<?xml version="1.0" encoding="UTF-8"?>
<Material name="Twisted">
<Property name="Property1">
<Member name="DiffuseColor" number_of_elements="3" type="Double" value="1.0 0.5 0.5" />
</Property>
<Shader scope="Vertex" name="GLSLTwisted" location="Library"
language="GLSL" entry="main">
<ApplicationUniform name="Rate" value="Rate"> </ApplicationUniform>
</Shader>
<!--
<Shader scope="Fragment" name="GLSLTwisted" location="c:/temp/GLSLTwistedFrag.glsl" language="GLSL" entry="main">
</Shader>
-->
</Material>
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