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#ifndef TIMER_H
#define TIMER_H
/* thanks to
Kenneth Wilder
Department of Statistics
The University of Chicago
5734 South University Avenue
Chicago, IL 60637
Office: Eckhart 105
Phone: (773) 702-8325
Email: wilder@galton.uchicago.edu
http://oldmill.uchicago.edu/~wilder/
example usage:
int main()
{
timer t;
// Start the timer and then report the time required to
// run a big loop. The string argument to start() is
// optional.
t.start("Timer started");
for (int j = 0; j < 2; ++j)
for (unsigned int i = 0; i < 2000000000; ++i)
;
cout << "Check 1: " << t << endl;
// Restart the timer and time another loop.
t.restart("Timer restarted");
for (int i = 0; i < 1000000000; ++i)
;
cout << "Check 2: " << t << endl;
// Stop the timer and repeat the loop. The third
// timer check should report the same value as the
// second.
t.stop("Timer stopped");
for (int i = 0; i < 1000000000; ++i)
;
cout << "Check 3: " << t << endl;
// Start the timer again. Since there is no restart,
// the timer will start from where it left off the
// last time it was stopped.
t.start("Timer started, not restarted");
for (int i = 0; i < 1000000000; ++i)
;
// The 'check' member function gives a default
// method of printing the current elapsed time.
t.check("Check 4");
cout << "Now sleeping for 2 hours...\n";
sleep(60*60*2);
cout << "Check 5: " << t << endl;
return 0;
}
*/
/*!
VisIt has its quirks
*/
#ifdef RC_CPP_VISIT_BUILD
#include <visit-config.h>
// this does not work on chaos machines outside of VisIt, maybe it's a VisIt thing?
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#else
// if not in VisIt, then just include sys/time.h
#include <sys/time.h>
#endif
#include <stdio.h>
#include <ctime>
#ifdef WIN32
#include <sys/timeb.h>
#include <Winsock2.h>
#endif
#include <iostream>
#include <iomanip>
class timer;
int Progress(timer &iTimer, double iNum, double iMax,
double &oPercent, double iPercentDelta,
double &oTime, double iTimeDelta, const char *iMsg);
using namespace std;
class timer
{
friend std::ostream& operator<<(std::ostream& os, timer& t);
private:
bool running;
double start_clock;
double acc_time;
double time_per_tick;
bool mUseWallTime;
public:
#ifndef WIN32
#ifndef RC_CPP_VISIT_BUILD
static
#endif
double getExactSeconds(void) {
struct timeval t;
gettimeofday(&t, NULL);
return t.tv_sec + (double)t.tv_usec/1000000.0;
}
#else
double getExactSeconds(void) {
struct _timeb t;
_ftime(&t);
return t.time + (double)t.millitm/1000.0;
}
#endif
// 'running' is initially false. A timer needs to be explicitly started
// using 'start' or 'restart'
timer() : running(false), start_clock(0), acc_time(0), mUseWallTime(true) {
time_per_tick = 1.0/(double)CLOCKS_PER_SEC;
}
void useWallTime(bool use=true) {mUseWallTime=use;}
double elapsed_time(void);
double total_time(void);
void start(const char* msg = 0);
void restart(const char* msg = 0);
void stop(const char* msg = 0);
void check(const char* msg = 0);
}; // class timer
// __________________________________________________________________________
inline double timer::total_time(void) {
return acc_time + elapsed_time();
}
// __________________________________________________________________________
// Return the time that has passed since the timer was started last. If the
// total time is less than a minute, the time is reported to two decimal
// places.
inline double timer::elapsed_time(void)
{
if (running) {
if (mUseWallTime) {
return (time(NULL) - start_clock);
} else {
return getExactSeconds() - start_clock;
// return (((double)clock() - start_clock) * time_per_tick);
}
}
return 0;
} // timer::elapsed_time
// __________________________________________________________________________
// Start a timer. If it is already running, let it continue running.
// Print an optional message.
inline void timer::start(const char* msg)
{
// Report the timer message
if (msg)
std::cout << msg << std::endl;
// Return immediately if the timer is already running
if (running)
return;
// Change timer status to running
running = true;
// Set the start time;
if (mUseWallTime) {
start_clock = time(NULL);
} else {
start_clock=getExactSeconds();
// start_clock = clock();
}
} // timer::start
// __________________________________________________________________________
// Turn the timer off and start it again from 0. Print an optional message.
inline void timer::restart(const char* msg)
{
// Report the timer message
if (msg)
std::cout << msg << std::endl;
// Set the timer status to running
running = true;
// Set the accumulated time to 0 and the start time to now
acc_time = 0;
if (mUseWallTime) {
start_clock = time(NULL);
} else {
start_clock = getExactSeconds();
// start_clock = clock();
}
} // timer::restart
// __________________________________________________________________________
// Stop the timer and print an optional message.
inline void timer::stop(const char* msg)
{
// Report the timer message
if (msg)
std::cout << msg << std::endl;
// Recalculate and store the total accumulated time up until now
if (running)
acc_time += elapsed_time();
running = false;
} // timer::stop
// __________________________________________________________________________
// Allow timers to be printed to ostreams using the syntax 'os << t'
// for an ostream 'os' and a timer 't'.
inline std::ostream& operator<<(std::ostream& os, timer& t)
{
/*std::ios::fmtflags saveFlags = os.flags();
long savePrec = os.precision();
return os << std::setprecision(4) << std::setiosflags(std::ios::fixed)
<< t.total_time() << std::setprecision(savePrec) << std::setiosflags(saveFlags); */
return os << t.total_time();
}
#endif // TIMER_H
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