and spill some blood :>
-----------------------------------------------
Mud : Serendipity
Code Base : [Circlemud] Overhauled - Extended Circle
Telnet : ironic.betterbox.net 1900 [209.83.132.79]
WWW : None
Description :
Hiya! Well, we're finally open for player testing. :)
We offer, clans, guilds, player-killing, quests, cool
spells and skills, and OODLES of rooms to play in.
We won't weave some fantastic story that you have to follow
if you're into roleplay, we believe that is YOUR choice.
We've decided to try to let the players have as much say as
possible in the selection process of Immortals, but hey,
you have to be there to vote. :)
We've decided to make the mud welcome to all tastes. We've
purposely left the stock zones in so those who prefer those
zones can play in them, but we do have MANY brand new zones
that will suit many tastes. :)
There are just too many things to list, and frankly, we
believe the mud will speak for itself. So just come check
us out, you decide if you want to stay or not and become
part of our family. :)
The Serendipity Staff
-----------------------------------------------
Mud : Serriyan Dreams
Code Base : [Custom] Serriyan Dreams Alpha 6
Telnet : serriya.no-ip.com 5050 [64.242.77.131]
WWW : http://www.dark-tempest.com/serriya/forum/
Description :
Serriyan Dreams is a new mud currently under development.
It is being written entirely from scratch and uses some
very different than normal features and setup. There is an
overworld coordinate-based map from which one may enter
caves, villages, and other areas of interest. Players have
a single account, and can create multiple characters in
this account, and switch characters without needing to log
out. Experience is gained over time just from being logged
on, but players must perform tasks such as fighting in
order to use experience to train their stats.
While far from complete, SD is being steadily developed,
and may one day become a great mud.
-----------------------------------------------
Mud : Serydian Legends
Code Base : [Smaug] 1.4a
Telnet : rupert.twyst.org 5478 [64.192.106.229]
WWW : None
Description :
Serydian Legends is a MUD based of a MOO by the same theme
named Mithreal. It currently is slowly being developed on
in free time by Mendel. Builders and coders are encouraged
to talk to Mendel about helping out. Right now the MUD is
mostly a stock Smaug, but there is work underway to extend
the races and classes especially through the remort system.
It also will eventually contain the Serydian race, an ultra
elite remort class/race that will experience more RPG-style
plot (in a way like a video game in other words). To view
a condensed version of the future theme, check out the
listing for Mithreal. It is too long ot include here and
isn't largely introduced yet.
-----------------------------------------------
Mud : Seyana Online
Code Base : [Custom]
Telnet : seyanaonline.com 4000 [64.168.225.59]
WWW : http://www.seyanaonline.com/
Description :
What is Seyana? No one quite knows for sure. What is
known about this strange fantasy world is subject to much
skepticism due to the almost fantastic descriptions of this
mystical land. Tales have been told of its vast wilderness
filled with some of the most frightening creatures ever
storied. There have been numerous tales spun about the
strange magic that permeates the land, the rich treasures,
the rare artifacts, and of course the powerful factions of
monsters that rule much of the world. People have spoken
about a dark underworld that lies beneath the land,
expansive cities that can be seen from miles away,
and flocks of dragons who fly through the sky, blocking the
sun.
Seyana is the proud work of close to a year of constant
development by some of the biggest fans of the fantasy
genre and we want to share our creation with you.
Participate in our beta play-testing phase by visiting
Seyana as we enter the first stage of bringing our
world to life!
-----------------------------------------------
Mud : SeyMoo
Code Base : [MOO]
Telnet : 006.dsl6660150.rstatic.surewest.net 8888 [66.60.150.6]
WWW : http://006.dsl6660150.rstatic.surewest.net/seymoo/
Description :
SeyMoo is set in the future on the planet Jinx, after a
catastrophe known to historians as 'The Big Ouch.' While
the moo has only been running at this site since March of
2001 it is a copy of a Moo which has been in existence for
over 10 years. Give a group of talented programmers 10
years and they'll come up with some great stuff. The
people are friendly and we welcome new people. Come have a
drink in the bar. Play a game of paintball against another
player or one of the paintball robots. Take the subway to
the seaside and spend the day on the beach.
-----------------------------------------------
Mud : Shacra MUD
Code Base : [GodWars] Dystopia 1.2.3
Telnet : mud.cl 6969 [146.83.4.3]
WWW : http://www.mud.cl/
Description :
Shacra Mud is based in Santiago de Chile, Chile.We
believe ourselves to be the very first South American Mud
ever. We count with players from all major North and
South American Countries. You may also encounter players
from Spain and Sweden. If you wish to know, the great
majority of us come from Chile,Colombia, Mexico, Argentina
and the U.S.A.
Currently, the Mud has going to be a pure PKMUD. The people
are killing in all areas and this is very funny. Also we
have an ATP PKill Level where age for age we have an Number
One the Best Pkiller of the MUD. Join and kill and be
killed.
(Now in spanish)
SHacraMUD esta localizado en Santiago de Chile. Nosotros
creemos ser el primer mud Sudamericano y que aun sigue
operativo. Nosotros tenemos jugadores de distintas
nacionalidades, unos colombianos, mexicanos, argentinos y
principalmente Chilenos.
EL MUD ahora se convirtio en un PKMUD puro. La gente
disfruta matando a otros jugadores, aunque no siempre es
tan gracioso. Tenemos ademas un sistema de campeonato de
PKillers en donde año tras año se elije al Mejor PK del
ShacraMUD. Ven ingresa al ShacraMUD.
Por un lugar mejor donde vivir
-----------------------------------------------
Mud : Shades
Code Base : Custom
Telnet : games.world.co.uk 23 [194.205.58.227]
WWW : http://games.world.co.uk/inshades/
Description :
Shades is a traditional MUD along the lines of the original
Essex MUD, and is now 12 years old. For a long time it was
the most sucessfull commerical MUD ever, although it is
now running for free. Its sucess was often credited to its
easy to learn game-play and strong social atmosphere.
-----------------------------------------------
Mud : Shades of Gray
Code Base : [Rom] Anatolia (ROM 2.4 based)
Telnet : sog.dnttm.ru 1234 [213.147.39.28]
WWW : http://iclub.nsu.ru/mud/
Description :
* Multilanguage support (currently english and russian)
* Advanced practicing scheme
* 20 races, 12 classes
* Hunting mobs
* Advanced skill system
* Advanced quest system
* Also available ports 4321, 4000, 9000
-----------------------------------------------
Mud : Shadow Dominion
Code Base : [Smaug]
Telnet : silverden.com 7600 [63.78.117.186]
WWW : None
Description :
Shadow dominion has a wide variety of classes, a select few
races, and many unexplored areas waiting to be tamed by a
brave adventurer. A place where you could be a master of
magic as a mage, sorceror, or psionicist. Would you like to
be a great warrior for a kingdom? or maybe a great warrior
for god, the brave and honorable paladin. Maybe you would
like to do the deeds of evil and follow the path of a vampire,
demon, lich, or powerbroker. If shadows are where you wish
to live then thief or assassin is your destiny. Is god where
your heart is? then why not angel, cleric, or monk. Do you
like the sit around and sing the days away? if so bard is the
class for you. These are many of the classes offered and shadow
dominion. They all can follow the races of orc, human, elf, or
dwarf(only classes avaliable on shadow dominion) and devote
their life to the king or queen. the battles between the 4
kingdoms are ferce and leave many dead or wounded. If you like
adventure, fighting, pfighting, and roleplay then shadow dominion
is the place for you.
-----------------------------------------------
Mud : Shadow Games: D.C. by Night
Code Base : [MUX] TinyMUX 2.1.12.36
Telnet : herman.svdltd.com 1776 [207.153.135.130]
WWW : http://www.stormpages.com/sgames/
Description :
The World of Darkness. Vampires rule the cities of man, and move
silently through the night. The werewolves hold the woodlands,
fighting a desperate battle against unspeakable odds. Mages battle
the beliefs of humanity and themselves, struggling to win a war
that's already lost, against others of their own kind. The world is
falling apart all around, and no one can do anything to stop the rush
of it's collapse .. or can they?
We are currently hiring staff in all spheres, code and building.
-----------------------------------------------
Mud : Shadow of Eternity
Code Base : [Rom] (VERY Heavily Modified)
Telnet : kyndig.com 7003 [209.61.155.105]
WWW : http://soe.kyndig.com/
Description :
In a world, locked in an endlessly repeating day, the Gods
themselves collect followers to play part in what has
become known as the Holy War. You are one of these
followers. When you create, you select the Alignment and
the God that you follow. Swaying from this path brings the
wrath of that God upon you, for they need all the
followers they can get to fight the war.
SoE is RP Enforced. Our Imm Staff (Gods) take part in the
RP of the mud and interact with the Mortals (leveling
players) and Immortals (Non-leveling players) in an RP
environment where the same day repeats due to a twist of
fate. Even in death, release is not available in this world.
Come, gaze into the Abyss that is the Shadow of Eternity.
I await you,
Edge
We offer Clans, PK, PS, Questing, MSP, Color, RP,
Multi-Classing, segregated classes.
This mud is challenging but easy to learn, the imms are
incredibly nice and helpful.
Currently Hiring REAL Builders.
-----------------------------------------------
Mud : Shadow's Edge
Code Base : [LP] Nameless Sorrows 1.83 (heavily modified)
Telnet : bb5.betterbox.net 4200 [209.83.132.70]
WWW : None
Description :
Shadow's Edge takes place in a dismal future, where urban sprawl dominates the
landscape, yet magic has reawakened, along with many of the ancient races. Coporations
control most of the power in the land, and industrial sabotage is an every day occurence
in this cutt-throat reality. Adventurers will choose from a wide variety of professions
and specializations such as hackers, street samurais, battle mages and heavy firearm
specialists. They will be allowed to join clans with other players, and are then able to
perform missions for the corporations. Fans of the Shadowrun paper and pencil RPG may
feel quite at home here, as our theme has a lot of its base in the game, as well as
various other futuristic fictional worlds. We are currently looking for creative
area-builders to flesh out the rich and verbose world we have started. We welcome all
newcomers, and hope to see you at the Shadow's Edge soon.
- The Shadow's Edge admin
-----------------------------------------------
Mud : Shadow's ENMITY
Code Base : [MOO] Modified Lambda Core
Telnet : shadowenmity.wehostmuds.com 3456 [66.11.168.210]
WWW : http://ShadowEnmity.org/
Description :
In the year 2540, the planets of Argon and
Apterous are descending into darkness, how
will you survive? You are thrust into a
world where death has become common place,
the world... some sick man's dream. Industry
controls the flow of money, and money
controls everything. Mercenary groups fight
each other out of spite, territory, money
but most of all for power and honor. Those
who can handle it, join the mercenaries,
those who can't... try find other ways to
survive.
Drug lords prowl the streets, searching for
new addicts... Clinic workers attempt to
heal those who are injured in the wars on
the streets.... Big business sells the
weapons that fuel the firefights that ring
out in the night...
-----------------------------------------------
Mud : Shadowfires
Code Base : [Smaug] modified, derivative
Telnet : shadowfires.mpgsonline.com 4000 [12.230.249.235]
WWW : http://shadowfires.mpgsonline.com/
Description :
It was an age of wonder. An age when the gods walked
with man and creature alike. Peace filled the land as all
creatures lived together in harmony. It was during such a
time as this that chaos entered the world and death and
destruction infiltrated the ordinary lives of all those who
lived.
Shadowfires has been heavily modified from its original
Smaug codebase. Some of the changes to the original server
include, expansion of the original 65 levels to 750 player
levels and 4 Immortal levels. The player levels are
devided into tiers or 'stages' consisting of 100 Mortal
Levels, 150 HERO levels, 150 AVATAR levels, 150 NEOPHYTE
levels, and 200 ACOLYTE levels each with its own unique
set of skills and abilities. To support this new system
several major changes to the experience and leveling
systems were made to give a more realistic 'growth' to your
character. Also, Shadowfires allows player killing, but it
is restricted. You risk your own neck by doing so. Rather
than just disallowing this sort of activity, the
development team decided to include a bounty system to help
regulate and police anti-social behaviour thus bringing
another level of realism to the realm.
-----------------------------------------------
Mud : ShadowGate
Code Base : [LP] ShadowGate 1.5
Telnet : firedragon.com 6969 [209.161.2.50]
WWW : http://www.firedragon.com/shadowgate/
Description :
ShadowGate is a huge MUD that sticks closely to the AD&D
manuals. We strive to form a community of adventurers with all
aspects of interactions, both positive and negative. Look forward
to prejudice and tolerance, conflict and cooperation, hate and
love. You enter the world of ShadowGate and you forget your other
worlds. Here, you are your character
Our systems of multi-classing, races, weapon proficiencies,
languages, spells, deities, and required introductions all make
you feel as if the world of ShadowGate is in fact turning and
progressing while you live in it. You are as uniquely a part of
ShadowGate as you are the real world.
We demand that you role-play. We strictly enforce this as best
as physically capable. We monitor and prevent power leveling
through a variety of means including level relative experience,
level capping, and player removal. We encourage RP through a
system of Avatars, which are DM like players. They are not wizes.
They are players who drive interactive quests through various
abilities and interactively controlled NPCs.
The ultimate, and perhaps idealistic, goal is to make the
ShadowGate world reflect not only the tabletop world of adventure
and RP, but also those idle times of characters - the times in the
city, spending your gold, reflecting on your adventures. We
encourage any player who wishes to become part of the community
to join us, enjoy what we have, and possibly help us make it
better and move toward our goal.
-----------------------------------------------
Mud : ShadowHunter
Code Base : [Custom] runs from browser
Telnet : Use Homepage
WWW : http://www.prodata-net.com/chat/gamelogin.asp
Description :
ShadowHunter is graphic MUD that is located on lasthalfofdarkness.com
website - it might not be considered a true MUD type game - although
players who like MUDs may enjoy this game as well - so i thought i'd
let you know about this unique game.
-----------------------------------------------
Mud : Shadowlands
Code Base : [Smaug] [Modified]
Telnet : shadow-lands.com 4000 [24.8.251.58]
WWW : http://www.shadow-lands.com/
Description :
Prepare to enter a world of darkness and light, where an
evil God pits his powers against right. Vanquished once
before, can peace ever touch the land again? Enter a world
of heroes and legends...
Visit a mud with an original story line, lots of great
features and a large world, which is ever changing.
We're established and stable, and we are the home of ORB
the first Smaug Offline Room Builder.
Visit our world, and see what the Shadows have to offer....
-----------------------------------------------
Mud : Shadowrun - Denver
Code Base : [MUSH] TinyMUSH 3.0 Patchlevel 2 #83
Telnet : aelfhame.net 1999 [63.162.71.9]
WWW : http://www.aelfhame.net/~denver/
Description :
Shadowrun - Denver is oriented towards players who have had some experience
in RPing in Shadowrun, whether online or in TT play. It's got a very friendly,
open athmosphere between players and staff, and is intended for people to have
fun, not model a 'realistic' Shadowrun world. To apply, connect to the MUSH,
read the application policy, and follow the instructions there.
Chargen is finished and open. You can create anything from a gun-toting
Street Samurai to a Rogue Doctor plying the shadows to help who he can and make
a profit. We are using SR3, Magic in the Shadows, the Cannon Companion, Man and
Machine, the Matrix, and some portions of Rigger 3. All character types are
welcome, with no slot restrictions.
For more information, why not visit our Web site? The document system has
been fully integrated into our home page - you can now view the +news and +help
online without even logging in! You can also use the Java based MUSH client on
our page to log in to the MUSH from any computer connected to the 'net.
-----------------------------------------------
Mud : Shadowrun Detroit
Code Base : [MUX] TinyMUX version 1.4 Shadow 1 (Detroit) patchlevel 16 #18 [6/10/98]
Telnet : detroit.dnaco.net 4201 [207.238.206.51]
WWW : http://www.srdetroit.org/
Description :
[Updated 2/2000]
Shadowrun Detroit is a game based on the Cyberpunk game
'Shadowrun 3rd ed' by FASA Corporation. It is a roleplaying
MUX with judged combat and a large number of plots. 150+
active players and 30-40 on a night make for an intense
roleplaying experience.
Shadowruns are a common experience as is general
roleplaying. Straight combat, however, is not as common as
in TT due to the restrictions of the medium and the stress
on roleplaying versus rollplaying.
-----------------------------------------------
Mud : Shadowrun Germany
Code Base : [MUSH] none
Telnet : germany.dnaco.net 6250 [207.238.206.198]
WWW : http://cathouse.sindebauchery.net/germany
Description :
Berlin: the sprawling, chaotic metroplex where the
only law is that there is no law. The City of Anarchy,
where only the toughest and smartest can hope to survive.
You think you're good, alter? Well, come to Berlin and
prove it, because if you can make it here, you can make it
anywhere. Shadowrunners are in high demand in this 'plex,
what with everyone from the megacorps to the org-crime
syndicates to the gangs, and everyone in between, all vying
for their piece of the pie. But mediocre 'runners don't
last long around here. You wanna stay alive, you gotta be
good, mann.
Shadowrun Germany MUX is set amid this chaotic yet
lucrative hotbed of the Sixth World, based on the Germany
Sourcebook and incorporating Third Edition rules and
Expansions. We allow a wide variety of character classes
restricted or disallowed elsewhere, including metahuman
variants, ghouls, and even shapeshifters. Magical character
slots are available, and other shadowrunner archetypes--
fixers, deckers, riggers, street samurai, mercenaries,
demolitions experts, intrusion specialists, assassins,
melee combat masters, and just about anything else you
could think of--are allowed virtually without restriction.
So come to Berlin, chummer, and see what it's like running
in the darkest shadows to be found in 2061.
-----------------------------------------------
Mud : Shadowrun MUSH: Seattle
Code Base : [MUSH] [MUSH]
Telnet : shadowrun.dnaco.net 4201 [209.251.21.151]
WWW : http://www.dnaco.net/~shadow/
Description :
Magic meets machine in 2062, a futuristic world where Orks,
Elves, and Troll walk among us - casting off their Human guises.
Insidous corporations have replacedthe corrupt governments in the
balance of power, and the heroes are the nameless souls who are only known
by the title 'Shadowrunner'. Be a deadly Street Samauri, a net-running
Decker, a mysterious hermetic mage, or a wisened shaman. You also have
the option to play any of the other major players in the Shadowrun universe,
such as Mafia, Yakuza, Rocker, Reporter, Ganger, Street Doc, and many other
possibilities.
Shadowrun Seattle has a sophisticated 'Matrix' system allowing Deckers to
explore a seemingly endless array of information hoarding systems. We also
have an advanced Magic System allowing mages and shamans the ability to
explore the higher mysteries of Astral Space and beyond.
Our MUX has been successfully providing a rich online Shadowrun atmosphere
since 1995. We boast a player roster of hundreds, and are looking for expert
roleplayers to join our game. We have been written up as being 'quite
possibly the best roleplaying experience on the internet.'
Come see what all of the hype is about!
-----------------------------------------------
Mud : Shadows of an Age
Code Base : [MUSH] Tiny MUSH 3.0
Telnet : shadows.xidus.net 4444 [64.124.73.216]
WWW : None
Description :
He was a soldier. He was a shepherd. He was a beggar and
a king. He was a farmer, gleeman, sailor, carpenter...He
lived a hundred lives. And Shadows of an Age touches only
one of the Might Have Beens. Based on the world of Wheel
of Time by Robert Jordan, Shadows of an Age explores the
possibilities of a world where events diverge from the
timeline of the books. Asha'man walk a land with cleansed
Saidin, the Tower bubbles with brewing chaos as a Red takes
the Amyrlin Seat and the Aiel walk Cairhien without
looting...yet. Come explore the possibilities of one of
the most complex and rich worlds to be found in fantasy.
With a staff dedicated to creating a true player's
environment, Shadows of an Age has a lot to offer
everyone. Come join us...we'll be waiting for you.
Brynne and the Shadows of an Age staff.
-----------------------------------------------
Mud : Shadows of Chaos
Code Base : [GodWars] Modified Dystopia 1.2
Telnet : excalibur.inetsolve.com 8500 [198.94.137.24]
WWW : None
Description :
We are a new mud, please come and check us out!
We offer stock dystopia classes with a some modifications done to them,
we also offer their upgrades when you reach that level. We are constantly
updating and making changes as well as adding areas and classes. So stop
by and tell us what you think, suggestions are welcome.
-----------------------------------------------
Mud : Shadows of Deceit
Code Base : [GodWars] heavily modified
Telnet : shadowsdeceit.dune.net 9000 [63.117.93.2]
WWW : None
Description :
Shadows of Deceit is being heavily remodified and the theme will be
more of a fantasy type. Base classes are being added, it is a place to
explore where roleplaying is encouraged but not enforced.
-----------------------------------------------
Mud : Shadows of Isildur
Code Base : [Dikumud] (dramatically re-engineered)
Telnet : 64.49.223.8 4500
WWW : http://www.middle-earth.us
Description :
Greetings,
Shadows of Isildur is an RPI MUD based on J.R.R. Tolkien's
Middle-earth. Our codebase is incredibly complex, having
been in development for a good eight years; it is still in
use on some of our sister MUDs, sans the heavy modifications
I've made since I was granted permission to use it for the
creation of a new MUD.
At this time, Shadows of Isildur is actively seeking to
recruit dedicated, hardworking, and talented builders with a
love of roleplay and Tolkien's work. Interested applicants
should send an email to our admin account, or log in to our
server and send an email to our staff from the main menu.
With that, I hope to see you soon, in Middle-earth!
Warmest Regards,
Traithe
-----------------------------------------------
Mud : Shadows of the Mind
Code Base : [Envy] Core server-Envy, but heavily modified since 1995
Telnet : mud.shadowsofthemind.com 4000 [209.203.236.166]
WWW : http://www.shadowsofthemind.com/
Description :
Shadows of the Mind has been around for over 5 yrs. We have very
dedicated players and a long history, but we recently re-opened.
SOTM2 has some very cool features: unique character creation
where you choose not only your primary class, but 2nd, 3rd, 4th,
and 5th classes also! Your choice of race leads to a choice of
10 different subraces, plus each player can choose a specialty
which will define a set of skills/spells that you will excel at.
Upon reaching level 50 you choose from 4 Legendary Classes, with
completely unique sets of skills for each. We have our own
Windows-based Area Editor available for free use, players build
new areas constantly. Our mobs load objects from a huge database
equipment; mobs load with different sets of equipment each time.
This is a challenging mud with a unique pkill system (you can
choose a path of Holy, Unholy or Amoral, or no path if you don't
like pkilling), and truly awesome rewards for upper levels. When
joining in quests, the player can earn reward points, which can
be used to increase max stats, hp, etc. Combat on our mud is
deadly, where bleeding and exhaustion can take you down even if
you have the hp. We also offer a Onedeath challenge, where your
character is deleted when you die (there is a Onedeath Hall of
Fame also to record those valiant players). We have long time
players from all around the world (australia, netherlands,
mexico, and more). We have a completely original 300+ room main
city, and over 75% of our areas are player-designed! Plus we
have tons of truly amazing stuff in the works, come visit us!
-----------------------------------------------
Mud : Shadows of Time
Code Base : [Rom] Highly Modified 2.4
Telnet : shadowsoftime.com 7575 [65.163.194.239]
WWW : http://shadowsoftime.com
Description :
It has been 9 months since we first opened the mud, and
I think we are all a little suprised how far and how well
this game has done. We started off as a stock ROM, and
quickly grew with all the help from staff/players. Now we
offer the net a true Wheel of Time game, sponsored
by the Wheel of Time's publisher, TOR books. Newbies are
very welcomed here, and there are many players and staff
ready to help you, all you gotta do is ask!
Extended Features:
15 Guilds, 45 Guild Skills, 10 Classes, 16 Races, 77 Levels,
Player Input System, Player Run Shops, Automated Quests,
Restring Prizepull Systems, Full tournament system including
ranks and prizes, Automated Restores, Bonustimes,
Immspellups, and Enhanced Quests.
Thanks for stopping by!
-Diem
-----------------------------------------------
Mud : Shadowx
Code Base : [Merc]
Telnet : windsofchange.xs4all.nl 9000 [213.84.95.236]
WWW : None
Description :
Shadowx has recently changed to a new code base due to it being
harder for us to code! We still have the same dedicated staff, and
the friendly environment! We are still seeking builders and coders too!
-----------------------------------------------
Mud : Shady Meadows MOO
Code Base : [MOO] Version 1.8.1
Telnet : rvtveen.speed.planet.nl 7777 [80.60.87.52]
WWW : None
Description :
Shady Meadows MOO is a social-oriented MOO that is set in a mountain town
beside a large volcanic lake in the Present Day. Shady Meadows has a town
square, shops and bars and a basic economy. Shady Meadows is very much in
its infancy, so we are looking for MOO builders and programmers to extend
the world with the products of their imagination. All players have standard
building rights and programmer bits are easily acquired.
-----------------------------------------------
Mud : Shambala MUSH
Code Base : [MUSH] TinyMUSH 2.2.5
Telnet : shambala.godlike.com 5055 [216.218.255.245]
WWW : http://www.shambala.godlike.com/
Description :
Shambala is a social MUSH where you can log in, meet and chat with people from
all over the world, play games, and just generally relax and have a good time.
Your interaction takes place in a friendly world with parks, shops, dance
clubs, and many other virtual places where you and your online friends can
gather. Shambala strives to be a friendly and safe environment. You don't have
to be an adult to log in, but you have to know how to act like one.
-----------------------------------------------
Mud : Shameless
Code Base : [Circlemud] bpl17 + mods
Telnet : meersan.net 4200 [216.18.90.20]
WWW : http://www.meersan.net/
Description :
Shameless is a Belgariad-based mud over two years in development and now
open to players for beta-testing. Our ultimate goal is to be as addictive
as possible, so check us out and see if you get hooked.
Choose from 20 nationalities and 22 classes -- wizards memorize spells and
scribe into spellbooks; magicians learn the names of demons and summon
fearsome fiends to do their bidding; alchemists mix up phials and elixirs
from a variety of exotic ingredients. Clerics worship one of five gods
and each clerical order has specific strengths and weaknesses: Grolims
sacrifice unwilling victims to the Maimed God Torak, while priests of
Belar call down the fury of the Bear-God. We have well over 500 spells
and skills, and more are added every day.
Our rapidly growing world currently features over 8150 rooms in 50+ zones,
100% built by our imms. The main world is based on the Belgariad and
features diverse lands including Sendaria, Tolnedra and Riva, but we also
have many fantasy zones including Lorien and Isengard. We hope you like
quests, because we offer three varieties of automated quests in addition
to the imm-run sort. Random quests are announced on the half-hour, or
you can request your own. If you want a little excitement, challenge the
arena's gladiator to a duel. (Just make sure you kill him before the
Emperor gets bored!)
New players start with equipment, starting skills, and the services of
our friendly newbie chaser, who casts helpful spells and offers advice.
-----------------------------------------------
Mud : Shangrila
Code Base : [MUX] MUX 2.0.20.307p5
Telnet : shangrilamush.com 9999 [209.83.132.83]
WWW : http://www.shangrilamush.com/
Description :
In the 1800s, a scholar by the name of Dr. Laurent Sorbonne
established the Societe of Shangri-La on the belief that
mankind's dreams could actually create another world. After
years of study and arcane ritual, he and his followers
succeeded, opening a portal to a world unseen by Man, a
land of incredible beauty. A paradise. It was then
discovered that the form one took upon passing through the
portal was entirely variable, and seemed rooted in the
dreams (or nightmares) and fantasies of the entrant...
Shangrila is a fantasy roleplay BDSM mush that seeks to
provide a safe environment for adults to explore their
sexuality in the rich theme or go where their imaginations
take them in one of the many OOC (out of character) areas.
The possibilities are endless: fantastical, sci-fi, furry.
We welcome all players who are of legal age and have open
minds.
-----------------------------------------------
Mud : Shards of Eternity
Code Base : [ROM]
Telnet : shards.firstlight.net 7778 [65.119.4.14]
WWW : None
Description :
Just as the theme says we are still trying to get on our
feet. We are looking for serious builders with experience
in OLC. Ideas are welcomed but not needed for an area, we
can help you with that. Join us!
-----------------------------------------------
Mud : Shared Destiny MUX
Code Base : [MUX]
Telnet : beck.mudservices.com 2373 [206.245.158.19]
WWW : None
Description :
Shared Destiny is a role-playing environment based on a combination of
established DC comics and Marvel comics universes - a world where heroes and
villains from each of these realities co-exist together. There is both a
Justice League and an Avengers, both the X-Men and the Titans, and both
Doctor Doom and Lex Luthor. The idea behind this theme is to explore how
the characters from these different universes would interact with each other
on a regular basis - what kind of friendships or rivalries might be formed,
how team rosters might change, and in what manner villains might find their
own personal conquests changed.
Though our realities combine during the Golden Age our cut-offs are more
modern. We take DC continuity from summer of 2002, and Marvel continuity
from fall of 1991.
We welcome all players to connect and see what we're about. As of
September 13th, we are open for business - stop in and say hello! We look
forward to seeing you there.
-----------------------------------------------
Mud : Shared Maddness
Code Base : [Merc] ACK! 4.3.1
Telnet : maddness.mudservices.com 8888 [206.245.165.153]
WWW : http://members.fortunecity.com/nyghtldy/index.html
Description :
Several of the stock areas remain, with heavy modifications
so there is a feel of familiarity but a fresh look and
feel. Currently we have over 7600+ rooms and 100+ areas are
open for exploration.
Modifications to the stock code and many addition to the
spells and physical attacks along with the spirits and
brawl brawl code make for some unexpected suprises! The 45+
stances, Challenge Arena, Archery, Bounty, Casino and
extended adept levels are some of our most well enjoyed
additions.
RP is encouraged for all and mandatory for clan members.
PKing is restricted to grouping range unless you are
wanted or have a bounty on your head.
Harrassment and alt interaction are strictly forbidden.
If you are looking for a fun place to build, code or to
just relax and have a great time, we urge you to come
Share in our Maddness!
-----------------------------------------------
Mud : Sharune
Code Base : [Dikumud] Almost 100% Custom Code
Telnet : sharune.com 9999 [130.240.196.88]
WWW : http://www.sharune.com/
Description :
SHARUNE is a totally original fantasy mud, not based on any
other RP game. However those who like Forgotten Realms or the
Tolkien theme will find sharune very interesting. It is however
original in every way. You do not find famous characters like
Frodo or Gandalf running around the mud. Several new interesting
and unique races were made purely for the Sharune theme, with
outstanding pictures and helpfiles. Players from the famous but
dead Sojourn/Toril would find Sharune very similar to their old
home with many similar code additions. There is a constant war
between the good and evil side which is somewhat comparable
to the racewar on the great muds Duris and Basternae.
Some Featuers:
- 30 classes.
- 20 races with 60 different subraces, each having unique
innates and stats.
- An extremely detailed Ascii map wilderness of incredible
size with random encounters and mobiles wherever you go.
- Numerous of detailed quests for spells, skill and equipment.
- Ships and Naval combat for the vast oceans.
- Many RP enhancing features like language, coinage, and
an extremely detailed player customization for each character.
- Much more wich cannot be listed here due to size limits.
-----------------------------------------------
Mud : Shattered Dreams
Code Base : [Smaug] Slightly modified, with constant additions
Telnet : shattered.dynip.com 4000 [172.132.151.55]
WWW : http://shattereddreams.websitegalaxy.com/
Description :
Shattered Dreams is a new MUD based upon the Smaug codebase. Many of the areas
are original, but some are stock. The setting is mideval fantasy, but there is
a definate storyline that we'll work in as time passes.
We are looking for players to help us build the culture and playtest the areas and
new code we've added.
-----------------------------------------------
Mud : Shattered Fields
Code Base : [Merc] Modified CthulhuMud 7.x driver
Telnet : mud.shatteredfields.com 9999 [24.64.44.251]
WWW : http://www.shatteredfields.com/
Description :
The world of Aborea was torn apart when the machinations of
one man almost destroyed the entire world with an event
come to be known as The Shattering. Following an explosion
of devastating proportions occurs that the world of
aboreans will never be the same again. There have been rips
in the fabric that holds the time and space of reality in
check. Entrances into and from innumerable worlds now lead
into the devastated world of Aborea. Each entrance leading
to a new world, a new chance at growth or destruction.
Unimaginable and unthinkable beings in an immense count of
realms now within grasp..also from the other ends.
Now the worlds are starting to accept the thought of the
reuniting as some call it.. but not everyone. Parties are
forming from the opposers to the ones who will complete
harmony.
Technology, magic, psionics with all new spells and
functions.. new and unique skill-based system. Races will
be numerous.. the realm is highly adaptive to growth and
expansion. Roleplaying will be highly encouraged.
So join us in the Shattered Fields and see how you will
deal with The Shattering.
-----------------------------------------------
Mud : Shattered Kingdoms
Code Base : [Rom] SKMUD 2.95
Telnet : mud.shatteredkingdoms.org 1996 [65.242.224.4]
WWW : http://www.shatteredkingdoms.org/
Description :
Shattered Kingdoms allows you to roleplay and battle in a
fantasy environment that has few artificial restrictions.
Just log on and begin walking the Hall of Creation - you'll
see that we are unique. We have a large selection of 12
professions and 11 races (with sprites, centaurs and
griffons). Pick from 6 starting kingdoms, each with it's
own history, language, justice system and PC government.
View the extensive, all-original world with our exclusive
mapped wilderness that sensibly links together zones. Share
in the unique RP experience provided by our greet system,
finite age, player-run religions and cabals, numerous RP
events and a revolving system of Paragon players who (along
with immortals) can reward you for quality play. We don't
scrimp on combat either. We've got loads of unique skills
and spells to seek out with ranged and area-affect attacks
and tactical formations. Smart NPCs will give you a run for
your money, while limited and unique objects will give you
something to hunt for in your spare time. We also boast NO
global channels! We've been open for over five years with a
dedicated server and a stable code base. Check us out!
-----------------------------------------------
Mud : Shattered Lands
Code Base : [Rom] AR1.0/ROM2.4
Telnet : shatteredlands.org 6666 [216.86.19.90]
WWW : None
Description :
Shatterd Lands is a mud based on the world of Forgotten
Realms. We have many custom areas not found anywhere else
because we made them. We are in the process of remapping
our world to better reflect the world of Forgotten Realms
this is a very exciting time for us. We have an extended
class and race selection based on Forgotten Realms races.
We have a fully functional clan system complete with clan
halls and clan ranks. Extensive autoquest system, Hero
levels with Special Equipment, a Battle arena to safely
test your player killing skill, extened god selection with
god based equipment. We have an extensive spell/skill
selection to compliment the extensive class selection. Each
player recieves a specialty skill based on the race choice.
Roleplaying is encouraged but not forced. If your looking
for a good time on a well balanced mud then Shattered Lands
is a good Place for you.
-----------------------------------------------
Mud : Shattered Realms
Code Base : HIGHLY modified LP MUD running MudOS
Telnet : kracked.com 4001 [206.107.119.18]
WWW : http://shatteredrealms.sf.net
Description :
Welcome to the Shattered Realms. Our world began in June of 1999,
and has been under constant construction for the last few months.
We are now open for beta testing, and encourage constructive criticism.
We are a fully interactional LP MUD, with nine different races and
eighteen classes. From the high heights of the Northlands, to the deep
mysteries of the UnderDark, our world is rich in every detail. Roleplaying
is encouraged, and rewarded within our xp system. As a large part of
Roleplaying involves taking risks (what warrior would be afraid of battle
if he knew he would not die) we also permit playerkilling. I have found that
the real danger provided by this makes the gaming experience much richer.
Newbies, fear not, for we have a newbie-friendly interface and protection
for one full day of game time. Come visit the Shattered Realms.
We also have positions available for coders at all experience levels.
We prefer LP MUD experience and a strong desire to build your dreams for
others to enjoy them.
The Shattered Realms - a place unlike any other.
-----------------------------------------------
Mud : Shattered World
Code Base : [LP] Shattered World Mudlib
Telnet : shattered.org 23 [210.50.7.72]
WWW : http://www.shattered.org/
Description :
Twelve (12) years of active development. Administered by professional
software developers and published authors. This mud has a complex,
detailed and sprawling world. This is a player-centric mud supported
by innovative and interesting economic, legal and ecological systems.
Players run guilds, players operate stores, players set prices, and players
build structures throughout the world.
That said, it is a challenging mud. It's tough at the bottom as a newbie
because this mud has unique and complicated game play; established players
won't just roll over and give up their turf (or cash!). Its also tough
at the top with Lords and Guild Leaders responsible for administrative
and legal decisions which maybe unpopular with lesser players.
This encourages an active and participative society. If you take the time
and effort to learn the mud you'll find it unique and engrossing. Many of
our 'hard core' players have been active for over five years.
There are many ways to 'play'; it's not a killfest, we strongly encourage
role players and a responsible community. But it's also a tough
simulation; so the traditional 'warrior' adventurer will find plenty to
fulfill them. You'll find 9 innovative races, 11 guilds, 27 quests, like you've
never seen before. Tough adventuring, big fantasy world, friends and foes.
Take the time to know Shattered World and you'll be richly rewarded!
-----------------------------------------------
Mud : Shattered Worlds: Neptunian Wars
Code Base : [Smaug] rev. III
Telnet : 206.61.127.3 3000
WWW : None
Description :
Greetings, You may have noticed not many options available at this time,
the reasoning behind this is that we are brand new! we do not run on most
mud clients including telnet, it is therefore recomended that PuTTY be used
as telnet in this case, we are looking currently for many hard working
builders, coders and test players at the moment, we'll give everyone a
chance and time willing offer to teach an aspiring builder or two..
interested? send your request with any references you can dream up to
rmg_anarchist@hotmail.com we can almost guarantee a position for you.
We at Shattered Worlds: Neptunian Wars came up with the idea for this MuD
approximately 2 years ago and it has taken us quite a while to find hosting
etc.. but now that we are up.. we aren't stopping... plans for a custom
codebase etc are in the works.. MAJOR MODIFICATIONS AHEAD!
do you want to be a part of the greatest adventure of a lifetime? Then I
suggest you come see us right away!
See one of our administrators, Argyle or Sandor today!
send questions or comments to: rmg_anarchist@hotmail.com
-----------------------------------------------
Mud : Sherwood MUCK
Code Base : [MUCK] Fuzzball
Telnet : sherwood.muck.limitless.org 1996 [206.63.100.83]
WWW : http://members.limitless.org/~sherwood/
Description :
A MUCK for people who like dramatic role playing in a medieval
environment, Sherwood MUCK strives to capture a whimsical but dark spirit by
casting anthropomorphic animals in the roles of 13th century peasants,
nobles and outlaws. Dispensing with magic and mythological creatures, this
MUCK concentrates on realistic role play with realistic consequences. Not a
medieval re-creation MUCK, looseness is allowed in areas that make the game
more fun, and the fun parts of medieval life are concentrated on instead of
the miseries.
Sherwood MUCK boasts a large public area and high standards on building,
characters and plots. In addition, Sherwood MUCK is fun for the whole family
since there are strict rules of public conduct, making sure players will not
stumble across sexual situations during the course of their play. No doubt,
this is a MUCK for people who specifically seek dramatic medieval role
playing, not so much for those who wish to socialize.
Finally, in answer to one of the most commonly asked questions, Sherwood
MUCK is not based on any single movie or story of Robin Hood. Instead, it is
fairly original, being an amalgam of influences but tending most toward the
actual folklore and earliest writings concerning Robin Hood. That means we
welcome your original characters, and you should by no means feel limited to
fulfilling stereotypes.
So if you like dramatic role play, medieval times, the legends of Robin
Hood, or merely wish to try playing a character in a well-organized and
high-quality environment, come give Sherwood MUCK a try! Characters are
created on the spot by staffers and wizards and no applications are
required for standard characters. Hope to see you there!
-----------------------------------------------
Mud : Shikon MUCK
Code Base : [MUCK] TinyMUCK 2.2fb6.00
Telnet : mudhost.com 5000 [207.5.242.143]
WWW : None
Description :
Based on Rumiko Takahashi's popular manga series, Inuyasha, Shikon
MUCK is set in feudal Japan -- with a few interesting twists! As
well as the warring human clans, demons and gods battle for supremacy
in a harsh, unforgiving world of forests and mountains. Scattered
throughout the land are shards of the Shikon Jewel, each of which
promises to grant the bearer incredible strength and longevity, and
can make the humblest human or demon into an unstoppable force
with the strength to match even the mighty gods!
Sounds appealing? Then check out Shikon MUCK today! The MUCK is very
small at the moment and is still under construction, but the more
players we have, the faster it will grow! Our Wizards are all very
friendly and we will do our best to make sure that your time on
Shikon MUCK is as enjoyable as possible. ^_^
-----------------------------------------------
Mud : ShinyMud
Code Base : [Mythran] Heavily modified
Telnet : nerp.net 9000 [(207.195.205.1]
WWW : None
Description :
ShinyMud is a zany kind of Mythran. It is heavily modified, with
some features removed, some refined and many added. Some specific changes
that we've made are as follows:
* Languages are gone.
