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<?xml version="1.0" encoding="UTF-8"?>
<Material name="Mat1" NumberOfProperties="1" NumberOfVertexShaders="1" NumberOfFragmentShaders="1">>
<Property name="Property1">
<Member name="AmbientColor" number_of_elements="3" type="Double" value="0.75 0.751 0.752"> </Member>
<Member name="DiffuseColor" number_of_elements="3" type="Double" value="0.61 0.62 0.006"> </Member>
<Member name="SpecularColor" number_of_elements="3" type="Double" value="0.001 0.002 0.61"> </Member>
<Member name="EdgeColor" number_of_elements="3" type="Double" value="0.1 0.2 0.3"> </Member>
<Member name="Ambient" number_of_elements="1" type="Double" value="0.45"> </Member>
<Member name="Diffuse" number_of_elements="1" type="Double" value="0.451"> </Member>
<Member name="Specular" number_of_elements="1" type="Double" value="0.4"> </Member>
<Member name="SpecularPower" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="Opacity" number_of_elements="1" type="Double" value="1.0"> </Member>
<Member name="PointSize" number_of_elements="1" type="Float" value="1.0"> </Member>
<Member name="LineWidth" number_of_elements="1" type="Float" value="1.0"> </Member>
<Member name="LineStipplePattern" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="LineStippleRepeatFactor" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Interpolation" number_of_elements="1" type="Int" value="1"> </Member>
<Member name="Representation" number_of_elements="1" type="Int" value="2"> </Member>
<Member name="EdgeVisibility" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="BackfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
<Member name="FrontfaceCulling" number_of_elements="1" type="Int" value="0"> </Member>
</Property>
<Shader scope="Vertex" name="Vertex" location="TestCg/Vertex.cg" language="Cg" entry="main" args="-DVERTEX_PROGRAM">
<MatrixUniform name="ModelViewProj" type="State" number_of_elements="2" value="CG_GL_MODELVIEW_PROJECTION_MATRIX CG_GL_MATRIX_IDENTITY"> </MatrixUniform>
<MatrixUniform name="ModelViewIT" type="State" number_of_elements="2" value="CG_GL_MODELVIEW_MATRIX CG_GL_MATRIX_INVERSE_TRANSPOSE"> </MatrixUniform>
</Shader>
<Shader scope="Fragment" name="TestCgStructureFrag" location="TestCg/StructureFragmentTest.cg" language="Cg" entry="fragment_program" args="-DFRAGMENT_PROGRAM">
<!-- these values are for rendering -->
<LightUniform value="Position" name="lightPosition"> </LightUniform>
<LightUniform value="FocalPoint" name="lightFocalPoint"> </LightUniform>
<CameraUniform value="Position" name="cameraPosition"> </CameraUniform>
<CameraUniform value="FocalPoint" name="cameraFocalPoint"> </CameraUniform>
<!-- end rendering values -->
<!-- these values are for testing -->
<Uniform type="float" name="testStructure2.f" number_of_elements="1" value="2.0"> </Uniform>
<Uniform type="float1" name="testStructure2.f1" number_of_elements="1" value="2.1"> </Uniform>
<Uniform type="float2" name="testStructure2.f2" number_of_elements="2" value="2.1 2.2"> </Uniform>
<Uniform type="float3" name="testStructure2.f3" number_of_elements="3" value="2.1 2.2 2.3"> </Uniform>
<Uniform type="float4" name="testStructure2.f4" number_of_elements="4" value="2.1 2.2 2.3 2.4"> </Uniform>
<!--
<Uniform type="struct" name="testStructure1">
<Uniform type="float" name="f" number_of_elements="1" value="1.0"> </Uniform>
<Uniform type="float1" name="f1" number_of_elements="1" value="1.1"> </Uniform>
<Uniform type="float2" name="f2" number_of_elements="2" value="1.1 1.2"> </Uniform>
<Uniform type="float3" name="f3" number_of_elements="3" value="1.1 1.2 1.3"> </Uniform>
<Uniform type="float4" name="f4" number_of_elements="4" value="1.1 1.2 1.3 1.4"> </Uniform>
</uniform>
-->
<!-- end testing values -->
</Shader>
</Material>
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