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/*****************************************************************************
*
* Copyright (c) 2000 - 2012, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#include <MaterialEncoder.h>
#include <avtMaterial.h>
//
// Template function for memory reallocation.
//
template <class T>
T *remake(T *ptr, int oldsize, int size)
{
T *retval = new T[size];
T *iptr = retval;
for(int i = 0; i < oldsize; ++i)
*iptr++ = ptr[i];
delete [] ptr;
return retval;
}
// ****************************************************************************
// Method: MaterialEncoder::MaterialEncoder
//
// Purpose:
// Constructor
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:33:52 PDT 2003
//
// Modifications:
//
// ****************************************************************************
MaterialEncoder::MaterialEncoder() : matNames()
{
have_mixed = false;
mix_zone = NULL;
mix_mat = NULL;
mix_vf = NULL;
mix_next = NULL;
matlist = NULL;
// initialize private members.
_array_size = 0;
_array_index = 1;
_array_growth = 5000;
}
// ****************************************************************************
// Method: MaterialEncoder::~MaterialEncoder
//
// Purpose:
// Destructor.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:34:04 PDT 2003
//
// Modifications:
//
// ****************************************************************************
MaterialEncoder::~MaterialEncoder()
{
delete [] matlist;
if (have_mixed)
{
delete [] mix_zone;
delete [] mix_mat;
delete [] mix_vf;
delete [] mix_next;
}
}
// ****************************************************************************
// Method: MaterialEncoder::AddMaterial
//
// Purpose:
// Adds a material to the list of materials.
//
// Arguments:
// mat : The name of a material.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:34:20 PDT 2003
//
// Modifications:
//
// ****************************************************************************
void
MaterialEncoder::AddMaterial(const std::string &mat)
{
matNames.push_back(mat);
}
// ****************************************************************************
// Method: MaterialEncoder::AddClean
//
// Purpose:
// Adds a clean zone for the specified zone.
//
// Arguments:
// zoneId : The zone number that we're calling clean.
// matNumber : The material number we're putting into the zone.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:34:44 PDT 2003
//
// Modifications:
//
// ****************************************************************************
void
MaterialEncoder::AddClean(int zoneId, int matNumber)
{
matlist[zoneId] = matNumber;
}
// ****************************************************************************
// Method: MaterialEncoder::AddMixed
//
// Purpose:
// Adds a mixed zone for the specified zone.
//
// Arguments:
// zoneId : The zone number that we're calling mixed.
// matNumbers : The material numbers present in the zone.
// matVf : The material volume fractions in the zone.
// nMats : The number of materials in the zone.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:37:37 PDT 2003
//
// Modifications:
// Brad Whitlock, Tue Dec 7 16:16:19 PST 2004
// Converted matVf from double to float.
//
// ****************************************************************************
void
MaterialEncoder::AddMixed(int zoneId, const int *matNumbers,
const float *matVf, int nMats)
{
int i;
// Grow the arrays if they will not fit nMats materials.
Resize(nMats);
// Record the mixed zone as a negative offset into the mix arrays.
matlist[zoneId] = -_array_index;
// Update the mix arrays.
for(i = 0; i < nMats; ++i)
{
int index = _array_index - 1;
mix_zone[index] = zoneId;
mix_mat[index] = matNumbers[i];
mix_vf[index] = matVf[i];
if(i < nMats - 1)
mix_next[index] = index + 2;
else
mix_next[index] = 0;
++(_array_index);
}
// indicate that we have mixed materials.
have_mixed = true;
}
// ****************************************************************************
// Method: MaterialEncoder::AllocClean
//
// Purpose:
// Allocates clean zones.
//
// Arguments:
// nZones : The number of clean zones to allocate.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:38:58 PDT 2003
//
// Modifications:
//
// ****************************************************************************
void
MaterialEncoder::AllocClean(int nZones)
{
matlist = new int[nZones];
}
// ****************************************************************************
// Method: MaterialEncoder::GetMixedSize
//
// Purpose:
// Returns the size of the mixed arrays.
//
// Returns: The size of the mixed arrays.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:39:25 PDT 2003
//
// Modifications:
// Eric Brugger, Tue Mar 16 16:33:08 PST 2004
// Modified it to return the correct size, which is one less than the
// next index to insert an entry.
//
// ****************************************************************************
int
MaterialEncoder::GetMixedSize() const
{
return _array_index - 1;
}
// ****************************************************************************
// Method: MaterialEncoder::CreateMaterial
//
// Purpose:
// Creates an avtMaterial from the material information in the object.
//
// Arguments:
// dims : The dimensions of the mesh associated with the material.
// ndims : The number of dimensions.
//
// Returns: An avtMaterial object that contains the material arrays.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:39:57 PDT 2003
//
// Modifications:
// Brad Whitlock, Wed Sep 8 14:52:13 PST 2004
// I added support for material names back in.
//
// ****************************************************************************
avtMaterial *
MaterialEncoder::CreateMaterial(const int *dims, int ndims) const
{
int *matnos = new int[matNames.size()];
char **names = new char *[matNames.size()];
for(unsigned int i = 0; i < matNames.size(); ++i)
{
matnos[i] = i + 1;
names[i] = (char *)matNames[i].c_str();
}
avtMaterial *retval;
if(have_mixed)
{
retval = new avtMaterial(
matNames.size(),
matnos,
names,
ndims,
dims,
0,
matlist,
GetMixedSize(),
mix_mat,
mix_next,
mix_zone,
mix_vf
);
}
else
{
retval = new avtMaterial(
matNames.size(),
matnos,
names,
ndims,
dims,
0,
matlist,
0,
0,
0,
0,
0
);
}
delete [] matnos;
delete [] names;
return retval;
}
// ****************************************************************************
// Method: MaterialEncoder::Resize
//
// Purpose:
// Resizes the mixed material arrays so they can hold more information.
//
// Programmer: Brad Whitlock
// Creation: Wed Aug 6 11:41:07 PDT 2003
//
// Modifications:
//
// ****************************************************************************
void
MaterialEncoder::Resize(int nMats)
{
if(_array_index + nMats >= _array_size)
{
int new_size = _array_size + _array_growth;
if(_array_size == 0)
{
// Reallocate arrays in large increments.
mix_zone = new int[new_size];
mix_mat = new int[new_size];
mix_vf = new float[new_size];
mix_next = new int[new_size];
}
else
{
// Reallocate arrays in large increments.
mix_zone = remake(mix_zone, _array_size, new_size);
mix_mat = remake(mix_mat, _array_size, new_size);
mix_vf = remake(mix_vf, _array_size, new_size);
mix_next = remake(mix_next, _array_size, new_size);
}
_array_size = new_size;
}
}
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