* There are about forty new skills, and some existing skills have
been altered.
* The levelling system is totally new, and is based on training rather
than automatic levelling.
* There are eight classes, and your character can have levels in
any four of them.
* Clans can conquer areas, and use income from them to buy clan equipment.
Shiny is still a new mud, with several original areas, but we still need
builders to help us reach our goal of making at least two-thirds of the
areas unique. Any new areas are welcome, as long as they are spelled
correctly and aren't blatantly offensive. Lastly, the mud is a casual,
friendly place where, in the future, major changes will be subjected to
democratic approval by the players.
So join us here. You will find it is worth your time.
-----------------------------------------------
Mud : Shoujo-Ai MUSH
Code Base : [MUSH]
Telnet : mush.shoujoai.com 6969 [64.94.46.199]
WWW : http://www.shoujoai.com/mush/
Description :
Shoujo-Ai MUSH, running PennMUSH 1.7.4p15, is set in a small village
located deep within a forest in Japan, away from industrialized
civilization but equipped with the latest modern conveniences. The village
is known for its large proportion of lesbian inhabitants and sexually free
atmosphere.
The MUSH is based on the anime subgenre 'shoujo-ai', or 'love between
girls'. It is half social, half RP and has a friendly environment in which
you can socialize with other players.
-----------------------------------------------
Mud : Showdown
Code Base : [Circlemud] bpl18 with many additions
Telnet : mudhost.com 4444 [207.5.161.222]
WWW : None
Description :
The world is transforming before your very eyes, twisting and
turning, colliding within itself to produce this vast expanse of
land formerly called Earth. A massive disruption in the universe
has changed the very roots of civilization, forcing all but the
strongest to dwindle and die. The Earth passes across a giant
black hole, turning the history of this planet upside down.
Past mixes with the present and builds the future as chaos runs
rampant throughout the lands. Life will never be the same as
you see and interact with the past and future, while trying to
survive in this new world among historical killers and state-
of-the-art robots.
This is the world of Showdown Mud!
mudhost.com 4444
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Mud : Shrouded Rites MUX
Code Base : [MUX]
Telnet : shroud.mushpark.com 4666 [207.8.143.27]
WWW : http://shroud.mushpark.com/
Description :
Avalon. The Isle of Apples, where King Arthur lies buried. Once a part of
our world, an island in the Summer Sea, Morgaine Le Fay called upon the Fae
for aid in hiding it, and thus the Shroud was created, hiding the Holy Isle
forever in the mists between the mortal world and the world of the Fae.
Or so they thought.
Girion, a dark mage, used his powers to reach Avalon and the tomb of
Arthur for evil purposes. The Queen of the Fae took exception to the
desecration and cursed him to remain in Avalon for the rest of his life - in
his anger, he created a path between Avalon and the mortal world at
Glastonbury Tor. A path that would be traveled by accident by those dark of
soul and purpose was his intent, but something warped his magic so that the
one-way path called upon the pure at heart as well. Those who came would
never leave.
A century later, the town of Pilton is thriving. In England, the Hundred
Years' War has begun and the Black Death is running rampant, but in Avalon
the House of Girion holds sway. The Church has crossed the Shroud, ancient
and powerful in its own right. And the Fae still watch over the Isle of
Apples, affecting it in ways no mortal can comprehend.
Shrouded Rites is an original gothic horror, low fantasy,
semi-historical production, set in the Avalon of Marion Zimmer Bradley
some 600 years after the death of Arthur.
-----------------------------------------------
Mud : ShyeMUSH
Code Base : [MUSH] TinyMUSH 3.0
Telnet : shye.org 1701 [66.101.11.53]
WWW : http://www.shye.org/
Description :
An original Sci-Fi genre themed game, with basic Chargen methods.
The unique feature of the game is the ability to add to the story
of the game uniquely and become a part of a living history daing
back since 1991.
Currently under construction and testing, but RP is encouraged around
the dust. :)
-----------------------------------------------
Mud : SidaliciaMUD
Code Base : [Circlemud] highly modified Circle3(bpl14)
Telnet : mud.sidalicia.org 6666 [169.207.182.235]
WWW : http://www.sidalicia.org/
Description :
In elden times, it is now said, Dragons ruled. They created a civilization
of immense beauty, sophistication, justice and law. And then Sidal
descended, and chaos ruled. Now the races that were ur-races in Dragon
times are struggling for power and control in this modern age. Humans
are ascendant from their main cities of New Draconia and Sidalicia, but
never discount the others; the Faea, Grulorten, Ertlorten, Korylani, Velinga
and Jotuni.
This mud features carefully crafted zones, with detailed descriptions which
change depending on daylight and season. Mobs have personality, many
offer quests, some offer puzzles, or jokes, many have tricks up their sleeves.
The world of Sidalicia is intended to age, rulers of kingdoms will change, years
and seasons will be marked in their passing. Here weather and geography are
important, and magical control and knowlege of both is possible. Sidalicia is
a new mud, just opened for players, and is therefore small and intimate. It is
a complex mud in some ways, many things have been changed from stock
Circle, including the factors affecting combat. Much thought has gone into
making Sidalicia original, thoughtful and absorbing. Roleplaying is encouraged
but not strictly enforced and Sidalicia is exploring other ways, besides hack
and slash to advance a character (most based on questing and knowledge of
the MUD). Come and join us, and fall under the spell of... SIDALICIA!
-----------------------------------------------
Mud : SilberLand
Code Base : [LP] minor patches applied to 3.2.1@141
Telnet : mud.silberland.at 4711 [195.34.131.34]
WWW : http://www.silberland.at/
Description :
Silberland (SL) is a german-spoken LPmud in Austria. It is
24 hours reachable. The players may become Seers ('Seher',
hi-level player) or Wizards ('Magier') after fulfilling a
number of quests and exploring the world sufficiently.
SL features regions of different themes, size and levels.
Seers have the opportunity to build their own houses and
are able to utilize magic gates to walk shorter paths for
long distances.
Silberland is open to up to 100 players with an average of
40 to 50 during daytime. It offers extensive communication
features such as a mail system (including a gateway to the
internet), newspaper, channels, and more, newbies are most
welcome and helped around a lot by others. You can have a
(limited) look around at our website without even required
to login!
-----------------------------------------------
Mud : Silent Shadows
Code Base : [Smaug] Moderately Modified
Telnet : silentshadows.org 4000 [166.90.71.123]
WWW : http://www.silentshadows.com/games.html
Description :
Silent Shadows is a developing mud that focusses around
the darker elements of roleplay. While the mud is
mostly stock areas at the moment, it is quickly
expanding, and brings with it a good number of
modifications to help gameplay. Any, and all, are
welcome, and late nighters are very much encouraged to
stop in.
-----------------------------------------------
Mud : Silmaril
Code Base : [Envy] EnvyIT
Telnet : silmaril.novacomp.it 4000 [151.4.180.3]
WWW : http://silmaril.novacomp.it/
Description :
Questo MUD italiano e' caratterizzato da un'atmosfera fantasy dalle
contaminazioni tolkeniane, in cui i giocatori potranno scegliere
tra 9 razze iniziali e 15 classi per muoversi in un ampio mondo e
combattere le loro guerre, partecipare a quest e riunirsi in clan,
per decidere il destino del regno.
La struttura del MUD e' molto influenzata dal regolamento di AD&D, in
particolare per la gestione degli immortali che, in seguito al
cammino intrapreso in vita mortale, potranno giocare ulteriori 36
livelli con una concezione di gioco ben piu' elevata dell'hack&slash,
basata esclusivamente sullo sviluppo della propria religione. Se non
bastasse, Silmaril conta su una comunita' di giocatori poco ampia ma
molto compatta, che ha sempre dimostrato di saper accogliere neofiti
per guidarli alla conoscenza di questo stupendo mondo.
---
In this Italian MUD, players can choose between 9 starting races and
15 professions in a Tolkien-influenced fantasy world, where they can
explore a wide world and fight their wars, joining quests and founding
clans and guilds to decide the realm's fate.
The AD&D rules exert great influence on the Mud's structure,
especially about Immortals who, after a chosen way in their mortal
lives, could play 36 further levels, developing their personal
religions and disregarding the hack&slash way of life.
Besides, Silmaril is constituted by a not large group of very united
players, who always have received newbies, leading them to the
discovery of this wonderful world.
-----------------------------------------------
Mud : Silver Bridge
Code Base : [Ack!mud]
Telnet : silverbridge.org 6666 [194.68.149.219]
WWW : http://www.silverbridge.org
Description :
Welcome adventurer to the world of Silver Bridge.
Discover our enormous world. Join or create clans, guilds or religious orders. Fight for
peace and freedom or be a believer of death and darkness. Take the path over the Silver
Bridge and explore many of the hidden secrets.
We offer over ten races, five classes, five remort classes and 20 adept levels. You
start you character with two mortal classes and get to choose one more when you have more
experience. Further, you will get two remortal classes and then become adept.
Silver Bridge was once a project on a school in Norrkoping, Sweden but it was left to
stay alive forever and today we have an excellent line to the world. Visit us and tell
your friends to come as well!
-----------------------------------------------
Mud : The Silver Circle
Code Base : [Circlemud] patch level 9 with many custom modifications
Telnet : silvercirclemud.com 23 [24.102.223.192]
WWW : http://www.thesilvercircle.d2g.com
Description :
'The elves, the legend says, first discovered the silver
circle. Its description has varied through the passage of
time. Many wise sages have declared it a myth and the
location of the circle changes from tale to tale.
The circle is said to bring great power to the worthy, and
death to others. There are numerous folk tales of the wise
fool stumbling upon the circle and gaining wondrous powers
or meeting a gruesome end. In any event, a trader or
adventurer who encounters a sudden windfall or great riches
is said to have visited the silver circle.'
The Silver Circle mud has been around for a long time. It
was built by a close knit of friends and great care has
been taken to make this mud enjoyable for all players, new
or old. All of the expected enhancements have been added,
all of the useless elements have been removed. This mud
has many built-in quests, making it fun to play by yourself
or with a group of friends. Come, join us in the silver
circle!
-----------------------------------------------
Mud : Silver Moon MUX
Code Base : [MUX] v2.0
Telnet : heimdall.play-hookey.com 1998 [206.161.179.132]
WWW : None
Description :
Step into a world that traces back into the very origins of the
mystical soldiers of beauty, the four guardians, and the nations
around them. For before there was the time in present, there was only
a young princess, staring down yearningly at the Earth from her
windows in the palace of the Moon. Come, come, look into the mirror
of time, and into the past, into that which once was. Come, step into
Silver Moon MUX, a world unlike another. A world where royals and
commoners alike mingle, where fairy tale castles light up the
horizon, where magic is real, and tradition is a way of life.
Before there she was known as the soldier of justice, before she was
known as the Light of Hope, she was known as Princess Serenity, of
the Moon Kingdom. Join her and her fellow people of the Silver
Millennium, as they awaken to their powers and explore the lands they
know, and those that they have yet to discover. For it is the dawn of
a new era, one with new possibilities and boundless adventures.
Ever since the Moon appeared in the sky, those of the Earth - whether
they be noble or peasant - have marvelled at its silver beauty, and
wondered of its origins. But it is only now that their questions may
be answered. For, only recently have the Lunarians begun making
contact with the strange viridian-azure planet below. Opening up a
whole new world of potential.
Step away from that which you know, and look to what was then. Forge
a new legacy. Create a new saga. Rewrite the story anew. Who knows
what can happen? Join us, at Silver Moon MUX, where you determine
destiny.
-----------------------------------------------
Mud : Simauria
Code Base : [LP] Heavily modified and translated to spanish. V1.02
Telnet : mud.simauria.upv.es 23 [158.42.96.118]
WWW : http://www.simauria.upv.es/
Description :
Simauria
Un mundo de ambientacion fantastico-medieval con mas de 15 razas
y multitud de profesiones a tu disposicion, inspirado en los mundos
del Señor de los anillos, AD&D, etc... Para mejorar tu personaje
no solo deberas ganar experiencia con la lucha sino que ademas
deberas resolver todo tipo de aventuras y puzzles. Te envolvera
una apasionante historia en la que se suceden alianzas, guerras
y traiciones entre las distintas razas que pueblan este mundo.
-------------
Simauria
A fantasy-medieval ambience world with more than 15 races and
multiple classes to choose, inspired in worlds like Lord of the
rings, AD&D, ... To improve your character you should not only
gain experience fighting, you also will have to solve a lot of
adventures and puzzles. You will get involved by an exciting
history which contains many alliances, wars and treachery among
the races that live in this world
-----------------------------------------------
Mud : Sindome
Code Base : [MOO] custom ANSI / XML / FILE-IO / Web IO
Telnet : sindome.gigsville.org 5555 [64.242.38.83]
WWW : http://www.sindome.org/
Description :
Set in the dark gritty future of 2085, Sindome takes place
in a city in a geodesic dome, Withmore City. Characters
might for survival, carving out a niche in the underworld
for themselves. Cybernetics, a 3D layout system in both
the 'real' and 'cyber' world, high technology, high style
and low class all in one. Sell out to the man and be a gun
toting Street Judge, protecting the citizens according to
the 'law', be a drone for corps and do nightly news casts
while dodging bullets in your aerodyne, or spend your time
digging around the sewers and tunnels that are under every
level of this social-class separated city.
Heavy influences from various cyberpunk movies, books and
such. Nueromancer, Bladerunner, Judge Dredd and more!
-----------------------------------------------
Mud : Sinistrad MUD
Code Base : [Merc] Heavily modified.
Telnet : sinistrad.unitycode.org 4000 [209.162.234.29]
WWW : http://sinistrad.unitycode.org/
Description :
Hello, and welcome to Sinistrad!
Upon entering the world, be on the lookout. What you knew is no longer
there. Places you visited yesterday are gone or moved a whole continent
away. Things you held this morning have been swept away in the tidal wave of
violence that will be known as the Great Disaster.
New races are being born as we speak, magic is coming alive in ways never
dreamed possible. Technology and magic now co-exist in a place that knew
only how big the next person's blaster was.
So, join us as we mourn the lives lost in the cataclysmic war, and focus on
bringing new life into a world that was quickly dying away.
If your will is strong enough to create something from nothing, join us
in our struggle to bring to life a new world.
-----------------------------------------------
Mud : SlackMud
Code Base : [Rom] Rom2.4 (*heavily* modified)
Telnet : frenzy.wolfpaw.net 9100 [216.18.90.3]
WWW : None
Description :
The old Slack is Back!
SlackMud is a heavily modified ROM PK mud.
* 901 Mortal Levels
* Forced into PK-dom after Level 50
* Clans with Clan Areas, Guards, etc.
* Clan Guards/Rooms upgradeable by Clan members
* Remort Classes: Gladiator, Assassin, Ranger, Druid, Monk, Sorcerer, Necromancer (Each
class has unique spells and skills which make for interesting grouping and PK strategies)
* Many skills and spells
* No level restrictions on equipment (you find it you can use it, however, your
proficiency is based upon your level and your skill)
* Courage system in place to discourage lowbie-killing
* Top Ten lists for various combat related stats
* Automated Questing
* Arena for no-loss combat
* Stock areas for you old-timers and new areas as well to cure your boredom.
Check us out at frenzy.wolfpaw.net:9100
-----------------------------------------------
Mud : Sleepless Nights
Code Base : [Aber] Aber
Telnet : sleepless.cheese.org 6789 [212.1.134.101]
WWW : http://sleepless.cheese.org/
Description :
Welcome to the inflamed world of Sleepless Nights, an
exciting world of swords and sorcery set in medieval times.
Full of mystical dragons, knights, wizards and omnipotent
gods, you use your brains and brawn to survive the
mysteries of the land and become Immortal.
Sleepless Nights is a well established Aber5 mud based on
blizzard.uni but with extensive source enhancements and
significant universe growth to improve the game and make it
more unique. Important features are:-
* Newbie friendly environment.
* 7 guilds: Adventurer, Mage, Dark Priest, Nature Priest,
Assassin, Warrior, Thieves + Vampire in development.
* Points and puzzle-based progression through the game.
* 18+ quests ranging in difficulty.
* Player Killing and Stealing are allowed.
* Offensive and defensive magic system.
* Highlander system for no-risk pk bonus points.
* Comprehensive web site containing game support.
-----------------------------------------------
Mud : SlothMUD III
Code Base : DikuMUD
Telnet : slothmud.org 6101 [206.27.203.1]
WWW : http://www.slothmud.org/
Description :
SlothMUD III offers many unique experiences not found on other
muds. These include spells such as lloyds beacon, refresh, mass fly,
firewind, and many more. We also have many non-standard commands such as
scan, hunt, throw, shadowwalk, and more. With it's ever-growing world,
SlothMUD III provides an amazingly unique playing experience. New areas
and additions have been coming into the world about every two weeks,
which tends to keep things very interesting for everyone involved.
SlothMUD III has some of the friendliest players and admin around,
who all work hard to make it the funnest playing experience possible. If
you haven't checked us out yet, be sure to stop by and take a look! If
you are new to muds, or to SlothMUD III for that matter, check out our
amazing web page listed here. It includes info to help you get started
quickly, such as: The new player handbook, world maps, a spell list, and
much more. See ya on SlothMUD III! :)
-----------------------------------------------
Mud : SMiLE
Code Base : AberMUD
Telnet : smile.mudzone.com 6715 [195.166.28.7]
WWW : None
Description :
SMiLE is an abermud which supports player killing. The
object of the game is to obtain 30+ quest points and get
200,000 points to make wizard. Points can be gained by
solving puzzles and quests, killing mobiles and other
players (if you have the killer flag) and dropping items of
value in one of the two sacrificial pits.
The type of character you play is your choice. You may
choose to run a killer, play nice and merely defend
yourself when attacked, or something in between. Playing
the mud as a player killing mud will increase the challenge
you experience while running. Player killing also gives
you the opportunity to try to outwit human players who are
less predictable than computer generated mobiles. You also
have the choice of playing the mud as a nonplayer killing
mud. Which ever style you choose to play, the mobiles of
SMiLE are more challenging than in some other muds. The
game has a complete combat system with weapons, armor and
spells. Weapons and armor are abundant and with a bit of
exploration you can increase your magical knowledge.
-----------------------------------------------
Mud : A Snitch in Time MUSH
Code Base : [MUSH]
Telnet : riverdark.net 6543 [199.34.34.28]
WWW : http://asit.riverdark.net/
Description :
A Snitch in Time is a Consent MUSH based on the works of J.K. Rowling; this
is a high-quality, cooperative roleplaying environment set after the events
of the fourth book in the Harry Potter series, Harry Potter and the Goblet
of Fire. Come enjoy our experienced and helpful staff, our proactive player
base and welcoming atmosphere.
Here, you will find a large and complex grid, particularly at Hogwarts, the
Academy of Magic where most of the events of the book series takes place;
fully developed code to facilitate aspects of roleplay; and our original
'What-If' roleplaying system (more information in our News files).
The Staff and creators of ASiT are experienced roleplayers and staffers
with a love and enthusiasm for the world J.K. Rowling created when she wrote
the Harry Potter books. We strive for canon-inspired and -adhering fun,
involving TPs on both smaller and larger scales, and RP-promoting activities.
-----------------------------------------------
Mud : SocialMUX
Code Base : [MUX] TinyMUX
Telnet : notslimy.xidus.net 6250 [64.124.73.216]
WWW : None
Description :
SocialMUX is a themeless, freeform world.
There are few rules and restrictions,
save that we ask that you keep it clean.
RP okay, silliness *very* okay. Watch out
for the piranha!
-----------------------------------------------
Mud : Sociopolitical Ramifications
Code Base : [MUCK] Fuzzball 2fb5.57
Telnet : tassmoj.ctrl-c.liu.se 23 [130.236.252.41]
WWW : http://www.atlantic.net/~flburns/sprmuck/index.html
Description :
Welcome to Sociopolitical Ramifications! SPR is
a freestyle, furry-based MUCK, located in Linkoping,
Sweden...but with players from around the world!
Founded in 1994, SPR grew rapidly from its humble
beginnings of few dedicated players and staff to its'
current position among the top three, non-themed furry-
based MUCKS. SPR boasts a many things not found on other
furry MUCKS, such as
1) No server lag! Our hardware is kept up to date with the
size of our database and number of connections.
2) No building quotas. Players may build as little or as
much as they like!
3) Friendly players and large helpstaff!
4) While no overall theme is enforced, creation of themed
areas by players is allowed.
5) All players can experience learning MUF, the programming
language of MUCKS, as M1 programmer status is available
to those that ask.
-----------------------------------------------
Mud : Sojourn3
Code Base : [Dikumud]
Telnet : sojourn3.org 9999 [24.30.213.150]
WWW : http://www.sojourn3.org
Description :
Following a year of down-time, Sojourn has returned in
its latest incarnation: Sojourn3! With a strong emphasis
on newbie friendliness, playability, and overall balance,
we have reopened with a new administrative staff and
several months worth of new zones and code (our code base
is heavily modified Diku). One race and two classes have
been added to the game, and nearly every pre-existing class
has been significantly modified. A 400-room arena system
has also been introduced, allowing for player-vs.-player
fighting without the risks of experience or equipment loss
associated with pkill muds.
Our goal is to continually expand and upgrade the game,
adding new spells, quests, code and zones in order to
provide our large and loyal player base with a stable
platform aimed at continuing enjoyment for players of all
levels and MUDing experience. As a further sign of our
commitment to our players, we have promised that there will
be 'no pwipes ever' so that the deep bonds players have
created with their characters and each other will never
again be broken.
Come experience the new and improved Sojourn3 and see what
you've been missing! The admin (Miax), code (Shevarash) and
areas (Cyric) forgers look forward to challenging you!
-----------------------------------------------
Mud : Solace
Code Base : [Rom] Tartarus - a deriv of ROM 2.4b3
Telnet : temple.ptt.ru 4000 [195.34.31.70]
WWW : http://solace.vivo.ru
Description :
Solace is a role-play encouraged MUD with Player Killing encoded
in a limited range. Although many players speak Russian, the MUD
is written in English, and English is required on all public
channels. The world is based on the Dragonlance world, but has
many original areas written by a talented team of builders. We
require roleplay for clans, as clan members in Solace gain
additional powers that are not available for other players. Our
available clans include the Knights of Solamnia, the Knights of
Takhisis, the Tower of Sorcery, the Heretics of Krynn, Guardians of
Justice and the Lords of Entropy.
Non-human races have special abilities, with some races gaining
a bonus in certain class-related skills. For instance, elves and
their sub-races can see in the dark and sneak, draconians can
fly, and kender can carve their own staff. Our classes include
transmuters, who have learned shape-shifting magics; invokers,
who harness the elemental magics; bards, travelling minstrels
who can invoke magic with their voices; and assassins, who are
professionally-trained killers. There are several other
classes, as well, like thieves, knights, outcasts and druids.
-----------------------------------------------
Mud : Solar Eclipse
Code Base : [Rom] Rom 2.4, long since evolved
Telnet : bb14.betterbox.net 4321 [209.83.132.91]
WWW : http://welcome.to/solareclipse
Description :
Solar Eclipse is a constantly evolving MUD, always
expanding in different aspects of the game. Among its many
unique features are mining raw materials to forge
equipments, a quest system, interesting classes such as
Monk, Bard, and Necromancer, player-owned shops, and player-
built houses. The areas are mostly original, and Player
Killing is optional. There is also a Remort system that
allows you to obtain skills from all the classes.
Solar Eclipse is Portal compatible.
S O L A R E C L I P S E 209.83.132.91 4321
-----------------------------------------------
Mud : Some Nameless Mud
Code Base : [Rom] 2.4b6
Telnet : mud.houseofszat.com 3500 [204.182.112.72]
WWW : http://www.houseofszat.com
Description :
18 Races with Innate Abilities
6 Playable Classes with more to come
Runic System which bases PVP as well as special abilities
In-Game Questing similar to MMORPG EverQuest
Class Promotions (Warrior -> Knight)
2nd Promotions (Knight + Sorceror = Mystic Knight)
Nearly all original world, some existing areas just too good
Intricate spell metamorphosis system.
For Example: toduza (lowest level fire bolt spell) after
reaching 86% in the skill, you learn toduzuma.. and so forth
Some spells require 2 or more to reach 86% to learn an
extremely powerful spell. Players are to find these out.
Unique to THIS mud only.
Many, many, many features already, and more to come. Swing
by and check it out. It is currently in beta as I need some
bugs worked out, but most importantly I need player feedback
-----------------------------------------------
Mud : Soul Cypher 2.X
Code Base : [Dikumud] Yet mor changes to Soulmud 2.X
Telnet : soulmud.org 4242 [209.143.119.9]
WWW : None
Description :
Variable time combat speed on skills & speed. Prime class
skills. Supports up to 2billion hps for mobs. Scaled class
skills & spells dependent on classorder. Four tradeskills,
brew, jewelrymaking, inscribe and forge in a pyramid forge
scheme. Added skills and spells to gain with useage,
depending on skill/spell level. Complete elemental spell
table, with both new and old spells. Dual wielding.
Position based regeneration. Huge world 10000+ rooms,
several continents and towns. 160 4 class mortal levels &
160 4 class remortable avatar levels. Quad classes,
warrior, mage, cleric, thief, knight, priest, assassin and
necromancer. Stat rerolling system which offers higher
stats as one gains in level. New eq slots. Material &
level/class based eq system. Mudmail. Player configurable
ANSI color(s) (14 total). Nice player oriented quest eq
setup, and guarenteed weekly quests which are sometimes
documented into the ongoing storyline. Soulmud is very
stable, and does not crash but rarely. A diverse mud that
still offers power and balance to high level characters.
Followed up by a friendly & helpful immortal staff which
likes to answer questions. Give us a try, you might be
surprised at what a dikumud can do.
~K
-----------------------------------------------
Mud : The Soul Ruins
Code Base : [ResortMUD] 4.0b (slightly modified)
Telnet : www.haslage.net 5000 [207.180.220.150]
WWW : http://www.haslage.net/~ucmm2/Soul
Description :
The Soul Ruins is now open to all players. We are on a fast
dedicated connection and are up 24/7. The immortals are
very helpful and nice to newbies and theres plenty of area
for you to explore. Come and explore our realm. I think
you'll enjoy the surprises that are in store.
-----------------------------------------------
Mud : Soulblight
Code Base : [GodWars] Godwars: Heavily modified.
Telnet : soulblight.godwars.com 9500 [194.203.153.239]
WWW : http://www.geocities.com/sarisabal/TheSoulblight.html
Description :
Welcome to the savage realms of the Soulblight!
We are a PK MUD running on a heavily modified
version of godwars. We have many interesting things
to improve gameplay already implemented and many
more on the way. If you want to experience them
check it out for yourself. We also offer a generous
newbie exp period and safety precautions for the low
status players. We have also removed combat stances
in the typical GW environment to make combat revolve
more around individual class powers. Our advanced
kingdom system that allows any class in a clan and
the ability to improve kingdoms with special upgrades
has also been implemented. So if you are looking
for a good MUD that won't go down on you in a week
and one that is constantly changing for the better
come check us out!!
-Sauron
-----------------------------------------------
Mud : The Southlands
Code Base : [Dikumud] Extremely modified
Telnet : elwar.com 4444 [24.214.39.133]
WWW : http://www.elwar.com/southlands/
Description :
Welcome to a world of myth named the Southlands. It is
important to note that *only elven characters* are accepted
into the world of the Southlands and *roleplaying is
enforced, not encouraged*. The Southlands takes place in a
warm, forested setting, with beaches, lakes, and all manner
of flora and fauna, some benificial and some quite deadly.
In the Southlands, elves reign supreme, controlling the
woodlands with their cunning and skill.
The elves are a proud race, primarily secluded from any
other influences but their own. The elves have learned to
rely on themselvesand what is readily available to them.
The majority of elves live in the small town of Tow, while
others live in villages and outpostsin the woods. An
occasional outsider has been known to bask in the sun on
Tow's pristine white beaches, however.
The vast, realistic world of the Southlands offers much to
do. Many enjoy the calmness of the beach taking up swimming
and fishing. Others may hunt game in the woods. The world
is constantly changing and evolving, offering players the
chance to leave their mark on it, if they can live long
enough that is.
-----------------------------------------------
Mud : Space 1999
Code Base : [MUSH] 3.0 + Custom space engine
Telnet : anargo.qc.ca 1999 [66.110.149.125]
WWW : http://www.anargo.qc.ca/space-1999/
Description :
Base on the 70' show Space 1999, this mush want to expand
the story where it has been left by the writters. The new
timeline start 25 years after 'Message From Moonbase
Alpha', the 20 minutes show made for the 1999 convention.
We are still under construction, builders and coders
submissions are welcome. No knowledge of the theme is
required given our timeframe, everything is possible. Who
knows, you may be the next commander of MoonBase Alpha...
-----------------------------------------------
Mud : Space Opera
Code Base : [LP] Nightmare Deriv, heavy modification
Telnet : havenmud.com 2275 [66.47.177.196]
WWW : http://www.havenmud.com/spaceopera.htm
Description :
Space Opera is a science fiction mud featuring all
the high points of pure Space Opera roleplaying.
At this point, we plan to be open for players no
later than second quarter 2002. We need builders
who would like to create planets so that our universe
is rich and diverse when we open.
Interested people should stop in to the mud and look around.
All applicants are being accepted until 1-1-2002.
-----------------------------------------------
Mud : Space Station Earth
Code Base : [Circlemud] Modified bpl21
Telnet : sse.wolfpaw.net 2671 [216.18.90.30]
WWW : http://sse.wolfpaw.net
Description :
We are in the process of redoing some of the code for the game, the bpl17 we were running
became messy and alot of our projects were left in there unfinished. We are now running
smoothly on a CircleMUD 3.0 bpl21, with many of the same features the other code had. Our
areas are getting further and further everyday, pushing us closer to being completely ready
for players. We are adding new code everyday, and as soon as the major code is in, we will
begin looking for player testers. The mud has a unique theme, not copying books, tv shows,
movies, games, etc. Our world is all original, and the story has been written by the games
creators. We hope to be completely open to the public near the end of december, and soon after
we will be implementing many new and great things.
Planned Features:
Unique Races/Classes + Unique Skills
Magicless Environment
Individual Race Homeworlds
Realistic Space System
Custom Vehicle/Starship Code
Area Mini Quests
Level 50 Quest Areas
Unique Regeneration System
-----------------------------------------------
Mud : Spear of Insanity
Code Base : [Circlemud] bpl 11 converted to C++ with immense changes
Telnet : spear.kilnar.com 1066 [206.114.159.247]
WWW : http://spear.kilnar.com/
Description :
Spear of Insanity offers a fantasy world that is written
with a high level of detail and care. The social and
economic interactions of the various factions in the world
have been well thought out. The code that sits behind the
world was worked on for over a year before any world
building started. This means that we have a rock-solid
mud base and more great ideas than you can shake a stick
at.
Feel free to stop by and see what we have to offer.
-----------------------------------------------
Mud : SpheresMUX
Code Base : [MUSH] TinyMUSH 3
Telnet : spheresmux.net 7777 [24.42.209.74]
WWW : http://www.spheresmux.net
Description :
Spheres is a role playing environment very loosely related to Jack L.
Chalker's Well World series. Essentially the game world consists of an
infinite plane of spheres, and within each sphere is a snapshot of a
different realm.
For example, there is a sphere in which gryphons rule over their medieval
jungles, and another in which centaurs are making the dangerous traversal
from the nuclear age to the information age. Focus is made upon the
interaction of travelers migrating across different, foreign spheres.
Players are encouraged to develop their own tinyplots, or even conceive
and design their own spheres to add on to the game. This is a solidly in
character environment; if your looking for a place to hack and bash, or be
all-powerful this isn't the game for you. There is no combat system, and
no plans to ever develop one.
We consider ourselves very newbie friendly, and are willing to spend the
time to help familiarize people with our theme. All that is necessary to
play in the game is to have read the news files pertaining to our theme
'news theme' and the info files regarding your species. (Type 'info'.)
If your interested in serious, exciting role play then come on out and
welcome! Others should apply elsewhere. :>
-----------------------------------------------
Mud : Spindizzy
Code Base : [MUCK] TinyMuck 2.2 Fuzzball 5.64
Telnet : muck.spindizzy.org 7072 [63.201.73.75]
WWW : http://www.spindizzy.org/
Description :
Imagine using a continually updated text-based system in
which one, by typing out descriptions of oneself and one's
activities, and in turn reading the descriptions of others
and their activities, simulates the experience of being in
strange an unearthly places doing all sorts of imaginative
and even not physically possible activities.
Now consider Spindizzy, a product of modern design and
the latest in scientific engineering. Our electronic
brain, called a 'computer,' makes it possible for people
from all over the world to participate without learning
the tedious punch-card skills and assembler instructions
that older, less sophisticated systems demand.
-----------------------------------------------
Mud : Splintered Realms
Code Base : [Rot] modifed
Telnet : splintered.dune.net 3434 [208.139.203.146]
WWW : None
Description :
Near the end of the second world war, when the nuclear bomb
was detonated a release of great magical energies was
unleashed upon the earth. Landmasses were moved, time was
twisted and infinite dimensions merged with earth.
We offer 8 starting classes and 16 2nd tier classes,
15 starting races and remort races as well as a unique
spell gem system.
-----------------------------------------------
Mud : Split Fantasy Mud
Code Base : [SWR] Severely Modified into an Anime Fit
Telnet : iflipout.com 3482 [63.225.58.109]
WWW : None
Description :
Split Fantasy MUD is a merger of multiple anime ideas along with many
original ideas and themes, merged into one basic plot. At this moment
we are very new and looking for help, please stop by and check it out.
-----------------------------------------------
Mud : Split Infinity
Code Base : Heavily modded Nightmare IVr4
Telnet : si.nu 4000 [195.26.32.26]
WWW : None
Description :
Split Infinity is a mud of a wide variety of themes,
stretching across multiple planets. The 3D space supports
spacecraft and even combat, similar to the 3D ocean system.
Mechs will be used among the elite in futuristic warfare,
matched evenly by the gurus of magic and psionics. Melee
combat is further improved by the martial arts, mastering
deadly combinations of moves to defeat ones opponent.
There are no classes, but instead a huge list of skills.
Skills will need to be reinforced in training to retain
mastery. There will, however, be guilds, which players may
join and gain valuable allies, perhaps dangerous enemies.
There is a large selection of races, some of the common
ones being split up into subraces, each with their own
statistics, some with inheritted skills and resistances,
were creatures actually being able to morph as well.
If you want to be a part of a well-written,
revolutionary mud, we do still recruit programmers and
teach non-programming good writers with a simple
application process. If interested, telnet si.nu 4000
then type 'help coding' after creating a character.
-----------------------------------------------
Mud : The Squaresoft Mud
Code Base : [LP]
Telnet : ssmud.cjb.net 2223
WWW : None
Description :
Builder's are welcome under the condition that they
gain my approval. This isa working progress, so don't
expect to be impressed with anything as of yet.
Any persons who join with the intent of or action
of flaming me or others on my mud will recieve an
immediate IP ban.
-----------------------------------------------
Mud : Star Conquest
Code Base : [MOO] Heavily Modified
Telnet : moo.squidsoft.net 7777 [65.71.238.81]
WWW : http://www.squidsoft.net/sc
Description :
Star Conquest is a multiplayer role-playing game set in interstellar
space, as well as on dozens of planets, space stations, and starships.
Your goal is what you want it to be. There are many different ways to
make a living. And you won't be alone; all your activities take place
with your choice of three diverse unions as a backdrop. And when you
finally work your way up to one of the greatest powers in interstellar
space, a fourth alliance of certain humans and some alien species may
begin trying to recruit you.
-----------------------------------------------
Mud : Star Dart Alpha
Code Base : [Unknown] Derived from the Star Dart codebase by Fred Haslam
Telnet : Use Homepage
WWW : http://stardart.funkychickendesign.com/
Description :
Star Dart alpha is an engrossing Java-based combat mud,
where your only quest is to surpass the other players and
achieve galactic domination.
Star Dart alpha became stable in January 2002, and new
features are still being added on a daily basis. We
encourage players to interact with the development team
in-game and in our forums, and this interaction is
frequently the basis of upgrades to the game.
Unique to Star Dart alpha is the concept of a periodic
reset of the universe; depending on the arena, the universe
may revert to it's unaltered original form at some interval
between a few hours and a week, depending on how the admins
have set up the arena. This way players can chose their
their level of committment to the game (since playing Star
Dart alpha is generally an intense experience).
-----------------------------------------------
Mud : Star Trek : Ent0rprise
Code Base : [MUSH] 1.7.4 patchlevel 18 [05/06/2002]
Telnet : profs-study.homelinux.org 1801 [68.82.6.168]
WWW : None
Description :
Ent0rprise Mush is based one hundred and fifty years after Voyager safely
returned home. The great captain janeway was killed on a science mission
into borg space to collect more data about the Borg 100 years ago.
Transwarp drives have been sucsessfully intergrated into a handfull of
starships, and fleets of super-strong, fast and reliable starships are being
created for the feard war with the Borg that is slowley approching...
-----------------------------------------------
Mud : Star Trek Odyssey
Code Base : [MUSH] Pennmush modified with ASPACE modified
Telnet : starbase.startrekodyssey.com 1701 [65.162.10.63]
WWW : http://www.startrekodyssey.com/
Description :
We are a Star Trek Mush, running on Pennmush (modified) with an Aspace Space system (modified). We are a very RP intense environemnt where anythng is possible. We are in the beta stages of our development so we will tell you a little bit about who we are and what we do. The theme is Star Trek just about the time the Enterprise B is being built and launched. Well there is another ship, thats YOUR ship, its the USS HOOD II, its an Excelsior II class vessel, that has transwarp drive and is capable of warp 12-13 in emergencies.
We start the game out with only 1 Ship. I know i hear you saying 1 SHIP#@#@$@, but let me tell you this ship has 300 ROOMS, fully detailed jefferies tubes and many additional system. There are also systems to make it IMPORTANT to go into those tubes to work from time to time. If you look at our skills system you will see how deep our skills go, and your skills are what lets you run consoles on the ship. So training is important, as we said with a very RP intense environment and many systems you will have the ability to be an engineers assistant or a security officer and you see you have ALOT to do and alot to talk to. There are other empires that for now are NPC controlled to provide you with fun. Remember the purpose of the supporting empires is to give the Federation players fun! There will be other bases and ships and missions. We are also doing something very unique when it comes to ST MU*, we are developing a Story Arc to run through.
Admin stays out of your way and we
help Promote RP with STORY ARCS that push the plot line as well as players
being able to enforce there own TPs. As the mush grows we will introduce new
PC Empires, currently other empires are NPC to provide better RP to the
Player. We use a modified ASpace with the consoles laid out so they are
easier to use, our skill system holds 80 skills and we are very much
oriented on fun. dont let the 1 ship fool you with 300 rooms there plenty to
do spend econ and buy. Come join the excitement today!
-----------------------------------------------
Mud : Star Trek's Earlier Years
Code Base : [MUSH] PennMUSH 1.7.4 p13 (1Mbit connection)
Telnet : stey.pennmush.org 2119 [194.109.238.244]
WWW : http://www.iinet.net.au/~anaconda/stey/
Description :
Have you ever wanted to explore space, searching for new
planets, new phenomenons, new species? Did you ever dream
of a place where every player is equal, and everyone is
encouraged to participate and play his or her own role?
Then we have all the answers for you.
A small group of dedicated people is working on 'Star Trek:
The Earlier Years'. Set in the year 2119, just as the
humans launch their Warp 5 project, the MUSH will provide
its players with a setting in which everyone can explore
their own creative ideas. Factions steering their own
research efforts, an economy that encourages players to
trade and visit other worlds, plotlines that are introduced
to the playerbase by the administration, all is possible to
make it a fun place to be. Currently, the game is still
under construction. The administration welcomes all who
want to help building, coding or managing the MUSH and its
player resources. Players are welcome to join and have a
look around, until we really go online. To visit us,
connect to stey.dhs.org:2119. Or send an email to
stey@swirve.com
We'll gladly answer any questions you might have.
The ST:TEY administration
-----------------------------------------------
Mud : Star Trek: Aftermath
Code Base : [MUSH] TinyMUSH 3.1/AttySpace 1.1
Telnet : starwolf.org 4208 [64.246.44.42]
WWW : None
Description :
Star Trek: Aftermath is a new Star Trek MUSH based on the
DS9 television series (the timeframe is one year after the
end of the Dominion War). The game is just getting started
and is actively soliciting applications for virtually all
Staff positions. We're running on TinyMUSH 3.1 (with
AttySpace 1.1), and are particularly interested in finding
folks with experience with the TinyMUSH or TinyMUX
codebases. If you're interested, stop by and browse the
Recruiting related posts on the BBS, or speak with Dellin
or Rose.
