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/*=========================================================================
Program: ParaView
Module: vtkExodusIIReaderParser.cxx
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkExodusIIReaderParser.h"
#include "vtkObjectFactory.h"
#include "vtkStringArray.h"
#include "vtkUnsignedCharArray.h"
#include "vtkMutableDirectedGraph.h"
#include "vtkDataSetAttributes.h"
#include <cassert>
vtkStandardNewMacro(vtkExodusIIReaderParser);
//-----------------------------------------------------------------------------
vtkExodusIIReaderParser::vtkExodusIIReaderParser()
{
this->SIL = vtkMutableDirectedGraph::New();
this->InBlocks = false;
this->InMaterialAssignments = false;
}
//-----------------------------------------------------------------------------
vtkExodusIIReaderParser::~vtkExodusIIReaderParser()
{
this->SIL->Delete();
this->SIL = 0;
}
//-----------------------------------------------------------------------------
void vtkExodusIIReaderParser::StartElement( const char* tagName, const char** attrs)
{
const char* name = strrchr( tagName, ':' );
// If tag name has xml namespace separator, get rid of namespace:
name = name ? name + 1 : tagName;
std::string tName(name);
if (tName == "solid-model")
{
// Move down to the Assemblies branch.
this->CurrentVertex.push_back(this->AssembliesVertex);
}
else if (tName == "assembly")
{
// Starting a new "assembly" node. Get paratmeters for this assembly.
const char* assemblyNumber = this->GetValue("number", attrs);
const char* assemblyDescription = this->GetValue("description", attrs);
// Setup the name for this node.
std::string node_name = std::string("Assembly: ") +
assemblyDescription + std::string(" (") +
assemblyNumber + std::string(")");
// Now add a vertex in the SIL for this assembly node.
vtkIdType vertexID = this->AddVertexToSIL(node_name.c_str());
this->AddChildEdgeToSIL(this->CurrentVertex.back(), vertexID);
this->CurrentVertex.push_back(vertexID);
}
else if (tName == "part")
{
const char* instance = this->GetValue("instance", attrs);
std::string instanceString = instance? instance : "";
const char* partNumber =this->GetValue("number",attrs);
std::string partNumberString;
if (partNumber)
{
partNumberString = std::string(partNumber) +
std::string(" Instance: ") + instanceString;
}
const char* partDescString=this->GetValue("description",attrs);
// This will create a new vertex if none already present.
vtkIdType partVertex = this->GetPartVertex(partNumberString.c_str());
// Now fix the part vertex name.
std::string result = std::string("Part: ") +
partDescString + std::string(" (") +
partNumber + std::string(")") + std::string(" Instance: ") +
instanceString;
this->NamesArray->InsertValue(partVertex, result.c_str());
// Insert the part vertex info the assemblies hierarchy.
this->AddChildEdgeToSIL(this->CurrentVertex.back(), partVertex);
// The cross link between the part at the blocks it refers is added when the
// <blocks/> are parsed.
// Save the description for this part, this description is used later to
// name the block appropriately.
this->PartVertexID_To_Descriptions[partVertex] = partDescString? partDescString : "";
// Add a "part" vertex in the "Assemblies" hierarchy.
this->CurrentVertex.push_back(partVertex);
}
else if (tName == "material-specification")
{
// The <part /> element may contain material-specification for each part.
// These are used only if <material-assignments/> are not present.
vtkIdType partVertex = this->CurrentVertex.back();
const char * materialDescriptionString = this->GetValue("description", attrs);
std::string material = materialDescriptionString ? materialDescriptionString : "";
material += " : ";
const char * materialSpecificationString =
this->GetValue("specification", attrs);
material += materialSpecificationString? materialSpecificationString : "";
this->MaterialSpecifications[partVertex] = material;
}
else if (tName == "mesh")
{
assert(this->CurrentVertex.size() == 0);
this->CurrentVertex.push_back(this->BlocksVertex);
}
else if (tName == "blocks")
{
const char* instance = this->GetValue("part-instance",attrs);
std::string instanceString = instance ? instance : "";
const char* partNumber =this->GetValue("part-number",attrs);
std::string partNumberString;
if (partNumber)
{
partNumberString = std::string(partNumber) +
std::string(" Instance: ") + instanceString;
}
this->InBlocks = true;
this->BlockPartNumberString = partNumberString;
}
else if (tName == "block")
{
const char* blockString=this->GetValue("id",attrs);
int id=-1;
if (blockString)
{
id = atoi(blockString);
}
if (id >= 0)
{
if (this->InBlocks && this->BlockPartNumberString != "")
{
// the name for the block is re-generated at the end.
vtkIdType blockVertex = this->AddVertexToSIL(blockString);
this->AddChildEdgeToSIL(this->BlocksVertex, blockVertex);
// This <block /> element was encountered while reading the <mesh />.
this->BlockID_To_VertexID[id] = blockVertex;
this->BlockID_To_Part[id] = this->BlockPartNumberString;
// // Add cross edge linking the assembly part to the block.
