File: TPlane.py

package info (click to toggle)
paraview 4.0.1-1~bpo70%2B1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy-backports
  • size: 526,572 kB
  • sloc: cpp: 2,284,430; ansic: 816,374; python: 239,936; xml: 70,162; tcl: 48,295; fortran: 39,116; yacc: 5,466; java: 3,518; perl: 3,107; lex: 1,620; sh: 1,555; makefile: 932; asm: 471; pascal: 228
file content (47 lines) | stat: -rwxr-xr-x 1,344 bytes parent folder | download | duplicates (27)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#!/usr/bin/env python

# This simple example shows how to do basic texture mapping.

import vtk
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

# Load in the texture map. A texture is any unsigned char image. If it
# is not of this type, you will have to map it through a lookup table
# or by using vtkImageShiftScale.
bmpReader = vtk.vtkBMPReader()
bmpReader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp")
atext = vtk.vtkTexture()
atext.SetInputConnection(bmpReader.GetOutputPort())
atext.InterpolateOn()

# Create a plane source and actor. The vtkPlanesSource generates
# texture coordinates.
plane = vtk.vtkPlaneSource()
planeMapper = vtk.vtkPolyDataMapper()
planeMapper.SetInputConnection(plane.GetOutputPort())
planeActor = vtk.vtkActor()
planeActor.SetMapper(planeMapper)
planeActor.SetTexture(atext)

# Create the RenderWindow, Renderer and both Actors
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# Add the actors to the renderer, set the background and size
ren.AddActor(planeActor)
ren.SetBackground(0.1, 0.2, 0.4)
renWin.SetSize(500, 500)

ren.ResetCamera()
cam1 = ren.GetActiveCamera()
cam1.Elevation(-30)
cam1.Roll(-20)
ren.ResetCameraClippingRange()

iren.Initialize()
renWin.Render()
iren.Start()