-----------------------------------------------
Mud : Star Trek: Horizons
Code Base : [MUSH] PennMUSH 1.7.13/Attyspace 1.1 (modified)
Telnet : horizons.routhy.net 1701 [205.215.2.6]
WWW : None
Description :
Star Trek: Horizons is a brand-new MUSH, still under very heavy
construction. Set around the time of the launching of the
Enterprise-
D, we're looking to create our own future in the style of Star Trek,
while not trampling on the toes of any existing Star Trek MUSH/MUSE.
We have a dedicated staff of 5 Directors, and we're working hard to
build a good base, while not sacrificing RP for more and more coded
toys or a huge staff.
We ARE looking for some good coders and builders to help us
accomplish this grand vision, as well as Empire Admin.
If you're interested in joining one of the most dedicated staffs
ever on a MUSH, send an email to Malachi@routhy.net with your
qualifications and why you'd like to help or even just to say hello,
and I'll get back to you as soon as you can.
I, and the rest of the staff at Star Trek: Horizons, look forward to
seeing you there!
Malachi
Lead Director
-----------------------------------------------
Mud : Star Trek: Redemption
Code Base : [MUSH] PennMUSH v1.7.5 p9
Telnet : vista.clubnet.org 8000 [216.126.91.146]
WWW : None
Description :
The year is 2378. The Dominion War is behind the Federation
but scars still remain. The years since the Treaty of Bajor
have been quiet ones, with a focus in Starfleet and the
Federation as a whole on rebuilding and restructuring the
fleet for Starfleet's primary purpose of exploration. On
the drawing board is the Galaxy-X class, which melds the
old Galaxy-class hull with a new frontier of technology.
Preparations for the maiden voyage of the USS Redemption,
the first Galaxy-X class, are being made. The final touches
are being put on the ship, the young Captain is gathering
his crew, and the commissioning ceremony is expected to
take place within months. The galaxy is quiet now, and
there is a great deal of empty space out there, ripe for
exploration, if only things can stay this quiet for a
little while longer...
We are open for character generation and are currently
looking for people to fill crucial senior staff roles.
Please stop by and have a look around, we'd be glad to have
you on the team!
-----------------------------------------------
Mud : Star Trek: Restoration
Code Base : [MUSH] PennMUSH 1.7.4, ASpace space engine
Telnet : str.dyndns.org 1701 [65.113.112.60]
WWW : http://strestoration.cjb.net/
Description :
Star Trek: Restoration is a MUSH based on the restoration of
both the economies and diplomatic state of the major empires
after a second devestating war with the Dominion. Currently,
we offer four mainstream empires: the Cardassian Union, the
Klingon Empire, the Romulan Star Empire, and the United
Federation of Planets. We also offer an independent
'empire,' in which players who do not wish to be associated
with any of the mainstream empires can play. This 'empire,'
however, is restricted to application only.
ICly, each empire has been in seclusion for two years to
attempt to recover from the war. It is at this point that we
resume IC play, with each of the major empires starting to
come out of isolation.
-----------------------------------------------
Mud : Star Trek: The Paradox
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 15 [02/08/2002]
Telnet : paradox.nashlink.net 1701 [207.152.31.185]
WWW : http://www.paradox.nashlink.net/
Description :
The Celestial Temple is closed, the Dominon armada is
defeated and the Cardassians have returned to their
homeworld to rebuild it. The Romulans remain silent behind
their borders, and the Borg are no longer considered a
threat. Peace has returned to the Alpha and Beta
Quadrants...or has it? Are you tired of connecting to Star
Trek based MUSHes with bad attitude out-of-character
administration? Or are you just looking for a place with
quality programming for ease of use and endless roleplay
entertainment? You need to get over here to
Star Trek: The Paradox and check us out! Chat with the
admins, leave a message. Just come and see what we are
doing with our customized AttySpace engine.
-----------------------------------------------
Mud : Star Wars - NEW GALACTIC ORDER
Code Base : [SWR] SWR-NGO (SWR Modified)
Telnet : sensenet.legions.org 5555 [66.12.11.168]
WWW : http://sensenet.legions.org
Description :
* Original Worlds
* Role-play enforced
* 35+ Races
* Killing is legal (if you can roleplay it)
* Forceless (After playing for a week or so, you will understand why)
* Marraiges, sex and children
* Plenty of homes
* Plenty of ships
* Friendly staff that is willing to listen to your ideas to improve the mud
* Unique weapons and armor
* Bounty hunting allowed
* Piracy allowed
* Broken bones and doctors
* Custom furniture and items available
* Ultra cheap clones and cybernectic equipment available (1000 credits
per clone)
* Fast connection.
* Server is a dedicated FreeBSD platform that automatically backs up the
entire mud 3 times a day.
* Very active builders, modifications added once a day at least.
* Timeline is set to height of the Empire, Rebel Alliance just formed.
* Addition of new skills, at least once a month.
-----------------------------------------------
Mud : Star Wars III: Unsung Heroes
Code Base : [MUSH] PennMUSH version 1.7.3
Telnet : bloodshed.org 1138 [216.99.217.21]
WWW : None
Description :
Unsung Heroes is set in the Star Wars Galaxy, currently focusing on a
string of four planets along the 'Corellian Run' trade route. Corellia and
Tatooine (at opposite ends of the route) are the two main RP planets, with
the other two (Cona and Ukio) being trade stops in between. The time
period we have chosen to start in is the year (or so) prior to the first
Star Wars movie (Episode IV). You will note that this is actually prior to
the formation of the Rebel Alliance. It is likely that this momentous
event will become a part of our IC history.
Likewise, as the events of the movies unfold, your 'heroes' (or
anti-heros) will have a chance to take part in the epic- to shape those
parts of its stories that were not told on camera in the movies. It should
be noted that we will not be changing the overall outcome of the movies.
As in the tabletop RPG, we will simply use that as a backdrop to tell the
stories of -your- characters and their triumphs...or defeats.
Originally known as Star Wars III: The Minos Cluster,
we've been around since September of 1994. Recently,
we've changed timelines, updated our code to include pips, wild die and many
other features and now encompass the entire galaxy. Though we still have the
same base code, many of the same wizards, and general environment you may
have come to know. You are welcome to come visit and hopefully find a
mushing home!
-----------------------------------------------
Mud : Star Wars Life
Code Base : [SWR] Modified
Telnet : crud.crodo.com 8000 [63.202.40.130]
WWW : http://crud.crodo.com/
Description :
Welcome to SWL. We are a mud based on the timeline of Episode 1 and 2 of
Star Wars. We strongly encourage and enforce RP. We have just recently
player wiped and added in additional coding and areas. We have over 116
fully operational and loaded areas to explore. We offer ships building.
We are also on the look for possible builders. Many people have liked this
mud. Many people have hated this mud. I myself cant decide for you. Come
try for yourself and see the wonder of Star Wars Life.
Mud Owner,
Omikron
-----------------------------------------------
Mud : Star Wars Mud (SWmud)
Code Base : [LP] LP
Telnet : swmud.org 6666 [208.170.78.46]
WWW : http://www.swmud.org
Description :
A mud based 100% on Star Wars, consisting of around 40
large planets and space stations, including Kashyyyk,
Corellia, Tatooine, Endor etc.
We have 10 guilds: scientist, jedi, pilot, smuggler,
mercenary, bounty hunter, diplomat, slicer, assassin and
merchant. Each guild comes with an average of 25 unique
skills. Player can choose three guilds for their character.
There are 17 races, such as Wookiee, Jawa and Ewok. Each
race comes with two unique race skills and bonuses.
We have movable vehicles, ranged combat and an extensive
space combat system. You can also build your own ship that
is stored safely when you are not playing.
The mud has newsgroups for the players to post ideas and
discuss various things about the mud. Quests are not
required for advancement. Help files are very extensive and
a special newbie simulator with several areas helps new
players to get started.
Players can become wizards after reaching levels 15/10/10.
-----------------------------------------------
Mud : Star Wars Mud Poland
Code Base : [SWR] Highly Modified (1.0)
Telnet : sw.ar.lublin.pl 4000 [212.182.25.18]
WWW : http://swmud.republika.pl/
Description :
A mud based 100% on Star Wars, consisting of
around 40 large planets and space stations,
including Kashyyyk, Corellia, Tatooine, Endor etc.
-----------------------------------------------
Mud : Star Wars MUSH
Code Base : [MUSH] Chargen/Skills/Languages/VOS Hardcode
Telnet : starwarsmush.com 4402 [216.122.217.158]
WWW : http://www.stormbreaker.net/sw/
Description :
The first Star Wars MUSH is still going strong.
Featuring complete coded and operational space, economy,
trading, space combat, personal combat, chargen, languages
and a unique Virtual Object System that makes IC objects
easy to create and maintain. We run the current PennMUSH
patchlevel and our own custom hard code modifications.
-----------------------------------------------
Mud : Star Wars: A Galaxy Divided
Code Base : [SWR] Modified SWRiP
Telnet : mudsolutions.com 4949 [129.21.137.157]
WWW : None
Description :
A Galaxy Divided is a relatively new Star Wars mud set
just before Empire Strikes Back. Coruscant has been rebuilt
with most other planets also being rebuilt or renovated.
Were hiring builders with any level of experience, implementors
who know the SWR codebase and the C language, RP Enforcers with
good RP skills and Quest Designers. If your are seeking one of
these or a different postion please contact Terl, Zyrilius or Tygra
in the mud or email me at sirterl@msn.com. Many clan openings are
available as well as new clans on request. We offer custom made houses
and ships on request and have various 'stock' model ships being
created. Cargo System now inplace, allowing you to ship cargo from
planet to planet for credits. Medical system almost complete, with
broken bones, severed body parts and medical skills to remedy. Flight
simulators being placed in the galaxy for easy pilot learning with no
risk of injury. For more information on code changes and additions read
help news in the mud.
-----------------------------------------------
Mud : Star Wars: A New Threat
Code Base : PennMUSH
Telnet : starwars.pennmush.org 9999 [207.92.26.48]
WWW : http://starwars.pennmush.org/~starwars/
Description :
Star Wars: A New Threat is the original MUSH that split
off of Star Wars I on Apr. 27 1994. We have been through a
few databases now and we are moving from MUX to MUSH very
shortly. All of our systems are operational (Space, Econ,
Combat, etc...). We are always looking for great RPers and
emphasize RP over MUD-type combat. If you can code, you can
apply to the admin if you want to help out.
-----------------------------------------------
Mud : Star Wars: Age of Alliances
Code Base : [SWR] PennMUSH 1.7.4
Telnet : Starwars.Xidus.Net 5500
WWW : None
Description :
-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-
We are based just two weeks after the events of Star Wars:IV A New
Hope. Although the game is now open for general rp we're still installing
coded spaceships. We graciously invite that you create a character here to
begin to explore our coded enviroments, (take into account the time frame
of the universe when planning your biography).
Currents events, the Rebellion faction is searching desperately
for allies while the Empire is not only fighting the rising
pirate/smuggler population but also the fledgling Rebel Alliance, that
which somehow just managed to destroy their all mighty Death Star
battlestation.
Here at SW: Age of Alliances we plan to stay as close to the theme
of the movies as we possibly can, for now, and all main feature characters
and events take backstage and instead we try to focus on what else
might've been happening around the galaxy. So please, come and enjoy our
game!
,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-
-----------------------------------------------
Mud : Star Wars: Alternate Infinity
Code Base : [MUX] MUX 2.1.17.57
Telnet : starwars.mushpark.com 1977 [207.8.143.27]
WWW : None
Description :
A long time ago, in a galaxy far, far away...The events and players are very familiar,
but something isn't quite right. Luke Skywalker valiantly attacks the Death Star, fires
his torpedoes and ... they miss their mark! Welcome to a Star Wars you never imagined,
a Star Wars shattered, where the possibilities are ENDLESS!
Welcome to Star Wars: Alternate Infinity, where you decide the outcome of the Star Wars
saga! Using the free roleplaying system Fuzion, we take you into an alternate Star Wars
universe, where nothing is quite the same. Choose the fate of the galaxy, join the
dwindling Rebel Alliance, battle the mighty Empire, or train to become a Jedi! We also
offer alternatives for players to become independents, so you do not have to take sides
in the Galactic Civil War.
Note: This MU* is not currently open to players.
-----------------------------------------------
Mud : Star Wars: Dark Conflict
Code Base : [MUSH] PennMUSH (Latest Patch)
Telnet : swdc.xidus.net 1138 [64.124.73.216]
WWW : None
Description :
Star Wars that thinks outside the box.
Star Wars: Dark Conflict takes place on the fringe between
the Outer Rim and Wild Space in an area known as the 'Black
Nebula' due to the maze of black holes that isolates it
from the majority of the galaxy. We are a MUSH that focuses
our game away from the central conflict of the Galactic
Civil War but still uses it as a backdrop for the events
that occur in our originally designed IC Grid. We are newly
opened and accepting positions for all three of our
factions (Rebellion/Empire/Citizens) and hope anyone out
there looking for a Star Wars MUSH that sets itself apart
from the norm will want to check us out.
Please keep in mind that Star Wars: Dark Conflict values RP
over combat and while we realize it is sometimes
unavoidable, we would prefer it not to be the driving force
of our characters as it is not one of our storyline. We are
also not a Force or Feacture Character heavy MUSH and as
such, people looking for either of those in abundance might
find themselves disappointed. If you are unsure about
something outlined (or not outlined) here, please don't
hesitate to log in and ask! :)
-----------------------------------------------
Mud : Star Wars: Dark Forces RPG
Code Base : [Circlemud] [Advanced Modified]
Telnet : xbox.org 5000 [63.68.131.39]
WWW : http://www.darkforces.com
Description :
Thirty-years after the Battle of Endor and the fall of Emperor Palpatine, the
galactic war between the Yuuzhan Vong continues. Former Imperial Admiral,
Arkane Maithal, takes over the tiny Imperial Remnant. By unlocking the secrets
of the Dark Side, Arkane proclaims himself as the Dark Emperor of a new Empire,
the Imperial Alliance.
During a covert experiment, a super toxin has been discovered by the Imperials
that could wipe out the Yuuzhan Vong. Because of this threat, numerous Yuuzhan
Vong domains and clans now serve Emperor Arkane Maithal under the Imperial
Alliance.
During these disturbing times, the Republic has to brace itself for collapse.
Are you ready to serve the Empire or save the crumbling Republic? Or perhaps
there might be profit to make as a self-server. Nevertheless, this is a time of
Dark Forces.
-----------------------------------------------
Mud : Star Wars: Dark Legions
Code Base : [SWR] SWR1.0-UR-DL
Telnet : swtfr.wolfpaw.net 5454 [216.18.90.3]
WWW : http://www.angelfire.com/stars3/jayar/images/tfr/reborn.htm
Description :
Star Wars, Dark Legions is a non-stock mud. The code was
that of former UR(Unknown Regions). All the areas, stock
included, were removed and deleted. Then rebuilt by the
owner for a number of reasons. Currently we are seeking
builders and coders to help us rebuild the galaxy both
physically and in the minds of the future players. The
code itself was basically ripped apart when the owner first
got it, and is now under reconstruction. The mud is open
publically just has not had an official opening. There will
still be a player wipe once everything has been brought
up to the desired level of completion.
-----------------------------------------------
Mud : Star Wars: Dawn of Evil
Code Base : [SWR] Modified SWR 1.0
Telnet : 66.134.153.244 4000
WWW : None
Description :
Out of the ashes of the Republic, The Empire arose, changing much of the
galaxy and those who populated it. There were few who resisted these changes.
They knew alone that they couldn't fight the power of The Empire, so they rose
up forming an alliance of rebels. This Rebel Alliance knows that they have a
long road ahead of them that they have to concour. The road has taken many
turns as the Empire has made changes, and more has been discovered. There have
been many new system discovered and races that seem to be rare. The Spirits of
the Jedi have caused many changes in the way the world sees them and how they
act. People have been found to have multiple professions that all seem to work
with there profession of choice. The road seems to come to a fork when the
Corellians opend a ship shop to start the mass production of spacecraft of many
sizes. The spacecraft seem to be harder to hit if there smaller, and the
larger ones seem to be able to pack more of a punch then anything smaller.
That road has a name, and its 'The Dawn of Evil.'
-----------------------------------------------
Mud : Star Wars: Fall of the Empire
Code Base : [SWR] Heavily Modified
Telnet : fote.dune.net 6666 [208.139.203.147]
WWW : http://fote.dune.net/
Description :
The empire has been dealt a major blow, with the
emperor meeting his demise at the fall of the second
death star. The Rebellion is gaining support while the
Empire is crumbling and failing, lacking a central
leadership. Will the Empire be reborn, or will the
Rebellion succeed with its plot??!! Now YOU can
decide as a character directly involved in the Star Wars
Plot!
We are now officially open for alpha testing. There have
been a lot of changes to both the code and the world over
the past couple of weeks and we would greatly enjoy having
players come and give us a try. Some of the changes include
a new space system based partially of the SWR2 space code.
2 New classes (slicers and assassins). Heavily extended
race selection. Secondary classeses. New skills for bounty
Hunters. Modified clan system including war. Modified
star system and planet system. Code generated ships, and
the list goes on :)
-----------------------------------------------
Mud : Star Wars: Imperial Awakening MUSH
Code Base : [MUSH] TinyMUSH 3.0
Telnet : starwars.ironglove.com 4203 [216.224.72.18]
WWW : http://starwars.ironglove.com
Description :
Starwars Imperial Awakening started 6 months after RotJ.
The Empire had controlled Calamari and the Rebels wanted
to take it back. They succeeded, however, at the end of
the battle, the ISD Chimaera arrived. Grand Admiral
Thrawn has returned to the Empire.
The Rebel Forces finally risked all and attacked.
Succeeding, but with heavy losses including a Nebulon-B
Frigate, the Rebels are again free to move about. Yet now
a dark Jedi has killed the leader of the Empire. Will this
end up in Civil War between Darth Coronis and Thrawn?
Join us as we are dedicated to RP. Space and Combat
are RP systems where you pose and then you learn if
you succeeded. Learn each system in under 10min.
Great events are planned as the Rebels struggle to
resolve a serious bacta shortage and deal with the
effects of the Empire struggling with the possibility
of Civil War.
-----------------------------------------------
Mud : Star Wars: Imperial Rebirth
Code Base : [SWR] Highly Modified
Telnet : shell.spunge.org 4567 [65.42.154.225]
WWW : http://www.angelfire.com/rebellion/swr/index.html
Description :
The galaxy is at peace, the Empire has fallen. The Republic is
celebrating their victory over the Death Star II. As they were
celebrating Imperial Probe droids began attacking. Thousands of Probe
Droids. The Old Republic was wiped outand everyone is angry. Some say the
Emporer survived, others say a new Emporer has been appointed. It is your
job to find out and help in the battle between good and evil.
-----------------------------------------------
Mud : Star Wars: New Generation
Code Base : [SWR] Many code changes
Telnet : newgen.genesismuds.com 2525 [169.207.182.235]
WWW : http://newgen.genesismuds.com/~liltoflm/
Description :
Star Wars : New Generation is a MUD based 8 years after Return of the Jedi, but
with an interesting twist on events.
At New Generation,the Empire defeated the Rebel Alliance at the Battle of Endor.
The Emperor still reigns dominant over the galaxy,and the only remnants of the
Alliance reside in Luke Skywalker who now hides away teaching new Jedi students
at his hidden Jedi Temple.New Generation offers many new skills and commands, as
well as great new original areas.The immortals here are friendly and helpful to all,
so stop by and enjoy the great RP here.
-----------------------------------------------
Mud : Star Wars: Reach of the Empire
Code Base : [MUSH] PennMUSH with HSpace 4.2.1
Telnet : jointhesaga.com 1977 [64.246.46.189]
WWW : http://www.jointhesaga.com/
Description :
From the creator of OtherSpace: The Interactive Saga comes
a new MUSH set in the universe of Star Wars. The MUSH
celebrated its grand opening on Sept. 1, 2002, by killing
off Luke Skywalker, the original trilogy's central
character. This heralded the start of a new saga in which
players will have a chance to become the new heroes, rogues
and villains of the epic Star Wars space fantasy.
SW:ROE is the testbed for Gepht's new HSpace 4.2.1.
-----------------------------------------------
Mud : Star Wars: RebellionMud
Code Base : [SWR] SWR 1.0 Modified
Telnet : tamarisk.ab.ca 5775 [216.18.90.6]
WWW : http://tamarisk.ab.ca/~smash/index.htm
Description :
The time is thirty five years after the Death of Emperor Palpatine on
Endor. The Republic has reached its climax and is slowly crumbling.
Corruption, racism, and confrontation have resulted in its slow decay.
Loyal and honest leaders of the Republic still strive to save and hold
it together. The wise Jedi Master Rob Matris and the Jedi Council try
to keep it alive, struggling to keep peace.
It has been years since the final breath of the Empire. It is dead now.
The only remnants of it are the hundreds of warlords and ex-Imperial
leaders throughout the galaxy, most living a fringe life.
But a new threat faces the galaxy, the Yuuzhan Vong have entered the
galactic fray and altered the path of history. The Republic and Imperial
remnants have entered into a truce while focusing their efforts towards
protection from this new threat. The galaxy is in turmoil, the militaries
are in chaos, and the governments are on the verge of collapse.
The time has come for you to make a decision that may affect the
future. Which side do you choose?
-----------------------------------------------
Mud : Star Wars: Revenge of the Jedi
Code Base : [Circlemud] Circle - Heavily Modified
Telnet : jedi.betterbox.net 9400 [209.83.132.70]
WWW : http://jedi.betterbox.net/
Description :
Revenge of the Jedi continues to be one of the most
popular Star Wars muds around. Join us as you explore new
zones and experience whole new dimensions to the game!
A large number of improvements have been made to the mud,
including a new weapon proficiency system, multi-classing,
more levels, skills, races, items, and much, much more.
So come see why our mud is as good as everyone says it is.
Adventure, excitement... a Jedi DOES crave these things!
And the MUD that has it - Revenge of the Jedi.
-----------------------------------------------
Mud : Star Wars: Rise in Power
Code Base : [SWR] SWRiP (heavily modified SWReality 1.0)
Telnet : swrip.betterbox.net 7000 [209.83.132.87]
WWW : http://swrip.betterbox.net/
Description :
Set in a generic Star Wars timeline, the classic battle
between the Rebel Alliance and the Galactic Empire wages
on. Thrown into the mix, the recently added Corporate
Sector Authority, providing weapons and equipment to both
sides, adds another variable to the classic Star Wars
universe. Not limited to the main struggle of the Empire
and Rebellion, the Assassins Guild and various Crime
Syndicates also vie for their own corner of the galaxy to
control.
Thus the theme of Rise in Power continues ...
RiP is a heavily modified SWR MUD, with code improvements
and additions which place it as one of the top SWR MUDs
online. Stressing roleplay over the Pkill, RIP is in a
constant state of change in seeking the perfect blend of
Roleplay and code to make a more enjoyable MUDing
experience The staff are friendly and it is ensured that
both players and staff get the respect they deserve, as
the MUD would not exist without either.
-----------------------------------------------
Mud : Star Wars: Shattered Equinox
Code Base : [SWR] Heavily Modified SWRIP1.0
Telnet : mud.shatteredequinox.com 6666 [12.222.40.70]
WWW : http://www.shatteredequinox.com/
Description :
At last, the galaxy lies in a tentative state of rest...
The once ominous Empire has retreated to their secluded corner of the
galaxy and the Rebellion, now the New Republic, flourishes anew, nestled
within the Galactic Core, its peaceful tendrils extending deeply into
the Outer Rim territories and beyond. A careful equinox has formed between
the Imperial Remnant and the New Republic, and under this careful balance,
prosperity has paved the way for high spirits and new enterprises. The
Smugglers Alliance now regulates all trafficking. Also, the Galactic
Intelligence Network has sprung up, ensuring that all factions are kept
equally informed. New corporations such as Casperion Fleet Systems have
been born, producing exciting, powerful, and innovative starships for the
populace. The Galactic Senate has been reinstalled, and planets are coming
forth from all reaches of the galaxy to place their Senators within its
circle of power. The Jedi Council has been reformed, though mirrored by
the Remnants Shadow Academy, and once again, the galaxy is protected by the
Knights of the Force.
But, a new threat arises on the horizon, shattering the careful equilibrium
with a savage agenda of genocide and dominion. The Yuuzhan Vong Praetorite,
staging from Belkadan, has begun to systematically eradicate the galaxy's
populace, forcing unseeming alliances to form to try and repel this almost
unstoppable terror. The forces have mustered and the stage is set...
Do you have the fortitude neccessary to pick up a blaster and stand a post?
-----------------------------------------------
Mud : Star Wars: Storm of Vengeance
Code Base : [SWR] Sw-Storm 0.1a
Telnet : mo.wolfpaw.net 10300 [216.18.90.3]
WWW : None
Description :
SOV is a rather new Starwars Theme'd more of a kick off of it with a heavy Slice
of Furry and Anime, being Rather new were still adding classes and more races.
While we strive to be RP-Enforced enviroment we are how ever newbie friendly
to those new to the mudding world or are comming in from diffrent codebases.
come on in and have some fun.
-----------------------------------------------
Mud : Star Wars: The Erebus Expanse
Code Base : [MUSH] PennMUSH 1.7.5p7
Telnet : erebus.justdied.com 2187 [64.164.172.240]
WWW : None
Description :
-- There is a mystery that has eluded explanation for countless generations.
-- There is a place, beyond the thresholds of any known belief.
-- There is a place found only within the scapes of your dreams and nightmares.
-- There is something waiting for you ...
-- Welcome Adventurer ... to Star Wars: The Erebus Expanse.
The Erebus Expanse is set in the Star Wars
Universe, focusing on a vast network of planets on the
distant fringes of the known galaxy. These worlds are set
against the back-drop of the 'shatterzone', a massive (two
sector-wide) space anomaly that has eluded explanation for
eons-- inspiring both folklore and religion, fear and
intrigue, imagination and faith. For those that know of
it, they try and pretend it is merely just a natural
aberration, while a small few believe it is a gateway that
stands ready to be unlocked-- but to just what or where?
The time period starts roughly 17 years after the
Battle of Endor (Return of the Jedi) and focuses on the
many walks of life within the Star Wars Universe, from the
Corporate to the vagabond, from the struggle of the New
Republic, to the resurgence of the Galactic Empire.
Erebus Expanse is a custom designed setting,
developed to advance the expanded universe and broaden the
scope of Star Wars. Here you will witness new hopes,
unsolved mysteries, epic conquests, and heroic deeds.
These are the tales of /your/ characters-- of their
triumphs and of their defeats. Some are Heroes and
Villains are born, others are made. Which are you?
-----------------------------------------------
Mud : Star Wars: Time of Darkness
Code Base : [SWR] SWR] Re-written/Heavily Modified SWR
Telnet : swtod.wolfpaw.net 6100 [216.18.90.4]
WWW : None
Description :
We are striving to create the most themed, and accurate
Star Wars environment possible for roleplaying. The time
is following the Destruction of the first Death Star.
The Empire is strong and tightening it's grip on the
galaxy. The Rebel Alliance is growing in support, but
trying to avoid the vengance of the Empire. We have some
all original great new areas based on the movies. We are
constantly building to provide new areas. We are adding the
prinicipal characters you know and love, and most will
interact with small quests for you. Ever want to meet Mon
Mothma or Wedge? Group with Mara Jade, or run spice for
Jabba the Hutt? You can do it at Star Wars: Time of
Darkness. Come chat with us on the IRC Undernet channel
eh_mud. A friendly Immortal is almost always on, and we
are very open to workable suggestions to make your Star
Wars experience more enjoyable. We contain a LOT of our
own code, which you cannot obtain anywhere else on the
Internet, including a cargo system. Get your blaster
charged up, and give us a try. I'll see you in the Outer
Rim!
-----------------------------------------------
Mud : Star Wars: Victory's Price
Code Base : [SWR] Modified from the RiP codebase
Telnet : excidium.dyndns.org 7000 [68.10.33.188]
WWW : http://www.beegewelborn.com/VictorysPrice/
Description :
Victory's Price takes place two years after the
battle of Endor. The Empire and the Rebel Alliance are both
on equal footing, although the Empire is slowing shattering
into shards of it's former self and the Alliance is
attempting to be recognised as the self-declared New
Republic. Smaller factions throughout the galaxy also vie
for power and credits. Will you tread your own path? Will
you aid in the restoration of the Imperial Order to it's
former glories? Will you join the rebel fleet and attempt
to restore peace and justice to the galaxy? Or perhaps you
will merely forge your own organization and alliances.
Beware the knife in the dark.
[Note: VP's open for player testing, but be aware that RP
will be enforced regardless, and that this mud is a
work in progress.]
We've had a host change, so make sure to double check you're
not using the old IP for us.
-----------------------------------------------
Mud : Star Wars: WarFare
Code Base : [SWR] SWR1.0+Modifications
Telnet : bb5.betterbox.net 9996 [209.162.234.29]
WWW : None
Description :
Star Wars WarFare is based upon the clone emperor time line. The world is
mostly stock, but is expanding quickly. The mud is in need of competant
builders and coders. If you have been looking for an SWR you can get into
from the ground floor this is it.
-----------------------------------------------
Mud : Star Wars: Ways of the Force MUSH
Code Base : [MUSH] pennmush.1.7.4.pl1
Telnet : swwfm.com 4201 [65.26.249.143]
WWW : http://www.swwfm.com/
Description :
The date is approximately 5,000 years prior to the Battle
of Yavin, it is a time of struggle, exploration, and hope as the newly formed
Republic grows with the aid from the Jedi Order. However, as in most cases,
corruption begins out of good intent and the balance of the galaxy's opposing
good and evil forces is once again put into play. Along with the struggle and
hope, comes chaos and strife with the emergence of the Sith. It is a time of
building, a time of subtleties, and a time of silence just before the storm. A
thin line is walked between calm and chaos, but stretches tighter with each
passing day.
The MUSH is open and IC. All players are welcomed, please log in as Guest and
either page Deus if she's online to request a new character, or you can use the
+register command.
Come and experience the Force for yourself!
-----------------------------------------------
Mud : StarCraft MUD
Code Base : [Circlemud] Proud adaptation of LexiMUD
Telnet : scmud.dhs.org 3030 [216.127.82.103]
WWW : http://scmud.dhs.org/
Description :
You've played the game.. now live it!
StarCraft: The MUD is set in the StarCraft/StarCraft Brood Wars
universe created by the masters at Blizzard Entertainment.
SCMud is a RPK (RolePlay/PlayerKill) MUD featuring a 100% original
world (no stock), 3 detailed races, detailed equipment including but
not limited to guns, explosives, special armor and more, plus player
controlled clans, race wars, vehicles, ranged combat, and many special
skills that are unique to each race. The action is quick and exciting
as each race battles to lay claim to it's own small corner of the
Galactic Rim.
The MUD Features 3 unique races which battle accross the many worlds.
They are the Terrans, Protoss, and the ravenous Zerg. Each with their
own detailed classes that you can change to at any time. Which will claim
victory of the universe? Come find out!
(SCMud not affiliated with Blizzard Entertainment.
StarCraft, and StarCraft Brood Wars and all related material
are copyrights of Blizzard Entertainment. DBZ)
-----------------------------------------------
Mud : Starlane: The Arcturus Game
Code Base : [Custom] Requires custom Java client
Telnet : Use Homepage
WWW : http://hexehyl.snt.utwente.nl/starlane/
Description :
Starlane is an abstract, multi-player, network, real-time,
persistent-world strategy game of intersteller empire-building and
diplomacy. Starlane players take on the role of leaders of a galactic
power group, issuing commands to units such as starships, bases and
armies in order to achive their chosen goals; be they survial,
prosperity or galactic domination.
While player's orders are processed in real time and take effect
immediately, Starlane was designed to be played over an extended period
of time, with negotiations between players occuring through e-mail. The
ideal Starlane game would involve tens (or hundreds) of players,
thousands of star systems, and the kind of Byzantine diplomacy that
would make Kofi Annan want to curl up and die.
Starlane requires the download of a custom Java client.
-----------------------------------------------
Mud : StarMud
Code Base : [LP] Custom (MudOS 22.1b21, StarLib 4.0b)
Telnet : starmud.org 4000 [24.93.58.62]
WWW : http://www.starmud.org:800/
Description :
StarMUD is nearly a decade old and is completely original.
The only real way to describe StarMUD is to try it for
yourself. Although primarily scifi in nature, StarMUD offers
many different options that can satisfy any player's taste.
-----------------------------------------------
Mud : StarQuest
Code Base : PennMush
Telnet : bb3.betterbox.net 1300 [209.83.132.69]
WWW : http://bb3.betterbox.net/~starques/index.html
Description :
Our goal is to provide a virtual environment that promotes a creative and
fun science fiction role play community. We are Newbie friendly and
StarQuest is committed to an environment where respect and politeness is
affirmed! A place where anyone who chooses to join is welcomed. StarQuest
protects and defends freedom of expression but in a manner that is
respectful and open to all. Our Theme is original and appeals to those
who do not wish to be restricted to following a path already estbalished
by TV/Movies/Novels. SQ players make their own history and create a
universe based on their RP and involvment. SQ starts in 2179 after a the
world has finished destroying itself in a bloody World War that pit
Governments against Mega Corporations for control. Due to this war,
Earth's resources were used up and man had approx. 60 years to find
resources and colonies to save our world. World unites, after the
Governments won, to build a vessel to search the stars for Earth's
salvation. This first vessel, the StarQuest, mysteriously vanishes and
the game starts with the building of the second to solve this mystery.
We are brand new, many positions icly are open. If your looking to help
start a new idea and be one of the pc leaders, we are the MU** for you.
-----------------------------------------------
Mud : Starship Traders
Code Base : [Custom] Original server is available for others to run
Telnet : starshiptraders.com 23 [199.44.248.254]
WWW : http://starshiptraders.com/
Description :
Starship Traders is a multiuser strategy game playable either using
a telnet client or a web browser. It is extremely structured with formal
rankings of players available at all times. Games run for a specific
period and players who complete a game ranked in the top 10% are
promoted to a higher-level game, populated by others who also did
well in a previous game. Unfortunately, everyone at SST has to suffer
the indignities of playing at least one newbie game before being
eligible for a promotion.
Players can create formal alliances to which other players can apply.
A separate ranking shows the relative cumulative strength of each
team, though no promotions are based on team results.
There is a strong military and economic structure to the game, but
clever politicians will often prevail over even the best military and
economic strategists.
If you like a well defined game environment, give SST a look. It was
coded completely from scratch in C over a period of 4.5 years. it's
design is older still and has been evolving for 14 years. It is unlike
(very unlike!) anything else on the 'net. You'll probably either love it
or hate it.
-----------------------------------------------
Mud : Static Chaos
Code Base : [Merc] Modified to emulate GodWars
Telnet : staticchaos.inetsolve.com 1984 [198.94.137.20]
WWW : http://staticchaos.inetsolve.com/
Description :
Static Chaos (formerly Chaosium) was created with the concept of
competitive, balanced, and most of all FUN player-killing in mind.
We don't have 3 or 4 classes which are 'balanced' due to having all
the same abilities, or a dozen classes of which only 1 or 2 are
actually viable pk-wise. The classes of Chaosium (five, currently)
are developed with balanced and interesting player-fighting in mind.
As new classes are added, they will be created with the original
classes in mind, such that they don't make current players' characters
obsolete. The current classes are Fist, Mazoku, Patryn, Saiyan, and
Sorcerer. The classes are augmented by Mobile Suits straight out of
Gundam Wing. New classes will be based on anime (DBZ, Slayers, Rurouni
Kenshin, etc) themes when they are introduced. To avoid having
untrustworthy imms, I am the only Immortal.
The learning curve here at Chaosium isn't particularly steep,
however the atmosphere is both competitive and chaotic.. skilled
killers will establish themselves without undue difficulty, but those
who depend on rigged classes or bugs will find themselves hard up.
If you are looking for an enjoyable and competitive player fighting
experience, Chaosium is a great place to be.
Alathon
-----------------------------------------------
Mud : StellarConvergenceMUCK
Code Base : [MUCK] Muck2.2fb6.00rc7 (P)
Telnet : vfocus.com 8888 [215.160.150.1]
WWW : http://stellar.muck.org/
Description :
Stellar Convergence is a Galaxy recovering from War. An age of Strife has fallen,
with competing factions striving for trade, interaction, exploration, and wealth.
Characters on SCM can be nearly anything they want, thanks to the unique RPG system
of FreeFORM. You decide your own traits, tools, skills, and powers.
With regular tinyplots, a large Helpstaff, and a downloadable fully-illustrated Player's
Guide, SCM is a full-featured Roleplaying muck, which can satisfy the needs of almost
any player!
Over a dozen organizations, hundreds of starships and stations, and many unique places to
roleplay in, SCM provides a wealth of Roleplaying opportunities!
Come take a look!
-----------------------------------------------
Mud : Stick in the MUD
Code Base : [Rom] ROM 2.3
Telnet : mud.stick.org 9000 [209.83.132.84]
WWW : http://bb7.betterbox.net/~stick/
Description :
Stick in the MUD, founded in February 1994, was one of
the first ROM-based MUDs online. Originally a hangout
for displaced ROM players and University of Toronto
engineering students, it quickly became populated with
new mudders and evolved its own identity.
Stick attracts beginning and experienced mudders who are
looking for a simple, friendly, relatively clean ROM-based
mud to explore. It retains mudders who enjoy the diversity
and spirit of community that endure year after year -- and
it retains mudders who just... can't... resist... the urge
to log on....
As a game, Stick in the MUD is much like its name. It
doesn't change quickly. This is not a 1000-area 80-race
MUD with 100 people on at all times. The implementors
are a couple of boring ol' computer professionals who
try hard not to take the game, their roles, or themselves
too seriously. They keep good backups, fix bugs, and
otherwise sit around and socialize like most everyone else.
For the player who prefers to keep running around killing
monsters after reaching immortality, Stick offers a
reincarnation option with expanded race/class selections.
-----------------------------------------------
Mud : StickMUD
Code Base : [LP] LPMud
Telnet : stickmud.org 7680 [130.234.4.165]
WWW : http://www.stickmud.org/
Description :
StickMUD has been online from June 17th, 1991. We have over 100 player levels,
and the main reason for playing is to have fun and keep playing, since we don't
have automagic coderhood. Actually we were one of the very first to introduce
continued player levels, we started it in about August, 1991. We have many
non-standard (in LPMUDs) features:
* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud is a player
killing area. If killed by a player, one loses only a fraction of experience
compared to monster kills and no stats.
* We have some minor quests that players have to complete before advancing to
certain levels. Typically these are far more easier than normal quests and
may have some 'mud educational' purposes like introducing areas, rules etc.
* Multiple characters are allowed with restriction: They have to be registered.
Only four multiple characters are allowed and cannot be logged in at the same
time.
There are many more features that differ StickMUD from other muds. We
have very 'old' players, so that players that have been over 50 days logged
in are not rare. Players do enjoy playing StickMUD.
At the moment we have six guilds: Fighters, Thieves, Priests, Mages,
Healers, Necromancers and Ninjas.
-----------------------------------------------
Mud : Stonia (The Cruel and Lost World of Stonia)
Code Base : [Dikumud] Bases on Diku, ROM 2.3; about 70-80% recodings, 90% new areas
Telnet : stonia.ut.ee 4000 [193.40.5.125]
WWW : http://www.ut.ee/~mud/
Description :
This mud has different races, all fighting for their future - The Black
versus White, Dark against the Light. There are many interesting things in this
mud: you can ride with horses; playerkillings are saved in your own trophy
list; you can gain these skills and spells what you want; on level 40 (52
mortal levels and 8 immortal levels) you must choose, do you want to be
an immortal or a legelnd player; and many other things...
Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
there'll be new version of code: Stonia v2.0, totally new world and Stonia will
be rest on new story:
'The Story of Ilmarine': http://www.ut.ee/~mud/text/ilmarine.txt
-----------------------------------------------
Mud : Storm Magic
Code Base : [EOS]
Telnet : sebastion.homeip.net 4000 [24.147.85.38]
WWW : None
Description :
** WARNING: WILL CONTAIN SEXUALLY-ORIENTED ADULT MATERIAL **
Storm of Magic is based on EOSII. Our mud has 4 different themes. We put each
theme on a different continent so if someone wants a medieval theme, they can
go to the continent and enjoy. The 4 themes are Adult, Medieval, Fantasy, and
TV/Movies. We will listen and take advice from players. We want you to have fun
so we want your input. A player run council will be implemented, so players will
have a voice in what happens. We offer a unique rebirth system which allows more
freedom with champed characters. We are newbie friendly. We welcome veteran
mudders to real newbies. Single, dual or tri-classes are offered to players.
We offer Pkilling as well with corpse looting. Clans will be owned and run by
players with Imms being the Diety.