// vtkIdType partVertex = this->CurrentVertex.back();
// this->AddCrossEdgeToSIL(partVertex, blockVertex);
// this->BlockID_To_PartVertexID[id] = partVertex;
}
else if (this->InMaterialAssignments)
{
// This <block /> element was encountered while reading the
// <material-assignments />
const char* tmaterialName=this->GetValue("material-name",attrs);
if (tmaterialName)
{
// Save the material information for later since we may not have
// seen the <blocks /> yet, consequently we have no mapping from
// vertex to block id.
this->BlockID_To_MaterialName[id] = tmaterialName;
}
}
}
}
else if (tName == "material-assignments")
{
this->CurrentVertex.push_back(this->MaterialsVertex);
this->InMaterialAssignments = true;
}
else if ( tName == "material" )
{
const char* material = this->GetValue("name",attrs);
const char* spec = this->GetValue("specification",attrs);
const char* desc = this->GetValue("description",attrs);
std::string node_name;
if (material && desc)
{
node_name = desc;
}
else
{
node_name = material;
}
if (material && spec)
{
node_name += " : ";
node_name += spec;
}
vtkIdType vertex = this->AddVertexToSIL(node_name.c_str());
this->AddChildEdgeToSIL(this->MaterialsVertex, vertex);
this->MaterialName_To_VertexID[material] = vertex;
}
}
//-----------------------------------------------------------------------------
void vtkExodusIIReaderParser::EndElement(const char* tagName)
{
const char* name = strrchr( tagName, ':' );
// If tag name has xml namespace separator, get rid of namespace:
name = name ? name + 1 : tagName;
std::string tName(name);
if (tName == "solid-model")
{
this->CurrentVertex.pop_back();
}
else if (tName == "assembly")
{
this->CurrentVertex.pop_back();
}
else if (tName == "part")
{
this->CurrentVertex.pop_back();
}
else if (tName == "mesh")
{
this->CurrentVertex.pop_back();
}
else if (tName == "blocks")
{
this->InBlocks = false;
this->BlockPartNumberString = "";
}
else if (tName == "material-assignments")
{
this->InMaterialAssignments = false;
this->CurrentVertex.pop_back();
}
}
//-----------------------------------------------------------------------------
void vtkExodusIIReaderParser::FinishedParsing()
{
std::map<int, vtkIdType> blockID_to_partVertexID;
// * Is assembly was parsed, add cross links between assembly parts and blocks
// belonging to that part.
if (this->Part_To_VertexID.size() > 0)
{
std::map<int, std::string>::iterator iterIS;
for (iterIS = this->BlockID_To_Part.begin();
iterIS != this->BlockID_To_Part.end(); ++iterIS)
{
if (this->Part_To_VertexID.find(iterIS->second) ==
this->Part_To_VertexID.end())
{
// This block blongs to a part not present in the assembly.
continue;
}
vtkIdType partVertex = this->Part_To_VertexID[iterIS->second];
vtkIdType blockVertex = this->BlockID_To_VertexID[iterIS->first];
this->AddCrossEdgeToSIL(partVertex, blockVertex);
blockID_to_partVertexID[iterIS->first] = partVertex;
}
}
// * Assign correct names for all the "block" vertices.
std::map<int, vtkIdType>::iterator iter;
for (iter = this->BlockID_To_VertexID.begin();
iter != this->BlockID_To_VertexID.end(); ++iter)
{
// To locate the part description for this block, first locate the part to
// which this block belongs.
std::string desc = "None";
if (blockID_to_partVertexID.find(iter->first) != blockID_to_partVertexID.end())
{
vtkIdType partVertex = blockID_to_partVertexID[iter->first];
desc = this->PartVertexID_To_Descriptions[partVertex];
}
vtksys_ios::ostringstream stream;
stream << "Block: " << iter->first
<< " (" << desc.c_str()<< ") "
<< this->BlockID_To_Part[iter->first].c_str();
this->NamesArray->SetValue(iter->second, stream.str().c_str());
}
//// * If <material-assignments /> are not present use
//// <material-specification /> to construct material assignemnts.
