File: XFormsTestFragment.xml

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<?xml version="1.0" encoding="UTF-8"?>
<Material name="Mat1" NumberOfProperties="1" NumberOfVertexShaders="1" NumberOfFragmentShaders="1">>

  <Property name="Property1">
    <Member name="AmbientColor" number_of_elements="3" type="Double" value="0.75 0.751 0.752"> </Member>
    <Member name="DiffuseColor" number_of_elements="3" type="Double" value="0.61 0.62 0.006"> </Member>
    <Member name="SpecularColor" number_of_elements="3" type="Double" value="0.001 0.002 0.61"> </Member>

    <Member name="EdgeColor" number_of_elements="3" type="Double" value="0.1 0.2 0.3"> </Member>
    <Member name="Ambient" number_of_elements="1" type="Double" value="0.45"> </Member>
    <Member name="Diffuse" number_of_elements="1"  type="Double" value="0.451"> </Member>
    <Member name="Specular" number_of_elements="1"  type="Double" value="0.4"> </Member>
    <Member name="SpecularPower" number_of_elements="1"  type="Double" value="1.0"> </Member>
    <Member name="Opacity" number_of_elements="1"  type="Double" value="1.0"> </Member>
    <Member name="PointSize" number_of_elements="1"  type="Float" value="1.0"> </Member>
    <Member name="LineWidth" number_of_elements="1"  type="Float" value="1.0"> </Member>
    <Member name="LineStipplePattern" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="LineStippleRepeatFactor" number_of_elements="1"  type="Int" value="1"> </Member>
    <Member name="Interpolation" number_of_elements="1"  type="Int" value="1"> </Member>
    <Member name="Representation" number_of_elements="1"  type="Int" value="2"> </Member>
    <Member name="EdgeVisibility" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="BackfaceCulling" number_of_elements="1"  type="Int" value="0"> </Member>
    <Member name="FrontfaceCulling" number_of_elements="1"  type="Int" value="0"> </Member>
  </Property>

  <Shader scope="Vertex" name="blah" location="TestGLSL/XFormsTestVertex.glsl" language="GLSL" entry="main" args="-DVERTEX_PROGRAM">
    <LightUniform  value="Position" name="LightPosition"> </LightUniform>
    <!-- these values are for testing -->
           <!--
    <MatrixUniform type="mat4" name="ModelView" number_of_elements="16" order="ColumnMajor"
      value="1.0 0.0 0.0 0.0
             0.0 1.0 0.0 0.0
             0.0 0.0 1.0 0.0
             0.0 0.0 0.1 0.0"> </MatrixUniform>
    <MatrixUniform type="mat4" name="ModelViewProj" number_of_elements="16" order="ColumnMajor"
      value="1.0 0.0 0.0 0.0
             0.0 1.0 0.0 0.0
             0.0 0.0 1.0 0.0
             0.0 0.0 0.1 0.0"> </MatrixUniform>
    <MatrixUniform type="mat4" name="Proj" number_of_elements="16" order="ColumnMajor"
      value="1.0 0.0 0.0 0.0
             0.0 1.0 0.0 0.0
             0.0 0.0 1.0 0.0
             0.0 0.0 0.1 0.0"> </MatrixUniform>
           -->
    <!-- end testing values -->
  </Shader>
</Material>