-----------------------------------------------
Mud : Storm Over Krynn
Code Base : [Rom] Mudified
Telnet : krynnstorm.mudservices.com 4004 [206.245.158.195]
WWW : http://www.krynnstorm.mudservices.com/
Description :
Welcome to the world of Krynn, a world of dragons and elves, mages
and warriors. Come and experience your brightest dreams and your
darkest nightmares. Join us in the world of Dragonlance.
--------------------------------------------------------------------
--------------------------------------------------------------
-----------------------------------------------
Mud : Storm: Call of the Knight
Code Base : [Smaug] storm code V.30
Telnet : stormknight.org 4000 [66.17.40.139]
WWW : None
Description :
Storm is a mud that has been in the works for several years in order to
achieve a place where the mortals of the land help create the world that
surrounds them. We thrive on the suggestions and ideas that the mortals
give. As the mortals and Immortals build the world of Storm, many code
changes and area changes will allows us to stand out from the other muds. In
friendliness, original ideas and creativity.
Currently Major projects of MXP support are being implemented
-----------------------------------------------
Mud : Stormbringer: Rebirth
Code Base : [Unknown] Dawn of Time v. 1.69+
Telnet : storm-bringer.org 4500
WWW : http://www.storm-bringer.org/
Description :
Welcome to the land of Elric and his cursed sword Stormbringer. Our mud is
based on Elric, Doomed Albino Prince of Melnibone, a character created by
Michael Moorcock. Our mud was originally known as Stormbringer, but since
then we have moved to the fantastic DoT code base to bring you new features.
And levels of playability.
There are to many features to list here, some of the major enhancements are MXP MSP
MCCP MudFTP Immquests Advanced Mprogs, 500+ Spells & Skills Multilevel Remort,
Unique RP Exp System.. and much much more.
However Its not just Features that make Stormbringer a great place to play
Its the friendly atmosphere, the helpful staff and players, but dont take
My word for it drop in and try us out.
Please visit our website for information about us.
-----------------------------------------------
Mud : Stormclouds
Code Base : [Aber] iDirt 1.82+
Telnet : stormclouds.daestroke.com 6715 [216.254.84.189]
WWW : http://stormclouds.daestroke.com/
Description :
Stormclouds is an enhanced iDirt (an Aber style MUD) with
a fantasy theme. Role-playing is not enforced but it always
add a nice touch of flavour. We have 22 quests to perform to
gain Wizard status with more on the way. We currently have
2 new zones and quests not found anywhere else with some
new zones under contruction as well. The game supports
realistic outdoor lighting (it gets dark out at night),
replenishing mobiles to do battle with, a hint helpful
bard, and newbie-friendly admins who are often present.
-----------------------------------------------
Mud : Storms of Time
Code Base : [Merc] DIKU 1.0 - Merc 2.1 - MrMud 1.4 - Emud 2.0
Telnet : ice.cs.hro.nl 4321 [145.24.239.48]
WWW : http://www.stormsoftime.com
Description :
Storms of Time is a mud with advanced features for mobile
and object programs allowing unique and challenging quests
in over 90% of the areas.
Every character is able to build up to a 25 room castle,
and if wealthy enough, can even turn it into a clan hall
all without any assistance required from the admin staff.
We offer a god based pkilling system where one follows one
of the 5 immortals, granting them aditional strength.
Staying neutral is an option for those that do not wish to
participate in any kind of pkill.
We feature a VT102 tactical interface unparalleled by the
traditional prompt. We also provide several other options
to enhance gameplay.
Players can reincarnate several times, allowing them a
choice of stronger races each time.
And that's only a small portion of what we have to offer.
But most importantly we're a newbie friendly mud with
friendly admins :)
-----------------------------------------------
Mud : Strange New Worlds TrekMUSH (SNW)
Code Base : [MUSH] PennMUSH 1.50;mod Trekmuse Space+AvershireMUSHcode
Telnet : snw.station42.de 4201 [208.51.213.254]
WWW : None
Description :
SNW was started way back by a funky fun lovin' lady,
An'na'Delilah. Since then it has grown into a force of it's
own. The theme is based in Star Trek, but the history is all
original, and not widely considered canon. This MUSH has a
fully developed, Econ with many facets. As well, SNW has a
heavily modified space we like to call GwenSpace.
As players on SNW you can choose from a multitude of
races and empires, Gorn, Federation, Romulans, Klingons, and
Cardassians are just a few. Stop by, look around, and join
the fun.
-----------------------------------------------
Mud : StrangeMUD
Code Base : Circle 2.2
Telnet : strangemud.net 9332
WWW : http://www.strangemud.net/
Description :
StrangeMUD - where thinking might become a prerequisite(tm).
StrangeMUD is a dynamic, growing mud that's been up for approximately two
years now, and is constantly adding players, areas, skills, and nifty new
code. Our theme is 'Anything Goes'. We're wacky and zany, and have the
mobs to prove it - from Elvira, who gets _really_ peeved if you pinch her
tush, to Bill Clinton, who wanders around town cleaning up the Whitewater
affair. Most, if not all of our areas have 'interesting' mobs - that is,
those who don't just sit there while you kill them. Mob progs and spec
procs were added to tons and tons of mobs to make playing here a more
remarkable experience than it already is.
It should be pretty clear that we're proud of our mud, with good reason.
Years of work have gone into it, and it's a damn fine mud, with great
gods and players.
-----------------------------------------------
Mud : Strife Mud
Code Base : [Circlemud] version 3.00 patchlevel 18
Telnet : strife.betterbox.net 4100 [207.206.185.91]
WWW : http://strife.betterbox.net/
Description :
Strife Mud is loosely based on the Forgotten Realms
setting. Characters are able to advance through 100 mortal
levels and 20 additional remort levels. Remorts keep their
old statistics and skills, but gain enhanced powers
depending on the class. Role playing is encouraged, but
not required.
Spell casting is based on a memorization system instead
of the usual mana system. Classes include: arcanists,
clerics, rogues, warriors, rangers, paladins, druids,
bards, vampires, barbarians, and remort classes: monks,
psionicists, and chosen. Races include humans, elves,
dwarves, half-elves, gnomes, illithids, giants, drow,
halflings, and minotaurs.
Various forgotten realms deities (from the time of
Netheril) are available for worship, and determine which
spells clerics receive. There is also an arena in
which players can fight without losing equipment or
experience.
At this time, clanhalls are being created with clan
accounts and personal guards.
Strife is in beta at this time, so a lot of things may
appear incomplete... suggestions are always welcome. Quest
tokens are offered for writing help files. The immortals
and players are friendly. Come visit a growing mud with a
lot of potential.
-----------------------------------------------
Mud : STYX
Code Base : LP
Telnet : styx.daimi.aau.dk 3000 [130.225.18.156]
WWW : http://www.daimi.aau.dk/~clemen/styx/styx.html
Description :
Styx is a fantasy based LP mud. It is one of the oldest
games around -- Our areas are large (5 continents) and we
have a solid player base. The realm is based on a feudal
system of government with players as rulers of continents
with control of taxes, courts, castles, intercontinental
relations and much more. We have 7 unique classes - each
with their own skill set, no surrogate guilds.
You can have as many chars as you like and you can roll
your stats as many times as you want. We also maintain an
anti-censorship policy. The administration does not go
around telling you what you can or cannot do. (Due to this
we have rated the mud R :-) We are instead busy
making the mud a better place for you. A versatile
and hard working coder staff changes and improves Styx on a
day to day basis. We place great importance on presentation
and if you have color capabilities you will be pleasantly
surprised over our user-friendly color system that lets you
set different colors for almost every conceivable type
of message. Check out our homepage where can download color
terminals and other tools while reading more about the game.
-----------------------------------------------
Mud : Sudden Fate
Code Base : [GodWars] modified dystopia
Telnet : viking.happyhosting.com 6969 [207.44.105.76]
WWW : None
Description :
We offer the normal Dystopian classes. For the most part every
class is well balanced. There are no upgrades, they are limited to
there lower grade original class. Sudden Fate has unique 'rare'
equipment found throughout the mud. The pk system is a bit
different that most Dystopian muds. And you will see that our
immortals here are *more* than willing to help.
-----------------------------------------------
Mud : SuffeliMUD
Code Base : [LP] LDMud 3.2.8/Suffeli Lib 0.3
Telnet : suffeli.dyndns.org 3000 [213.139.166.214]
WWW : http://suffeli.dyndns.org
Description :
SuffeliMUD has just opened for public, after two years of
development. MUD is constantly evolving, as new features
are implemented.
At the moment, we offer three guilds for players to join;
Medics, Combatants and Martial artists.
Other features worth mentioning are player bodyparts
(critical hit might break your leg) and virtual map in
the outworld.
We also have firearms, trains and cars etc...
Welcome!
-----------------------------------------------
Mud : SuikodenMUX
Code Base : [MUX] TinyMUX 2.0
Telnet : seiryuu.org 4145 [216.37.80.100]
WWW : http://suikoden.go.to/
Description :
SuikodenMUX is based on Konami's hit RPG series Genso
Suikoden. The MUX occurs during the Suikoden 2 setting,
with the primary focus on Suikoden 2 characters - although
characters from SuikoGaiden and Suikoden I are also
welcome. The MUX is not expected to follow the storyline of
Suikoden 2, although players are expected to be able to
remain faithful to their characters, allowing for gradual
shifts in personality. Familiarity with the series is
requested when applying for feature characters.
-----------------------------------------------
Mud : SumuMud
Code Base : [LP] MudOS
Telnet : sumu.org 3000 [194.100.161.23]
WWW : http://www.sumu.org/
Description :
SumuMUD is a Finland based mud, founded 1996 and based on fantasy genre,
on a structure of multiguild, universal skill & spell system and multiple
races. SumuMUD is an equipment mud, where one of the goals of the game is to
gain good equipment, that can be saved through reboots in rental lockers or in
castles.
Co-operating with other players is encouraged, as the players can not solve
most of the quests just by themselves, but need an organized party. Players can
build castles where they can store equipment. The castles are fully
customizable, allowing custom descriptions, and guards, traps, doors and other
items. Examples of guilds players can join are fighters, berserkers, priests,
magicians, sorcerers, necromancers, abjurers and so on.
Player killing is allowed for certain limits if the killer has a valid
reason. Generally, the world of SumuMUD is is a complex place where you act as
you would act in real life in similar environment.
-----------------------------------------------
Mud : The Sundered Realms
Code Base : [GodWars] Modified
Telnet : sunder.webmovies2go.com 7000 [24.68.9.81]
WWW : None
Description :
After two years it seems a rather odd thing to still be around.
Players have come and gone, but it seems that a majority of them leave
to create thier own gw muds.
Changes happen whenever I get a chance but most bugs are crushed instantly
and that has resulted in the most stable godwars mud on the planet.
Standard classes exist Vampire, Werewolf, Arch-Angel, Kensai, Dragons,
Mages, Drow, Ninja and Monk.
If you want to see the Godwars that has spawned 90% of the gw's out there
today and also spawned the dystopia mud code base...
Stop on by.
-----------------------------------------------
Mud : Sundered Realms
Code Base : [Circlemud] Modified
Telnet : dragon.tnweb.com 5555 [207.65.218.17]
WWW : None
Description :
The old Jeenus2Mud created by John R. Neil was enhanced to
create Sundered Realms, enhancements coded by Mr. Neil
himself along with a few others influence. I recently
modified the code to remove the registration system and to
allow players to once again enjoy this WONDERFULLY created
world, based mainly of of JRR Tolkien's novels. Breen, the
head builder for Sundered Realms long ago spent massive
amounts of time and effort in creating an extensive world
that covers a wide array of rooms and offers many valiant
quests. Sundered Realms even contains a quest for your
very own Ring of Power, be warned tho, it is not an easy
task and requires massive amounts of effort and knowledge,
and corruption. There exists no maximum level in Sundered
Realms and the skill/spell system is setup to handle and
offer many venues of crosstraining.
If you played on Sundered Realms prior to this it is
possible you will still have an active character saved in
backup.
Enjoy,
Pooh aka Validan
-----------------------------------------------
Mud : Super Mario MUSH
Code Base : [MUSH] PennMUSH version 1.7.4
Telnet : max.drigon.com 1776 [12.247.241.216]
WWW : None
Description :
Super Mario MUSH takes place after the most recent defeat of Bowser at the
hands of Mario and his seven, newfound friends: Goombario, Kooper, Bombette,
Parakarry, Lady Bow, Sushi and Lakilester. Bowser has rebuilt his castle
in the sky, and after sulking, has gone back to plotting how next to try
and conquer the Mushroom Kingdom. Also, his heirs apparent, the Koopa Kids,
have come to help their dear old King Dad in his efforts.
You, the player, get the chance to be a part of the action, either as a
member of Bowser's forces, a Civilian looking to observe, a hero in your
own way, or even your own villainous organization!
If you've played Paper Mario, you're probably wondering: ICly (in-character-
wise), are we all Two-Dimensional people walking around with the ability to
walk between tiny cracks, slide under doors, and float to safety if we fall
from dangerous heights?
Heheh, no. While the MUSH's history and IC grid are fashioned after
the game, Paper Mario, unlike the characters in the game, everything here is
quite 3D. Buildings won't open up if you open a door to go in one, and if
you fall, you basically fall like a rock.
So jump down a warp pipe and join the fun! We'll be waiting for you.
*Building Positions are currently open for willing workers.
-----------------------------------------------
Mud : SuperMegaTopia MUCK
Code Base : [MUCK] Glow 3.1.4
Telnet : supermegatopia.dyndns.org 8888 [24.29.88.126]
WWW : None
Description :
SuperMegaTopia is based on the popular Furry-style superhero
comics at http://www.supermegatopia.com created by Brian and
Stuart Burke. We put great stress on roleplay, and all characters are
required to speak with a Play Relations staffer regarding either how
to play a well-developed character from the comics, or how to adapt
an original character to fit into the genre more effectively. We keep
our public areas clear of sex-related plots but by no means
discourage relationships, as long as they keep it clean in public.
We also require anyone applying to read the comics that the muck
is based on, as a player would be lost without the plots and
information contained within.
-----------------------------------------------
Mud : Survivors
Code Base : [Custom] This is a WAP MUD, you can play it using your WAP enabled mobile phone
Telnet : Use Homepage
WWW : http://www.m-toyz.com/
Description :
Survivors is the first WAP MUD. You can play this MUD when
waiting for the bus, or the dentist... All you need is a WAP
enabled mobile phone.
WEB URL:
http://www.m-toyz.com
WAP URL:
http://www.m-toyz.com/index.wml
-----------------------------------------------
Mud : Sushi
Code Base : lp
Telnet : 137.44.242.38 5500
WWW : http://rsazure.swan.ac.uk/~rsjames/sushi/sushi.html
Description :
Sushi is a mulit-realm/time based mud which has been
running for the last 6 years. At present the realms are
Stone, Fantasy, Modern, Cyberpunk, Sci-Fi and Newbie.
Each realm has it's own time-frame and characteristics,
so if you want to buy a spaceship and fly to different
planets, no problem, just make sure you have enough money!
Anyway.. Enough of the sales pitch.. Feel free to pop in
and have a look around, most of the current players are
friendly(ish) and would be glad of an new victim.. I mean
face!
Regards
Alvin
-----------------------------------------------
Mud : SW:Renaissance
Code Base : [MUSH] pennmush server
Telnet : swjdr.ekaboka.com 5000 [24.95.205.16]
WWW : http://swjdr.ekaboka.com/
Description :
Le premier jeu de roles STARWARS en FRANCAIS!!!! En fin de developpement
et disponible tres bientot. Ceci est un MUSH non un MUD, le jeu de role
est favorise par rapport aux combats sans limites. Voir la page Web pour
de plus amples informations.
---
This is the first french STARWARS Roleplaying game. Its a MUSH not a MUD
meaning that we focus on roleplay instead of getting xp points. For
further information please check out our Website. STARWARS:Renaissance
will open very soon to the public.
-----------------------------------------------
Mud : Sword of Truth MUD
Code Base : [Circlemud] [Circlemud]
Telnet : sotmud.org 4000 [67.40.110.162]
WWW : None
Description :
Based on the Sword of Truth books by Terry Goodkind we
aim to establish a well oiled machine of Player Run PK, RP
and complex Economy throught the mud world. With help from
dedicated players with vision and inspiration we will
acomplish our goal of establishing a great mudding
community.
After lengthy hours of Coding and Building we are finally
open for player testing and input, drop by and tell us what
you think.
-----------------------------------------------
Mud : SWR Dark Times
Code Base : [SWR] SWR 1.0
Telnet : starwars.kicks-ass.org 4000 [172.192.213.150]
WWW : None
Description :
SWR Dark Times is based on Star Wars. We have multiclassing lots
of races and classes to choose from, languages go along with race
you able to learn all languages. great combat both on land and space.
-----------------------------------------------
Mud : Sylvanus
Code Base : [Custom]
Telnet : www.sylvanus.net 3000 [209.83.132.90]
WWW : None
Description :
Choosing an aspect of Sylvanus upon which to base an
introduction is, to say the least, a difficult task. Its
almost sufficient to say that Sylvanus is, in fact, a world
- a world with great depth and such widly varying
pathways as to make it nearly impossible to describe in
a novel, much less a short paragraph. As you will soon
discover, however, Sylvanus is both a world of delight
and danger, where emotions run high, competition is
fierce and legends are built and destroyed day by day.
With this in mind, the first step towards choosing your
pathway through Sylvanus is the approach: as you enter
into the world, you will be faced with a series of
decisions. After you decide the most basic elements of
your entry, such as how you will be called, you will be
able to begin your ascent towards the heights of
Sylvanus' elite, starting of course at the bottom.
-----------------------------------------------
Mud : Syrinnia
Code Base : [MOO] GondolinCore (available by request)
Telnet : syrinnia.o-r-g.org 7777 [216.254.108.152]
WWW : http://syrinnia.o-r-g.org:8000/
Description :
Syrinnia is a strategy and roleplaying game. It is not just
a MUD with the only emphasis on killing things, or a MUSH
or MUX with nothing to do but talk to other people. Syrinnia
tries to capture the best aspects of all online servers and
combined with new ideas in online gaming, and as such is
unlike any other game.
The overall concept of the game is one of conquest and
politics - nations or other groups struggling against each
other, or allying, in order to have control over the land
and its resources. Armies are sent to wage war, or kept
back to defend. Magical spells and religious miracles are
also used to aid or hinder.
Features a dual Web and Telnet interface allowing easy
manipulation of your nation's resources.
-----------------------------------------------
Mud : Systematic Decline
Code Base : [Rom] Rom 2.4b6 -(Heavily modified)-
Telnet : bb8.betterbox.net 6660 [209.83.132.86]
WWW : http://sysdec.betterbox.net
Description :
Systematic Decline is open for Beta. That means you should abandon all the
muds you hope will live up to your twisted expectations and come to a place
where your expectations become the twisted lie of the land.
Systematic Decline has been 2.5 years in the making. We haven't opened it
because it was never ready. For a full 2 years it has been inhabited only
by Broken and Hitch (the Creators) and a handful of other malcontents. We
feel our work has created something that deserves your patronage.
We are not the usual new MU*. We have 73 original areas. We have an
apocalyptic, modern gothic theme. We have a 900 mortal levels and a 3-tier
remort system. We have new code and features bleeding out of our open
wounds. We have 36 months of sweat-and-tears development.
We are not your usual MU* owners. Broken is an Uber-Mudder and Builder who
has architected the landscape of Systematic Decline. Hitch is a
professional code-monkey. Both are in it for the long-haul. And if you
have ideas for our place they will get our attention. Most importantly
Systematic Decline is unfinished. We have made it the place we want to come
to. We are opening it so you can make it place *you* want to come to.
Systematic Decline is ready to be overtaken by a community of misfits who
will determine its development and help us make it into the triumph we have
always known it would be.
o=======================================================================o
Muds Beginning With: T
o=======================================================================o
Mud : Ta'Maral'Ailen - Web of Destiny
Code Base : [Rom] Modified for WoT Gameplay
Telnet : wod.mythed.com 5100 [216.40.214.40]
WWW : http://wod.mythed.com/
Description :
Ta'Maral'Ailen - Web of Destiny reopens its doors with an
expanded set of areas to go along with the code that has
been customized and geared toward providing a setting for
Wheel of Time enthusiasts. The wide array of areas allow
players to explore the world, uncover new items and
encounter new creatures. Code improvements help
facilitate role-playing and player interaction while still
allowing for the traditional exploration and combat
MUDding experiences.
While we are not actively hiring new builders or coders,
we are interested in speaking with those people who have
admin or coding experience.
-----------------------------------------------
Mud : Tales Of Eternity
Code Base : [Smaug]
Telnet : bt5.iwvisp.com 9900 [198.77.196.136]
WWW : None
Description :
Tales of Eternity is friendly mud world, designed based on a medieval times.
Though we have stock areas, we do have original areas as well. We are also
consistently working on building new areas to add to the enjoyment of the mud.
The goal of 'Tales of Eternity' is for the players to role-play and have fun
interacting with each other and with the mud itself. The player base is small,
but we are looking forward to growing. Come on in and check us out. Tales of
Eternity is for all ages.
-----------------------------------------------
Mud : Tales of Ta'veren
Code Base : [MUSH] TinyMush 3.0
Telnet : tales.ta-veren.org 6250 [199.120.150.14]
WWW : http://www.ta-veren.org
Description :
The Wheel of Time turns, and Ages come and pass, leaving
memories that fade to myth and legend.
Be part of those myths and legends! Tales of Ta'veren MUSH
is set in the world of Robert Jordan's Wheel of Time
novels. Our game is unique from other WoT based games; the
Dragon has been Reborn and his presence shall both save the
world and destroy it. Male channelers are no longer hunted
by the Aes Sedai, the Aiel have crossed into the Wetlands
en masse and the forces of the Dark One have started a war
beyond imagination. Now is a time of legend, a time of
heroes -- the Pattern swirls as across the continents,
ta'veren walk the land once more, twisting fate and shaping
the destinies of those around them.
Join us, add your stories to ours and become a part of the
Tales of Ta'veren legend.
tales.ta-veren.org:6250
http://www.ta-veren.org
-----------------------------------------------
Mud : Tales of the Jedi
Code Base : [SWR] SWRiP 1.0 by Darrik with additions by Solao
Telnet : swtoj.betterbox.net 2040 [207.206.185.91]
WWW : None
Description :
Tales of the Jedi is a Star Wars MUD set 4000 years before Episode IV.
The Republic is expanding, new worlds discovered every day, and the galaxy
is guarded by the Jedi Knights. But there are those who seek to disturb the
peace: Criminal organisations, pirates, and even worse, the Sith. After
hiding for a thousand years, the Dark Lords are moving again and the
Republic suspects nothing...
Tales of the Jedi is a very young MUD, still in the testing stages. We
have at the time of writing nine planets, all original. More are being
built, and several others are planned. We want serious players who are
willing to take initiative for role playing. PKilling is allowed, but must
stay In Character. We are here to provide a MUD full of fun and chances for
RP, but we rely on you, the players, to make this possible. Come try us,
play your part in shaping a unique Star Wars role playing experience.
-----------------------------------------------
Mud : Tales of the Silver Lantern 2
Code Base : [Rom] 24b6
Telnet : lcm.mudhost.org 6666 [12.18.239.226]
WWW : http://members.shaw.ca/totsl/
Description :
Tales of the Silver Lantern is an old favorite to some that has returned
better than ever with it's second wind. Many months and many improvements
has made Tales an even better place to play for the experienced player and
newbie alike. The list of our new or improved features shows that there's
something for everyone at Tales of the Silver Lantern:
> True lightening strikes
> No loss death
> The removal of the old remort system
> Autorestore upon level
> Experience bonus for 'addict' player
> Stat roll and diety choice upon creation
> 10 classes and 11 races
> New quest items
> Player birthdates
> The choice to be PK or No-PK
These few improvements along with our already interesting selection of
original areas and friendly atmosphere makes Tales of the Silver Lantern the
ideal place for either the experienced or new player. Friendly and helpful
immortals and the tasteful use of color makes Tales a welcome change to the
ordinary mud.
TALES OF THE SILVER LANTERN IS NOW OPEN!
Xar and Rhiannon
-----------------------------------------------
Mud : Talesmud
Code Base : [Circlemud] Heavily modified
Telnet : talesmud.com 5000 [66.127.242.5]
WWW : http://www.talesmud.com
Description :
Heyas!, Talesmud is still in the process of writing our
backround story..We do plan however to get it finished
soon..Were hiring LOTS of builders to come in and expand
the newly wiped world (no stock zones!!!)..The Mud's
interface is heavily modified and very apealing..We have
many features not seen on most muds and still have many
more to come..We welcome any attention to talesmud,
players, people looking for positions, and people who just
want to sit around and complain!..Also, if you plan to
build, we expect you to have a basic understanding of oasis
OLC and a bit of expirience on other muds..For coders, were
looking for someone who can offer some unique ideas and a
good amount of their time..Theres not much else to say for
now, i'll be updating this regularly..and we hope to see
you at TalesMUD!
Mike, The guy behind..
-Adonis-
-----------------------------------------------
Mud : TalesMUSH
Code Base : TinyMUSH
Telnet : tales.net 6666 [205.246.41.66]
WWW : None
Description :
Welcome to a world of surrealism and fantasy, where
dream and reality mix.. A land of myth and mystery. A land
of druids, fae, and ancient magic.
Deep within a mountain range known only as HellGate, a
paradise lies. It is this womb of nature where the lost
races of the world, the faerie, came to live.. away from the
meddlings of mankind. But it was 500 years past when one man
came, and with him, a kindgom.
As a citizen of this kingdom you find yourself
surrounded by a land holding onto its natural magick and
beauty despite the influences of man. Over generations past..
from interactions with the magick and the fae... humans have
gained an inherent magick of their own.. many displaying
minor powers of psionic or elemental magicks. There are
rumors of some who have grown even more powerful than the
Fae themselves.
-----------------------------------------------
Mud : Tapestries MUCK
Code Base : [MUCK] Fuzzball 5.67
Telnet : tapestries.fur.com 2069 [66.120.4.170]
WWW : http://www.fur.com/tapestries
Description :
** WARNING: Adult Content **
Tapestries MUCK is an adult social/roleplay muck with
the theme of sexual exploration within a Furry Theme.
Tapestries MUCK is one of the largest Furry themed mucks,
regularly having 600+ players on in the evenings as of this
writing. The muck provides a stable environment, having
been in operation for over 10 years.
-----------------------------------------------
Mud : TAPPED IN
Code Base : LambdaMOO
Telnet : moo.tappedin.sri.com 7777 [128.18.101.99]
WWW : http://www.tappedin.sri.com/
Description :
TAPPED IN is a professional community of K-12 teacher
professional development providers, schools, teachers, and
researchers committed to education reform. It is patterned
after a real world conference center. Teachers with diverse
interests, backgrounds, and skills can share experiences,
engage in mentoring and collaborative work, or simply meet
their colleagues. TPD organizations can maintain their own
agendas (e.g., institutes and workshops), while enabling
their teachers to benefit from a range of expertise, ideas,
and resources that no one organization could provide by itself.
-----------------------------------------------
Mud : TAPPMud
Code Base : LPMud
Telnet : tapp.mud.de 23 [131.246.89.23]
WWW : http://tapp.mud.de:8080/
Description :
TAPPMud is one of the oldest english speaking muds in germany. Player
characters start as members of one of eleven races, some with subraces,
and choose from about ten guilds (also some of these have subguilds).
Every combination gives a unique set of abilities, which may be used to
gain experience and levels by exploring our large world, divided into seven
different domains. During your exploration you will be asked to solve
quests, which depend on the guild you chose. Once you reach a certain level,
you might select a second guild, adding its powers to those granted by your
first one.
TAPPMud is a communicative world, we have a lot of channels to talk on
(without costs), and a news system to discuss all kinds of topics.
Further descriptions of our races, guilds, and a lot of other topics are
available at our homepage. Feel free to look there, or simply enter the game.
-----------------------------------------------
Mud : Tarmon Gai'don
Code Base : [Rom] Gary MicNickle's WoT 1.2 (Based on Merc/Diku/Rom)
Telnet : tarmongaidon.org 5000 [209.61.182.164]
WWW : None
Description :
Tarmon Gai'don is the home of a new Wheel of Time Mud code base,
'WoT' based on ROM2.4b6 and offers the following:
. All-new, 100% original areas designed exclusively to fit the Wheel of Time
world. Possibly the most book-accurate on the net. Desc's 5-15 lines long.
. All 'Wheel of Time' races are supported. You won't find any elves or dwarves
here. Humans and Ogier are open, with Fades, Trollocs and Draghkar slated
for the future.
Character Generation support: 3 classes, 20+ sub-classes & talents and over
100 homelands/clans/steddings to optimize individual and unique characters.
. Completely original guild system, featuring potential for over 2 dozen
playable guilds. Guilding is not mandated to role-play.
. Role-play environments ranging from 100% IC areas, quests, faires, and other
events.
. A completely IC channeling system, designed to follow the Wheel of Time
One Power as close as possible. Weaves and flows are dependent upon your
strength in the power. Overchanneling can lead to burning out.
. Realistic submission/ player death code (PK death) to disuade useless PK.
. an intriguing `introduction` system, so if you have never met someone, you
truly don`t know them. Players appear as `An Andoran`, etc. until Greeted.
. A completely original and amusing optional WoT newbie area,
along with newbie friendly players and immortals.
-----------------------------------------------
Mud : Tassaria
Code Base : [Rom] Rom 2.4
Telnet : tassaria.com 4000 [63.110.160.102]
WWW : http://www.tassaria.com/
Description :
Tassaria has been through several stages of creation, but the game is mainly
inspired by the older versions of Medievia. Players have a great deal of
control over several aspects of the game, including clans, economy, quests
and PK.
The game has a definate 'hack n slash' slant to it, but not to the point to
remove
role play from the game.
Tassaria is also the home to a new mud related news site, and a mud hosting
company that are both sure to increase the popularity of the game.
Stop in today!
-----------------------------------------------
Mud : Tauros
Code Base : [LP] LDMud 3.2.9 Development
Telnet : taurosmud.com 5000 [208.20.1.200]
WWW : None
Description :
Time passes. Old worlds die and new worlds arise to take
their place in the Universe. The Tauros that was is gone
forever. Now a new era is upon us. The Rebirth of Tauros
has begun. Join us and be welcome.
Some people may remember Old Tauros. A great cataclysm
befell us and everything was reduced to ashes. From the
ashes, however, a new MUD is rising. Built from scratch on
a strong medieval fantasy theme, Tauros is a place where
great adventures await you.
The rebuild of Tauros is almost totally complete. Our
team has done an astonishing job reworking the old lib into
what it is today, a professional, many-featured mudlib
that's easy to use and designed with the builder in mind.
If you are interested in coding or building on an
original codebase, send email to daryth@taurosmud.com or
stop by the game and check us out.
--Daryth
-----------------------------------------------
Mud : Teenagers From Outer Space MUX (TFOS)
Code Base : [MUX] MUX
Telnet : tfosmux.org 2511 [65.102.214.106]
WWW : http://www.tfosmux.org
Description :
Alien Contact...something Humans have dreamed about for centuries.
The knowledge that we are no longer alone in this great big universe.
The ability to communicate with species so much more advanced
then us, exchange ideas, and live in harmony with the Universe.
This MUX has nothing to do with that.
WAKE UP! Earth has been discovered by Aliens and they invaded
with a passion! Their teenagers are enrolled in our schools, shopping
in our malls, and eating the same fast food as we are! High School is
never going to be the same again. Tribbles are going to date your
kid sister and silicon based life forms are going to poke at the lunch
in the caf and wonder exactly what the heck it is. Wait a sec...
perhaps it won't be so different after all.
You'll find yourself partying down with Near Humans & Real
Weirdies & have epic adventures battling the Alien Control
Officers & defeating the Xerox copies from Neptune while
finishing your homework on time so you can go out Friday
night! You thought dragons were tough? Wait'll you meet the
Vice Principal!
Teenagers From Outer Space MUX, based on the popular
Anime/Silly RPG by R. Talsorian Games. It is a pure ROLEPLAYING
Mux where RP is enforced.
-----------------------------------------------
Mud : Telink MOO
Code Base : [MOO] 1.8.1
Telnet : dns.darkseas.net 9999 [64.24.136.115]
WWW : http://www.telink.instanthq.com/
Description :
Based on an original work by the owner this MOO is about a surviving
tribe. Following an appocolyptic event on their world one tribe grows
and thrives until 4 sons are born. The eldest killing their father and
splitting the one tribe into four. The gods of this world then too
split 3 gods to each tribe, each group trying to over power the
others tribe. Only open tribe so far is Achitmur. Player base
needed. Theme located on page.
-----------------------------------------------
Mud : Tempered Steel
Code Base : Derived CircleMUD
Telnet : newton.whit.org 7000 [205.238.84.11]
WWW : http://www.creativevision.com/users/tsteel/
Description :
Tempered Steel is set in medieval times. All unique areas
and no smurf village :). Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
-----------------------------------------------
Mud : Tempest Mux
Code Base : [MUX] TinyMUX version Custom #142
Telnet : trough.maeh.org 5555 [194.64.226.225]
WWW : http://tempestmux.com/
Description :
Tempest is a World of Darkness Mux that is based in the
fictional city of New Haven, Virginia. Acceptable
character types available are in six Spheres: Law and
Crime, Mortal, Mortal+, Vampire, Shifter, and Wyrm. Types
specifically available consist of Human, Hunter, Priest,
Psychic, Camarilla, Sabbat, Anarch, Independant, Garou,
Kinfolk, Bastet, Corax, Nuwisha, Ratkin, Gurahl and Wyrm
(Black Spiral Dancers and Fomori). Unfortunately, there are
no Mages, Changelings, or Sorcerors available at this time.
On this MUX, vampires can move about during the daylight
due to the heavy fog covering the city and surrounding
areas.
No Powers Zone: There is a large part of the city in which
supernatural powers no longer function. This is a direct
result of the dying curse (or blessing, depending on your
point of view) cast upon the area by a powerful Priest in
the seventeenth century.
Long Term Story: It is our intention for this MUX to be
around for a long, long time. As stated in the opening
screen, the database will be passed on to a new person if
the decision is ever made by the Head Wizard that he/she
wishes to step down. Due to that fact, we will be extra
careful about balance issues. If you see us trying to cut
back on your stats, it's with good reason. Without any
restarts, we only get one shot at doing this right, so
please be understanding about any changes to your character
in order to get it approved.
-----------------------------------------------
Mud : Tempestuous Realms
Code Base : [Embermud] EmberMUD Development
Telnet : tempestuous.net 2020 [209.61.155.105]
WWW : http://www.tempestuous.net/
Description :
Welcome to a world, that is both new and old. The world
is continuously changing. YOu are welcome to explore, for
there will be new things for you as you travel through this
world. Perhaps you will start an order that will live
beyond your time, bringing order, or chaos. You may find
the fabled city of Elven Arborlon, the fabled cavern's of
the dwarves, the fairy drakpen.
We have a remort system which allows you to seek expanded
oppurtunities after reaching hero. Also, we are still
actively recruiting staff, builders in particular. Heroes
have a step up when apply for staff positions.
The world is undergoing a lot of changes, stock areas are
being updated or replaced. Original Areas include: Arborlon
Forest, Arborlon Lower City, Arborlon Upper City, Ruins of
Zanertek, Cloud City, Old Prague, Original Pyramid, Azure
Wastes, Haunted Mansion, Tower of Storms, Fremlins, Griffin
Castle, Nimbari Island, Mountain Lake, Elven Caverns, Ice
Caverns, Ruins of Taskar, Fae Forest, and Taemon's Fair
2-4 new or revamped areas Each Month
Kyndig.com Game of the Month - April 2002
-----------------------------------------------
Mud : Tempora Heroica
Code Base : [Circlemud] Archipelago
Telnet : titan.ibiblio.org 2895 [152.2.210.122]
WWW : http://www.ibiblio.org/TH/
Description :
Tempora Heroica is a free-to-play, text-based online game known to most people
as a MUD or multi-user dungeon. The mud has over eight years of development and
has many things that distinguishes it from other online games, including a magic
system based on Ars Magica and a detailed, well-written, scratch-built fantasy
game world that has a quirky, small-town atmosphere and is filled with colorful
players and NPCs.
Tempora Heroica has several features to assist new and first-time players,
Such as an expansive in-game help system that is constantly being updated and
expanded and a on-demand mapping system that provides a 9x9 grid of the
surrounding area. For players who enjoy diversity, TH has many races available
for play: humans, halflings, giants, trolls, ogres, gnomes, dwarves, goblins,
elves, selkies, pixies, and brownies.
Additionally, the experienced mudder that is looking for a new home will find
play on TH rewarding. Not only have the normal things that you can find on
every-other-mud been added, such as houses, customizable color, dynamic socials
for enhanced role-play, and stackable aliases. But, what really makes this MUD
different, is its hard-working staff that really sweats the little details that
makes the MUD come to life!
-----------------------------------------------
Mud : Tempora Sanguinis
Code Base : [Dikumud] KameMUD
Telnet : ts.roxybar.it 4000 [194.20.52.213]
WWW : http://www.ts.roxybar.it/
Description :
Tempora Sanguinis is an italian dikumud, it has many
intresting features: formations, auction system, player
guilds, player killing arena, new classes (12), new
races and a lot of new scripts. It's in italian, so
you can play it only if you know this language.
Tempora Sanguinis has an average of forty players during
the day and twenty players in the night.
-----------------------------------------------
Mud : Temporal Realms
Code Base : [Circlemud] LexiMUD (modified)
Telnet : temporal.genesismuds.com 2344 [169.207.182.234]
WWW : None
Description :
The nations of the world have been quarreling for many
decades, over the latest advancement in technology -- Time Travel.
The year is 2065, and time travelling is fairly
popular, adventurers wandering throughout the eras for
money and fame. Play an aligned warrior, fighting for the
side of the country of your choice, or a rogue, plundering
the treasures of time when you can, not caring about allegiance...
The possibilities are endless!
Features are wide-spread, you can find equipment from every era of time,
pick an Incarnation to follow, meet famous
characters throughout history, and even become an
Incarnation!
This MUD has just started up, and we're looking for builders at the moment.
Without builders, we won't be able to implement all these wonderful features.
So come join us!
----Ishmael, Vaetess, and the staff of Temporal Realms.
-----------------------------------------------
Mud : A Temporal Rift
Code Base : [Rom] 2.4, with heavy modifications.
Telnet : sage.csuchico.edu 7000 [132.241.222.11]
WWW : None
Description :
Temporal Rift offers you 300 hundred levels of pure ecstasy. And after you have
completed all 300 levels, you can multiclass into a level 150 unique dual class
character that will provide you with unbridled passion that rivals any that
you have ever known. Players and Immortals alike are friendly and helpful. New
ideas and tweaks to existing elements are implemented frequently, causing you to
want to log in frequently to see what exciting new changes have been implemented.
Temporal Rift Features a Clan System with Clan Items and Clan Spell/Skills. A PK
/ Peaceful system that caters to everyone's tastes. Frequent Immortal run quests
(Capture the Flag, Hot Potato, Freeze Tag, Seek 'n Find, just to name a few). A
automated quest system that offers some of the best equipment in the game,
making it accessible to everyone. A trading system that allows players to trade
quest points, gold or tokens earned from quests. And many, many other features
that are too numerous to name.
If you are looking for a cool place to play and relax then Temporal Rift is
definitely the place for you to be. Jump into the rift and be transported to your
new home.
-Kazander
-----------------------------------------------
Mud : The Temporal Storm
Code Base : [Smaug] Smaug 1.4
Telnet : mud.friendstation.com 5000 [216.254.5.26]
WWW : None
Description :
The Temporal Storm is a rpg with 8 classes, and 14 races.
It has several different options for all players. It has a
friendly environment, and newbies to muds are welcome. We
are running a fairly new code, and have several admins
working hard to make new, interesting changes. It has a
max level of 100, so there is plenty of room for
advacement. It supports many classes, including, Mage,
Cleric, Thief, Warrior, Druid, Ranger, Paladin, and
Psionist and the following races, Human, Elf, Dwarf,
Halfling, Pixie, Half-Ogre, Half-Orc, Half-Troll, Half-Elf,
Githezai, Drow, Sea-Elf, Lizardman, and Gnome. Each race
having something to make it different from the rest.
We have a very large world, 30000+ rooms, and are adding
more zones weekly. We also have a well built clan system
and pkill system.
-----------------------------------------------
Mud : Tempus
Code Base : Circle (modified)
Telnet : tempusmud.com 2020 [129.59.116.84]
WWW : http://tempusmud.com/
Description :
The age of Magic is at its height, and powerful beings walk
freely the planes of existence. Astral travelers venture
deeper and farther into the Outer Planes, new gateways are
found, forged, and explored.
Suddenly, an unprecedented rift appears in the fabric of
time. Strange beings begin to venture through from the
distant future. The Outer Planes become a common ground
for travellers between times.