if (this->BlockID_To_MaterialName.size() == 0)
{
std::map<int, vtkIdType>::iterator iterII;
for (iterII = blockID_to_partVertexID.begin();
iterII != blockID_to_partVertexID.end();
iterII++)
{
int blockID = iterII->first;
vtkIdType partVertex = iterII->second;
std::string node_name = this->MaterialSpecifications[partVertex];
vtkIdType materialVertex;
if (this->MaterialName_To_VertexID.find(node_name) ==
this->MaterialName_To_VertexID.end())
{
materialVertex = this->AddVertexToSIL(node_name.c_str());
this->AddChildEdgeToSIL(this->MaterialsVertex, materialVertex);
this->MaterialName_To_VertexID[node_name] = materialVertex;
}
else
{
materialVertex = this->MaterialName_To_VertexID[node_name];
}
this->BlockID_To_MaterialName[blockID] = node_name;
}
}
//// * Add cross-links between "block" vertices and "material" vertices.
std::map<int, std::string>::iterator iter2;
for (iter2 = this->BlockID_To_MaterialName.begin();
iter2 != this->BlockID_To_MaterialName.end(); ++iter2)
{
vtkIdType blockVertex = this->BlockID_To_VertexID[iter2->first];
if (this->MaterialName_To_VertexID.find(iter2->second) !=
this->MaterialName_To_VertexID.end())
{
vtkIdType materialVertex = this->MaterialName_To_VertexID[iter2->second];
this->AddCrossEdgeToSIL(materialVertex, blockVertex);
}
}
}
//-----------------------------------------------------------------------------
vtkIdType vtkExodusIIReaderParser::AddVertexToSIL(const char* name)
{
vtkIdType vertex = this->SIL->AddVertex();
this->NamesArray->InsertValue(vertex, name);
return vertex;
}
//-----------------------------------------------------------------------------
vtkIdType vtkExodusIIReaderParser::AddChildEdgeToSIL(vtkIdType src, vtkIdType dst)
{
vtkIdType id = this->SIL->AddEdge(src, dst).Id;
this->CrossEdgesArray->InsertValue(id, 0);
return id;
}
//-----------------------------------------------------------------------------
vtkIdType vtkExodusIIReaderParser::AddCrossEdgeToSIL(vtkIdType src, vtkIdType dst)
{
vtkIdType id = this->SIL->AddEdge(src, dst).Id;
this->CrossEdgesArray->InsertValue(id, 1);
return id;
}
//-----------------------------------------------------------------------------
vtkIdType vtkExodusIIReaderParser::GetPartVertex(const char* part_number_instance_string)
{
std::map<std::string, vtkIdType>::iterator iter =
this->Part_To_VertexID.find(part_number_instance_string);
if (iter != this->Part_To_VertexID.end())
{
return iter->second;
}
// The name here is temporary. The full name for a the "part" nodes is
// determined when the assembly is parsed.
vtkIdType vertex = this->AddVertexToSIL(part_number_instance_string);
// Save the vertex for later use.
this->Part_To_VertexID[part_number_instance_string] = vertex;
return vertex;
}
//-----------------------------------------------------------------------------
void vtkExodusIIReaderParser::Go(const char* filename)
{
this->SIL->Initialize();
this->CurrentVertex.clear();
this->BlockID_To_VertexID.clear();
this->BlockID_To_MaterialName.clear();
this->MaterialName_To_VertexID.clear();
this->PartVertexID_To_Descriptions.clear();
this->Part_To_VertexID.clear();
this->MaterialSpecifications.clear();
this->BlockID_To_Part.clear();
this->InBlocks = false;
this->InMaterialAssignments = false;
this->NamesArray = vtkSmartPointer<vtkStringArray>::New();
this->NamesArray->SetName("Names");
this->CrossEdgesArray = vtkSmartPointer<vtkUnsignedCharArray>::New();
this->CrossEdgesArray->SetName("CrossEdges");
this->SIL->GetVertexData()->AddArray(this->NamesArray);
this->SIL->GetEdgeData()->AddArray(this->CrossEdgesArray);
this->RootVertex = this->AddVertexToSIL("SIL");
this->BlocksVertex = this->AddVertexToSIL("Blocks");
this->AssembliesVertex = this->AddVertexToSIL("Assemblies");
this->MaterialsVertex = this->AddVertexToSIL("Materials");
this->AddChildEdgeToSIL(this->RootVertex, this->BlocksVertex);
this->AddChildEdgeToSIL(this->RootVertex, this->AssembliesVertex);
this->AddChildEdgeToSIL(this->RootVertex, this->MaterialsVertex);
this->SetFileName(filename);
this->Parse();
this->FinishedParsing();
}
//-----------------------------------------------------------------------------
std::string vtkExodusIIReaderParser::GetBlockName(int id)
{
if (this->BlockID_To_VertexID.find(id) != this->BlockID_To_VertexID.end())
{
vtkIdType vertex = this->BlockID_To_VertexID[id];
return this->NamesArray->GetValue(vertex);
}
return "";
}
//-----------------------------------------------------------------------------
void vtkExodusIIReaderParser::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "SIL: " << this->SIL << endl;
}
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