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<?xml version="1.0" encoding="UTF-8"?>
<Material name="Mat1" NumberOfProperties="1" NumberOfVertexShaders="1" NumberOfFragmentShaders="1">>
<Property name="Property1">
<Member name="AmbientColor" number_of_elements="3" type="Double" value="0.75 0.751 0.752"> </Member>
<Member name="DiffuseColor" number_of_elements="3" type="Double" value="0.61 0.62 0.006"> </Member>
<Member name="SpecularColor" number_of_elements="3" type="Double" value="0.001 0.002 0.61"> </Member>
<Member name="EdgeColor" number_of_elements="3" type="Double" value="0.1 0.2 0.3"> </Member>
<Member name="Ambient" number_of_elements="1" type="Double" value="0.45"> </Member>
<Member name="Diffuse" number_of_elements="1" type="Double" value="0.451"> </Member>
<Member name="Specular" number_of_elements="1" type="Double" value="0.4"> </Member>
<Member name="SpecularPower" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="Opacity" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="PointSize" number_of_elements="1" type="Float" value="1.0"> </Member>
<Member name="LineWidth" number_of_elements="1" type="Float" value="1.0"> </Member>
<Member name="LineStipplePattern" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="LineStippleRepeatFactor" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Interpolation" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Representation" number_of_elements="1" type="Int" value="2"> </Member>
<Member name="EdgeVisibility" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="BackfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="FrontfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
</Property>
<Shader scope="Vertex" name="Vertex" location="TestCg/Vertex.cg" language="Cg" entry="main" args="-DVERTEX_PROGRAM">
<MatrixUniform name="ModelViewProj" type="State" number_of_elements="2" value="CG_GL_MODELVIEW_PROJECTION_MATRIX CG_GL_MATRIX_IDENTITY"> </MatrixUniform>
<MatrixUniform name="ModelViewIT" type="State" number_of_elements="2" value="CG_GL_MODELVIEW_MATRIX CG_GL_MATRIX_INVERSE_TRANSPOSE"> </MatrixUniform>
</Shader>
<Shader scope="Fragment" name="TestScalarVectorFrag" location="TestCg/ScalarVectorFragmentTest.cg" language="Cg" entry="fragment_program" args="-DFRAGMENT_PROGRAM">
<!-- these values are for rendering -->
<LightUniform value="Position" name="lightPosition"> </LightUniform>
<LightUniform value="FocalPoint" name="lightFocalPoint"> </LightUniform>
<CameraUniform value="Position" name="cameraPosition"> </CameraUniform>
<CameraUniform value="FocalPoint" name="cameraFocalPoint"> </CameraUniform>
<!-- end rendering values -->
<!-- these values are for testing -->
<Uniform type="float" name="testFloat" number_of_elements="1" value="1.01"> </Uniform>
<Uniform type="float1" name="testFloat1" number_of_elements="1" value="1.02"> </Uniform>
<Uniform type="float2" name="testFloat2" number_of_elements="2" value="1.03 2.08"> </Uniform>
<Uniform type="float3" name="testFloat3" number_of_elements="3" value="1.04 2.07 3.09"> </Uniform>
<Uniform type="float3" name="testFloat4" number_of_elements="4" value="1.05 2.06 3.001 4.002"> </Uniform>
<Uniform type="double" name="testDouble" number_of_elements="1" value="10.01"> </Uniform>
<Uniform type="double1" name="testDouble1" number_of_elements="1" value="10.02"> </Uniform>
<Uniform type="double2" name="testDouble2" number_of_elements="2" value="10.03 20.08"> </Uniform>
<Uniform type="double3" name="testDouble3" number_of_elements="3" value="10.04 20.07 30.09"> </Uniform>
<Uniform type="double3" name="testDouble4" number_of_elements="4" value="10.05 20.06 30.001 40.002"> </Uniform>
<!-- end testing values -->
</Shader>
</Material>
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