This interaction between Magic and Technology is one of the
central themes that permeate the world of Tempus. The rich
environment and fantastic locations combine with great
depth and complexity of the characters involved to make
the game an unforgettable experience.
-----------------------------------------------
Mud : The Ten Towers
Code Base : [Rom] ROM 2.4
Telnet : tentowers.net 4000 [213.88.130.10]
WWW : http://www.tentowers.net/
Description :
We are a mud always in development to further your playing experience and
welcome everyone to come and play. Guilds, clans, OLC, scripting, revised mana
system, and other standard stuff are available. We also added some features
for players without a MUD client, like command history, better aliases, and
autoeat/autodrink (hunger and thirst are lethal). Immortals are friendly and
helpful, like they should be :-).
All new and original areas are being added as they are completed. New
classes and races are being implemented into the mud as quickly as we
can so that we have a larger race and class selection to choose from. Some
of the newest races online are Dragonman, Avian, and Pixie. Clans and
guilds are growing larger and larger as more players are experiencing the joy
of becoming part of 10T.
Quests are run on a very regularly basis so come and enjoy a place full of
different and interesting lands and interact with the players here who come
from all over world. We extend completely around the world with our player
base, USA, Netherlands, and Australia just to name a few places where our
players and immortals are located.
-----------------------------------------------
Mud : Tera Mud
Code Base : [Dikumud] v 5.2.8
Telnet : tera.teralink.com 4000 [199.199.122.9]
WWW : http://tera.teralink.com/~mud/
Description :
A land of long forgotten histories, Tera now holds
adventures for powerful warriors and casters of magic--both
honorable and dastardly. Tera's magics are based on runes
which the caster must piece together. Clans prove
themselves before the gods in great arena battles. Many
seek out power and riches, hunting in the lands known to
all. Explorers stumble across strange artifacts and old
legends. Equipment, both rare and common, is scattered
throughout the land. Each adventurer strives to become
better than he was the day before - sometimes proving his
worth before the gods in customized quests where successes
are rewarded and failures sent back for another day.
*Most clans pride themselves on helping newbies*
*friendly atmosphere - complete with friendly bantor*
*completed help files*
*active immortal staff*
-----------------------------------------------
Mud : TerraFirmA
Code Base : [Aber] TerraCode (Aber)
Telnet : terrafirma.terra.mud.org 2222 [195.166.28.7]
WWW : http://terrafirma.terra.mud.org
Description :
TerraFirmA is a complete world inhabited by many strange and fascinating
people and creatures. Its wide and varied landscape ranges from burning
deserts to frozen wastes, from violent seas to thriving settlements of
every size. The world is filled with quests for you to solve in your
journey to the highest levels of the game; a journey that will bring you
excitement and fun and challenge you in every way. Can you battle through
ancient Rome? Can you find the lost children of Hamelin, or steal a pirate
ship and sail it across a dangerous sea? Do you dare journey alone through
dark and ancient tunnels, stirring up the dust of centuries and risking the
traps and plots of cunning minds whose maniacal laughter echoes all around
you? Somewhere, deep inside all of us is a little bit of magic. You just
have to know how to use it. TerraFirmA lets you make the most of it. With 4
spheres and 5 levels of magic, ranging from Gerald's Dimishing Dimmer to
Sensation Shining Spark we have it all.
TerraFirmA offers a unique experience in the Aber community. A heavily
re-written code engine offers a substantial set of unique features. These
include : a full monetary system (banks, stores, pubs, + more), mobiles with
intelligence, substantial interaction, newbie friendly admin with a custom
written newbie area, over 25 unique quests found nowhere else, degradable
equipment, sliding attitude scales, plus plenty more!! Drop by and enjoy!
-----------------------------------------------
Mud : Terrandrian
Code Base : [MUSH] PennMUSH v. 1.7.5
Telnet : terrandrian.pyramai.net 1331 [216.234.161.132]
WWW : None
Description :
Terrandrian is an original themed fantasy MUSH. It is currently unavailable
to players, so the races and character application systems are not yet
available. However, once operational, it will not be your standard dwarf
and elf choices. The races will be all original and information about
them will be on the webpage. Now, we have a small staff working on
building and coding. We are hiring builders and coders, so please log on
and @mail Grifter or Conroy, if interested. Please, be sure to include
your coding/building experience and your real email address so we can
contact you.
-----------------------------------------------
Mud : Thanatos
Code Base : [Rom] Rom
Telnet : thanatos.moonblade.com 8686 [216.231.54.50]
WWW : http://thanatos.dnsalias.org
Description :
We alone are the last legacy of Thanatos. We have been forged in
remembrace of all those who have passed before as and all that will
come after we've gone.
Thanatos is a Rom 2.4 mud with some stock areas and an
ever increasing number original ones. We have ten current
classes, sixteen races, some of which are only available to
remorted heroes.
The Immortal staff really cares for this mud, and has lots of
experience. There are also some very experienced players
as well. We have a restricted PK system, only those signing the
Book of Blood are allowed to PK and even then it's only within 7
levels. We have a variety of clans as well as an Arena for some
old-fashioned bloodbath fun (minus the looting and XP loss).
If you wish to try an old mud with a new attitude, we are sure you
will not be disappointed.
-----------------------------------------------
Mud : Tharsis Gate
Code Base : [LP] Modified LP Mud 2.4.6
Telnet : tharsis.dyndns.org 8765 [203.22.251.119]
WWW : http://tharsis.dyndns.org/
Description :
Tharsis Gate is a medieval mud, devoted mainly towards
providing its players with an opportunity to stick a sharp
pointy object into horrible monster. It incorporates a
very extensive skill/stat system which allows players to
improve indefinitely with no maximum level.
Races, guilds and cross-guild training allow players to
become whatever type of character they wish, specialising
in any or all disciplines.
Our web pages provide extensive help for getting new
players started as well as offering tips for older players.
Tharsis Gate is actively seeking new coders and world
builders and will give almost anyone a chance to prove
themselves.
-----------------------------------------------
Mud : Thieves World
Code Base : [Circlemud] Diku
Telnet : tw.imaxx.net 5000 [208.195.84.31]
WWW : http://tw.imaxx.net
Description :
You walk out of the inn, down the tower stairs and north
through town, wandering among the people of Sanctuary.
There is a buzz of activity around the center square,
drawing your attention and creating a tickle of excitement
in you. There is a crowd around the fountain. Some seem
no more than youth, while others proudly show their battle
scars. The assortment of people is about a varied as the
cloths they wear. Some are covered in the arms of the
Alkian race. You catch a glimps of the rumored 'Rival, The
Grey Blade' the sword so many dream of possessing and
controlling. Others, whos faces are hidden in the shadows
of their hoods are dressed in long flowing robes. As you
try and pier through the shadows a feeling of amazing power
overcomes you, forcing you to look away.
What is this world you have stumbled into? How did these
people learn to control such power or find such treasure?
All of this and more can be found in Thieves World, a land
of mystery and adventure. Come and join us. Become a
legend.
-----------------------------------------------
Mud : Thranduil
Code Base : [LP] TMI-2
Telnet : thranduil.org 5560 [209.196.106.122]
WWW : http://www.thranduil.org/
Description :
Thranduil is a fantasy-based, medieval roleplaying mud
that offers a unique skill set to the player bored with the
same old thief, cleric, mage options. Acquiring skills and
spells are xp based, and not guild based. We offer a very
devoloped religous system with ten dieties, all with fantastic
temples where storage, features and boards are available.
Very newbie friendly with a staff of admin and wizs who are
devoted to making your time here fun! Vaults for storing gear
are available, unique weapons, very detailed quests, and a
trainer based system make for an interesting environment.
We are TM2 based, heavily modified with all areas hand-coded.
There is nothing stock about Thranduil! The wizards are
dedicated to not only providing solid coding for a stable
system, but are also dedicated to the little things that
make life rich. Player owned houses, clans with customizable
abodes that are raidable (guards can be purchased for protection),
rooms for rent, theaters and a no-penalty arena, the list
goes on and on. In Thranduil, we offer a rich, vibrant
world that is not only challenging, but allows you to
develop your character according to your tastes. Stores
stocked with lovely clothes, fantastical gifts, toys and
other amusing, useless things assures even the most bored
borger has SOMETHING to do after killing that 90th dragon!
Come. Step inside. We dare you.
-----------------------------------------------
Mud : A Thread in the Pattern
Code Base : [Rom]
Telnet : gryphonmud.com 4000 [198.94.138.234]
WWW : None
Description :
A Thread in the Pattern is a new mud that we have just now
started working on. The end result we hope to produce is
a completely original mud with original channeling system,
areas, quests, and roleplay. Our first step is to get
this mud up for testing as soon as possible. We are
redoing all ROM areas to match the motif of the Wheel of
Time books. After this is completed, we will begin to add
in original areas that our builders are working
dilligently to create. The base theme of the mud is the
world of the Wheel of Time by Robert Jordan, however we
are moving it towards a parrallel universe in which things
can be as different as a player wishes. If you are a
coder or builder interested in working on the next step of
WoT-based muds, please come visit us. We are always
hiring good workers!
Thanks,
The Staff of A Thread in the Pattern
-----------------------------------------------
Mud : Threadfall
Code Base : [MUSH] TinyMUSH Beta 3.0b19
Telnet : threadfall.firstmagic.com 4201 [209.220.8.18]
WWW : http://threadfall.firstmagic.com
Description :
Set on Pern's Ista Island, Threadfall has advanced from its opening timeline
and is now at the very beginning of the 11th Pass. We deviate from Ms.
McCaffrey's timeline just before _All the Weyrs of Pern_; our timeline does
not include AIVAS at all, so Thread still falls and technology has remained
much the same as it was in the first trilogy.
We currently offer Ista Hold and Ista Weyr as PC areas, keeping a 'small
town' feel that keeps our player base within walking distance. We have
approximately 3 Hatchings per year, and have Impressed between 8-10 people
at each Hatching.
We are HIGHLY player-oriented, and our wizards fully respect the opinions of
our players to the point that we allow them to vote on new staff members,
code, policies, and other critical issues.
-----------------------------------------------
Mud : Threshold
Code Base : MudOS - Custom Mudlib
Telnet : threshold-rpg.com 23 [205.244.188.120]
WWW : http://www.threshold-rpg.com/
Description :
* THEME: High Fantasy ROLE PLAYING (5 years of development, 3 years of play)
* 9 GUILDS: fighter/mage/cleric/thief/psion/bard/alchemist/ranger/necromancer
* 10 RACES: human/dwarf/elf/gnome/catfolk/scorpien/dryad/canis/kestrel/salamae
* 13 DEITIES and RELIGIONS: Each with its own specific theme, goals, and
beliefs. Clerics and followers run the religions. The religions are all VERY
detailed and they play a major role in Threshold.
* LEGAL/JUSTICE system: Completely player run and extremely advanced.
* ECONOMY: Player owned and run businesses and economy.
* CLANS: Complex, highly developed, player formed and run. Rich in theme.
* NOBILITY: Players can become nobles, run their house, build armies, etc.
* COMBAT: Over 20 detailed combat styles you can learn, teach, and train in.
* Missile/ranged combat, advanced mounts and other vehicles.
* GAMES: There are many games within Threshold. There is a Chess League (with
ascii/ansi chess boards), a dart league, poker, Trial Arcanus, *very*
advanced dueling, Quail Hunt, The Shell Game, arm wrestling, and many more.
* ALL areas and quests are UNIQUE to this game. They are developed to fit into
a consistent theme and many are linked in plot.
* OPTIONAL quests provided for intellectual challenge and fun.
* Dedicated site and machine (K-6 233, 128megs RAM)
* LONG uptimes. 100-200 days between reboots, Yes, 100-200 days =).
-----------------------------------------------
Mud : Threshold Mush
Code Base : [MUSH]
Telnet : threshold.godlike.com 2474 [216.218.255.245]
WWW : None
Description :
Threshold is a place that exists 'in between' dimensions and outside of
time. Known only as The House, players arrive in the game, sucked from
their own world and time, to find themselves the unwitting prisoners of an
architecturally demented house. There is no 'outside'. There is only The
House. Traditional exits do not exist, and players will find many surprises
waiting for them behind closed doors.
Character creation is a unique process. Whatever you were before arriving
in the house, you are no longer yourself. Trapped in the body of a generic
human from the Victorian Era, you have a chance to 'buy' back who you used
to be through the expenditure of roleplaying points that you earn by
several different methods. There is no technical stat system in place, but
there is a means of building up your character with regards to their
personality, features, magical abilities, and memories through interaction
with the House.
This is not a game for beginners, but for _experienced_
roleplayers who know how to create a story and sustain it. This is a place
for people who love the darker side of sensuality. There are no
restrictions placed on player actions, even player death is allowed, though
murderers will find their attempts thwarted when their victims merely
reapper in the house.
**This is a game for ADULTS ONLY! No minors. And no adolescent adults. We
are looking for mature players who know how to respect their fellow
players. We keep a strict line between IC/OOC and we expect that if players
are on the grid, they are ready for whatever might befall them.
Courteous mush rules apply!**
-----------------------------------------------
Mud : Thunder Ridge
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 10
Telnet : redknight.crystalsands.net 5656 [63.203.148.109]
WWW : None
Description :
Thunder Ridge is a Mush set in the wild west genre, a
historical base flavored with the flash and drama of a good
western movie. The town and it's people are fictional,
thier lives and hardships all part of a neverending RPG
containing all the best and worst of western life.
Gunslingers, brothel workers, shopkeepers, all walks of
life are welcomed and accepted as each enhances the
atmosphere of the game. But mostly are theme is to have
fun!
-----------------------------------------------
Mud : Thunder Trails MUSH
Code Base : [MUSH]
Telnet : thundertrails.org 4201 [12.246.184.60]
WWW : None
Description :
Come run the trails of the untamed West with Thunder Trails!
Live, play, fight, love and dream as a wild mustang, or any North American
animal species. Roleplay centers around several mustang herds, but inter-
species stories are encouraged as well.
We are looking for dedicated players who are willing to invest thought and
time into their characters and plots, your skill level is not as important
as your willingness to contribute and develop stories. The staff, all
active RPers themselves, are here to assist and listen to your suggestions.
Hope to have you in the herd soon!
-----------------------------------------------
Mud : ThunderBay MUSH
Code Base : [MUSH] TinyMUSH version 2.2.2 #7 (with customized mods)
Telnet : thunderbay.mudservices.com 8888 [206.245.158.182]
WWW : http://www.thunderbay.mudservices.com/
Description :
Set in the opening years of the 21st century, ThunderBay
MUSH is based in Tampa, Florida. We have Mage, Mortal,
Changeling, Were, Vampire, Gypsy and Mortal+ Staff and
Players.
Feel free to connect and create a PC to start the Chargen
process, or visit as one of our three Guest PCs. Our web
page contains some information from our news files on our
various races.
See you there!
-----------------------------------------------
Mud : ThunderDome
Code Base : [Custom] tdome v.2
Telnet : tdome.net 5555 [199.2.139.13]
WWW : http://tdome.teknotika.com
Description :
Entering its 9th year of existence, ThunderDome can now boast of being one
of the longest running MUDs in the history of the internet. In those years,
ThunderDome has done much to advance the quality of game play, while adding
much to the notions of what a diku-style mud should be. Tdome offers a dark,
and at times, humorous perspective on a futuristic world set sometime after
the earth's destruction. Human society, formed mostly of roughly governed
gangs, must now contend with aliens and mutated beasts for control of tdome's
12k rooms. Toward that end, players can choose between 13 different classes,
and are allowed to log 3 of these characters on at once.
Guns (over a dozen are offered) and magic vie for superiority in the tdome
world, while biological implants and learned skills offer additional methods
by which a character might improve his lot in a life filled to the brim with
danger and adventure. Inexperienced players soon learn that the inherent
danger can be tempered by joining one of tdome's many gangs which offer a
variety of advantages. Sanctioned gangs have their own bunkers from which
to operate, and which offer cut rate rent costs and equipment repair.
If you are the sort that enjoys walking on the wild side, come seek the
challenge of survival in a world gone mad. There should be plenty of room
to accommodate you...Hell ain't half full yet. :)
-----------------------------------------------
Mud : Tierra Media MUSH
Code Base : [MUSH] PennMUSH 1.7.5 pl 1
Telnet : mush.tierra-media.net 1446 [66.170.96.66]
WWW : http://www.tierra-media.net/
Description :
Tierra Media is a MUSH in Spanish where we recreate the world of J.R.R.
Tolkien. It is set at the end of the Third Age as seen in the book The Lord
of the Rings. The main events which will lead to the War of the Ring are
starting to boil up. Join us to as one of the Free People (Elves, Dwarves,
Humans, Hobbits) or even to help the Dark Lord as one of his minions.
---
Tierra Media es un MUSH en castellano donde recreamos el mundo de
J.R.R. Tolkien. Esta ambientado al final de la Tercera Edad como aparece en
el libro 'El Señor de los Anillos'. Los principales eventos que llevarán a
la Guerra del Anillo estan comenzando a desarrollarse. Unetenos como uno
miembro de los Pueblos Libres (Elfos, Enanos, Humanos o Hobbits) o incluso
para ayudar al Señor Oscuro como uno de sus servidores.
-----------------------------------------------
Mud : Time of Darkness
Code Base : [Rot] Rot 1.4
Telnet : tod.kyndig.com 7700 [209.61.158.123]
WWW : http://www.timeofdarkness.com/
Description :
Time of Darkness has moved. This is the first step
towards the future. Nineteen months of planning are
about to result in a complete overhaul of the code.
The new Time of Darkness is soon to be born.
Coming soon: 30 races, racial language sytem, racial
skills and areas, class/race based eq for better RP,
over 100 new skills and spells, full clan raid system,
inter-room weaponry, new arena system, global war,
deity worship, new eq slots, alignment based hometowns,
lockers, **85** new and original areas, ALL remaining
areas edited so every one is worth going to, over 200
working shops, new clans, clan spells, over twelve
Hero runs, full help files and TRUE balance of the
races and classes.
We are about a month away from all of this. Stop by
and get in on it before it happens or get on the
mailing list at the site to receive information.
The juju is strong and good, come be a part of
the Darkness. Meow.
-----------------------------------------------
Mud : Time of the Shadows
Code Base : [Circlemud] Circle 3.0, Patch Level 12
Telnet : shadow.fantastyk.com 4000 [216.170.41.21]
WWW : http://shadow.fantastyk.com
Description :
The Time of the Shadows is based on Circle 3.0,
but it has been heavily modified. We offer quests
which require role-playing, over a dozen races, a
dozen classes, remort classes, and a large number
of original areas. (For players interesting in trying
their skills against others, we also offer an arena
where pkill is allowed.)
An Emperor from the world of Zandor has begun
overthrowing the lands, spreading his dark influence
even through Midgaard. The power of the shadows has
grown in strength, and chaos seems to have become
the law. Whispers are heard of 'wild surges' and
'wild magic'. Users of the Arcane Arts are hunted
throughout many parts of the world. Come join us in
The Time of the Shadows.
-----------------------------------------------
Mud : Time Warp
Code Base : [Circlemud] 3.0 bpl20 w/dg scripts
Telnet : timewarp.kyndig.com 9000 [207.44.134.24]
WWW : None
Description :
In the beginning there was balance, the type of balance that can only occur
naturally. As time progressed evolution gave birth to the human race. Other
races evolved and were spread across the universe as technologies were born,
died, and born again. Through all of this, balance remained. But all things
change. The races evolved until their intellects surpassed anything that had
come before. Some of these mortals unlocked hidden secrets to life and the
universe around them. These newfound abilities gave them god-like powers. As
with all power, some sought to abuse it. Foremost among them was a man known as
Drakkar. He began experimenting in forbidden areas such as time, space, and the
creation of life. He shredded the fabric of time and normal space. The universe
plunged into disorder. Portals between worlds began opening that could lead to
anywhere and anytime. Entire worlds were destroyed. The strong preyed on the
weak. Civilizations crumbled, technologies were forgotten. Chaos ruled. Balance
was lost. Come join the chaos we now call Time Warp.
-----------------------------------------------
Mud : Times of Trouble
Code Base : [Ack!mud] Extremely Modified - Plenty of new features.
Telnet : mud.iflipout.com 3001 [63.228.198.110]
WWW : None
Description :
Times of Trouble is a new Ack!, but has undergone many
changes and improvements.
The game is, currently, not open to players, but builders
and other staff are gladly welcome.
The features include, but are not limited to:
* Player-created combo attacks! Each player is able to create his/her own
special attacks based on up to three other skills/spells.
If the player is lucky, they might hit a secret combo strike!
* Seers! Yes, some lucky players will be chosen to be trusted with the special
gift of sight, to allow them to experience flashes of ongoing events in the MUD!
* Religions - each comes equipped with religion spells,
and play a part in other game aspects as well
* Rituals - Gather up a group of players, and perform a ritual in order to
cast a curse (or a blessing) on anyone, from anywhere
* A unique, completely from scratch, supernaturals code.
* Herbalism and Alchemism - Gather herbs and brew potions! (Unlimited possibilities!)
* Ranged weapons and magically enchanted arrows
* sHelp generator - Not a single skill/spell without help + brief description
* Currently over 20 combat stances, with more coming soon
* Home towns
* Clans
* 10 Classes to pick from
* Over 350 skills and spells
-----------------------------------------------
Mud : TimeTraveller
Code Base : [Circlemud] CircleMUD
Telnet : timetraveller.digital-genesis.com 3000 [206.230.220.4]
WWW : http://www.uasoft.com/
Description :
Tired of the boring old stock MUDs? Enter TimeTraveller.
A world of intrigue, discovery, mystery, magic, and
wealth. Journey from time to time, from an orbiting space
station to a historically accurate English Manor.
Advance in a distinctly different economy and social
system: start as a peasant and work your way up to
legionnaire, and then forward to Lord! Purchase your own
Dimension and design your own town, managing economy,
trade, and defense. Or trade from player-designed-town to
town, remembering to buy low and sell high.
Use your sleuthing abilities to solve a mystery, or join in
a game of paintball or Capture the Flag. Find special
equipment to protect yourself, or attack your victims with
dazzling magic. Forget about corpses - with our hospital
code, you never have to search for another corpse! We
feature 12 classes currently - you select 3 of them. Since
we can't possibly list everything in TT here, read more
about use at www.uasoft.com/about.html, and join the many
others who have become Lost in Time, and Loving it!
-----------------------------------------------
Mud : Timewarp
Code Base : [LP] amylaars 3.2.1@140mp driver
Telnet : timewarp.lpmud.com 5150
WWW : http://lpmud.com/~twr/
Description :
Timewarp-Renegade is a medium sized LPMud with a long pedigree
and a great deal to offer. Each Tw-R character is unique as
only a few of the 200+ skills and spells are class specific
allowing you to tailor your character to do whatever you like.
Although Tw-R uses levels it is your choice of skills that
determines the strengths of your character. Although you may
lose xp and levels by dying your skills always stay with you
and train as you play. The control system is extremely easy to
learn and easy to use making the mud very accessible for
newbies. Even learning your way around is easy due to the
miniature maps that even help the experienced players zoom
around the mud. Comprehensive help files and a friendly
atmosphere also help the newbies. For the experienced player
Tw-R offers optional playerkilling, 25 quests and Unique
weapons and armour that give special abilities to the user.
Uniques are available to the beginner as well as the higher
levels though sometimes only by completing quests. The areas
in Tw-R are detailed and themed, many of them containing quests
or challenging monsties with special weapons or armour. Most
are coded with a sense of humour too! Even death is entertaining
on Timewarp-Renegade!.....
Come to play Tw-R and you'll understand why we have a loyal
fanbase with players from all over the world (with language
channels to help people fit in). Once you start I guarantee you
wont want to stop till you've defeated Saruman!!
-----------------------------------------------
Mud : TimeZone
Code Base : [LP]
Telnet : timezone.lpmud.com 4123 [208.20.1.203]
WWW : http://timezone.lpmud.com
Description :
TimeZone is a Fantasy mud with everything from Medieval to Sci-fi.
It is accepting coders/builders with imagination. The game is not
open for play yet as it is still under development. If you want to
help just drop by and talk to an admin.
-----------------------------------------------
Mud : TinyCWRU
Code Base : [MUSH] Vanilla TinyMUSH 2.3.3
Telnet : tinycwru.tinymush.org 4201 [65.26.105.117]
WWW : http://tinycwru.tinymush.org/~tinycwru/
Description :
TinyCWRU is a multi-player, text-based, virtual reality
game. The purpose of the MUSH is to provide a free service
with few restrictions.
TinyCWRU has no theme. The main activities on the MUSH are
coding, chatting, and exploring. There are no building
quotas, and generally anything that is created should stay
in the database for as long as the MUSH remains on-line. If
You decide to play, we hope you enjoy your stay!
-----------------------------------------------
Mud : TinyTIM
Code Base : TIM MUSH Code
Telnet : yay.tim.org 5440 [155.37.1.251]
WWW : http://www.tim.org/
Description :
TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.
We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.
We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. Oh! Nearly forgot. We're not just a big game; we're a REALLY
big game.
-----------------------------------------------
Mud : TinyWorld
Code Base : MiniMud 1.0
Telnet : rillonia.org 8888 [24.1.76.124]
WWW : None
Description :
Explore England, Australia, USA, other worlds, or build your own.
Meet humans, furys, dragons etc. Free characters, no building limits.
Based on TinyMud with most standard MUCK enhancements. No MUF! And
very anti-spam. High security. Started in 1990, back for your enjoyment.
-----------------------------------------------
Mud : Tirn Aill
Code Base : Circle3
Telnet : TirnAill.org 4000 [206.28.15.2]
WWW : http://www.TirnAill.org/
Description :
Tirn Aill is a small MUD with many big-game features and
an emphasis on 'realism'. A virtual worldmap connects zones
and adds a sense of distance. Additional features include
an improved spell-casting system (that is soon to include
components), an extensive help database, and an extensive
set of skills/spells. Players have the option of camping
in the wilderness to avoid tedious trips to town. As Tirn
Aill grows, one can look forward to new spells and skills
to encourage group adventuring, more intelligent mobs,
increased quests, and many other improvements.
We are currently in a non-testing status, however, there
are frequent modifications with minimal negative impact on
players (no player-file purges.... EVER). Come by and check
us out!
-----------------------------------------------
Mud : TNO: The Force Within
Code Base : [SWR] 1.0 heavily modified
Telnet : chance.robflory.com 6666 [65.2.34.20]
WWW : None
Description :
TNO: The Force Within. Set in the years immediatly following the death of
the Emperor, The Galaxy is in a period of extreme upheavel. Using wits,
diplomacy, and a thermal detonator if the case calls for it, you can
control planets, become the new head of the Galactic Empire or the leader
or the fledgling New Republic; battle in huge space battles, massive land
wars, and more! TNO: The Force Within is an adventure in the diverse and
wonderful planets of the Star Wars Galaxy. Since it originally opened back
in 1999, The New Order has gone through several massive overhauls, but
always remains The Best Place for a Star Wars experience. So come on,
immerse yourself in the magic that is TNO: The Force Within.
-----------------------------------------------
Mud : Tokyo By Night MUX
Code Base : [MUX] TinyMux
Telnet : tokyo.mybis.com 1801 [12.13.136.133]
WWW : None
Description :
Tokyo By Night (TbN) is a futuristic MUX using White Wolf's WOD setting.
The current races we allow are Mortal, Mortal+, Vampire The Masquerade ,
Kindred of the East, Werewolf The Apocaplypse, Hengeyokai, Mage the
Ascension, and many Bete. We currently have many slots open for all types of
characters and offer a unique role play experience in the land of the rising
/yen/.
-----------------------------------------------
Mud : Tomorrow MUX
Code Base : [MUX] MUX 2.0.18.304p2 #2 [BETA]
Telnet : sqdsv.spodzone.com 4600 [64.35.57.48]
WWW : http://www.sqdsv.spodzone.com/
Description :
This is 'The Future' as described by so many science
fiction novels, movies, and television shows over the
past two centuries. This is a future where the ideas
of Gene Roddenberry, Rockne S. O'Bannon, and Joe
Michael Straczynski canall come together. The
Federation, as seen in Star Trek, exists, though with
a few modifications. Babylon 5, the neutral ground of
all the great star faring empires, stands as the last,
best hope for intergalactic peace. A galaxy away,
Peacekeeprs and Leviathans have found wormholes that
allow them to travel so far as to reach the doorstep
of that which is called the 'Alpha Quadrant'.
A great many science fiction or adventure stories set
in less futuristic settings may be incorporated, as
temporal anomalies abound. Here, nearly anything is
possible. You can face a horde of hostile aliens, or
take part in solving the galaxy's mysteries... all
before having dinner with delegates from alien worlds
spanning across galaxies.
We're looking for creative people to help make a
difference on our MUX. Perhaps it could be you who
saves a world, or who plays the villain that everyone
truly loves to hate.
We welcome you... to Tomorrow!
-----------------------------------------------
Mud : TooMUSH
Code Base : Circle 3.0bpl11
Telnet : cesium.clock.org 6666
WWW : http://www.clock.org/too/
Description :
TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edmond@cmf.nrl.navy.mil.
-----------------------------------------------
Mud : Top Mud
Code Base : LPMud / Shattered World driver
Telnet : mobius.mobius-soft.com 3003 [206.81.245.49]
WWW : http://www.mobius-soft.com/topmud.htm
Description :
Top Mud is an LPMud using a Shattered World game driver.
It was established around 1992 at UTSA and has survived
with many of the original castles and mudlib components.
Top Mud will challenge you with interesting, unique
quests. You can join guilds to get extra powers. Special
attributes (strength, toughness, spell skill) improve your
character. Weather, time, and food/hunger are part of the
game. There are lockers for rent to store your equipment
when you quit, and there is a credit union (with ATM) to
save your money.
In addition to the traditional medieval/fantasy flavor,
there are creative areas and monsters, such as: Camelot and
Sherwood Forest; Nolan Ryan and baseball trading cards;
Mervyn the Apothecary and his green cheese; cartoon, comic
book, and story book monsters; Aquarena Springs' Ralph the
Swimming Pig; Lonestar, the IRIX computer at UTSA; Ahab the
Arab; Elvis and the Japanese Tourist; Vampire of the Sacred
Blood; the highlander immortal Rameriez; and sand goblins.
-----------------------------------------------
Mud : TOS TrekMUSE
Code Base : TOS Trek 3.1
Telnet : tos.tos.net 1701
WWW : http://www.tos.net/
Description :
TOS TrekMUSE is a Star Trek-based environment set just
after Star Trek VI the Undiscovered Country. After more
than five years of player-driven development, TOS TrekMUSE
(TOS) has become the premier Star Trek simulation
environment in the world and the model for other Star Trek
MUDs and computer games.
Apart from being the only Star Trek environment to be
acknowledged by Paramount Pictures, TOS TrekMUSE has made a
name for itself by attracting a staff of professionals from
around the globe who donate their time and their expert
skills to help TOS grow in the direction that its players
want. This dedication has even attracted William Shatner
(Captain Kirk), Leonard Nimoy (Mr. Spock) and DeForest
Kelley (Dr. McCoy) for on-line interviews! (Transcripts
available on our website.)
With this in mind, please visit our web site at
http://www.tos.net and visit us at TOS TrekMUSE itself
(tos.tos.net 1701) as our guest.
-----------------------------------------------
Mud : TowerMUSH
Code Base : [MUSH] TinyMUSH 2.2.3 modified
Telnet : tower.lightbearer.com 5555 [205.185.193.4]
WWW : None
Description :
TowerMUSH is a MUSH based on Anne McCaffrey's _The Tower
and The Hive_ series (Damia, the Rowan, etc). It features a set
of fully operational talents, and there are lots of positions
open. Talents available include telepathy, teleportation,
empathy, micro-kinesis, clairvoyance and clairaudience. Talents
are on an application system, with backgrounds subject to
approval by staff. The timeline is set half-way through Damia,
so while the Hivers exist, there is (and will be) no contact with
the MrDini.
All roleplay is currently based around Earth, with the
other planets of the Nine Star League ready to be opened as and
when the player-base can support them. Positions available
currently range from vital Tower personnel through to unTalented
politicians, entrepeneurs or students, whatever your imagination
can come up with. We hope to see you at Tower soon!
-----------------------------------------------
Mud : The Towers of Jadri
Code Base : [Rom] Almost completely recoded
Telnet : toj.jadri.com 4000 [12.230.96.105]
WWW : http://toj.jadri.com
Description :
Around 2000 years ago, an extremely powerful man by the name
of Jinorato created various objects of power. He started
plagues, created creatures and objects of a twisted, obscure
nature. He sought to destroy order and bring about chaos and
madness to the world.
He was stopped.
Bound by 6 relics of mysterious power, Jinorato, imprisoned
within his very own Shrine, suffered no wounds to mind or
body. He was, essentially, immortal.
As a result of the amounts of energy drawn on upon by seven
people who took it upon themselves to bind Jinorato in his
Shrine a Cataclysm of extreme proportions occured. The world
twisted and burned; civilizations fell and people died. But
Jinorato and his evil ways were sealed away. His followers,
dead. His touch upon the world was removed.
Now, nearly 2000 years from the Cataclysm, arcane followers of
Jinorato attempt to unleash his evil upon the world once more.
They seek the 6 relics which hold Jinorato bound; they seek
other talismans which Jinorato used his power to create. They
seek the glory which follows in Jinorato's wake.
-----------------------------------------------
Mud : TradeWars 2002
Code Base : [Unknown] TradeWars 2002
Telnet : Use Homepage
WWW : http://www.goosemoose.com/
Description :
Did you play TradeWars in your BBS days? Never played before?? Check out
this awsome multiplayer game.
Take over a univers of 10k sectors. Rule the galaxy. Compete with other
corporations. Build up planets with cannons and blast your oponents!
Check out this real time TradeWars game. Over 100 people can be online at
one time. Many custom and unique ships, planets, and alien races!
Go to http://www.goosemoose.com and click on games.
This mud is entirely free.
Take over the Galaxy today!!!
Goosemoose
webmaster@goosemoose.com
-----------------------------------------------
Mud : Transformers - Alternate Universe
Code Base : [MUSH] Pennmush
Telnet : tfau.genesismuds.com 5000 [169.207.182.235]
WWW : http://destiny.genesismuds.com/~tfau/
Description :
Transformers Alternate Universe is about the lives of the heroic Autobots
and the evil Decepticons, but in between both of the factions are the
citizens and a self alone standing faction called the Unafilliated, they
live in Crystal City but nobody suspects that the ones in control are from
Monacus and a group of fanatics who are also Unispawns.
Meet the Transformers in their struggle in their wars and the timevortex
that claims lives and other nasty things.
We live on both Cybertron and Earth, with the humans gone due to a massive
planet fall out all organic life ceased to exsist as then the Quintessons
drop another kind of bomb leaving most of the United States and Canada
intact. Earth is not what it used to be still both factions fight over it as
the Quintessons have retreated to their new home Quintessa. Unicron does
exsist but he is far away and will not show up just yet.
Monacus the biggest and ugliest criminal planet around is fully accessable
where trading routes lie from Earth and Cybertron. Megatron has been killed
by a dark and unknown mech which was actually in favour of the Decepticons.
The Decepticons exsist with a new structure as they have a High Council and
Galvatron as their Emperor without him even being insane, Galvatron is a
fully sane Decepticon and has wits unknown to others.
tfau.genesismuds.com poort 5000
-----------------------------------------------
Mud : Transformers 2005
Code Base : PennMUSH
Telnet : joshua.dnaco.net 5555 [207.238.206.52]
WWW : http://aptlabta.wpi.edu/~tf2005/
Description :
Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.
The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.
The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look!
-----------------------------------------------
Mud : Transformers Altered Horizons
Code Base : [MUSH]
Telnet : tfah.mushland.com 4242 [198.94.138.242]
WWW : http://tfahmush.com/
Description :
The only Transformers MUSH that follows with the Comic Universe is
that's right Transformers Altered Horizons...Set to right after issue 25 and
we go along on our own course from there. With everything set to the present
day you aren't limited to being an Apple II but instead you can be either
that or an iMac!
Prime and Megs are both gone from the picture leaving Shockwave
and Fortress Maximus in control of their respective factions. The two sides
have already obtained the technology that allows for the Head, Target, and
Powermaster technologies making us the only MUSH that also allows the
American version of the Masters. So stop in and take a look!
-----------------------------------------------
Mud : Transformers II MUSH
Code Base : PennMUSH
Telnet : tf2.wyldware.com 1984 [207.205.120.35]
WWW : None
Description :
Based on the 1985 'Transformers' series, this MUSH is set
in current times before the Transformers Movie. It is a
nice role-play environment for all ages and emphasizes
role-play over continuous combat, though a combat system is
availible. You may choose one of several different
factions, Autobot, Decepticon, Human and an original
Faction called the Consortium. 'Feature' Characters from
the pre-movie show, the toy line, some from the comics and
those introduced in the beginning of the movie are
availible. No post movie characters are availible. Players
are encouraged to create their own original characters
within the Character Guidelines set up in our 'News' files.
The availible number of characters are 3; one Feature and
two original characters in different factions. Tiny Plots
are run by TP Staff, but players are encouraged to create
their own. We welcome veterans and newbies! We will even
teach coding, building and RP Combat!!! Come and join us!!!
@=)
-----------------------------------------------
Mud : Transformers MUSH
Code Base : [MUSH]
Telnet : transformers.boue.ca 6500 [198.78.66.50]
WWW : http://transformers.netfirms.com/
Description :
With their energy supplies dwindling, the Autobots set
out on the Ark to find a new source. The Decepticons
follow them in the Nemesis and board their ship. During
the battle, the ship is caught in a meteor shower which
sends all aboard plummeting down to an unknown planet.
4 million years later...
Mt St Hilary erupts for the first time in recorded
human history. It is enough to activate Teletran 1. The
Autobot supercomputer sends out Skyspy and begins
repairing both Autobot and Decepticon.
Weak from a lack of energon, both sides agree to a truce.
The Decepticons leave the Ark to the Autobots and go in
search of their own downed vessel. They find it deep in
the ocean.
For three days, there is peace.
As we open the MUSH, both sides must find a way to exist
on this hostile planet, find energon and continue to wage
their millenia old war.
-----------------------------------------------
Mud : Transformers Universe
Code Base : [MUX] tinymux
Telnet : tfu.spodzone.com 1976 [64.35.57.48]
WWW : None
Description :
This MUX is dedicated to RP between pre-movie Transformers (with
some comic influences) and comic-based G.I.Joes (with some cartoon
influence). It's application-based, and charstaffers are
always on hand to get new players approved. The atmosphere
is relaxed and friendly, and the player base is large
enough to keep RP going, but small enough that everyone's
contributions can be felt. Log on and give us a try!
-----------------------------------------------
Mud : Transformers: Decepticon Dominion
Code Base : [MUSH] PennMUSH 1.7.4
Telnet : bb13.betterbox.net 1999 [209.83.132.90]
WWW : http://www.plumed-serpent.com/tfdd.html
Description :
Decepticon Dominion plays out a sweeping tale of Transformer history,
starting from familiar ground on mid-1980's Earth and continuing beyond all
usual limits, with much room along the way for innovation and exploration.
This universe is firmly grounded in the pre-Movie cartoons, and
characterizations are true to those given on the show. Excellent characters
from other eras and universes are also present, to give the best possible
mix of the greatest of the Decepticons. Can a single-faction MUSH capture
the drama and conflict inherent to Transformers? Definitely. Decepticon
interactions among themselves are every bit as fascinating, perhaps more so,
than the usual Decepticon/Autobot conflict - because there's forever a fine
balance between the sense of team loyalty and the continued drive to better
oneself. A one faction Mush eliminates the need to maintain an artificially
static environment between two sides, where neither can truly advance, let
alone triumph. Here, this question will be explored - what *would* the
Decepticons do after vanquishing their long-time enemies? The universe
itself lies open.
We're a role-playing based MUSH with some combat RP. We focus on character
interaction and living not only the life of a character but an entire team.
We have regular planned events every Saturday at 5pm EST and RP during the
week is encouraged. We have a lot of great Decepticon characters open for
applications and we accept orignal apps as well. News files and character
profiles can be found at http://www.plumed-serpent.com/tfdd.html
-----------------------------------------------
Mud : Transformers: Swords and Sorcery
Code Base : [MUSH] PennMUSH 1.7.3
Telnet : tfsorc.lazernet.com 8470 [199.171.27.12]
WWW : None
Description :
Transformers: Swords and Sorcery
Ever wanted to play a Transformers character in a fantasy
setting? Liked the episode: 'A Decepticon Raider in King
Arthur's Court'? Well then this MUSH is for you.
Play as any one of the G1 premovie TFs, select members
of the postmovie TFs, characters from the legend of
King Arthur, or create your own TF, human, or fantasy
character! Customize FC characters (within limits).
Fantasy and Cybertronian altmodes are welcome (which means
you can have that dragon/unicorn/whatever altmode you've
always wanted)!
Come check us out at tfsorc.lazernet.com port 8470. :)
-----------------------------------------------
Mud : Transformers: The Lost Years
Code Base : PennMUSH
Telnet : ly.pennmush.org 5000 [206.245.158.131]
WWW : None
Description :
Transformers: The Lost years centers around the Transformers
that were left behind on Cybertron after Optimus Prime and
Megatron left for Earth. The MUSH, unlike other TF Mushes,
focuses on Player-Created Characters instead of the TV/Comic
Features..and while there are a few Feature Characters, there
are not that many - we prefer to let players exercsise their
creativity.
The admin are friendly and helpful. The combat system is
completely coded and Cybertron as an RP area is large and
complex. There is never a shortage of role playing oppor-
tunity.
Come see us soon!
Scaype
-----------------------------------------------
Mud : Traveller's Mud (Trav)
Code Base : Amylaar's 3.2@286 driver, LPMud 2.4.5-tec LIB
Telnet : trav.cvconline.com 2418 [207.213.79.135]
WWW : http://trav.cvconline.com/~lpmud/
Description :
TravMud has been around since fall 1991 and is a long-running,
stable environment. Using a highly modified 2.4.5 mudlib,
we have created a fun environment without the complexities
involved with many of today's newer systems. Though an older
system, we offer many features to increase a player's fun.
A guild system exists that allows players to specialize
their character's abilities, as they explore the world of
TravMud through our many areas. These areas span from
medieval fantasy to science fiction, but still manage to
keep those areas seperate. We have a few, very challenging
quests which are only required for advancement to creator
status. Player Killing is by registration only, with registered
players fighting amongth themselves without limit. Finally, we
have a responsive wizard staff who are open to suggestions
for improvement, and are currently working on cleaning up some
of the more pernicious bugs, and making the MUD more navigable.
Come by and see TravMud. See how much fun simplicity can be
for a change.
-----------------------------------------------
Mud : Treasure Island
Code Base : Nuts333
Telnet : talker.com 8089 [208.220.34.34]
WWW : http://total.flirt.org/treasure_island/
Description :
One Sunday Lunch time just after stuffing your face with the most
delicious meal you fall asleep on a towel by your picnic basket on the
beach by Brighton Pier.
That's the last you remember, as you wake up you find yourself
washed up in a wooden box on a tropical treasure island, your spine hurts
after being cooped up in the box for two weeks. The sand at your feet is a
beautiful white colour, the sun beats down its warm rays on the beach and
the miscellaneous items from a long forgotten shipwreck.
-----------------------------------------------
Mud : TrekMUSH - Among The Stars
Code Base : PennMUSH 1.7.0
Telnet : ats.trekmush.org 1701 [209.83.128.18]
WWW : None
Description :
ATS is set 20 years past DS9 way of the warrior episode.
The mush has over 12 active factions and a couple of NPC faction.
From the 12 active factions we find the following: UFP, Cardassian,
Dominion, Pryans (Maquis), Borgs, Bajorans, Gorns, Independents.
We have a complete Space, Economy system, Combat system with new
systems being added on a regular basis.
We have well over 500 space objects in our space ranging from ships,
planets, anomalies, nebula. And a wide variety of ships.
Be warned we are not a mud, but a RolePlaying MUSH. One will have to
RolePlay to get access to ships or get better rank in the game. Nothing
is freely given, and there's other people RolePlaying to get ahead of you.
But then again that's the fun of a RolePlaying game isn't it :)
-----------------------------------------------
Mud : Treyvan - 3e Dungeons and Dragons MUX
Code Base : [MUX] TinyMUX 2.0
Telnet : treyvan.com 4999 [216.233.104.194]
WWW : http://www.treyvan.com/
Description :
UPDATE: April 4th, 2001
Welcome to Treyvan! Treyvan is a D20 creation. We are a 100 original world
that has been designed by the staff members and players on the game. We are a
game that will be focusing on roleplaying your character to the fullest and
bringing the D&D gaming system to life on a 24/7 realtime environment. The game
forges forth to create a path of its own, diverging from any of the standard
fantasy worlds into a unique example of creativity. Feature characters, new
races, new monsters, new prestige classes, and a completely original history
make up the game that you will be playing on. The adventure begins in Tronmaar;
a frontier city that is faced with its own challenges and enemies.
Welcome to Tronmaar! You have stepped into a city bustling with activity, a
city brimming with excitement. Adventurers, nobles, shopkeepers, guards, and
races of -all-kinds coexist and move through the streets. Occasional fights
seem to break out between random groups before they are pulled apart by the
Black Watch, the ever present Tronmaar guards. Across the river to the west, a
ransacked city is splayed against the horizon, the once-proud spires of the
ruined city jutting brokenly into the air, allowing vegetation to fester and
the sun glints off of the remaining bare rock to show how precarious living in
Tronmaar can be. The monsters who walk the streets of Tronmaar's sister city
are a constant reminder of the dangers at hand.
-----------------------------------------------
Mud : TriadCity
Code Base : [Custom] server currently in beta
Telnet : Use Homepage
WWW : http://www.smartmonsters.com
Description :
TriadCity is a large-scale multiuser role-playing game
with a literary orientation, currently in beta.
While role-playing MUDs are fairly common, this one is
different. Where most MUDs focus on 'kill the
monster' style adventuring, TriadCity explores themes
which have been central to Western culture: good and evil,
city and country, nature and civilization, personal and
collective identities, violence and nonviolence, freedom
and slavery.
'Literary orientation' means that narrative
techniques from the novel and other traditions are
incorporated, such as voice, point of view,
characterization, plot, and so on. Various forms of
subjectivity are imposed on the characters which players
create, some relative, some radical. This means that
character histories and views of the world are potentially
unique to each individual player.
We opened to the public on 10/1/01 and are just starting
to build our player base. We hope you'll check us out, and
will tell us what you think!
-----------------------------------------------
Mud : Trials and Triumphs
Code Base : [MUX]
Telnet : spodzone.com 1350 [64.35.57.48]
WWW : None
Description :
The year: 2001. The New Heroic Age has just begun. Heroes and villains
abound in numbers far surpassing the benchmarks for the historical and
'mythological' heroes and villains of yesteryear. The threats, while still
categorized as good vs. evil, have been altered with the emergence of
magic, psionics, technology, alien species, mutants, clones, and even
agents of higher powers such as the Earthborn Angels, Mephisto, or the
Hellspawn.Earth is, unfortunately, woefully unprepared for the challenges
it is about to face from the convergence of all these intersections. The
United Nations is nervous, the leading countries of the world not far
behind. Mutant prejudice, while not as obvious as in the canon Marvel
universe, still exists, although usually relegated to the status of an
extremist group.But the universal constant of change forces humanity to
act, to find some way to unite and combat the growing threats. Within the
UN Security Council, talks have already begun in earnest to set up a
world-wide peacekeeping force composed of those super-powered beings with
heroic tendencies. Their mission: protect Earth from the supervillains and
from those who would try to subvert the planet for the cause of evil.This
is a world where the supernatural and superpowered hold sway... a world
where heroes protect those less fortunate from the petty whims of
villainy... this is the world of Trials and Triumphs.
-----------------------------------------------
Mud : TriForce MUCK
Code Base : [MUCK] ...
Telnet : ekips.yi.org 6118 [65.26.92.159]
WWW : http://ekips.yi.org/~triforce/
Description :
This muck is broadly based on the Zelda 64 series, both Ocarina of
Time and Majora's Mask. You are free to apply for a character and
set it up as you wish, keeping in mind that it should stay within the
parameters of at least one of the Zelda games. You are also free to
apply for an FC either on the MUCK itself or on the webpage. Please
be prepared to take a RPing test if you wish to play an FC. Any
other characters may be created at free will, with few restrictions
as long as it follows the game's plot. You can be a wide variety of
species ranging from Hylians, to Kokiri, to Faries, Zoras, Gorons,
Gerudos, and soon Deku Scrubs, with various jobs from the game, or
even a lone warrior if you wish. The worlds are complete, and ready
for some serious role play! Come, check us out, and feel free to
~*Continue the Legend*~
Happy MUCKing,
-BRASH-
-----------------------------------------------
Mud : Trinity
Code Base : [Smaug]
Telnet : Trinity.SilverDen.com 7350 [63.78.117.186]
WWW : http://Trinity.SilverDen.com/
Description :
Trinity is a Sword and Sorcery, Medieval Fantasy MUD with a heavy emphasis on Role
Play. The Game World begins with three vast, and disinct Kingdoms, each of a
different sphere of influence. We are currently hiring potential Immortal staff
members, and interested persons may visit the Trinity Homepage for more
information.
-----------------------------------------------
Mud : Trinity MUX
Code Base : [MUX] TinyMUX2.0
Telnet : bb1.betterbox.net 3333 [209.83.132.66]
WWW : http://wraith.betterbox.net/mux.html
Description :
As an RPer myself, I was tired of restricting themes and the kiddy
rated MU*s where if someone cursed during roleplay they were
repremanded. I decided to create a MUX for mature RPers dedicated
to good roleplay, not restrictions.
Trinity is a MUX with an accent on Roleplay. The original theme
allows a wide variety of character concepts and meshes
them together nicely without alienating any specific genre.
You can be a sorcerer, a demi-human, an angel, a cyborg, just
about anything, in a complex world of corrupt civilizations,
adventure, chaos and diversity.
Trinity is newbie friendly and has plenty of news and +help
files. The staff will be happy to help in anyway they can.
Player input is valued and encouraged.
-----------------------------------------------
Mud : Tron
Code Base : [LP] Heavily modified LPC - (Amylar derivative)
Telnet : polaris.king.ac.uk 3000 [141.241.84.65]
WWW : http://polaris.king.ac.uk/tron/
Description :
This MUD is based on the film of the same name - Tron.
Using all the weapons from the film (and many more besides),
players are dropped into a randomly generated Game Grid to
fight it out - only the strongest will survive!
There are 14 different war-types in all - the players
voting to play either various team or solo wars. All tastes
are catered for: you can be a hero flying around the Grid in
a Guardian Patrol Ship, or you can keep ahead of the deadly
Tank Drivers in your nippy Light Cycle!
Of course you may prefer to see your enemy die up close and
personal, so numerous hand-to-hand weapons are also
included. Among these is the legendary ID-Disc!
A player's skill is determined by their own actual ability
to play the game. This means that a Level 1 player could
beat a Level 45 player (very unlikely but possible)! So if
you want a quick blast to pick you up, Tron is definitely
the MUD for you!!
-----------------------------------------------
Mud : Trueland MU
Code Base : [MOO] Server is heavily MUSHified.
Telnet : trueland.piantala.org 6666 [198.144.206.196]
WWW : http://trueland.piantala.org/
Description :
The TrueLand, Om, of which all the worlds are Reflections,
rises out of the Seas of Chaos and it exists because and in
spite of it. Since the beginning of time it is one, and law
to itself. Since the beginning of time as Time was born with
it. Infinite are the paths that lead to it, infinite their
forks,their turns and loops.
Under the sky of Om, in the succession of days and nights
and seasons that only depends on the established order, the
subtle balance is kept by the conflict of opposing
principles. Since time unreckoned whose only meaning is
memory, the Rule of Darkness and the Rule of Light, the Rule
of Measure and the Rule of Chance have waged war, by force
and by guile, across Om and throughout all the worlds that
are its Reflections.
Trueland is an original themed roleplaying game for adults.
It is devised for roleplay, it exists for roleplay, and it
wants roleplay.
Trueland is a game for players of 18 years of age and older
-----------------------------------------------
Mud : TSC-II
Code Base : Rom 2.4
Telnet : softcon.com 4000 [151.197.73.12]
WWW : None
Description :
We're a friendly mud, and we're currently looking for builders,
players, and of course, new ideas. We've made extensive changes to
the stock rom base, and have many more planned. Join us now, and be
part of it all. If you like watching a system grow, then here's your
chance to get in on the ground floor. :)
We plan to have 100% original areas before too long, so those old timers
will have new things to explore, and those new mudders won't be bored by
seeing the same areas on every mud either. We're always looking for ideas,
suggestions, and feedback on the system, so feel free to drop a line
after you log in to check us out. There's currently few players, but
We're hoping that with this post, that'll change. :)
-----------------------------------------------
Mud : Tsunami
Code Base : LPMud Custom Lib
Telnet : tsunami.thebigwave.net 23 [63.199.10.52]
WWW : http://www.thebigwave.net/index.html
Description :
Tsunami is one of the oldest LP-MUDs still in existence. And
constantly we've been the innovators of the genre. The first
to bring you the PKing war system, the first to bring you an
arena. Come visit what others try to immitate but pale in
comparison to.
-----------------------------------------------
Mud : TubMud
Code Base : LPMud
Telnet : morgen.cs.tu-berlin.de 7680 [130.149.19.20]
WWW : http://autos.cs.tu-berlin.de/~tubmud/
Description :
TubMud is Germany's first (and thus the oldest) MUD. Its
main aspect is the social interactivity among the
community's members.
For playing TubMud offers some dozen quests and scenarios,
an exploring system, but up to now no distinguished
character design. No guilds either. We are working on this.
The setting is placed in the long distant past (whatever
this means). No technical stuff available, rather dragons
and magicians.
Its language is English though many players and wizards are
from Germany and speak German.
For people who do not want to become wizards when they
have reached the final level, a Peerage system exists
which allows to take a leading role in a clan comprised
of players, or they can stay normal players.
-----------------------------------------------
Mud : Turf
Code Base : [Merc] Heavily modified: http://www.turf.org/MercComparison.html
Telnet : turf.org 4000 [212.87.84.207]
WWW : http://www.turf.org
Description :
Turf is a multi-themed MUD with entirely unique areas ranging from
'Two-Tier Britain', a then-and-now look at the UK, to future-oriented
areas such as Space Station Krios and Star Wars, Star Trek, and
Babylon 5 areas, with everything in between from gothic horror to Monty
Python's Flying Circus, and several areas too unique to even describe
in under twenty lines. 65 areas in total, all of which have been carefully
checked for interesting content rather than sheer size.
PK is restricted to members of clans who have voted to be involved in
player-killing. Player stealing is regulated in the same way.
Turf began as a Merc 2.2 in 1994 and has had an evolving code base
since, with a bent on stability as well as features. In addition to the flashy
features found on all quality MUDs Turf adds stability, averaging under four
crashes in a year. Turf is rebooted approximately once a month for code
and area file updates, so there is always something new to play with.
-----------------------------------------------
Mud : The Turning Point
Code Base : [Rom] 2.3, Modified
Telnet : tp.org 9999 [206.245.165.47]
WWW : http://www.tp.org/mud/
Description :
The Turning Point is a Roleplaying MUD which incorporates logical
player killing into the roleplaying atmosophere. We offer 7 different
organizations that mortals can join for protection and more in-depth
character development. Each organization has different skills/spells
that joining will give you, and each with has its own philosophy. The
Turning Point also offers many different religions a mortal can follow,
each led by a different god. By joining a religion/following a god, one is
marked by their god and proclaims to all their devotion. Both religions
and organizations are incorporated into the roleplaying experience which
is highly stressed at The Turning Point. If you are new to the world of
roleplaying and are used to a PK type of mud, it would be recommended to
get some roleplaying experience before joining us at TP.
The Turning Point offers 25 races, 16 classes, and many new areas that
mesh together to form the world of Tarn. The goverments on Tarn range from
the fair and gracious to the tyrannical and worrisome. Each player has the
opportunity to spin their own story of their legendary deeds as they face
the journies that are set before them. Join us at
The Turning Point and live your dreams!
-----------------------------------------------
Mud : Twilight
Code Base : MUCK
Telnet : twilight.tigerden.com 6010 [198.30.162.10]
WWW : http://www.tigerden.com/~twilight/
Description :
Twilight is a roleplay-intensive environment, whose pivotal
element is that of the myths and legends of creatures and
beings hidden from the human world but very much part of
it. Players should either make their characters into beings
that can appear as human, or at least as a normal animal
(such as a domestic dog or a sewer rat) in public, and
have a true nature somewhat more paranormal (ie: Vampire,
Werewolf, Mage, Faerie, etc.). Alternately, players can
also play true humans, who may or may not have some kind of
education in this strange world going on right beneath
their noses. The city is dark, techno-gothic, and should
have plenty of mystery.
To get a better feel for the MUCK, we recommend visiting
Twilight as a guest before you send email for a character.
Innovation and creativity are encouraged in both character
creation and tinyplot development! Players are allowed to
make up their own 'race' to accomodate their needs, so long
as it remains in theme and not overly powerful.
-----------------------------------------------
Mud : The Twilight Ends
Code Base : [Circlemud] somewhat modified, under construction.
Telnet : pc222.vktv.no 4000 [194.19.79.222]
WWW : None
Description :
There was a time when Twilight of the Soul ruled the universe of MUD. But it did come
to pass that Darius, the Elder God of the Twilight, did throw up his hands, and did say
'Yea, verily, I am tired.' Then didst His Holines remove his world from the universe, and
did also seclude himself from his devotees. Then did there come a time when one of his
former worshippers did say unto himself, 'I shall create a MUD unto his glory, and after
the likeness of his world!' And so did it come to pass that The Twilight Ends was born.
Yea, verily, it is like unto Twilight of the Soul, that being a MUD of great genius and
most puissant coding. All honor and glory to the great Darius.
The Twilight Ends is a Circle-based MUD featuring races, clans, PK, limuted multiplay,
customized EQ and much more.
-----------------------------------------------
Mud : Twilight LPMUD
Code Base : [LP] MudOS v22.2b9 Nightmare MudLib
Telnet : pride.khabal.com 9999 [203.111.196.250]
WWW : http://www.twilight-mud.net
Description :
Twilight MUD. We have 8 guilds, 14 races, 36 subclasses
and lots of original and exciting areas. We are constantly
expanding with many new areas and new subclasses in the
process of being coded.
Players can own their own houses and pubs. We offer cabals
where a cabal can rise from a Cabal Camp to a Cabal Kingdom
complete with its own currency! And if you get tired of
mudding, we have games coded in the game itself, like poker,
blackjack!
Every 2 1/2 hours players get to vote for war. The wizards
are a friendly and cheerful lot and are always available
to answer any questions. We have MUD gatherings once in a
while where players and wizards gather to eat, drink and
talk about mud. So feel free to drop by our mud and have
a look.
-----------------------------------------------
Mud : A Twilight Rising
Code Base : [Rom] Heavily Modified Rom2.4 code
Telnet : atr.genesismuds.com 2400 [169.207.182.234]
WWW : http://www.geocities.com/atwilightrising
Description :
A Twilight Rising is a relatively new MUD, in BETA stage.
Nearly 400 years ago the Great War ended. The war,
which began as a dispute between 2 kingdoms quickly
spread and engulfed the entire world. Many lives
were lost in the 200 year long war. After the war
ended the evil which had fueled it began flowing from
the mountains. Determined to prevent another war the
King of Carpathia allied himself with the newly formed
kingdom of Nilo thus using thier powers to seal the evil
flowing from the mountains.
It is now 369 years after the mountains were
sealed by the descendents of the Mages of Light, a
powerful seal only they could break. The story was told
and passed down, parts forgotten, others imbellished.
It became a legend, no one ever dreamed how true it
really was. More importantly, no one ever believed the
seal could be broken.......
The seal has been broken and Vorislin has built
an army. Relations between Carpathia and Nilo are
stressed, and the outlaws of Tevron Dar are taking
advantage of a bad situation......
The victors of the Great War are basking in their
glory, the perfect time for a new conflict to brew.
-----------------------------------------------
Mud : Twilight's Dawning
Code Base : [Smaug] smaug1.4a(heavilly modified)
Telnet : mud.twilightsdawning.org 4321 [216.194.99.10]
WWW : http://www.twilightsdawning.org
Description :
Throughout the lands of Rakanus the legend of The Dawning is told. A story
of good and evil, a tale of chaos and rebirth. The legend tells of thirteen
rings enchanted with the powers of lost immortals and the heroes that wore
them. A great sword with incomprehensible power to slay gods as if they were
a lowly peasant, and the forgotten warlord for whom the sword served
Twilights Dawning is a smaug based mud with a some major adjustments. For
example, we have new weapon profenciences, remort, dualclass, automated
quests, and housing code (You can buy and stock your own house). We also
have a lot of minor fixes and changes that just change the feel of the mud.
Our areas are all original, and so is our story line. We also have added
new races and classes in adition to the regular smaug based ones. This
comes out to a total of 8 remort classes...13 normal classes...and 20 races.
We also have detailed character development. Twilights Dawning is newbie
friendly and our immortals will help with any reasonable requests. So
enter, and experience the chaos that is twilights dawning.
-----------------------------------------------
Mud : Twizted Reality
Code Base : [Circlemud]
Telnet : stormbringer.sysconn.com 6000 [208.60.161.251]
WWW : http://stormbringer.sysconn.com/~reality/
Description :
Welcome to twizted reality.
We Feature:
Very Experienced Immortals and Implementors
Extremely heavily modified CircleMUD 3 BPL11 with OasisOLC2++
Fast T1 connection (in other words, we're not slow. You are. :D)
Completely Recreated Zones - No stock zones, but small world
Vehicles, guns, C4, and many other fun goodies to play with :)
Unique Race and Class system with 50 levels and Remort
Over 200 spells
-----------------------------------------------
Mud : Two Moons Mush
Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3
Telnet : twomoonsmush.org 4201 [24.234.59.41]
WWW : http://www.twomoonsmush.org/
Description :
Two Moons Mush is the longest-running mush based on the Elfquest comics by
Richard and Wendy Pini.
The timeline of the mush deviated from that of the comic during the events
of Kings of the Broken Wheel (the fall of Blue Mountain, which did not occur
on the mush).
Events in the mush occur approximately 100 years after KoBW. Two Moons Mush
prides itself on being newbie-friendly and easily accessible. Available
races at start are human, elf
and troll, preservers through application only. Book chars are available.
The mush moved to a new site as of February 14, 2002, and has a new address
from that date.
-----------------------------------------------
Mud : The Two Towers
Code Base : [LP] Highly customized TMI-2 1.1.1 mudlib on MudOS v22
Telnet : towers.angband.com 9999 [160.79.54.6]
WWW : http://www.angband.com/towers/
Description :
The Two Towers is the only full featured LPmud based upon the works of
J.R.R. Tolkien. Dedicated to an exciting and challenging roleplaying
experience for the discriminating mudder and Tolkien afficianado, The
Two Towers offers adventure, excitement, dangerous foes and rich rewards.
With over 50,000 rooms, The Two Towers is massive in size and rich in
content. A dynamic skill/profession system, along with six races, languages,
guilds, and unique abilities, allows the player plenty of room for
self-expression and variation. Do stop in and give us a try!
o=======================================================================o
Muds Beginning With: U
o=======================================================================o
Mud : Ugas Daos
Code Base : [Custom] Web-Based
Telnet : Use Homepage
WWW : http://www.a-nation.com/ugas/
Description :
Ugas Daos is a web-based mud, no telnet client is needed or required. It
currently supports 11 Races and 10 different Classes. Each class has it's own
skill set, and each race has it's own advantages and/or quirks. You can
customize your character look also, including uploading your own character
picture. The game is somewhat based of AD&D 2nd Edition rules, including stats,
training, and skills.
The world is growing everyday, and with starting locations based on race, the
game is it's own world, that has a life of it's own.
-----------------------------------------------
Mud : UglyMug
Code Base : [Unknown] Heavily customised Tiny
Telnet : uglymug.org.uk 6239 [195.82.120.242]
WWW : http://www.uglymug.org.uk
Description :
UglyMUG is one of the longest-established talkers in the
UK (up since 1990). It's seen thousands of players over the
years, and much building. The structure is free-form: no
role-playing is required and anyone is allowed to build.
We have large adventuring areas available, created and
extended over many years, and everyone is free to extend them
further.
No registration is required: simply connect and create a new
character. We have several friendly admin who are on
throughout the day to help newcomers, and full online
documentation for all the game commands and areas,
including many programming examples.
-----------------------------------------------
Mud : Ultima Star
Code Base : [Unknown] ProtoMUCK1.70
Telnet : ginkosoft.com 1285 [68.14.6.115]
WWW : None
Description :
Ever see yourself in a world, where fantasy meets technology? About
2000 years after the event known as holy the world has reached it's
thechnological, and magical peak.
Two main powers govern the wastelands of the world, natural
life becoming a rare sight. These powers are:
Ultima Star Corp. A powerful organization, a revival of Shinra Corp.
It's goals are profit, and power. They lead the technological
advancement. The organization rules with an iron fist. Fear, afterall,
is the best way to run things.
Project: Nova. All that do not comply with US Corp. Fall under this
group of rebels. Outcasts, lovers of nature...
the rare. To be apart of this group is dangerous, as US Corp. Is out to
eliminate all relel threats. And with the most powerful magic users...
Project: Nova, is their #1 threat.
(Note: We do allow 'furry' players. This means you can be pretty much
anything you'd like. From a morphic fox, to a good 'ol human. As of
now the place is still in construction.)
-----------------------------------------------
Mud : Ultimate Chaos
Code Base : [GodWars] Dystopia 1.2.7 changes being added every day
Telnet : mud.iflipout.com 5155 [63.228.199.1]
WWW : None
Description :
If your ready to PK and have fun, this is the mud to play.
We are adding in Dragons and Unicorns at this moment to
make your gameplay even more enjoyable. Changes are being
added every day. We need players to test the classes to
tell us what needs to be changed. So feel free to come
and join us at Ultimate Chaos.
Your Admin,
Viper
-----------------------------------------------
Mud : Ulyenthia
Code Base : [Rom] Heavily modified 2.4
Telnet : www.ulyenthia.com 4000 [208.161.39.185]
WWW : http://www.ulyenthia.com/index.html
Description :
Ulyenthia is a world torn by combat. Three kingdoms strive to defeat
one another:
1. Arlia, a city marked by order and piety
2. Baldune, a city fighting to win back its mountain homes.
3. Thraigon, a mercenary city ruled by an assassin guild.
Features:
Player Kill Mud
Three Separate Kingdoms (Sides)
Large Class and Race selection
Large original world
New features being constantly added
Your skill as a player is posted for others to see
*Coder sought for massive changes to source. Experience with at least a
Merc derivative please. Note Archan if you are interested.
-----------------------------------------------
Mud : Under Wings of the Dragons
Code Base : [Circlemud] BPL18, OLC2.0, Assemblies, DGScripts
Telnet : mud.fandom.sk 4000 [212.81.0.66]
WWW : http://mud.fandom.sk/
Description :
The mud is now in testing phase.
We offer 13 classes, 4 races, autoquests, autoauctions,
throw and fire from bows and crossbows, new combat
skills (duck, parry, ...), new spells (dragon call,
etc).
The mud also contains english-slovak dictionary.
And over all the world are flying bad dragons...
-----------------------------------------------
Mud : The Underworld
Code Base : [Silly] Highly customized
Telnet : mud.theuw.net 5000 [204.97.156.8]
WWW : http://www.theuw.net
Description :
An invitation to explore the Underworld....
Since 1988 the Underworld has been providing a unique mudding experience for
mudders of all levels. With over 10000 rooms and growing, there is always
something new and exciting to explore!
*8 Classes (including multiclassing) and 10 races
*65 Levels of Mortal play and 10 active Immortal levels
*Automated Auction system
*Active clans
*Over 120 Zones, 3400 Distinct Mobs, and 3700 Objects
*Quests and Chaos Nights
*Hospital where you can buy things with money and experience
Freedom from hunger and thirst
Hitpoints and mana for single class characters
Increases in str/int/wis/dex/con/cha for any player
*Optional Player Killing
Based on sillymud, the code is very stable and has been majorly reworked for optimum
performance and enjoyment. Lag is non-existant, as the Underworld is running on an
dedicate pentium server which is connected to the net on two very lightly used T3s.
-----------------------------------------------
Mud : Underworld Dreams
Code Base : [Envy] very heavily modified, UD v.665
Telnet : dreams.daestroke.com 3000 [216.254.84.189]
WWW : http://dreams.daestroke.com/
Description :
Underworld Dreams is a resurrected version of a six year
old Envy MUD that has a great deal of accumulated changes,
tweaks, and history. Our active and interested immortal
staff is focused on creating a balanced and fun environment
for exploration and adventure.
We boast upwards of 150 new and unique skills and spells (in
addition to a number of classic Envy skills) spread over
twelve classes to accomodate every playing style. Want to
see interesting and complex areas? Want to found your own
clan, and destroy enemy clans? Want to see mean and
intelligent mobs, object specs, object triggers,
spellcasting objects, and ten new stats plus the basic five
to customize your character? We've got it all.
We also have unique features such as a witch who will trade
potions for herbs, an addictive Wheel of Fortune, our own
distinctive combat messages, and hundreds of other
features, many of which are based upon input from our
playerbase. Find your niche.
-----------------------------------------------
Mud : The Undying Lands
Code Base : [Circlemud] slightly modified
Telnet : undying.bios.net 4000 [209.31.146.66]
WWW : http://home.wirefire.com/djake/undyinglands/
Description :
Undying Lands has been around forapproximately 4 years now.
A newstaff has been involved with revamping theold world. New
zones are being implemented regularly, yet we areseekingthe
help of more builders. Our mud is player friendly and our staff
isquite helpful.
Some of the unique details of the mud are mobs that dont quite
die,you may kill them but they may come back to haunt you.
Whether it be the powerful samurai or the meek healing cleric,
the player has the choicetobe both with our remorting system.
You have the choice of become 4different classes. Try us you'll
like us. As i said we are revamping so dont be turned off by the
lack of players you see at this time, or dontsee. Any requests
feel free to mail me at djake@wirefire.com.
Lasin
-----------------------------------------------
Mud : Unholy War: Dawn of Shadows
Code Base : [GodWars] gwdeluxe heavily modified
Telnet : sebastion.homeip.net 7501 [24.147.87.252]
WWW : None
Description :
Welcome to Dawn of Shadows.
DoS plays of in the era of Gothic Times. Where no one is
your friend, everybody your foe survival of the fittest is
necesarry. So come my friend and liveby thy blade.
What we offer is the following...
Friendly Immortals
Extended Classes (9 Classes atm) (4 classes in working)
We Have a Clan System Aswell as the Kingdom System
We are not like all the new muds that just comes up and
then diesagain as well we will never rig a player or make
exp so high that you can get statcap in a few hours -
because i think that is a gay ass way off mudding
Hope to see you all here
DoS Staff Prevails
P.S To All The Old Unholy War Players - You better get your
butts on here
-----------------------------------------------
Mud : Unicorn Point MUSH
Code Base : PennMUSH
Telnet : mux.net 4201 [207.96.40.62]
WWW : http://www.mux.net/~unicornpoint/index.html
Description :
The World of Caltar lies far distant from planet Earth, but in many ways it
is very similar. The Caltar is at an age similar to Earth's medieval time, with
peasants, knights, lords, and kings. The men and women of Caltar have lived
their lives spread out over the vast continent of Eastland that has been divided
into several nations. Just recently, however, four ships set out in a voyage,
fleeing the oppression that they could see was beginning to develop at home.
During the trip across the ocean, the ships got separated, but one of them as
discovered a new continent to the west through sheer luck, a continent that is
large, or possibly larger than the Eastland. The people got out and began to
explore, discovering the other half of the world that they barely knew. What
they have found, is a whole lot of surprises. For one thing, magic, long
scoffed at by men as something that can only exists in a dreamer's fantasy,
has been found to exist, albeit in small occurrences, on the Western
Continent.
Floating on Caltar's blue oceans, the discovery of the Western Continent will
prove pivotal in the development of the men and women of the world, and a great
many stories will be created there. These are the stories of those people...
-----------------------------------------------
Mud : Unicorn Valley
Code Base : [Smaug] Modified
Telnet : unicornvalley.org 2500 [216.194.99.4]
WWW : http://unicornvalley.org/
Description :
Welcome to Unicorn Valley. Here it is possible to become a number
of different things. Become a warrior, wizard, gypsy, swashbuckler,
just to name a few. As for race, try life as a Dragonkin, Svirfneblin
Tabaxi, or the traditional Elf, Dwarf, etc. Explore vast new areas,
encounter large imposing monsters, greet friends and enjoy the amiable
atmosphere. Pkill and peaceful roam the lands together, peaceful
multying is allowed. The immortal staff are here to make your life in
the Valley enjoyable. Come and explore the Valley.
-----------------------------------------------
Mud : United Dreams III
Code Base : [LP] Heavily modified amylaar
Telnet : mud.united-dreams.com 2000 [24.132.94.208]
WWW : http://www.united-dreams.com/
Description :
United Dreams III is the third version of the dream of a
few college friends, who wanted to start a mud of their
own. We are currently working on implementing the entire
system, and are almost finished. All we need now is more
good areas, and a lot of players who enjoy the original
lpmud game.
-----------------------------------------------
Mud : United Federation of Planets
Code Base : [Rom] Rom2.4
Telnet : ufpmud.sunfire.org 7779 [205.171.69.194]
WWW : http://www.ufpmud.org
Description :
United Federation of Planets started out as a small mud and
has grown in size and features... We are well known for our
work at helping new mud players. We have had U.F.P. mud since
back in 1994 and are still growing. Some of the original players
still play the same characters they started back when we
were just beginning. We encourgage new players as well as
players that have been to many muds to give us a try. Our
mud environment is newbie-friendly and there is a great spirit
of helping and caring among those of us here. It is a great
place to come and be with friends and kick back and relax.
We are adding new areas and themes which are unique and
fun for players. Player ideas are encouraged and often added
to our world, including ideas for new areas.Some are quite
challenging and keep even the high level players on their
toes.
-----------------------------------------------
Mud : UNItopia
Code Base : [LP] LDMud-3.2.9 UNIlib-mudlib
Telnet : UNItopia.de 23 [129.69.221.130]
WWW : http://UNItopia.de
Description :
UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany.
UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
etween these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
-----------------------------------------------
Mud : Univeristy of Pacific
Code Base : [Circlemud] Circlemud/Diku
Telnet : dune.net 8000 [63.117.93.2]
WWW : http://uop.dune.net/
Description :
Come to get away from the hustle and bustle of the Internet, and relax
with your school chums at the University of Pacific.
Here, you will meet people mostly from Guam, Hawaii, Micronesia,
Phillipines, the Marshall Islands, and Polynesia. However, there's also
some from Canada and the United States.
The focus here is on socializing, and chatting.
We are a Newbie Friendly mud, and we take input from our players on how
they would like to see the mud.
Come log on, and check us out!
-----------------------------------------------
Mud : Unknown Epicentres
Code Base : [MUCK]
Telnet : Use Homepage
WWW : http://byrs.net/uei/
Description :
It's called Unknown Epicentres, or UEI for short. Yeah, the acronym
has more letters than it should. We saved enough on server rent that we
were able to afford an extra vowel.
UEI is a quasi-private social MUCK that started as a sort of moving
away from the overwhelming furry populations of most MUCKs. We wanted more
style and intelligence in our conversations and chillspaces and less in the
way of yiffing and scritching.
So it's pretty small and personal. RP is possible and encouraged but
there hasn't been a whole lot taking place yet. Right now it's just a
laundromat for slackers to hang out in and talk about.. stuff. Also
illustrators are very welcome. Yeah.
Cor, what a crummy description for a muck. If you think this sounds at
all interesting, have a see of the abortive web page. If you're still
there, drop a line via email and we'll talk.
Notice: The address and port of UEI are intentionally unlisted. Once
you've contacted the admins and your account has been made you will be
furnished with connection information.
-----------------------------------------------
Mud : Unknown Regions Resurected
Code Base : [SWR] heavily modified
Telnet : urr.inetsolve.com 2222 [198.94.137.20]
WWW : None
Description :
The War has ended, and now the New Republic has gained
control of coruscan't, and the empire is scrambling to get
a foot hold on the situation. The mud is completely
original with builders working non-stop to bring new areas
for exploration along with more starships and anything you
can desire.
The mud is designed to be built from the players
desires, so log on and give us your input, we have one
concern, and that is making the player have a enjoyable
roleplaying experience. Feel Free to stop by and change
the course of the Star Wars Universe.
-----------------------------------------------
Mud : The Unofficial Squaresoft MUD
Code Base : [LP]
Telnet : sandwich.net 9000 [198.79.47.179]
WWW : None
Description :
This MUD is based on the worlds of Squaresoft. Represented
are Final Fantasy 5, 6, 7, Chrono Trigger, and Secret of
Mana, with odds and ends from other games. Using a Job
System mostly based from FFT and FF5, a player can change
his abilities at most any point. While most of the players
aren't exactly newbie-friendly, we will answer questions on
the newbie channel that is automatically turned on for new
characters. We also offer a newbie school to teach the
intricacies of our MUD, such as quitting in an inn to
keep equipment. Our gossip channel is a bit... adult...
so be careful.
-----------------------------------------------
Mud : Untamed Lands
Code Base : [Smaug] Modified
Telnet : untamedlands.betterbox.net 4321 [209.83.132.83]
WWW : http://untamedlands.betterbox.net/
Description :
It was late in the year 691 when a retiring general was sent to the Fortuna
Islands to establish a colony in the name of the King of Kaldar. It wasnt the
first attempt at such an endeavor. Others have gone before... and failed. For
many who knew of the venture, it was considered a fools folly and was shunned.
Finding the manpower to lay the ground work was problematic, as was raising the
capital to fund the new colony. These delays didnt stop the new settlers from
traveling to the island and establishing themselves at Bidwell Bay. The first
winter was brutal and many died from the hardships that were faced, but a small
village took root. With the formation of the first village new arrivals have
begun to come to the island looking for a chance to start a new life.
Untamed Lands is a level-less, class-less, human-centric fantasy setting with a
technology level closely approximating what would have existed in the early to
mid 1600's on Earth. It is an original world, and we are currently seeking
characters to participate in shaping the future of the world.
Untamed Lands feature:
Experience through role playing.
Skills and attributes that can be improved through use.
Consistent time that is maintained across reboots.
A character recognition system that allows you to remember others
A growing and changing world that evolves with the characters.
-----------------------------------------------
Mud : Unweb
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://unweb.milclan.com/
Description :
Unweb is a web-game which falls into several MUD based categories.
You create an account and player, equip them with weapons and armor,
and you fight other websites. Combat and Item Generation is based heavily
on Diablo II. Players cannot fight one another, but they can sell/trade
items to one another, and challenge each other to become #1 on the Ladder.
There is also a "HardCore" mode which allows players to see how far they
can get before their first death. Unweb also maintains its own forum which
all players are encouraged to use to help communicate with one another.
Playing is free, simply visit http://unweb.milclan.com/ and login with a
new user and password to get started.
- Hanzo
-----------------------------------------------
Mud : UrMud
Code Base : [Custom] java-based
Telnet : Use Homepage
WWW : http://www.urmud.com/
Description :
We're just starting out, so while the UrMud is quite good, there's plenty
more coming.
Here's what we have so far:
o huge self-growing world, over a billion tiles... in any direction
o houses and clan halls are cheap (lots of room, right?)
o advanced combat system, including ranged combat
o real economy and ecology ( carvers need more wood? price goes up. -
wolves eat sheep, which eat grass )
o smart AI NPCs that go about their business
Coming Soon:
o build houses, shops, farms, mines, castles - and hire NPC farmers,
crafters, shopkeepers, guards, ...
o skill system - time+money based, not exp based
o complex and variable magic system
Many seem to like the non-combat options, such as gathering and woodcutting.
Roleplaying is encouraged and rewarded, but not enforced. No powertripping
imms here.
There's plenty of room for everyone, so come over and join the fun!
-----------------------------------------------
Mud : Ursha Null 7
Code Base : [Custom] 0.99.01B
Telnet : gs.ursha7.com 7777 [63.97.188.13]
WWW : http://www.ursha7.com/
Description :
Ursha Null 7 is a multi-player Sci-Fi game system. This is 100%
ORIGINAL and not based off of any previous code base. This world is
detailed very well with lengthy room descriptions. It offers
ansii/ansi/rip support. It also support rip sound effects. There are
many unique features such as each player has their own cellular vision
phone (CVP) (tm) to communicate to other players in the game. They
support 4 way conferencing and many more features. There is a planetary
interactive network (PIN) that can be accessed via terminals around the
city. There are electric permenant items that make the world more
real. For example weather conditions, automatic street lights, moving
slide-walks, etc. The bots have their own intelligence levels as
well. All weapons have miss, hit, and kill messages. There is build
your own devices based on assembly of items to allow you to make new
items not available in shops. This is a must see GS (game
system). Visit now at www.ursha7.com or gs.usha7.com:7777.
-----------------------------------------------
Mud : Utopia
Code Base : AberMUD
Telnet : utopia.mudservices.com 6789 [206.245.158.12]
WWW : http://www.utopia.mudservices.com/
Description :
Come to our Utopia! Extremely helpful players and powers abound
in this huge virtual world built from a blend of Aber, Dyrt, and
Dirt codes.
Utopia is a friendly place of fellowship, but beware! There are
evil wizards, Gods, and worse that try to rip our delicate balance
(and you) to shreds! Come fast, and quiet that everbabbling dragon
Puff with one fell THUD from Thor's mjolnir!
Team up with your fellow adventurers to rid the ancient cathedral from its
vampyric taint. (and those were only 2 of our over 100 zones!)
-----------------------------------------------
Mud : Utopia - One Last Time
Code Base : [GodWars] Utopia (Extremely Modified)
Telnet : chicago.funcity.org 4321 [65.42.172.172]
WWW : None
Description :
Utopia is back again.
Experience the thrill of picking one of several classes than
choosing dieties, auras and additional skills to help you
in battle.
Join a kingdom where you can further improve your character
as well as have a meaningful defense against invaders. For
instance, one is full of booby traps, and another with
deadly spell casting guardians.
For those new, we welcome you to our world and for the rest
of the previous players, lets dance One... more... time...
The Admin
-----------------------------------------------
Mud : UtopiaMOO
Code Base : [MOO] LamdaMOO, builtin ANSI support /other patches
Telnet : donald-duck.ele.tue.nl 1111 [131.155.192.220]
WWW : http://donald-duck.ele.tue.nl/utopia/
Description :
Utopia is the wonderful world of fairytales, magic and joy. It is a parallel
world created for everyone to escape from the Chaos that rules the earth
nowadays.
Everyone is happy to see new habitants come and settle in the villages, cities,
woods and hills. We welcome you to come, live here, have fun and escape
from the Chaos that lies behind you.
RPG is under construction!
o=======================================================================o
Muds Beginning With: V
o=======================================================================o
Mud : V: The Return
Code Base : [MUSH] PennMUSH 1.7.2 patch 26
Telnet : starwolf.org 1817 [216.22.215.50]
WWW : None
Description :
They Arrived in 50 motherships, offering their
friendship and advanced technology to Earth. Sceptical of
the Visitors Mike Donovan and Juliet Parrish infiltrated
their ranks, and soon discovered some starteling secrets.
Their Shipping Food! The Resistance is all that stands
between *us* and the *Visitors*!
V: The Return is based off the shortlived Television
Series, named V. It follows the very first Episode, which
is one year after the Visitors were first driven off the
planet by the Red Dust, however, the Red Dust is only
partially effective, and the Visitors are now free to
re-invade, any where that does not have a freezing winter.
The MUSH is set in Los Angeles, and all the Characters from
the show, along with many from the 2 Mini-Series' are
available for Application. Come join the MUSH, and you can
play just about anything you'd like, from Resistance Hero,
Science Frontier Scientist, Fifth Columnist Visitor, to a
Loyal Shock Trooper in the Visitor Army.
-----------------------------------------------
Mud : Valdaraan MUSH
Code Base : PennMUSH
Telnet : mud.vic.com 4201 [206.31.139.11]
WWW : None
Description :
ValdaraanMUSH is a fantasy-themed game based on the world of Valdaraan and
created by Debbie Bender, it is used with her permission.
Valdaraan is similar to Earth during a pre-industrial period of
technology. Its people the Valdarani and the Baldoro, are humanlike, the
world is also shared with other sentient races: the Shamali, only recently
gifted with sentience have strong ties to the land; the powerful and
unpredictable Dragons who watch over the lands they live in, manipulating
them to suit their tastes and protecting them fiercely. The Baldoro are
somewhat stockier and physically stronger than the Valdarani; however, the
Valdarani have gift of magic while the Baldoro do not. The Baldoro are
latecomers to Valdaraan, appearing one day during a period of tumultuous
magical storms, along with a variety of animals from another world, this was
a thousand years ago. The consequences of this mass migration were varied.
The Valdarani were widespread; however, there was a split among their council
as some saught to enslave the Baldoro and others opposed this wanting to live
equally. Inevitably there was a war between the split parties, especially the
Chaongeur mages and the Baldoro.The main plot of the game is the resettling of
life after the Mage War, and the rise once again of the Chaongeur's power.
It's been a century since the militant mages last tried to retake the continent,
life goes on but many fear they are gathering strength to strike again.
-----------------------------------------------
Mud : Valhalla MUD
Code Base : Diku II
Telnet : valhalla.com 4242 [208.219.30.9]
WWW : http://www.valhalla.com/
Description :
Valhalla-USA, a VME (dikuII) mud, is one of the most
advanced muds on the internet, and was created by the
original Diku coders.
The mud has too many features to list here, but includes
such things as unlimited leveling, rstricted PK, familiars,
friendly players and immortals. As well as an animated newbie
guide that walks new mudders, or those wanting a touch up on
skills through an indepth tutorial.
There are hundreds of NPC run quests that require from a few
minutes to several months to complete, each with a special
prize for your effort.
Customize your own communication channels or join one of those
already made. Mud Color and player prompts are fully customizable.
Drop in and try us, we are sure you wont go to another mud.
-----------------------------------------------
Mud : Valheru Mud
Code Base : Valhalla / Diku II
Telnet : mud.valheru.com 4242 [194.234.168.41]
WWW : http://www.valheru.com/mud/
Description :
Valheru - the next step in Dikumuds created by the team who brought you
the original Dikumud and DikuII (Valhalla). Among our many feature we offer:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* A richly defined world which is constantly growing
* Extensive class system consisting of over a dozen guilds and
flexible multi-classing capabilities.
* AI-driven world allows interaction with mobiles, objects and the
world around you. You'll end up in conversation with some of our
mobiles unwittingly!
* The friendliest immortals you will find, helping to make your
stay a truly warm experience. You will feel welcome here immediately!
* Completely automated newbie guide to help introduce you to the
game and take you on a tour through your hometown.
* Online (real-time) and automated quests to challenge your skill and
ingenuity.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If there is one mud you visit make it Valheru, you will be thoroughly
entertained!
-----------------------------------------------
Mud : Valley of the Nile
Code Base : DHTML and Cold Fusion
Telnet : Use Homepage
WWW : http://worldwideworlds.com/
Description :
Valley of the Nile is a 2.5D graphical chat environment built entirely
with DHTML and Cold Fusion. You can participate using any 4.0 or higher
web browser--without downloading any kind of software or plug-in. The site
is free and people interested in building their own rooms may request a
web-based tool for doing so. The interface is entirely free of controls or
other clutter. Visitors simply click where they want their avatar to go and
type to communicate.
-----------------------------------------------
Mud : Valshara
Code Base : [Smaug] Very heavily modified with some elemenents of Dalemud
Telnet : valshara.betterbox.net 6500 [209.83.132.84]
WWW : http://valshara.betterbox.net/index.html
Description :
Valshara consists of two seperate lands, that of the drow
dominated underdark, and the surface world. While the
underdark is still small and very much under construction,
the surface is a well tested all original world. There is a
fully functional multiclassing system with two classes
allowed at creation and a possibilty of a third at avatar
levels. The mud has 100 normal levels, and 10 avatar levels
for those brave enough to face the challenges required to
gain them.
So if your looking for something new and challenging come
check out valshara. Also we are constantly hiring
experienced builders to help improve the world so if you
would like to give it a shot stop by.
-----------------------------------------------
Mud : Vampire Wars
Code Base : [GodWars] Heavily Modified
Telnet : new.vampire-wars.com 6666 [216.151.124.200]
WWW : http://new.vampire-wars.com/
Description :
Vampire Wars is purely a vampire mud, it has no werewolves, demons or mages,
as such it has allowed us to concentrate on vampires. We are developing a
discipline and powers system based on White Wolfs RPG books. We currently
have 8 vampire clans and mortals.
Status can be gained outside of the clan by player killing. We are currently
developing a new generation, discipline and powers system for the MUD, the
game has a lot of features, far more than one could do justice to in a brief
description,come take a look for yourself!
Joker recently stepped down as the owner of Vampire Wars after 6 very succesful
years. A group of former Admin have reopened Vampire Wars with Joker's official
endorsement. We intend to finish the various projects that have been started or
planned over the years. We hope to carry on the Vampire Wars name for years to come.
Accept no substitutes.
-----------------------------------------------
Mud : Vampire Wars: Resurrection
Code Base : [GodWars] Heavily modified by Joker
Telnet : bb13.betterbox.net 2468 [209.83.132.90]
WWW : None
Description :
Vampire Wars: Resurrection is a modified successor to the
original and now defunct Vampire Wars. Promoting a White
Wolf Dark Ages theme, Vampire Wars: Resurrection offers eight
distinctive vampire clans who continuously battle for supremacy
and the right to rule over the world with their undead ideals.
Starting as an innocent mortal, you must gain strength and
demonstrate skills to earn the respect of the Clanheads.
Ultimately, this will lead to your embrace into one of these vampire
clans and thus, beginning your quest for immortal triumph.
Whilst retaining the base of the original Vampire Wars, we are
continuously adding elements to ensure every player of every level
has more than enough to keep them interested. The entire Admin
team, from Justicars to the Owner, is there to help you along your
way, offering insight and assistance whenever possible. They are
friendly and approachable, often found amongst the players to
remove the 'detached' feelings that tend to be associated with
admin.
Our aim is to provide you with a stable and ever-changing
environment. We offer three mail groups to the playerbase, all
created for the sole purpose of hearing your feedback and ideas.
This is a realm where YOU have the power to help mold the
game you play. We hope to see you there!
-----------------------------------------------
Mud : Vampire Wars: Return of the Kindred
Code Base : [GodWars] Vampire Wars Modified
Telnet : vwmud.kicks-ass.org 6666 [207.235.120.77]
WWW : None
Description :
Based on Joker's ultimate mud creation, Vampire Wars,
Return of the Kindred has expanded this world to include
more clan disciplines, more powers, and new never before
seen areas. Return of the Kindred has innovative new Mobs
and objects that are more interactive. Come be one of the
first to experience the latest Vampire Wars epic
adventure. Get in on the ground floor of this ever
expanding world and become a clan leader. So emerge from
the darkness and join us at Vampire Wars: Return of the
Kindred.
-----------------------------------------------
Mud : Vampire Wars: The Catalyst
Code Base : [GodWars] Vampire Wars, heavily modified
Telnet : catalyst.genesismuds.com 62666 [169.207.182.235]
WWW : http://destiny.genesismuds.com/~ulberon/
Description :
Welcome to the world of White Wolf. Choose your friends and your
clan carefully, for they are the only things that will save you in the
end. Choose from clans such as Lasombra to Ventrue.
Use your superior strength and skills in celerity to chase down your
foe and then with your potence skill, use nothing more than a flick to your
enemies head to send bits of flesh and bone in every such direction. Hone
your skills in this level-less world, for they are your only true allies.
Are you game?
-----------------------------------------------
Mud : Vampire Wars: The Final Sunset
Code Base : [GodWars] Vampirewars Code 2.0
Telnet : finalsunset.vampire-wars.com 4888 [216.194.99.4]
WWW : http://fsweb.vampire-wars.com/
Description :
Graciously expanding from the original Vampire Wars MUD
comes Vampire Wars: The Final Sunset as the last vestiges
of twilight fall on humanity into the black abyss. Unseated
by political and social unrest, the clans form and gather
amid the storm of chaos befalling the world. Vampire Wars:
The Final Sunset is focused on roleplay and social interaction.
Based off Whitewolf's Vampires, The Dark Ages it also offers
the thrill and hunt of Pure PK.
New additions to the code, for those familiar with it, include
additional disciplines, upon joining a clan you gain three
preordained disciplines of that clan as well as up to two
other choices based on rank/generation within your clan.
Knights/Vampire Hunters are in and ready for players.
More changes are to come almost everyday to make the mud better,
though the basic framework will stay intact. We have become
the most advance Vampire Wars mud and will stay the best. The admin
are friendly and helpful for any new (or old) players that wish
to stop in and be welcomed to Vampire Wars: The Final Sunset.
-----------------------------------------------
Mud : Vampire Wars: The Last Covenant
Code Base : [GodWars] Vampire Wars Codebase: Modified
Telnet : vwcovenant.iflipout.com 5460 [63.225.56.26]
WWW : None
Description :
Vampire Wars: The Last Covenant is a clone
based off of Jokers original Vampire Wars
codebase. I have been busy working on
modifications, and more are surely on the
way. The mud is open and running for
testing, but there may be a pwipe later on
as I add more features. However, after that
first pwipe, I will not be doing any others.
We also encourage Role-Playing, though it is
optional. We are hoping players will begin
'playing their clans' a little better, and
we plan on offering rewards for those who do.
Some changes already put in are autostance,
bloodpool size dependant on vampire gen,
newbie experience, etc. The gen system will
probably change soon as well.
If you are a fan of Vampire Wars, this is a
great place to be. We plan on giving players
as much of a say as possible as to changes
and such.
A website and players league is in development
for the mud.
Final Note: Just come on in and have fun!!
-----------------------------------------------
Mud : Vampiria: Rebirth
Code Base : [Rot] Paradox Derive Heavy modified
Telnet : rebirth.tamarisk.ab.ca 4321 [216.18.90.35]
WWW : None
Description :
Enter a world reborn in a new light. Where darkness is being overcame
or so the Highlords though. Choose your side wisely as it can mean life
or death.
Builders & Coders please email rebirth@iamit.com with your experience and
desired possition and what you can offer to my mud.
-----------------------------------------------
Mud : Vampiric
Code Base : [Rom] [Rogue 2.3 | Modified]
Telnet : telnet5.ukshells.co.uk 1234 [217.10.143.11]
WWW : None
Description :
Vampiric is based on a 17th century timescale and is
similar to the collective countrys of europe and it's
happenings around that time. Though the areas are
fantasy at the moment, the idea is to mirror the
countrys and phase in the proper locations.
Once the game is established roleplay will be greatly
encouraged, and a move into beta testing will
happen sometime in the summer depending on the
progess of the work needed. Currently the mud is not
open to players, and only skilled people interested in
a staff position need connect.
Vampiric is in need of a responsible team to help me
finish what I started, this comprising of a building
team, possible another coder, people to help with
the finer theme details and a person to work on
the helpfiles. Giving the above information, only
people with dedication and a mature outlook need apply.
-----------------------------------------------
Mud : VampMush
Code Base : [MUSH] Original
Telnet : highwayman.dyndns.org 4201 [66.32.223.132]
WWW : None
Description :
The year is 1999, the deamons that have been held so long have been
unleashed to hunt the humans. Vampires scrowle through the nights looking
for unexpecting prey, while witches make spells to lure one into the
vampires dens. This is the year of one of the darkest times in human
history, the year the Humans fell in the chain of life. The year the
humans became the hunted.
During this time, a group of outcast Vampires and witches formed. There
goal was protect the humans against the ones who made them an outcast.
This group has become known as the Watch Tower Society. Their function
is to find the one who by destiny was selected to fight the deamons.
This person has become known as the slayer.
The one protection against the vampires is the sunlight for the humans.
here on this mush, we have sped up the day to 8 times the normal day
time. During the daylight hours, the vampires be come virtually human,
w/o powers, however, during the nights, they become the blood sucking
hunters that is in their blood. The only protection fromthem at night
is with a cross.
The races are simple here on this mush. Vampires hunt the humans, Witches
are more indifferent when it comes to the scales of Good and evil, while
the humans try to not become the next meal. What will you destiny choose
you to be a Witch, A Vampire, or A human. Ether way you choose, you are
sure to have fun here on VAMPMUSH.
-----------------------------------------------
Mud : Vanderbilt Hills Muck
Code Base : NeonMuck 2.16.1b
Telnet : mudz.org 8081 [24.4.115.104]
WWW : http://mudz.org:8080/
Description :
Ok, once and for all the VHM is here to stay! We are now
running on a Pentium II 333 with 192 megs of ram, static IP,
and working on getting an original domain name (waiting on
Internic to confirm) We offer a variety of games, like poker,
slots, roulette, yahtzee(real good version), awesome ansi color
Pueblo support (port 8081) which offers sound and images, along
with mouse support. Trying to get back on our feet, getting rid
of those 2 year old characters, looking for new ones who actually
want to help out and most of all, we want everyone to HAVE FUN!
Anyone can build, and most anyone can program if they want to.
See you at the VHM soon!!!
Your friendly wiz staff.
-----------------------------------------------
Mud : Vanishing Point
Code Base : [MUX]
Telnet : very.strange.com 2000 [65.5.26.225]
WWW : None
Description :
Vanishing Point is an old game reborn. Currently we are
open to players however the status of the theme has not yet
been determined. We are opened currently in as a social
environment and will be working to finalize the theme and
setting in the near future.
-----------------------------------------------
Mud : VargonMUD
Code Base : MudOS
Telnet : mud.vargon.com 4444 [204.17.47.18]
WWW : http://www.vargon.com/
Description :
VargonMUD is a genre-less, ofttimes funny MUD that would
appeal to a person with a sense of humor, who is not easily
offended and who enjoys the occasional monster killing.
We have several unique areas and guilds scattered throughout
our realm and are adding more and more everyday.
Our themes cover the range of human experience from the
sublime to the absurd (emphasis on the absurd).
VargonMUD is an older MUD that has undergone serious renovation
and improvement over the past few years. We have a
committed team of coders and admins striving to create
the most unique and sometimes outlandish MUDding experience
around.
So, come join our particular brand of insanity. :)
-----------------------------------------------
Mud : VieMud
Code Base : [Dikumud] VieMud 5.5 (was NaVie)
Telnet : viemud.inetsolve.com 2500 [198.94.137.23]
WWW : http://viemud.inetsolve.com/
Description :
VieMud is a mud with a philosophy: we try to be quietly different. We try
very hard not to be 'in your face' with thousands of bells, whistles, or
the same old mobs and objects with new names. Instead, we've taken the old
DikuMud source (over 8 years ago) and tried to do something totally new:
a new combat system not based on 'rounds' or 'armour deflection', a new
magic system, a new statistics systems, a new class/profession/skill system.
In other words, we're trying to create an entirely new type of mud. Some
of the old 'stock' areas are here, but have all had major facelifts and
changes to fit into our perfectionist view of how a mud should look and feel.
There are lots of new areas here too; original areas you won't see anywhere
else. 'Creativity' and 'coherance' are our main watchwords.
VieMud will take you a while to learn how to play, but we hope that you
have the moxie it takes to stick around and let this mud ruin you for other
muds for life.
VieMud is run by a past member of the Curious Areas Workshop and a
published author of fantasy novels.
-----------------------------------------------
Mud : VikingMUD
Code Base : MudOS
Telnet : connect.vikingmud.org 2001 [129.240.72.222]
WWW : None
Description :
Viking runs on MudOS and offers several guilds for
players, including for example Samurai, Monks, Frog (an
easy-to-learn guild mainly for newbies), Frost
(cold-hearted mages), and others. It is based in Norway,
and usually yields an average of 50 players connected at
a time. Players are separated into three main classes.
From lowest to highest, they are: mortals, eternals, and
wizards. Mortals are the newbies, eternals are more
experienced players, and wizards are those who choose
wizardry instead of becoming an eternal. Wizards cannot
interfere with game play, but are granted more sys
privileges and have the ability to code new areas for the
mud. It's a very structurally organized mud with friendly
people, and any user would enjoy it.
-----------------------------------------------
Mud : The Village Green
Code Base : [Custom] Corona Server
Telnet : villagegreen.ch 2323 [195.264.71.210]
WWW : http://www.villagegreen.ch/
Description :
The Village Green is an all original MUD striving to translate the Wheel of Time
series written by Robert Jordan into an interactive world that closely resembles
the one described in the books. We are a creative bunch of communicative people,
and our goal is to create a world that fascinates by its richness and the many
different ways to play a role in it. We heavily encourage roleplaying and intend
to shape the world in a way that seduces players to immerse into their role.
Associations with different interests keep the world in constant movement, cause
clashes and put the spice into the game, however, players won't necessarely have
to take part in those political struggles, but can as well lead a carefree life,
carrying one of the numerous professions.
If you like a challenge and have time and will to help in creating a unique
online community, please join us now and learn about the exciting possibilities
of the Village Green MUD. We do not only run a MUD, but also a dynamic website
where you can create your personal account and get access to useful resources,
polls and message boards for discussions and roleplay.
We are scheduled to open 1st of March 2002 and still looking for help to get
everything ready on time. If you know the Wheel of Time books and want to take
an active role during a very important phase, this is the right moment to join.
Please visit our website to learn more!
-----------------------------------------------
Mud : Village Rivals
Code Base : [LP] Fully Overhauled TMI-II
Telnet : villagerivals.com 5000 [4.40.141.8]
WWW : http://www.villagerivals.com
Description :
Village Rivals has been up for about five years. We
have gone through a couple of bad hosts, which led
to the MUD being down for some time through that
period. After we have been back up for
approximately six months on our latest server, we
have regained a large number of our former players
and almost all of our active coding staff. This is
because the people, atmosphere, rooms, guilds, and
other aspects of the MUD are friendly and 'homey'.
We have five guilds currently in play, with a couple
more in the making. The currently open guilds
include:
* Adventurers (we have a real Adventurers' guild)
* Clerics (with twelve deities to choose from &
200+ spells and powers)
* Rogues (with four orders to choose from & many
skills)
* Vampires (with five clans to choose from & many
powers)
* Barbarians (with 25 skills and more to raise)
We are also re-implementing our Village Rival
system, which is a simulated player killing system,
that allows players of one Village's citizenship
fight those of others. Dying in these wars does not
have any effect on the player's normal character!
Drop by and try the MUD, you're sure to enjoy it.
-----------------------------------------------
Mud : Vincent's Hollow
Code Base : [LP] MudOS v21.7-VH-980915
Telnet : mud.vhdev.com 1991 [207.177.79.61]
WWW : http://www.vhdev.com/
Description :
Vincent's Hollow LPMUD, established on April 28, 1991, is one of the older
LPMUDs on the Internet. Its founders come from the classic LPMUDs of the
1990-1991, such as SunMUD, SherlockMUD, GraniteMUD, Darker Realms, and
Shattered World.
VH, as it is affectionately called by its players and wizards, was
established with the simple principle of being different, at a time when a lot
of LPMUDs were constructed of the same stock world with a church, a humpedback
bridge, an orcs' cave, and Leo the Lion. It was one of the first LPMUDs to
install a player-operated guild system, multi-class and skill system, and
advanced magic casting. VH also focuses on other 'fun' factors other than your
everyday 'role-playing'. We have various on-line games you can play with your
fellow adventurers. We also sponsor real life parties (most of them in Iowa)
where players and wizards from around the country come and join us couple times
a year to have real life fun (usually for Halloween and New Year).
-----------------------------------------------
Mud : Virtual Realities
Code Base : MudOs
Telnet : vr.frostbite.org 3019 [24.0.70.88]
WWW : http://cc.usu.edu/~aarona/vr.html
Description :
Virtual Realities -- a long time home to many people.
Virtual Realities has undergone major changes in the past
couple years, from rebuilding the entire city to changing
locations. Stop by, have a beer, socialize with the
wizards. We even have Uno!
-----------------------------------------------
Mud : Virtual Writing Center MOO (VWCMOO)
Code Base : LambdaMOO 1.8.0p6
Telnet : bessie.englab.slcc.edu 7777 [144.35.100.250]
WWW : http://bessie.englab.slcc.edu:7777/
Description :
The Virtual Writing Center is an educational environment
where people can gather and
1. Take college composition courses
2. Discuss their writing with writing tutors
3. Gather with colleagues and talk about writing, teaching,
distance education, and educational uses of MOO's.
4. Discuss the social constructions of language.
-----------------------------------------------
Mud : VirtualChicago
Code Base : [MUSH] VirtualCity TinySEUSS from TinyMUSE 1.8a2
Telnet : vchicago.org 4201 [216.233.79.165]
WWW : http://www.vchicago.org/
Description :
VirtualChicago was established on 15 August 1994. Players are not
encouraged to follow a particular theme, though the administration
maintain a central 'virtual Chicago' theme in certain areas.
VirtualChicago grew from roots that emphasized education, science,
and community. Today, VirtualChicago continues to combine these values
to make an elegant and professional environment for its citizens to
enjoy. Although we do attempt to provide help to as many new players as
possible, our world is not about becoming the largest, the best, or the
most cutting-edge server. Instead, we focus on the quality of the actual
user environment. Please do not try VirtualChicago if you are looking for
some quick stimulation; those who are the most happy with VirtualChicago
are those looking for a friendly and intelligent 'home' on the
Internet. We may be an old world, but we go through much effort to stay
modern, as proven by the Mud Connector naming us the Mud of the Month in
June 1998.
-----------------------------------------------
Mud : VirtualMOO
Code Base : [MOO]
Telnet : virtual.twyst.org 8080 [64.192.106.229]
WWW : None
Description :
You are in a small town called Sterling City. It is a rural
area, that greatly resembles scenic Maine. The time is
modern day America. Things are greaty as you know them irl,
well, with the exception of teleporting. :) There are
actually two different themes. First is as I've just
described. Secondly, there are parallel areas. Areas that
are not-so-normal. These areas are accessible through
unusual means, but easy to find if you explore the town.
-----------------------------------------------
Mud : VirtuaPern
Code Base : MOO
Telnet : moo.virtuapern.com 9999 [193.216.115.160]
WWW : http://www.virtuapern.com/
Description :
VirtuaPern takes up roughly 700 turns after the events in
_All the Weyrs of Pern_ .. but with a few twists. Imagine
if you will, what if Jaxom was wrong? What if the Red
Star didn't escape from Rukbat's gravitational pull? What
if all that truly happened was a 'double' interval? What
if maybe.. just maybe the Red Star could come back?
Currently, ViPern is a thread-less game, though we're not
talking about what may come to Pass (excuse the pun) in
the future.
Currently we support both Fort and Xanadu Holds and Weyrs
as well as Harper, Healer, Smith, Herder and Weaver
Crafthalls. As the playerbase grows, we're looking to
potentially open another Weyr and Hold. We are an
established game having been online for well over 3 years
with a solid staff and a wonderfully loyal and newbie-
friendly playerbase. Join us!
-----------------------------------------------
Mud : VisionMUD X
Code Base : [Circlemud] Heavily Modified Circle
Telnet : 63.193.160.7 4000
WWW : http://www.visionmud.com
Description :
Once again its time to announce a new version of VisionMuD. In
this release we were forced to do a player wipe! So now is a good
time to start a new character. Our zones are 90% custom, but we
kept a few good stock zones to allow new players a chance to get
accustom to the Mud.
The mud starts out in a modern city called Vision City. Here you
will find objects and structures befitting that time period. The city
is surrounded by evil empires which are controlled by a mystical,
evil, tyrant, called Dran. He dwells in the Temple of Darkmoon.
He is opposed by the Grand Knight of Melnibone, who single
handedly conquered Dran's mystics in a small town. This knight
seeks followers to aid him in his quest to defeat this evil lord.
There are many special proceedures that have been coded into
the mud, that provide alternate ways to navigate. Teleports
systems have been implemented in some large zones to help
reach areas that can't be reached by trekking alone. The town
of Vision City has a subway system to move to near by cities.
We added a new spell and skill system, which requires both
teachings from Guildmasters, as well as proficiency in the
usage of them, to gain a full working knowlege. There is also
an extensive help sytsem to aid the more inquisitive mind.
There are Clans and Quests to join too!
Lordcam and Tempest at your service!
-----------------------------------------------
Mud : The Void
Code Base : [Custom]
Telnet : void.greenfinch.com 1234 [194.159.247.31]
WWW : http://void.greenfinch.com
Description :
Fancy a change from casting spells and hacking other players
limb from limb?
Drop in to the Void and make love not war!
Void has all the things you would expect from a multi-player
game,puzzles, spells, worlds to explore all with the aim of
making you a Demon Lord/Lady or an Arch Angel. But will you truly
belong and add your own identity to the game, can you really
role-play?
Chat, play or role-play (sexual or otherwise) the choice is
yours, in a truly newbie friendly game.
Void is a internet port of a late 80's dialup game and has
appeared as the 'Vortex' in the book Cybergypsies.
*** Void is an adult orientated role-playing games and ***
*** although the game does not contain explicit material ***
*** role-playing of a sexual nature does happen. Obscene ***
*** or aggressive behaviour is not tolerated ***
-----------------------------------------------
Mud : The Vortex
Code Base : [GodWars] Various mods, bugfixes, and enhancements
Telnet : infinity.wehostmuds.com 7181 [66.11.168.210]
WWW : http://infinity.wehostmuds.com/vortex
Description :
The Vortex is a hardcore PK MUD, where players
kill each other for status, much like any GodWars
mud. However, status is more than a trophy here, it
unlocks new benefits to your character such as increased
damage, a higher statcap, and improved generation.
Newbie exp time is offered, as is exp that automatically
increases as the ammount of logged on players increase.
Special decapitation rules are also implemented for
new players under 5 status, making them safe from the
larger and deadlier players.
We currently offer the classes of Vampire, Werewolf,
Apocryphic, Alien, Shadow, Monk, and Dragon. A Jedi
class is currently in the works, and all classes are
100% custom created, with the exception of Vampire and
Werewolf, which were simply re-adapted to fit into the
MUD.
Come drop on in and lop off a few heads!
-Administration
-----------------------------------------------
Mud : Voyages of the Space Barrel
Code Base : [MOO] LambdaMOO
Telnet : forum2.org 7777 [192.41.15.134]
WWW : http://www.forum2.org/forumoo/
Description :
Voyages of the Space Barrel - The Forum 2 online
community.
VotSB is a social experiment conducted by Forum 2
(http://www.forum2.org).
It is public, free, social, friendly, and encourages
new builders and programmers.
No hard themes are enforced.
For more details see http://www.forum2.org/forumoo/
o=======================================================================o
Muds Beginning With: W
o=======================================================================o
Mud : Wallowing
Code Base : [LP] LDMud 3.2.8-dev.190
Telnet : wallowing.whatever.net.au 2000 [216.103.105.70]
WWW : http://wallowing.whatever.net.au/
Description :
Wallowing MUD is quite an old MUD that never really had a lot of players.
It's still there for two reasons:
1) So the owner (Stormdragon) can write LPC as a hobby.
2) So old players/wizards can drop by and say hello.
The mudlib is sort of based on LPC 2.4.5 with a rather lot of
modifications. (Want to drop by and say hello to Leo? He's still there)
There are some fairly interesting things in the mudlib, for
example, programmable npcs(stack based programming language, oddly
enough ;]) and map based virtual areas. There has been a
lot of work done on wizard commands to make them both intelligent and
powerful.
So, if you're interested in writing interesting objects/commands, drop by
and say hello. Hell, if you're interested in playing - you can do that
too. (Hopefully - it's been a while since actual playing was tested)
-----------------------------------------------
Mud : Walraven
Code Base : [LP] SIMud Developmental Mudlib
Telnet : simud.org 23 [66.181.244.240]
WWW : http://www.simud.org/
Description :
Walraven is the MUD that goes along with the (6 year old)
SIMud project. We are in the final phases of developing
what is essentially a new genre of mud, world simulations.
Players can:
- cut down trees, mine for ore
- build houses, vehicles, and castles
- dig canals, moats, and dungeons
- plant crops and trees
- hunt and raise animals
- hire npc's to perform automated tasks
- found guilds, cities, and kingdoms
- burn forests, crops, and rival villages
- lead large armies into battle
There are no levels or classes, everything is skill based.
A character's race is not even completely set in stone
(reincarnation into another body is entirely possible -
mandatory if your old body is destroyed).
For more information, visit our web page or send us an
email.
NOTE: We are currently recovering from a hardware failure
and an ISP change, and as such, are probably not going to
be able to open for alpha testing as soon as we would have
liked. It looks like our July testing date is going to
have to be pushed back until some indeterminate time later
in the summer. [3.7.02]
-----------------------------------------------
Mud : Wandering Pain
Code Base : [Smaug] Modified Smaug
Telnet : pain.isot.com 4000 [63.161.224.9]
WWW : None
Description :
Wandering Pain, despite the nasty title provides what we hope is everything
you expect from a MUD. We have been established since Jan 99 and have an
excellent team of experienced builders and coders working hard to bring new
areas and features. With an established player base there is always someone
on to talk to or adventure with. Give us a Try! We cater from everyone from
the beginner to advanced players.
-----------------------------------------------
Mud : War of Gods
Code Base : [LP] LP Mud
Telnet : wog.zutom.sk 9990 [212.89.228.34]
WWW : http://mud.pubnet.sk/~pales/
Description :
The land Kellwar is very detailed and a consistent world with
rich history. Lands of light and lands of shadow lie within
reach of all. A world awaits, a land where the craft of magic
and the skill of the blade forge alliances, create legends,
and write history. A continent of legends, both of the past
and in the making, where also you can become part of an
endlessly unfolding tale. You may build your reputation and
become a respected or feared member of society. All the while
you are part of the unfolding history of a world in which you
can play a major or even guiding part. Choose between playing
good or evil and join neverending war between light and
darkness.
War of Gods has many features to make the game more enjoyable.
Ansi color support, ansi graphical overland map connecting the
zones, ability to party with other players, many original
features including spells, skills and abilities, learning
through use, huge manuals and help files and balanced races
and classes
-----------------------------------------------
Mud : Warcraft 2.2b
Code Base : [Rom] Derived from Warcraft 2.0b1 Based on Rom2.4b6
Telnet : 212.93.157.201 23
WWW : None
Description :
Warcraft is the War Machine and the Art of War.
We are continuously improving the code of the mud,
and the theme is very diverse: we have 26 classes,
and 93 races grouped in 13 race classes.
Old Features: Arena fights, Tops, Auto-Quests and Grenades.
New Features: Level Quests, Upgradable Quest Items.
Our PK system is clan based and arena based.
You are welcome to try it, you might be amazed,
and we want to be friendly immortals.... But if you plan
to try new cheating methods, you better stay home :)
Just a word before you enter: 'It is not done yet'.
-----------------------------------------------
Mud : WarDome II
Code Base : [Circlemud] Upside down stock.
Telnet : wardome.dune.net 2022 [208.139.203.147]
WWW : None
Description :
WarDome II - MUD
WarDome is a place where people can have a nice time... enjoy some
quests, do some levels and keep yourself alive. You will need some
luck and dexterity to get out the WarDome. Isn't a mud for beginners,
but is a good place to start.
Good Luck at WarDome.
[]'s WarDome Staff
-----------------------------------------------
Mud : Warhammer MUD, Wolfenburg
Code Base : [Custom]
Telnet : Use Homepage
WWW : http://www.wolfenburg.com/
Description :
Adventure in the World of Warhammer, a MUD based around the Warhammer
game (from games -Workshop). Fully endorsed and licenced by GW.
Choose from 26 classes be it a Bretonnian Knight to a witchhunter.
Adventure in a huge world full of skinks, squigs, bloodletters and gobbo's.
Go to www.wolfenburg.com and download the client software now.
-----------------------------------------------
Mud : Waterdeep
Code Base : [Rot] WD 2.0
Telnet : Waterdeep.MudsRus.Com 6660 [209.123.14.12]
WWW : http://cityofsplendors.n3.net/
Description :
Two of the more popular RPG worlds collide into its own unique world
better known as the Great Realms. Waterdeep 'City Of Splendors' is a
mud based off the famous Final Fantasy video games and the AD&D and
book series world, The Forgotten Realms. The main part of the mud
takes place on the continent of The Great Realms, an island continent
on the planet of Toril. The Great Realms is a retro world based on the
ideas of the Final Fantasy Games, and other original ideas creating its
own world. The Great Realms is made up of the original stock areas,
Final Fantasy areas and other unique areas. Our second continent is
currently under construction, which is a complete replica of the Sword
Coast, boasting such areas at this time as The City of Waterdeep and
Candlekeep. The 30,000 room world offers unique areas, mobs and eq to
gather and collect.
On the none role playing side of the mud Waterdeep appears as a stock
RoT mud. We have for the past four years improved on almost all aspects
of the code, from classes to hunger. We have many healing areas, banks,
casinos, resort islands, automated quests, area quests, a wide range of
skills and spells, and soon to be more unique races. Waterdeep also has
an airship system based on Final Fantasy, in which players can actually
buy their own airships, to travel and battle with. [WD EST. 1997]
-----------------------------------------------
Mud : WaterdeepMUSH
Code Base : [MUX] TinyMUX 2.1
Telnet : WaterdeepMUSH.mine.nu 6250 [24.196.131.226]
WWW : None
Description :
WaterdeepMUSH is a D&D 3E MUSH based in the city of Waterdeep and it's environs in
the Forgotten Realms. Just open for build/code at this point, thematic details and
policy are in the process of being sketched out. Roleplay, both soft and guided, is
the goal of the project with staff support for major events/quests and players
allowed to run their own player run plots of a smaller scope.
If you're interested in getting involved in a new project either through
build/code or in a theme position, send an email to dervish_whirling@hotmail.com
with an explanation of your interest and what you can offer. I hope to hear from
you soon!
-----------------------------------------------
Mud : Waters Edge
Code Base : [LP] Highly mod discworld lib, running on MudOS
Telnet : watersedge.wolfpaw.net 4300 [216.18.90.30]
WWW : None
Description :
As you walk to the waters edge and peer into the depth of the pool of
time. Waiting to be reborn, you know that the knowledge of your past
lives will continue with you on your new journey. Now it is up to you
to take the first step, into the waters edge.
-----------------------------------------------
Mud : The Weave
Code Base : [Rom] ROM 2.3/2.4
Telnet : bb1.betterbox.net 6060 [209.83.132.66]
WWW : http://bb1.betterbox.net/~weave/
Description :
The Wheel of Time turns, and Ages come and pass, leaving
memories that become legend. Legend fades to myth, and
even myth is long forgotten when the Age that gave it birth
comes again. In one Age, called the Third Age by some, an
Age yet to come, an Age long past, a mud rose on the
internet. The mud was not the beginning. There are neither
beginnings nor endings to the turning of the Wheel of Time.
But it was a beginning.
We are an RP mud based on the Wheel of Time series
written by Robert Jordan.
Some of our features include:
* We are an RP mud, but offer hack and slash for those who
still wish to do so.
* All Wheel of Time zones, no stock ones
* A realistic channeling system based on the books.
* Coded insanity, you can go crazy.
* An innovative fight system based on time, faster people
get more attacks.
* Random talents and channeling strengths so no two
characters are the same.
* Coded linking of channelers, leashing of damane.
* The Weave is currently under new management and is
undergoing a beta redesigning. We are planning to have a
grand re-opening in the coming future.
If you like the Wheel of Time series as much as we do, stop
by today.
-----------------------------------------------
Mud : WebMOO
Code Base : [MOO] LambdaMOO server
Telnet : webmoo.cjb.net 7000 [66.69.235.35]
WWW : None
Description :
The most important invention in the history of the WorldWeb is
the farcaster. With the farcaster anyone could travel to any
planet within the WorldWeb. The farcasters were furthur designed
to allow large amounts of data through them, which created the
InfoWeb.
A govermental body was formed to maintain peace and order within
the WorldWeb. It did not last long. A combination of small
rebellion, confusion and plague soon destroyed it. Earth ended up
disappearing and the captial planet of T Squared was ravaged.
When people became aware of what was going on, they began to argue
on how things should be done. Very little got done, and eventually
several armies were formed to take control. Commanders for the
armies all had their own hidden agendas, but it all seemed to lead
to destruction of the other armies.
-----------------------------------------------
Mud : WELLmuse
Code Base : Circle 3.0bpl11
Telnet : well.com 4201
WWW : http://www.well.com/conf/musers/
Description :
The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
-----------------------------------------------
Mud : Weyrmount II
Code Base : [MOO] LambdaMOO 1.8.1 / High Wired enCore 1.1 / FUP 1.8
Telnet : moo.weyrmount.org 8000 [207.238.0.11]
WWW : http://www.weyrmount.org/
Description :
This new Weyrmount is the virtual home of members of the Ultima Dragons-
Internet Chapter. It is modeled after the ideal world of a host of
turmoil-sick dragons -- intelligent dragons, with the knowledge and power
to build beautiful cities in the mountains and wonderous tools and works
of art. Most Dragons hold close kinship with the mystical land of
Britannia (the land in the majority of Origin's Ultima series) but, as the
concept is of dragons who have fled terrible catastrophy on Britannia
through a magical portal, this new land is -not- Britannia. Perhaps it is
one of the other lost continents of that world; perhaps it is an entirely
new world altogether. There are still two moons in the sky (Trammel and
Felucca, by observation) and much of the wildlife is the same, but there
the similarities end. The Dragons are all pioneers here, out to explore
and tame this fabulous new world, and make it their new home.
-----------------------------------------------
Mud : Wheel of Chaos
Code Base : [LP]
Telnet : chaos.silverden.com 8770 [63.78.117.186]
WWW : None
Description :
We are an LP mud, using a modified Nameless Sorrows lib. We
are recreating Mr. Jordan's world as closely as possible. We
have done exciting things with our skills system and channeling.
We are hiring area builders and coders. Please drop by to fill
out an application. Since we are sticking so close to the books,
you must have read at least 1 book in the series.
-----------------------------------------------
Mud : Wheel of Time
Code Base : [Circlemud] Diku/Circle
Telnet : wotmud.org 2222 [12.14.84.252]
WWW : http://www.wotmud.org/index.html
Description :
Open since 1993, WoTMUD IV, The Wheel of Time MUD is the most popular MUD
based on the 'Wheel of Time' novels by Robert Jordan. 100% unique, you'll
find no stock zones, mobs or features anywhere here. Our game philosophy
is to leave the choice of the type of game that you wish to play up to you:
we're a good old-fashioned mud with as few rules as is reasonably possible.
o For pkillers, The Wheel of Time MUD is set amidst a three-way race war,
each race having its own defined 'homeland' and boundary.
o For the explorer, The Wheel of Time MUD has more than 200 zones each
checked for accuracy against the books. No stock here at all.
o For roleplayers, The Wheel of Time MUD's 40 clans includes almost every
faction that you would expect to find from the books.
o For socialisers, The Wheel of Time MUD is a large, busy & talkative mud,
which regularly peaks at more than 160 people connected
o For adventurers, The Wheel of Time MUD has different, topical quests
for every clan with large global quests determining the fate of the world
WoTMUD IV was chosen as the Mud Connector's 'Mud of the Month' in June 1999.
In the words of online critics, we are 'The Bee's Knees' (games.com, 1997),
'The Internet at it's best' (freelaunch.com, 1999), 'A Killer World'
(about.com, 1998), and 'A Must See' (wheeloftime.org, 2000). Please visit
our website at http://wotmud.org for more details =).
-----------------------------------------------
Mud : Wheel of Time - Pattern's End
Code Base : [Rom] ROM 2.4b - Heavily Modified
Telnet : patterns.betterbox.net 9000 [209.83.132.88]
WWW : http://patternsend.org
Description :
Pattern's End prides itself on its variety of
skills, spells, and classes. When first creating a
character chooses from the three most basic classes of
warrior, channeler, and rogue. During the game a
character has the chance to expand their classes beyond
these basics. In total we have twenty seperate expansion
classes for remorted and double remorted characters
varying from Sorcerers to Blademasters to the most deadly
Poison Masters.
* Skill webs, which include nearly 350 skills and 150 spells
* Trainers, which allow for hidden skills/spells to create
more challenge.
* No max on stats due to our new random bonus system.
* Our overland vmap gives us an exact replica of the Wheel
of Time Map.
- Allows for creation of ways and cool aspects there.
(1 MONTH B4 IN!)
- Allows for a dynamic boat system giving access to
dozens of cities
with more than 40 boats!
- Gives ability to hide trainers in it making it more
fun to explore!
Many other aspects exist on Patterns but you'll have to
come by and check us out to discover them! Just remember,
if you're not one for a challenge Patterns isn't the place
for you.
-----------------------------------------------
Mud : Wheel of Time: Winds of Change
Code Base : [Rom] 2.4b6, heavily modified.
Telnet : windsofchange.xs4all.nl 4000 [213.84.95.236]
WWW : http://www.zalava.com/
Description :
362 years after a final battle, which turned out not to be very final
rumours about a group of people who can tap into the True Power at will are
spreading...
Winds of Change has an intriguing setting after the books by Robert Jordan,
where Saidin is no longer tainted and the True Power is accesible by some
individuals without going through the Dark One, but at a heavy cost.
We are trying to create a unique code setting, where a real channeling
system, form combat, mob factions and advanced skill code are just a
few of them.
The mud is still very much in its development stages and suffered from
a few heavy setbacks, but we aren't willing to give up. We're looking
for some mature and talented coders/builders who are interrested in
dedicating their time to create this as much as we are. We have a user
friendly OLC for building and will be happy to teach you everything you
need to know to use it.
Feel free to drop by for a chat, everyone is welcome!
-----------------------------------------------
Mud : Where No One Has Gone Before
Code Base : [MOO] version 1.8.1-wno2.2.5 of the Lambda-WNO server co
Telnet : wnohgb.otaking.org 1701 [205.252.241.100]
WWW : http://wnohgb.otaking.org/
Description :
WNOHGB (Where No One Has Gone Before) is a rich, robust and
highly-detailed experience in the Star Trek universe. The timeline diverges
with the idea of.. 'What if the USS Enterprise was unable to stop the Borg
from attacking earth'. From there, the story has unfolded based on the
actions of the player-base.
Independants, Traders and a variety of of non-Starfleet options
available, theres something for everyone.
WNOHGB is role-play only. While we have oodles of nifty coded toys, they
are not designed as a means of replaceing role-play, but instead serve as a
means to augment and increase role-play. We have a fully coded space system
(RealSpace), combat system, and even a virtual ship's computer system
(RealComp). Much more than I can describe here. Come see for yourself.
### Warning: No Twinks Allowed. IC actions = IC Consequences.
Also, check out: http://starfleet.otaking.org for logs, 3D Ship/Character
renders, ship rosters, etc.
-----------------------------------------------
Mud : Whitesands MUD
Code Base : [Merc] Merc2.2 (modified)
Telnet : whitesands.net 4000 [209.209.9.6]
WWW : http://www.whitesands.net/
Description :
Whitesands MUD is a gothic/medieval/fantasy realm, where
you won't find modern characters or references in our many unique
and original areas to explore. We have an original oceanside
seaport and an academy for new players to learn the ropes
and gain experience. Currently we feature:
* no rent
* 9 races & 7 classes (including paladin, monk & ranger)
* dozens of unique spell affects on equipment/armor/weapons
* guild rooms and channels for each class
* automated auction with complete equipment stats
* multi-characters are permitted
* automated corpse retrieval
* private notes to other players
* our own dedicated host server on a T3 with 512MB memory
We add 1-2 new, quality, original areas every month and
our base code is quite stable with tasteful ansi color.
-----------------------------------------------
Mud : Wild Spirits MUSH
Code Base : [MUSH]
Telnet : pernworld.net 3535 [206.111.66.196]
WWW : None
Description :
Inspired by, but not fully based on 'Spirit; Stallion of the Cimarron'. Players may
roleplay wild horses (and other north american species of animals). Think 'Lion King' style,
but centering around the territories of wild horse herds rather then lion prides. Also would
like to see other social species of animals develop areas on the MUSH, such as territories
for wolf packs, prairie dog towns or whatever.
-----------------------------------------------
Mud : Winds of Change
Code Base : Rom 2.4 (modified)
Telnet : www.footprints.net 9001 [204.239.179.1]
WWW : http://www.wocmud.org/
Description :
Winds of Change is an exciting adventure where
Role-playing is encouraged, and rewarded. Visit one
of the more friendly muds on the net. We have
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 4 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.
Features:
* 11 Mortal clans
* Automated auction system
* New skills and spells available (and in the works)
* No loss PK arena
* Player usable ansi color
* Players may dream while they sleep
* 151 Mortal levels
-----------------------------------------------
Mud : Wing Commander: Red Horizon
Code Base : [MUSH] PennMUSH
Telnet : redhorizon.seul.org 2197 [18.244.0.114]
WWW : http://belegost.mit.edu/~red/
Description :
Wing Commander: Red Horizon is a large MUSH based loosely
around the infamous Wing Commander series of computer
games. The story of RH is craft almost entirely by the
actions of the players, evident by the comprehensive
timeline that has already been woven by the participants
in this epic. Players have nearly limitless capability for
evolution, from being a fighter pilot in the Terran
Confederation, a backwater system Marine in the Union of
Border Worlds, the Baron of a Kilrathi Clan, President of
the Galaxies Top Trading Guild, or nearly anything else
that comes to mind. WC:RH offers a handsome Science
Fiction alternative to the more common themes, and gives
plenty of room for flexibility with its pseudo-realistic
environment and believable take on Science Fiction. The
game is more an original world than strict Wing Commander
canon by this point, and thus very little prior thematic
knowledge is needed to enjoy Red Horizon.
-----------------------------------------------
Mud : Winter Moon
Code Base : [Rom] OLC Mprogs [Heavily Modified Code]
Telnet : moon.icebound.net 9000 [209.70.7.3]
WWW : http://moon.icebound.net/
Description :
Winter Moon has been up for about a year now. Winter Moon
includeds pk while clanned, mild rp is accepted. Remorting,
with up to a chance of 9 times. Winter Moon has a wonderful
staff and a very kind player base. Newbies are welcome anytime.
Please note: Winter moon is having its pk and remort system
redone. It will be much better and more interesting.
Winter Moon also has some extra features. Such as time stamping,
automated quest system, and artifacts. Artifacts are objects
that are given out to PK players. Only one of each is circulated
through the player base. If you kill someone with it, you can take it!
NOPK artifacts are being worked in too.
The area Olympus has also been heavily modified with changes and mob
programs. The areas is quite a challenge and holds some of the games
most prized eq.
- The Gods of Winter Moon.
-----------------------------------------------
Mud : Winter's Edge
Code Base : [MUSH] Tinymush 3
Telnet : winter.mushpark.com 3000 [207.8.143.27]
WWW : None
Description :
In the First Age of the World, magic and form were one and the same. It was
a mystical and wondrous time, a time before the humanoids walked the earth.
The great dragons were the powers of the land, roaming and shaping life
itself as they saw fit, as if they were gods. The gods were angered by the
presumption of the dragons... The dragon uprising was crushed before it
even began, the primordial wyrms trapped in a new realm, splitting the
magic from the mundane.
The Second Age was filled with wonder and glory, though little magic. Soon,
the races were flourishing under the world that the dragons once guarded.
The dragons plotted, and grew mad with the influence of the Mists. Their
half-wyrmish descendants unlocked the Mists, and even though the
opening was brief, havoc spread. After time, and with great loss, the mad
wyrms were banished once more, and the Third Age began, with weakened
Mists. Magic flourishes once more on the world, and the time of heroes has
come.
Winter's Edge is a completely original world. All theme, cities, deities,
and areas are completely from scratch and created by the staff here. We are
using races, classes, and stats from 3rd Edition Dungeons and Dragons.
Currently the only races and classes allowed as Player Character
(PC) races/classes are the 'standard' races and classes contained in the
3rd edition Player's Handbook, and a selection of custom variants on
existing races. We are currently open for alpha-testing.
-----------------------------------------------
Mud : Winterkill
Code Base : LPC
Telnet : wk.tuug.fi 4000 [130.232.72.30]
WWW : http://wk.tuug.fi/
Description :
Winterkill is still quite a young mud as it has only been
up for 3 years or so. It's constantly evolving as new areas,
quests, features etc. are added to the game perpetually.
Winterkill offers you lots of races/guilds to choose from.
Guilds that are open at the moment: Fighters, Healers, Ninjas,
Clerics, Abjurers, Sorcerers, Mystics, Grolims and Herbalists.
We also have a great variety of different races with different
features such as different skill/spell costs/max%'s, exprates,
some races can't eat normal food, must eat corpses to live etc.
One of the goals in Winterkill is to pile up a good set of
equipment, that isn't always that easy, players must organize
a party to slay bigger monsters so it's not possible to solo
the toughest monsters with valuable items. Items can be stored
over reboots in free lockers (the quantity is limited) or in
customable castles (you can buy guards, chests etc. and build a
castle of your dreams;). The world consists of 5 islands, only
one in use but we're glad to hear ideas how to use those other
ones (btw. our outerworld consists of 250,000 rooms, so if we
were using all the islands, it'd take a bunch of time to explore all
the world ;). Well, we'd be glad to see you in Winterkill, have fun ! =]
-----------------------------------------------
Mud : Wisney World II
Code Base : [Circlemud] 3.0 pl8
Telnet : wisney.kicks-ass.org 5000 [66.105.20.152]
WWW : http://www.geocities.com/wisneymud/
Description :
Welcome Wisney folk old and new!
While we may have only been on our new server a month, and
have jumped around for a while, Wisney World has been a staple
since the early 1990's. Wisney is best known for its unique
zones, and unique players. There is an abundance of experiences
and opportunities for new players and plenty to keep our old
players comfortable. If you're one of us already, come on in,
visit with us for a while. And if you haven't experienced the
Wonderful World of Wisney, theres an entire world at your
fingertips. We'll see you there!!
-----------------------------------------------
Mud : Witchcraft and Wizardry MUCK
Code Base : [MUCK] ProtoMUCK 1.75 (Muck2.2fb6.00b -- Neon2.17)
Telnet : wolfsinger.com 2222 [65.187.160.149]
WWW : None
Description :
Welcome to Witchcraft and Wizardry MUCK. This world, based around J.K.
Rowling's excellent book series, Harry Potter. In the series, there is
mentioned that their are other wizarding schools in other countries
around the world. Eurosia is one of those school. A completely orginal
school and original history awaits our players. No application is
required. All that is asked for is good RPers and a creative
imagination. TPs will be planned periodically to keep things
interesting.
Current Status of the MUCK is operational but we're still in the
process of building the school and giving it descriptions. Players are
welcome to log in as a guest to look around but no characters will be
created until the school is finished.
-----------------------------------------------
Mud : Wizards Realm
Code Base : [Rom] ROM2.4 [Heavily Modified]
Telnet : bt5.iwvisp.com 6667 [198.77.196.136]
WWW : http://bt5.iwvisp.com/
Description :
Ever ask yourself the question, where can I find a mud that has roleplay
and playerkilling? Ever wonder where you can find a mud that has elements
of your favorite fantasies? From authors such as Terry Goodkind, R.A.
Salvatore, R.S. Freedman, and many more.
This mud is run by a Mature immortal staff, who set the game up for
all types of players to enjoy.
We have many things we feel you the player will enjoy. Such as
Multiple race/class selection, customizable creation, choice of pk or
no-pk, multiple clans, newbie friendly players and newbie helpers, etc..
Most importantly an endless desire to bring You the player, the best
MUDding atmosphere available.
We've been open since February 2001, and we have a player base that
averages around 10-20. We're always open to constructive criticism
( Making changes and improvements based on what you the player want),
we accept player reviews, so please, stop by and check us out.
-----------------------------------------------
Mud : WolvesBane Rock
Code Base : SillyMUD/Diku
Telnet : wbr.tamarisk.ab.ca 6000 [207.229.21.162]
WWW : http://www.tamarisk.ab.ca/~wbr/
Description :
The Rock is a relatively new mud, in existence for about 2years now.
We have implemented lots of new areas and are always working on more,
with the goal of all original areas eventually. The Rock has a helpful and
friendly admin staff willing to assist you in learning your way around,
whether you're new to mudding or an old hand. Our coders are always
working to improve the stability and implement new and interesting ideas.
We also have a 'deja community' where the players are informed of new
changes and ideas, and are encouraged to relay their opinions. Within the
mud we also have a voting board where large changes are usually posted
for opinions to be had.
Wolvesbane Rock has 100 player levels, with multiclassing and multiplay.
The option to remort will become available in time, the idea is on the list. :)
Thanks for your interest in the Rock and happy mudding!
- Cilissa and admin staff of Wolvesbane Rock
-----------------------------------------------
Mud : Wonderland
Code Base : [LP] lpc 2.4.5 Heavily modified
Telnet : mud.netpower.no 3287 [212.33.133.25]
WWW : http://mud.netpower.no/
Description :
Wonderland has undergone lots of changes recently. Now
we are looking for new players!!! We would be pleased if
you came in, took a look, and tried a few levels...
We think you'd like what you see! Cool Wonderland data:
* We are connected to the net by a T1 link (No lag!)
* We have a NEW 2 MBit link to the US! (Even less lag!)
* The MUD God owns the site (Big plus!)
* Wizards have ftp access
* Option to play unlimited eternal levels or wiz at lvl 20
* 10+ original quests
* Friendly and helpful wizards
* Powerful and reliable server (Over 100 days between reboots - Only to upgrade gameplay.)
* Good looking ANSI color schemes
* MSP sounds.
* MXP enhancement - Virtually every object and room is MXP ehanced! As the MXP standard evolves, so does Wonderland!
* Pueblo enhancement - Less typing! More sounds! More to come!
* Much much more!!!
Wizzing is somewhat easy for the time being, so if you are
interested in becoming a builder, and eventually an admin,
give it a try!
-----------------------------------------------
Mud : The World Called Hollow
Code Base : [Custom] Perl
Telnet : Use Homepage
WWW : http://hollow.hypermart.net/
Description :
Enter the world called Hollow. From Xalious Mountains,
home to the mages, to Cenril City, the major trade center.
Including homelands for mages, rangers, and warriors.
Offering an extensive battle system, and many more features
included.
-----------------------------------------------
Mud : World Of Chaos
Code Base : [Rom] Modification in the process
Telnet : woc.kyndig.com 5100 [64.49.223.8]
WWW : http://woc.kyndig.com
Description :
World of Chaos is a mud that is currently in creation, to
become a truly unique mud. A character can build himself
into any mental ideal that he/she can think of. Mages,
Clerics, Thieves and Warriors exist no longer, but a player
may customize into any selection of the four, building
piece by piece, skill by skill, to create their ultimate
character ideal.
World of Chaos is currently open for Beta testing by
any players that should happen to show up. We are also
hiring builders, coders and admin to help run the mud.
World of Chaos is scheduled to be fully operational within
6 months of this post, February 2003.
-----------------------------------------------
Mud : World of Harry Potter: USA
Code Base : [MUSH] TinyMUSH
Telnet : pridehall.org 1776 [204.91.116.41]
WWW : http://www.pridehall.org/
Description :
The WoHP:USA takes players into the Harry Potter Universe in a
unique setting, Midsummer School of Magic. Here players role-
play being a witch or a wizard in training.
Long before people started moving west the founders of
Midsummer School of Magic built a great castle over looking the
Pacific Ocean. Located on Breviceps Isle off the California coast,
Midsummer School of Magic is where young American witches
and wizards come tolearn the magical skills they were born with.
The school was founded by four friends who met at Hogwarts and
later explored the new world together. It was after this exploration
that they decided to create a school for the people coming to this
country. While the four school founders did sort into all four houses
at Hogwarts they picked values that had meaning to them in an
effort to have be different.
Over the years the school has grown such that it is believed that no
one person knows all its secrets. Like other magical schools it is
hidden from the Muggle population.
-----------------------------------------------
Mud : The World of Pain
Code Base : [Circlemud] Heavily modified Circle with a large amount of custom additions.
Telnet : mud.wopd.com 6969 [66.17.16.112]
WWW : http://www.wopd.com/
Description :
The World of Pain is a heavily modified mud with many
unique features including unlimited mortal levels, a
sophisticated PK system, a structured clan system, and
many different races and classes.
Our realm is still under heavy and active development
and testing, but the game is pretty stable now and ready
for players.
We have some very exciting features planned in the
future of this mud, including a high degree
of integration between the mud and the mud's web site.
We already have the game help files available on the
site and a special area for players to submit maps of
the world that they have created.
We work on this mud in our spare time for fun, and we
know that you're mudding in your spare time. We're
working hard to make this mud a great fun place to spend
your free time.
-----------------------------------------------
Mud : The World of Phoenix
Code Base : [Rot] Rot 1.5 / Phoenix 1.2
Telnet : worldofphoenix.mudservices.com 1234 [206.245.158.135]
WWW : http://worldofphoenix.mudservices.com/
Description :
The World of Phoenix consists of 151 mortal levels.
We have WAR, War Tournament and Arena for those interested in PK, without loss
of EQ. We have Clans for those who want real Pk action, and roleplay. Many newly
coded skills and spells. We have 36 races to choose from. 14 Classes are
availible with the a reroll code to a second tier. We also have OLC for those
who like to build, new areas are being added by Our fine staff of Builders. We
are a player friendly mud, I try to keep an Imm on line
as much as I and they can spare. So come visit us...
F'nor
-----------------------------------------------
Mud : Worldpool
Code Base : [MUX] TinyMUX
Telnet : mux.otaking.org 3000 [208.184.147]
WWW : http://worldpool.freehosting.net/
Description :
A world developed from the ideas presented in ElfQuest (All
copyright information displayed in news). Several different
variations are offered, four races presented. Human, Elf(14+
different tribes), Troll, Preserver. register a character,
pick a race (and tribe) go through character generation and
notify the chief/leader of your application to their group.
Currently we're still growing, still building and expanding,
builders are sought as well as active players willing to help
further develop and expand the current tribes.
New characters are available via a webpage link, directly by
emailing aislinn1@unbounded.com (Subject: Character Request)
please include at least 3 name options listed from most to
least prefered. Characters can be temporarily created but you
must contact a chief or wizard to have your character saved
by providing a valid email address. Email lists are provided
for each tribe as well as the game as a whole, a webring and
several pages for tribes.
-----------------------------------------------
Mud : Worlds of Carnage
Code Base : [Dikumud] Heavily Modified Code
Telnet : wocmud.org 4000
WWW : http://www.wocmud.org
Description :
Worlds of Carnage is a unique and challenging mud set in a fantasy style
world.
There is plenty to do in here. Players spend their time looking for new
items, spells/skills or exploring exciting new areas. Players can go solo
or work together to perform quests or just have plain hack and slash fun.
Those looking for bit more excitement can join guilds where they can team
up with allies to defeat their rivals.
Immortals use a special programming language called EASY_ACTS which enable
them to create realistic acting mobs, items, areas and quests.
Our main goal is for everyone to have fun.
-----------------------------------------------
Mud : Wormhole MUD
Code Base : [Circlemud] Circle (Very Heavily Modified)
Telnet : mud.whmud.com 3000
WWW : http://www.whmud.co.uk
Description :
Have you ever looked for a MUD that offers a vast, diverse selection
of sci-fi themes, but never found one?
The Wormhole MUD is here!
The Wormhole is based loosely on most of your favourite sci-fi
shows & books, including Star Trek (TNG, DS9 & Voyager), Star Wars
(prequels, sequels and follow-ups), Terminator and Bladerunner,
as well as some of our own themes.
We currently have over 40 connected zones, including some
PK & quest zones, featuring 17 races, 17 classes, optional
multi-classes with 110 mortal levels plus 4 remort levels.
There are hundreds of unique enhancements, like houses,
random exits, vehicles, auctions, gambling tables, seven
communication channels and much more!
* 110 mortal levels + 4 remort levels.
* New 5th 'optional' remort level called 'Top Gun'
* Good 'Automatic Remort System'.
* Excellent experience system.
* Off-line and On-line world builders.
Were a friendly MUD with lots to offer, Check us out!
-----------------------------------------------
Mud : Wunderland
Code Base : [LP] LD 3.2.9
Telnet : wunderland.mud.de 4711 [139.18.11.86]
WWW : http://wunderland.mud.de/
Description :
The Wunderland is a german mud, which is based on a russian
version of 'Wizard of OZ' (A. Wolkow).
You follow the paths of little Elli through this phantastic
land of magic and wonder, where you could even find elements
of 'Alice in Wounderland' (L. Carrol) and other famous
fantasy stories. Behind great mountains and a deep desert
begins the Outer World (Aussenwelt). There are lurking
more horrors and dangers which you have to manage to get
into the cycle of the seers, prophets or even illuminates.
We provide a challenging level system, 6 guilds, 27 quests
and a very friendly atmosphere and even familary feelings
between players and wizards.
o=======================================================================o
Muds Beginning With: X
o=======================================================================o
Mud : The X-Files MUCK
Code Base : [MUCK] TinyMUCK 2.2
Telnet : holly.rdwarf.com 1912 [63.205.237.177]
WWW : http://www.xfilesmuck.com/
Description :
The X-Files has been one of the top rated television shows ever
created - why not give X-philes the chance to play alongside Special Agents
Fox Mulder and Dana Scully? Along with the villainous Syndicate, the
double-crosser Krycek, or the informant Marita Covarrubias, one could join
in with the phenomena as a special agent, one with the Syndicate, one with
the United Nations, or just a normal human - unknowing towards the
Colonization plan of the Syndicate; as well as the villains themselves.
Also, we now have characters from the Lone Gunmen television series! Here
is the chance for all to fulfill their wishes - join The X-Files MUCK. Seek
the truth. Play the game.
...And if you quit now, they win.
The X-Files, The Lone Gunmen and all Feature Characters are (C) 1993-2002
Twentieth-Century Fox Productions. All Rights Reserved. This MUCK in no way
challenges the above copyright.
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Mud : X-Men MUCK
Code Base : [MUCK]
Telnet : max.drigon.com 1234 [12.247.241.216]
WWW : http://www.geocities.com/xmenmuck/
Description :
X-Men MUCK is set a few months after the first movie produced by
by Fox. This timeline makes it easy for new players to join without
having to wade through over 30 years worth of comics, and for
us to create fun plots of our own design, along with some adopted
from the Marvel Comics.
Our playerbase is friendly, and the world is growing quickly.
There is lots of opportunity to RP without having to hassle with combat programs.
More information can be found on the webpage (although it may occasionally be
a few weeks out of date...we do our best!)
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Mud : X-men: 1884
Code Base : [MUSH] TinyMUSH 3.0
Telnet : gaslight.ath.cx 6000 [24.158.62.18]
WWW : http://lyssa.org/1884/
Description :
X-men: 1884 takes place in late 19th century New York City, and combines a
real world historical element with Marvel mutants, as well as the steampunk
genre (Victorian Sci-fi). As America rushes headlong into the twentieth
century, a new phenomena is occurring around the globe: people are
manifesting strange powers and inhuman physical changes. The presence of
these mutants, whether products of evolution, or spawn of the Devil, is
becoming harder and harder to deny. Likewise, much in the way of scientific
progress is being made, hidden from the public eye. Governments and private
inventors alike are secretly developing wondrous devices, powered by coal,
driven by steam, while the average person can only dream and read dime
novels about such machines. As the story progresses, however, the presence
of these creations will become very real indeed.
The game opened late October, 2001, and canon apps are open to a great
deal of creative freedom when developing a concept. Original character
concepts are also very welcome. Though set in New York, we have plans to
expand with several other interesting period cities, as well as stranger
locals. Explore the gaslit streets! Marvel at the wonders of such modern
conveniances as the electric lightbulb! Struggle to catch your breath in
the air full of the coal smoke of Industry! Behold the power of steam!
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Mud : X-Men: Alpha
Code Base : [MUSH] Tinymush 3.0
Telnet : xma.digimoon.org 4040 [64.167.245.206]
WWW : http://lyssa.org/xma/
Description :
Based in a Year One universe, XMA offers a somewhat different theme, combining
several elements, and veers off into its own direction. At the core of the game
is the idea of balance. For every good, there's a corresponding evil. For everyone
fighting for a certain dream, there's an opponent bent on squashing it. For the X-Men,
it is the Hellfire Club. For the New Mutants, it is the Brotherhood's Hellions. For
the Morlocks, its the evil that consumes the underbelly of New York. And for the
Brotherhood itself, its the Friends of Humanity and the schemers of the world.
After a tragic accident several years ago, the X-Men and the high school students have
fallen under the wing of Magneto, a close friend of their former mentor. Established
in New York, they attend the Massachusetts Academy, an Upper West Side boarding school
with one of the best reputations in the world. As each group grows more organized,
change comes in shocking and new ways. With several forces scheming in the backgrounds,
each team will have their hands full in the quest for survival, and ultimately, balance.
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Mud : X-Men: End Times
Code Base : [MUSH] TinyMUSH 3.0
Telnet : xet.vulpine.org 2104 [209.31.4.202]
WWW : http://www.toclo.com/~soth/xet.htm
Description :
X-Men: End Times is a venture into a reality that combines
elements of Marvel Comics with the awful truths of H.P.
Lovecraft. Strongly anchored in the traditions of
psychological horror and science-fiction, X-Men: End Times
presents an alternative to the traditional canon of the
comics.
In the world of XET, as in the X-Men movie, mutants and
others with powers beyond that of humans are only now
becoming known to the public at large.
Many canon characters are available for application, and
original characters are always welcome.
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Mud : X-Men: Evolution MUSH
Code Base : [MUSH]
Telnet : max.drigon.com 8173 [12.247.241.216]
WWW : http://xmevolution.cjb.net
Description :
The MUSH begins right around 'Speed and Spyke' and
'Turn of the Rogue'. This means both the X-Men and
the Brotherhood have just set their rosters for the
original team and have yet to do anything big.
X-Men: Evolution is, essentially, the X-Men as
teenagers, and this MUSH will follow suit. In a
world where mutants are only a rumor, kids are just
trying to be kids while simultaneously dealing with
their 'gifts'. The Xavier Institute was set up in
Bayville, Massachusetts by Professor Charles Xavier
for the sake of these children, teaching them to
control their powers and use them for the good of
humanity. The Bayville Brotherhood was set up by
Magneto, run by Mystique for the same kind of
children, though their objectives are decidedly
different. Meanwhile, no matter what affiliation,
all these children attend Bayville High in a vain
attempt to just be kids.
Despite the early setting in the way of episodes, X:E
MUSH offers a wide range of feature characters, including
those who were introduced in the second season.
We are proud to be the first ever X-Men: Evolution MU*.
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Mud : X-Men: eXtreme
Code Base : [MUX] Running TinyMUX 2.2.x Alpha with WoD Realms
Telnet : starwolf.biz 3365 [64.246.44.42]
WWW : None
Description :
Welcome to the new high school year, things aren't that
different for you, except for one small thing. You've
gained your own special mutant powers.
This is the world that X-Men: eXtreme provides players to
Role Play within. We are a strictly Role Play oriented
game, with application only character types. We offer both
show and non-show, as well as original mutant creation. We
are looking for experiences as well as new Role Players who
are looking to experience the X-Men from the Evolution Time
line. Log on and ask away. Thanks :)
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Mud : X-Men: Mythologies
Code Base : [MUX] TinyMUX
Telnet : beck.mudservices.com 8080 [206.245.158.19]
WWW : http://www.crosswinds.net/~xmythos
Description :
X-Men: Mythologies - beck.mudservices.com 8080
X-Men Mythologies is a complete RolePlay environment based around
Marvel Comics' X-Men, as they appear both in the Mainstream continuity,
and in separate 'alterniverses'. Mythologies Mux gives players the
opportunities to fully explore their character on all levels imagineable,
placing them in such notable genres as Age of Apocalypse and Days of
Futures Past, and even a utopian society that lives in Medieval times.
We feature an on-line application system for most characters, allowing
players to log in and get playing as soon as they can set up their
character.
X-Men: Mythologies is an experiment, a new direction in on-line
RolePlaying that we hope will give players extra avenues for RolePlay,
and better opportunies for the development of their characters. Please
stop by and take a look around, and if you have any questions, feel free
to contact one of our helpful and friendly staff members. We hope that
you'll join us in our new venture, as we explore all the different
mythologies that the X-Men have to offer.
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Mud : Xaen Mush
Code Base : [MUSH] TinyMUSH 3.0
Telnet : dreslough.com 2000 [65.165.71.210]
WWW : http://www.xaenmush.com/
Description :
Xaen Mush is an original world featuring eyries full of dragons and
their riders. Times are changing-Xaen is changing, if the dragonriders
like it or not. Technology is becoming an issue, and the pressures on
people and the enviroment are leading up to squabbles between eyries
and duchies-with sometimes deadly consiquences.
Join us on Xaen Mush. We feature a unique roleplaying enviroment,
friendly people and a chance to create something special.
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Mud : XenogearsMUCK
Code Base : [MUCK]
Telnet : xenomuck.mine.nu 44321 [24.114.64.40]
WWW : http://xenomuck.8m.com/
Description :
The XenogearsMUCK is based off of the Squaresoft RPG (Roleplaying Game)
Xenogears. The oldest (if not only) Xenogears-based MUCK in existance, we
expect high quality RP and mature and reasonable RPers.
We allow players to have their own personally designed Gears. Applicants
are encouraged to apply for characters with the entire culture, personality
and individuality of the character in mind--From religious, historical,
emotional influences and more. The more detailed the application, the
better!
Please note we are entirely a Xenogears-based MUCK. We are not a MUD, so
there is no game-driven fighting or leveling up. We only roleplay
Xenogears--There are plenty of MU*s for other Squaresoft games, if that's
what you're looking for.
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Mud : Xyllomer
Code Base : [LP] lpmud / dgd / own
Telnet : xyllomer.de 3000 [131.234.36.100]
WWW : http://www.xyllomer.de/
Description :
Xyllomer exists since 1991 and is run by a Club on an own dedicated
machine.
It offers a huge complex world in a fantasy setting, where roleplay
is strongly emphasized. We don't have any global channels or shouts,
but a wide variety of guilds, player-owned houses and ships, and it
is entirely up to you if you partake in the constant struggle of the
'good' vs. the 'dark' side, thus risking your life in the hope your
god may protect you - or if you prefer to stand aside and dedicate
your time to music and beer, peacefully study the arcane art of magic
or train your mind until you are in perfect control of your body.
The world governs itself through the players, which elect judges,
create the law and live the role. Xyllomer has a very active Wizard
and Player community that meets frequently for real life parties.
Be a part of this! Join us on Xyllomer.
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Muds Beginning With: Y
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Mud : Yet Another Dystopia Mud
Code Base : [GodWars] [Dystopia 1.2.3] Modified more every day
Telnet : bb11.betterbox.net 1616 [209.83.132.83]
WWW : None
Description :
Welcome to Yet Another Dystopia Mud! The areas are all stock so
far, because I'm concentrating on coding changes for now.
Speaking of coding changes, here's some of the big ones. New
classes! The first new class, Shade, is currently in development
and balancing, and the upgrade to Shade is next in line.
Kingdoms have been changed into Religions, and each religion will
have unique powers. A new buy command allows one to buy color,
weapon, and stance levels to take the tedium out of spellbotting
and training. To keep mastery slightly challenging, it now costs
exp in addition to the normal mastery costs.
Drop by and try it out! I'm almost always on, until I get a job,
anyways. My few regular players could use some new challenges,
are you one to provide them with one?
-Traxus
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Muds Beginning With: Z
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Mud : Zaugin Wars
Code Base : [GodWars] Modified
Telnet : fleamuds.mine.nu 4500
WWW : None
Description :
This is a great mud for Pkiller experts and we have many classes
to give our players, please try it out and enjoy your time AND
DO NOT TRUST ANYONE ....
/Bloody
Well enjoy it thats the main reason to play..
Let ty soul be ever dark and ty blade ever sharp.
/KaVir
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Mud : Zebedee
Code Base : [LP] 03.02@311 modified
Telnet : zebedee.silverden.com 7000 [63.78.117.208]
WWW : http://zebedee.silverden.com
Description :
Zebedee is a popular traditional LPMUD that has been running
for 10 years, but with an international user base.
Playing style is a mixture of hack and slash with questing.
We have seven classes with distinct playing styles and 150 skills. Or if
you like, just come on and chat :)
We have lots of areas with plenty of active Gods always adding new stuff.
Newbies receive a special help guide, to lead them through basic steps.
It can be set up to help on a room-by-room basis if required.
Playerkilling is allowed for all above level 1 but is carefully balanced
(and we find it makes the game much more of a challange!)
Players reaching level 20 can stay as a Legend and explore more areas.
They can gain more skills, build a Keep, run a pub, and control Legend armies.
Other features include:
Multi-partying, secret classes, Guilds, lots of original items, ansi colour.
Zebedee is also the original home of 'Intermud', the popular
mud-to-mud communication system.
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Mud : Zebesta
Code Base : [Merc] Diku/Merc [10 years of modifications]
Telnet : zebesta.seattle.wa.us 7327 [128.95.4.27]
WWW : None
Description :
Zebesta is an original world with a well-defined backstory.
It has a number of unique features that many players find
attractive. Some examples:
o Skills and spells are divided into 14 groups that
players can multiclass in.
o Most equipment is non-magical, but has a random chance
of gaining effects when loaded. Thus you might find
a steel broadsword of potent slaying, or an iron
breastplate of defense.
o Much more, of course.
Although coded by Kalgen, who also wrote most of Hidden
Worlds and a former incarnation of Vego, Zebesta represents
a departure from the diku norm with over 8 years of development.
It is still in development, but the game is nevertheless open to
the public.
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Mud : Zee MUD
Code Base : Diku
Telnet : 209.245.148.135 4000 [209.245.148.135]
WWW : http://www.zeemud.org/
Description :
Zee MUD is based on the old favorite 'Mudde Pathetique',and is run by
old M.P. staff. Our world is predominantly original sections, though we
do have some areas that are 'golden oldies'. While many Dikumuds emphasize
the hack-and-slash approach to playing, many of our newer sections
emphasize rich descriptions and puzzles to solve, that the careful,
observant player will enjoy.
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Mud : Zeme Prizraku
Code Base : [Smaug] accepts 8bit chatting, czech specific changes
Telnet : eldar.cz 8000 [217.11.227.57]
WWW : None
Description :
New SMAUG based MUD, being translated into Czech. Now it is
run for testing. Supports full Latin-2 charset, so players
can chat in their native language. Co-workers needed.
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Mud : Zhing
Code Base : LP, modified Zhing/Nightmare Classic mublib
Telnet : zhing.com 4000 [198.68.156.50]
WWW : http://www.zhing.com/
Description :
In the beginning there was no world. There was only the Darkness and the
Great Silence. Out of this Silence came the Whisper of The Great Mother...
So begins your adventures in the Zhing Universe, an original roleplaying
mud, filled with fantasy, exploration, and combat.
Wind your way through 5 continents, complete with quests. Become one of 14
races to inhabit this Universe. Do you like to hack and slash, weave magic,
or participate in illegal activities? Join one of 7 classes, each with
unique abilities, that will fulfill your wishes.
Whether you are a novice adventurer (online help documents are available),
or an experienced mudder, the Zhing Universe promises to give you 24-hour
entertainment. The Zhing Universe is coded in color for added enjoyment.
Playerkilling is allowed (at your own risk,of course).
Zhing! is sponsored by Harley Hahn, author of Harley Hahn's Internet and
Web Yellow Pages.
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Mud : Zoids MUSH
Code Base : [MUSH] Pennmush 1.7
Telnet : soqut.iflipout.com 6666 [63.228.198.110]
WWW : http://www.iflipout.com/mud/zoids/
Description :
Still under heavy construction.
A MUSH based on a mix between both Zoids anime series, as well
as the models. You can play a human or Zoidian Zoid pilot, an
Organoid or even a wild Zoid!
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Mud : Zombie MUD
Code Base : [Circlemud] Heavily Modified Circle
Telnet : terminal.org 2150 [199.34.35.8]
WWW : http://zombie.terminal.org/
Description :
Zombie MUD has been up since 1995, and still undergoes
constant improvement. Character Creation allows for
players to create unique characters, and it's possible to
Reincarnate and redesign the character if the player
desires (though it comes with a price). The world is quite
large and is constantly expanding, as a team of builders
toil endlessly (really! endlessly! we're serious!) to
ensure that new and interesting things are always ready to
be discovered. Several immortals are available for helping
new players with any questions or problems they might have,
so even those new to MUDs in general should have minimal
difficulty in getting started. One of the key features of
ZombieMUD is that upon dying, a player does not have to go
back and hunt down their corpse to get their hard-earned
equipment back. Instead, they turn into zombies, who must
locate the nearest temple to be returned to life. To
summarize, ZombieMUD is a unique and fascinating experience
that's likely to leave you deprived of sleep and too busy
playing to care, so why not try it out now?
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Mud : ZombieMUD
Code Base : LPMUD Driver, Zombie Lib
Telnet : zombiemud.org 3000 [212.54.0.24]
WWW : http://zombiemud.org/
Description :
ZombieMUD has been online since 1994. It's pretty popular with 100+
users online most of the time. Don't confuse this mud with the circle
mud called Zombie!
During these years we have been constantly evolving and gaining more
features. Today we have 16 main guilds with ~600 spells and ~400 skills.
There are almost none restrictions in guild joining so you can become
for example fighter/mage or healer/fighter/mage or any other combo you
want. Other key features are equipment saving in player managed castles
which are either in spesific castle area or almost anywhere in the mud
worldmap.
Our server machine is Dual Pentium Pro with 2 200Mhz CPUs dedicated
only for the mud. So we don't lag.
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Mud : Zone Runner: TDome X
Code Base : [Unknown] Zone Runner is based on TDome ][ and TDome 3.
Telnet : tdome.net 3939 [199.2.139.13]
WWW : None
Description :
You are a lowly outcast, seeking your fortune in the chaotic city known
as the Zone. Before the Great Wars, this was a magnificent city, the crown
jewel of an advanced civilization. For hundreds of years the wastelands and
ruined cities have been the hunting grounds of savages and mutants. Now,
the old technologies and cultures are again rising up to take back what they
once lost.
Zone Runner offers an incredibly unique game world with features unlike
those found on any other mud. As a player, you will have the opportunity
to mass wealth, to buy businesses and hire mercenaries and buy robots to
literally take over the world. Enjoy spending quality time with a joint and a
cheap prostitute. Drive around town in a Ferrari, or cruise the lake on a sleek
waverunner.
With over 20,000 rooms and a whole host of skills and equipment needed to
traverse the world, you will find plenty to do in this cold, cruel world. Who
you are is up to you - would you rather be a muscle-bound brute, a skilled
computer hacker, a shrewd businessman?... the choice is up to you.
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